Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 19:38:04 Player: VC94 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1715) 1715 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4666 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 23/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg VSS Leg Flexi-carbon Leg Improved Targeting Computer Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer Advanced ECM Suite Utility Shielding > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg VSS Leg Flexi-carbon Leg Improved Targeting Computer Improved Targeting Computer Launcher Guidance Computer Transmission Jammer Improved Medium Armor Plating Relay Coupler [Brawler] Minigun Proton Missile Launcher Improved Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 61 | 6 8 15 2 8 22 Power 10 | 1 1 1 . 3 4 Engine 4 | 1 1 . . 2 . Core 6 | . . 1 . 1 4 Reactor . | . . . . . . Propulsion 12 | 2 1 4 1 1 3 Treads 8 | 2 1 4 1 . . Leg . | . . . . . . Wheel 4 | . . . . 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 3 . 3 6 Device 7 | . 2 3 . . 2 Storage 4 | 1 1 . . 1 1 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 23 | 2 3 7 1 1 9 Energy Gun 9 | 2 3 1 . . 3 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 4 | . . . 1 . 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 . 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 2 8 1 1 20 Power 7 | . 1 1 . . 5 Propulsion 7 | . . 3 . . 4 Utility 7 | . . 1 . 1 5 Weapon 11 | . 1 3 1 . 6 Highest Loss Streak 10 | . 1 2 1 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 95 89 100 81 79 Engine 6 | . 13 6 . 8 . Core 6 | . . 4 11 9 11 Treads 16 | . 27 28 33 1 . Wheel 5 | . . . . 8 14 Device 11 | . 10 17 22 9 7 Storage 10 | . 14 11 11 12 7 Processor 5 | . . . . 4 14 Protection 3 | . . . . 9 6 Energy Gun 11 | . 27 5 2 . 6 Energy Cannon 4 | . . 9 11 9 3 Ballistic Gun 1 | . . . 8 3 2 Launcher 1 | . . 4 . 5 . Peak Build Rating 47 | 6 10 17 16 31 47 Average Rating 22 | 3 7 12 16 27 42 On Entrance 12 | . 6 7 15 16 31 Naked Turns . | . . . . . . Heaviest Build 53 | 11 19 24 23 32 53 Greatest Support 66 | 40 40 66 63 63 56 Greatest Overweight (x) 10 | 1 . . . 10 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 12 Most Carried 15 | 6 8 10 8 10 15 Average Carried 8 | 3 6 7 7 9 10 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 7 9 7 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 937 | 253 77 179 82 99 247 Remotely . | . . . . . . Salvage Created 1983 | . 386 496 110 169 822 Parts 124 | . 27 38 7 7 45 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | . 10 18 3 3 13 Guns 20 | . 10 . 2 . 8 Cannons 6 | . . 2 1 2 1 AOE 19 | . . 15 . 1 3 Classes Destroyed 13 | . 4 6 . . 3 Worker 4 | . . 1 1 . 2 Builder 4 | . . 1 . . 3 Tunneler 2 | . 1 . 1 . . Hauler 3 | . 1 2 . . . Recycler 2 | . . 1 . . 1 Mechanic 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 17 | . 3 11 3 . . Grunt 18 | . 7 4 . 2 5 Sentry 5 | . . 3 . 1 1 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 3 8 3 2 10 Combat Bots Only 6 | . 3 6 3 2 6 Max Kills in Single Turn 4 | . 1 4 1 2 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 488 | . 53 116 27 26 266 Missed 151 | . 14 42 13 6 76 Damage Taken 4948 | . 473 1030 110 295 3040 Core 1005 | . 47 122 40 63 733 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . . 22 20 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 82 | 100 81 . 59 88 . Volleys Fired 145 | . 34 42 11 13 45 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 90 90 110 99 130 Shots Fired 232 | . 68 43 22 19 80 Gun 148 | . 68 . 11 3 66 Cannon 61 | . . 31 11 13 6 Launcher 22 | . . 12 . 3 7 Special 1 | . . . . . 1 Kinetic 32 | . . . 5 3 24 Thermal 177 | . 68 31 17 13 48 Explosive 12 | . . 12 . . . Electromagnetic 10 | . . . . 3 7 Robot Hit Streak 8 | . 7 8 2 4 7 Robot Miss Streak 4 | . 2 3 3 3 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 149 | . 49 33 8 11 48 Core Hits 105 | . 22 41 5 6 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 . 1 . 2 Burn 6 | . 3 . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4610 | . 616 1784 126 396 1688 Guns 1481 | . 615 . 39 11 816 Cannons 773 | . . 421 87 156 109 Explosions 2355 | . . 1363 . 229 763 Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 306 | . . . 15 11 280 Thermal 2275 | . 615 421 111 249 879 Explosive 1363 | . . 1363 . . . Electromagnetic 665 | . . . . 136 529 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 72 | . . 41 . . 31 Projectiles . | . . . . . . Explosions 72 | . . 41 . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 245 | . . 155 . . 90 Shots 12 | . . 8 . . 4 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 505 | . 280 12 . 252 505 Average Temperature 128 | . 85 12 . 109 151 Received Heat Transfer 921 | . 249 267 . 135 270 Effects 24 | . 2 . . 3 19 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . 2 . . . 1 Interference 5 | . . . . 3 2 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 14 | . 9 1 . 1 3 Heat Transferred 4933 | . 1858 888 333 433 1421 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 448 | . 125 448 172 157 393 Initial 112 | . . 24 112 66 71 Average 112 | . 57 209 159 93 105 Maximum Alert Level 2 | . . 2 . . 1 Low Security (%) 87 | 100 100 62 100 100 84 Level 1 7 | . . 11 . . 15 Level 2 5 | . . 26 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 2 . 1 11 Investigation 4 | . 1 1 . . 2 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 1 . 1 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 15 32 4 3 32 Peak Tracking Total 11 | . 3 10 3 2 11 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 3 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . . . 6 Max in Single Turn 5 | . . . . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 4 1 . 2 7 Terminals 9 | . 3 1 . 1 4 Fabricators 2 | . . . . . 2 Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 33 | . 13 4 . 2 14 Successful 19 | . 7 3 . 1 8 Failed 14 | . 6 1 . 1 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 7 4 . 1 9 Fabricators 3 | . . . . . 3 Repair Stations 6 | . 6 . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 3 . . 4 Record 5 | . 2 1 . . 2 Prototype ID Bank 3 | . 2 1 . . . Open DSF 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Security Status 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 1 . . 5 Full Trace Events 5 | . 2 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4033 | 91 1128 811 250 393 1360 Spaces Moved 2554 | 57 606 431 132 233 1095 Core 24 | 21 . . . 2 1 Treads 1214 | 36 606 431 132 9 . Legs . | . . . . . . Wheels 1316 | . . . . 222 1094 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 Average Speed 130 | 134 160 160 160 119 100 Slowest Speed 550 | 160 160 160 160 550 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 81 37 23 20 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . 51 . 6 33 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 89 | . . 51 . 6 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3043 | 72 698 510 149 331 1283 Wait 172 | . 30 4 5 60 73 Move 2549 | 56 605 430 131 232 1095 Hop . | . . . . . . Pick Up 73 | 10 15 15 . 9 24 Fast Attach 2 | . . . . 1 1 Attach 51 | 6 7 12 2 6 18 Detach . | . . . . . . Swap 9 | . 1 3 . 1 4 Drop 30 | . 5 4 . 9 12 Fire 145 | . 34 42 11 13 45 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 919 | -10/Materials | Repaired Imp. Heat Sink? 947 | -10/Materials | Discovered new exit (range 4) 1099 | -10/Materials | Discovered new exit (range 8) 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -9/Materials | Discovered new exit (range 12) 2031 | -9/Materials | Entered Mines 2195 | -9/Mines | Discovered new exit (range 8) 2281 | -9/Mines | Entered Materials 2281 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2437 | -8/Materials | Met 7R-MNS 2637 | -8/Materials | Discovered new exit (range 15) 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -7/Factory | Caught up to 7R-MNS 3166 | -7/Factory | Fabricated Hvy. Laser (x2) 3539 | -7/Factory | Cargo convoy interrupted 3583 | -7/Factory | Core integrity fell below 50% 3631 | -7/Factory | Lost 5 parts (1p2n2w) 3813 | -7/Factory | Garrison activated, responded to threat 3934 | -7/Factory | Discovered new exit (range 9) 3978 | -7/Factory | Core integrity fell below 20% 3992 | -7/Factory | Lost 3 parts (1p2w) 4034 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03997_ K-01 Serf cleans the Terminal. 03998_ K-01 Serf cleans the Construction Platform. 04010_ K-01 Serf cleans the Nuclear Reactor. 04017_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04024_ Arm. Huge Wheel destroyed. 04025_ Gauss Rifle destroyed. 04026_ Relay Coupler [Brawler] fries itself. 04027_ Slug penetrates Subcomponent Replicator. 04028_ Arm. Huge Wheel destroyed. 04028_ Lgt. Nuclear Core destroyed. 04028_ Mic. Nuclear Core destroyed. 04029_ Transmission Jammer destroyed. 04030_ Penetrated by Slug. 04030_ Imp. Remote Datajack destroyed. 04030_ Knocked back. 04031_ Lrg. Storage Unit destroyed. 04033_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????"" #???? | | ???????????????????????????????????????? #???? | | ????????????? ?????????????????????? #???? | | ??????????? ?????????????????????? 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Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Novice Programmer Challenges ------------ None Game ------ Seed RingAutogunNanosword Manual? 0 Play Time 00:43:22 Cumulative 8.8 hours Start 2025.02.19 @ 18:54:41 End 2025.02.19 @ 19:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42266239-04a7-4cc1-a258-805504fe6043