Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 21:05:23 Player: mathSq Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (189) 945 Value Destroyed (6731) 6731 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1759) 1759 TOTAL SCORE: 15355 Bonus ------- High Alert Combat Kills 214 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 368 Friendly Fire -123 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 500/530 System Corruption 5% Temperature Warning (322) Movement Treading (162) Location -5/Warlord Parts ------- > --- POWER (2) -------- Neutrino Core (fused) Neutrino Core > --- PROPULSION (5) --- Improved Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Core Analyzer Experimental Reaction Control System Hardened Heavy Armor Plating Layered Light Armor Plating Centrium Light Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster Heavy Machine Gun Improved Datajack > --- INVENTORY (5) ---- Backup Power III Heavy Machine Gun KE Penetrator RU-N14's Throwing Claymores v3 (4) Makeshift Sword Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Backup Propulsion III > --- UTILITY ---------- Core Analyzer Experimental Reaction Control System Hardened Heavy Armor Plating Layered Light Armor Plating Centrium Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Backup Power III Heavy Machine Gun Improved Datajack RU-N14's Throwing Claymores v3 Makeshift Sword [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . 1 . . . Utility 5 | . . . 2 . 1 1 . . . . 1 . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 407 | 7 16 15 50 28 55 76 11 10 16 27 46 13 12 25 Power 36 | 1 3 1 7 1 2 10 . 1 . 5 2 . . 3 Engine 17 | 1 3 1 2 . 1 7 . 1 . . 1 . . . Core 18 | . . . 5 1 1 3 . . . 4 1 . . 3 Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 62 | 2 3 1 11 9 6 5 3 4 . 4 7 1 1 5 Treads 45 | 2 3 1 10 7 6 5 3 3 . . . . . 5 Leg 9 | . . . . . . . . . . 4 4 1 . . Wheel 2 | . . . . . . . . . . . 2 . . . Hover 3 | . . . 1 2 . . . . . . . . . . Flight 3 | . . . . . . . . 1 . . 1 . 1 . Utility 172 | 2 7 6 19 7 30 44 4 3 7 5 18 7 7 6 Device 120 | 1 6 6 13 4 24 39 3 1 2 3 10 5 1 2 Storage 3 | 1 1 . . . . . . . . . . 1 . . Processor 11 | . . . 1 . 1 1 . . 2 . . . 6 . Hackware 5 | . . . 1 . 1 1 . . 1 . 1 . . . Protection 33 | . . . 4 3 4 3 1 2 2 2 7 1 . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 137 | 2 3 7 13 11 17 17 4 2 9 13 19 5 4 11 Energy Gun 24 | 1 1 2 1 . 1 1 . . . 4 9 3 . 1 Energy Cannon 58 | . 2 3 9 5 9 12 2 2 4 6 2 1 . 1 Ballistic Gun 15 | 1 . . . . . . . . . . 5 1 4 4 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . . . 5 2 . 2 . . 3 . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon 10 | . . 2 3 . 1 . . . 2 . 2 . . . Piercing Weapon 8 | . . . . . 4 3 . . 1 . . . . . Special Melee Weapon 8 | . . . . 1 . 1 . . 1 . 1 . . 4 Unidentified Prototypes 9 | . . . 1 2 . 3 . . . . . . . 3 Corrupted Parts 5 | . . . . . . . . . . 3 . . . 2 System Corruption 17 | . . . . . . . . . . 14 . . . 3 Parts Lost 85 | . . . 6 . 4 5 5 6 . 25 12 16 2 4 Power 15 | . . . 2 . 1 1 1 . . 5 1 2 . 2 Propulsion 23 | . . . 3 . 1 3 3 2 . 5 1 3 . 2 Utility 21 | . . . 1 . 1 . 1 2 . 5 5 5 1 . Weapon 26 | . . . . . 1 1 . 2 . 10 5 6 1 . Highest Loss Streak 16 | . . . 4 . 2 2 3 4 . 9 5 16 2 2 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 98 99 99 94 94 97 68 90 75 26 69 Engine 3 | . 14 11 1 . . 5 1 3 6 . 2 3 . 3 Core 6 | . . . 7 9 6 6 6 6 6 10 2 4 . 2 Treads 18 | . 27 33 26 26 30 25 25 22 20 3 . . . 6 Leg 2 | . . . . . . . . . . 2 21 18 . . Flight 1 | . . . . . . . . 3 6 . 1 . 1 2 Device 13 | . 13 11 9 8 14 13 19 17 14 15 17 12 1 1 Storage 6 | . 14 11 9 9 7 6 6 6 6 6 5 4 . . Processor 6 | . . . 9 9 7 6 6 6 6 6 5 4 14 24 Hackware 2 | . . . . . . 8 6 6 5 . 3 5 5 4 Protection 4 | . . . 8 8 6 3 . . 5 4 2 4 . 3 Energy Gun 2 | . 2 11 . . . . . . . 3 12 4 . 3 Energy Cannon 14 | . 23 21 24 26 21 19 19 19 5 13 . . . . Peak Build Rating 92 | 7 12 20 30 34 41 65 64 59 60 62 88 68 35 92 Average Rating 45 | 5 9 17 27 27 35 57 53 53 57 50 75 54 18 52 On Entrance 34 | . 7 10 19 29 28 40 65 52 59 60 60 58 5 28 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 143 | 14 94 99 107 114 119 136 129 136 134 134 143 115 5 73 Greatest Support 136 | 40 40 60 60 60 92 96 88 88 60 60 80 65 4 136 Greatest Overweight (x) 38 | 1 2 1 2 12 1 1 1 2 2 38 11 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 7 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 23 | 7 10 25 25 25 25 25 25 25 25 25 25 20 5 5 Most Carried 25 | 7 13 25 25 25 25 25 23 23 25 25 25 21 5 5 Average Carried 21 | 5 8 21 24 24 24 24 20 19 24 21 20 16 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 7 13 25 25 25 25 24 21 23 25 16 22 4 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 16% | Scavenger-Mutant 10% | Gunner 9% | Mutant 6% | Derelict-Mutant 6% | Derelict-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 6513 | 281 275 95 520 445 397 1194 173 265 136 601 1321 222 118 470 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8704 | 46 523 363 1429 349 700 1773 340 722 . 683 1284 148 151 193 Parts 384 | 6 28 26 72 21 36 51 8 29 . 27 52 5 9 14 Haulers Intercepted 15 | . 2 1 5 3 2 2 . . . . . . . . Recyclers Shooed 7 | . . . 1 . . 2 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 4 28 . 17 . 4 7 . Prevented 10 | . . . . . . . . . . 10 . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 148 | . 12 9 20 6 10 26 5 13 . 17 20 2 4 4 Guns 36 | . 2 1 . . . 1 . . . 3 19 2 4 4 Cannons 98 | . 9 8 18 3 10 23 1 13 . 12 1 . . . AOE 7 | . . . . 3 . . 3 . . 1 . . . . Classes Destroyed 18 | 1 3 3 5 . 2 . 1 1 . 2 . . . . Worker 5 | . . . 3 . . . . . . . 2 . . . Builder 3 | . . 1 1 . 1 . . . . . . . . . Tunneler 4 | 2 . . . . . . . . . . 2 . . . Hauler 15 | . 2 1 5 3 2 2 . . . . . . . . Recycler 5 | . . . 1 . . . . . . . 4 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . Watcher 5 | . . . 1 . . 3 . . . . 1 . . . Swarmer 46 | . 3 4 . 3 1 3 1 5 . 6 14 . 4 2 Grunt 54 | . 9 2 14 1 4 11 2 3 . 6 . 1 . 1 Brawler 1 | . . . . . . . . 1 . . . . . . Duelist 3 | . . 1 1 . . . . 1 . . . . . . Sentry 19 | . . 2 3 2 2 6 1 1 . 1 . 1 . . Hunter 7 | . . . 2 . . 2 1 2 . . . . . . Programmer 15 | . . . . . 3 4 . . . 1 6 . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . . 2 . Samaritan 6 | . . . . . . . 5 1 . . . . . . Best Kill Streak 9 | 2 5 4 8 4 6 9 4 4 . 5 6 1 4 2 Combat Bots Only 9 | . 5 3 6 3 5 9 4 4 . 5 5 1 4 2 Max Kills in Single Turn 3 | 1 1 2 2 3 2 1 1 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . . 1 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Hostile Shots Fired 1315 | . 58 42 88 20 135 271 93 67 . 189 142 122 32 56 Missed 400 | . 12 12 17 7 49 84 41 15 . 55 39 33 14 22 Damage Taken 13966 | . 514 267 1143 230 1079 2141 524 936 . 2379 1942 1513 274 1024 Core 2010 | . 49 36 47 41 72 161 29 93 . 473 341 341 197 130 Absorbed by Shields 189 | . . . . . 48 . . . . . 141 . . . Ignored by Resistances 525 | . . . . . . 196 . 51 . 169 109 . . . Regen/Repaired (Parts) 468 | . . . 119 . . 280 . . . . . . . 69 Core Remaining (%) 75 | 100 80 91 . 84 89 . . . . 11 . . . . Volleys Fired 458 | 5 29 15 62 18 36 72 17 24 . 48 71 17 11 33 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 3 3 2 3 Hottest 270 | 60 136 201 196 195 210 270 270 270 . 210 227 142 56 144 Shots Fired 1138 | 10 58 42 164 42 91 204 47 71 . 94 175 44 12 84 Gun 367 | 10 14 14 1 . 3 4 . . . 11 170 44 12 84 Cannon 744 | . 44 28 163 41 84 200 39 71 . 69 5 . . . Launcher 27 | . . . . 1 4 . 8 . . 14 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 131 | 5 7 . . . . . . . . . 28 24 12 55 Thermal 939 | 5 51 42 164 41 84 204 39 71 . 69 125 15 . 29 Explosive 27 | . . . . 1 4 . 8 . . 14 . . . . Electromagnetic 41 | . . . . . 3 . . . . 11 22 5 . . Robot Hit Streak 52 | 7 8 5 13 18 11 36 52 22 . 8 19 8 4 10 Robot Miss Streak 10 | 1 3 4 3 1 4 3 2 3 . 6 4 2 2 10 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . Shots Hit Robots 758 | 8 33 24 101 28 57 153 31 39 15 54 119 30 9 57 Core Hits 327 | 2 19 11 50 9 28 51 17 20 . 28 61 8 6 17 Critical Kills 6 | . 1 . 2 . . 1 1 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 16 | . 1 . 2 . . 1 1 1 . 2 6 . . 2 Burn 9 | . . . . . . . . . . 2 6 . . 1 Meltdown 6 | . 1 . 2 . . 1 1 1 . . . . . . Destroy 1 | . . . . . . . . . . . . . . 1 Melee Attacks 61 | . . 3 7 1 11 8 . . 16 . 4 . . 11 Impact . | . . . . . . . . . . . . . . . Slashing 15 | . . 3 7 . 1 . . . 1 . 3 . . . Piercing 17 | . . . . . 10 7 . . . . . . . . Sneak Attacks 31 | . . . 3 1 1 1 . . 14 . 1 . . 10 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19517 | 90 615 491 2519 800 1538 4551 1410 1163 . 2119 2606 500 217 898 Guns 4733 | 90 110 153 . . 69 57 . . . 161 2478 500 217 898 Cannons 12864 | . 491 337 2317 617 1350 4428 893 1161 . 1183 87 . . . Explosions 1506 | . . . . 159 55 . 517 . . 775 . . . . Melee 272 | . . . 180 . 59 . . . . . 33 . . . Ramming 142 | . 14 1 22 24 5 66 . 2 . . 8 . . . Kinetic 1691 | 47 55 . . . . . . . . . 475 258 217 639 Thermal 15119 | 43 546 490 2317 617 1350 4485 893 1161 . 1045 1749 164 . 259 Explosive 1506 | . . . . 159 55 . 517 . . 775 . . . . Electromagnetic 787 | . . . . . 69 . . . . 299 341 78 . . Impact . | . . . . . . . . . . . . . . . Slashing 213 | . . . 180 . . . . . . . 33 . . . Piercing 59 | . . . . . 59 . . . . . . . . . Highest Corruption 14 | . . 1 . . 1 8 8 8 8 14 13 13 13 13 Average Corruption 6 | . . 1 . . 1 4 8 8 8 12 8 13 13 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 180 | . . 1 . . 7 34 24 42 7 11 19 18 8 9 Message Errors 38 | . . . . . 3 6 5 9 1 2 3 6 2 1 Matter Fused 43 | . . . . . . 6 9 12 1 6 4 3 1 1 Heat Flow Errors 19 | . . . . . 2 8 . 3 3 1 1 . 1 . Energy Discharges 20 | . . . . . 1 4 4 3 2 2 1 2 . 1 Parts Rejected 3 | . . . . . . . . . . . 1 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . 1 . . . 5 1 7 . . 2 2 2 1 Data Loss (major) 10 | . . . . . 1 1 . 3 . . 1 1 1 2 Misfires 8 | . . . . . . 2 2 2 . . 1 1 . . Alerts 7 | . . . . . . 2 1 2 . . . . 1 1 Misdirections 3 | . . . . . . . . . . . 1 2 . . Weapon Failures 7 | . . . . . . . 2 1 . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 382 | . . 18 41 . 41 101 158 10 . 13 . . . . Projectiles 313 | . . 18 7 . 17 92 156 10 . 13 . . . . Explosions 6 | . . . . . . 4 2 . . . . . . . Melee 63 | . . . 34 . 24 5 . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . 100 39 . . . . . . . Shots 2 | . . . . . . 1 1 . . . . . . . Rammed 19 | . 6 . 3 2 1 6 . 1 . . . . . . Targets Rammed 23 | . 6 1 4 2 1 6 . 1 . . 2 . . . Kicked 2 | . . . . . . . . . . . 2 . . . Crushed 2 | . . 1 1 . . . . . . . . . . . Highest Temperature 632 | . 303 384 393 285 333 444 240 198 161 420 632 320 67 358 Average Temperature 129 | . 89 127 122 109 103 127 92 42 86 128 187 180 47 109 Received Heat Transfer 2626 | . 240 15 513 63 289 501 84 81 . 465 138 162 . 75 Effects 49 | . 1 1 9 . 1 6 . . . 2 21 5 . 3 Shutdowns 13 | . . . 1 . . 4 . . . 1 7 . . . Energy Bleed 8 | . . . 2 . . 2 . . . 1 1 2 . . Interference 19 | . 1 1 6 . 1 . . . . . 4 3 . 3 Matter Decay 2 | . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 7 | . . . . . . 4 . . . 3 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . Robots Melted 9 | . 1 . 2 . . 3 2 1 . . . . . . Combat Hostiles 6 | . 1 . 2 . . 2 1 . . . . . . . Parts Melted 79 | . 5 5 9 2 6 32 3 3 . 6 8 . . . Heat Transferred 24761 | 100 1013 925 3922 962 2035 6738 1400 1716 . 1658 3404 333 . 555 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 931 | 10 307 355 330 293 259 341 . . . . 931 . . . Initial 931 | . 6 27 22 139 27 11 . . . . 931 . . . Average 207 | 3 138 165 144 170 85 145 . . . . 683 . . . Maximum Alert Level 3 | . 1 1 1 1 1 1 . . . . 3 . . . Low Security (%) 66 | 100 78 75 71 71 87 71 . . . . . . . . Level 1 20 | . 21 24 28 28 12 28 . . . . 4 . . . Level 2 8 | . . . . . . . . . . . 62 . . . Level 3 4 | . . . . . . . . . . . 33 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 5 3 1 5 13 . . . . 3 . . . Investigation 6 | . 1 3 1 1 . . . . . . . . . . Extermination 10 | . . . . . 3 4 . . . . 3 . . . Reinforcement 10 | . 1 2 2 . 2 3 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 6 | . . . . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . 4 . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 18 | . 2 4 7 1 . 2 . . . . 2 . . . Communications Jammed 28 | . . . . . . . . . . 8 20 . . . Distress Signals 20 | . . . . . . . . . . . 20 . . . Times Spotted 291 | . 22 13 40 12 17 36 6 16 . 24 44 9 5 47 Peak Tracking Total 8 | . 5 4 6 3 4 6 4 5 . 5 6 5 4 8 Tactical Retreats 21 | . . 2 1 . 1 3 . 1 . . 7 2 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 5 | . 2 . . 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . . . . . . 7 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 12 | . 1 . 3 1 1 2 . 1 . . 1 . . 2 Max in Single Turn 2 | . 1 . 1 1 1 2 . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 50 | . 6 4 6 6 4 9 . . . . 5 . 2 8 Terminals 28 | . 5 2 4 5 3 5 . . . . 4 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 4 | . . 1 1 1 . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Total Hacks 119 | . 16 13 18 14 9 22 . . . . 14 . 2 11 Successful 59 | . 8 7 9 6 1 12 . . . . 3 . 2 11 Failed 59 | . 7 6 9 8 8 10 . . . . 11 . . . Catastrophic 10 | . 1 1 2 1 2 2 . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 27 | . 9 . 2 5 4 5 . . . . 2 . . . Terminals 76 | . 15 6 12 12 8 12 . . . . 11 . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 10 | . . 2 2 2 . 4 . . . . . . . . Recycling Units 6 | . 1 . . . . 2 . . . . 3 . . . Scanalyzers 9 | . . 5 4 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . Terminal Hacks 36 | . 6 2 3 5 1 5 . . . . 1 . 2 11 Record 10 | . . . . . . . . . . . . . . 10 Part Schematic 1 | . 1 . . . . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 4 | . 1 . 1 1 . 1 . . . . . . . . Prototype ID Bank 5 | . 2 2 . 1 . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 2 1 Branch Access Points 3 | . . . 1 . 1 . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 1 . 4 . . . . . . . . Scan Component 4 | . . . 1 1 . 2 . . . . . . . . Repair 3 | . . . 1 . . 2 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . . . 1 . . . Retrieve Components 3 | . 1 . . . . 1 . . . . 1 . . . Scanalyzer 9 | . . 5 4 . . . . . . . . . . . Insert Component 4 | . . 2 2 . . . . . . . . . . . Analyze 5 | . . 3 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . 2 . . . . 1 . . . Terminals 3 | . 1 . . . . 1 . . . . 1 . . . Botnet 3 | . 1 . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 38 | . 5 4 6 6 4 8 . . . . 5 . . . Full Trace Events 4 | . . 2 1 1 . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 1 2 . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . . . . Time 96 | . . . 26 . . 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . 3 . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 26 | . . . . 1 . 1 . . 14 . 1 . . 9 Non-combat 6 | . . . . . . 1 . . 4 . 1 . . . Combat 20 | . . . . 1 . . . . 10 . . . . 9 Robot Hacks Applied 26 | . . . . 1 . 1 . . 14 . 1 . . 9 parse_system 24 | . . . . 1 . . . . 14 . . . . 9 find_chute 2 | . . . . . . 1 . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 2 | . . . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . Highest-Rated Group 58 | . . . . . . . . 58 . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . . Total Orders 8 | . . . . . . . . . . . 6 2 . . EXPLORE 3 | . . . . . . . . . . . 2 1 . . RETURN 5 | . . . . . . . . . . . 4 1 . . Ally Attacks 7 | . . . . . . . . 7 . . . . . . Total Damage 39 | . . . . . . . . 39 . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 4 | . 1 . 1 1 . 1 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 . 3 . 1 2 . Drone Launches 7 | . . . . . . . . . . . 5 2 . . Drone Recoveries 7 | . . . . . . . . . . . 5 2 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 19844 | 141 830 990 1567 900 2189 2179 735 1067 2638 3950 1386 353 217 702 Spaces Moved 7253 | 66 388 345 487 320 815 707 276 333 1067 594 485 227 380 763 Core 431 | 5 . . . . . . . . . 53 . 104 269 . Treads 5113 | 61 388 345 487 319 815 707 276 333 1067 239 . . . 76 Legs 871 | . . . . . . . . . . 302 446 123 . . Wheels 39 | . . . . . . . . . . . 39 . . . Hover 82 | . . . . 1 . . . . . . . . . 81 Flight 717 | . . . . . . . . . . . . . 111 606 Fastest Speed 35 | 50 160 240 240 240 232 232 240 240 240 260 155 50 35 35 Average Speed 234 | 153 171 240 240 244 236 237 240 280 242 634 219 119 45 53 Slowest Speed 1950 | 160 320 240 320 650 240 240 240 320 320 1950 267 182 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 76 37 50 51 26 23 46 53 87 71 14 41 46 77 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 1 . . 1 . Known Exits Taken 3 | . . . 1 . . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 11 | . . . . . . . 1 2 4 3 . 1 . . Spaces Dug 35 | . . 3 7 4 8 11 . . . . 2 . . . Terrain Destroyed 338 | . . 3 19 22 62 56 86 16 . 60 2 1 2 9 Melee 21 | . . 3 4 . 8 4 . . . . 2 . . . Projectile 94 | . . . 15 9 . 18 9 16 . 16 . 1 2 8 AOE 222 | . . . . 13 54 34 77 . . 44 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Total 9073 | 93 491 468 743 405 981 1025 308 410 1126 690 662 274 408 989 Wait 515 | 9 24 61 86 10 29 106 1 . 3 13 22 11 . 140 Move 7240 | 65 388 344 486 319 814 706 275 332 1066 593 484 226 379 763 Hop . | . . . . . . . . . . . . . . . Pick Up 148 | 7 14 20 21 7 14 19 3 9 8 7 15 2 1 1 Fast Attach 114 | 7 3 . 8 14 3 13 . 3 8 9 16 3 9 18 Attach 75 | . . 2 10 . 7 8 4 7 2 14 9 7 3 2 Detach 27 | . . . 1 . 3 1 . 1 5 . 5 . 4 7 Swap 219 | . 13 13 32 14 45 55 7 . 6 4 21 3 . 6 Drop 162 | . 15 9 26 20 18 31 1 1 12 2 13 5 1 8 Fire 458 | 5 29 15 62 18 36 72 17 24 . 48 71 17 11 33 Melee 61 | . . 3 7 1 11 8 . . 16 . 4 . . 11 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . . . Crush 20 | . 5 1 4 2 1 6 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . 32 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Central database locked down 865 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1277 | -9/Materials | Build established: Scavenger-Gunner 1391 | -9/Materials | Discovered new exit (range 6) 1893 | -9/Materials | Discovered new exit (range 9) 1962 | -9/Materials | Entered another Materials area 1962 | -8/Materials | Evolved 2 slots: Utility x2 2730 | -8/Materials | Lost 4 parts (2p2n) 2812 | -8/Materials | Discovered new exit (range 3) 2907 | -8/Materials | Identified exit to Storage 3074 | -8/Materials | Repaired Lgt. Treads 3235 | -8/Materials | Discovered new exit (range 15) 3529 | -8/Materials | Entered Storage 3790 | -8/Storage | Met 01-MTF 4392 | -8/Storage | Discovered new exit (range 16) 4429 | -8/Storage | Entered Factory 4429 | -7/Factory | Accompanied by 1 ally (01-MTF) 4429 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4432 | -7/Factory | 01-MTF left 4739 | -7/Factory | Build established: Scavenger-Tank 5529 | -7/Factory | Build established: Scavenger-Gunner 5973 | -7/Factory | Build established: Gunner 6466 | -7/Factory | Identified exit to Lower Caves 6484 | -7/Factory | Discovered new exit (range 15) 6618 | -7/Factory | Entered another Factory area 6618 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6793 | -6/Factory | Found Prototype Processor 6955 | -6/Factory | Destroyed 9 combat bots 7080 | -6/Factory | Identified Exp. Targeting Computer 7287 | -6/Factory | Garrison activated, responded to threat 7415 | -6/Factory | Repaired Lgt. Treads 7456 | -6/Factory | Build established: Scavenger-Gunner 7462 | -6/Factory | Repaired Med. Treads 7784 | -6/Factory | Garrison activated, responded to threat 8521 | -6/Factory | Discovered new exit (range 8) 8569 | -6/Factory | Cargo convoy interrupted 8797 | -6/Factory | Entered Lower Caves 8988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9016 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9498 | -6/Lower Caves | Discovered new exit (range 2) 9532 | -6/Lower Caves | Entered another Lower Caves area 9580 | -6/Lower Caves | Discovered new exit (range 12) 9628 | -6/Lower Caves | Learned Factory emergency access door positions 9839 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10002 | -6/Lower Caves | Lost 4 parts (2n2w) 10106 | -6/Lower Caves | Learned Factory stockpile data 10398 | -6/Lower Caves | Encountered a Warlord checkpoint 10537 | -6/Lower Caves | Discovered new exit (range 7) 10599 | -6/Lower Caves | Entered Zion 10812 | -6/Zion | System corruption cleaned by Quarantine Array 10848 | -6/Zion | Learned location of Quarantine (-3) 10887 | -6/Zion | Build established: Scavenger-Mutant 11351 | -6/Zion | Given A8's code to call for help 11507 | -6/Zion | Given the Hacking Drone Bay 11508 | -6/Zion | Found Prototype Device 12580 | -6/Zion | Met Imprinter 12971 | -6/Zion | Discovered new exit (range 14) 13237 | -6/Zion | Entered Proximity Caves 13359 | -5/Proximity Caves | Spotter reported a threat 13375 | -5/Proximity Caves | Learned Factory trap positions 13417 | -5/Proximity Caves | Spotted B-75 Beast 13460 | -5/Proximity Caves | Destroyed B-75 Beast 13489 | -5/Proximity Caves | Lost 8 parts (2p3n1u2w) 13687 | -5/Proximity Caves | Spotter reported a threat 13829 | -5/Proximity Caves | Build established: Derelict-Gunner 14350 | -5/Proximity Caves | Spotter reported a threat 14483 | -5/Proximity Caves | Spotter reported a threat 14562 | -5/Proximity Caves | Spotter reported a threat 14615 | -5/Proximity Caves | Spotter reported a threat 14671 | -5/Proximity Caves | Spotter reported a threat 14778 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 15034 | -5/Proximity Caves | Build established: Derelict-Mutant 15337 | -5/Proximity Caves | Spotter reported a threat 15866 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15867 | -5/Proximity Caves | Core integrity fell below 50% 15925 | -5/Proximity Caves | Lost 9 parts (2p1n3u3w) 16179 | -5/Proximity Caves | Build established: Gunner 16813 | -5/Proximity Caves | Core integrity fell below 20% 16863 | -5/Proximity Caves | Lost 5 parts (1p4w) 17002 | -5/Proximity Caves | System corruption reached 10% 17117 | -5/Proximity Caves | Identified exit to Factory 17141 | -5/Proximity Caves | Learned location of Armory (-4) 17187 | -5/Proximity Caves | Entered Factory 17187 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17188 | -5/Factory | Loaded intel: 90 trap records 17254 | -5/Factory | Build established: Scavenger-Gunner 17487 | -5/Factory | Search patrols dispatched 17787 | -5/Factory | Search patrols dispatched 18087 | -5/Factory | Search patrols dispatched 18112 | -5/Factory | Identified exit to Upper Caves 18112 | -5/Factory | Identified exit to Extension 18302 | -5/Factory | System corruption reached 10% 18387 | -5/Factory | Search patrols dispatched 18389 | -5/Factory | Lost 4 parts (1p1n2w) 18516 | -5/Factory | Lost 5 parts (3u2w) 18573 | -5/Factory | Entered Upper Caves 18597 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18633 | -5/Upper Caves | Learned Factory stockpile data 18871 | -5/Upper Caves | Core integrity fell below 50% 18906 | -5/Upper Caves | Lost 16 parts (2p3n5u6w) 18922 | -5/Upper Caves | Discovered new exit (range 8) 18926 | -5/Upper Caves | Entered another Upper Caves area 19085 | -5/Upper Caves | Core integrity fell below 20% 19123 | -5/Upper Caves | Learned location of 2 exits from Factory 19134 | -5/Upper Caves | Build established: Mutant 19141 | -5/Upper Caves | Discovered new exit (range 9) 19143 | -5/Upper Caves | Entered Warlord 19164 | -5/Warlord | System corruption cleaned by Quarantine Array 19191 | -5/Warlord | Found Prototype Special Weapon 19191 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 19330 | -5/Warlord | Met Warlord 19334 | -5/Warlord | Warlord's base attacked by MAIN.C 19512 | -5/Warlord | P-70 Sage assimilated allied RL-4C8(M) 19594 | -5/Warlord | Spotted B-86 Titan 19601 | -5/Warlord | Spotted B-75 Beast 19614 | -5/Warlord | Spotted B-86 Titan 19669 | -5/Warlord | Spotted Striker 19684 | -5/Warlord | Warlord forces counterattacked 19736 | -5/Warlord | Lost 13 allies 19797 | -5/Warlord | Spotted Executioner 19840 | -5/Warlord | Spotted Striker 19845 | -5/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- 19821_ 77 Matter crushed. 19821_ Slug penetrates 7M-1ZV(g). 19824_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 19827_ B-60 Warrior suffers critical hit (Burn). 19828_ B-60 Warrior critical meltdown. 19828_ Slug penetrates System Quarantine Field Array. 19830_ 7M-1ZV(g) destroyed. 19831_ B-60 Warrior suffers critical hit (Burn). 19831_ Slug penetrates N5-020(g). 19832_ Slug penetrates B-60 Warrior. 19833_ B-60 Warrior destroyed. 19834_ ANNOUNCEMENT: Detected 1 Programmer squad, 1 Hunter squad, 1 Grunt squad, 1 Swarmer squad, with prototype support. 19834_ Slug penetrates N5-020(g). 19836_ Executioner suffers critical hit (Burn). 19839_ Slug penetrates Executioner. 19839_ J8-4FV(l) destroyed. 19842_ Slug penetrates Wall. 19843_ Executioner destroyed. Map ----- +----------------------------------------------------+ | # #????????????????????????????????????????? | | #????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????#""#?????????????????????????????? ?? | | #?????#""#????????????????????????????? ? | | #####?#""#????????????????????????????! 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""*==[!%%[ ""="%#######?!%=%* "" ? | | /^ ^ ^/!]=*=%=!*[!%/@[##*!##!!%![ ##??? | | %= % /^ =%]%%%=!%*!%=%=%K**==[*%!==[* "#?? | | [%% =/*%^!%*%=**!%=g[g[***%=[%%ggm!###" #??? | | !*![ /%%[%!=l%g=%%!g[%%==%=!!%%m*=##??? #??? | | = % *""%!==/*%%b%==" =#==!!!=%#???? #??? | | % [" %"" !!=!]"""""""""####!%l*#?##? ??? | | " "" "############?? =[!!### # ??? | | #######""#####????????????##"!*! # ??? | | #?????#""#????????????????#" ;;; ???? | | #?????#""#????????????????# ";# ???? | | #??????""#???????????????#" "# # ???? | | ##?????""#???????????????# ##### #???? | | #???????????????????????# #????# #???? | | #???????????????????????# ##????? #???? | | #???????????????????????# #??????# ##??? | | ##?????????????????????## ##????## #??? | | #????????????????????## ##??## #??? | | ##????????????????????# ##?# #??? | | #?????????????????##### ## ### #??? | | #????????????????## # #### ## #??? | | #????????????????# #?## ## #??? | | #????????????????# ##?# ## ##??? | | #######??????????# ## #?## #???? | | ##X ##?????????###### #??### ##???? | | # X"#?????????????# ##????######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 41 Energy Capacity 530 Matter Stores 473 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 900 Resistance: KI 20 Resistance: EX 50 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 5 Core Analysis 9 Recoil Reduction 5 Salvage Targeting 12 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Lrn. Missile Launcher | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed HoverLinearExtractor Manual? 0 Play Time 03:05:18 Cumulative 54.8 hours Start 2025.04.26 @ 15:36:11 End 2025.04.27 @ 21:05:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 659c3e86-372a-4104-baf6-f4031d912df3