Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 22:45:48

Player: WetterLettuce

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (606)      606
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1841

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
           System Shield
           System Shield
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
           Signal Interpreter
           System Shield
           System Shield
     Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           System Shield
           System Shield
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Signal Interpreter
           System Shield
           System Shield
     Small Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 7   2   11  3   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   3   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   3   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   4   .   
    Device                 2    | .   .   2   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               2    | .   .   2   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   .   3   1   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 8    | .   1   4   3   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   1   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   88  93  85  
  Engine                   11   | .   12  10  6   
  Leg                      24   | .   28  21  19  
  Device                   4    | .   .   7   10  
  Storage                  12   | .   14  11  11  
  Processor                5    | .   3   8   .   
  Hackware                 8    | .   .   13  22  
  Energy Gun               3    | .   .   6   6   
  Energy Cannon            2    | .   .   5   .   
  Ballistic Gun            17   | .   28  9   11  
Peak Build Rating          20   | 6   9   20  17  
  Average Rating           11   | 4   6   15  15  
  On Entrance              7    | .   6   9   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 12  14  18  13  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   6   
  Average Carried          5    | 2   4   7   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | 2   7   5   5   

 Class Distribution 
--------------------
 60% | Mutant
 37% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           668  | 208 151 309 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            693  | .   193 500 .   
  Parts                    41   | .   15  26  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  14   | .   3   11  .   
  Guns                     9    | .   3   6   .   
  Cannons                  5    | .   .   5   .   
Classes Destroyed          5    | .   3   2   .   
  Worker                   1    | .   1   .   .   
  Watcher                  4    | .   3   1   .   
  Grunt                    12   | .   3   9   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           3    | .   2   3   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        142  | .    23   83   36   
  Missed                   44   | .    7    20   17   
Damage Taken               1596 | .    235  926  435  
  Core                     495  | .    89   260  146  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  64   .    .    
Volleys Fired              70   | .    22   46   2    
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    40   133  63   
Shots Fired                133  | .    44   85   4    
  Gun                      111  | .    44   63   4    
  Cannon                   22   | .    .    22   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    44   42   2    
  Thermal                  45   | .    .    43   2    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    7    9    1    
  Robot Miss Streak        4    | .    3    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           80   | .    25   54   1    
  Core Hits                35   | .    12   22   1    
  Critical Kills           2    | .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    2    .    
    Burn                   1    | .    .    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1242 | .    347  877  18   
  Guns                     953  | .    347  588  18   
  Cannons                  289  | .    .    289  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  725  | .    347  360  18   
  Thermal                  517  | .    .    517  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        732  | .    33   732  .    
  Average Temperature      242  | .    11   292  .    
  Received Heat Transfer   585  | .    168  417  .    
  Effects                  13   | .    .    13   .    
    Shutdowns              4    | .    .    4    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          2    | .    .    2    .    
    Damage (minor)         3    | .    .    3    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1147 | .    .    1147 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             379  | .   153 379 91  
  Initial                  91   | .   .   64  91  
  Average                  127  | .   67  208 73  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         75   | 100 100 44  100 
  Level 1                  24   | .   .   55  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   9   23  12  
  Peak Tracking Total      11   | .   2   9   11  
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          9    | .   7   2   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   18  10  .   
  Successful               10   | .   8   2   .   
  Failed                   18   | .   10  8   .   
    Catastrophic           4    | .   1   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   6   8   .   
  Terminals                25   | .   15  10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   2   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Coupling Status          1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   5   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               3    | .   .   .   3   
  Largest Group            3    | .   .   .   3   
  Highest-Rated Group      40   | .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               .    | .   .   .   .   
Ally Attacks               27   | .   .   .   27  
  Total Damage             160  | .   .   .   160 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1009 | 56  397 449 107 
Spaces Moved               606  | 40  257 230 79  
  Core                     16   | 16  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     590  | 24  257 230 79  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            118  | 92  120 120 120 
  Slowest Speed            190  | 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 3   57  31  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      764  | 57  301 319 87  
  Wait                     41   | 6   14  21  .   
  Move                     603  | 39  256 229 79  
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 5   7   6   1   
  Fast Attach              5    | 3   .   2   .   
  Attach                   14   | 3   2   6   3   
  Detach                   3    | .   .   1   2   
  Swap                     4    | 1   .   3   .   
  Drop                     5    | .   .   5   .   
  Fire                     70   | .   22  46  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 15)
  288 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Identified exit to Materials
  371 | -10/Materials | Identified exit to Mines
  454 | -10/Materials | Entered another Materials area
  454 | -9/Materials  | Evolved 2 slots: Utility x2
  792 | -9/Materials  | Core integrity fell below 50%
  810 | -9/Materials  | Discovered new exit (range 6)
  903 | -9/Materials  | Entered Mines
  904 | -9/Mines      | Assembled infested the area
  909 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  924 | -9/Mines      | Build established: Hacker-Mutant
  957 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  992 | -9/Mines      | Core integrity fell below 20%
 1010 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  coming from, and they're closing on this area,
  come on!"
Trooper 2a: "Hello LRC-V3. What is your
  command?"
Mercenary 2a: "Hello LRC-V3. What is your
  command?"
Trooper 2b: "Hello LRC-V3. What is your
  command?"
Aluminum Leg destroyed. <x2>
as-88420 destroyed.
as-30108 destroyed.
[Achievement: Slippery One]
as-85610 destroyed.
Acquired Aluminum Leg.
The unstable cave ceiling collapses.
Trooper 2b suffers critical hit (Burn).
Trooper 2b destroyed.
Trooper 2a destroyed.
The unstable cave ceiling collapses.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ?????????????????????????? ##???????????????       |
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| ??????????????????????????   #??????????????       |
| ?????????????????????????? !%?????????##????       |
| ??????????????????????????%* ?????????  #???       |
| ?????????????????????????#=[ ?????????   ???       |
| ????????????????????????? !%#?????????   ???       |
| ????????????????????????##  #?????????   ???       |
| ???????????????????????##   ##????????   ???       |
| ???????????????????????#     ##???????   ???       |
| ??????????????????????##      #???????   ???       |
| ?????????????????????##       ????????  #???       |
| ?????????????????????#      #?????????# #???       |
| ?????????????????????#   @  ###???????# #???       |
| ??????????????###????#        #???????# #???       |
|            ####  #???##      ##???????$ #???       |
|                   #???##      #???????# #???       |
| ???????# ######    ???##       ######## #???       |
| ?????????????#     ####                 #???       |
| ???????####### #             ############???       |
| ???????#   ##                #??????????????       |
| ???????#   ##  %       d      #?????????????       |
| ???????#      [%      d      ##?????????????       |
| ???????#      %             ##??????????????       |
| ???????#                #####???????????????       |
| ???????#          ####  #???????????????????       |
| ???????##    #### #??###????????????????????       |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              AuthchipCoolingShield
  Manual?         0
Play Time         00:13:48
  Cumulative      23.8 hours
  Start           2025.01.28 @ 22:32:14
  End             2025.01.28 @ 22:45:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9e8ce7-5aa4-4d83-b93e-5bd9030793ed