Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.23 @ 22:04:27 Player: Taocayo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (4959) 4959 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 10720 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 417 Met Data Miner 300 Friendly Fire -128 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 825/825 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Energy Well Advanced Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Visual Processing Unit Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Force Rifle Cooled Particle Cannon > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Thermic Laser Ion Cannon [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . 1 . 2 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 129 | 6 5 7 13 17 38 23 6 . . 14 Power 20 | 1 . 2 2 . 8 4 1 . . 2 Engine 12 | 1 . 2 2 . 4 2 1 . . . Core 7 | . . . . . 4 2 . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 23 | 2 . 1 5 2 9 2 . . . 2 Treads 12 | 2 . 1 5 . 2 2 . . . . Leg 11 | . . . . 2 7 . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 4 2 1 9 8 8 3 . . 9 Device 18 | . . 1 1 5 4 3 1 . . 3 Storage 6 | 1 3 . . . . 1 . . . 1 Processor 7 | . . 1 . 1 1 1 1 . . 2 Hackware . | . . . . . . . . . . . Protection 14 | . 1 . . 3 3 3 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 2 5 6 13 9 2 . . 1 Energy Gun 22 | . . 2 2 4 7 6 1 . . . Energy Cannon 15 | . 1 . 2 1 6 3 1 . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 2 . 3 . . . 2 Parts Lost 31 | . 1 . . 6 2 . 5 . . 17 Power 6 | . . . . . 2 . 1 . . 3 Propulsion 4 | . . . . 2 . . . . . 2 Utility 15 | . 1 . . 3 . . 3 . . 8 Weapon 6 | . . . . 1 . . 1 . . 4 Highest Loss Streak 15 | . 1 . . 6 1 . 3 . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 97 99 96 99 95 98 93 93 74 Engine 8 | . 14 11 11 9 9 2 6 13 13 6 Core 3 | . . . . . 5 10 5 . . . Treads 11 | . 28 22 22 6 1 13 13 13 13 5 Leg 4 | . . . . 10 13 . . . . 3 Device 12 | . . 5 11 18 15 13 13 13 13 8 Storage 8 | . 16 16 11 9 7 6 6 6 6 5 Processor 14 | . . 9 11 6 12 18 20 20 20 27 Protection 7 | . 5 . . 9 9 9 11 6 6 4 Energy Gun 11 | . . 20 22 12 11 11 10 13 13 6 Energy Cannon 9 | . 10 11 10 13 10 7 7 6 6 2 Ballistic Gun 1 | . 17 . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 12 17 22 23 31 58 49 55 55 55 55 Greatest Support 56 | 40 40 40 40 40 40 56 56 56 56 56 Greatest Overweight (x) 12 | . . 1 . 8 2 . . . . 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 10 10 10 8 Most Carried 10 | 4 5 8 8 8 8 10 10 7 7 10 Average Carried 6 | 1 2 7 7 6 7 7 8 7 7 6 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 5 Final Carried 8 | 1 5 8 8 8 6 7 7 7 7 3 Class Distribution -------------------- 56% | Scavenger-Gunner 13% | Mutant 12% | Scavenger-Tank 10% | Skirmisher 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 1764 | 221 132 179 147 342 379 150 138 11 . 65 Remotely . | . . . . . . . . . . . Salvage Created 5823 | . 150 412 678 1134 1878 198 905 20 . 448 Parts 265 | . 14 27 44 47 81 3 28 . . 21 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 25 . . 35 Prevented 9 | . . . . . . . 9 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 116 | . 7 9 15 23 36 2 15 . . 9 Guns 48 | . 2 5 10 10 6 1 9 . . 5 Cannons 56 | . 5 4 4 10 24 . 5 . . 4 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 14 | . 3 2 . 2 5 1 . . . 1 Worker 1 | . . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 3 | . . 1 1 1 . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 7 | . 1 2 2 1 1 . . . . . Swarmer 27 | . 6 3 5 4 2 . 5 . . 2 Grunt 46 | . 1 5 3 15 15 1 4 . . 2 Brawler 7 | . . . . . 4 . 3 . . . Duelist 4 | . . . . . 2 . 2 . . . Sentry 14 | . . 1 7 3 1 . 1 . . 1 Hunter 7 | . . . . 1 3 . 1 . . 2 Programmer 8 | . . . . . 7 1 . . . . Heavy 2 | . . . . . 2 . . . . . Decomposer 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 3 5 4 7 3 2 6 . . 5 Combat Bots Only 7 | . 3 3 4 7 3 1 6 . . 5 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 759 | . 76 14 46 108 154 8 80 . . 273 Missed 236 | . 24 1 18 26 47 1 31 . . 88 Damage Taken 6845 | . 366 95 283 1107 1609 84 604 . . 2697 Core 1460 | . 65 15 35 302 188 11 83 . . 761 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 37 | . . . . 37 . . . . . . Ignored by Resistances 1919 | . 118 30 80 293 455 24 174 . . 745 Regen/Repaired (Parts) 74 | . . . 74 . . . . . . . Core Remaining (%) 75 | 100 74 . 87 45 73 . . . . . Volleys Fired 269 | . 22 14 28 48 97 8 33 . . 19 Largest 3 | . 2 3 3 3 3 3 3 . . 3 Hottest 255 | . 80 172 172 191 198 255 170 . . 195 Shots Fired 747 | . 44 42 84 141 257 25 98 1 . 55 Gun 391 | . 22 28 56 76 92 20 61 . . 36 Cannon 353 | . 22 14 27 63 165 5 37 1 . 19 Launcher 3 | . . . 1 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 22 | . 22 . . . . . . . . . Thermal 694 | . 22 42 83 139 257 25 70 1 . 55 Explosive . | . . . . . . . . . . . Electromagnetic 31 | . . . 1 2 . . 28 . . . Robot Hit Streak 53 | . 12 13 39 53 25 19 37 3 . 16 Robot Miss Streak 4 | . 1 4 1 4 4 2 3 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 527 | . 33 24 53 110 176 20 69 1 . 41 Core Hits 220 | . 9 16 25 46 73 6 24 1 . 20 Critical Kills 5 | . . . . . 4 . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 31 | . . 1 4 8 8 3 1 . . 6 Burn 24 | . . 1 4 8 4 3 . . . 4 Meltdown 4 | . . . . . 4 . . . . . Destroy 3 | . . . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10633 | . 426 415 834 1895 3754 407 1813 26 . 1063 Guns 5036 | . 127 288 605 982 887 338 1126 . . 683 Cannons 5178 | . 297 123 229 814 2566 69 687 26 . 367 Explosions 396 | . . . . 99 297 . . . . . Melee . | . . . . . . . . . . . Ramming 23 | . 2 4 . . 4 . . . . 13 Kinetic 127 | . 127 . . . . . . . . . Thermal 9540 | . 297 411 834 1796 3453 407 1266 26 . 1050 Explosive 297 | . . . . . 297 . . . . . Electromagnetic 646 | . . . . 99 . . 547 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 1 4 4 1 1 1 1 1 Average Corruption 1 | . . . 1 4 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . . . . Effects 48 | . . . 4 8 12 4 7 6 . 7 Message Errors 16 | . . . 1 6 4 . 1 3 . 1 Matter Fused 8 | . . . 1 1 1 . 2 2 . 1 Heat Flow Errors 4 | . . . 1 . 1 2 . . . . Energy Discharges 13 | . . . 1 1 3 1 3 . . 4 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 . . . . 1 Misfires 2 | . . . . . . 1 . 1 . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . . . . 17 73 . 25 . . 5 Projectiles 120 | . . . . 17 73 . 25 . . 5 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 125 | . . . 4 12 109 . . . . . Shots 4 | . . . 1 1 2 . . . . . Rammed 3 | . 1 1 . . 1 . . . . . Targets Rammed 6 | . 1 1 . . 1 . . . . 3 Kicked 3 | . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 730 | . 293 276 264 730 302 364 54 . . 141 Average Temperature 103 | . 116 101 82 176 85 145 20 . . 40 Received Heat Transfer 2703 | . 54 33 102 657 516 9 153 . . 1179 Effects 18 | . . 1 . 17 . . . . . . Shutdowns 3 | . . . . 3 . . . . . . Energy Bleed 3 | . . 1 . 2 . . . . . . Interference 3 | . . . . 3 . . . . . . Matter Decay 3 | . . . . 3 . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . Damage (major) 3 | . . . . 3 . . . . . . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . 1 3 5 1 1 . . . Combat Hostiles 11 | . . . 1 3 5 1 1 . . . Parts Melted 66 | . 1 3 9 16 26 3 2 . . 6 Heat Transferred 20431 | . 629 1073 2331 4699 6254 1261 1850 37 . 2297 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Peak Influence 558 | . 108 369 500 558 402 124 . . . . Initial 217 | . . 33 132 180 217 124 . . . . Average 189 | . 37 197 229 431 246 54 . . . . Maximum Alert Level 2 | . . 1 2 2 2 . . . . . Low Security (%) 52 | 100 100 49 48 5 20 100 . . . . Level 1 39 | . . 50 32 30 79 . . . . . Level 2 8 | . . . 19 63 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . 2 1 3 14 3 . . . . Investigation 2 | . . . . 2 . . . . . . Extermination 7 | . . . . . 5 2 . . . . Reinforcement 11 | . . 2 1 1 6 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 8 | . . 1 3 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 10 14 20 30 48 4 18 . . 35 Peak Tracking Total 10 | . 4 4 5 7 5 2 8 . . 10 Tactical Retreats 15 | . 1 . 1 2 . . . . . 11 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 9 | . 1 . 3 . 4 . . . . 1 Max in Single Turn 2 | . 1 . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 29 | . 3 1 9 2 3 7 . . 4 . Terminals 16 | . 1 1 8 1 1 4 . . . . Fabricators 3 | . . . . . 1 2 . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 84 | . 9 2 21 4 7 13 . . 28 . Successful 58 | . 6 2 10 4 3 5 . . 28 . Failed 26 | . 3 . 11 . 4 8 . . . . Catastrophic 5 | . . . 2 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 38 | . 5 2 19 2 1 9 . . . . Fabricators 4 | . . . . . 2 2 . . . . Repair Stations 6 | . . . 2 . 4 . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 4 | . . . . 2 . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 48 | . 4 2 8 2 1 3 . . 28 . Record 23 | . 3 2 4 1 . 2 . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . Network Status 1 | . . . . . 1 . . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . Scan Component 2 | . . . 1 . 1 . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 1 7 2 3 5 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built 5 | . . . . . . 5 . . . . Authchips . | . . . . . . . . . . . Time 174 | . . . . . . 174 . . . . Total Robot Build Rating 17 | . . . . . . 17 . . . . Part Schematics Acquired 11 | . . . . 1 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 6 | . . . . . . 5 . . . 1 Largest Group 4 | . . . . . . 4 4 . . 1 Highest-Rated Group 96 | . . . . . . 48 48 . . 96 Highest-Rated Ally 96 | . . . . . . 12 12 . . 96 Total Orders 4 | . . . . 2 . 2 . . . . ROAM 1 | . . . . 1 . . . . . . GUARD 1 | . . . . . . 1 . . . . PICKUP 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . 1 . . . . . . Ally Attacks 60 | . . . . . . 10 22 . . 28 Total Damage 1291 | . . . . . . 45 275 . . 971 Kills 13 | . . . . . . 1 3 . . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 Drone Launches 2 | . . . . 2 . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 8117 | 114 679 397 767 601 2213 1336 610 452 140 808 Spaces Moved 4143 | 63 375 182 400 276 949 740 307 283 88 480 Core 146 | 7 . . . 2 . . . . . 137 Treads 2807 | 56 375 182 400 71 109 740 307 283 88 196 Legs 1190 | . . . . 203 840 . . . . 147 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 160 160 160 160 50 Average Speed 166 | 147 160 179 160 147 190 165 160 160 160 149 Slowest Speed 650 | 160 160 240 160 450 260 170 160 160 160 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 54 19 72 28 29 19 55 58 71 57 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . . . 2 1 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 32 | . . . . . 28 . 3 . . 1 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 6 . 3 . . 1 AOE 22 | . . . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total 4799 | 84 415 222 469 361 1164 839 352 282 87 524 Wait 73 | 9 3 1 9 2 23 26 . . . . Move 4133 | 62 374 181 399 275 948 739 306 282 87 480 Hop . | . . . . . . . . . . . Pick Up 96 | 7 7 11 6 13 23 18 5 . . 6 Fast Attach 9 | . . . 1 . 1 1 . . . 6 Attach 57 | 6 4 3 . 9 8 14 5 . . 8 Detach 15 | . 2 1 . 1 2 8 1 . . . Swap 63 | . 1 4 12 8 29 8 1 . . . Drop 78 | . 1 6 14 5 32 17 1 . . 2 Fire 269 | . 22 14 28 48 97 8 33 . . 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 Crush 3 | . 1 1 . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 9) 242 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 600 | -10/Materials | Derelicts attacked the area 770 | -10/Materials | Discovered new exit (range 4) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1142 | -9/Materials | Build established: Skirmisher 1165 | -9/Materials | Discovered new exit (range 5) 1191 | -9/Materials | Entered Storage 1878 | -9/Storage | Repaired Beam Cannon 1949 | -9/Storage | Discovered new exit (range 7) 1958 | -9/Storage | Entered Materials 1958 | -8/Materials | Evolved 2 slots: Utility x2 2133 | -8/Materials | Destroyed 7 combat bots 2230 | -8/Materials | Lost 6 parts (2n3u1w) 2482 | -8/Materials | Core integrity fell below 50% 2524 | -8/Materials | Build established: Scavenger-Tank 2529 | -8/Materials | Discovered new exit (range 8) 2559 | -8/Materials | Entered Factory 2559 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3444 | -7/Factory | Build established: Scavenger-Gunner 3686 | -7/Factory | Garrison activated, responded to threat 4014 | -7/Factory | Cargo convoy interrupted 4728 | -7/Factory | Discovered new exit (range 14) 4772 | -7/Factory | Entered another Factory area 4772 | -6/Factory | Evolved 2 slots: Utility x2 5534 | -6/Factory | Fabricated R-06 Scavenger (x1) 5980 | -6/Factory | Fabricated S-27 Virus? 6062 | -6/Factory | Discovered new exit (range 10) 6108 | -6/Factory | Entered Lower Caves 6108 | -6/Lower Caves | Accompanied by 4 allies 6178 | -6/Lower Caves | Lost 4 allies 6195 | -6/Lower Caves | Identified exit to Lower Caves 6470 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6496 | -6/Lower Caves | Encountered a Warlord checkpoint 6673 | -6/Lower Caves | Lost 3 parts (1p2u) 6718 | -6/Lower Caves | Entered another Lower Caves area 6739 | -6/Lower Caves | Learned Factory terminal intel 6764 | -6/Lower Caves | Encountered a Warlord checkpoint 7003 | -6/Lower Caves | Discovered new exit (range 14) 7170 | -6/Lower Caves | Entered Data Miner 7170 | -6/Data Miner | Discovered new exit (range 6) 7201 | -6/Data Miner | Met Data Miner 7239 | -6/Data Miner | Learned location of Section 7 (-3) 7239 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7270 | -6/Data Miner | Received God Mode back door access code from Data Miner 7310 | -6/Data Miner | Entered Proximity Caves 7419 | -5/Proximity Caves | Spotter reported a threat 7431 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7531 | -5/Proximity Caves | Spotter reported a threat 7641 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7703 | -5/Proximity Caves | Escorted by Enhanced Grunt 7729 | -5/Proximity Caves | Core integrity fell below 50% 7779 | -5/Proximity Caves | Lost 15 parts (3p2n6u4w) 7901 | -5/Proximity Caves | Core integrity fell below 20% 8118 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07926_ Acquired Lyr. Medium Armor Plating. 07929_ Acquired Prototype Leg. 07929_ Identified Enh. Flexi-carbon Leg. 07930_ System corrupted: Energy discharge (-30). 07932_ Acquired Enh. Flexi-carbon Leg. 07933_ Acquired 30 matter. 07936_ Acquired Antimatter Reactor. 07938_ Acquired Prototype Storage. 07938_ Identified Adv. Energy Well. 07941_ Acquired Adv. Particle Charger. 07944_ Penetrated by Slug. 07947_ Slug penetrates Wall. 07951_ Adv. Particle Charger destroyed. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08009_ Kicked G-50 Soldier. 08010_ Kicked G-50 Soldier out of the way. 08026_ Critical hit (Burn: +37). 08069_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ###########??####????????????????????????????? | | ###??##??###?####?????????????????????????????? | | ###########???#?####??????????????????????????? | | ###########?####?#???#????????????????????????? | | ###?#########?###?????????????????????????????? | | ##?#########??###?###??#??#??????#????????????? | | #############?##?#?##?###????#??#????????????? | | ######?###???##??#?#?##?####??#?????????????? | | #######?###?###?????##??????##????##???????? | | #########??#?##?#?########?#??????#???????? | | ######?#######?###?##?####?#?#?#??????????? | | #?########?#####?###??##??????????##??????? | | #######?####?#?#???##????##?##????????????? | | ##### ##?##########?###?#?#?#?#????#????#????????? | | ############??####?#?####????#??#????#????#?#????? | | ###?######??### ######?#???#????##?#?##??#????#??? | | ############### ##?#?#?##??#????##??##??#?#?????? | | ##### ##?######? ? ?? #???#?##??????? | | ### #### ### ? ?? ##???#??#?????? | | ######### ## ##?#?? #?#??? ????#??? | | ?#####?## ## gg ##??#? #??##? ? ????? | | ######## ### #??#?# #???## ???????? | | ######## #?# ##### ##??#?? ? ??#?? | | #?##?### ## #??????? ?? ???? | | #?##?#### ### ##??#????#?#? ??? | | ######??# #?##@ ####?####??##??#???? | | ???? ? #### ###???#???#???#????? | | ###?###### #?## #??#? ???##???#????? | | ###?#?##?# ##########? ? ?#?? ??????? | | ??#?#????# #?##?#?##?? ?? ? ???????? | | ??##??#### ?#?#?##?#?? ???????? ???? | | # ##????## ?#####?##? ?? #?????????? | | #? ???##?# ?????#?# ???? #????? ???? | | # ?##??? ?### ? ?????#???#?????? | | ? ?????#? ? ??#?? ? ??????????? ???? | | ?? ?###? ? ? ?????????????#? ?????? | | ? ##?#?? ## ?? ??? ? ?? ? ??#??? ??? ????? | | ????#???? ???##? ??? ?? ???? ? #?#? ??? ??????? | | ??? ????? #???# ? ? ?? ????? ? ? ?#??????????????? | | ? ?????????###??? ? ?????????????#????? ????????? | | ????? ?##????????? ?? ##???#?##?? ?????? ???????? | | ?????????????????#??? #?#??????? ???????????????? | | ??????????????????#??????????????#? ?????????????? | | ???????????????????#?? ? ?#???#??????????????????? | | ?????????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 825 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish The Oracle Challenges ------------ None Game ------ Seed WeightOpticalShockpuncher Manual? 0 Play Time 02:51:59 Cumulative 23.5 hours Start 2024.03.15 @ 01:19:24 End 2024.03.23 @ 22:04:27 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 15 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 33a9018c-fd8f-4a34-a5e2-4d09102db7ff