Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.12.12 @ 23:38:14 Player: soymachine Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (161) 805 Value Destroyed (8498) 8498 Prototype IDs (9) 180 Alien Tech Used (4) 800 Bonus (3539) 3539 TOTAL SCORE: 21522 Bonus ------- High Alert Combat Kills 841 Follower Combat Kills 1996 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -398 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Matter Drive > --- WEAPON ----------- Improved Matter Neutralizer Micro-nuke Launcher Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Improved Heat Sink Large Storage Unit Triangulator Improved Weapon Cycler Improved Stasis Canceller Improved Cloaking Device Improved System Restoration Module Compact HERF Cannon Nova Cannon Enhanced Nova Cannon Heavy Gauss Cannon Grenade Launcher Improved Remote Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores Vibroblade [Rating: 192] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Artifact Matter Drive Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . 1 . . . . . 1 1 . 2 . Utility 9 | . . 1 . . . 3 . . 2 . . . 1 . . 2 Weapon 2 | . . . . . . 2 . . . . . . . . . . Parts Attached 153 | . 5 8 . 2 4 12 1 . 3 15 . 34 10 13 31 15 Power 18 | . . 1 . . 1 2 . . . 1 . 6 . 1 4 2 Engine 2 | . . 1 . . 1 . . . . . . . . . . . Core 4 | . . . . . . 1 . . . 1 . 2 . . . . Reactor 12 | . . . . . . 1 . . . . . 4 . 1 4 2 Propulsion 29 | . 2 1 . . . 4 . . 2 1 . 9 1 1 4 4 Treads 28 | . 2 1 . . . 4 . . 2 1 . 9 1 1 4 3 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 40 | . 1 1 . . . 5 1 . 1 . . 8 3 8 9 3 Device 23 | . . . . . . 2 1 . . . . 6 1 5 7 1 Storage 2 | . 1 . . . . . . . . . . 1 . . . . Processor 10 | . . 1 . . . 3 . . 1 . . . 2 1 1 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact 4 | . . . . . . . . . . . . . . 2 1 1 Weapon 66 | . 2 5 . 2 3 1 . . . 13 . 11 6 3 14 6 Energy Gun 21 | . 1 . . 1 . 1 . . . 5 . 5 1 . 4 3 Energy Cannon 15 | . . 2 . . 2 . . . . 1 . 2 2 . 4 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 2 . . . . . . . 2 . . 1 . 1 . Launcher 9 | . 1 1 . . 1 . . . . 1 . 2 1 1 1 . Special Weapon 5 | . . . . 1 . . . . . 1 . 2 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . 3 . . 1 2 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 2 . 1 . . . . . . 2 4 4 . Parts Lost 43 | . 1 . . . 1 . . . . 5 . 13 1 . 19 3 Power 7 | . 1 . . . . . . . . 1 . 3 . . 2 . Propulsion 9 | . . . . . . . . . . 2 . 3 . . 4 . Utility 12 | . . . . . . . . . . 2 . 1 1 . 7 1 Weapon 15 | . . . . . 1 . . . . . . 6 . . 6 2 Highest Loss Streak 7 | . 1 . . . 1 . . . . 2 . 3 1 . 7 2 Average Slot Usage (%) 73 | . 77 74 88 88 88 62 80 80 70 66 70 78 80 82 67 10 Engine 2 | . 6 5 11 11 11 1 . . . . . . . . . . Core 1 | . . . . . . 1 . . . 2 5 2 4 . . . Reactor 3 | . . . . . . 3 6 6 5 2 . 7 4 8 7 1 Treads 21 | . 27 27 33 33 33 23 26 26 23 20 17 12 14 14 14 3 Device 8 | . . . . . . 2 13 13 11 7 . 13 15 18 10 . Storage 6 | . 14 11 11 11 11 6 6 6 5 5 5 5 4 4 3 . Processor 14 | . . 7 11 11 11 16 20 20 17 17 17 12 13 19 16 . Energy Gun 6 | . 24 6 . 10 . 6 6 6 5 3 5 10 5 1 1 2 Energy Cannon 2 | . . 5 11 1 14 . . . . . 5 5 5 8 4 . Ballistic Cannon 1 | . . 9 . . . . . . . 2 11 2 1 . . . Special Weapon 1 | . . . . 9 . . . . . . . . 1 . 1 . Naked Turns 132 | . . . . . . . . . . . . . . . 8 124 Heaviest Build 119 | 11 28 35 32 34 42 59 59 59 59 59 51 92 102 109 119 35 Greatest Support 280 | 20 40 60 60 60 60 96 96 96 110 110 82 177 220 220 280 220 Greatest Overweight (x) 33 | . . . . . . . . . . 1 . . . . 33 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Average Capacity 15 | . 14 15 15 15 15 15 15 15 15 15 15 15 20 20 19 5 Most Carried 20 | . 8 14 12 15 15 15 15 15 15 15 12 15 20 20 20 5 Average Carried 13 | . 6 11 12 14 14 13 15 15 15 12 11 12 17 18 13 2 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 5 Final Carried 20 | 6 8 12 12 15 15 15 15 15 15 11 12 12 20 20 5 1 Class Distribution -------------------- 29% | Mutant 27% | Skirmisher 12% | Scavenger-Skirmisher 8% | Gunner 5% | Gladiator 5% | Hacker-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Gladiator | -3/Quarantine Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Matter Collected 2504 | 200 47 83 . 75 107 117 10 . 30 239 28 583 118 212 499 156 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7948 | . 176 153 . . 178 419 . . 125 776 . 2026 630 828 2486 151 Parts 382 | . 9 12 . . 10 26 . . 3 25 . 89 21 65 112 10 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . . 1 . . . . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 20 . 1 . . 33 . . . . . . Prevented 7 | . . . . . 6 . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed 116 | . 3 5 . . 5 6 . . 1 17 . 32 7 9 29 2 Melee 25 | . . . . . . . . . . . . . . 6 19 . Guns 31 | . . . . . . 6 . . 1 10 . 8 4 1 . 1 Cannons 33 | . . 4 . . 3 . . . . 4 . 15 1 . 5 1 AOE 24 | . 3 1 . . 2 . . . . 3 . 8 1 2 4 . Classes Destroyed 21 | . 4 2 . . . 2 . . . 3 . 3 1 2 4 . Worker 8 | . 1 . . . . 1 . . . . . 3 2 . 1 . Builder 11 | . . 1 . . . . . . . . . 3 2 1 4 . Tunneler 1 | . . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . Recycler 5 | . 1 . . . . . . . . . . 1 1 . 2 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Watcher 11 | . 1 2 . . . 1 . . 1 . . 1 1 2 2 . Swarmer 14 | . . 3 . . 3 . . . . 4 . . 1 3 . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 34 | . 3 2 . . 2 2 . . . 8 . 13 1 1 2 . Brawler 4 | . . . . . . . . . . 1 . . 1 . 2 . Duelist 1 | . . . . . . . . . . 1 . . . . . . Researcher 6 | . . . . . . . . . . . . . . 6 . . Sentry 9 | . . . . . . 3 . . 1 1 . 1 . . 3 . Specialist 7 | . . . . . . . . . . . . 2 . . 5 . Hunter 13 | . . . . . . . . . . 2 . 6 2 . 2 1 Programmer 29 | . . . . . . 1 . . . . . 8 1 5 13 1 Heavy 2 | . . . . . . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 4 4 . . 3 2 . . 2 7 . 10 4 10 8 1 Combat Bots Only 7 | . 2 3 . . 3 2 . . 1 7 . 4 3 3 7 1 Max Kills in Single Turn 4 | . 2 2 . . 2 1 . . 1 2 . 4 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 1 . . 1 . . . . 1 . 2 1 1 1 . Melee 1 | . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . 1C-UTU (-3/Research) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Damage Taken 15817 | . 135 102 . . 214 210 . . 99 2064 . 2795 692 526 6568 2412 Core 3283 | . 12 . . . 18 13 . . 20 229 . 224 . 60 1098 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 95 . . . 95 . . 98 . . 75 80 . 95 24 . Volleys Fired 200 | . 7 11 . . 9 9 1 . 3 25 . 61 12 8 37 17 Largest 4 | . 2 2 . . 2 1 1 . 1 4 . 4 4 4 4 3 Hottest 440 | . 90 126 . . 126 250 250 . 250 250 . 374 375 375 440 211 Shots Fired 502 | . 14 22 . . 15 9 1 . 3 40 . 214 42 14 97 31 Gun 225 | . 11 1 . . . 9 1 . 3 17 . 108 17 2 32 24 Cannon 215 | . . 18 . . 12 . . . . 15 . 86 18 6 53 7 Launcher 30 | . 3 3 . . 3 . . . . 6 . 6 1 6 2 . Special 32 | . . . . . . . . . . 2 . 14 6 . 10 . Kinetic 53 | . . 7 . . . . . . . 12 . 21 3 2 8 . Thermal 298 | . 4 . . . . 9 1 . 3 17 . 157 32 6 55 14 Explosive 62 | . 3 3 . . 3 . . . . 8 . 20 7 6 12 . Electromagnetic 89 | . 7 12 . . 12 . . . . 3 . 16 . . 22 17 Robot Hit Streak 34 | . 5 14 . . 9 12 4 . 10 26 . 32 12 18 34 9 Robot Miss Streak 8 | . 2 1 . . 1 2 2 . 2 8 . 3 1 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 456 | . 10 15 . . 12 9 1 . 3 28 . 158 27 27 140 26 Core Hits 336 | . 10 12 . . 13 17 1 . 6 55 . 99 21 27 62 13 Critical Kills 3 | . . . . . . . . . . . . 1 2 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Critical Strikes 20 | . . 1 . . . . . . . . . 5 5 . 9 . Burn 3 | . . . . . . . . . . . . . 3 . . . Meltdown 2 | . . . . . . . . . . . . . 2 . . . Destroy 2 | . . . . . . . . . . . . 2 . . . . Blast 1 | . . . . . . . . . . . . . . . 1 . Corrupt 2 | . . 1 . . . . . . . . . . . . 1 . Sever 10 | . . . . . . . . . . . . 3 . . 7 . Melee Attacks 117 | . . . . . . . . . . 10 . . 1 27 74 5 Impact . | . . . . . . . . . . . . . . . . . Slashing 112 | . . . . . . . . . . 10 . . 1 27 74 . Piercing 5 | . . . . . . . . . . . . . . . . 5 Sneak Attacks 5 | . . . . . . . . . . . . . . 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27363 | . 541 609 . . 603 740 148 . 378 1951 . 7347 1844 3168 9414 620 Guns 6525 | . 100 20 . . . 728 148 . 378 1223 . 2324 361 52 656 535 Cannons 5520 | . . 392 . . 264 . . . . 230 . 2003 560 107 1882 82 Explosions 7435 | . 441 197 . . 339 . . . . 498 . 2718 792 1002 1448 . Melee 7127 | . . . . . . . . . . . . . . 2007 5120 . Ramming 15 | . . . . . . 12 . . . . . . . . . 3 Kinetic 881 | . . 97 . . . . . . . 181 . 246 80 31 246 . Thermal 10338 | . 153 . . . 177 728 148 . 378 1223 . 3956 841 128 2161 445 Explosive 6447 | . 301 197 . . 162 . . . . 498 . 2421 792 1002 1074 . Electromagnetic 1814 | . 87 315 . . 264 . . . . 49 . 422 . . 505 172 Impact . | . . . . . . . . . . . . . . . . . Slashing 7868 | . . . . . . . . . . . . 302 131 2007 5428 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 1 1 . . . 6 . 2 19 3 Average Corruption 4 | . . . . . . 1 1 1 . . . 4 . 1 10 2 Corruption Purged 12 | . . . . . . . . . . . . . . . 12 . Effects 72 | . . . . . . 2 8 . . . . 28 . . 33 1 Message Errors 12 | . . . . . . 2 3 . . . . 5 . . 2 . Matter Fused 20 | . . . . . . . . . . . . 8 . . 11 1 Heat Flow Errors 6 | . . . . . . . . . . . . 1 . . 5 . Energy Discharges 9 | . . . . . . . 3 . . . . 2 . . 4 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . 2 . . . . 2 . . 5 . Data Loss (major) 5 | . . . . . . . . . . . . 5 . . . . Misfires 3 | . . . . . . . . . . . . 3 . . . . Alerts 2 | . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . 1 . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1735 | . 32 27 . . . . . . . 29 . 148 87 443 969 . Projectiles 115 | . . 22 . . . . . . . . . 5 58 . 30 . Explosions 398 | . 32 5 . . . . . . . 29 . 143 29 128 32 . Melee 1222 | . . . . . . . . . . . . . . 315 907 . Knockbacks 20 | . . 1 . . . . . . . 1 . 14 1 1 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 19 | . . 1 . . . . . . . 1 . 13 1 1 2 . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 201 | . 86 . . . . . . . . 36 . 56 . . 22 1 Shots 9 | . 2 . . . . . . . . 4 . 2 . . 1 . Rammed 3 | . . . . . . 2 . . . . . . . . . 1 Targets Rammed 3 | . . . . . . 2 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 625 | . 90 81 . . 76 284 136 . 266 383 . 547 300 51 625 162 Average Temperature 133 | . 37 31 . . 25 92 71 . 118 142 . 197 64 23 166 71 Received Heat Transfer 2045 | . 36 42 . . 36 63 . . 27 603 . 519 126 30 518 45 Effects 34 | . . . . . . . . . 1 2 . 21 . . 10 . Shutdowns 13 | . . . . . . . . . . 1 . 10 . . 2 . Energy Bleed 4 | . . . . . . . . . . 1 . 2 . . 1 . Interference 9 | . . . . . . . . . 1 . . 2 . . 6 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 11 | . 1 3 . . . . . . . . . . . . 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 1 2 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . 1 1 . 1 . Parts Melted 25 | . . . . . . 2 . . 3 2 . 8 6 . 4 . Heat Transferred 11739 | . 187 . . . 150 1050 175 . 550 1799 . 4256 1128 148 1815 481 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Peak Influence 932 | . 101 175 34 . . 349 . . 52 . . 623 932 725 905 650 Initial 474 | . . 36 34 . . 98 . . . . . 47 282 375 354 474 Average 346 | . 73 62 34 . . 193 . . 11 . . 211 684 404 523 549 Maximum Alert Level 3 | . . . . . . 1 . . . . . 2 3 3 3 2 Low Security (%) 34 | . 100 100 100 . . 57 . . 100 . . 53 . . . . Level 1 25 | . . . . . . 42 . . . . . 33 20 37 26 . Level 2 29 | . . . . . . . . . . . . 13 14 59 63 100 Level 3 10 | . . . . . . . . . . . . . 64 3 9 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . . . . 6 . . . . . 9 10 8 10 7 Investigation 4 | . . . . . . . . . . . . 1 2 . . 1 Extermination 12 | . . . . . . 1 . . . . . 3 2 2 3 1 Reinforcement 18 | . . . . . . 1 . . . . . 5 1 6 4 1 Assault 6 | . . . . . . . . . . . . . 2 . 3 1 Garrison 10 | . . . . . . 4 . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Distress Signals 9 | . . 1 . . . . . . . . . 1 1 1 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 263 | . 5 12 . . 13 18 1 . 2 21 . 38 28 20 67 38 Peak Tracking Total 17 | . 2 4 . . 4 5 1 . 1 8 . 4 11 7 15 17 Tactical Retreats 16 | . . 1 . . . . 1 . . 1 . 1 . 1 5 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 2 | . . . . . . . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Disabled 27 | . 1 1 . . . 1 . . . 2 . 11 2 4 5 . Max in Single Turn 5 | . 1 1 . . . . . . . 1 . 5 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 15 | . . 1 . . 1 3 1 . . 2 . 2 2 . 2 1 Terminals 5 | . . 1 . . 1 1 . . . . . . 1 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 1 . 1 . Total Hacks 24 | . . 1 . . 1 3 1 . . 9 . 3 3 . 2 1 Successful 19 | . . . . . 1 2 1 . . 9 . 2 2 . 1 1 Failed 5 | . . 1 . . . 1 . . . . . 1 1 . 1 . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 41 | . . 1 . . . 3 . . . . . 4 14 4 9 6 Terminals 5 | . . 1 . . 1 1 . . . . . . 1 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . 2 2 . 1 . Terminal Hacks 14 | . . . . . 1 1 1 . . 9 . . 1 . 1 . Record 9 | . . . . . 1 . . . . 8 . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . 1 1 . . 1 Terminals . | . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . Reprogram 2 | . . . . . . . . . . . . 1 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . 2 . . . . . 1 2 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total Allies 38 | . . . 2 7 . 2 . . . . . 1 11 . 11 4 Largest Group 7 | . . . 2 7 7 7 . . . . . 1 7 . 6 4 Highest-Rated Group 684 | . . . 39 227 227 338 . . . . . 138 533 . 684 488 Highest-Rated Ally 138 | . . . 31 41 41 85 . . . . . 138 138 . 122 122 Zionite Dispatches 14 | . . . . . . 1 . . . . . 1 6 . 4 2 Heavy 5 | . . . . . . 1 . . . . . . 1 . 1 2 Light 3 | . . . . . . . . . . . . . 1 . 2 . Fire 1 | . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . 1 . . . Resource Resupply 2 | . . . . . . . . . . . . . 2 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 11 | . . . . . . . . . . . . . 4 . 5 2 ROAM 4 | . . . . . . . . . . . . . . . 3 1 DROP 4 | . . . . . . . . . . . . . 4 . . . EXPLORE 3 | . . . . . . . . . . . . . . . 2 1 Ally Attacks 229 | . . . . . 35 35 . . . . . 3 94 . 46 16 Total Damage 10509 | . . . . . 879 1741 . . . . . 109 4329 . 2425 1026 Kills 52 | . . . . . 10 13 . . . . . 2 18 . 6 3 Allies Corrupted 4 | . . . . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 . . . 1 . 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . 5 2 Drone Recoveries 4 | . . . . . . . . . . . . . . . 4 . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Turns Passed 13952 | . 309 461 22 1928 522 931 1281 632 225 2278 101 1776 880 754 1390 462 Spaces Moved 7456 | 1 176 236 14 1194 295 459 762 311 96 1214 61 690 485 341 625 496 Core 326 | . . . . . . . . . . . . . . . 49 277 Treads 6982 | . 166 236 14 1194 295 459 762 311 96 1214 61 690 485 341 576 82 Legs 11 | 1 10 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 137 | . . . . . . . . . . . . . . . . 137 Fastest Speed 40 | 120 120 160 160 160 160 160 162 162 162 160 166 157 155 155 50 40 Average Speed 154 | 120 157 160 160 160 160 161 162 162 164 165 166 164 156 156 152 69 Slowest Speed 1700 | 120 160 160 160 160 160 162 162 162 165 240 166 170 163 158 1700 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 26 35 8 91 62 16 94 18 4 91 11 21 23 46 25 15 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 2 . . . . . 2 . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 8 | . . . . 3 1 . 2 . . 1 1 . . . . . Spaces Dug 23 | . . . . . . . . . . 5 . . 1 3 11 3 Terrain Destroyed 719 | . 47 15 . . 27 . . . . 52 . 237 85 99 154 3 Melee 23 | . . . . . . . . . . 5 . . 1 3 11 3 Projectile 33 | . . . . . . . . . . 1 . 15 5 3 9 . AOE 663 | . 47 15 . . 27 . . . . 46 . 222 79 93 134 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total 9252 | . 192 297 14 1214 329 624 806 439 156 1410 61 1191 572 502 860 585 Wait 1122 | . 1 28 1 7 21 128 42 129 52 132 . 369 50 84 53 25 Move 7440 | . 175 235 13 1193 294 458 761 310 95 1213 60 689 484 340 624 496 Hop . | . . . . . . . . . . . . . . . . . Pick Up 105 | . 3 11 . 6 1 8 . . . 4 1 27 13 5 14 12 Fast Attach 10 | . . . . . . 3 . . 1 2 . . 3 . 1 . Attach 96 | . . 3 . . 1 4 . . . 11 . 25 2 8 27 15 Detach 17 | . . . . . . . . . . 3 . 1 1 3 7 2 Swap 47 | . 5 5 . 2 3 5 1 . 2 2 . 9 5 5 3 . Drop 81 | . 1 4 . 6 . 7 1 . 3 8 . 10 1 9 19 12 Fire 200 | . 7 11 . . 9 9 1 . 3 25 . 61 12 8 37 17 Melee 117 | . . . . . . . . . . 10 . . 1 27 74 5 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . 13 . . Rewire 1 | . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 745 | -9/Materials | Discovered new exit (range 8) 771 | -9/Materials | Entered Mines 788 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 789 | -9/Mines | Learned location of Zion (-7) 793 | -9/Mines | Entered Zion 793 | -7/Zion | Accompanied by 2 allies 843 | -7/Zion | Led the pair of lost Derelicts to a safe place 904 | -7/Zion | Found Prototype Energy Gun 972 | -7/Zion | Found Prototype Special Weapon 973 | -7/Zion | Identified RU-N14's Throwing Claymores 976 | -7/Zion | Found RU-N14's Throwing Claymores 979 | -7/Zion | Found RU-N14's Throwing Claymores 989 | -7/Zion | Found RU-N14's Throwing Claymores 1020 | -7/Zion | Discovered new exit (range 14) 1301 | -7/Zion | Learned Factory emergency access door positions 1629 | -7/Zion | Learned Factory terminal intel 1905 | -7/Zion | Gained Derelict followers 2297 | -7/Zion | Imprinted 2300 | -7/Zion | Declared Zion's savior 2721 | -7/Zion | Entered Proximity Caves 2721 | -6/Proximity Caves | Accompanied by 7 allies 3213 | -6/Proximity Caves | Discovered new exit (range 16) 3243 | -6/Proximity Caves | Entered Factory 3243 | -6/Factory | Accompanied by 5 allies 3243 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3244 | -6/Factory | Identified Storm Laser 3245 | -6/Factory | Loaded intel: 28 terminal locations 3363 | -6/Factory | Fabricated Force Rifle (x2) 3526 | -6/Factory | Zion Heavy squad teleported in 3540 | -6/Factory | Build established: Gunner 3617 | -6/Factory | Garrison activated, responded to threat 3920 | -6/Factory | Garrison activated, responded to threat 4132 | -6/Factory | Discovered new exit (range 16) 4171 | -6/Factory | Identified exit to Lower Caves 4174 | -6/Factory | Entered Lower Caves 4230 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4840 | -6/Lower Caves | Build established: Skirmisher 5434 | -6/Lower Caves | Discovered new exit (range 10) 5447 | -6/Lower Caves | Identified exit to Lower Caves 5455 | -6/Lower Caves | Entered another Lower Caves area 5480 | -6/Lower Caves | Discovered new exit (range 6) 5488 | -6/Lower Caves | Identified exit to Factory 5564 | -6/Lower Caves | Learned location of 1 exit from Factory 6087 | -6/Lower Caves | Entered Factory 6087 | -5/Factory | Evolved 2 slots: Utility x2 6088 | -5/Factory | Identified exit to Upper Caves 6312 | -5/Factory | Entered Upper Caves 7120 | -5/Upper Caves | Learned 8 Research zone layouts 7120 | -5/Upper Caves | Learned Factory emergency access door positions 7120 | -5/Upper Caves | Learned Factory terminal intel 7467 | -5/Upper Caves | Attracted the attention of an 0b10 base 8246 | -5/Upper Caves | Build established: Mutant 8362 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8416 | -5/Upper Caves | Destroyed 7 combat bots 8473 | -5/Upper Caves | Learned Factory trap positions 8528 | -5/Upper Caves | Discovered new exit (range 15) 8588 | -5/Upper Caves | Identified exit to Upper Caves 8590 | -5/Upper Caves | Entered another Upper Caves area 8666 | -5/Upper Caves | Discovered new exit (range 12) 8672 | -5/Upper Caves | Build established: Gunner 8689 | -5/Upper Caves | Identified exit to Factory 8691 | -5/Upper Caves | Entered Factory 8691 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8692 | -4/Factory | Loaded intel: 116 trap records 8694 | -4/Factory | Loaded intel: 26 terminal locations 9029 | -4/Factory | Build established: Hacker-Gunner 9828 | -4/Factory | Build established: Hacker-Skirmisher 10131 | -4/Factory | Lost 3 parts (1p1n1w) 10407 | -4/Factory | Zion hero teleported in (1C-UTU) 10423 | -4/Factory | Discovered new exit (range 16) 10445 | -4/Factory | Terminal network hard line cut 10466 | -4/Factory | Identified exit to Research 10467 | -4/Factory | Entered Research 10467 | -3/Research | Accompanied by 1 ally (1C-UTU) 10467 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10468 | -3/Research | Identified exit to Quarantine 10543 | -3/Research | Build established: Scavenger-Skirmisher 10637 | -3/Research | Zion Light squad teleported in 10650 | -3/Research | Garrison activated, responded to threat 10755 | -3/Research | First assault squad dispatched 10876 | -3/Research | Spotted B-86 Titan 10892 | -3/Research | Destroyed B-86 Titan 10905 | -3/Research | Zion Heavy squad teleported in 10916 | -3/Research | Zion Melee Resupply teleported in 10923 | -3/Research | Found Prototype Slashing Weapon 11013 | -3/Research | Zion Resource Resupply teleported in 11036 | -3/Research | Allies destroyed 1C-UTU 11100 | -3/Research | Zion Infowar Resupply teleported in 11203 | -3/Research | Zion Resource Resupply teleported in 11301 | -3/Research | Cargo convoy interrupted 11301 | -3/Research | Spotted Executioner 11315 | -3/Research | Identified Vibroblade 11317 | -3/Research | Spotted Striker 11330 | -3/Research | Discovered exit to Quarantine (range 12) 11330 | -3/Research | Spotted B-90 Cyclops 11339 | -3/Research | Spotted Striker 11347 | -3/Research | Entered Quarantine 11377 | -3/Quarantine | Found Alien Artifact 11379 | -3/Quarantine | Identified Phase Redirector 11510 | -3/Quarantine | Found Alien Artifact 11512 | -3/Quarantine | Identified Phase Armor 11716 | -3/Quarantine | Found Alien Slashing Weapon 11718 | -3/Quarantine | Identified Sigix Broadsword 11726 | -3/Quarantine | Scanned by Researcher 11773 | -3/Quarantine | Found Alien Artifact 11836 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 12007 | -3/Quarantine | Cryocooling Duct disabled 12022 | -3/Quarantine | Ambient heat levels rising (+20) 12022 | -3/Quarantine | Non-combat units ordered to evacuate 12023 | -3/Quarantine | Build established: Gladiator 12028 | -3/Quarantine | Discovered new exit (range 14) 12099 | -3/Quarantine | Identified exit to Research 12101 | -3/Quarantine | Entered Research 12101 | -2/Research | Evolved 2 slots: Propulsion x2 12198 | -2/Research | Identified Matter Drive 12253 | -2/Research | Found Prototype Processor 12271 | -2/Research | Zion Heavy squad teleported in 12328 | -2/Research | Zion Fire squad teleported in 12338 | -2/Research | Identified Exp. Terrain Scan Processor 12351 | -2/Research | First assault squad dispatched 12518 | -2/Research | Lost 4 parts (1p2u1w) 12595 | -2/Research | Destroyed 7 combat bots 12822 | -2/Research | Spotted B-90 Cyclops 12876 | -2/Research | Cargo convoy interrupted 12978 | -2/Research | System corruption reached 10% 13028 | -2/Research | Lost 7 parts (1p1n2u3w) 13077 | -2/Research | Lost 3 parts (1n1u1w) 13256 | -2/Research | Zion Light squad teleported in 13272 | -2/Research | Zion Light squad teleported in 13324 | -2/Research | Spotted B-90 Cyclops 13342 | -2/Research | Allies destroyed B-90 Cyclops 13358 | -2/Research | Build established: Skirmisher 13460 | -2/Research | Discovered new exit (range 16) 13467 | -2/Research | Core integrity fell below 50% 13491 | -2/Research | Entered Access 13491 | -1/Access | Evolved 2 slots: Utility x2 13496 | -1/Access | Lost 4 parts (2n2u) 13657 | -1/Access | Spotted B-99 Colossus 13753 | -1/Access | Garrison activated, responded to threat 13788 | -1/Access | First assault squad dispatched 13882 | -1/Access | Core integrity fell below 50% 13895 | -1/Access | Core integrity fell below 20% 13898 | -1/Access | Zion Heavy squad teleported in 13911 | -1/Access | Zion Heavy squad teleported in 13953 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 13931_ Slug penetrates TY-ZVC(Z). 13933_ R-10 Processor collects Adv. Phase Shifter. 13934_ C-30 ARC bursts open, deploying its payload. 13934_ G-73 Enforcer unfolds itself. 13934_ B-74 Champion unfolds itself. 13934_ G-73 Enforcer unfolds itself. 13934_ I-47 Archangel unfolds itself. 13937_ R-10 Processor collects KE Penetrator. 13940_ R-10 Processor collects Adv. Targeting Computer. 13944_ R-10 Processor collects Biometal Leg. 13947_ The unstable cave ceiling collapses. 13947_ B-74 Champion crushed by falling debris. 13947_ Prototype Energy Gun crushed. 13949_ U-05 Engineer builds a Wall. 13949_ Slug penetrates Wall. 13950_ Penetrated by Slug. 13951_ Slug penetrates Wave Collapse Detector. 13951_ Wave Collapse Detector explodes. 13951_ U-05 Engineer destroyed. 13951_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# [ #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# = #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????########????? | | ???????????????#### #??###### #????? | | ???????????????# ######+####### " #????? | | ???????????????" =*=!%!BB%! " ??????? | | ???????????????" %[gg [BB=%= #?????????????? | | ???????????????## h% [g #;==# " ??????? | | ???????????????# b ###" ## #????? | | ???????????????# #### "#?? #????? | | ???????????????# !%= ##??#" ##????? #????? | | ???????????????# #???#%""?????????#????? | | ???????????????# #####" ###+#########??? | | ????????????????# i ?? | | ????????????????# ###### ?? | | ??#"""#?????????## @#????# ##+#######????? | | ??# #??????????# #????# #?????????????? | | ??# #####################????# #?????????????? | | ??# !#! """""""""" #??????#* #?????????????? | | ??# +* """"T"""" #??????# #?????????????? | | ??# !#= #??????# #?????????????? | | ??# # #??????# #?????????????? | | ?# " #??????# #?????????????? | | ?# # #??????# #?????????????? | | # # #??????# #?????????????? | | # ###################??????# #?????????????? | | / ########################## #?????????????? | | # % % "?????????????? | | # % "?????????????? | | ?# % % "#????????????? | | ?# "" #???????????? | | ??# = "" #???????????? | | ??# ]== """""" = ###???????????? | | ??# * """""" ????????????? | | ??# "" !=/ """???????????? | | ??# "" != G#??????????? | | ??# =/ """???????????? | | ####+#### "???????????? | | # ##????????????? | | # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 47 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 14 Melee Accuracy 14 Recoil Reduction 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Force Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Phase Armor Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed StealthGrenadeShredder Manual? 0 Play Time 02:04:50 Cumulative 323.5 hours Start 2021.12.11 @ 00:29:28 End 2021.12.12 @ 23:38:14 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 250 Rogue 195 Adventurer 55 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e69fce-20bc-4239-a63a-e7b168f313f3