Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 16:22:16

Player: 7604

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (2737)     2737
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 8163

 Bonus
-------
Follower Combat Kills      96
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             649/700
Matter                     300/300
Energy                     300/300
System Corruption          18%
Temperature                Warning (300)
Movement                   Treading (242) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
      Enhanced Nuclear Core
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
      Improved Treads
       Armored Treads
>              --- UTILITY (6) ------
               Huge Storage Unit
               Structural Scanner
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
               Reflective Plating
               Hacking Suite
>              --- WEAPON (2) -------
         Heavy EM Shotgun
         Heavy EM Shotgun
>              --- INVENTORY (25) ---
         Light Nuclear Core
         Light Treads
      Improved VTOL Module
  Experimental Sensor Array
               Seismic Detector
               Seismic Detector
        Medium Armor Plating
      Improved Light Armor Plating
               Reflective Plating
      Improved Field Recycling Unit (0)
               Supersonic Drone Bay (1/1)
               Chronowheel
         Heavy EM Shotgun
         Heavy EM Shotgun
         Heavy EM Shotgun
               EM Pulse Cannon
         Heavy Ion Cannon
               YOLO Cannon
               Flak Cannon
          Mini Grenade Launcher
               Missile Launcher
      Improved Datajack
               Plasma Cutter
               Chainsword

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Improved Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Structural Scanner
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
       Layered Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
         Heavy EM Shotgun
         Heavy EM Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Treads
      Improved VTOL Module
  Experimental Sensor Array
      Improved Terrain Scanner
               Seismic Detector
      Improved Light Armor Plating
               Reflective Plating
               Reflective Plating
      Improved Field Recycling Unit
               Supersonic Drone Bay
               Chronowheel
         Heavy EM Shotgun
         Heavy EM Shotgun
         Heavy EM Shotgun
               EM Pulse Cannon
         Heavy Ion Cannon
               YOLO Cannon
               Flak Cannon
          Mini Grenade Launcher
               Missile Launcher
      Improved Datajack
               Plasma Cutter
               Chainsword
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 8   11  3   1   2   17  14  12  10  .   6   
  Power                    8    | 1   .   .   .   1   2   2   1   1   .   .   
    Engine                 5    | 1   .   .   .   1   2   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   .   .   4   7   3   2   .   2   
    Treads                 20   | 2   .   .   .   .   4   7   3   2   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   3   1   .   1   3   2   5   4   .   2   
    Device                 9    | 1   1   .   .   1   1   1   1   3   .   .   
    Storage                4    | 1   2   .   .   .   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             9    | .   .   1   .   .   1   1   3   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   8   2   1   .   8   3   3   3   .   2   
    Energy Gun             16   | 3   2   2   .   .   4   .   3   2   .   .   
    Energy Cannon          9    | .   3   .   .   .   3   3   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   5   .   .   1   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   1   1   1   .   2   
    System Corruption      28   | .   .   .   .   .   .   5   5   5   .   13  
Parts Lost                 20   | .   .   .   .   2   1   16  1   .   .   .   
  Power                    2    | .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   8   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   3   .   .   .   .   
  Weapon                   6    | .   .   .   .   1   .   4   1   .   .   .   
  Highest Loss Streak      16   | .   .   .   .   1   1   16  1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            20   | 3   15  22  22  23  23  16  23  23  24  24  
  Power                    1    | .   1   1   1   1   1   1   2   1   1   1   
  Propulsion               1    | .   .   .   .   .   2   1   1   2   2   2   
  Utility                  7    | 1   5   7   7   9   8   7   6   6   8   8   
  Weapon                   9    | 1   7   13  14  11  9   5   10  10  10  10  
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             22   | .   .   .   .   1   5   .   4   1   .   11  
  Power                    3    | .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   1   .   1   .   .   4   
  Weapon                   10   | .   .   .   .   1   3   .   2   1   .   3   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   99  100 100 99  91  85  97  99  100 99  
  Engine                   8    | .   14  14  14  13  9   1   4   2   .   .   
  Core                     2    | .   .   .   .   .   .   7   4   4   7   7   
  Treads                   29   | .   27  28  28  28  28  31  36  30  30  30  
  Device                   12   | .   14  11  14  14  17  2   3   13  14  12  
  Storage                  10   | .   14  14  14  14  9   9   9   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   9   9   7   7   7   
  Protection               6    | .   .   2   .   .   8   7   12  16  15  17  
  Energy Gun               8    | .   9   .   .   1   3   14  16  14  14  11  
  Energy Cannon            11   | .   14  28  .   26  14  3   1   .   .   .   
Peak Build Rating          46   | 7   12  12  16  18  32  34  35  41  41  46  
  Average Rating           23   | 6   9   12  12  17  29  25  32  38  40  42  
  On Entrance              21   | .   7   12  12  16  18  32  26  34  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 13  92  94  92  94  114 109 111 117 118 120 
  Greatest Support         83   | 40  40  40  40  40  80  80  80  80  80  83  
  Greatest Overweight (x)  30   | .   4   2   2   2   2   30  1   1   1   1   
  Average Overweight (x)   1    | .   1   2   2   2   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   22  22  25  25  25  25  25  25  25  25  
  Average Carried          21   | 3   15  22  23  24  24  17  24  24  25  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   22  22  25  24  25  18  24  25  25  25  

 Class Distribution 
--------------------
 49% | Mutant
 34% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Matter Collected           1959 | 280 262 109 .   156 222 135 359 195 121 120 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3728 | 179 468 142 .   306 648 371 986 311 120 197 
  Parts                    219  | 20  24  5   .   11  47  17  60  21  6   8   
Haulers Intercepted        5    | .   1   .   .   .   2   .   2   .   .   .   
Recyclers Shooed           6    | 1   .   .   .   1   3   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   4   3   
  Prevented                4    | .   .   .   .   .   .   .   .   .   2   2   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Combat Hostiles Destroyed  69   | .   11  9   .   5   11  7   14  5   4   3   
  Guns                     33   | .   2   3   .   .   3   4   13  3   3   2   
  Cannons                  27   | .   9   6   .   5   5   1   .   1   .   .   
  AOE                      6    | .   .   .   .   .   3   2   1   .   .   .   
Classes Destroyed          15   | 1   4   1   .   1   3   1   1   1   .   2   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   
  Tunneler                 10   | 9   .   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   1   .   .   .   2   .   2   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   2   .   2   1   .   .   
  Swarmer                  15   | .   3   3   .   .   3   .   3   .   3   .   
  Grunt                    26   | .   8   .   .   5   4   4   4   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   14   | .   .   .   .   .   4   2   5   3   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   2   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 3   3   3   .   4   4   4   3   2   2   2   
  Combat Bots Only         4    | .   3   3   .   3   3   4   3   2   2   2   
Max Kills in Single Turn   3    | 1   1   3   .   1   2   2   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Hostile Shots Fired        424  | .    47   25   .    25   43   122  47   70   19   26   
  Missed                   115  | .    14   5    .    5    12   22   21   24   6    6    
  Hits                     309  | .    33   20   .    20   31   100  26   46   13   20   
    Melee                  3    | .    .    2    .    .    .    .    .    .    .    1    
    Projectile             306  | .    33   18   .    20   31   100  26   46   13   19   
  Critical Strikes         17   | .    .    .    .    3    .    11   1    1    .    1    
  Part Disruptions         1    | .    .    1    .    .    .    .    .    .    .    .    
Damage Taken               4923 | .    451  235  .    237  426  2031 533  441  201  368  
  Core                     811  | .    100  94   .    27   55   464  20   32   .    19   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   39   | .    .    .    .    .    .    .    13   9    .    17   
  Regen/Repaired (Parts)   166  | .    166  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         37   | 100  .    .    .    11   .    .    2    .    .    .    
Volleys Fired              244  | 21   35   13   .    12   30   33   50   18   23   9    
  Largest                  2    | 1    2    2    .    2    2    2    2    2    2    2    
  Hottest                  136  | 50   136  136  .    136  130  130  100  102  100  100  
Shots Fired                430  | 21   70   26   .    26   55   55   89   37   33   18   
  Gun                      245  | 21   37   2    .    2    25   18   76   27   19   18   
  Cannon                   183  | .    33   24   .    24   28   37   13   10   14   .    
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    2    .    .    .    .    .    .    5    .    .    
  Thermal                  228  | 21   61   24   .    24   29   37   13   5    14   .    
  Explosive                2    | .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          193  | .    7    2    .    2    24   18   76   27   19   18   
  Robot Hit Streak         19   | 12   5    9    .    4    9    19   11   11   9    13   
  Robot Miss Streak        8    | 2    3    8    .    3    2    2    6    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    .    1    .    1    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    1    .    1    1    
Shots Hit Robots           273  | 17   39   12   4    14   37   38   56   28   14   14   
  Core Hits                165  | 10   17   9    .    10   27   16   35   22   9    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | 1    2    .    .    .    .    .    .    .    .    .    
    Burn                   3    | 1    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    4    .    4    .    .    .    .    .    .    1    
  Impact                   4    | .    4    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6165 | 229  621  230  .    304  980  1293 1347 632  239  290  
  Guns                     2939 | 229  233  24   .    .    321  171  1056 417  198  290  
  Cannons                  2387 | .    388  206  .    288  434  904  .    167  .    .    
  Explosions               799  | .    .    .    .    .    218  218  274  48   41   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  40   | .    .    .    .    16   7    .    17   .    .    .    
  Kinetic                  154  | .    20   .    .    .    .    .    .    134  .    .    
  Thermal                  3408 | 229  579  206  .    288  588  1122 274  81   41   .    
  Explosive                82   | .    .    .    .    .    82   .    .    .    .    .    
  Electromagnetic          2481 | .    22   24   .    .    303  171  1056 417  198  290  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    2    2    2    2    .    5    10   5    5    18   
  Average Corruption       4    | .    2    2    2    2    .    5    8    5    5    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  175  | .    20   7    9    28   .    11   55   3    29   13   
    Message Errors         44   | .    7    .    4    7    .    1    16   .    5    4    
    Matter Fused           52   | .    4    1    2    7    .    7    18   2    8    3    
    Heat Flow Errors       15   | .    4    1    .    2    .    .    3    .    2    3    
    Energy Discharges      24   | .    1    1    1    6    .    1    6    .    7    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3    | .    .    .    .    1    .    .    1    .    1    .    
    Data Loss (minor)      14   | .    2    .    1    2    .    .    4    .    4    1    
    Data Loss (major)      7    | .    .    .    1    .    .    2    3    .    1    .    
    Misfires               11   | .    2    3    .    2    .    .    2    1    1    .    
    Alerts                 3    | .    .    .    .    1    .    .    1    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    6    .    .    .    4    .    5    .    .    .    
  Projectiles              10   | .    6    .    .    .    4    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    1    .    .    .    6    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    6    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      244  | .    .    .    .    .    29   57   158  .    .    .    
  Shots                    6    | .    .    .    .    .    1    1    4    .    .    .    
  Rammed                   7    | .    .    .    .    3    1    .    3    .    .    .    
Targets Rammed             8    | .    .    .    .    3    1    .    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        438  | 60   262  252  .    438  412  420  244  271  285  438  
  Average Temperature      89   | 17   80   97   .    167  53   89   64   100  91   163  
  Received Heat Transfer   1907 | .    156  60   .    189  108  1071 90   78   27   128  
  Effects                  5    | .    .    .    .    1    .    3    .    .    .    1    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    1    1    1    1    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    1    1    
  Parts Fried              11   | .    .    .    .    .    .    .    5    4    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 2    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5636 | 740  1420 370  .    518  779  1272 400  87   50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    .    .    2    .    6    1    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             132  | 10  131 114 .   55  130 132 111 96  .   .   
  Initial                  64   | .   .   44  .   .   15  .   64  42  .   .   
  Average                  25   | .   30  31  .   3   17  83  32  24  .   .   
Influence Increases        2277 | 45  436 70  .   125 417 222 531 187 120 124 
  Destroy 0b10 Robot/C     1300 | .   220 60  .   100 220 180 280 100 80  60  
  Destroy 0b10 Robot/NC    135  | 45  15  .   .   5   30  .   35  5   .   .   
  Destroy Leader           294  | .   46  10  .   20  58  .   98  52  10  .   
  Allied During Kill       8    | .   .   .   .   .   .   4   .   .   .   4   
  Successful Hack          116  | .   60  .   .   .   31  .   15  10  .   .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   .   .   .   .   
  Disable Machine          105  | .   15  .   .   .   15  .   60  15  .   .   
  Destroy Structure        109  | .   5   .   .   .   33  38  28  5   .   .   
  Lose Combat Pursuer      150  | .   15  .   .   .   30  .   15  .   30  60  
Influence Decreases        2187 | 45  321 185 .   85  457 90  569 210 191 34  
  Entered New Map          243  | .   .   71  .   .   25  .   68  52  27  .   
  Time Decay               1692 | 45  307 114 .   75  318 .   491 158 164 20  
  Lost Part                50   | .   .   .   .   10  .   30  10  .   .   .   
  Lost Ally                88   | .   .   .   .   .   14  60  .   .   .   14  
  Purge Threat             114  | .   14  .   .   .   100 .   .   .   .   .   
Squads Dispatched          13   | .   4   .   .   .   1   .   6   1   .   1   
  Investigation            7    | .   4   .   .   .   .   .   3   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Distress Signals           4    | .   1   .   .   .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   19  9   .   6   19  7   21  7   6   10  
  Peak Tracking Total      7    | .   3   3   .   3   4   5   3   3   3   7   
  Tactical Retreats        9    | .   2   .   .   .   2   .   1   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Traps Triggered            5    | .   3   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Disabled          8    | .   1   .   .   .   1   .   4   1   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Accessed          27   | .   11  .   2   .   9   .   3   1   1   .   
  Terminals                18   | .   8   .   .   .   7   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                76   | .   40  .   2   .   22  .   8   3   1   .   
  Successful               46   | .   27  .   2   .   13  .   2   1   1   .   
  Failed                   29   | .   12  .   .   .   9   .   6   2   .   .   
    Catastrophic           5    | .   2   .   .   .   2   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   23  .   1   .   18  .   8   .   .   .   
  Terminals                59   | .   31  .   .   .   20  .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   5   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             18   | .   10  .   2   .   3   .   2   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         19   | .   11  .   .   .   8   .   .   .   .   .   
  Terminals                17   | .   9   .   .   .   8   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   .   
    Skim                   11   | .   5   .   .   .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   .   .   5   .   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   13  .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   3   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total Allies               8    | .   .   .   .   2   .   3   .   .   .   3   
  Largest Group            3    | .   .   .   .   2   2   3   .   .   .   3   
  Highest-Rated Group      72   | .   .   .   .   45  45  72  .   .   .   60  
  Highest-Rated Ally       31   | .   .   .   .   31  31  24  .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   17  11  .   .   .   10  
  Total Damage             772  | .   .   .   .   .   168 302 .   .   .   302 
  Kills                    3    | .   .   .   .   .   .   2   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Active Infowar (turns)     9085 | 379  2577 334  768  3    2063 .    575  644  1363 379  
  Terrain                  2323 | .    .    .    .    .    2063 .    .    260  .    .    
  Structural               2702 | .    .    .    .    .    .    .    575  385  1363 379  
  Seismic                  6178 | 379  2577 334  768  3    .    .    .    526  1353 238  
Robot Analysis Total       4    | .    4    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Turns Passed               13157 | 456  2662 432  768  2033 2094 695  1631 644  1363 379  
Spaces Moved               4149  | 230  789  106  236  545  619  210  537  226  538  113  
  Core                     5     | 3    .    .    .    .    .    2    .    .    .    .    
  Treads                   4144  | 227  789  106  236  545  619  208  537  226  538  113  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  240  240  240  240  240  240  
  Average Speed            269   | 158  300  320  320  320  270  255  240  240  240  241  
  Slowest Speed            1550  | 160  480  320  320  320  320  1550 240  240  240  242  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 6    98   17   64   95   41   37   44   9    62   14   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     5     | .    2    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    .    .    .    .    1    .    
Scrap Searched             4     | .    .    .    .    3    .    .    .    .    .    1    
Spaces Dug                 26    | .    2    .    .    .    3    .    12   .    8    1    
Terrain Destroyed          96    | .    2    .    .    .    34   13   28   4    14   1    
  Melee                    3     | .    2    .    .    .    .    .    .    .    .    1    
  Projectile               32    | .    .    .    .    .    11   .    13   .    8    .    
  AOE                      61    | .    .    .    .    .    23   13   15   4    6    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Total                      5668 | 297  1002 172  247  805  987  311  790  290  577  190  
  Wait                     945  | 32   134  44   .    234  277  24   154  18   13   15   
  Move                     4140 | 229  788  105  235  544  619  209  536  225  537  113  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 6    14   .    3    3    14   2    13   4    .    1    
  Fast Attach              43   | 8    4    .    .    2    13   6    3    3    .    4    
  Attach                   19   | .    .    .    .    1    3    12   1    2    .    .    
  Detach                   10   | 1    1    .    .    .    2    2    .    3    .    1    
  Swap                     78   | .    18   10   4    2    6    1    15   12   4    6    
  Drop                     54   | .    4    .    1    4    22   .    14   5    .    4    
  Fire                     244  | 21   35   13   .    12   30   33   50   18   23   9    
  Melee                    9    | .    4    .    4    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    3    1    .    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   55   | .    .    .    .    .    .    22   .    .    .    33   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3    | .    .    .    .    .    .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 16)
   457 | -11/Scrapyard  | Entered Materials
   458 | -10/Materials  | Build established: Mutant
   712 | -10/Materials  | Discovered new exit (range 8)
   906 | -10/Materials  | Central database locked down
   954 | -10/Materials  | Identified exit to Materials
   992 | -10/Materials  | Learned Storage garrison access intel
  1040 | -10/Materials  | Learned 4 Subcaves zone layouts
  1041 | -10/Materials  | Learned 4 Subcaves zone layouts
  1046 | -10/Materials  | Learned 2 Storage zone layouts
  1061 | -10/Materials  | Identified exit to Mines
  1257 | -10/Materials  | Derelicts attacked the area
  1580 | -10/Materials  | Discovered exit to Materials (range 10)
  2437 | -10/Materials  | Discovered exit to Materials (range 14)
  2492 | -10/Materials  | Repaired Lgt. Treads
  2522 | -10/Materials  | Repaired Lgt. Treads
  3119 | -10/Materials  | Entered Mines
  3172 | -10/Mines      | Met a Derelict bent on vengeance
  3246 | -10/Mines      | Assembled infested the area
  3251 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  3408 | -10/Mines      | Core integrity fell below 50%
  3539 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  3539 | -10/Mines      | Discovered new exit (range 5)
  3551 | -10/Mines      | Entered Exiles
  3552 | -10/Exiles     | Identified exit to Mines
  3628 | -10/Exiles     | Met 8R-AWN
  3687 | -10/Exiles     | Met EX-HEX
  3778 | -10/Exiles     | Met EX-BIN
  3834 | -10/Exiles     | Aligned with FarCom system
  3837 | -10/Exiles     | Given EX-Vault access code
  3921 | -10/Exiles     | Opened EX-Vault
  3940 | -10/Exiles     | Found Chronowheel
  3947 | -10/Exiles     | Found Supersonic Drone Bay
  3955 | -10/Exiles     | Found YOLO Cannon
  4017 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  4103 | -10/Exiles     | Met EX-DEC
  4122 | -10/Exiles     | Learned location of Zion (-7)
  4290 | -10/Exiles     | Discovered exit to Mines (range 10)
  4319 | -10/Exiles     | Stole three prototypes: Supersonic Drone Bay, Chronowheel, YOLO Cannon
  4319 | -10/Exiles     | Entered Mines
  4322 | -9/Mines       | Core integrity fell below 20%
  4681 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  4689 | -9/Mines       | Found Prototype Device
  4940 | -9/Mines       | Learned location of Storage (-8)
  6333 | -9/Mines       | Discovered new exit (range 6)
  6352 | -9/Mines       | Entered Materials
  6352 | -8/Materials   | Accompanied by 2 allies
  6352 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  6353 | -8/Materials   | Identified exit to Storage
  6357 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  6395 | -8/Materials   | Garrison activated, responded to threat
  6689 | -8/Materials   | Build established: Skirmisher
  7563 | -8/Materials   | Build established: Scavenger-Skirmisher
  7565 | -8/Materials   | Discovered exit to Storage (range 15)
  7773 | -8/Materials   | Discovered new exit (range 15)
  8115 | -8/Materials   | Identified exit to Factory
  8173 | -8/Materials   | Learned Storage trap positions
  8220 | -8/Materials   | Learned Storage stockpile data
  8299 | -8/Materials   | Learned Storage trap positions
  8361 | -8/Materials   | Learned location of 1 exit from Extension
  8408 | -8/Materials   | Learned location of 1 exit from Extension
  8444 | -8/Materials   | Identified exit to Garrison
  8446 | -8/Materials   | Entered Garrison
  8503 | -8/Garrison    | Spotted B-75 Beast
  8557 | -8/Garrison    | Core integrity fell below 50%
  8564 | -8/Garrison    | Core integrity fell below 20%
  8571 | -8/Garrison    | Destroyed B-75 Beast
  8612 | -8/Garrison    | Lost 16 parts (1p8n3u4w)
  8888 | -8/Garrison    | Triggered checkpoint
  8938 | -8/Garrison    | Build established: Scavenger-Mutant
  8964 | -8/Garrison    | Triggered checkpoint
  9100 | -8/Garrison    | Discovered new exit (range 10)
  9141 | -8/Garrison    | Entered Materials
  9720 | -8/Materials   | System corruption reached 10%
 10772 | -8/Materials   | Entered Factory
 10772 | -7/Factory     | Evolved 2 slots: Utility x2
 10773 | -7/Factory     | Identified exit to Lower Caves
 10774 | -7/Factory     | FarCom data flow suspended
 11416 | -7/Factory     | Entered Lower Caves
 11456 | -7/Lower Caves | Encountered a Warlord checkpoint
 12683 | -7/Lower Caves | Discovered new exit (range 8)
 12779 | -7/Lower Caves | Entered another Lower Caves area
 12821 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 12842 | -7/Lower Caves | System corruption reached 10%
 12919 | -7/Lower Caves | Discovered new exit (range 8)
 13040 | -7/Lower Caves | Lost 3 allies
 13127 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 13158 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
13143_ Acquired 24 matter.
13145_ L-41 Fighter destroyed.
13145_ Switching to secondary target: G-47
  Trooper.
13147_ Critical hit (Burn: +37).
13148_ EJ5IM/JZG14|EYXBXLFKFH |I
13148_ Axe self-destruct mechanism malfunctions.
13149_ Overheating: Hvy. EM Shotgun damaged
  (-29).
13150_ Imp. Melee Analysis Suite fries itself
  beyond repair.
13154_ Carbon-fiber Leg fries itself beyond
  repair.
13154_ Corrupted Carbon-fiber Leg fries itself
  beyond repair.
13156_ C-30 ARC bursts open, deploying its
  payload.
13156_ G-50 Soldier unfolds itself.
13156_ G-47 Trooper unfolds itself. <x3>
13156_ I-36 Angel unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????## "##         #####    ????????? |
| ?????????????????#######             #   ????????? |
| ?????????????????#### ##### ###       # ?? # ????? |
| ?????????????????????? #### #########      # ????? |
| ?????????????????????????## ##??####  ## ##  ????? |
| ?????????????????????????## ##??#     ##    ?????? |
| ?????????????????????????## ####     ###   ??????? |
| ?????????????????????????## ##### <  ## #  ??????? |
| ?????????????????????????##  %!  # #  #    #?????? |
| ?????????????????????????##    !      ##  ##?????? |
| ??????????????????####???#######     ###  ##?????? |
| ??????????????????#############     ####  ##?????? |
| ?????????????????### ######??##  #######  ###????? |
| ????????????????####      #??####;######  ######## |
| ???????????????####       ???####   ####   ####### |
| ??????????????####        ??####                   |
| ?????????????####         ??###  ig                |
| ?????????????###           ###   gg%## # # ####### |
| ???????????####          #####    g  #  # ####" ## |
| ???????????####        = ####     #####   ### ""## |
| ??????????            %%/##      ;######  ##" "### |
| ??????????????###    /!*Y/      ########  ##   "#  |
| ??????????????"#     ##/g[      ########   #       |
| ?????????????? # ???####            ###            |
| ?????????????????????###     #                     |
| ??????????????????????###@  #########              |
| ??????????????????????####  ##########  ###        |
| ???????????????????????###   ###???###########     |
| ????????????????????????      ##????##########     |
| ??????????????????????##      ##????????###        |
| ??????????????????????###     ##????????##         |
| ??????????????????????####  ####????????##         |
| ???????????????????????#########????????########## |
| ????????????????????????######??????????########## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Resistance: TH             10
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 22% | -10/Materials 
 Lgt. Treads | 58% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeDirectedLaser
  Manual?         0
Play Time         01:01:12
  Cumulative      376.5 hours
  Start           2025.05.16 @ 15:14:13
  End             2025.05.16 @ 16:22:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           122
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0/0
Lore%             84
Gallery%          76
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a1e17b7-6129-443e-89f2-1ac97375d473