Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 01:39:25 Player: HourglassMan Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1629) 1629 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5549 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 362/450 System Corruption 12% Temperature Cool (30) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Energy Well > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Medium Storage Unit Transmission Jammer Medium Reactive Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Power Shielding Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Medium Storage Unit Advanced Visual Processing Unit Transmission Jammer Hardened Light Armor Plating Assault Rifle Makeshift Shrapnel Gun [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 4 | . . . 2 . 1 . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 81 | 6 . 5 18 7 9 6 1 29 Power 11 | 1 . 1 3 1 . 1 . 4 Engine 6 | 1 . . 3 1 . . . 1 Core 5 | . . 1 . . . 1 . 3 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 1 6 1 3 . . 8 Treads 2 | . . . . 1 . . . 1 Leg 10 | 2 . 1 3 . . . . 4 Wheel 8 | . . . 3 . 3 . . 2 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 . 3 4 2 4 2 . 4 Device 8 | . . 2 3 1 1 . . 1 Storage 5 | 1 . 1 1 . 1 . . 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . . . . 1 2 2 . 1 Artifact . | . . . . . . . . . Weapon 29 | 2 . . 5 3 2 3 1 13 Energy Gun 10 | 2 . . 2 1 1 1 . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | . . . 3 2 1 . 1 6 Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 34 | . . . 4 1 . 1 . 28 Power 4 | . . . 1 . . . . 3 Propulsion 12 | . . . 2 1 . . . 9 Utility 7 | . . . 1 . . . . 6 Weapon 11 | . . . . . . 1 . 10 Highest Loss Streak 16 | . . . 2 1 . 1 . 16 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 85 96 94 99 84 83 81 73 Engine 5 | . 14 12 6 9 7 2 . . Core 3 | . . 1 4 . . 4 7 5 Leg 10 | . 28 28 22 17 . . . 6 Wheel 15 | . . . 16 16 20 23 23 14 Device 8 | . . 8 10 10 13 7 7 4 Storage 8 | . 14 15 11 9 7 7 7 6 Protection 7 | . . . . 7 8 15 15 11 Energy Gun 9 | . 28 28 13 9 7 6 . . Ballistic Gun 10 | . . . 8 17 15 14 11 9 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 13 13 18 24 29 39 39 39 58 Greatest Support 72 | 20 20 20 30 20 72 72 72 72 Greatest Overweight (x) 3 | 3 . . 2 2 3 . . 2 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 Most Carried 10 | 4 5 8 10 10 10 10 10 10 Average Carried 8 | 2 4 6 7 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 5 8 10 10 10 10 9 3 Class Distribution -------------------- 51% | Tank 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1682 | 243 . 57 225 122 116 162 76 681 Remotely . | . . . . . . . . . Salvage Created 1781 | . . 153 478 171 229 60 63 627 Parts 112 | . . 8 39 11 16 2 6 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 1 5 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . . 2 12 2 3 1 3 17 Melee 2 | . . . . . . . . 2 Guns 30 | . . 1 12 2 2 1 . 12 Cannons 5 | . . . . . . . 3 2 AOE 2 | . . . . . 1 . . 1 Classes Destroyed 11 | . . 3 4 . 1 1 . 2 Worker 5 | . . 1 . 2 2 . . . Builder 1 | . . . . . 1 . . . Recycler 1 | . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 16 | . . . 4 . . . 3 9 Grunt 12 | . . 2 3 . 3 . . 4 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . 4 2 . . . 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . . 4 4 3 6 1 3 4 Combat Bots Only 4 | . . 2 4 1 3 1 3 4 Max Kills in Single Turn 2 | . . 1 1 2 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 480 | . 10 23 70 22 21 25 7 302 Missed 130 | . 8 4 15 8 3 9 . 83 Damage Taken 5539 | . 22 259 636 149 289 260 95 3829 Core 1162 | . . 84 92 7 71 43 . 865 Absorbed by Shields 332 | . . . 211 57 64 . . . Redirected to Shielding 81 | . . . . . . . 10 71 Ignored by Resistances 32 | . . . . . . . . 32 Regen/Repaired (Parts) 33 | . . . 33 . . . . . Core Remaining (%) 84 | 100 . 66 77 98 . . 83 . Volleys Fired 162 | . . 12 39 5 16 15 6 69 Largest 3 | . . 2 2 3 3 3 3 3 Hottest 193 | . . 90 90 90 93 98 108 193 Shots Fired 329 | . . 24 79 15 44 37 13 117 Gun 293 | . . 24 79 15 44 32 6 93 Cannon 36 | . . . . . . 5 7 24 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 223 | . . . 36 10 32 31 13 101 Thermal 83 | . . 24 43 . . . . 16 Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . 5 12 6 . . Robot Hit Streak 15 | . . 8 15 5 11 6 4 12 Robot Miss Streak 10 | . . 1 2 1 3 10 4 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . 1 . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 Shots Hit Robots 208 | . . 20 61 8 17 16 6 80 Core Hits 96 | . . 7 24 6 12 4 5 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 3 | . . . . . . . . 3 Destroy 1 | . . . . . . . . 1 Blast 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4013 | . . 257 766 133 352 262 177 2066 Guns 3041 | . . 257 759 133 267 242 50 1333 Cannons 532 | . . . . . . 20 127 385 Explosions 289 | . . . . . 78 . . 211 Melee 137 | . . . . . . . . 137 Ramming 14 | . . . 7 . 7 . . . Kinetic 2261 | . . . 382 37 168 140 177 1357 Thermal 1284 | . . 257 377 . 78 . . 572 Explosive . | . . . . . . . . . Electromagnetic 317 | . . . . 96 99 122 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 137 | . . . . . . . . 137 Highest Corruption 12 | . . . 3 . 3 3 3 12 Average Corruption 2 | . . . 1 . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . 5 . 14 21 1 3 Message Errors 6 | . . . . . 5 1 . . Matter Fused 9 | . . . 1 . 2 4 . 2 Heat Flow Errors 9 | . . . 2 . 2 5 . . Energy Discharges 8 | . . . . . 1 6 1 . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . . . . 2 2 . 1 Data Loss (major) 2 | . . . . . 1 1 . . Misfires 3 | . . . 1 . 1 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . . . 1 5 72 Projectiles 6 | . . . . . . 1 5 . Explosions 72 | . . . . . . . . 72 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 1 . 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 1 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 164 | . . . . . 50 . . 114 Shots 2 | . . . . . 1 . . 1 Rammed 1 | . . . . . 1 . . . Targets Rammed 3 | . . . 2 . 1 . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . . 384 236 54 266 239 36 141 Average Temperature 83 | . . 213 71 21 75 82 14 50 Received Heat Transfer 1309 | . 12 144 182 38 120 . . 813 Effects 3 | . . 2 . . 1 . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 3 | . . 2 1 . . . . . Heat Transferred 2201 | . . 694 919 . 100 . . 488 Parts Sabotaged . | . . . . . . . . . Parts Stolen 3 | . . . . . . 2 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 367 | . 25 69 333 243 155 . . 367 Initial 128 | . . 9 . 128 105 . . 44 Average 119 | . 18 11 178 180 94 . . 147 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 78 | 100 100 100 52 80 100 . . 64 Level 1 21 | . . . 47 20 . . . 35 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . . 4 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 2 2 18 3 5 3 4 27 Peak Tracking Total 8 | . 2 2 5 1 3 2 2 8 Tactical Retreats 7 | . . . 2 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . . . 3 . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 17 | . 2 . 4 2 4 1 . 4 Terminals 5 | . 1 . 2 . 1 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 7 | . 1 . 1 2 1 . . 2 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 5 . 14 3 6 1 . 12 Successful 27 | . 3 . 12 . 3 1 . 8 Failed 14 | . 2 . 2 3 3 . . 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 12 | . 4 . 6 . 1 . . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 8 | . . . 7 . 1 . . . Recycling Units 15 | . 1 . 1 3 1 . . 9 Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 2 . 4 . 1 1 . 1 Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . . 1 . . 1 Alert Level 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 7 | . . . 7 . . . . . Scan Component 4 | . . . 4 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 8 | . 1 . 1 . . . . 6 Process 1 | . . . . . . . . 1 Report Inventory 4 | . 1 . 1 . . . . 2 Retrieve Matter 2 | . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 2 2 3 . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 80 | . . . 80 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 8 | . . . . . . . . 8 Retrieved Matter 8 | . . . . . . . . 8 Retrieved Components 1 | . . . . . . . . 1 Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4064 | 59 121 456 666 360 624 815 164 799 Spaces Moved 2888 | 38 101 342 349 172 511 742 144 489 Core 8 | 8 . . . . . . . . Treads 20 | . . . . 2 . . . 18 Legs 1012 | 30 101 342 348 170 1 . . 20 Wheels 1846 | . . . 1 . 510 742 144 449 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 95 190 90 100 100 100 Average Speed 115 | 123 120 120 142 191 102 100 100 108 Slowest Speed 260 | 200 120 120 260 260 260 100 100 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 28 75 33 14 10 93 19 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . . . . 1 . . 23 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 23 | . . . . . 1 . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3299 | 47 101 362 442 194 581 785 152 635 Wait 70 | . . . 15 . 22 12 . 21 Move 2880 | 37 100 341 348 171 510 741 143 489 Hop . | . . . . . . . . . Pick Up 41 | 4 1 2 7 5 8 4 1 9 Fast Attach 47 | 6 . 3 11 2 6 3 . 16 Attach 19 | . . . 4 2 1 2 1 9 Detach 8 | . . . 3 1 2 2 . . Swap 15 | . . 2 3 3 2 1 . 4 Drop 48 | . . 2 10 5 13 5 1 12 Fire 162 | . . 12 39 5 16 15 6 69 Melee 6 | . . . . . . . . 6 Ram 1 | . . . . . 1 . . . Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 181 | -10/Materials | Entered Mines 295 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 301 | -10/Mines | Found Prototype Device 301 | -10/Mines | Identified Exp. Sensor Array 322 | -10/Mines | Build established: Mutant 327 | -10/Mines | Learned Materials emergency access door positions 395 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 612 | -10/Mines | Discovered new exit (range 8) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Propulsion x2 1173 | -9/Materials | Discovered new exit (range 16) 1268 | -9/Materials | Repaired Aluminum Leg 1268 | -9/Materials | Repaired Exp. Sensor Array 1281 | -9/Materials | Repaired Wheel 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1543 | -8/Materials | Build established: Tank 1575 | -8/Materials | Discovered new exit (range 4) 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -7/Factory | Discovered new exit (range 5) 2287 | -7/Factory | Entered Lower Caves 2295 | -7/Lower Caves | Learned location of Zion (-7) 2488 | -7/Lower Caves | Learned Factory security intel 2544 | -7/Lower Caves | Found Prototype Device 3076 | -7/Lower Caves | Discovered new exit (range 6) 3102 | -7/Lower Caves | Entered another Lower Caves area 3188 | -7/Lower Caves | Discovered new exit (range 8) 3266 | -7/Lower Caves | Entered Factory 3266 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -6/Factory | Identified exit to DSF 3678 | -6/Factory | Build established: Mutant 3841 | -6/Factory | Garrison activated, responded to threat 3930 | -6/Factory | Core integrity fell below 50% 3953 | -6/Factory | Lost 11 parts (1p4n3u3w) 4044 | -6/Factory | System corruption reached 10% 4045 | -6/Factory | Core integrity fell below 20% 4065 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- R-10 Processor collects Imp. Heat Sink. K-01 Serf collects debris. Arm. Leg destroyed. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). K-01 Serf collects debris. Flak Gun destroyed. System corrupted by crushing effect (+2). System corrupted: Matter fused (-6). Critical hit (Smash). Gatling Laser destroyed. System corrupted by crushing effect (+4). Acquired 14 matter. K-01 Serf collects debris. Acquired Plasma Rifle. Phase Cannon destroyed. System corrupted by crushing effect (+2). Lgt. Treads destroyed. Med. Storage Unit destroyed. 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" # | | ???????????????????# " # | | ???????????????????# " !# | | ???????????????????# " # | | ???????????????????# " !# | | #######????????????# #########+### "% # | | #?############ #?# = [ # " # | | #?# """"" #?# """"# """""""### | | [ #?# "" F" /##?# """"# " #?? | | #?# "" "" #??# """"# # # ####?? | | #?# #??#"" """"# #####????? | | #?# """ """ #??#"Y """"# #????????? | | ### """ """ #??#"" """"# #????????? | | + """ """ #??# # #????????? | | ######### #??###########" #????????? | | ????????# #????????????#%" #????????? | | ????????######## #????????????#" #????????? | | ???????????????# #????????????+ +????????? | | ???????????????# #????????????# #????????? | | ???????????????# #????????????# #????????? | | ???????????????######????????????# #????????? | | ?????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Arc Projector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMicrowarpLoader Manual? 0 Play Time 00:49:16 Cumulative 12.8 hours Start 2024.05.19 @ 00:48:48 End 2024.05.19 @ 01:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7491a2c-077e-48f0-9108-80be3378a6a8