Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.01 @ 10:47:46 Player: ILikeVoltron Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (844) 844 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 2153 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 74/300 Energy 43/100 System Corruption 7% Temperature Danger (405) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (15) --- Improved Treads Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (89) Weight Redist. System Visual Processing Unit Sensor Array Seismic Detector ECM Suite Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Improved Treads Aluminum Leg Medium Storage Unit Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Visual Processing Unit Sensor Array Seismic Detector ECM Suite Hardened Light Armor Plating Shield Generator Light Assault Rifle Rocket Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 28 | . 9 6 13 Power 4 | . 1 . 3 Engine 4 | . 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 10 | . 3 3 4 Treads . | . . . . Leg 10 | . 3 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 4 2 1 Device 3 | . 2 1 . Storage 2 | . 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | . 1 1 5 Energy Gun 2 | . . . 2 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 1 1 8 Power 1 | . . . 1 Propulsion 4 | . 1 . 3 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 92 100 91 Engine 12 | . 14 11 9 Leg 24 | . 21 33 29 Device 12 | . 13 11 9 Storage 13 | . 14 11 11 Processor 3 | . . 11 11 Energy Cannon 4 | . 3 9 . Ballistic Gun 19 | . 24 11 6 Naked Turns . | . . . . Heaviest Build 30 | 10 28 29 30 Greatest Support 30 | 20 26 30 30 Greatest Overweight (x) 2 | . 2 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 13 | . 12 15 15 Most Carried 15 | . 15 15 15 Average Carried 12 | . 11 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 825 | 200 396 200 29 Remotely . | . . . . Salvage Created 1182 | . 555 438 189 Parts 69 | . 28 33 8 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 24 | . 7 12 5 Guns 15 | . 5 5 5 Cannons 7 | . 2 5 . AOE 2 | . . 2 . Classes Destroyed 10 | . 6 2 2 Worker 3 | . 2 1 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Recycler 3 | . 2 1 . Operator 1 | . . . 1 Watcher 3 | . 1 2 . Swarmer 7 | . . 7 . Grunt 13 | . 7 4 2 Brawler 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 8 | . 5 8 4 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1702 | . 523 422 757 Core 556 | . 154 94 308 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 38 . . Volleys Fired 114 | . 65 32 17 Largest 2 | . 2 2 2 Hottest 130 | . 80 80 130 Shots Fired 217 | . 124 64 29 Gun 164 | . 105 32 27 Cannon 48 | . 19 29 . Launcher 5 | . . 3 2 Special . | . . . . Kinetic 139 | . 105 32 2 Thermal 73 | . 19 29 25 Explosive 5 | . . 3 2 Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 6 7 Robot Miss Streak 10 | . 5 3 10 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 145 | . 83 37 25 Core Hits 86 | . 33 23 30 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1828 | . 793 592 443 Guns 1090 | . 618 167 305 Cannons 455 | . 175 280 . Explosions 283 | . . 145 138 Melee . | . . . . Ramming . | . . . . Kinetic 793 | . 618 167 8 Thermal 752 | . 175 280 297 Explosive 283 | . . 145 138 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 2 . 7 Average Corruption 2 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . 11 . 1 Message Errors 2 | . 2 . . Matter Fused 1 | . 1 . . Heat Flow Errors 4 | . 4 . . Energy Discharges 2 | . 1 . 1 Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . . 48 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 663 | . 184 294 663 Average Temperature 138 | . 51 90 441 Received Heat Transfer 627 | . 309 78 240 Effects 24 | . . . 24 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 1 | . . . 1 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 6 | . . . 6 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1313 | . 370 592 351 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 498 | . 127 498 399 Initial 209 | . . . 209 Average 108 | . 51 209 300 Maximum Alert Level 2 | . . 2 1 Low Security (%) 77 | . 100 37 . Level 1 21 | . . 53 100 Level 2 1 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . 4 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 21 16 13 Peak Tracking Total 11 | . 4 6 11 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 6 | . 2 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 13 | . 8 4 1 Terminals 11 | . 7 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 13 7 1 Successful 16 | . 11 4 1 Failed 5 | . 2 3 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 7 | . 3 3 1 Terminals 19 | . 12 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 8 2 . Robot Analysis 1 | . 1 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 3 | . 3 . . Transport Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 1 1 Terminals 4 | . 2 1 1 Track 3 | . 2 . 1 Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 11 | . . . 11 Total Damage 172 | . . . 172 Kills 1 | . . . 1 Allies Corrupted 1 | . . . 1 Allies Melted 1 | . . . 1 Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1712 | . 1203 315 194 Spaces Moved 791 | 1 541 161 88 Core . | . . . . Treads . | . . . . Legs 791 | 1 541 161 88 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 153 | 120 169 120 123 Slowest Speed 260 | 120 260 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 2 76 21 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 50 | . . 29 21 Melee . | . . . . Projectile . | . . . . AOE 50 | . . 29 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1105 | . 731 230 144 Wait 131 | . 93 19 19 Move 788 | . 540 160 88 Hop . | . . . . Pick Up 23 | . 13 7 3 Fast Attach 10 | . 3 . 7 Attach 7 | . . 3 4 Detach 1 | . 1 . . Swap 11 | . 6 3 2 Drop 20 | . 10 6 4 Fire 114 | . 65 32 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 788 | -10/Materials | Identified exit to Mines 814 | -10/Materials | Discovered new exit (range 6) 1041 | -10/Materials | Core integrity fell below 50% 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -9/Materials | Discovered new exit (range 15) 1509 | -9/Materials | Build established: Scavenger-Mutant 1513 | -9/Materials | Identified exit to Storage 1519 | -9/Materials | Entered Storage 1589 | -9/Storage | Met a pair of Derelict thieves 1683 | -9/Storage | Core integrity fell below 50% 1702 | -9/Storage | Core integrity fell below 20% 1713 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01695_ Overheating: Imp. Ion Engine damaged (-17). 01695_ Overheating: Spread Laser damaged (-42). 01696_ Overheating: System interference. 01696_ Spread Laser temporarily disabled. 01696_ System corrupted: Energy discharge (-7). 01698_ Overheating: Matter decay (-17). 01698_ B-36 Bruiser destroyed. 01700_ Signal Interpreter broken. 01700_ Overheating: Short circuit. 01701_ Power failure, Imp. Ion Engine shutdown. 01701_ Overheating: Energy bleed (-6). 01702_ Lgt. Assault Rifle broken. 01702_ Overheating: Short circuit. 01703_ Aluminum Leg destroyed. 01703_ Spread Laser destroyed. 01705_ Broken Lgt. Assault Rifle destroyed. 01706_ Overheating: Lrg. Storage Unit damaged (-170). 01706_ Overheating: Broken Signal Interpreter damaged (-8). 01706_ Overheating: Imp. Ion Engine damaged (-3). 01707_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????? ? ?????????????????? | | ???????????????????? ???????????????? | | ??????????????????? # ?????????????? | | ????????????##"???? ##?????????????? | | ??????????####%#### ##?????????????? | | ??????????####+####+## ##??##########?? | | ??????????# # ##??##########?? | | ??????????## # ##??##! !!##?? | | ??????????## # ##??## ! ! !##?? | | ??????????## + ##??##! ##?? | | ??????????## " " # ##??## ! ##?? | | ??????????## "Y"[%% # ##??####" "###?? | | ??????????## """[%%! # ##??###T ##?? | | ??????????## m=%*= # ######## #### | | ??????????##### g #### ###########+#### | | ??????????#### % #### | | ?????????????# @ ###= | | ?????????????## !ggg[%* | | ??????????????## ####################### | | ??????????????########################### | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonProcessingTorch Manual? 0 Play Time 00:19:42 Cumulative 69.4 hours Start 2022.09.01 @ 10:30:51 End 2022.09.01 @ 10:47:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 93 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8645e6a4-a96a-4cb7-8a9a-3f6ecd45fd5d