Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 01:55:00

Player: DreamAR

Result: Destroyed by EQ-024 with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (397)     1985
Value Destroyed (20152)    20152
Prototype IDs (77)         1540
Alien Tech Used (0)        0
Bonus (20344)              20344
              TOTAL SCORE: 53121

 Bonus
-------
High Alert Combat Kills    3999
Follower Combat Kills      931
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1840
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Friendly Fire              -1026

 Cogmind 
---------
Core Integrity             0/1600
Matter                     23/300
Energy                     39/224
System Corruption          20%
Temperature                Danger (419)
Movement                   Walking (168) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
               Neutrino-Antimatter Core
>              --- PROPULSION (4) ---
               Myomer-Centrium Exoskeleton
>              --- UTILITY (14) -----
       Armored Scrap Engine
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Weapon Cycler
               Graphene Brace
  Experimental EM Disruption Field
  Experimental System Purifier
>              --- WEAPON (4) -------
               Thermal Quantum Construct/C
               Ballistic Hardcell Construct/G
               Ballistic Hardcell Construct/C
>              --- INVENTORY (15) ---
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Transmission Jammer
  Experimental Reaction Control System
               Focal Shield
      Advanced Force Field
      Advanced Force Field
      Enhanced Gamma Bomb Array
               Ragnarok Missile Launcher
               Centrium Greatsword

 Peak State 
------------
>          --- POWER ------------
           Neutrino-Antimatter Core
>          --- PROPULSION -------
           Myomer-Centrium Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Power Amplifier
  Advanced Cooling System
           Wardrone Bay
>          --- WEAPON -----------
           Accelerated Graviton Construct/C
           Ballistic Hardcell Construct/G
           Ballistic Hardcell Construct/C
>          --- INVENTORY --------
  Advanced Heat Sink
           Graphene Brace
  Improved Remote Force Field
           Molecular Deconstructor
[Rating: 218]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Improved Treads
  Leg                      Constructs
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Constructs
  Launcher                 Scatter Rocket Array
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   2   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   .   .   2   .   .   .   .   2   1   .   .   .   .   2   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             341  | 8   22  10  3   7   16  58  3   18  1   8   2   4   28  2   9   4   6   9   2   5   47  39  30  
  Power                    14   | 1   1   1   .   3   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 14   | 1   1   1   .   3   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 3   8   3   .   .   3   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 20   | 1   4   .   .   .   2   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   4   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  200  | 2   5   4   .   .   8   8   1   18  1   4   2   4   12  2   2   3   2   7   2   3   47  38  25  
    Device                 168  | 1   2   3   .   .   6   4   1   15  1   3   2   4   11  1   1   2   2   7   2   3   39  35  23  
    Storage                10   | 1   3   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Processor              16   | .   .   .   .   .   1   1   .   2   .   1   .   .   1   .   1   1   .   .   .   .   5   1   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Protection             3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   8   2   3   4   3   28  2   .   .   4   .   .   16  .   7   1   4   2   .   2   .   1   5   
    Energy Gun             31   | 2   8   2   3   2   1   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   .   .   2   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               28   | .   .   .   .   2   .   3   2   .   .   3   .   .   9   .   4   .   2   .   .   1   .   .   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   1   .   1   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   2   .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   1   .   .   1   10  .   1   .   1   1   .   1   .   .   .   .   2   .   .   11  2   7   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   12  .   .   .   .   .   1   
Parts Lost                 60   | .   .   2   .   1   .   1   .   2   .   2   .   .   11  .   .   .   .   2   .   2   10  11  16  
  Power                    5    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   
  Utility                  28   | .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   1   7   7   7   
  Weapon                   22   | .   .   1   .   .   .   .   .   1   .   2   .   .   7   .   .   .   .   .   .   1   2   3   5   
  Highest Loss Streak      6    | .   .   2   .   1   .   1   .   2   .   1   .   .   2   .   .   .   .   2   .   2   6   4   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   93  99  100 97  71  97  82  72  73  70  70  73  71  57  65  71  67  68  71  67  70  75  70  
  Engine                   4    | .   13  14  14  11  9   9   7   5   6   3   .   4   3   3   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   .   .   2   6   1   1   2   5   5   5   1   4   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   3   3   3   
  Treads                   4    | .   1   .   .   .   10  17  11  1   6   6   6   6   5   5   5   5   5   3   .   .   2   2   .   
  Leg                      4    | .   24  28  28  28  8   .   .   4   .   .   .   .   .   .   .   .   .   1   4   4   1   1   3   
  Device                   20   | .   10  13  14  14  26  17  10  14  13  12  13  13  19  14  14  19  29  30  33  35  29  28  27  
  Storage                  6    | .   14  14  14  14  9   9   9   5   6   6   6   6   5   5   5   5   5   5   4   4   3   4   4   
  Processor                10   | .   .   .   .   .   .   7   9   11  13  13  13  13  13  15  15  16  6   5   4   4   13  18  19  
  Energy Gun               9    | .   27  28  28  18  .   16  10  9   13  11  7   6   7   4   5   5   5   5   9   5   5   6   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   3   .   .   5   6   6   1   .   .   .   .   .   3   3   3   .   
  Ballistic Gun            4    | .   .   .   .   .   9   16  18  6   6   4   .   .   .   .   .   .   .   5   9   2   5   3   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   4   6   6   9   13  1   .   .   .   4   3   .   .   1   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             170  | 15  32  32  32  32  49  49  42  71  64  64  57  57  76  55  67  60  77  100 68  101 166 170 116 
  Greatest Support         214  | 20  40  20  20  20  49  55  45  84  65  53  53  53  65  26  69  69  69  69  69  69  214 178 145 
  Greatest Overweight (x)  10   | 2   10  1   1   1   2   1   2   1   1   1   1   1   2   2   2   .   1   1   .   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   12  14  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  12  15  15  
  Most Carried             15   | 6   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  
  Average Carried          13   | 4   9   10  14  15  13  14  12  13  14  14  14  15  13  12  14  13  14  14  13  13  11  12  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   12  14  15  15  15  15  13  15  15  15  15  15  12  15  14  15  15  15  14  15  15  13  11  
Scrap Engine Consumption   708  | .   .   .   .   .   .   .   40  115 .   5   7   2   50  7   .   5   63  14  .   65  222 75  38  
  Constructs Created       28   | .   .   .   .   .   .   .   6   1   .   .   2   .   3   .   .   .   1   3   .   2   2   3   5   
  Constructs Modified      179  | .   .   .   .   .   .   .   4   35  1   3   2   2   14  4   1   1   1   17  .   8   41  34  11  

 Class Distribution 
--------------------
 46% | Construct
 20% | Scavenger-Construct
 11% | Mutant
  6% | Scavenger-Skirmisher
  6% | Skirmisher
  4% | Scavenger-Mutant
  3% | Commander-Construct

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Storage
            Construct | -8/Recycling
            Construct | -6/Factory
            Construct | -6/Lower Caves
            Construct | -6/Lower Caves
            Construct | -6/Zion
            Construct | -5/Proximity Caves
            Construct | -5/Factory
               Mutant | -4/Factory
            Construct | -4/Upper Caves
            Construct | -4/Upper Caves
            Construct | -4/Warlord
            Construct | -3/Proximity Caves
            Construct | -3/Research
  Scavenger-Construct | -3/DSF
  Scavenger-Construct | -2/Research
  Scavenger-Construct | -1/Access
     Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Matter Collected           9379  | 116  369  110  .    135  1131 1093 241  896  35   317  20   40   1039 121  125  187  433  349  .    197  617  1103 705  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21251 | 48   509  610  .    280  1575 1676 291  1854 122  548  .    112  2891 15   32   66   484  863  .    582  1932 5448 1313 
  Parts                    948   | 7    26   18   .    12   60   75   16   81   5    24   .    7    112  5    2    2    4    49   .    26   98   291  28   
Haulers Intercepted        11    | .    1    .    .    .    3    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           12    | .    .    3    .    1    .    2    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58    | .    .    .    .    .    .    .    .    .    5    16   .    7    .    .    2    .    .    28   .    .    .    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    14   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Combat Hostiles Destroyed  296  | .   5   9   .   3   22  26  4   27  2   14  .   4   47  .   4   1   12  16  .   8   24  60  8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     149  | .   5   7   .   .   22  23  3   19  2   7   .   1   10  .   .   .   1   8   .   3   14  21  3   
  Cannons                  67   | .   .   .   .   .   .   .   1   5   .   .   .   3   7   .   .   .   1   6   .   .   6   35  3   
  AOE                      53   | .   .   .   .   3   .   3   .   2   .   7   .   .   20  .   4   .   10  .   .   4   .   .   .   
Classes Destroyed          25   | 1   5   1   .   1   3   4   .   1   .   1   .   .   .   .   .   .   3   .   .   1   2   1   1   
  Worker                   23   | .   .   .   .   2   1   1   .   3   .   .   .   .   10  .   .   .   .   .   .   .   .   5   1   
  Builder                  17   | .   1   .   .   1   2   .   1   2   .   .   .   .   7   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 5    | 2   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   3   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 28   | .   2   4   .   2   4   4   1   2   .   .   .   .   5   .   .   .   .   .   .   .   .   3   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  15   | .   3   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   
  Swarmer                  39   | .   .   3   .   .   7   6   .   9   .   1   .   4   .   .   .   .   .   3   .   .   2   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    101  | .   5   6   .   3   11  8   2   7   1   4   .   .   23  .   .   .   8   2   .   3   5   13  .   
  Brawler                  9    | .   .   .   .   .   .   1   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   3   .   
  Duelist                  13   | .   .   .   .   .   .   3   .   1   .   3   .   .   3   .   .   1   .   .   .   .   .   2   .   
  Sentry                   28   | .   .   .   .   .   3   8   2   5   1   1   .   .   3   .   .   .   .   1   .   .   .   4   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   
  Hunter                   26   | .   .   .   .   .   1   .   .   2   .   .   .   .   7   .   2   .   2   4   .   2   .   6   .   
  Programmer               45   | .   .   .   .   .   .   .   .   3   .   1   .   .   9   .   2   .   .   1   .   .   .   28  1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Q-Series        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | 1   4   4   .   5   11  4   1   4   1   9   .   4   11  1   2   1   10  5   .   7   4   10  3   
  Combat Bots Only         10   | .   3   3   .   3   5   3   1   4   1   9   .   4   5   .   2   1   10  5   .   7   4   8   3   
Max Kills in Single Turn   8    | 1   1   1   .   3   1   2   1   2   1   4   .   1   4   1   2   1   8   1   .   4   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   2   .   2   .   1   .   4   .   .   4   .   2   .   6   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   War   Pro   Res   DSF   Res   Acc   Com   
Damage Taken               28180 | .     233   561   .     57    277   726   59    2490  57    1297  .     220   3813  18    409   86    377   1860  .     1140  4048  3979  6473  
  Core                     3084  | .     38    108   .     10    20    49    .     295   6     71    .     48    248   .     20    .     66    200   .     98    195   226   1386  
  Absorbed by Shields      5784  | .     .     .     .     .     94    185   3     450   .     .     .     .     270   .     .     .     .     375   .     152   1019  2236  1000  
  Reduced by Siege Mode    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   9612  | .     44    .     .     .     .     48    27    1830  63    137   179   327   1550  522   .     57    67    893   .     529   1243  1769  327   
Core Remaining (%)         75    | 100   .     .     .     37    .     .     87    .     .     .     .     50    75    .     .     .     .     75    .     92    86    .     .     
Volleys Fired              854   | 4     26    48    .     11    63    78    6     94    5     14    1     6     94    1     3     1     11    54    .     18    74    147   95    
  Largest                  4     | 2     2     2     .     2     1     4     4     4     4     4     1     4     4     1     3     1     3     3     .     4     4     4     4     
  Hottest                  309   | 100   112   121   .     112   60    206   170   182   172   174   32    259   284   82    182   82    201   217   .     259   309   291   309   
Shots Fired                2432  | 8     52    96    .     22    63    287   20    350   20    51    1     18    276   1     9     1     19    151   .     60    216   508   203   
  Gun                      1633  | 8     52    96    .     18    63    284   17    235   15    33    .     3     127   .     3     1     4     100   .     51    188   254   81    
  Cannon                   723   | .     .     .     .     .     .     .     2     115   5     14    1     15    119   1     .     .     4     45    .     .     28    254   120   
  Launcher                 42    | .     .     .     .     4     .     3     1     .     .     4     .     .     17    .     6     .     4     .     .     1     .     .     2     
  Special                  34    | .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     7     6     .     8     .     .     .     
  Kinetic                  893   | .     .     .     .     .     63    139   12    155   10    26    .     6     72    .     .     .     4     72    .     8     36    189   101   
  Thermal                  1138  | 8     52    96    .     18    .     145   7     166   10    21    1     12    117   1     3     1     4     49    .     43    108   193   83    
  Explosive                52    | .     .     .     .     4     .     3     1     .     .     4     .     .     27    .     6     .     4     .     .     1     .     .     2     
  Electromagnetic          325   | .     .     .     .     .     .     .     .     29    .     .     .     .     57    .     .     .     .     24    .     .     72    126   17    
  Robot Hit Streak         78    | 1     16    6     .     4     19    22    6     18    7     14    .     4     17    12    4     1     6     11    .     7     22    59    78    
  Robot Miss Streak        8     | 2     3     3     .     2     7     6     1     4     2     3     .     3     5     .     5     .     5     4     .     5     8     3     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     .     .     1     2     .     
  Secondary Targets        13    | .     .     1     .     .     .     4     .     2     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     
    Max Gunslinging Chain  2     | .     .     1     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Shots Hit Robots           1615  | 3     36    60    .     12    62    171   11    203   15    37    .     8     195   1     4     5     13    93    .     38    141   347   160   
  Core Hits                1032  | 2     21    22    .     11    52    62    9     93    8     52    .     4     165   1     21    1     75    31    .     42    103   189   68    
  Critical Kills           16    | .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     .     3     7     2     
  Critical Parts Destroyed 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     2     .     .     .     .     .     7     .     
  Critical Strikes         81    | 2     6     7     .     .     .     10    .     9     .     1     .     .     11    .     .     2     .     1     .     .     5     17    10    
    Burn                   32    | 2     6     7     .     .     .     10    .     6     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Meltdown               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     2     2     
    Destroy                16    | .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     .     .     12    .     
    Blast                  6     | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Corrupt                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     4     
    Smash                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     2     .     .     .     .     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              42    | .     .     .     .     .     .     3     .     .     .     .     .     .     18    .     .     4     .     .     .     .     .     9     8     
  Impact                   21    | .     .     .     .     .     .     3     .     .     .     .     .     .     16    .     .     2     .     .     .     .     .     .     .     
  Slashing                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     8     
  Piercing                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     
Damage Inflicted           58066 | 49    501   875   .     415   3134  3332  263   4952  304   1865  .     256   11587 28    875   200   2826  2400  .     1743  4557  12440 5464  
  Guns                     27033 | 49    501   875   .     144   3134  3115  182   3007  238   619   .     28    2343  .     .     23    72    1520  .     874   3665  4737  1907  
  Cannons                  16561 | .     .     .     .     .     .     .     40    1275  66    240   .     228   2340  25    .     .     112   880   .     .     892   7358  3105  
  Explosions               12841 | .     .     .     .     271   .     217   41    670   .     1006  .     .     5841  .     875   .     2642  .     .     869   .     159   250   
  Melee                    1147  | .     .     .     .     .     .     .     .     .     .     .     .     .     627   .     .     177   .     .     .     .     .     141   202   
  Ramming                  74    | .     .     .     .     .     .     .     .     .     .     .     .     .     26    3     .     .     .     .     .     .     .     45    .     
  Kinetic                  17567 | .     .     .     .     .     3134  1295  124   1691  146   415   .     64    1419  .     .     .     112   1038  .     119   947   4549  2514  
  Thermal                  22333 | 49    501   875   .     144   .     1820  98    2722  158   444   .     192   2673  25    .     23    72    894   .     755   2607  6142  2139  
  Explosive                11374 | .     .     .     .     271   .     217   41    34    .     1006  .     .     5169  .     875   .     2642  .     .     869   .     .     250   
  Electromagnetic          5161  | .     .     .     .     .     .     .     .     505   .     .     .     .     1263  .     .     .     .     468   .     .     1003  1563  359   
  Impact                   722   | .     .     .     .     .     .     .     .     .     .     .     .     .     597   .     .     125   .     .     .     .     .     .     .     
  Slashing                 753   | .     .     .     .     .     .     .     .     .     .     .     .     .     410   .     .     .     .     .     .     .     .     141   202   
  Piercing                 82    | .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     52    .     .     .     .     .     .     .     
Highest Corruption         50    | .     .     .     .     .     7     12    12    .     .     1     1     .     24    .     2     2     14    4     .     .     .     30    50    
  Average Corruption       11    | .     .     .     .     .     6     9     12    .     .     1     1     .     9     .     2     2     3     2     .     .     .     18    40    
  Corruption Purged        34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
  Corruption Blocked       48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     
  Effects                  425   | .     .     .     .     .     9     72    43    .     .     7     1     .     55    .     14    9     2     10    .     .     .     137   66    
    Message Errors         101   | .     .     .     .     .     3     24    13    .     .     4     1     .     10    .     5     1     .     2     .     .     .     27    11    
    Matter Fused           106   | .     .     .     .     .     3     12    10    .     .     .     .     .     16    .     2     4     1     4     .     .     .     35    19    
    Heat Flow Errors       42    | .     .     .     .     .     1     7     2     .     .     1     .     .     10    .     2     1     .     2     .     .     .     12    4     
    Energy Discharges      41    | .     .     .     .     .     .     6     6     .     .     2     .     .     8     .     2     2     .     .     .     .     .     11    4     
    Parts Rejected         13    | .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     7     3     
    Parts Fused            6     | .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     2     .     .     .     .     .     .     1     .     
    Data Loss (minor)      44    | .     .     .     .     .     2     11    6     .     .     .     .     .     5     .     .     1     .     .     .     .     .     13    6     
    Data Loss (major)      14    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     .     1     1     .     .     .     5     3     
    Misfires               2     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 6     | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
    Misdirections          5     | .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        45    | .     .     .     .     .     .     5     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     23    15    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1406  | .     .     .     .     20    .     27    .     175   .     .     .     34    708   .     22    125   20    .     .     .     3     255   17    
  Projectiles              420   | .     .     .     .     .     .     .     .     33    .     .     .     34    78    .     .     .     .     .     .     .     3     255   17    
  Explosions               538   | .     .     .     .     20    .     27    .     142   .     .     .     .     307   .     22    .     20    .     .     .     .     .     .     
  Melee                    448   | .     .     .     .     .     .     .     .     .     .     .     .     .     323   .     .     125   .     .     .     .     .     .     .     
Knockbacks                 56    | .     .     .     .     .     .     .     .     6     .     1     .     .     17    .     .     .     .     6     .     .     .     16    10    
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  50    | .     .     .     .     .     .     .     .     6     .     1     .     .     11    .     .     .     .     6     .     .     .     16    10    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      788   | .     .     .     .     24    .     .     49    237   .     193   .     .     146   .     55    .     84    .     .     .     .     .     .     
  Shots                    26    | .     .     .     .     1     .     .     1     3     .     8     .     .     6     .     2     .     5     .     .     .     .     .     .     
  Rammed                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     2     .     
Targets Rammed             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     3     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        534   | 78    243   309   .     36    259   408   252   534   324   372   12    389   380   .     256   78    .     270   .     298   425   309   448   
  Average Temperature      95    | 30    68    107   .     13    68    101   70    130   145   176   12    222   77    .     130   33    .     38    .     119   87    63    117   
  Received Heat Transfer   2656  | .     135   279   .     21    84    294   7     369   .     222   .     12    412   .     .     .     9     171   .     60    20    268   293   
  Effects                  19    | .     .     1     .     .     .     2     .     9     .     1     .     2     2     .     .     .     .     .     .     .     .     .     2     
    Shutdowns              5     | .     .     .     .     .     .     .     .     2     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Total Turns              346   | .     .     .     .     .     .     .     .     .     .     .     .     .     346   .     .     .     .     .     .     .     .     .     .     
  Longest Duration         333   | .     .     .     .     .     .     .     .     .     .     .     .     .     333   .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     1     3     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     1     2     .     
  Parts Fried              23    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     4     .     .     .     12    .     
  Impact Corruptions       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     2     .     .     .     .     .     1     .     
Robots Melted              13    | .     .     2     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     3     3     2     
  Combat Hostiles          12    | .     .     2     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     3     2     2     
  Parts Melted             97    | 1     8     5     .     .     .     14    .     11    .     .     .     1     7     .     .     .     .     3     .     .     11    31    5     
  Heat Transferred         31951 | 296   1850  2738  .     370   .     4047  177   5439  400   1050  .     222   2979  .     .     .     111   1221  .     259   2332  6963  1497  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Missiles Intercepted       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     9     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Peak Influence             1696 | 10   223  110  .    132  437  778  266  893  .    .    .    .    1696 858  .    .    .    .    521  611  624  1516 1047 
  Initial                  969  | .    6    .    .    .    51   148  256  28   .    .    .    .    .    802  .    .    .    .    516  390  343  291  969  
  Average                  431  | 2    38   57   .    113  239  475  113  400  .    .    .    .    534  845  .    .    .    .    520  543  466  760  712  
Maximum Alert Level        5    | .    1    .    .    .    2    3    1    3    .    .    .    .    5    3    .    .    .    .    2    2    2    4    3    
  Low Security (%)         32   | 100  93   100  .    100  36   17   62   25   .    .    .    .    51   .    .    .    .    .    .    .    3    4    49   
  Level 1                  20   | .    6    .    .    .    46   26   37   40   .    .    .    .    6    .    .    .    .    .    .    14   13   19   .    
  Level 2                  27   | .    .    .    .    .    17   40   .    12   .    .    .    .    1    .    .    .    .    .    100  85   83   27   .    
  Level 3                  13   | .    .    .    .    .    .    15   .    21   .    .    .    .    18   100  .    .    .    .    .    .    .    19   50   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    28   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          73   | .    1    .    .    .    3    6    .    15   .    1    .    .    20   2    .    .    .    .    .    2    3    17   3    
  Investigation            12   | .    .    .    .    .    .    3    .    4    .    .    .    .    2    .    .    .    .    .    .    .    1    1    1    
  Extermination            17   | .    .    .    .    .    .    .    .    3    .    .    .    .    5    1    .    .    .    .    .    .    .    7    1    
  Reinforcement            21   | .    1    .    .    .    3    1    .    2    .    .    .    .    7    .    .    .    .    .    .    2    2    2    1    
  Assault                  18   | .    .    .    .    .    .    2    .    4    .    1    .    .    6    1    .    .    .    .    .    .    .    4    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Distress Signals           25   | .   2   1   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   2   4   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Times Spotted              481  | .   12  9   .   3   34  42  4   48  2   18  .   5   64  1   4   3   33  19  .   11  67  77  25  
  Peak Tracking Total      17   | .   4   3   .   3   6   5   2   4   1   10  .   4   5   2   2   3   17  3   .   4   15  9   8   
  Tactical Retreats        21   | .   1   .   .   .   .   1   .   1   .   .   .   1   4   .   .   1   2   1   .   2   3   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Traps Triggered            14   | .   4   .   .   .   4   1   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Disabled          47   | .   .   1   .   1   2   5   .   12  .   .   .   .   21  .   .   .   .   .   .   .   1   3   1   
  Max in Single Turn       5    | .   .   1   .   1   1   1   .   3   .   .   .   .   5   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Machines Repaired          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Machines Accessed          82   | .   8   1   3   .   4   15  6   20  .   .   .   .   5   .   1   1   3   .   1   .   2   9   3   
  Terminals                42   | .   6   .   .   .   2   11  2   8   .   .   .   .   1   .   .   .   .   .   1   .   1   7   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   1   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   .   .   .   2   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                177  | .   21  1   3   .   13  35  7   42  .   .   .   .   11  .   1   1   9   .   1   .   4   19  9   
  Successful               94   | .   10  1   3   .   8   20  3   21  .   .   .   .   4   .   1   1   9   .   1   .   2   7   3   
  Failed                   83   | .   11  .   .   .   5   15  4   21  .   .   .   .   7   .   .   .   .   .   .   .   2   12  6   
    Catastrophic           24   | .   1   .   .   .   2   3   2   8   .   .   .   .   2   .   .   .   .   .   .   .   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   15  .   1   .   5   16  3   18  .   .   .   .   1   .   .   .   .   1   .   .   3   12  6   
  Terminals                99   | .   17  .   .   .   8   23  3   18  .   .   .   .   1   .   .   .   .   .   1   .   2   17  9   
  Fabricators              12   | .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   2   .   .   .   2   2   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   2   .   .   .   .   8   4   1   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              10   | .   .   .   .   .   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             38   | .   4   1   3   .   2   5   .   5   .   .   .   .   .   .   1   1   9   .   1   .   1   3   2   
  Record                   17   | .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   8   .   .   .   1   2   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   .   .   1   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   2   .   .   .   .   5   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   1   .   .   .   .   2   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   2   .   .   .   2   8   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Terminals                20   | .   2   .   .   .   2   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
    Assimilate             4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 14   | .   2   .   .   .   1   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   8   .   .   .   4   11  3   16  .   .   .   .   3   .   .   .   .   .   1   .   2   9   2   
  Full Trace Events        6    | .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   1   .   .   1   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   26  .   .   .   .   50  .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     51   | .   10  .   .   .   .   19  9   3   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   6   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   5   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   7   .   
  Machine Destruction      12   | .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   10  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total Allies               38   | .    .    .    .    .    .    1    10   7    .    2    .    1    2    12   .    .    1    .    .    .    .    1    1    
  Largest Group            10   | .    .    .    .    .    .    1    10   8    .    2    2    3    1    6    .    .    .    .    .    .    .    1    2    
  Highest-Rated Group      268  | .    .    .    .    .    .    21   165  177  .    49   49   61   30   268  .    .    .    .    .    .    .    45   71   
  Highest-Rated Ally       46   | .    .    .    .    .    .    21   34   37   .    29   29   29   30   46   .    .    .    .    .    .    .    45   45   
Total Orders               24   | .    .    .    .    .    .    1    2    2    .    .    .    .    1    .    .    .    .    .    .    .    1    16   1    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  16   | .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    1    10   .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               111  | .    .    .    .    .    .    11   6    50   .    7    .    5    8    15   .    .    1    .    .    .    8    .    .    
  Total Damage             3346 | .    .    .    .    .    .    269  50   1227 .    40   .    71   161  506  .    .    40   .    .    .    982  .    .    
  Kills                    25   | .    .    .    .    .    .    5    1    12   .    1    .    .    1    2    .    .    .    .    .    .    3    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   .   .   2   1   1   2   .   .   1   2   .   .   .   .   .   .   .   
Drone Launches             50   | .   .   .   .   .   .   22  2   4   .   .   .   .   1   .   .   .   .   .   .   .   3   18  .   
  Drone Recoveries         22   | .   .   .   .   .   .   8   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Turns Passed               33057 | 89   1794 1039 663  120  1704 2195 1067 3264 1313 1418 1317 1334 2420 351  967  772  1186 1479 52   472  3876 3233 932  
Spaces Moved               19107 | 49   950  456  346  40   810  1061 376  2570 889  984  980  878  930  161  749  603  773  737  50   285  2660 1365 405  
  Core                     33    | 12   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12700 | 12   53   .    .    .    531  1061 325  667  889  984  980  878  930  161  749  603  773  493  .    .    1732 871  8    
  Legs                     6374  | 25   876  456  346  40   279  .    51   1903 .    .    .    .    .    .    .    .    .    244  50   285  928  494  397  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  190  190  160  160  123  99   99   99   99   146  149  212  118  118  118  100  100  100  85   121  121  
  Average Speed            146   | 119  169  189  190  190  177  162  199  109  145  133  133  148  165  212  118  118  147  165  100  129  132  174  142  
  Slowest Speed            550   | 160  550  190  190  190  260  245  280  193  146  146  146  196  243  212  212  118  165  264  100  183  222  272  231  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    95   87   69   8    41   96   95   65   93   93   86   88   25   4    84   60   91   80   2    90   73   50   18   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             16    | .    .    1    .    .    .    .    .    .    1    5    2    3    .    .    1    2    .    1    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    14   18   
Terrain Destroyed          1105  | .    .    .    .    33   66   36   9    108  .    128  .    5    349  .    155  .    65   24   .    8    20   63   36   
  Melee                    17    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    8    5    
  Projectile               222   | .    .    .    .    .    66   3    .    11   .    5    .    5    27   .    .    .    2    24   .    .    19   36   24   
  AOE                      865   | .    .    .    .    33   .    31   9    97   .    123  .    .    320  .    155  .    63   .    .    8    .    19   7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Acc  Com  
Total                      22444 | 68   1083 534  352  63   1093 1359 689  2818 896  1050 990  893  1572 170  815  658  806  872  52   336  2862 1848 565  
  Wait                     1493  | 1    47   3    .    .    138  89   201  79   .    12   .    .    484  .    46   37   .    63   .    14   13   257  9    
  Move                     19084 | 48   949  455  345  39   809  1060 375  2569 888  983  979  877  929  160  748  602  772  736  49   284  2659 1364 405  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  218   | 7    21   10   1    2    32   19   5    34   1    4    3    2    6    3    4    7    4    3    .    1    26   17   6    
  Fast Attach              115   | 6    8    2    .    1    5    27   1    3    .    2    2    2    3    1    1    1    .    1    .    2    31   8    8    
  Attach                   94    | 1    3    3    .    .    4    10   2    4    .    4    .    .    19   1    4    .    1    3    2    2    6    12   13   
  Detach                   40    | .    .    .    .    .    .    .    3    .    .    3    .    .    10   2    2    1    1    2    1    3    4    .    8    
  Swap                     133   | 1    11   5    3    6    7    21   .    11   1    2    .    2    6    .    4    3    5    5    .    1    11   19   9    
  Drop                     249   | .    18   8    3    4    35   45   16   22   1    6    5    4    4    1    3    4    12   5    .    1    38   10   4    
  Fire                     854   | 4    26   48   .    11   63   78   6    94   5    14   1    6    94   1    3    1    11   54   .    18   74   147  95   
  Melee                    38    | .    .    .    .    .    .    3    .    .    .    .    .    .    16   .    .    2    .    .    .    .    .    9    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    2    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Rewire                   101   | .    .    .    .    .    .    .    80   2    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp / Ext)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / DSF)
-3/DSF
-2/Research (discovered 3 exits: *Acc / [*Qua x2])
-1/Access
-1/Command (discovered 2 exits: *Sur x2)

 History 
---------
  Turn | Location           | Event
    20 | -11/Junkyard       | Discovered new exit (range 15)
    90 | -11/Junkyard       | Entered Materials
   254 | -10/Materials      | Discovered new exit (range 10)
   316 | -10/Materials      | Build established: Mutant
   386 | -10/Materials      | Discovered new exit (range 14)
   454 | -10/Materials      | Repaired Aluminum Leg
   926 | -10/Materials      | Discovered new exit (range 16)
  1293 | -10/Materials      | Discovered new exit (range 4)
  1884 | -10/Materials      | Entered Mines
  1885 | -10/Mines          | Learned location of Storage (-8)
  1904 | -10/Mines          | Met a Derelict bent on vengeance
  2098 | -10/Mines          | Discovered new exit (range 8)
  2100 | -10/Mines          | Learned location of 1 exit from Materials
  2299 | -10/Mines          | Core integrity fell below 50%
  2712 | -10/Mines          | Found the Drone Emporium
  2721 | -10/Mines          | Found Prototype Device
  2721 | -10/Mines          | Identified Decoy Drone Bay
  2915 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2915 | -10/Mines          | Discovered new exit (range 5)
  2923 | -10/Mines          | Entered Exiles
  2967 | -10/Exiles         | Met 8R-AWN
  3003 | -10/Exiles         | Met EX-HEX
  3070 | -10/Exiles         | Met EX-DEC
  3113 | -10/Exiles         | Met EX-BIN
  3129 | -10/Exiles         | Build established: Scavenger-Mutant
  3140 | -10/Exiles         | Aligned with FarCom system
  3142 | -10/Exiles         | Given EX-Vault access code
  3186 | -10/Exiles         | Opened EX-Vault
  3283 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3358 | -10/Exiles         | Found XL Autogun Array
  3561 | -10/Exiles         | Discovered new exit (range 14)
  3586 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  3586 | -10/Exiles         | Entered Mines
  3589 | -9/Mines           | Discovered new exit (range 13)
  3706 | -9/Mines           | Entered Materials
  3706 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  3707 | -8/Materials       | Identified exit to Factory
  4009 | -8/Materials       | Build established: Scavenger-Skirmisher
  4553 | -8/Materials       | Discovered new exit (range 15)
  4715 | -8/Materials       | Discovered exit to Factory (range 10)
  5410 | -8/Materials       | Entered Storage
  5901 | -8/Storage         | Used back door to open Recycling access
  5901 | -8/Storage         | Discovered new exit (range 5)
  5983 | -8/Storage         | Repaired Lgt. Angular Momentum Engine
  6153 | -8/Storage         | Build established: Skirmisher
  6610 | -8/Storage         | First assault squad dispatched
  6678 | -8/Storage         | System corruption reached 10%
  7179 | -8/Storage         | Discovered exit to Factory (range 53)
  7409 | -8/Storage         | Found Prototype Launcher
  7409 | -8/Storage         | Identified Scatter Rocket Array
  7605 | -8/Storage         | Entered Recycling
  7605 | -8/Recycling       | Accompanied by 5 allies
  7806 | -8/Recycling       | Found Scrap Engine
  8286 | -8/Recycling       | Build established: Construct
  8648 | -8/Recycling       | Discovered new exit (range 5)
  8672 | -8/Recycling       | Entered Factory
  8672 | -6/Factory         | Accompanied by 8 allies
  8672 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  8694 | -6/Factory         | Build established: Commander-Construct
  8883 | -6/Factory         | Garrison activated, responded to threat
  9385 | -6/Factory         | Fabricated B-48 Gladiator?
  9791 | -6/Factory         | Build established: Construct
  9814 | -6/Factory         | Discovered new exit (range 11)
 10017 | -6/Factory         | Identified exit to Factory
 10307 | -6/Factory         | Discovered exit to Factory (range 7)
 10405 | -6/Factory         | Garrison activated, responded to threat
 10672 | -6/Factory         | P-60 Hacker assimilated hostile Y-54 Guardian
 10699 | -6/Factory         | Found Scatter Rocket Array
 10759 | -6/Factory         | P-60 Hacker assimilated hostile W-25 Informer
 11122 | -6/Factory         | First assault squad dispatched
 11154 | -6/Factory         | Discovered exit to Factory (range 4)
 11612 | -6/Factory         | Identified exit to Lower Caves
 11875 | -6/Factory         | Repaired Lrg. Storage Unit
 11936 | -6/Factory         | Entered Lower Caves
 12436 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13205 | -6/Lower Caves     | Discovered new exit (range 11)
 13247 | -6/Lower Caves     | Identified exit to Lower Caves
 13249 | -6/Lower Caves     | Entered another Lower Caves area
 13521 | -6/Lower Caves     | Discovered exit to Factory (range 5)
 14188 | -6/Lower Caves     | Learned Factory stockpile data
 14235 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14295 | -6/Lower Caves     | Discovered new exit (range 14)
 14297 | -6/Lower Caves     | Destroyed 9 combat bots
 14649 | -6/Lower Caves     | Identified exit to Zion
 14667 | -6/Lower Caves     | Entered Zion
 14667 | -6/Zion            | Accompanied by 2 allies
 14700 | -6/Zion            | Given the Hacking Drone Bay
 14701 | -6/Zion            | Found Prototype Device
 14701 | -6/Zion            | Identified Hacking Drone Bay
 14732 | -6/Zion            | Discovered new exit (range 13)
 14744 | -6/Zion            | Found CR-A16's Pointy Stick
 14783 | -6/Zion            | System corruption cleaned by Quarantine Array
 14812 | -6/Zion            | Learned location of 1 exit from Factory
 14879 | -6/Zion            | Learned location of Warlord (-4)
 15045 | -6/Zion            | Found Prototype Special Weapon
 15253 | -6/Zion            | Learned location of Armory (-3)
 15525 | -6/Zion            | Rebuked by Imprinter
 15976 | -6/Zion            | Identified exit to Proximity Caves
 15984 | -6/Zion            | Entered Proximity Caves
 15984 | -5/Proximity Caves | Accompanied by 2 allies
 16008 | -5/Proximity Caves | Learned 4 Factory zone layouts
 16268 | -5/Proximity Caves | Spotted B-75 Beast
 16690 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 16924 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 17318 | -5/Proximity Caves | Entered Factory
 17318 | -5/Factory         | Evolved 2 slots: Utility x2
 17319 | -5/Factory         | Identified exit to Extension
 17320 | -5/Factory         | Identified exit to Upper Caves
 17323 | -5/Factory         | Loaded intel: 213 non-interactive machine locations
 18638 | -5/Factory         | System corruption reached 10%
 18653 | -5/Factory         | Identified RU-N14's Throwing Claymores
 19118 | -5/Factory         | First assault squad dispatched
 19570 | -5/Factory         | Discovered new exit (range 16)
 19735 | -5/Factory         | Identified exit to Factory
 19738 | -5/Factory         | Entered another Factory area
 19738 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19833 | -4/Factory         | Discovered new exit (range 8)
 19856 | -4/Factory         | Identified exit to Upper Caves
 19982 | -4/Factory         | Build established: Mutant
 20037 | -4/Factory         | First assault squad dispatched
 20089 | -4/Factory         | Entered Upper Caves
 20389 | -4/Upper Caves     | Build established: Construct
 21021 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21022 | -4/Upper Caves     | Discovered new exit (range 5)
 21029 | -4/Upper Caves     | Identified exit to Upper Caves
 21056 | -4/Upper Caves     | Entered another Upper Caves area
 21066 | -4/Upper Caves     | Discovered new exit (range 13)
 21079 | -4/Upper Caves     | Identified exit to Research
 21656 | -4/Upper Caves     | Learned Research trap positions
 21696 | -4/Upper Caves     | Discovered new exit (range 15)
 21712 | -4/Upper Caves     | Identified exit to Warlord
 21723 | -4/Upper Caves     | Learned location of Quarantine (-2)
 21828 | -4/Upper Caves     | Entered Warlord
 21865 | -4/Warlord         | System corruption reached 10%
 21871 | -4/Warlord         | System corruption cleaned by Quarantine Array
 22184 | -4/Warlord         | Found Prototype Device
 22412 | -4/Warlord         | Visited the Vortex Lab
 22422 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22436 | -4/Warlord         | Found Prototype Piercing Weapon
 22439 | -4/Warlord         | Found Prototype Piercing Weapon
 22579 | -4/Warlord         | Met Warlord
 22772 | -4/Warlord         | Warlord forces counterattacked
 22800 | -4/Warlord         | Spotted Striker
 22840 | -4/Warlord         | Spotted Striker
 22840 | -4/Warlord         | Spotted Striker
 22842 | -4/Warlord         | Spotted Striker
 22923 | -4/Warlord         | Spotted Executioner
 22923 | -4/Warlord         | Spotted Executioner
 22925 | -4/Warlord         | Spotted Executioner
 22954 | -4/Warlord         | Destroyed Executioner
 22975 | -4/Warlord         | Destroyed 10 combat bots
 23000 | -4/Warlord         | Discovered new exit (range 9)
 23012 | -4/Warlord         | Identified exit to Proximity Caves
 23014 | -4/Warlord         | Entered Proximity Caves
 23021 | -3/Proximity Caves | Identified Vortex Lance (x2)
 23212 | -3/Proximity Caves | Spotter reported a threat
 23418 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 23428 | -3/Proximity Caves | Found Prototype Special Weapon
 23704 | -3/Proximity Caves | Spotter reported a threat
 23828 | -3/Proximity Caves | Spotter reported a threat
 23978 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24130 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes
 24173 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes
 24174 | -3/Proximity Caves | Identified Molecular Deconstructor
 24280 | -3/Proximity Caves | Spotted B-86 Titan
 24461 | -3/Proximity Caves | Discovered exit to Research (range 7)
 24493 | -3/Proximity Caves | Entered Research
 24493 | -3/Research        | Evolved 2 slots: Utility x2
 24494 | -3/Research        | Identified exit to Armory
 24495 | -3/Research        | Loaded intel: 100 trap records
 24499 | -3/Research        | Identified exit to DSF
 24545 | -3/Research        | Entered DSF
 24565 | -3/DSF             | Additional patrols routed to DSF
 24730 | -3/DSF             | Destroyed 7 combat bots
 24819 | -3/DSF             | Sterilization system engaged
 24839 | -3/DSF             | Ambient heat levels rising (+10)
 24854 | -3/DSF             | Ambient heat levels rising (+10)
 24869 | -3/DSF             | Ambient heat levels rising (+10)
 24884 | -3/DSF             | Ambient heat levels rising (+10)
 24899 | -3/DSF             | Ambient heat levels rising (+10)
 24907 | -3/DSF             | Discovered new exit (range 5)
 24914 | -3/DSF             | Ambient heat levels rising (+10)
 24929 | -3/DSF             | Ambient heat levels rising (+10)
 24944 | -3/DSF             | Ambient heat levels rising (+10)
 24959 | -3/DSF             | Ambient heat levels rising (+10)
 24960 | -3/DSF             | Identified exit to Research
 24974 | -3/DSF             | Ambient heat levels rising (+10)
 24989 | -3/DSF             | Ambient heat levels rising (+10)
 25004 | -3/DSF             | Ambient heat levels rising (+10)
 25017 | -3/DSF             | Entered Research
 25017 | -2/Research        | Warlord forces began assault on 0b10
 25017 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 25042 | -2/Research        | Distinguished unit "Cat Herders" dispatched to help
 25127 | -2/Research        | Research machine network offline
 25131 | -2/Research        | Build established: Scavenger-Construct
 25290 | -2/Research        | Spotted Striker
 25293 | -2/Research        | Destroyed Striker
 25501 | -2/Research        | Borebot progress halted
 25546 | -2/Research        | Borebot progress halted
 25604 | -2/Research        | Spotted Striker
 25607 | -2/Research        | Spotted Striker
 25619 | -2/Research        | Destroyed Striker
 25654 | -2/Research        | Borebot progress halted
 25729 | -2/Research        | Found Prototype Device
 25729 | -2/Research        | Identified Exp. ECM Suite
 25839 | -2/Research        | Spotted B-90 Cyclops
 25906 | -2/Research        | Spotted Striker
 25909 | -2/Research        | Spotted Executioner
 25910 | -2/Research        | Spotted Striker
 25915 | -2/Research        | Spotted Executioner
 25916 | -2/Research        | Identified Wardrone Bay
 25926 | -2/Research        | Allies destroyed Executioner
 25930 | -2/Research        | Allies destroyed Executioner
 25937 | -2/Research        | Destroyed Striker
 25977 | -2/Research        | Lost 6 parts (1n5u)
 25992 | -2/Research        | Found Prototype Device
 25992 | -2/Research        | Identified Adv. Kinecellerator
 26000 | -2/Research        | Found Prototype Processor
 26000 | -2/Research        | Identified Exp. Core Analyzer
 26017 | -2/Research        | Spotted Executioner
 26020 | -2/Research        | Spotted Executioner
 26039 | -2/Research        | Destroyed Executioner
 26059 | -2/Research        | Found Exp. Targeting Computer
 26061 | -2/Research        | Found Exp. Core Analyzer
 26067 | -2/Research        | Found Adv. Kinecellerator
 26081 | -2/Research        | Spotted Executioner
 26085 | -2/Research        | Spotted Executioner
 26099 | -2/Research        | Destroyed Executioner
 26135 | -2/Research        | Lost 3 parts (1u2w)
 26215 | -2/Research        | Spotted Striker
 26219 | -2/Research        | Destroyed Striker
 26221 | -2/Research        | Spotted Executioner
 26243 | -2/Research        | Found Unknown Device
 26243 | -2/Research        | Identified Antimissile System
 26354 | -2/Research        | Spotted Executioner
 26357 | -2/Research        | Spotted Executioner
 26370 | -2/Research        | Destroyed Executioner
 26377 | -2/Research        | Destroyed Executioner
 26399 | -2/Research        | Found Exp. Core Analyzer
 26404 | -2/Research        | Found Adv. Kinecellerator
 26430 | -2/Research        | Discovered new exit (range 13)
 26483 | -2/Research        | Spotted Executioner
 26489 | -2/Research        | Spotted Striker
 26522 | -2/Research        | Destroyed Striker
 26526 | -2/Research        | Spotted Executioner
 26533 | -2/Research        | Destroyed Executioner
 26867 | -2/Research        | Discovered new exit (range 9)
 26920 | -2/Research        | Spotted Executioner
 26921 | -2/Research        | Spotted Executioner
 26931 | -2/Research        | Spotted Striker
 26952 | -2/Research        | Destroyed Executioner
 26959 | -2/Research        | P-80 Master assimilated allied 0F-QKT(l)
 26966 | -2/Research        | Destroyed Striker
 26985 | -2/Research        | Found Exp. Core Analyzer
 26994 | -2/Research        | Found Exp. Targeting Computer
 27048 | -2/Research        | Found Prototype Device
 27048 | -2/Research        | Identified Exp. Force Field
 27069 | -2/Research        | Spotted Striker
 27085 | -2/Research        | Destroyed Striker
 27356 | -2/Research        | Found Prototype Device
 27356 | -2/Research        | Identified Exp. Actuator Array
 27627 | -2/Research        | Discovered new exit (range 18)
 28622 | -2/Research        | Spotted Striker
 28628 | -2/Research        | Destroyed Striker
 28893 | -2/Research        | Entered Access
 28893 | -1/Access          | Evolved 2 slots: Utility x2
 29452 | -1/Access          | Garrison activated, responded to threat
 29482 | -1/Access          | System corruption reached 10%
 29518 | -1/Access          | Destroyed 7 combat bots
 30893 | -1/Access          | First assault squad dispatched
 31013 | -1/Access          | Destroyed 8 combat bots
 31125 | -1/Access          | Lost 4 parts (3u1w)
 31289 | -1/Access          | Spotted B-99 Colossus
 31624 | -1/Access          | Found Prototype Slashing Weapon
 31948 | -1/Access          | System corruption reached 30%
 32080 | -1/Access          | Identified Centrium Greatsword
 32117 | -1/Access          | Discovered new exit (range 7)
 32126 | -1/Access          | Entered Command
 32126 | -1/Command         | Accompanied by 1 ally
 32215 | -1/Command         | Disengaged cave seal
 32215 | -1/Command         | Derelicts emerged from the dark tunnel
 32215 | -1/Command         | Welcomed Warlord to Command
 32314 | -1/Command         | Spotted M Guard
 32315 | -1/Command         | Spotted M Guard
 32315 | -1/Command         | Spotted Combat Programmer
 32317 | -1/Command         | Spotted Combat Programmer
 32322 | -1/Command         | Warlord commented on Warlord statues
 32398 | -1/Command         | Lost 3 parts (2u1w)
 32398 | -1/Command         | All MAIN.C guards destroyed
 32446 | -1/Command         | Found Prototype Launcher
 32493 | -1/Command         | Met MAIN.C
 32497 | -1/Command         | Warlord shut down involuntarily
 32498 | -1/Command         | Identified Ragnarok Missile Launcher
 32503 | -1/Command         | 0b10 Conduit disabled
 32534 | -1/Command         | Build established: Scavenger-Mutant
 32598 | -1/Command         | Destroyed MAIN.C Shell
 32601 | -1/Command         | MAIN.C activated Command garrisons
 32601 | -1/Command         | Surrendered to MAIN.C
 32601 | -1/Command         | Loaded intel: 57 machine locations
 32601 | -1/Command         | Loaded intel: 103 trap records
 32601 | -1/Command         | Identified exit to Surface
 32601 | -1/Command         | Discovered exit to Surface (range 100)
 32601 | -1/Command         | Discovered exit to Surface (range 38)
 32618 | -1/Command         | Lost 3 parts (1p1n1w)
 32724 | -1/Command         | Found Prototype Device
 32724 | -1/Command         | Identified Exp. EM Disruption Field
 32728 | -1/Command         | Found Prototype Device
 32728 | -1/Command         | Identified Exp. Cloaking Device
 32731 | -1/Command         | Found Prototype Device
 32731 | -1/Command         | Identified Adv. Particle Accelerator
 32734 | -1/Command         | Found Prototype Device
 32734 | -1/Command         | Identified Exp. System Purifier
 32737 | -1/Command         | Found Prototype Device
 32738 | -1/Command         | Identified Exp. Phase Shifter
 32781 | -1/Command         | MAIN.C activated Command garrisons
 32789 | -1/Command         | Found Prototype Launcher
 32822 | -1/Command         | Unknown forces attacked Command
 32823 | -1/Command         | Spotted EQ-000
 32835 | -1/Command         | Spotted EQ-002
 32842 | -1/Command         | Destroyed EQ-000
 32847 | -1/Command         | Spotted EQ-009
 32848 | -1/Command         | Destroyed EQ-002
 32866 | -1/Command         | Destroyed EQ-009
 32890 | -1/Command         | Found Exp. Core Analyzer
 32943 | -1/Command         | Spotted EQ-019
 32951 | -1/Command         | Core integrity fell below 50%
 32956 | -1/Command         | Spotted EQ-018
 32962 | -1/Command         | Destroyed EQ-019
 32975 | -1/Command         | Spotted EQ-001
 33014 | -1/Command         | Lost 5 parts (1n2u2w)
 33026 | -1/Command         | Destroyed EQ-001
 33036 | -1/Command         | Spotted EQ-043
 33041 | -1/Command         | Spotted EQ-024
 33042 | -1/Command         | Core integrity fell below 20%
 33057 | -1/Command         | Destroyed EQ-043
 33058 | -1/Command         | Destroyed by EQ-024 with Helical Railgun

 Last Messages 
---------------
33050_ Slug penetrates Reinforced Barrier. <x3>
33051_ Acquired 10 matter.
33052_ Exp. System Purifier purges 1% system corruption (22%).
33052_ Knocked back.
33052_ Penetrated by Slug.
33052_ Slug penetrates 0b10 Conduit.
33053_ Penetrated by Slug.
33053_ Slug penetrates 0b10 Conduit.
33054_ Slug penetrates EQ-043.
33055_ Exp. System Purifier purges 1% system corruption (21%).
33055_ Slug penetrates EQ-043. <x2>
33055_ Penetrated by Slug.
33056_ System corrupted: Matter fused (-8).
33056_ Penetrated by Slug. <x3>
33056_ Slug penetrates 0b10 Conduit. <x2>
33057_ EQ-043 destroyed.
33058_ Exp. System Purifier purges 1% system corruption (20%).
33058_ Adv. Heat Sink broken.
33058_ Overheating: Short circuit.
33058_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|       #      #????????????????????????????????#?#? |
|       #      #????????????????????????????????#?#? |
|       #      #????????????????????????????????#?#? |
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|       +      #????????????????????????????????#?#? |
|      ##      #????????????????????????????????#?#? |
|      ##      #????????????????????????????????#?#? |
|      ##      #?###########################????#?#? |
|      ##      #?#?????????????????????????#????#?#? |
|      "#      #?#?#######################?#????#?#? |
|      "#=!!   #?#?#"""""""  """"        ########### |
|      "##"#####?#?#""                   #?#???????? |
|      T##%#?????#?#"""""         $     *########### |
|      "## ####??#?#""""""              ="  !        |
|  %   "#  #  ##?#?#"   "      %%%    %  "=  !       |
|       #      ###?#""  """"  %  %   *hE /=          |
|               ##?#""  ""   %%= %%   =h=########### |
|             #  #?# "       %%%% %%     #?#???????? |
|                #?#       %*%%%  %      ########### |
|                #?#        /% % =%*    "#?#????#?#? |
|                #?#"  "    %     %   "" #?#????#?#? |
| # #            #?#""  % %  %%        ""#?#????#?#? |
| # # #          #?#  %/% %  %      " """#?#????#?#? |
| ##   ##        #?#* *   %            " #?#????#?#? |
| ###  ##   # ######==!%!         "    " #?#????#?#? |
| #?###  #   !Q!=  !=%!!   @       ""  " #?#????#?#? |
| #???#####   !%!  [ =  |   %   "   " "" #?#????#?#? |
| ###?????#    !     ==                  #?#????#?#? |
|   #???#####+######       " "       "   #?#????#?#? |
| < #???#      #?#?#      ""  "  "" " """#?#????#?#? |
|   #???#      #?#?#       "  "  "   "   #?#????#?#? |
| ###???#      #?#?#######################?#????#?#? |
| #######      #?#?????????????????????????#????#?#? |
|    ! ##      #?###########################????#?#? |
|      ##  !   #????????????????????????????????#?#? |
|      ##"######????????????????????????????????#?#? |
| !    ##"######????????????????????????????????#?#? |
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| #?????#     T#????????????????????????????????#?#? |
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|      ##   !  #????????????????????????????????#?#? |
|       +      #????????????????????????????????#?#? |
|      ##      #????????????????????????????????#?#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Energy Generation          145
Energy Capacity            2092
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Power Amplification        30
Additional Mass Support    12
Armor Coverage             150
Resistance: KI             25
Resistance: TH             30
Resistance: EX             50
Resistance: EM             75
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                72
Targeting Accuracy         24
Melee Accuracy             12
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          50
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          28

 Item Schematics 
-----------------
         Adv. Beam Rifle | -8/Materials | Scanalyzed
          Adv. Heat Sink | -6/Factory   | Scanalyzed
       Hvy. Phase Cannon | -6/Zion      | Archive
      Imp. System Shield | -6/Zion      | Archive
           Proton Cannon | -6/Zion      | Archive
       Imp. Focal Shield | -6/Zion      | Archive
 Angular Momentum Engine | -6/Zion      | Archive
          Mni. Drone Bay | -6/Zion      | Archive
           Remote Shield | -6/Zion      | Archive
       Mak. Trap Scanner | -6/Zion      | Archive
           Thermic Laser | -6/Zion      | Archive
   Adv. Coolant Injector | -6/Zion      | Archive
         Hardcell Cannon | -6/Zion      | Archive
  Imp. Thermal Generator | -6/Zion      | Archive
       Imp. Trap Scanner | -6/Zion      | Archive
     Variable Charge Gun | -6/Zion      | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Zion | Archive
   M-14 Sweeper | -6/Zion | Archive
 X-82 Rainmaker | -6/Zion | Archive

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Corridor Of Doom
Deconstruction
More Power To You
Origins
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              EnhancedGammaCharge
  Manual?         0
Play Time         07:04:50
  Cumulative      91.8 hours
  Start           2023.12.01 @ 01:40:03
  End             2023.12.04 @ 01:55:00
Sessions          41
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3deb47a5-3279-4218-881e-0d4e2b26e9ef