Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 01:39:25

Player: HourglassMan

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (48)      240
Value Destroyed (1629)     1629
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5549

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     362/450
System Corruption          12%
Temperature                Cool (30)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (6) ---
             (None)
>        --- UTILITY (5) ------
         Energy Well
>        --- WEAPON (3) -------
         Plasma Rifle
>        --- INVENTORY (5) ----
  Medium Storage Unit
         Transmission Jammer
  Medium Reactive Plating

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
      Improved Titanium Leg
       Compact Wheel
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Improved Power Shielding
        Medium Armor Plating
        Medium Reactive Plating
>              --- WEAPON -----------
               Gauss Rifle
               Assault Cannon
               Katana
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
        Medium Storage Unit
      Advanced Visual Processing Unit
               Transmission Jammer
      Hardened Light Armor Plating
               Assault Rifle
     Makeshift Shrapnel Gun
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   1   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             81   | 6   .   5   18  7   9   6   1   29  
  Power                    11   | 1   .   1   3   1   .   1   .   4   
    Engine                 6    | 1   .   .   3   1   .   .   .   1   
    Core                   5    | .   .   1   .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   1   6   1   3   .   .   8   
    Treads                 2    | .   .   .   .   1   .   .   .   1   
    Leg                    10   | 2   .   1   3   .   .   .   .   4   
    Wheel                  8    | .   .   .   3   .   3   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   .   3   4   2   4   2   .   4   
    Device                 8    | .   .   2   3   1   1   .   .   1   
    Storage                5    | 1   .   1   1   .   1   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   .   5   3   2   3   1   13  
    Energy Gun             10   | 2   .   .   2   1   1   1   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | .   .   .   3   2   1   .   1   6   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   
Parts Lost                 34   | .   .   .   4   1   .   1   .   28  
  Power                    4    | .   .   .   1   .   .   .   .   3   
  Propulsion               12   | .   .   .   2   1   .   .   .   9   
  Utility                  7    | .   .   .   1   .   .   .   .   6   
  Weapon                   11   | .   .   .   .   .   .   1   .   10  
  Highest Loss Streak      16   | .   .   .   2   1   .   1   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   85  96  94  99  84  83  81  73  
  Engine                   5    | .   14  12  6   9   7   2   .   .   
  Core                     3    | .   .   1   4   .   .   4   7   5   
  Leg                      10   | .   28  28  22  17  .   .   .   6   
  Wheel                    15   | .   .   .   16  16  20  23  23  14  
  Device                   8    | .   .   8   10  10  13  7   7   4   
  Storage                  8    | .   14  15  11  9   7   7   7   6   
  Protection               7    | .   .   .   .   7   8   15  15  11  
  Energy Gun               9    | .   28  28  13  9   7   6   .   .   
  Ballistic Gun            10   | .   .   .   8   17  15  14  11  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  13  18  24  29  39  39  39  58  
  Greatest Support         72   | 20  20  20  30  20  72  72  72  72  
  Greatest Overweight (x)  3    | 3   .   .   2   2   3   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  10  10  9   
  Most Carried             10   | 4   5   8   10  10  10  10  10  10  
  Average Carried          8    | 2   4   6   7   9   9   9   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 4   5   8   10  10  10  10  9   3   

 Class Distribution 
--------------------
 51% | Tank
 45% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
   Tank | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           1682 | 243 .   57  225 122 116 162 76  681 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1781 | .   .   153 478 171 229 60  63  627 
  Parts                    112  | .   .   8   39  11  16  2   6   30  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   1   5   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  40   | .   .   2   12  2   3   1   3   17  
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     30   | .   .   1   12  2   2   1   .   12  
  Cannons                  5    | .   .   .   .   .   .   .   3   2   
  AOE                      2    | .   .   .   .   .   1   .   .   1   
Classes Destroyed          11   | .   .   3   4   .   1   1   .   2   
  Worker                   5    | .   .   1   .   2   2   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  16   | .   .   .   4   .   .   .   3   9   
  Grunt                    12   | .   .   2   3   .   3   .   .   4   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   4   2   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   .   4   4   3   6   1   3   4   
  Combat Bots Only         4    | .   .   2   4   1   3   1   3   4   
Max Kills in Single Turn   2    | .   .   1   1   2   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        480  | .    10   23   70   22   21   25   7    302  
  Missed                   130  | .    8    4    15   8    3    9    .    83   
Damage Taken               5539 | .    22   259  636  149  289  260  95   3829 
  Core                     1162 | .    .    84   92   7    71   43   .    865  
  Absorbed by Shields      332  | .    .    .    211  57   64   .    .    .    
  Redirected to Shielding  81   | .    .    .    .    .    .    .    10   71   
  Ignored by Resistances   32   | .    .    .    .    .    .    .    .    32   
  Regen/Repaired (Parts)   33   | .    .    .    33   .    .    .    .    .    
Core Remaining (%)         84   | 100  .    66   77   98   .    .    83   .    
Volleys Fired              162  | .    .    12   39   5    16   15   6    69   
  Largest                  3    | .    .    2    2    3    3    3    3    3    
  Hottest                  193  | .    .    90   90   90   93   98   108  193  
Shots Fired                329  | .    .    24   79   15   44   37   13   117  
  Gun                      293  | .    .    24   79   15   44   32   6    93   
  Cannon                   36   | .    .    .    .    .    .    5    7    24   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | .    .    .    36   10   32   31   13   101  
  Thermal                  83   | .    .    24   43   .    .    .    .    16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    5    12   6    .    .    
  Robot Hit Streak         15   | .    .    8    15   5    11   6    4    12   
  Robot Miss Streak        10   | .    .    1    2    1    3    10   4    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    .    1    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    1    
Shots Hit Robots           208  | .    .    20   61   8    17   16   6    80   
  Core Hits                96   | .    .    7    24   6    12   4    5    38   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    .    .    .    .    6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4013 | .    .    257  766  133  352  262  177  2066 
  Guns                     3041 | .    .    257  759  133  267  242  50   1333 
  Cannons                  532  | .    .    .    .    .    .    20   127  385  
  Explosions               289  | .    .    .    .    .    78   .    .    211  
  Melee                    137  | .    .    .    .    .    .    .    .    137  
  Ramming                  14   | .    .    .    7    .    7    .    .    .    
  Kinetic                  2261 | .    .    .    382  37   168  140  177  1357 
  Thermal                  1284 | .    .    257  377  .    78   .    .    572  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          317  | .    .    .    .    96   99   122  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 137  | .    .    .    .    .    .    .    .    137  
Highest Corruption         12   | .    .    .    3    .    3    3    3    12   
  Average Corruption       2    | .    .    .    1    .    2    3    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    5    .    14   21   1    3    
    Message Errors         6    | .    .    .    .    .    5    1    .    .    
    Matter Fused           9    | .    .    .    1    .    2    4    .    2    
    Heat Flow Errors       9    | .    .    .    2    .    2    5    .    .    
    Energy Discharges      8    | .    .    .    .    .    1    6    1    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    2    2    .    1    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    
    Misfires               3    | .    .    .    1    .    1    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            78   | .    .    .    .    .    .    1    5    72   
  Projectiles              6    | .    .    .    .    .    .    1    5    .    
  Explosions               72   | .    .    .    .    .    .    .    .    72   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    1    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    1    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    .    .    50   .    .    114  
  Shots                    2    | .    .    .    .    .    1    .    .    1    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    
Targets Rammed             3    | .    .    .    2    .    1    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        384  | .    .    384  236  54   266  239  36   141  
  Average Temperature      83   | .    .    213  71   21   75   82   14   50   
  Received Heat Transfer   1309 | .    12   144  182  38   120  .    .    813  
  Effects                  3    | .    .    2    .    .    1    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    .    .    .    
  Heat Transferred         2201 | .    .    694  919  .    100  .    .    488  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    2    1    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             367  | .   25  69  333 243 155 .   .   367 
  Initial                  128  | .   .   9   .   128 105 .   .   44  
  Average                  119  | .   18  11  178 180 94  .   .   147 
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   1   
  Low Security (%)         78   | 100 100 100 52  80  100 .   .   64  
  Level 1                  21   | .   .   .   47  20  .   .   .   35  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   2   2   18  3   5   3   4   27  
  Peak Tracking Total      8    | .   2   2   5   1   3   2   2   8   
  Tactical Retreats        7    | .   .   .   2   .   1   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            6    | .   .   .   3   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          17   | .   2   .   4   2   4   1   .   4   
  Terminals                5    | .   1   .   2   .   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   
  Recycling Units          7    | .   1   .   1   2   1   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   5   .   14  3   6   1   .   12  
  Successful               27   | .   3   .   12  .   3   1   .   8   
  Failed                   14   | .   2   .   2   3   3   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                12   | .   4   .   6   .   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          8    | .   .   .   7   .   1   .   .   .   
  Recycling Units          15   | .   1   .   1   3   1   .   .   9   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   .   4   .   1   1   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   .   7   .   .   .   .   .   
  Scan Component           4    | .   .   .   4   .   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   .   1   .   .   .   .   6   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Report Inventory         4    | .   1   .   1   .   .   .   .   2   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   2   3   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   .   
  Time                     80   | .   .   .   80  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   .   .   .   .   .   8   
  Retrieved Matter         8    | .   .   .   .   .   .   .   .   8   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Turns Passed               4064 | 59  121 456 666 360 624 815 164 799 
Spaces Moved               2888 | 38  101 342 349 172 511 742 144 489 
  Core                     8    | 8   .   .   .   .   .   .   .   .   
  Treads                   20   | .   .   .   .   2   .   .   .   18  
  Legs                     1012 | 30  101 342 348 170 1   .   .   20  
  Wheels                   1846 | .   .   .   1   .   510 742 144 449 
  Hover                    2    | .   .   .   .   .   .   .   .   2   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 95  190 90  100 100 100 
  Average Speed            115  | 123 120 120 142 191 102 100 100 108 
  Slowest Speed            260  | 200 120 120 260 260 260 100 100 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   28  75  33  14  10  93  19  15  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   1   .   .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          24   | .   .   .   .   .   1   .   .   23  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   1   
  AOE                      23   | .   .   .   .   .   1   .   .   22  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total                      3299 | 47  101 362 442 194 581 785 152 635 
  Wait                     70   | .   .   .   15  .   22  12  .   21  
  Move                     2880 | 37  100 341 348 171 510 741 143 489 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  41   | 4   1   2   7   5   8   4   1   9   
  Fast Attach              47   | 6   .   3   11  2   6   3   .   16  
  Attach                   19   | .   .   .   4   2   1   2   1   9   
  Detach                   8    | .   .   .   3   1   2   2   .   .   
  Swap                     15   | .   .   2   3   3   2   1   .   4   
  Drop                     48   | .   .   2   10  5   13  5   1   12  
  Fire                     162  | .   .   12  39  5   16  15  6   69  
  Melee                    6    | .   .   .   .   .   .   .   .   6   
  Ram                      1    | .   .   .   .   .   1   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   60 | -11/Scrapyard  | Entered Materials
  161 | -10/Materials  | Discovered new exit (range 13)
  181 | -10/Materials  | Entered Mines
  295 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  301 | -10/Mines      | Found Prototype Device
  301 | -10/Mines      | Identified Exp. Sensor Array
  322 | -10/Mines      | Build established: Mutant
  327 | -10/Mines      | Learned Materials emergency access door positions
  395 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  612 | -10/Mines      | Discovered new exit (range 8)
  637 | -10/Mines      | Entered Materials
  637 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1173 | -9/Materials   | Discovered new exit (range 16)
 1268 | -9/Materials   | Repaired Aluminum Leg
 1268 | -9/Materials   | Repaired Exp. Sensor Array
 1281 | -9/Materials   | Repaired Wheel
 1303 | -9/Materials   | Entered another Materials area
 1303 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1543 | -8/Materials   | Build established: Tank
 1575 | -8/Materials   | Discovered new exit (range 4)
 1663 | -8/Materials   | Entered Factory
 1663 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2260 | -7/Factory     | Discovered new exit (range 5)
 2287 | -7/Factory     | Entered Lower Caves
 2295 | -7/Lower Caves | Learned location of Zion (-7)
 2488 | -7/Lower Caves | Learned Factory security intel
 2544 | -7/Lower Caves | Found Prototype Device
 3076 | -7/Lower Caves | Discovered new exit (range 6)
 3102 | -7/Lower Caves | Entered another Lower Caves area
 3188 | -7/Lower Caves | Discovered new exit (range 8)
 3266 | -7/Lower Caves | Entered Factory
 3266 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3321 | -6/Factory     | Identified exit to DSF
 3678 | -6/Factory     | Build established: Mutant
 3841 | -6/Factory     | Garrison activated, responded to threat
 3930 | -6/Factory     | Core integrity fell below 50%
 3953 | -6/Factory     | Lost 11 parts (1p4n3u3w)
 4044 | -6/Factory     | System corruption reached 10%
 4045 | -6/Factory     | Core integrity fell below 20%
 4065 | -6/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
R-10 Processor collects Imp. Heat Sink.
K-01 Serf collects debris.
Arm. Leg destroyed.
K-01 Serf collects debris. <x3>
Lgt. Nuclear Core destroyed.
System corrupted by crushing effect (+2).
K-01 Serf collects debris.
Flak Gun destroyed.
System corrupted by crushing effect (+2).
System corrupted: Matter fused (-6).
Critical hit (Smash).
Gatling Laser destroyed.
System corrupted by crushing effect (+4).
Acquired 14 matter.
K-01 Serf collects debris.
Acquired Plasma Rifle.
Phase Cannon destroyed.
System corrupted by crushing effect (+2).
Lgt. Treads destroyed.
Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#        #???????????????  |
| ????????????????????????#   g  ! #???????????????  |
| ????????????????????????#@gi %   #?????##########  |
| ????????????????????????#gb      #?????#       !#  |
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|       #?#  """""     #?#     """"#     """""""###  |
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| ???????????????#    #????????????+     +?????????  |
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| ???????????????######????????????#     #?????????  |
| ?????????????????????????????????#     #?????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Power Shielding            66
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Arc Projector | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticMicrowarpLoader
  Manual?         0
Play Time         00:49:16
  Cumulative      12.8 hours
  Start           2024.05.19 @ 00:48:48
  End             2024.05.19 @ 01:39:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7491a2c-077e-48f0-9108-80be3378a6a8