Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:27:39 Player: Waste Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (123) 615 Value Destroyed (3617) 3617 Prototype IDs (30) 600 Alien Tech Used (5) 1000 Bonus (1340) 1340 TOTAL SCORE: 14872 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 654 Met Architect 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1600 Matter 248/300 Energy 51/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Powered Armor Hypervelocity Multirail Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Advanced Powered Armor Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Structural Scanner Advanced Sensor Array Advanced ECM Suite Supercharged TR Hypervelocity Multirail Smartbomb Launcher Force Lance Enhanced Force Lance [Rating: 198] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Launcher Smartbomb Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 . 2 . 2 . . Power 2 | . . . . . . 1 . . . . . 1 . . . . Propulsion 5 | . . 2 . . . 1 1 . . . . 1 . . . . Utility 11 | . . . 2 2 2 . 1 . . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 197 | . 12 23 18 25 10 11 4 . 14 13 14 12 10 20 6 5 Power 21 | . 1 5 . 2 1 1 1 . 4 . 2 1 . 2 . 1 Engine 7 | . 1 5 . 1 . . . . . . . . . . . . Core 3 | . . . . 1 1 1 . . . . . . . . . . Reactor 11 | . . . . . . . 1 . 4 . 2 1 . 2 . 1 Propulsion 47 | . 3 15 6 4 1 4 2 . 3 . 4 2 2 . . 1 Treads 19 | . . 13 6 . . . . . . . . . . . . . Leg 4 | . 3 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 24 | . . 1 . 4 1 4 2 . 3 . 4 2 2 . . 1 Utility 80 | . 2 1 4 9 8 4 1 . 7 10 2 6 5 14 6 1 Device 55 | . 1 1 2 4 3 2 1 . 6 9 2 5 3 11 4 1 Storage 2 | . 1 . . 1 . . . . . . . . . . . . Processor 8 | . . . . 2 3 1 . . 1 1 . . . . . . Hackware 7 | . . . . 1 2 1 . . . . . 1 1 1 . . Protection 7 | . . . 2 1 . . . . . . . . . 2 2 . Artifact 1 | . . . . . . . . . . . . . 1 . . . Weapon 49 | . 6 2 8 10 . 2 . . . 3 6 3 3 4 . 2 Energy Gun 11 | . 2 2 7 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . Ballistic Gun 3 | . 2 . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . 2 . 1 1 . . . . . . 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . 9 . 1 . . . . 1 1 1 2 . . Piercing Weapon 11 | . . . . . . 1 . . . 2 4 2 . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 3 2 1 . . . . 2 4 3 3 5 1 1 1 Parts Lost 29 | . 1 4 1 1 . 1 . . 2 1 . . . 2 . 16 Power 5 | . 1 1 . . . . . . . . . . . . . 3 Propulsion 11 | . . . . . . 1 . . 2 1 . . . . . 7 Utility 9 | . . 1 1 . . . . . . . . . . 2 . 5 Weapon 4 | . . 2 . 1 . . . . . . . . . . . 1 Highest Loss Streak 15 | . 1 1 1 1 . 1 . . 1 1 . . . 2 . 15 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 92 | . 95 99 95 85 91 92 85 91 90 90 94 94 94 90 86 51 Engine 4 | . 13 10 9 5 . . . . . . . . . . . . Core 1 | . . . . 1 6 11 5 5 . . . . . . . . Reactor 4 | . . . . . . . 2 5 9 9 9 13 13 12 12 4 Treads 10 | . . 42 36 . . . . . . . . . . . . . Leg 2 | . 28 1 . . . . . . . . . . . . . . Flight 15 | . . . . 29 25 29 27 26 25 22 23 26 26 24 24 17 Device 17 | . 10 10 15 22 12 11 12 15 15 21 23 22 21 23 25 12 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 4 4 4 4 2 . Processor 5 | . . . . 7 14 11 10 10 10 9 9 8 8 7 4 3 Hackware 8 | . . . . 6 17 17 15 15 15 14 14 11 12 15 12 8 Protection 1 | . . . 7 . . . . . . . . . . . 1 2 Energy Gun 6 | . 7 22 17 . . . . 2 1 . . . . . . . Ballistic Gun 2 | . 20 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 6 2 . . . . . . . 3 4 2 Piercing Weapon 2 | . . . . . . 1 5 5 5 3 8 8 5 . . . Peak Build Rating 198 | . 10 16 32 39 46 66 83 87 94 123 131 155 174 198 190 174 Average Rating 75 | . 7 13 27 32 43 59 77 84 90 109 128 147 161 184 182 110 On Entrance 82 | 6 6 10 16 32 36 46 61 83 87 94 115 131 150 174 180 174 Naked Turns 33 | . . . . . . . . . . . . . . . . 33 Heaviest Build 67 | 11 32 35 43 21 20 28 34 36 41 53 51 65 65 65 67 67 Greatest Support 89 | 20 20 80 89 29 20 28 47 47 54 54 58 66 67 73 67 67 Greatest Overweight (x) 1 | . 1 1 . . . . . . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | . 8 15 15 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 15 | . 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 10 | . 7 13 14 9 9 9 9 9 9 9 9 9 9 9 8 4 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 6 8 15 15 10 10 9 9 10 10 10 10 10 10 9 5 4 Class Distribution -------------------- 35% | Mutant 30% | Hacker-Ninja 17% | Hacker-Scout 9% | Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Hacker-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Matter Collected 2592 | 149 315 253 199 230 135 28 52 99 75 48 213 253 234 198 87 24 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3578 | . 368 998 814 61 80 28 52 . . 48 94 338 92 518 87 . Parts 239 | . 39 75 43 5 9 2 3 . . 5 6 8 14 27 3 . Haulers Intercepted 10 | . 2 3 4 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 77 | . 15 32 13 . . . . . . . 3 1 . 12 1 . Melee 4 | . . . . . . . . . . . . 1 . 2 1 . Guns 55 | . 11 32 12 . . . . . . . . . . . . . AOE 17 | . 4 . . . . . . . . . 3 . . 10 . . Classes Destroyed 11 | . 6 2 . . . . . . . . . 2 . 1 . . Worker 8 | . 1 3 2 1 . . . . . . . . 1 . . . Builder 6 | . 1 . 1 . . . 1 . . . 1 . 2 . . . Hauler 10 | . 2 3 4 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 1 . 1 . . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 19 | . 1 2 1 . 3 1 1 . . 1 1 2 2 4 . . Swarmer 33 | . 9 8 2 . . . . . . . 3 . . 11 . . Grunt 28 | . 6 16 6 . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . Sentry 13 | . . 6 5 . . . . . . . . 1 . . 1 . Hunter 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | . 6 12 3 1 1 1 1 . . 1 4 2 3 6 1 . Combat Bots Only 12 | . 4 12 3 . . . . . . . 3 1 . 6 1 . Max Kills in Single Turn 4 | . 3 2 1 1 1 1 1 . . 1 3 1 2 4 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . . . . 2 . . 4 . . Melee 1 | . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Hostile Shots Fired 586 | . 49 88 86 2 6 15 5 . 24 16 2 . 18 58 3 214 Missed 269 | . 6 23 19 1 5 6 2 . 13 7 1 . 6 45 3 132 Damage Taken 6559 | . 447 824 982 46 118 126 15 . 303 192 172 . 263 535 . 2536 Core 2066 | . 43 89 232 14 72 23 . . 66 57 53 . 24 . . 1393 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 373 | . . . . . 23 . . . 12 . . . 11 277 24 26 Core Remaining (%) 88 | 100 82 77 57 98 91 97 . . 94 . 91 . 98 . . . Volleys Fired 203 | . 49 59 67 3 . . . . . 4 2 . 14 5 . . Largest 2 | . 2 2 2 1 . . . . . 1 1 . 1 1 . . Hottest 130 | . 130 130 130 36 . . . . . 90 46 . 50 46 . . Shots Fired 368 | . 94 117 130 3 . . . . . 3 2 . 14 5 . . Gun 345 | . 90 117 128 . . . . . . . . . 10 . . . Cannon 3 | . . . . . . . . . . 3 . . . . . . Launcher 20 | . 4 . 2 3 . . . . . . 2 . 4 5 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 84 | . 74 . . . . . . . . . . . 10 . . . Thermal 254 | . 16 117 118 . . . . . . 3 . . . . . . Explosive 20 | . 4 . 2 3 . . . . . . 2 . 4 5 . . Electromagnetic 10 | . . . 10 . . . . . . . . . . . . . Robot Hit Streak 26 | . 7 26 20 . . . . . . . . . . 5 . . Robot Miss Streak 7 | . 4 6 7 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 296 | . 53 105 91 3 3 4 8 . 1 2 1 8 4 11 1 1 Core Hits 289 | . 45 153 53 2 2 1 2 . 1 1 5 4 3 16 1 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . 4 . 1 . . . . . 1 1 . . . . Burn 4 | . . . 4 . . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . 1 1 . . . . Melee Attacks 214 | . . . . 16 19 12 15 . 12 17 34 29 15 41 2 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 94 | . . . . 16 19 12 . . . . . . 3 41 2 1 Piercing 120 | . . . . . . . 15 . 12 17 34 29 12 . . 1 Sneak Attacks 7 | . . . . 2 . . 2 . . . . 2 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 2 1 . . . Damage Inflicted 9142 | . 921 1506 1821 179 124 144 463 . 30 102 435 537 492 2243 118 27 Guns 3685 | . 554 1479 1646 . . . . . . . . . 6 . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2429 | . 354 . 131 . . . . . . . 328 . 178 1438 . . Melee 2944 | . . . . 179 124 144 463 . 30 102 107 537 308 805 118 27 Ramming 84 | . 13 27 44 . . . . . . . . . . . . . Kinetic 380 | . 374 . . . . . . . . . . . 6 . . . Thermal 3213 | . 180 1479 1554 . . . . . . . . . . . . . Explosive 2341 | . 354 . 43 . . . . . . . 328 . 178 1438 . . Electromagnetic 180 | . . . 180 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1501 | . . . . 179 124 144 . . . . . . 131 805 118 . Piercing 1443 | . . . . . . . 463 . 30 102 107 537 177 . . 27 Highest Corruption 7 | . 1 . . . 2 . . . 1 1 1 . . 7 7 7 Average Corruption 2 | . 1 . . . 2 . . . 1 1 1 . . 6 7 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . 2 . . . 1 . . . 4 2 4 . . 5 4 5 Message Errors 4 | . . . . . . . . . . . 2 . . 2 . . Matter Fused 10 | . 1 . . . . . . . 3 . . . . 2 2 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 7 | . 1 . . . 1 . . . . 1 2 . . . 1 1 Data Loss (major) 2 | . . . . . . . . . 1 . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 797 | . 34 . 3 7 . 12 126 . . 17 . 88 141 369 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 184 | . 34 . 3 . . . . . . . . . 35 112 . . Melee 613 | . . . . 7 . 12 126 . . 17 . 88 106 257 . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . 9 . . . . . . . . . . . 48 . . . Shots 3 | . 2 . . . . . . . . . . . 1 . . . Rammed 7 | . . 2 5 . . . . . . . . . . . . . Targets Rammed 14 | . 3 5 6 . . . . . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . . . . . . Crushed 4 | . . 3 1 . . . . . . . . . . . . . Highest Temperature 381 | . 270 168 381 . . 21 62 95 121 110 35 252 . 300 209 . Average Temperature 69 | . 88 47 123 . . 5 21 43 27 36 10 107 . 120 66 . Received Heat Transfer 969 | . 138 246 513 . 9 9 . . 21 24 . . . 9 . . Effects 11 | . . . 1 . . . . . . . . 3 . 7 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . 4 . . Interference 6 | . . . . . . . . . . . . 3 . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 7 | . 1 . 6 . . . . . . . . . . . . . Heat Transferred 5389 | . 235 1870 3284 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Peak Influence 834 | . 395 733 590 189 258 236 356 129 567 441 465 422 517 834 551 . Initial 533 | . . 103 309 93 46 114 110 129 90 237 9 148 72 194 533 . Average 310 | . 204 470 425 99 135 170 226 129 319 277 248 218 285 502 497 . Maximum Alert Level 3 | . 1 3 2 . 1 1 1 . 2 2 2 2 2 3 2 . Low Security (%) 35 | . 47 12 7 100 82 80 44 100 25 6 34 51 34 2 . . Level 1 32 | . 52 14 27 . 17 19 55 . 47 82 51 39 47 34 . . Level 2 29 | . . 71 65 . . . . . 26 11 14 8 17 40 100 . Level 3 2 | . . 1 . . . . . . . . . . . 23 . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 5 2 1 6 3 . . 5 4 2 1 5 7 3 . Investigation 18 | . 1 2 . 1 1 . . . 3 2 1 1 2 2 2 . Extermination 6 | . . . . . 1 . . . . 1 1 . 1 2 . . Reinforcement 23 | . 2 3 2 . 4 3 . . 2 1 . . 2 3 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Distress Signals 21 | . 2 4 3 1 2 1 1 . 1 1 . 3 . 2 . . Communications Jammed 31 | . . . . . . . . . . 1 . 20 . 10 . . Distress Signals 31 | . . . . . . . . . . 1 . 20 . 10 . . Times Spotted 273 | . 25 45 25 5 19 13 11 . 36 12 8 8 9 38 3 16 Peak Tracking Total 17 | . 6 5 4 3 8 10 7 . 17 5 3 2 3 10 1 13 Tactical Retreats 30 | . 1 3 1 2 3 1 2 . 6 3 1 . . 7 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Traps Triggered 14 | . . 3 . . 4 . 1 . . . 1 2 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Machines Disabled 21 | . 2 . 4 1 . . . . . . 7 1 4 1 . 1 Max in Single Turn 2 | . 2 . 2 1 . . . . . . 1 . 1 1 . 1 Garrison Access 8 | . . . . 1 1 2 2 . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Machines Accessed 126 | . 4 3 6 16 11 5 4 . 11 6 14 14 14 13 5 . Terminals 89 | . 4 3 5 9 8 3 2 . 6 5 10 10 11 9 4 . Fabricators 7 | . . . . 3 . . . . 1 . 1 2 . . . . Repair Stations 9 | . . . . . 2 . . . 3 . . . . 3 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 2 . . . . 1 . 2 . 3 1 . . Garrison Access 11 | . . . . 2 1 2 2 . . 1 1 2 . . . . Total Hacks 343 | . 13 5 14 47 30 16 10 . 28 18 46 43 37 25 11 . Successful 173 | . 6 . 5 23 17 8 3 . 18 7 25 18 21 15 7 . Failed 170 | . 7 5 9 24 13 8 7 . 10 11 21 25 16 10 4 . Catastrophic 23 | . . 1 . 2 . 3 1 . 2 1 3 8 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 204 | . 11 6 10 23 20 10 4 . 14 12 23 32 21 11 7 . Terminals 252 | . 13 5 12 27 25 11 5 . 15 16 31 34 28 20 10 . Fabricators 19 | . . . . 7 . . . . 3 . 2 7 . . . . Repair Stations 13 | . . . . . 4 . . . 4 . . . . 4 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 38 | . . . 2 9 . . . . 6 . 11 . 9 1 . . Garrison Access 21 | . . . . 4 1 5 5 . . 2 2 2 . . . . Terminal Hacks 52 | . 1 . 2 3 3 1 . . 2 5 7 7 7 9 5 . Record 7 | . . . . . . . . . . . 1 1 4 1 . . Part Schematic 4 | . . . . 1 . . . . . . 2 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 3 . . Level Access Points 3 | . . . . 1 1 . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . Terminal Index 4 | . . . . . . 1 . . . . 1 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . Alert Level 5 | . . . . . . . . . 1 . . 1 . 1 2 . Unreport Threat 9 | . . . 2 . . . . . . 4 . 2 . . 1 . Recall Investigation 4 | . . . . . . . . . . . 1 . 2 . 1 . Recall Extermination 3 | . . . . . 1 . . . . . . . 1 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 2 . . . . . Fabricator Hacks 8 | . . . . 2 . . . . 2 . . 4 . . . . Network Status 2 | . . . . 1 . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . 1 . . 2 . . . . Build 3 | . . . . 1 . . . . 1 . . 1 . . . . Repair Station Hacks 4 | . . . . . 2 . . . 1 . . . . 1 . . Scan Component 3 | . . . . . 1 . . . 1 . . . . 1 . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . 2 8 . . . . 6 . 8 . 4 1 . . Insert Component 15 | . . . 1 4 . . . . 3 . 3 . 3 1 . . Analyze 14 | . . . 1 4 . . . . 3 . 5 . 1 . . . Garrison Access Hacks 8 | . . . . 1 1 2 2 . . . 1 1 . . . . Seal Access 8 | . . . . 1 1 2 2 . . . 1 1 . . . . Unauthorized Hacks 72 | . 5 . 1 9 11 5 1 . 7 2 9 6 10 4 2 . Terminals 62 | . 5 . 1 8 10 5 1 . 4 2 9 4 10 2 1 . Assimilate 6 | . . . . 1 1 . . . 1 . . 1 1 . 1 . Botnet 31 | . 2 . 1 4 4 2 1 . 3 2 4 3 3 2 . . Skim 25 | . 3 . . 3 5 3 . . . . 5 . 6 . . . Fabricators 4 | . . . . 1 . . . . 1 . . 2 . . . . Prioritize 2 | . . . . . . . . . 1 . . 1 . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . . 1 . . . 2 . . . . 2 1 . Patch 6 | . . . . . 1 . . . 2 . . . . 2 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . 1 . . . . Hacking Detections 105 | . 4 3 6 15 9 4 3 . 8 6 14 12 10 7 4 . Full Trace Events 10 | . 1 1 . 1 . . . . 1 2 1 . 2 . 1 . Feedback Events 2 | . 1 . . . . . . . . 1 . . . . . . Corruption 2 | . 1 . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 27 | . . . . 27 . . . . . . . . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 4 . . . . 3 . 4 1 5 . . . Parts Built 3 | . . . . . . . . . 2 . . 1 . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . Time 42 | . . . . . . . . . 21 . . 21 . . . . Total Part Build Rating 16 | . . . . . . . . . 8 . . 8 . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 25 | . . . . . 25 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 1 3 . . . . 3 . 2 . 1 . . . Part Schematics Acquired 10 | . . . 1 3 . . . . 3 . 2 . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Total Allies 29 | . . . . 3 1 . . 20 1 . 1 1 1 . 1 . Largest Group 20 | . . . . 3 1 . . 20 20 . 1 2 3 . 1 . Highest-Rated Group 661 | . . . . 46 26 . . 661 661 . 154 156 165 . 26 . Highest-Rated Ally 154 | . . . . 26 26 . . 50 50 . 154 154 146 . 26 . Total Orders 2 | . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 189 | . . . . . . . . . 148 . . 26 15 . . . Total Damage 4775 | . . . . . . . . . 3221 . . 866 688 . . . Kills 30 | . . . . . . . . . 14 . . 7 9 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Turns Passed 8372 | . 855 993 1287 691 517 215 189 143 571 317 449 592 404 843 135 171 Spaces Moved 14591 | 1 526 399 596 1798 1309 581 492 226 1426 820 1135 1362 1159 1965 215 581 Core 61 | . . . . . . . . . . . . . . . . 61 Treads 982 | . . 386 596 . . . . . . . . . . . . . Legs 540 | 1 526 13 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13008 | . . . . 1798 1309 581 492 226 1426 820 1135 1362 1159 1965 215 520 Fastest Speed 15 | 120 120 160 160 31 31 28 25 28 27 27 26 23 21 15 21 21 Average Speed 39 | 120 127 161 160 31 31 28 27 28 27 27 26 24 21 23 21 24 Slowest Speed 240 | 120 190 240 160 31 31 28 28 28 31 104 27 28 25 103 21 50 Overloaded Moves 34 | . . . . . . . . . . . . . . 34 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 99 | . . . . 9 9 10 6 . 4 1 9 4 8 20 . 19 Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 2 91 46 45 47 43 17 18 95 41 33 94 43 78 61 12 23 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 160 | . . . 12 36 11 6 3 . 10 15 18 15 3 30 1 . Terrain Destroyed 266 | . 10 . 26 46 11 6 3 . 10 17 25 15 27 69 1 . Melee 123 | . . . . 12 11 6 3 . 10 14 18 15 3 30 1 . Projectile 3 | . . . . . . . . . . 3 . . . . . . AOE 140 | . 10 . 26 34 . . . . . . 7 . 24 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Tes Res Qua Acc Com Ac0 Total 16410 | . 621 631 800 1905 1383 602 518 305 1580 883 1225 1563 1266 2242 304 582 Wait 986 | . 19 114 88 36 44 4 9 77 114 18 33 118 53 202 49 8 Move 14387 | . 525 398 595 1778 1290 562 481 225 1417 817 1117 1354 1142 1927 214 545 Hop 89 | . . . . 9 9 8 5 . 4 1 8 3 8 17 . 17 Pick Up 89 | . 5 17 7 9 5 2 2 2 5 4 7 6 10 5 2 1 Fast Attach 71 | . 3 12 9 5 4 1 2 . 4 5 6 5 5 4 3 3 Attach 67 | . 1 7 . 19 4 4 2 . 1 5 5 3 3 7 3 3 Detach 20 | . . . . 10 1 1 . . . 2 . . . 1 3 2 Swap 64 | . 8 4 9 2 2 6 . . 10 3 3 4 3 9 1 . Drop 147 | . 8 15 19 17 5 2 2 1 13 7 14 10 15 9 9 1 Fire 203 | . 49 59 67 3 . . . . . 4 2 . 14 5 . . Melee 201 | . . . . 16 19 12 15 . 12 17 28 24 13 41 2 2 Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . Crush 11 | . . 5 6 . . . . . . . . . . . . . Escape Stasis 70 | . . . . 1 . . . . . . . 36 . 15 18 . Rewire 2 | . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -1/Access -1/Command -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 518 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Discovered new exit (range 5) 601 | -10/Materials | Derelicts attacked the area 601 | -10/Materials | Discovered new exit (range 10) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Destroyed 12 combat bots 1359 | -9/Materials | Discovered new exit (range 11) 1530 | -9/Materials | Discovered new exit (range 16) 1695 | -9/Materials | Discovered new exit (range 12) 1849 | -9/Materials | Entered another Materials area 1849 | -8/Materials | Evolved 2 slots: Utility x2 2318 | -8/Materials | Discovered new exit (range 3) 3100 | -8/Materials | Discovered new exit (range 16) 3136 | -8/Materials | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Utility x2 3440 | -7/Factory | Crushed by falling debris 3458 | -7/Factory | Build established: Scout 3617 | -7/Factory | Fabricated T-07 Excavator? 3698 | -7/Factory | Identified exit to Factory 3827 | -7/Factory | Entered another Factory area 3827 | -6/Factory | Evolved 2 slots: Utility x2 4060 | -6/Factory | Repaired Imp. Flight Unit 4203 | -6/Factory | Discovered new exit (range 14) 4279 | -6/Factory | Identified exit to Factory 4344 | -6/Factory | Entered another Factory area 4344 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4386 | -5/Factory | Build established: Hacker-Scout 4398 | -5/Factory | Discovered new exit (range 19) 4442 | -5/Factory | Discovered new exit (range 16) 4450 | -5/Factory | Identified exit to Upper Caves 4508 | -5/Factory | Spotted B-75 Beast 4535 | -5/Factory | Discovered new exit (range 21) 4559 | -5/Factory | Identified exit to Factory 4559 | -5/Factory | Entered another Factory area 4559 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4581 | -4/Factory | Spotted B-86 Titan 4678 | -4/Factory | Discovered new exit (range 15) 4687 | -4/Factory | Spotted B-86 Titan 4748 | -4/Factory | Manually triggered Chute Trap 4748 | -4/Factory | Sucked down chute 4748 | -4/Factory | Entered Waste 4749 | -4/Waste | Joined by Warlord forces that had cleared the area 4808 | -4/Waste | Discovered new exit (range 11) 4813 | -4/Waste | Identified exit to Factory 4891 | -4/Waste | Entered Factory 4891 | -4/Factory | Accompanied by 20 allies 4938 | -4/Factory | Spotted B-86 Titan 4999 | -4/Factory | Lost 4 allies 5073 | -4/Factory | Lost 9 allies 5154 | -4/Factory | Fabricated Imp. Medium Armor Plating (x2) 5391 | -4/Factory | Search patrols dispatched 5433 | -4/Factory | Discovered new exit (range 16) 5440 | -4/Factory | Identified exit to Research 5448 | -4/Factory | Found Prototype Processor 5462 | -4/Factory | Entered Research 5462 | -3/Research | Evolved 2 slots: Utility x2 5462 | -3/Research | Identified Exp. Signal Interpreter 5480 | -3/Research | Spotted B-86 Titan 5693 | -3/Research | Spotted B-86 Titan 5722 | -3/Research | Identified exit to Testing 5732 | -3/Research | Found Prototype Device 5732 | -3/Research | Identified Exp. Thermal Shield 5779 | -3/Research | Entered Testing 5800 | -3/Testing | Build established: Hacker-Ninja 5812 | -3/Testing | Found Prototype Device 5812 | -3/Testing | Identified Adv. Kinecellerator 5848 | -3/Testing | Spotted Striker 5848 | -3/Testing | Spotted Striker 5942 | -3/Testing | Discovered new exit (range 12) 5961 | -3/Testing | Spotted PH-98CT4MEWHF 5987 | -3/Testing | Learned Quarantine terminal intel 6057 | -3/Testing | Learned Access security intel 6079 | -3/Testing | Learned Quarantine emergency access door positions 6090 | -3/Testing | Learned 4 Access zone layouts 6102 | -3/Testing | Learned 4 Research zone layouts 6121 | -3/Testing | Found Prototype Ballistic Gun 6129 | -3/Testing | Identified Hyp. Multirail 6150 | -3/Testing | Learned 4 Access zone layouts 6200 | -3/Testing | Rewired PH-98CT4MEWHF 6214 | -3/Testing | Identified exit to Research 6228 | -3/Testing | Entered Research 6228 | -2/Research | Accompanied by 1 ally 6228 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6229 | -2/Research | Identified exit to Access 6356 | -2/Research | Spotted B-90 Cyclops 6496 | -2/Research | Fabricated Adv. Powered Armor (x1) 6502 | -2/Research | Found Prototype Device 6502 | -2/Research | Identified Thermal Barrier 6677 | -2/Research | Identified exit to Quarantine 6820 | -2/Research | Entered Quarantine 6820 | -2/Quarantine | Accompanied by 2 allies 6822 | -2/Quarantine | Loaded intel: 16 terminal locations 6878 | -2/Quarantine | Found Prototype Hackware 6878 | -2/Quarantine | Identified Exp. Hacking Suite 6910 | -2/Quarantine | Found Alien Artifact 6934 | -2/Quarantine | Found Alien Artifact 6956 | -2/Quarantine | Discovered exit to Access (range 13) 6966 | -2/Quarantine | Identified Core Reset Matrix 6966 | -2/Quarantine | Identified Transdimensional Reconstructor 6999 | -2/Quarantine | Found Alien Artifact 7000 | -2/Quarantine | Identified Subatomic Replicator 7000 | -2/Quarantine | Used Subatomic Replicator to create Alien Artifact 7069 | -2/Quarantine | Found Alien Artifact 7069 | -2/Quarantine | Identified Phase Redirector 7115 | -2/Quarantine | Learned Section 7 trap positions 7161 | -2/Quarantine | Found Alien Slashing Weapon 7165 | -2/Quarantine | Identified Sigix Broadsword 7184 | -2/Quarantine | Learned Research security intel 7224 | -2/Quarantine | Entered Access 7224 | -1/Access | Evolved 2 slots: Utility x2 7236 | -1/Access | Identified Supercharged TR 7290 | -1/Access | Spotted B-99 Colossus 7519 | -1/Access | Spotted B-99 Colossus 7593 | -1/Access | Spotted B-99 Colossus 7594 | -1/Access | Spotted B-99 Colossus 7945 | -1/Access | Crushed by falling debris 8055 | -1/Access | Discovered new exit (range 8) 8067 | -1/Access | Entered Command 8159 | -1/Command | Warped through subspace to slip node 8159 | -1/Command | Discovered new exit (range 5) 8202 | -1/Command | Entered Access_0 8203 | -1/Access_0 | Met Architect 8249 | -1/Access_0 | Build established: Hacker-Sprinter 8255 | -1/Access_0 | A6 warped into view 8272 | -1/Access_0 | Found Alien Artifact 8272 | -1/Access_0 | Identified Integrated Dissipator 8272 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8333 | -1/Access_0 | Released all parts (5) 8363 | -1/Access_0 | Lost 15 parts (2p7n5u1w) 8366 | -1/Access_0 | Core integrity fell below 50% 8373 | -1/Access_0 | Core integrity fell below 20% 8373 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 08333_ Released Quantum Reactor. 08334_ Acquired 2 matter. 08335_ Quantum Shear penetrates Enhanced Grunt. 08335_ Penetrated by Quantum Shear. 08336_ System corrupted: Matter fused (-7). 08357_ Penetrated by Quantum Shear. 08358_ A6 follow-up attacks with Enh. Force Lance. 08359_ Penetrated by Quantum Shear. 08367_ A6 follow-up attacks with Enh. Force Lance. 08367_ Critical hit (Impale). 08368_ Penetrated by Quantum Shear. 08368_ Enh. Force Lance severed. 08368_ Quantum Shear penetrates Wall. 08370_ Critical hit (Impale). 08371_ System corrupted: Energy discharge (-34). 08371_ Quantum Shear penetrates A6. 08371_ Penetrated by Quantum Shear. 08371_ Acquired Enh. Force Lance. 08372_ A6 follow-up attacks with Enh. Force Lance. 08372_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????##" #######???????## ###### | | ?????????# "##????????????## ###### | | ?????????## ##"##########????### ### # | | ??????????# ### "#????####"##### ""## | | ??????????# ##""" #??????######### " ## | | ??????????## ######## #??????????##### ""# | | ???????????###### ##??????# #????????### | | ????????????????####???????# #????????# # | | ???????????????????????????# #????????# # | | ???????????????????????????# #???????## ### # | | ???????????????????????????# ##??????# #### | | ???????????????????????????# #??????# #?# | | ???????????????????????????#" #??????### #?## | | ????????????????????????????# #????????####??## | | ????????????????????????????# #???????????????## | | ????????????????????????????# #????????????????# | | ????????????????????????????# #????? ?????????# | | ????????????????????????????# #???? ??????????#" | | ????????????????????????##### ##?# ???????????### | | ????????????????????????# # #??????????? | | ????????????????????????# #???????????? | | ????????????????????#???# p##;; #???????????? | | ????????????????????# ??# 0# ## #???????????? | | ????????????????????# ## ; ##?# #????????? | | ????????????????????# #;;p;#????# ##????????? | | ????????????????????# g @ ;#????? ##?????????? | | ????????????????????# gg #?????? #??????????? | | ???????????????# #??????? #?????????? | | ???????????????###### ##???????? #?????????? | | ????????????????????# #;#????????? #?????????? | | ???????????????????# ;###?????????? ??????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ;?????????????????????????? | | ?????????????????? ##?????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????#### #???????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 53 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 400 Phase Shifting 15 Evasion (%) 92 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Hacked Katana | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Adv. Phase Shifter | -4/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Scanalyzed Adv. Transmission Jammer | -4/Factory | Scanalyzed Adv. Powered Armor | -3/Testing | Hacked Q-thruster | -3/Testing | Scanalyzed Microactuators | -3/Testing | Scanalyzed Enh. Force Lance | -3/Testing | Hacked Exp. Utility Shielding | -2/Research | Hacked Adv. Cloaking Device | -2/Quarantine | Scanalyzed Exp. Shock Absorption System | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Coolant Network | -2/Quarantine | Archive Imp. KE Penetrator | -2/Quarantine | Archive Robot Schematics ------------------ A-15 Conveyor | -2/Quarantine | Archive Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Imp. Medium Armor Plating | x2 | -4/Factory Adv. Powered Armor | x1 | -2/Research | Authchip Alien Tech Used ----------------- Subatomic Replicator Phase Redirector Sigix Broadsword Supercharged TR Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed MetaVoltaicLoader Manual? 0 Play Time 02:55:28 Cumulative 289.3 hours Start 2024.08.11 @ 20:26:35 End 2024.08.14 @ 20:27:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 369 Adventurer 0 Explorer 0 Win Type - Total 15 Types 6/1/4/1/1/0/0/1/1 Lore% 80 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d185320-8898-4fd6-93b7-cdc57029b4ab