Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 21:35:12 Player: Smol John Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4894) 4894 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 11619 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Hardened Heavy Armor Plating Heavy Reflective Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Target Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Disruptor Cannon Matter Neutralizer > --- INVENTORY -------- Hybrid Deuterium Engine Light Fission Core Micro Fission Core Light Antimatter Reactor Light Treads Improved Treads Armored Treads Armored Treads Target Analyzer Core Analyzer Improved Phase Shifter Hardened Heavy Armor Plating Improved Light Armor Plating Heavy Reflective Plating Shock Absorption System Improved Remote Force Field [Rating: 127] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 . 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 3 | . . . . 1 1 . 1 . . . Utility 6 | . . . 1 . 1 2 1 . 1 . Weapon 3 | . . . 1 . . . . . . 2 Parts Attached 109 | 7 3 . 8 18 8 21 2 3 31 8 Power 18 | 1 . . . 4 . 2 . 1 8 2 Engine 7 | 1 . . . 4 . 1 . . 1 . Core 4 | . . . . . . 1 . 1 2 . Reactor 7 | . . . . . . . . . 5 2 Propulsion 30 | 2 . . 2 6 3 4 . 1 10 2 Treads 13 | . . . 2 6 3 2 . . . . Leg 4 | . . . . . . . . . 3 1 Wheel 10 | 2 . . . . . 2 . 1 5 . Hover 3 | . . . . . . . . . 2 1 Flight . | . . . . . . . . . . . Utility 32 | 2 2 . 3 3 2 8 2 1 7 2 Device 12 | 1 . . . . 1 3 1 1 4 1 Storage 4 | 1 1 . 1 . 1 . . . . . Processor 7 | . . . 1 1 . 4 1 . . . Hackware 2 | . . . . 1 . 1 . . . . Protection 7 | . 1 . 1 1 . . . . 3 1 Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 . 3 5 3 7 . . 6 2 Energy Gun 7 | 2 . . . . 1 2 . . 2 . Energy Cannon 14 | . . . 1 4 1 3 . . 3 2 Ballistic Gun 3 | . . . 1 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . 1 . 1 . 1 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 1 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 6 | . . . . . . 6 . . . . Parts Lost 69 | . . . . 10 . 19 . 10 11 19 Power 12 | . . . . 2 . 2 . 3 2 3 Propulsion 17 | . . . . 1 . 5 . 2 4 5 Utility 21 | . . . . 3 . 6 . 2 2 8 Weapon 19 | . . . . 4 . 6 . 3 3 3 Highest Loss Streak 18 | . . . . 6 . 9 . 10 4 18 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | 4 9 9 14 16 16 15 15 17 16 14 Power 3 | . 1 1 1 3 4 4 5 4 3 3 Propulsion 3 | 3 3 2 2 3 5 3 5 5 4 3 Utility 3 | . 2 4 5 4 2 1 2 4 7 6 Weapon 4 | . 1 2 4 5 5 5 3 3 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 2 . 3 3 2 . . . 2 5 Power 2 | . . . 1 . . . . . 1 . Propulsion 4 | . 2 . 2 . . . . . . . Utility 7 | . . . . 2 . . . . . 5 Weapon 4 | . . . . 1 2 . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 99 90 99 90 81 78 88 82 Engine 9 | . 14 14 11 16 15 8 11 9 1 . Core 1 | . . . . . . 3 . . 2 . Reactor 2 | . . . . . . . . . 9 11 Treads 16 | . . . 21 25 30 21 . . . . Wheel 5 | . 28 28 . . . . 11 10 13 17 Device 5 | . 8 . . . 6 5 10 11 11 8 Storage 7 | . 14 14 11 9 7 6 5 5 5 3 Processor 13 | . . . 6 4 7 17 23 23 21 18 Hackware 2 | . . . . 2 . 5 . . . . Protection 5 | . 5 14 14 6 7 1 . . 2 3 Energy Gun 6 | . 19 22 22 2 . 2 . . 6 . Energy Cannon 10 | . . . . 16 18 13 17 15 7 12 Ballistic Gun 1 | . . . 8 4 . . . . . . Launcher 1 | . 8 5 2 1 4 . . . . . Peak Build Rating 127 | 9 10 8 15 34 39 60 62 65 107 127 Average Rating 48 | 6 9 8 12 28 38 47 61 59 92 113 On Entrance 31 | . 9 8 8 14 34 39 55 62 27 87 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 135 | 15 21 21 56 78 83 84 73 79 126 135 Greatest Support 83 | 32 32 32 40 63 83 83 56 56 76 64 Greatest Overweight (x) 13 | . . . 1 1 . 1 1 2 3 13 Average Overweight (x) . | . . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 10 19 20 20 20 20 20 20 19 Most Carried 20 | 7 10 9 20 20 20 20 17 20 20 18 Average Carried 16 | 4 9 9 14 19 19 18 16 18 18 16 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 7 9 9 20 20 20 18 16 17 20 17 Class Distribution -------------------- 34% | Scavenger-Gunner 28% | Gunner 17% | Tank 13% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 1804 | 270 10 80 179 361 94 295 . 6 409 100 Remotely . | . . . . . . . . . . . Salvage Created 5788 | 227 81 7 612 881 555 1491 . . 1428 506 Parts 306 | 15 9 1 40 36 27 83 . . 72 23 Haulers Intercepted 5 | . . . 2 2 1 . . . . . Recyclers Shooed 4 | 1 . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 82 | . 5 1 6 13 11 22 . . 16 8 Melee 1 | . . . . . . . . . 1 . Guns 13 | . 1 1 1 3 . 2 . . 5 . Cannons 46 | . . . . 10 8 17 . . 6 5 AOE 13 | . 4 . 5 . 2 2 . . . . Classes Destroyed 16 | 2 3 . 5 3 2 . . . 1 . Worker 6 | . . . 1 1 3 . . . 1 . Builder 6 | . . . 2 . 2 1 . . . 1 Tunneler 5 | 5 . . . . . . . . . . Hauler 5 | . . . 2 2 1 . . . . . Recycler 4 | 1 . . 1 1 . . . . 1 . Operator 4 | . 1 . 1 1 . 1 . . . . Watcher 9 | . . . 4 . . 3 . . 1 1 Swarmer 9 | . 3 1 . . 1 . . . . 4 Grunt 32 | . 2 . 5 7 5 8 . . 5 . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 13 | . . . 1 3 2 3 . . 3 1 Hunter 14 | . . . . 1 . 6 . . 4 3 Programmer 9 | . . . . . 2 4 . . 3 . Heavy 2 | . . . . 1 . 1 . . . . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 9 | 4 3 1 5 5 9 7 . . 4 4 Combat Bots Only 6 | . 3 1 3 4 5 6 . . 4 4 Max Kills in Single Turn 4 | 1 1 1 2 1 4 2 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . 2 . 2 1 . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Hostile Shots Fired 955 | . 6 8 31 70 40 197 . 121 250 232 Missed 312 | . 3 4 9 25 11 65 . 33 84 78 Hits 643 | . 3 4 22 45 29 132 . 88 166 154 Projectile 643 | . 3 4 22 45 29 132 . 88 166 154 Critical Strikes 20 | . . . . 3 . 4 . 1 6 6 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 11439 | . 29 56 338 974 454 2356 . 1248 2353 3631 Core 2631 | . 8 . 25 192 25 328 . 316 425 1312 Absorbed by Shields 1254 | . . . . . . . . 199 1055 . Redirected to Shielding 166 | . . 7 33 16 . . . . 110 . Ignored by Resistances 213 | . . . . . . . . . 213 . Regen/Repaired (Parts) 82 | . . . 82 . . . . . . . Core Remaining (%) 80 | 100 . 96 93 65 96 61 . 68 63 . Volleys Fired 311 | 11 8 5 25 69 32 70 . 1 69 21 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 Hottest 325 | 80 80 80 103 128 180 243 . 243 215 325 Shots Fired 695 | 22 11 10 61 139 70 158 . 3 170 51 Gun 248 | 22 6 10 54 49 . 24 . . 83 . Cannon 425 | . . . . 86 69 129 . 3 87 51 Launcher 22 | . 5 . 7 4 1 5 . . . . Special . | . . . . . . . . . . . Kinetic 84 | . . . 18 49 . . . . 17 . Thermal 383 | . . . . 86 69 129 . 3 75 21 Explosive 8 | . 5 . . . 1 2 . . . . Electromagnetic 220 | 22 6 10 43 4 . 27 . . 78 30 Robot Hit Streak 19 | 5 6 2 7 11 12 9 . 5 19 6 Robot Miss Streak 6 | 2 2 4 4 4 3 5 . . 6 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 401 | 15 5 3 30 79 36 85 . 3 120 25 Core Hits 206 | 7 8 1 22 31 21 48 . . 55 13 Critical Kills 7 | . . . . . 1 . . . 3 3 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . . 1 . . . 3 4 Meltdown 7 | . . . . . 1 . . . 3 3 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13214 | 193 334 33 908 1938 2035 3245 . 107 3287 1134 Guns 2589 | 193 26 33 441 475 . 290 . . 1131 . Cannons 7832 | . . . . 1333 1055 2530 . 107 1829 978 Explosions 2341 | . 308 . 432 106 960 399 . . 136 . Melee . | . . . . . . . . . . . Ramming 452 | . . . 35 24 20 26 . . 191 156 Kinetic 981 | . . . 148 475 . . . . 358 . Thermal 8282 | . 132 . 117 1361 1653 2720 . 107 1759 433 Explosive 638 | . 176 . . . 362 100 . . . . Electromagnetic 2861 | 193 26 33 608 78 . 399 . . 979 545 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . . . . 3 26 . . 2 16 Average Corruption 11 | . . . . . 2 20 . . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 74 | . . . . . 6 54 . . 6 8 Message Errors 11 | . . . . . 1 9 . . . 1 Matter Fused 15 | . . . . . . 14 . . . 1 Heat Flow Errors 17 | . . . . . 3 8 . . 2 4 Energy Discharges 7 | . . . . . . 7 . . . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . 1 8 . . 1 1 Data Loss (major) 4 | . . . . . . 3 . . 1 . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 2 | . . . . . . 1 . . . 1 Weapon Failures 3 | . . . . . . 2 . . 1 . Overload Shots 40 | . . . . . 4 35 . 1 . . Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Overflow Damage 510 | . 39 . . 24 126 219 . . 44 58 Projectiles 264 | . . . . . 79 136 . . 26 23 Explosions 178 | . 39 . . 9 47 83 . . . . Melee 68 | . . . . 15 . . . . 18 35 Knockbacks 3 | . . . . . . 1 . . 1 1 Impact 3 | . . . . . . 1 . . 1 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 567 | . 1 . 64 101 62 131 . . 131 77 Shots 16 | . 1 . 3 4 2 5 . . 1 . Rammed 30 | . . . 6 . 1 3 . . 15 5 Targets Rammed 32 | . . . 6 1 2 3 . . 15 5 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . Highest Temperature 574 | 74 36 36 109 383 180 489 . 47 342 574 Average Temperature 106 | 34 16 18 39 124 51 134 . 23 87 190 Received Heat Transfer 1623 | . 6 . 132 324 99 324 . 496 233 9 Effects 6 | . . . . 1 . 4 . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 1 Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 21 | 2 . . 1 1 . 1 . . 12 4 Impact Corruptions 4 | . . . . 1 . . . . 1 2 Robots Melted 8 | . . . . . 1 1 . . 3 3 Combat Hostiles 8 | . . . . . 1 1 . . 3 3 Parts Melted 21 | . . . . 4 5 4 . . 1 7 Heat Transferred 9698 | . 150 . 150 1900 1758 3037 . 124 2135 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 1 . 3 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 93 | 100 87 100 100 100 40 100 100 100 100 100 Level 1 6 | . 12 . . . 59 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 317 | 10 211 66 85 170 317 155 65 24 104 141 Initial 123 | . 6 66 . 30 63 123 65 24 . 24 Average 60 | 3 102 30 12 64 175 53 53 18 46 64 Influence Increases 2979 | 30 243 20 256 471 440 746 . 15 475 283 Destroy 0b10 Robot/C 1640 | . 100 20 120 260 220 440 . . 320 160 Destroy 0b10 Robot/NC 195 | 30 5 . 55 25 30 25 . . 15 10 Destroy Leader 478 | . 20 . 42 74 62 146 . . 92 42 Successful Hack 151 | . 15 . 17 9 28 43 . . 12 27 Disable Machine 165 | . 30 . 15 45 30 30 . . . 15 Destroy Structure 230 | . 58 . 7 28 40 47 . . 36 14 Lose Combat Pursuer 120 | . 15 . . 30 30 15 . 15 . 15 Influence Decreases 2972 | 20 82 191 183 403 327 866 99 50 428 323 Entered New Map 464 | . 4 105 . 43 78 131 69 11 . 23 Time Decay 2025 | 20 78 86 183 290 249 545 30 . 354 190 Lost Part 483 | . . . . 70 . 190 . 39 74 110 Squads Dispatched 29 | . 1 . 1 4 3 9 . 2 3 6 Investigation 8 | . . . 1 1 1 1 . . 2 2 Extermination 6 | . . . . . 1 3 . . 1 1 Reinforcement 14 | . 1 . . 3 . 5 . 2 . 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 7 | . . . 1 . 1 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 9 6 13 21 17 38 . 5 25 23 Peak Tracking Total 11 | . 3 4 3 4 5 4 . 5 4 11 Tactical Retreats 7 | . 1 . . 2 1 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 5 | . . . . 1 . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 11 | . 2 . 1 3 2 2 . . . 1 Max in Single Turn 2 | . 2 . 1 1 2 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 30 | . 3 . 8 4 2 5 1 . 4 3 Terminals 23 | . 3 . 6 3 2 4 1 . 2 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . 1 1 Garrison Access . | . . . . . . . . . . . Total Hacks 77 | . 12 . 19 13 5 10 2 . 8 8 Successful 37 | . 9 . 10 5 3 5 1 . 3 1 Failed 39 | . 3 . 9 7 2 5 1 . 5 7 Catastrophic 9 | . 1 . 2 2 1 . . . . 3 Database Lockouts 1 | . . . . 1 . . . . . . Manual 42 | . 7 . 15 10 3 4 . . 3 . Terminals 63 | . 12 . 16 11 5 7 2 . 4 6 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . 2 2 . . . . 3 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 6 . 4 2 1 3 1 . 1 1 Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open DSF 4 | . . . . . . 2 1 . 1 . Level Access Points 2 | . . . . . 1 . . . . 1 Branch Access Points 3 | . 1 . 1 1 . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 2 1 . . . . 2 . Retrieve Study 5 | . . . 2 1 . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 4 2 2 2 . . . . Terminals 12 | . 3 . 3 2 2 2 . . . . Botnet 12 | . 3 . 3 2 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Patch 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 . 6 4 2 4 . . 3 3 Full Trace Events 8 | . . . . 2 1 1 . . 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 1 . . . . 2 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Active Infowar (turns) 3036 | 32 100 . 566 58 . 789 61 56 942 432 Optics 2280 | . . . . . . 789 61 56 942 432 Terrain 132 | 32 100 . . . . . . . . . T.N.C. 624 | . . . 566 58 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 6368 | 119 177 182 902 785 630 2051 62 56 942 462 Spaces Moved 3397 | 70 147 166 379 296 319 1075 53 35 534 323 Core 53 | 1 . . . . . . . . . 52 Treads 1996 | . . . 379 296 319 1002 . . . . Legs . | . . . . . . . . . . . Wheels 1348 | 69 147 166 . . . 73 53 35 534 271 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 115 115 115 110 50 Average Speed 151 | 99 100 100 207 192 160 165 115 116 119 116 Slowest Speed 700 | 100 100 100 240 213 160 200 115 130 145 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 17 | . 3 . . 3 6 5 . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . Exploration Rate (%) 25 | 4 34 59 36 31 11 23 2 46 18 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 21 | . . . . 7 7 7 . . . . Terrain Destroyed 257 | . 68 . 7 30 61 65 . . 19 7 Melee . | . . . . . . . . . . . Projectile 83 | . . . . 26 14 26 . . 10 7 AOE 174 | . 68 . 7 4 47 39 . . 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res Total 4017 | 94 166 171 440 410 375 1207 54 47 688 365 Wait 23 | . 1 . . 1 . 15 . 3 1 2 Move 3386 | 69 146 165 378 295 318 1073 52 34 533 323 Hop . | . . . . . . . . . . . Pick Up 78 | 7 4 . 17 13 6 11 . 3 15 2 Fast Attach 39 | 7 1 . 1 5 1 10 . . 12 2 Attach 52 | . . . 2 8 4 15 2 2 14 5 Detach 5 | . . . . . . 4 . . 1 . Swap 36 | . 2 1 6 6 5 4 . 1 8 3 Drop 44 | . 4 . 5 12 7 1 . . 13 2 Fire 311 | 11 8 5 25 69 32 70 . 1 69 21 Melee . | . . . . . . . . . . . Ram 20 | . . . . . . . . . 15 5 Kick . | . . . . . . . . . . . Crush 12 | . . . 6 1 2 3 . . . . Escape Stasis 11 | . . . . . . 1 . 3 7 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Entered Mines 298 | -10/Mines | Learned location of Storage (-7) 300 | -10/Mines | Assembled infested the area 305 | -10/Mines | Assisted by a Guerilla fighting off Assembled 310 | -10/Mines | Build established: Mutant 472 | -10/Mines | Discovered new exit (range 5) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 780 | -9/Materials | Build established: Tank 1198 | -9/Materials | Identified exit to Mines 1307 | -9/Materials | Discovered new exit (range 5) 1381 | -9/Materials | Entered another Materials area 1381 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1555 | -8/Materials | Lost 6 parts (2p1u3w) 1637 | -8/Materials | Central database locked down 1708 | -8/Materials | Lost 3 parts (1n2u) 1964 | -8/Materials | Build established: Gunner 2162 | -8/Materials | Discovered new exit (range 3) 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2422 | -7/Factory | Garrison activated, responded to threat 2505 | -7/Factory | Identified exit to Factory 2796 | -7/Factory | Entered another Factory area 2796 | -6/Factory | Evolved 2 slots: Utility x2 3248 | -6/Factory | Lost 4 parts (1p1n1u1w) 3512 | -6/Factory | Build established: Scavenger-Gunner 3898 | -6/Factory | Crushed by falling debris 3898 | -6/Factory | System corruption reached 10% 3900 | -6/Factory | Crushed by falling debris 3931 | -6/Factory | Lost 9 parts (3n4u2w) 4351 | -6/Factory | Build established: Scavenger-Mutant 4821 | -6/Factory | Discovered new exit (range 10) 4842 | -6/Factory | Identified exit to Factory 4847 | -6/Factory | Entered another Factory area 4847 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4909 | -5/Factory | Identified exit to DSF 4909 | -5/Factory | Entered DSF 4923 | -5/DSF | Found Unknown Protection 4931 | -5/DSF | Discovered new exit (range 18) 4950 | -5/DSF | Additional patrols routed to DSF 4964 | -5/DSF | Identified exit to Factory 4965 | -5/DSF | Entered Factory 4965 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4968 | -4/Factory | Identified Hvy. Reflective Plating 4995 | -4/Factory | Lost 10 parts (3p2n2u3w) 5357 | -4/Factory | Build established: Scavenger-Gunner 5408 | -4/Factory | Spotted B-86 Titan 5462 | -4/Factory | Destroyed B-86 Titan 5469 | -4/Factory | Lost 4 parts (2n1u1w) 5883 | -4/Factory | Lost 3 parts (1p1n1u) 5889 | -4/Factory | Discovered new exit (range 6) 5906 | -4/Factory | Identified exit to Research 5907 | -4/Factory | Entered Research 5907 | -3/Research | Evolved 2 slots: Weapon x2 6145 | -3/Research | Identified exit to Research 6327 | -3/Research | System corruption reached 10% 6337 | -3/Research | Core integrity fell below 50% 6348 | -3/Research | Core integrity fell below 20% 6369 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06329_ ALERT: Suspicious activity at Terminal R022. Dispatching Investigation squad. 06331_ System corrupted: Heat flow error (+290). 06331_ K-01 Serf collects debris. 06334_ Penetrated by Slug. 06334_ Slug penetrates Wall. 06334_ Penetrated by Slug. 06335_ Centrium Wheel destroyed. 06335_ P-80 Master resets K-01 Serf, system corruption cleaned. 06336_ Centrium Wheel destroyed. 06337_ Penetrated by Slug. 06337_ Target Analyzer destroyed. 06342_ K-01 Serf collects debris. 06343_ Imp. Signal Interpreter destroyed. 06343_ Hcp. Storage Unit destroyed. 06344_ R-10 Processor collects Arm. Huge Wheel. 06347_ System corrupted: Matter fused (-8). 06354_ Core Analyzer destroyed. 06368_ K7DR2A>PF:PQG%Y%V,MR Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# +????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ????????????????????????????######## #????????? | | ?????????????# ############## #????????? | | ?????????????# #????????? | | ?????????????+ k @ s k #????????? | | ????????????????+#########+##s s s #????????? | | ???????????????????????? ##+##### #????????? | | ?????????????????????? # ??# #????????? | | ????????????????????# !! # ## #????????? | | ????????????????????# ! # ## #????????? | | ????????????????????# # ## #????????? | | ????????????????????################ #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# ###+####?? | | ???????????????????????????????????+ #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????######## #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ?????????????????????????????????????##???# #?? | | ????????????????????????????????????""""??# #?? | | ?????????????????????????????????????T"" ?# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 56 Energy Capacity 1560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Resistance: EX 25 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Matter Neutralizer | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight Overkill Well-fed Force Field Challenges ------------ None Game ------ Seed ThiefSensorDerivative Manual? 0 Play Time 01:07:51 Cumulative 59.3 hours Start 2026.09.26 @ 14:23:01 End 2026.09.26 @ 21:35:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce5872ac-93a0-4f07-990a-19a9c85d9994