Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 21:37:07 Player: wartank Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2920) 2920 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1125) 1125 TOTAL SCORE: 6385 Bonus ------- High Alert Combat Kills 1125 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 98/100 System Corruption 2% Temperature Warning (361) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads Aluminum Leg > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Shotgun Improved Light Cannon > --- INVENTORY (5) ---- Improved Sensor Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Hover Unit Gravmag System > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Heavy EM Pulse Gun Small Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Seismic Detector Device Seismic Detector Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 77 | 6 6 2 39 24 Power 13 | 1 . 1 8 3 Engine 13 | 1 . 1 8 3 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 1 . 10 8 Treads 3 | . . . . 3 Leg 13 | 2 1 . 8 2 Wheel 2 | . . . 2 . Hover 3 | . . . . 3 Flight . | . . . . . Utility 13 | 1 1 . 6 5 Device 8 | 1 1 . 4 2 Storage . | . . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 30 | 2 4 1 15 8 Energy Gun 9 | 1 2 . 4 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . 1 3 2 Ballistic Cannon 4 | . . . 2 2 Launcher 8 | . 2 . 6 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . . 4 13 18 Power 7 | . . 2 2 3 Propulsion 9 | . . 1 3 5 Utility 6 | . . . 1 5 Weapon 13 | . . 1 7 5 Highest Loss Streak 7 | . . 4 6 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 97 94 91 Engine 17 | . 14 13 18 17 Treads 2 | . . . . 8 Leg 15 | . 28 27 20 4 Hover 3 | . . . . 9 Device 20 | . 27 28 24 12 Processor 3 | . . . . 9 Protection 5 | . . . 8 4 Energy Gun 6 | . 20 15 3 6 Energy Cannon 1 | . . . . 4 Ballistic Gun 6 | . 4 11 7 2 Ballistic Cannon 5 | . . . 2 10 Launcher 3 | . 3 . 7 . Naked Turns . | . . . . . Heaviest Build 42 | 6 10 8 26 42 Greatest Support 23 | 20 20 20 23 23 Greatest Overweight (x) 13 | . . . 2 13 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 2 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 4 3 4 2 Class Distribution -------------------- 54% | Scavenger-Mutant 21% | Mutant 11% | Scavenger-Gunner 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2200 | 267 87 55 852 939 Remotely . | . . . . . Salvage Created 2594 | 62 158 44 1407 923 Parts 178 | 5 5 5 114 49 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 5 | . 1 . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 73 | 1 3 3 43 23 Guns 19 | 1 1 2 10 5 Cannons 18 | . . . 1 17 AOE 36 | . 2 1 32 1 Classes Destroyed 15 | 2 3 2 7 1 Worker 8 | . 1 . 5 2 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 10 | . 2 . 5 3 Swarmer 9 | . . 2 4 3 Grunt 41 | 1 3 . 25 12 Brawler 3 | . . . 2 1 Duelist 3 | . . . 3 . Protector 4 | . . . 3 1 Sentry 11 | . . . 6 5 Hunter 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 9 | 2 3 2 8 9 Combat Bots Only 8 | 1 2 2 5 8 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . 1 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4933 | 79 130 288 1561 2875 Core 1019 | 12 22 39 383 563 Absorbed by Shields 116 | . . . 116 . Redirected to Shielding 51 | . . . 51 . Regen/Repaired (Parts) 54 | . . . . 54 Core Remaining (%) 56 | 95 . 70 4 . Volleys Fired 208 | 7 22 6 105 68 Largest 3 | 2 2 2 2 3 Hottest 128 | 60 80 80 80 128 Shots Fired 422 | 14 34 12 181 181 Gun 223 | 14 27 12 106 64 Cannon 138 | . . . 21 117 Launcher 61 | . 7 . 54 . Special . | . . . . . Kinetic 230 | 7 4 4 99 116 Thermal 92 | 7 11 2 16 56 Explosive 61 | . 7 . 54 . Electromagnetic 39 | . 12 6 12 9 Robot Hit Streak 17 | 6 6 8 17 9 Robot Miss Streak 10 | 1 4 1 4 10 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 267 | 10 15 9 107 126 Core Hits 214 | 3 11 4 105 91 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . . 6 Blast 5 | . . . . 5 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6835 | 105 496 120 3743 2371 Guns 1651 | 105 243 79 645 579 Cannons 1867 | . . . 193 1674 Explosions 3281 | . 253 37 2878 113 Melee . | . . . . . Ramming 36 | . . 4 27 5 Kinetic 2158 | 40 . 24 598 1496 Thermal 1075 | 65 92 37 151 730 Explosive 3014 | . 192 . 2822 . Electromagnetic 552 | . 212 55 145 140 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Matter Fused 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 60 | . 10 . 45 5 Projectiles 5 | . . . . 5 Explosions 55 | . 10 . 45 . Melee . | . . . . . Knockbacks 27 | . . . 1 26 Impact . | . . . . . Kinetic 27 | . . . 1 26 Secondary . | . . . . . Self-Inflicted Damage 288 | . 32 14 242 . Shots 11 | . 1 1 9 . Rammed 3 | . . . 1 2 Targets Rammed 11 | . . 2 7 2 Kicked 8 | . . 2 6 . Crushed . | . . . . . Highest Temperature 545 | 76 2 8 118 545 Average Temperature 145 | 45 2 6 26 198 Received Heat Transfer 1906 | 42 54 27 442 1341 Effects 35 | . . . . 35 Shutdowns 12 | . . . . 12 Energy Bleed 5 | . . . . 5 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1719 | 150 175 . 307 1087 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1727 | 25 280 170 1727 1032 Initial 729 | . 16 109 56 729 Average 711 | 3 145 159 778 892 Maximum Alert Level 5 | . 1 . 5 3 Low Security (%) 18 | 100 62 100 9 . Level 1 9 | . 37 . 15 . Level 2 16 | . . . 33 . Level 3 40 | . . . 12 100 Level 4 7 | . . . 15 . Level 5 6 | . . . 13 . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . 7 6 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 5 | . . . 3 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 2 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 144 | 1 9 27 58 49 Peak Tracking Total 13 | 1 3 13 5 6 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 6 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 14 | . 1 . 6 7 Terminals 10 | . 1 . 4 5 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 34 | . 3 . 12 19 Successful 28 | . 2 . 9 17 Failed 6 | . 1 . 3 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 3 . 7 11 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units . | . . . . . Scanalyzers 10 | . . . 4 6 Garrison Access . | . . . . . Terminal Hacks 15 | . 2 . 4 9 Record 8 | . 2 . 2 4 Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Repair Station Index 1 | . . . . 1 Recycling Unit Index 1 | . . . . 1 Alert Level 1 | . . . 1 . Locate Traps 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 1 2 Scan Component 2 | . . . 1 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . . 4 6 Insert Component 5 | . . . 2 3 Analyze 5 | . . . 2 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 1 . 3 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 2 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 2 3 Part Schematics Acquired 5 | . . . 2 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3561 | 112 199 264 1770 1216 Spaces Moved 1808 | 73 108 201 1013 413 Core 20 | 18 . . . 2 Treads 317 | . . . . 317 Legs 1309 | 55 108 201 885 60 Wheels 144 | . . . 128 16 Hover 18 | . . . . 18 Flight . | . . . . . Fastest Speed 50 | 50 120 120 80 120 Average Speed 153 | 102 120 120 136 229 Slowest Speed 700 | 120 120 120 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 6 23 48 64 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 447 | . 42 7 389 9 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 442 | . 42 7 389 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2221 | 98 145 212 1235 531 Wait 21 | . . . 19 2 Move 1804 | 72 107 200 1012 413 Hop . | . . . . . Pick Up 72 | 12 5 1 36 18 Fast Attach . | . . . . . Attach 46 | 6 3 2 18 17 Detach . | . . . . . Swap 31 | . 3 . 21 7 Drop 28 | 1 5 1 17 4 Fire 208 | 7 22 6 105 68 Melee . | . . . . . Ram 2 | . . . 1 1 Kick 8 | . . 2 6 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Entered Mines 314 | -10/Mines | Met a Derelict bent on vengeance 320 | -10/Mines | Build established: Mutant 428 | -10/Mines | Discovered new exit (range 11) 543 | -10/Mines | Assembled infested the area 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 598 | -9/Materials | Lost 4 parts (2p1n1w) 860 | -9/Materials | Build established: Scavenger-Mutant 1376 | -9/Materials | First assault squad dispatched 1532 | -9/Materials | Lost 6 parts (2p1n3w) 1805 | -9/Materials | Core integrity fell below 50% 2249 | -9/Materials | Core integrity fell below 20% 2323 | -9/Materials | Discovered new exit (range 10) 2346 | -9/Materials | Entered another Materials area 2346 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2546 | -8/Materials | Destroyed 8 combat bots 2655 | -8/Materials | Build established: Gunner 2746 | -8/Materials | First assault squad dispatched 2768 | -8/Materials | Lost 4 parts (2n1u1w) 2864 | -8/Materials | Lost 4 parts (2u2w) 3174 | -8/Materials | Repaired Imp. Ion Engine? 3468 | -8/Materials | Core integrity fell below 50% 3505 | -8/Materials | Build established: Scavenger-Gunner 3543 | -8/Materials | Core integrity fell below 20% 3562 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03537_ Overheating: Reactive Plating damaged (-21). 03538_ Overheating: Energy bleed (-42). 03539_ Lgt. Deuterium Engine destroyed. 03542_ Acquired Aluminum Leg. 03542_ Critical hit (Burn: +37). 03543_ Overheating: Core damaged (-60). 03544_ Power failure, Imp. Ion Engine shutdown. 03544_ Overheating: Adv. Targeting Computer damaged (-10). 03545_ Power failure, Imp. Ion Engine shutdown. 03545_ Overheating: Energy bleed (-52). 03545_ K-01 Serf cleans the Terminal. 03546_ ALERT: Significant disruption in Zone 2L, assault force dispatched. 03550_ Power failure, Imp. Ion Engine shutdown. 03552_ Reactive Plating destroyed. 03554_ R-06 Scavenger collects Carbon-fiber Leg. 03556_ Imp. Ion Engine destroyed. 03557_ Power failure, Imp. Ion Engine shutdown. 03558_ Hvy. Ion Cannon destroyed. 03560_ Imp. Ion Engine destroyed. 03560_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ## #??????????????? | | ???????????????????# # #??????????????? | | ???????????????????# + #??????????????? | | ???????????????????# # #??????????????? | | ??????????????????## # #??????????????? | | ??????????????????+ #+######??????????????? | | ??????????????????####### ########????????????? | | ????????????????????????# # % =#????????????? | | ????????????????????????# # #????????????? | | ????????????????????????# # #????????????? | | ????????????????????????# # "Y" #????????????? | | ????????????????????##### # """ #????????????? | | ????????????? + + =#????????????? | | ????????????? ########## ###+########????????? | | ???????????????????????????# #?# # ! #????????? | | ??????????????????????????## ### # T #????????? | | ?????????????????????###### ## # #????????? | | ???????????????? T + #????????? | | ?????????????????????###### %#### [ #????????? | | ?????????????????????????###+##### #????????? | | ?????????????????????????#%% [!#########????????? | | ?????????????????????????#!mg![[#????????????????? | | ?????????????????????????# [!!#????????????????? | | ?????????????????????????# g [!!#????????????????? | | ?????????????????#+####### gg!! #????????????????? | | ????????????????# @ #????????????????? | | ????????????????# #############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Sml. Laser | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! Let's See Who's Tougher Loot Pinata More Dakka Please Novice Programmer Part-time Mechanic Remodeling Safety First Significant Disruption Challenges ------------ None Game ------ Seed ForceSupercompositeBlade Manual? 0 Play Time 01:01:07 Cumulative 3.0 hours Start 2022.03.19 @ 23:46:20 End 2022.03.20 @ 21:37:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 589c24bb-837a-489a-abb7-0aece348557d