Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.27 @ 17:33:16 // Winter2021/Sauler Player: DaddyWalrus Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4187) 4187 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 9550 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 247 Met Data Miner 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Improved Spread Laser Improved Spread Laser Improved Heavy Laser Power Maul Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Charger Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Improved VSS Leg Advanced Heat Sink Advanced Targeting Computer Armor Integrity Analyzer Improved Weapon Shielding Heavy EM Shotgun Heavy Laser Gatling Laser Improved Spread Laser Improved Spread Laser Force Rifle Improved Grenade Launcher Power Maul [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 130 | 6 10 24 2 34 29 2 2 . 3 18 Power 16 | 1 2 3 . 4 3 . . . 1 2 Engine 10 | 1 2 3 . 1 1 . . . 1 1 Core 6 | . . . . 3 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 13 . 10 5 . 2 . 1 4 Treads 4 | . 3 1 . . . . . . . . Leg 33 | . . 11 . 10 5 . 2 . 1 4 Wheel 3 | 2 . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 1 2 2 . 10 11 . . . . 7 Device 10 | . 1 1 . 4 3 . . . . 1 Storage 5 | 1 1 1 . . . . . . . 2 Processor 5 | . . . . 1 3 . . . . 1 Hackware 1 | . . . . . 1 . . . . . Protection 12 | . . . . 5 4 . . . . 3 Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 6 2 10 10 2 . . 1 5 Energy Gun 30 | 2 2 3 1 7 9 2 . . 1 3 Energy Cannon 2 | . . 2 . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 . 1 3 . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 2 . . . . 1 Parts Lost 25 | . 1 2 . 3 1 . . . 1 17 Power 2 | . . . . . . . . . . 2 Propulsion 9 | . 1 . . 2 . . . . 1 5 Utility 10 | . . . . 1 1 . . . . 8 Weapon 4 | . . 2 . . . . . . . 2 Highest Loss Streak 17 | . 1 1 . 1 1 . . . 1 17 Average Slot Usage (%) 99 | . 92 99 100 100 99 99 100 100 100 98 Engine 5 | . 14 11 11 . 3 7 7 7 7 . Core 2 | . . . . 8 3 . . . . 5 Treads 1 | . 19 . . . . . . . . . Leg 32 | . . 43 44 36 30 30 30 30 30 25 Device 8 | . 6 11 11 9 7 7 7 7 7 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 12 | . . . . 2 22 23 23 23 23 19 Protection 6 | . . . . 14 7 7 7 7 7 12 Energy Gun 14 | . 28 7 8 17 14 14 15 15 15 12 Energy Cannon 3 | . . 14 11 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 11 28 35 34 40 47 47 47 47 47 54 Greatest Support 65 | 20 40 60 43 50 62 60 60 60 60 65 Greatest Overweight (x) 2 | . 2 2 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 14 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 10 14 15 14 14 15 15 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 1562 | 219 109 272 . 396 291 30 56 . 46 143 Remotely . | . . . . . . . . . . . Salvage Created 4397 | . 330 1060 9 1146 793 219 199 . 135 506 Parts 217 | . 19 60 5 49 37 8 5 . 8 26 Haulers Intercepted 2 | . . . . 1 1 . . . . . Recyclers Shooed 4 | . 2 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 7 7 . 19 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 96 | . 7 20 4 27 16 5 4 . 4 9 Guns 68 | . 7 8 . 21 14 5 3 . 4 6 Cannons 12 | . . 12 . . . . . . . . AOE 12 | . . . 4 5 . . . . . 3 Classes Destroyed 15 | . 3 6 . 1 3 . 1 . . 1 Worker 8 | . 1 1 . 1 2 . . . . 3 Builder 1 | . . 1 . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . Recycler 1 | . . 1 . . . . . . . . Operator 4 | . . 3 . 1 . . . . . . Watcher 9 | . 1 4 . 2 1 . . . . 1 Swarmer 21 | . . 3 4 7 2 . . . 1 4 Grunt 39 | . 7 11 . 11 1 3 2 . 1 3 Brawler 1 | . . . . . . . 1 . . . Duelist 5 | . . 1 . 2 . 1 . . 1 . Sentry 17 | . . 5 . 7 4 . 1 . . . Specialist 1 | . . . . . . . . . . 1 Hunter 3 | . . . . . 3 . . . . . Programmer 9 | . . . . . 5 1 . . 1 2 Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 6 | . 3 4 4 6 6 4 3 . 3 6 Combat Bots Only 5 | . 2 4 4 4 5 4 3 . 3 5 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Damage Taken 6355 | . 361 695 51 1291 1073 150 39 . 293 2402 Core 1454 | . 66 102 12 227 94 29 15 . 36 873 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 73 . 71 58 . . . . 75 . Volleys Fired 310 | . 35 81 2 88 43 9 9 . 12 31 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 160 | . 80 128 93 119 160 160 160 . 160 130 Shots Fired 616 | . 70 162 4 175 86 18 18 . 24 59 Gun 514 | . 69 69 . 173 86 18 18 . 24 57 Cannon 95 | . . 93 2 . . . . . . . Launcher 7 | . 1 . 2 2 . . . . . 2 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 609 | . 69 162 2 173 86 18 18 . 24 57 Explosive 7 | . 1 . 2 2 . . . . . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 58 | . 7 9 . 10 29 11 39 . 58 27 Robot Miss Streak 7 | . 4 7 . 4 3 4 1 . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 446 | . 45 102 . 119 80 17 18 . 23 42 Core Hits 260 | . 20 39 5 55 59 17 14 . 21 30 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | . . 4 . 10 1 . . . . 4 Burn 19 | . . 4 . 10 1 . . . . 4 Melee Attacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10128 | . 544 1817 349 2278 2011 344 501 . 591 1693 Guns 7785 | . 502 636 . 1972 1998 344 501 . 591 1241 Cannons 1176 | . . 1176 . . . . . . . . Explosions 1126 | . 35 . 349 299 . . . . . 443 Melee . | . . . . . . . . . . . Ramming 41 | . 7 5 . 7 13 . . . . 9 Kinetic . | . . . . . . . . . . . Thermal 9037 | . 502 1812 76 1972 1998 344 501 . 591 1241 Explosive 1050 | . 35 . 273 299 . . . . . 443 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 3 3 3 3 4 5 Average Corruption 2 | . . . . . 1 3 3 3 3 4 Corruption Purged . | . . . . . . . . . . . Effects 30 | . . . . . 8 5 7 1 7 2 Message Errors 5 | . . . . . 2 1 1 . 1 . Matter Fused 9 | . . . . . 1 2 4 . 2 . Heat Flow Errors 4 | . . . . . . . . . 2 2 Energy Discharges 7 | . . . . . 4 1 . . 2 . Data Loss (minor) 5 | . . . . . 1 1 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . 7 30 2 . . . . . 7 Projectiles 7 | . . 7 . . . . . . . . Explosions 39 | . . . 30 2 . . . . . 7 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . . 55 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . 2 . . . . . . . . . Targets Rammed 11 | . 2 1 . 2 2 . . . . 4 Kicked 9 | . . 1 . 2 2 . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 218 | . 201 168 . 195 72 45 45 . 147 218 Average Temperature 48 | . 60 46 . 58 18 20 21 . 66 61 Received Heat Transfer 1413 | . 201 288 . 522 129 27 15 . 24 207 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . 1 2 . 1 . . . Combat Hostiles 4 | . . . . 1 2 . 1 . . . Parts Melted 56 | . 1 7 . 23 17 1 5 . 1 1 Heat Transferred 19870 | . 1150 4122 100 5180 4369 775 1150 . 1250 1774 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 499 | . 147 219 153 499 347 . . . . 225 Initial 175 | . . 2 18 59 175 . . . . 23 Average 144 | . 34 120 141 272 131 . . . . 75 Maximum Alert Level 2 | . . 1 . 2 1 . . . . 1 Low Security (%) 77 | 100 100 89 100 33 84 . . . . 98 Level 1 19 | . . 10 . 52 15 . . . . 1 Level 2 2 | . . . . 13 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 5 . 2 8 . . . . 3 Investigation 8 | . 1 3 . 1 2 . . . . 1 Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . 2 2 . 1 2 . . . . 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 3 3 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 14 34 4 41 22 5 8 . 9 25 Peak Tracking Total 9 | . 5 4 4 8 3 4 3 . 4 9 Tactical Retreats 7 | . 1 1 . 2 1 . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . 1 . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 1 3 1 . . . . . 2 Max in Single Turn 3 | . . 1 3 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 31 | . 3 6 . 7 7 . . 4 . 4 Terminals 21 | . 3 5 . 5 5 . . . . 3 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 107 | . 10 15 . 24 20 . . 29 . 9 Successful 72 | . 6 9 . 14 10 . . 29 . 4 Failed 35 | . 4 6 . 10 10 . . . . 5 Catastrophic 4 | . 1 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 9 11 . 18 10 . . . . 3 Terminals 61 | . 10 12 . 18 16 . . . . 5 Fabricators 6 | . . . . . 2 . . . . 4 Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 45 | . 4 3 . 3 5 . . 29 . 1 Record 12 | . . . . . 1 . . 11 . . Part Schematic 13 | . 1 1 . 1 . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 5 | . 1 . . 1 . . . 3 . . Open DSF 2 | . . . . . 1 . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 6 | . 2 2 . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . 2 Load Schematic 2 | . . . . . 1 . . . . 1 Build 2 | . . . . . 1 . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 2 4 . 5 3 . . . . 1 Terminals 15 | . 2 4 . 5 3 . . . . 1 Track 1 | . . . . 1 . . . . . . Botnet 14 | . 2 4 . 4 3 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . Used 2 | . . 1 . 1 . . . . . . Hacking Detections 23 | . 3 5 . 5 7 . . . . 3 Full Trace Events 8 | . 1 3 . 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . 1 1 . 3 . . . 10 . . Parts Built 3 | . . . . . 2 . . . . 1 Authchips . | . . . . . . . . . . . Time 61 | . . . . . 36 . . . . 25 Total Part Build Rating 7 | . . . . . 6 . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . . 1 2 Largest Group 2 | . . . . . . . . . 1 2 Highest-Rated Group 95 | . . . . . . . . . 95 70 Highest-Rated Ally 95 | . . . . . . . . . 95 41 Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 20 10 Total Damage 794 | . . . . . . . . . 511 283 Kills 10 | . . . . . . . . . 5 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 7267 | 77 373 1573 36 1224 1566 464 724 105 446 679 Spaces Moved 4730 | 78 161 1012 23 680 1046 358 575 88 319 390 Core 3 | 3 . . . . . . . . . . Treads 92 | . 89 3 . . . . . . . . Legs 4480 | . . 1001 23 680 1046 358 575 88 319 390 Wheels 155 | 75 72 8 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 120 120 120 120 120 120 120 112 Average Speed 120 | 78 136 120 120 121 120 120 120 120 120 120 Slowest Speed 240 | 80 240 160 120 193 122 120 120 120 120 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 36 73 11 46 29 55 76 70 58 13 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 3 . 3 . Spaces Dug 38 | . . . 37 . 1 . . . . . Terrain Destroyed 94 | . 6 . 47 16 1 . . . . 24 Melee 1 | . . . . . 1 . . . . . Projectile 5 | . . . . . . . . . . 5 AOE 88 | . 6 . 47 16 . . . . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 5699 | 90 240 1226 26 917 1253 371 588 87 357 544 Wait 271 | . 23 52 . 57 80 . 1 . 16 42 Move 4720 | 77 160 1011 22 679 1045 357 574 87 318 390 Hop . | . . . . . . . . . . . Pick Up 89 | 7 7 22 . 21 19 . . . 4 9 Fast Attach 33 | 5 2 5 . 8 9 2 . . . 2 Attach 28 | 1 1 7 . 5 4 . . . 2 8 Detach 7 | . 1 1 . 1 3 . . . . 1 Swap 70 | . 7 13 2 21 16 . 2 . 1 8 Drop 116 | . 2 33 . 35 28 2 2 . 4 10 Fire 310 | . 35 81 2 88 43 9 9 . 12 31 Melee 1 | . . . . . 1 . . . . . Ram . | . . . . . . . . . . . Kick 9 | . . 1 . 2 2 . . . . 4 Crush 2 | . 2 . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . . Rewire 40 | . . . . . . 1 . . . 39 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 840 | -9/Materials | Discovered new exit (range 3) 1238 | -9/Materials | Build established: Scavenger-Mutant 1265 | -9/Materials | Discovered new exit (range 16) 1863 | -9/Materials | Discovered new exit (range 13) 2024 | -9/Materials | Entered Mines 2043 | -9/Mines | Discovered new exit (range 15) 2060 | -9/Mines | Entered Materials 2060 | -8/Materials | Evolved 2 slots: Utility x2 3230 | -8/Materials | Discovered new exit (range 11) 3284 | -8/Materials | Entered Factory 3284 | -7/Factory | Evolved 2 slots: Utility x2 3401 | -7/Factory | Identified exit to Storage 3401 | -7/Factory | Identified exit to Lower Caves 3657 | -7/Factory | Garrison activated, responded to threat 4225 | -7/Factory | Build established: Mutant 4341 | -7/Factory | Cargo convoy interrupted 4430 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4850 | -7/Factory | Entered Lower Caves 5055 | -7/Lower Caves | Learned Factory terminal intel 5301 | -7/Lower Caves | Discovered new exit (range 5) 5302 | -7/Lower Caves | Learned location of 1 exit from Factory 5314 | -7/Lower Caves | Entered another Lower Caves area 5359 | -7/Lower Caves | Discovered new exit (range 10) 5491 | -7/Lower Caves | Spotted B-75 Beast 5757 | -7/Lower Caves | Learned Factory emergency access door positions 5835 | -7/Lower Caves | Discovered new exit (range 3) 5837 | -7/Lower Caves | Encountered a Warlord checkpoint 5850 | -7/Lower Caves | Learned Factory security intel 5888 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6038 | -7/Lower Caves | Entered Data Miner 6038 | -7/Data Miner | Discovered new exit (range 6) 6061 | -7/Data Miner | Met Data Miner 6085 | -7/Data Miner | Learned location of Section 7 (-2) 6085 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6106 | -7/Data Miner | Received God Mode back door access code from Data Miner 6143 | -7/Data Miner | Entered Proximity Caves 6153 | -6/Proximity Caves | Learned Factory stockpile data 6240 | -6/Proximity Caves | Build established: Scavenger-Mutant 6302 | -6/Proximity Caves | Spotted B-75 Beast 6304 | -6/Proximity Caves | Escorted by Enhanced Grunt 6323 | -6/Proximity Caves | Allies destroyed B-75 Beast 6582 | -6/Proximity Caves | Discovered new exit (range 6) 6589 | -6/Proximity Caves | Entered Factory 6589 | -6/Factory | Evolved 2 slots: Utility x2 6590 | -6/Factory | Identified exit to Factory 6594 | -6/Factory | Loaded intel: 27 terminal locations 6894 | -6/Factory | Build established: Mutant 7040 | -6/Factory | Incoming investigation squad redirected 7041 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7224 | -6/Factory | Cargo convoy interrupted 7227 | -6/Factory | Garrison activated, responded to threat 7263 | -6/Factory | Core integrity fell below 50% 7267 | -6/Factory | Core integrity fell below 20% 7268 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 07257_ Penetrated by Slug. 07257_ Adv. Targeting Computer destroyed. 07257_ U-05 Engineer lays Concrete. 07258_ Imp. Weapon Shielding destroyed. 07258_ Imp. Grenade Launcher destroyed. 07258_ Adv. Targeting Computer destroyed. 07258_ U-05 Engineer builds a Wall. 07259_ Penetrated by Slug. 07259_ Angular Momentum Engine destroyed. 07259_ Penetrated by Slug. 07260_ Subcomponent Replicator disabled. 07260_ Penetrated by Slug. 07261_ Lrg. Storage Unit destroyed. 07262_ U-05 Engineer builds a Wall. 07263_ Imp. Heavy Laser destroyed. 07263_ Penetrated by Slug. 07266_ Slug penetrates Subcomponent Replicator. 07267_ Penetrated by Slug. 07268_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????+???????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #????????????????????T??????????????? | | ????##### ##########??????????????????????????? | | ??? ? #####???????#??????????????? | | ??? H #????? #??????????????? | | ??? ###%#### ???????????????? | | ? """ """" """% [%%[ ??????????????????? | | """"" """" """" u ** #?????????????????????? | | """"" """" """" #?????????????????????? | | #?????????????????????? | | ! !^###?????T???????????????? | | [%[#########=##??????????????????????? | | #?????###! ??????????????????????? | | #?????# h[#??????????????????????? | | ######???### ][####+##????????????????? | | #????????# =% hxx!!g #????????????????? | | ####?????# |/ih@!% #????????????????? | | #?????# %!=! #????????????????? | | #?????# =%[% ! #????????????????? | | #?????# " #????*???????????? | | #?????# " "" ; ???????????????? | | ####??# "" " # ?????????????? | | ####### ## #??# ; ???????????? | | ?+ # ##### #??# " " ####+##??????????? | | ?# + #???# #??# """"" !#????????????????? | | ?# # #???# #??# """"" ? #????????????????? | | ?# [ # #???# #??# ? ???#????????????????? | | ?####### #???# #??#####?????????????????????????? | | ######## ###?# #????????????????????????????????? | | ###+####?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ##### ########?????????????????????????????? | | ????# ###################??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Titanium Leg | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CoordinationCoreThrower Manual? 0 Play Time 01:40:58 Cumulative 133.1 hours Start 2021.12.27 @ 15:38:22 End 2021.12.27 @ 17:33:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcedeafc-03d1-491b-900b-0c1ef55ef30f