Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.01 @ 20:31:50 Player: Gentle Jesus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1779) 1779 Prototype IDs (239) 4780 Alien Tech Used (0) 0 Bonus (3648) 3648 TOTAL SCORE: 14187 Bonus ------- Follower Combat Kills 48 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Terrain Scanner Flak Gun Master Tearclaws Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Plasma Rifle Field Lobotomy Kit Heavy Mace > --- INVENTORY -------- Deuterium Engine Improved Hover Unit Medium Matter Pod Experimental Sensor Array Improved Terrain Scanner Seismic Detector PSU Rigger Flak Gun Proton Missile Launcher [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Mace Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Impact Weapon Heavy Mace Slashing Weapon Master Tearclaws Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 2 | . . . . . 2 . . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 44 | 6 3 3 1 . 3 8 11 . 7 2 . Power 5 | 1 . 2 . . . . 1 . 1 . . Engine 2 | 1 . 1 . . . . . . . . . Core 3 | . . 1 . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 2 . . . 2 . 4 . . 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 6 | 2 2 . . . 2 . . . . . . Hover 5 | . . . . . . . 4 . . 1 . Flight . | . . . . . . . . . . . . Utility 12 | 1 1 . 1 . 1 4 2 . 2 . . Device 6 | . . . . . 1 2 1 . 2 . . Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . . . . . . 1 1 . . . . Hackware 1 | . . . 1 . . . . . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 1 . . . 4 4 . 4 1 . Energy Gun 3 | . . . . . . 1 . . 1 1 . Energy Cannon 2 | . . 1 . . . 1 . . . . . Ballistic Gun 5 | 2 . . . . . 1 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . 1 1 . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 2 4 . . . . Parts Lost 19 | . . . . . 1 3 5 . 1 7 2 Power 3 | . . . . . . . 1 . . 2 . Propulsion 7 | . . . . . . . 3 . . 3 1 Utility 6 | . . . . . . 2 . . 1 2 1 Weapon 3 | . . . . . 1 1 1 . . . . Highest Loss Streak 7 | . . . . . 1 2 2 . 1 7 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 1 5 9 9 10 7 7 7 10 8 9 6 Power . | . 1 1 1 1 1 1 . 1 1 1 . Propulsion 1 | . 2 3 2 2 . . . 1 1 1 . Utility 3 | . 1 3 4 4 3 3 4 5 3 3 2 Weapon 2 | . 1 2 2 2 2 2 1 2 2 3 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 2 2 1 . . 1 . . 1 . 2 Power 1 | . . 1 . . . . . . . . . Propulsion 3 | . 2 . 1 . . . . . . . . Utility 2 | . . . . . . . . . 1 . 1 Weapon 3 | . . 1 . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 85 91 100 87 96 88 92 85 80 26 Engine 5 | . 14 8 14 14 9 9 3 . . . . Core 7 | . . 5 . . . . 10 15 14 14 . Wheel 16 | . 28 28 28 28 34 36 18 . . . . Hover 10 | . . . . . . . 3 30 30 28 8 Device 9 | . . . . . 7 12 15 15 14 15 3 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 4 Processor 4 | . . . . . . 3 7 7 7 7 7 Hackware 1 | . . . 5 14 9 4 . . . . . Energy Gun 1 | . . . . . . 2 6 . . . . Energy Cannon 3 | . . 7 14 14 9 7 1 . . . . Ballistic Gun 8 | . 28 21 14 14 9 5 5 7 1 . . Impact Weapon 2 | . . . . . . . 2 7 6 . . Peak Build Rating 54 | 6 10 14 19 19 25 32 52 43 54 54 29 Average Rating 28 | 5 7 11 16 19 24 27 40 43 40 47 13 On Entrance 23 | . 6 9 14 19 19 25 31 43 43 50 17 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 13 18 27 27 27 28 35 43 31 37 37 23 Greatest Support 48 | 26 26 24 24 24 48 48 48 32 32 32 15 Greatest Overweight (x) 4 | . 1 1 1 1 . . 4 . 1 1 1 Average Overweight (x) . | . . . 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 5 8 10 10 10 9 9 10 10 10 10 10 Average Carried 8 | 1 6 9 9 10 7 7 7 10 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 7 9 10 10 10 9 5 Class Distribution -------------------- 82% | Mutant 10% | Hacker-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Matter Collected 1220 | 288 56 93 . . 32 283 211 . 242 . 15 Remotely . | . . . . . . . . . . . . Salvage Created 2652 | 126 76 . . . 32 1022 747 . 649 . . Parts 124 | 7 14 . . . 1 49 26 . 27 . . Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 8 16 . 3 Prevented 5 | . . . . . . . . . 5 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 39 | . 6 . . . . 14 8 . 11 . . Guns 14 | . 6 . . . . 4 4 . . . . Cannons 8 | . . . . . . 6 2 . . . . AOE 13 | . . . . . . 4 2 . 7 . . Classes Destroyed 13 | 2 1 . . . 1 5 2 . 2 . . Builder 2 | . . . . . . 2 . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . Recycler 7 | 1 . . . . . 2 4 . . . . Watcher 2 | . . . . . 1 . 1 . . . . Swarmer 6 | . 6 . . . . . . . . . . Grunt 16 | . . . . . . 7 5 . 4 . . Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . . . . . 1 . 1 . . Sentry 7 | . . . . . . 6 1 . . . . Programmer 1 | . . . . . . . 1 . . . . Master Thief 2 | . . . . . . . . . 2 . . Thug 3 | . . . . . . . . . 3 . . Butcher 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | 4 6 . . . 1 8 4 . 5 . . Combat Bots Only 6 | . 6 . . . . 4 4 . 5 . . Max Kills in Single Turn 2 | 1 1 . . . 1 2 1 . 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 271 | . 30 . . . 2 71 55 . 28 19 66 Missed 85 | . 6 . . . 1 16 15 . 12 6 29 Hits 186 | . 24 . . . 1 55 40 . 16 13 37 Melee 5 | . . . . . . . 2 . 3 . . Projectile 181 | . 24 . . . 1 55 38 . 13 13 37 Critical Strikes 5 | . . . . . . 3 . . . . 2 Damage Taken 2510 | . 135 22 . . 11 765 422 . 227 479 449 Core 847 | . 29 . . . 11 96 93 . 63 136 419 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 716 | . 48 6 . . 3 218 127 . 63 126 125 Core Remaining (%) 89 | 100 . . . 88 . 80 . . . . . Volleys Fired 99 | 7 14 . . . 2 30 32 . 14 . . Largest 2 | 2 2 . . . 2 2 2 . 1 . . Hottest 123 | 40 40 . . . 80 123 105 . 39 . . Shots Fired 177 | 14 28 . . . 4 54 62 1 14 . . Gun 125 | 14 28 . . . 2 24 56 1 . . . Cannon 31 | . . . . . 2 25 4 . . . . Launcher 20 | . . . . . . 5 2 . 13 . . Special 1 | . . . . . . . . . 1 . . Kinetic 94 | 14 28 . . . 2 23 26 1 . . . Thermal 9 | . . . . . 2 3 4 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 73 | . . . . . . 28 32 . 13 . . Robot Hit Streak 30 | 6 13 . . . 2 23 30 . 14 . . Robot Miss Streak 4 | 1 4 . . . 2 2 2 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 143 | 10 20 . . . 2 40 52 . 17 1 1 Core Hits 86 | 5 7 . . . 2 28 25 . 18 . 1 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Critical Strikes 4 | . . . . . . 2 . . 2 . . Destroy 1 | . . . . . . 1 . . . . . Corrupt 1 | . . . . . . 1 . . . . . Smash 2 | . . . . . . . . . 2 . . Melee Attacks 21 | . . . . . . . 4 4 11 1 1 Impact 19 | . . . . . . . 4 4 11 . . Slashing 2 | . . . . . . . . . . 1 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4061 | 114 218 . . . 35 1410 1103 . 1174 . 7 Guns 1409 | 114 218 . . . 13 293 771 . . . . Cannons 647 | . . . . . 22 532 93 . . . . Explosions 1617 | . . . . . . 580 239 . 798 . . Melee 383 | . . . . . . . . . 376 . 7 Ramming 5 | . . . . . . 5 . . . . . Kinetic 1039 | 114 218 . . . 13 277 417 . . . . Thermal 593 | . . . . . 22 363 179 . 29 . . Explosive . | . . . . . . . . . . . . Electromagnetic 2041 | . . . . . . 765 507 . 769 . . Impact 376 | . . . . . . . . . 376 . . Slashing 7 | . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 2 2 Average Corruption 1 | . . . . . . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . . . 3 4 13 1 1 Message Errors 6 | . . . . . . . 1 . 4 . 1 Matter Fused 5 | . . . . . . . 1 2 2 . . Heat Flow Errors 2 | . . . . . . . . 1 1 . . Energy Discharges 2 | . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 1 . 2 . . Misfires 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . . . . . 32 . . 126 . . Projectiles 2 | . . . . . . 2 . . . . . Explosions 30 | . . . . . . 30 . . . . . Melee 126 | . . . . . . . . . 126 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . 86 73 . 20 . . Shots 8 | . . . . . . 4 3 . 1 . . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 230 | . . . . . 6 230 21 129 193 . 2 Average Temperature 73 | . . . . . 3 88 12 61 106 . 2 Received Heat Transfer 903 | . . . . . 9 531 108 . 90 . 165 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . . . 4 . . Parts Fried 14 | . . . . . . 2 1 . 11 . . Impact Corruptions 6 | . . . . . . . . . 6 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 746 | . . . . . 37 411 248 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 1 . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 92 | 100 100 100 . 100 100 82 88 . . . . Level 1 7 | . . . . . . 17 11 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 306 | 10 112 7 . . 7 306 225 . . . . Initial 107 | . 2 7 . . . . 107 . . . . Average 73 | 1 61 . . . 1 114 131 . . . . Influence Increases 1200 | 20 140 . . . 7 486 322 . 120 . 105 Destroy 0b10 Robot/C 680 | . 120 . . . . 280 160 . 120 . . Destroy 0b10 Robot/NC 80 | 20 . . . . 5 30 25 . . . . Destroy Leader 148 | . 20 . . . 2 84 42 . . . . Successful Hack 86 | . . . . . . 10 76 . . . . Disable Machine 36 | . . . . . . 27 9 . . . . Destroy Structure 20 | . . . . . . 10 10 . . . . Lose Combat Pursuer 150 | . . . . . . 45 . . . . 105 Influence Decreases 1155 | 15 123 22 . . 7 210 549 49 120 . 60 Entered New Map 210 | . 3 15 . . . . 169 23 . . . Time Decay 835 | 15 120 7 . . 7 180 330 26 100 . 50 Lost Part 90 | . . . . . . 30 50 . . . 10 Lost Ally 20 | . . . . . . . . . 20 . . Squads Dispatched 9 | . . 1 . . . 3 4 . 1 . . Investigation 3 | . . 1 . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . . . . . 1 1 . . . . Assault 1 | . . . . . . . . . 1 . . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Distress Signals 4 | . . . . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 6 . . . 2 20 12 . 18 5 20 Peak Tracking Total 8 | . 3 . . . 1 5 4 . 5 4 8 Tactical Retreats 6 | . . . . . . 3 . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Traps Triggered 3 | . . 1 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . 3 1 . 1 . . Max in Single Turn 2 | . . . . . . 2 1 . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Accessed 24 | . 3 2 1 . . 6 9 . . 3 . Terminals 11 | . 3 . . . . 6 2 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 71 | . 14 2 1 . . 8 19 . . 27 . Successful 50 | . 5 2 1 . . 6 9 . . 27 . Failed 21 | . 9 . . . . 2 10 . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 8 . 1 . . 2 9 . . . . Terminals 29 | . 14 . . . . 8 7 . . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 43 | . 5 2 1 . . 6 2 . . 27 . Record 8 | . 2 . . . . . . . . 6 . Part Schematic 13 | . . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 5 | . . 2 . . . 3 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Zone Layout 4 | . 1 . . . . 2 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . . 4 7 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total Allies 6 | . . 2 . . . . . . 4 . . Largest Group 2 | . . 2 2 . . . . . 2 . . Highest-Rated Group 68 | . . 42 42 . . . . . 68 . . Highest-Rated Ally 68 | . . 31 31 . . . . . 68 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 21 . . Total Damage 226 | . . . . . . . . . 226 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Active Infowar (turns) 2130 | . . . . . 46 381 663 189 730 83 38 Optics 239 | . . . . . . 159 80 . . . . Sensors 1132 | . . . . . . 1 652 189 288 . 2 Terrain 486 | . . . . . 46 381 11 . . 12 36 Seismic 513 | . . . . . . . . . 442 71 . Robot Analysis Total 154 | . . . . . . . . . . 154 . Derelict Logs Recovered 6 | . . 1 . 1 . . . 3 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Turns Passed 3531 | 91 256 490 255 54 48 381 663 189 785 83 236 Spaces Moved 3981 | 57 228 431 217 15 40 269 612 468 1238 90 316 Core 156 | 3 . . . . . . . . . . 153 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1701 | 54 228 431 217 15 40 269 447 . . . . Hover 2124 | . . . . . . . 165 468 1238 90 163 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 90 90 105 105 90 90 38 38 38 38 50 Average Speed 65 | 88 90 97 105 105 90 90 76 38 38 85 59 Slowest Speed 290 | 100 105 105 105 105 90 90 290 38 98 106 111 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 37 95 61 10 5 52 22 51 94 78 46 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 29 | . . 1 . . . . . 1 1 26 . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . . . . . 6 . . Spaces Dug 9 | . . . . . . . 4 4 1 . . Terrain Destroyed 30 | . . . . . . 9 12 4 5 . . Melee 9 | . . . . . . . 4 4 1 . . Projectile . | . . . . . . . . . . . . AOE 21 | . . . . . . 9 8 . 4 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total 4703 | 81 254 503 244 53 47 353 735 471 1505 94 363 Wait 476 | 7 . 61 24 39 . 38 58 . 209 . 40 Move 3970 | 56 227 430 216 14 39 268 611 467 1237 89 316 Hop . | . . . . . . . . . . . . Pick Up 26 | 5 5 4 2 . . 4 5 . 1 . . Fast Attach 28 | 6 3 2 . . 2 4 9 . 2 . . Attach 22 | . . . 1 . 3 3 5 . 5 3 2 Detach 9 | . . . . . . 1 1 . 4 1 2 Swap 7 | . . 1 . . . 1 3 . 2 . . Drop 27 | . 5 5 1 . 1 3 7 . 3 . 2 Fire 99 | 7 14 . . . 2 30 32 . 14 . . Melee 21 | . . . . . . . 4 4 11 1 1 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 17 | . . . . . . . . . 17 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 424 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 426 | -10/Mines | Found Prototype Device 556 | -10/Mines | Met a Derelict shopkeep closing up shop 638 | -10/Mines | Discovered new exit (range 6) 776 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 798 | -10/Mines | Discovered new exit (range 8) 822 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 822 | -10/Mines | Discovered new exit (range 5) 838 | -10/Mines | Entered Exiles 838 | -10/Exiles | Accompanied by 2 allies 865 | -10/Exiles | Met 8R-AWN 868 | -10/Exiles | Led the pair of lost Derelicts to a safe place 880 | -10/Exiles | Met EX-HEX 913 | -10/Exiles | Met EX-BIN 947 | -10/Exiles | Aligned with FarCom system 948 | -10/Exiles | Given EX-Vault access code 975 | -10/Exiles | Opened EX-Vault 985 | -10/Exiles | Found PSU Rigger 990 | -10/Exiles | Found Field Lobotomy Kit 1014 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1021 | -10/Exiles | Exiles lab attacked by MAIN.C 1079 | -10/Exiles | Discovered new exit (range 10) 1093 | -10/Exiles | Stole two prototypes: PSU Rigger, Field Lobotomy Kit 1093 | -10/Exiles | Entered Mines 1096 | -9/Mines | Discovered new exit (range 12) 1097 | -9/Mines | Learned Materials security intel 1147 | -9/Mines | Entered Materials 1147 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1150 | -8/Materials | Discovered new exit (range 15) 1195 | -8/Materials | Entered Storage 1197 | -8/Storage | FarCom data flow suspended 1415 | -8/Storage | Identified Exp. Sensor Array 1421 | -8/Storage | Garrison activated, responded to threat 1559 | -8/Storage | Discovered new exit (range 19) 1576 | -8/Storage | Entered Factory 1576 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1702 | -7/Factory | Discovered new exit (range 15) 1721 | -7/Factory | Identified exit to Factory 2233 | -7/Factory | Discovered new exit (range 15) 2239 | -7/Factory | Identified exit to Lower Caves 2239 | -7/Factory | Entered Lower Caves 2311 | -7/Lower Caves | Learned 4 Factory zone layouts 2329 | -7/Lower Caves | Learned 4 Factory zone layouts 2374 | -7/Lower Caves | Learned location of Extension (-4) 2404 | -7/Lower Caves | Discovered new exit (range 12) 2428 | -7/Lower Caves | Identified exit to Lower Caves 2428 | -7/Lower Caves | Entered another Lower Caves area 2571 | -7/Lower Caves | Encountered a Master Thief 2572 | -7/Lower Caves | PSU Rigger stolen by Master Thief 2572 | -7/Lower Caves | Assimilated LM-ETI(f) with FLK Orb 2573 | -7/Lower Caves | Encountered a Master Thief 2573 | -7/Lower Caves | Encountered a Master Thief 2573 | -7/Lower Caves | Encountered a Master Thief 2574 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 2584 | -7/Lower Caves | Discovered new exit (range 10) 2697 | -7/Lower Caves | Attacked by a faux Warlord 2812 | -7/Lower Caves | Encountered a Warlord checkpoint 2914 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2974 | -7/Lower Caves | Lost 3 allies 3113 | -7/Lower Caves | Learned location of Zion (-6) 3211 | -7/Lower Caves | Identified exit to Data Miner 3213 | -7/Lower Caves | Entered Data Miner 3213 | -7/Data Miner | Discovered new exit (range 6) 3232 | -7/Data Miner | Met Data Miner 3249 | -7/Data Miner | Learned location of Section 7 (-2) 3249 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3264 | -7/Data Miner | Received God Mode back door access code from Data Miner 3276 | -7/Data Miner | Interfaced with the Data Conduit 3296 | -7/Data Miner | Identified exit to Proximity Caves 3296 | -7/Data Miner | Entered Proximity Caves 3298 | -6/Proximity Caves | Spotter reported a threat 3299 | -6/Proximity Caves | Spotter reported a threat 3324 | -6/Proximity Caves | Lost 7 parts (2p3n2u) 3405 | -6/Proximity Caves | Spotted B-75 Beast 3453 | -6/Proximity Caves | Core integrity fell below 50% 3510 | -6/Proximity Caves | Core integrity fell below 20% 3529 | -6/Proximity Caves | Discovered exit to Factory (range 16) 3532 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03297_ N-01 Spotter is scanning... 03298_ N-01 Spotter sends a signal. 03298_ ALERT: Unidentified potential threat approaching Complex 0b10. 03299_ N-01 Spotter sends a signal. 03299_ ALERT: Unidentified potential threat approaching Complex 0b10. 03396_ Critical hit (Burn: +37). 03403_ Acquired 3 matter. 03405_ Acquired 12 matter. 03405_ Imp. Hover Unit destroyed. 03444_ F049,=L XP5N5RDRL,AI|DL>P|1RUPFFJ 03509_ Penetrated by Slug. 03512_ S-27 Virus destroyed. 03519_ Critical hit (Burn: +37). 03529_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ???????????????# ????????????###?????????????????? | | ???????????????# ???????????? ??????????????????? | | ????????#####??# #?????????? ???????????????????? | | ?????#### #### ##??###???? ##??????????????????? | | ?????# ##?# ###? #??????????????????? | | ?????# ### ## ####### #??????????? | | ###### ??# #???????????? | | # ## #?### s < ????????????? | | ### #??# ## @ #####????????????????? | | ## #??# ## ##????????????????????? | | ##?# ## #?????????????????????? | | #### ## #?????????????????????? | | ###### # #????????????????????? | | #????## ## #???????????????????? | | #?????# #### ### ##???????????????????? | | ##?????# #?#####?# ####????????????????????? | | ##?????# ###???????####???????????????????????? | | #??????## ##????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed PhysicsSkeletonScanner Manual? 0 Play Time 00:33:25 Cumulative 271.7 hours Start 2026.01.01 @ 19:23:04 End 2026.01.01 @ 20:31:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 204 Rogue 10 Adventurer 194 Explorer 0 Win Type - Total 18 Types 8/0/7/3/0/0/0/0/0/0 Lore% 76 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b28c5fa-97fb-42d9-9f47-115ddfa3a690