Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.01 @ 00:28:28 Player: tcfire Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (202) 1010 Value Destroyed (8439) 8439 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 15427 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Friendly Fire -168 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 99/100 System Corruption 4% Temperature Cool (43) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heat Sink Quantum Rifle Quantum Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Experimental Heat Sink Improved Cooling System Medium Storage Unit Compact Battery Core Analyzer Improved Particle Charger Improved Particle Charger Focal Shield > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Neutrino Core Improved Thermal Generator Advanced Heat Sink Coolant Injector Triangulator Improved Particle Charger Improved Kinecellerator Thermal Shield High-powered Tractor Beam [Rating: 106] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 2 . . 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 9 | . 1 . 1 . . . 1 2 2 1 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 120 | 8 1 1 9 4 5 4 9 18 8 22 31 Power 18 | 1 . . 1 . 1 2 . . 2 5 6 Engine 5 | 1 . . . . . 2 . . 1 1 . Core 6 | . . . 1 . 1 . . . 1 1 2 Reactor 7 | . . . . . . . . . . 3 4 Propulsion 29 | 2 . . 5 . 1 1 2 7 . 2 9 Treads 1 | . . . . . . . . . . . 1 Leg 28 | 2 . . 5 . 1 1 2 7 . 2 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 2 1 . . . 3 . 5 6 6 7 4 Device 27 | . 1 . . . 2 . 3 5 6 6 4 Storage 2 | 1 . . . . . . 1 . . . . Processor 1 | . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 4 | 1 . . . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 39 | 3 . 1 3 4 . 1 2 5 . 8 12 Energy Gun 12 | 2 . . 1 2 . 1 1 1 . . 4 Energy Cannon 15 | . . . 2 2 . . . 3 . 7 1 Ballistic Gun 3 | 1 . . . . . . . . . . 2 Ballistic Cannon 6 | . . 1 . . . . 1 1 . 1 2 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . 1 1 3 1 2 1 Parts Lost 50 | . . . 1 . 2 . . 1 . 22 24 Power 10 | . . . . . 1 . . . . 5 4 Propulsion 12 | . . . . . 1 . . . . 4 7 Utility 17 | . . . 1 . . . . 1 . 10 5 Weapon 11 | . . . . . . . . . . 3 8 Highest Loss Streak 11 | . . . 1 . 1 . . 1 . 8 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | . 1 2 5 6 6 5 4 8 5 8 2 Power . | . . 1 1 . . . . . . . . Propulsion . | . . . . 1 . . . . . . . Utility 3 | . . 1 1 1 . 1 2 7 5 6 . Weapon 1 | . . . 2 4 4 3 2 . . . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | 1 . . . . . . 4 . . . 1 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 3 | 1 . . . . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 88 100 87 81 97 100 99 92 99 87 24 Engine 8 | . 12 12 5 8 8 9 14 12 8 3 . Core 2 | . . . 4 8 8 6 . . 2 4 . Reactor 1 | . . . . . . . . . . 4 2 Leg 21 | . 25 25 29 25 24 25 27 24 22 14 6 Device 16 | . 6 12 10 8 17 16 14 12 32 33 4 Storage 9 | . 12 12 10 8 8 8 12 12 11 9 . Processor 3 | . . . . . . . 1 6 5 5 2 Protection 4 | . 12 12 7 . 4 8 7 5 . . . Energy Gun 3 | . 7 7 4 6 8 8 7 . . . 1 Energy Cannon 9 | . . . 10 16 16 15 10 14 16 12 . Ballistic Gun 2 | . 12 12 . . . . . . . . 1 Ballistic Cannon 2 | . . 4 4 . . . 3 2 . . 3 Peak Build Rating 106 | 7 10 10 24 30 36 37 47 73 92 106 76 Average Rating 50 | 5 8 10 19 27 33 35 44 61 85 92 35 On Entrance 31 | . 7 10 10 23 28 35 37 46 73 92 21 Naked Turns 33 | . . . . . . . . . . . 33 Heaviest Build 91 | 21 22 23 31 39 45 45 45 63 67 91 60 Greatest Support 95 | 20 20 20 45 45 45 45 62 76 76 85 95 Greatest Overweight (x) 14 | 1 1 1 1 . . . . 1 . 10 14 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 3 2 3 7 8 8 7 9 10 10 10 5 Average Carried 5 | . 1 2 5 6 6 4 5 8 5 8 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 2 3 7 7 5 4 6 7 10 5 5 Class Distribution -------------------- 48% | Hacker-Gunner 33% | Hacker-Mutant 15% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Matter Collected 2691 | 197 64 82 93 . 105 16 430 459 60 491 694 Remotely 86 | . . . . . . . . . . 86 . Salvage Created 9803 | . 116 96 368 . 942 177 1140 2071 785 3238 870 Parts 418 | . 2 2 21 . 43 13 51 76 32 147 31 Haulers Intercepted 9 | . . . . . . . 4 3 . 2 . Recyclers Shooed 7 | . 1 . . . . . 2 . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 141 | . 2 2 8 . 20 4 13 22 11 45 14 Melee 2 | . . . . . . . . . . . 2 Guns 21 | . 2 2 . . 7 2 3 1 . . 4 Cannons 111 | . . . 8 . 13 2 10 19 11 41 7 AOE 5 | . . . . . . . . . . 4 1 Classes Destroyed 15 | . 2 . 4 . 3 . 3 . 1 2 . Worker 12 | . 1 . . . . . 5 3 1 2 . Builder 5 | . . . . . . . 1 . . 2 2 Hauler 9 | . . . . . . . 4 3 . 2 . Recycler 12 | . . . . . . . 3 3 1 4 1 Mechanic 1 | . . . . . . . . . . 1 . Operator 5 | . . . 1 . . 1 . 1 1 1 . Watcher 16 | . . . 2 . . 1 5 2 2 4 . Swarmer 27 | . . . 3 . 3 2 2 . 4 13 . Grunt 53 | . 2 2 1 . 7 1 6 13 5 11 5 Brawler 2 | . . . . . 1 . . 1 . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 23 | . . . 4 . 6 1 2 3 . 4 3 Hunter 14 | . . . . . 2 . . 1 1 4 6 Programmer 18 | . . . . . 1 . 3 4 . 10 . Behemoth 3 | . . . . . . . . . 1 2 . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | . 2 2 6 . 5 2 11 6 8 12 5 Combat Bots Only 7 | . 2 2 4 . 5 2 3 4 4 7 3 Max Kills in Single Turn 6 | . 1 2 1 . 1 1 1 2 2 6 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Hostile Shots Fired 1264 | . 18 4 34 . 117 7 66 97 35 327 559 Missed 410 | . 2 1 9 . 35 4 22 30 17 91 199 Hits 854 | . 16 3 25 . 82 3 44 67 18 236 360 Melee 1 | . . . . . . . . . . 1 . Projectile 853 | . 16 3 25 . 82 3 44 67 18 235 360 Critical Strikes 32 | . . . . . 6 . 1 3 . 13 9 Damage Taken 9751 | . 151 25 158 . 742 12 340 705 193 3443 3982 Core 2271 | . 30 . 26 . 57 4 46 42 26 736 1304 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 6716 | . 95 16 105 . 459 9 213 428 176 2516 2699 Regen/Repaired (Parts) 145 | . . . . . . . . . . 145 . Core Remaining (%) 86 | 100 . 88 93 . . 88 93 95 97 36 . Volleys Fired 333 | . 14 4 18 . 48 10 65 46 18 75 35 Largest 4 | . 2 2 2 . 3 3 3 3 3 3 4 Hottest 315 | . 60 60 120 . 181 181 181 315 315 315 272 Shots Fired 888 | . 22 8 36 . 129 28 195 135 53 182 100 Gun 210 | . 22 8 2 . 48 11 65 16 . . 38 Cannon 675 | . . . 34 . 81 17 130 119 53 182 59 Launcher 3 | . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 174 | . 14 4 2 . . . 48 31 . 9 66 Thermal 697 | . . . 32 . 129 28 147 104 53 173 31 Explosive 3 | . . . . . . . . . . . 3 Electromagnetic 14 | . 8 4 2 . . . . . . . . Robot Hit Streak 36 | . 18 22 25 . 15 12 36 33 20 26 13 Robot Miss Streak 7 | . 1 . 2 . 2 2 2 1 2 7 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 614 | . 18 4 22 . 94 11 139 90 34 112 90 Core Hits 284 | . 7 4 11 . 31 8 43 45 14 80 41 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . . . . . 2 . 8 5 . . 8 Burn 12 | . . . . . 2 . 6 4 . . . Meltdown 1 | . . . . . . . 1 . . . . Blast 7 | . . . . . . . 1 1 . . 5 Sever 3 | . . . . . . . . . . . 3 Melee Attacks 26 | . . . . . . . . . . . 26 Impact . | . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . 26 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25452 | . 181 86 486 . 2066 233 3288 4329 1965 8835 3983 Guns 3211 | . 179 86 31 . 750 120 1050 320 . . 675 Cannons 19482 | . . . 455 . 1316 113 2238 3993 1965 7808 1594 Explosions 1712 | . . . . . . . . . . 1022 690 Melee 943 | . . . . . . . . . . . 943 Ramming 104 | . 2 . . . . . . 16 . 5 81 Kinetic 3006 | . 91 30 17 . . . 768 478 . 232 1390 Thermal 19512 | . . . 438 . 2066 233 2520 3835 1965 7576 879 Explosive 1712 | . . . . . . . . . . 1022 690 Electromagnetic 175 | . 88 56 31 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 943 | . . . . . . . . . . . 943 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 . 1 1 . 1 . 7 4 Average Corruption 1 | . 1 1 1 . 1 1 . 1 . 3 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 39 | . 2 6 . . 1 . . 4 . 19 7 Message Errors 10 | . 1 1 . . . . . 1 . 6 1 Matter Fused 8 | . 1 1 . . . . . . . 5 1 Heat Flow Errors 3 | . . 1 . . . . . 1 . . 1 Energy Discharges 5 | . . 1 . . . . . 1 . 2 1 Parts Fused 1 | . . 1 . . . . . . . . . Data Loss (minor) 8 | . . . . . . . . 1 . 4 3 Data Loss (major) 2 | . . 1 . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots 175 | . . . . . . . . 63 25 78 9 Effects 16 | . . . . . . . . 8 3 4 1 Energy Bleed 5 | . . . . . . . . 2 2 . 1 Heat Surge 5 | . . . . . . . . 2 1 2 . Short Circuit 6 | . . . . . . . . 4 . 2 . Overflow Damage 1128 | . . . 8 . 19 . 105 229 175 543 49 Projectiles 1058 | . . . 8 . 19 . 105 229 175 487 35 Explosions 70 | . . . . . . . . . . 56 14 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . . . . 5 2 . 4 7 Impact 2 | . . . . . . . . . . . 2 Kinetic 16 | . . . . . . . 5 2 . 4 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . . 42 28 Shots 2 | . . . . . . . . . . 1 1 Rammed 22 | . . . . . . . . . . . 22 Targets Rammed 29 | . 1 . . . . . . 1 . 1 26 Kicked 7 | . 1 . . . . . . 1 . 1 4 Crushed . | . . . . . . . . . . . . Highest Temperature 491 | . 26 174 108 . 405 48 309 408 114 393 491 Average Temperature 98 | . 9 68 46 . 120 26 87 126 42 85 138 Received Heat Transfer 3162 | . 129 24 42 . 540 . 249 412 78 649 1039 Effects 12 | . . . . . 3 . . 1 . 4 4 Shutdowns 3 | . . . . . . . . . . . 3 Interference 6 | . . . . . 3 . . . . 3 . Matter Decay 2 | . . . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Melted 58 | . . . . . 9 1 6 15 6 20 1 Heat Transferred 25681 | . . . 703 . 3626 407 4699 5302 2560 7115 1269 Parts Sabotaged 3 | . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . 2 . . 1 . 1 . Low Security (%) 89 | 100 100 100 100 100 67 100 100 99 100 57 100 Level 1 10 | . . . . . 23 . . . . 42 . Level 2 . | . . . . . 9 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 425 | . 35 50 112 24 425 171 76 205 160 287 137 Initial 151 | . . . . 24 . 151 43 23 31 19 72 Average 68 | . 2 1 29 12 180 148 23 28 74 176 32 Influence Increases 4535 | . 55 50 233 . 445 117 484 703 295 1562 591 Destroy 0b10 Robot/C 2820 | . 40 40 160 . 400 80 260 440 220 900 280 Destroy 0b10 Robot/NC 300 | . 5 . 15 . . 10 90 60 25 80 15 Destroy Leader 688 | . 10 10 54 . 20 22 108 130 44 210 80 Successful Hack 78 | . . . . . 5 . 21 8 . 44 . Disable Machine 116 | . . . . . . . . 32 . 72 12 Destroy Structure 413 | . . . 4 . 20 5 5 33 6 226 114 Lose Combat Pursuer 120 | . . . . . . . . . . 30 90 Influence Decreases 4525 | . 55 50 151 82 20 409 552 680 328 1430 768 Entered New Map 672 | . . . . 58 . 274 90 42 57 36 115 Time Decay 3416 | . 55 50 141 24 . 135 462 628 271 1174 476 Lost Part 437 | . . . 10 . 20 . . 10 . 220 177 Squads Dispatched 27 | . . . . . . . 5 7 1 8 6 Investigation 3 | . . . . . . . . . . 2 1 Extermination 12 | . . . . . . . 2 5 . 3 2 Reinforcement 8 | . . . . . . . . 2 1 2 3 Assault 1 | . . . . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 . 2 . . . . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 194 | . 4 2 12 . 21 6 19 30 13 60 27 Peak Tracking Total 8 | . 2 2 4 . 5 2 3 5 5 8 8 Tactical Retreats 6 | . . . . . . . . . . 2 4 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 . 2 . . . 1 3 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Machines Disabled 29 | . . . . . . . . 8 . 18 3 Max in Single Turn 7 | . . . . . . . . 7 . 6 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Machines Accessed 15 | . . . . 1 4 . 3 2 . 4 1 Terminals 4 | . . . . . 4 . . . . . . Fabricators 5 | . . . . . . . 2 1 . 1 1 Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . 1 . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 30 | . . . . 1 6 . 4 3 . 13 3 Successful 21 | . . . . 1 4 . 3 2 . 10 1 Failed 9 | . . . . . 2 . 1 1 . 3 2 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . . . . . 6 . . . . . . Fabricators 8 | . . . . . . . 2 1 . 2 3 Repair Stations 6 | . . . . . . . . . . 6 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 2 . 5 . Garrison Access 3 | . . . . 1 . . 2 . . . . Terminal Hacks 4 | . . . . . 4 . . . . . . Open Door 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Security Stations 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . 2 1 Network Status 1 | . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . 1 1 Build 2 | . . . . . . . 1 . . 1 . Repair Station Hacks 5 | . . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . . 3 . Repair 2 | . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 2 . 3 . Insert Component 3 | . . . . . . . . 1 . 2 . Analyze 2 | . . . . . . . . 1 . 1 . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . 1 . 1 . 1 . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . 1 2 . 2 2 . 2 1 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built 3 | . . . . . . . 2 . . 1 . Authchips . | . . . . . . . . . . . . Time 104 | . . . . . . . 28 . . 76 . Total Part Build Rating 13 | . . . . . . . 8 . . 5 . Parts Repaired 2 | . . . . . . . . . . 2 . Time 94 | . . . . . . . . . . 94 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged 2 | . . . . . . . . . . 2 . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 3 . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Programmers 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Active Infowar (turns) 236 | . . . . . . . . . 235 1 . Triangulation 236 | . . . . . . . . . 235 1 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Turns Passed 8520 | 120 351 941 357 52 669 184 855 2056 413 1634 888 Spaces Moved 4660 | 68 203 489 226 34 422 112 475 1083 274 638 636 Core 389 | 10 . . . . . . . . . 41 338 Treads 5 | . . . . . . . . . . . 5 Legs 4266 | 58 203 489 226 34 422 112 475 1083 274 597 293 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 50 50 Average Speed 144 | 145 153 190 122 120 120 120 121 169 120 176 89 Slowest Speed 750 | 190 190 190 190 120 120 120 122 195 120 550 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 44 80 27 6 61 17 19 33 10 21 19 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . . . . . 1 . . . 2 5 Terrain Destroyed 220 | . . . 3 . . 4 5 34 3 110 61 Melee 5 | . . . . . . . . . . . 5 Projectile 76 | . . . 3 . . 4 5 15 3 30 16 AOE 139 | . . . . . . . . 19 . 80 40 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac Fac Res Total 5699 | 90 223 494 268 44 485 141 608 1200 318 978 850 Wait 259 | 4 . . . . 9 4 33 4 2 179 24 Move 4648 | 67 202 488 225 34 419 111 474 1082 273 637 636 Hop . | . . . . . . . . . . . . Pick Up 140 | 9 3 1 11 3 3 5 12 25 10 26 32 Fast Attach . | . . . . . . . . . . . . Attach 106 | 7 2 . 1 3 4 1 3 8 4 29 44 Detach 27 | . 1 . . . . . . . 1 8 17 Swap 56 | 1 . 1 8 3 1 4 8 16 5 9 . Drop 71 | 2 . . 5 1 1 6 9 18 5 14 10 Fire 333 | . 14 4 18 . 48 10 65 46 18 75 35 Melee 26 | . . . . . . . . . . . 26 Ram 22 | . . . . . . . . . . . 22 Kick 7 | . 1 . . . . . . 1 . 1 4 Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Utility x1 122 | -10/Materials | Met a group of wandering Federalists 230 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Discovered exit to Mines (range 6) 316 | -10/Materials | Build established: Hacker-Mutant 472 | -10/Materials | Entered Mines 473 | -10/Mines | Assembled infested the area 495 | -10/Mines | Met a Derelict bent on vengeance 1069 | -10/Mines | Identified exit to Materials 1069 | -10/Mines | Discovered exit to Materials (range 10) 1112 | -10/Mines | Learned location of Storage (-8) 1216 | -10/Mines | Discovered exit to Materials (range 10) 1413 | -10/Mines | Entered Materials 1413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Discovered exit to Mines (range 8) 1759 | -9/Materials | Identified exit to Materials 1759 | -9/Materials | Discovered exit to Materials (range 7) 1770 | -9/Materials | Entered another Materials area 1770 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1822 | -8/Materials | Identified exit to Garrison 1822 | -8/Materials | Entered Garrison 1882 | -8/Garrison | Triggered checkpoint 1928 | -8/Garrison | Triggered checkpoint 1974 | -8/Garrison | Identified exit to Materials 1974 | -8/Garrison | Discovered exit to Materials (range 11) 2023 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2076 | -8/Garrison | Triggered checkpoint 2076 | -8/Garrison | Build established: Hacker-Gunner 2173 | -8/Garrison | Discovered exit to Materials (range 12) 2189 | -8/Garrison | Learned Materials security intel 2222 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2243 | -8/Garrison | Discovered exit to Materials (range 10) 2243 | -8/Garrison | Discovered exit to Materials (range 70) 2243 | -8/Garrison | Discovered exit to Materials (range 42) 2311 | -8/Garrison | Triggered checkpoint 2411 | -8/Garrison | Build established: Hacker-Tank 2491 | -8/Garrison | Entered Materials 2652 | -8/Materials | Identified exit to Factory 2652 | -8/Materials | Discovered exit to Factory (range 6) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x2) 3101 | -7/Factory | Garrison activated, responded to threat 3266 | -7/Factory | Garrison activated, responded to threat 3488 | -7/Factory | Garrison activated, responded to threat 3515 | -7/Factory | Identified exit to Factory 3515 | -7/Factory | Discovered exit to Factory (range 8) 3530 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Evolved 2 slots: Utility x2 3648 | -6/Factory | Build established: Hacker-Gunner 3849 | -6/Factory | Allied Derelicts emerged from ambush trap array 5563 | -6/Factory | Identified exit to Factory 5563 | -6/Factory | Discovered exit to Factory (range 6) 5586 | -6/Factory | Entered another Factory area 5586 | -5/Factory | Evolved 2 slots: Utility x2 5848 | -5/Factory | Spotted B-75 Beast 5858 | -5/Factory | Destroyed B-75 Beast 5986 | -5/Factory | Identified exit to Factory 5986 | -5/Factory | Discovered exit to Factory (range 15) 5999 | -5/Factory | Entered another Factory area 5999 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6136 | -4/Factory | Destroyed 7 combat bots 6156 | -4/Factory | Spotted B-86 Titan 6163 | -4/Factory | Destroyed B-86 Titan 6754 | -4/Factory | Repaired Broken Cld. Plasma Cannon 6871 | -4/Factory | Build established: Hacker-Mutant 7023 | -4/Factory | Fabricated Cld. Plasma Cannon (x1) 7288 | -4/Factory | Repaired Imp. Cooling System 7321 | -4/Factory | Build established: Hacker-Gunner 7356 | -4/Factory | Spotted B-86 Titan 7360 | -4/Factory | Destroyed B-86 Titan 7510 | -4/Factory | Lost 8 parts (2p2n3u1w) 7555 | -4/Factory | Lost 5 parts (1p1n2u1w) 7606 | -4/Factory | Core integrity fell below 50% 7618 | -4/Factory | Identified exit to Research 7618 | -4/Factory | Discovered exit to Research (range 13) 7633 | -4/Factory | Entered Research 7633 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7636 | -3/Research | Lost 4 parts (1p2u1w) 7687 | -3/Research | Spotted B-86 Titan 7727 | -3/Research | Lost 3 parts (1p2u) 7836 | -3/Research | Found Fusion Bomb Launcher 7918 | -3/Research | Lost 11 parts (2p4n2u3w) 7944 | -3/Research | Core integrity fell below 50% 8356 | -3/Research | Core integrity fell below 20% 8402 | -3/Research | Lost 4 parts (1n1u2w) 8521 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Dropped Broken Myomer Leg. Acquired Adv. Heat Sink. Slug penetrates Wall. U-05 Engineer builds a Wall. Acquired Power Sword. Penetrated by Slug. Slug penetrates Subatomic Condenser. Subatomic Condenser disabled. Penetrated by Slug. Subatomic Condenser disabled. RR,ZUZ%LOAHNXWDW %LUZCOOY Destroyed Hvy. Armor Plating. Y-72 Warden Med. Treads severed. Penetrated by Slug. Slug penetrates Wall. Y-72 Warden destroyed. Acquired 87 matter. Acquired Biometal Medium Treads. System corrupted: Heat flow error (+207). Dropped Biometal Medium Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????# % *+% # ?? | | ???????????????????????????????# % # #??? | | ???????????????????????????????# ! * # #???? | | ???????????????????????????????# [ ! # ##### | | ???????????????????????????????# [!! % # # | | ???????????????????????????????#####"#### # | | ???????????????????????????????????##???# # "" | | ????????????????###?????????????????????# / "" | | ???????###??????# #?????????????????????# # "" | | ??????##"########"##????????????????????# # | | ??????# #????????????????????# # | | ??????# #????????????????????# # | | ??????# """ #???????????????????## ^ ##### | | ??????# """ "" #####################" # | | ??????# "" "" # + | | ??????# "" + #""" | | ??????# Y" # #""F | | ??????# "" "" #p #"" | | ????### "" "" #/##+###########+####"#####""" | | ????#"= """ "" #p #?????? ? #??#""" | | ????### # #?????? #??# | | ??????# = ; #??????? #??# | | ??????##"########### """#??????? #??##### | | ???????###?????????# = """#??????? #??????? | | ???????????????????# """#???????? #??????? | | ???????????????????# @ #???????? #??????? | | ???????????????????# #????????? #??????? | | ???????????????????# #????????? #??????? | | ???????????????????##########?????????? #??????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 65 Energy Generation 61 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Core Analysis 6 Particle Charging 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Cld. Plasma Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. EM Pulse Cannon | x2 | -7/Factory | Preloaded Cld. Plasma Cannon | x1 | -4/Factory Repaired ---------- Cld. Plasma Cannon | 46% | -4/Factory | Broken Imp. Cooling System | 8% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxChromaticSuperbattery Manual? 0 Play Time 01:15:36 Cumulative 26.6 hours Start 2025.05.31 @ 21:38:30 End 2025.06.01 @ 00:28:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 0 Adventurer 0 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 996c1646-1f8e-4af3-9db0-45c3ab2ab6be