Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 14:23:23 Player: Exceptionally Mediocre Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (3652) 3652 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 8860 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 37 Entered DSFs 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 149/150 System Corruption 24% Temperature Cool (27) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Cooled VTOL Module > --- UTILITY (7) ------ Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Light Nuclear Core Light Fission Core Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Battery (250) Matter Compressor (250) Microactuators Actuator Array Makeshift Cloaking Device Flak Gun Power Maul Katana Katana Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Katana > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Hover Unit Improved Flight Unit Cooled VTOL Module Advanced Heat Sink Large Storage Unit Huge Storage Unit High-capacity Battery Matter Compressor Advanced Weight Redist. System Microactuators Actuator Array Actuator Array Improved Medium Armor Plating Rocket Launcher Power Maul Power Maul Katana Axe [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . . 2 . . 1 . Utility 5 | . . . 2 . 2 . 1 . Weapon . | . . . . . . . . . Parts Attached 142 | 7 11 11 24 24 11 1 39 14 Power 18 | 1 1 . 4 1 2 . 8 1 Engine 9 | 1 1 . 4 . 1 . 2 . Core 9 | . . . . 1 1 . 6 1 Reactor . | . . . . . . . . . Propulsion 40 | 2 3 1 9 6 4 . 13 2 Treads 20 | 2 3 1 8 6 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 9 | . . . . . . . 9 . Flight 11 | . . . 1 . 4 . 4 2 Utility 43 | 2 2 7 7 7 5 . 8 5 Device 19 | 1 1 4 1 2 2 . 4 4 Storage 5 | 1 1 . . . 1 . 1 1 Processor 7 | . . . 2 1 1 . 3 . Hackware 1 | . . . . . 1 . . . Protection 11 | . . 3 4 4 . . . . Artifact . | . . . . . . . . . Weapon 41 | 2 5 3 4 10 . 1 10 6 Energy Gun 6 | 1 3 . 1 1 . . . . Energy Cannon 3 | . . 1 2 . . . . . Ballistic Gun 11 | 1 . 1 1 4 . 1 3 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 6 | . 1 1 . 2 . . 1 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . . 2 . . . 1 Slashing Weapon 10 | . . . . . . . 6 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 4 2 . . 4 . Parts Lost 33 | . 2 2 3 2 . . 9 15 Power 3 | . 1 . . . . . 1 1 Propulsion 13 | . . 1 . 1 . . 5 6 Utility 10 | . . . 2 1 . . 2 5 Weapon 7 | . 1 1 1 . . . 1 3 Highest Loss Streak 11 | . 1 2 2 1 . . 3 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 95 84 88 90 73 Engine 9 | . 14 14 10 3 . . . . Core 1 | . . . . 5 7 7 5 5 Treads 23 | . 27 28 22 32 . . . . Hover 2 | . . . . . . . 20 10 Flight 1 | . . . . . 30 30 7 7 Device 12 | . 13 10 16 7 12 15 11 15 Storage 11 | . 14 14 11 9 7 7 6 6 Processor 4 | . . . 5 9 13 15 18 14 Protection 3 | . . 3 10 9 2 . . . Energy Gun 3 | . 7 . . 2 . . . . Energy Cannon 4 | . . 13 12 2 . . . . Ballistic Gun 8 | . 14 1 9 9 1 4 3 . Launcher 4 | . 5 12 . . . . . . Slashing Weapon 1 | . . . . . . . 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 50 54 63 70 26 29 57 52 Greatest Support 80 | 40 40 40 40 80 29 29 54 52 Greatest Overweight (x) 2 | 1 1 1 1 1 . . 2 2 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 20 20 Average Capacity 18 | 7 17 20 20 20 15 15 16 16 Most Carried 20 | 5 19 20 20 20 20 15 20 20 Average Carried 16 | 3 12 19 19 19 14 14 15 15 Final Capacity 20 | 8 20 20 20 20 15 15 20 15 Final Carried 20 | 5 19 18 20 20 15 15 20 15 Class Distribution -------------------- 67% | Mutant 24% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Matter Collected 3098 | 281 431 240 377 660 . . 929 180 Remotely . | . . . . . . . . . Salvage Created 5168 | 187 722 261 1480 1240 . . 1043 235 Parts 322 | 15 59 15 88 71 . . 65 9 Haulers Intercepted 13 | . 2 . 4 5 . . 2 . Recyclers Shooed 5 | . 2 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 99 | . 16 11 29 23 . . 12 8 Melee 8 | . . . . . . . 6 2 Guns 40 | . 10 . 13 14 . . 3 . Cannons 23 | . 2 3 15 3 . . . . AOE 24 | . 4 8 . 6 . . 3 3 Classes Destroyed 15 | 3 6 1 1 2 . . 1 1 Worker 13 | 2 4 . 1 4 . . 2 . Builder 6 | . 1 . 2 1 . . 2 . Tunneler 5 | 3 . . 1 1 . . . . Hauler 13 | . 2 . 4 5 . . 2 . Recycler 8 | 1 1 1 3 . . . 2 . Operator 4 | . 2 . 1 1 . . . . Watcher 6 | . 3 . 1 1 . . 1 . Swarmer 33 | . 6 . 11 7 . . 4 5 Grunt 36 | . 10 6 13 6 . . . 1 Brawler 1 | . . . . . . . . 1 Sentry 12 | . . . 5 4 . . 2 1 Specialist 4 | . . . . 4 . . . . Hunter 3 | . . . . 2 . . 1 . Programmer 5 | . . . . . . . 5 . Assembled 5 | . . 5 . . . . . . Best Kill Streak 9 | 2 5 3 9 8 . . 8 5 Combat Bots Only 8 | . 5 2 8 6 . . 6 5 Max Kills in Single Turn 4 | 2 4 2 2 3 . . 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 . 3 . . 3 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Hostile Shots Fired 570 | . 87 25 134 108 . 21 94 101 Missed 180 | . 27 9 40 32 . 10 35 27 Damage Taken 5499 | . 598 232 1034 1106 . 182 821 1526 Core 1525 | . 178 34 180 207 . 66 244 616 Absorbed by Shields 45 | . . . . . . 45 . . Regen/Repaired (Parts) 43 | . . . . 43 . . . . Core Remaining (%) 64 | 100 . 15 55 62 . 90 . . Volleys Fired 380 | 11 147 23 77 82 . 1 37 2 Largest 2 | 2 2 2 2 2 . 1 1 1 Hottest 136 | 60 120 80 136 91 . 25 33 33 Shots Fired 597 | 22 204 29 154 149 . 1 36 2 Gun 428 | 22 195 6 62 107 . 1 35 . Cannon 142 | . . 11 92 39 . . . . Launcher 20 | . 2 12 . 3 . . 1 2 Special 7 | . 7 . . . . . . . Kinetic 364 | 11 145 6 61 105 . 1 35 . Thermal 213 | 11 57 11 93 41 . . . . Explosive 20 | . 2 12 . 3 . . 1 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 6 11 7 16 14 . 2 8 . Robot Miss Streak 8 | 2 8 1 3 5 . . 1 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 402 | 12 105 15 102 100 . 1 58 9 Core Hits 217 | 8 50 21 47 48 . . 29 14 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 9 | . . . 2 3 . . 3 1 Burn 1 | . . . . 1 . . . . Meltdown 2 | . . . 2 . . . . . Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . 1 . . . . Smash 1 | . . . . 1 . . . . Sever 3 | . . . . . . . 2 1 Melee Attacks 57 | . . . . 5 . . 40 12 Impact 11 | . . . . 5 . . . 6 Slashing 46 | . . . . . . . 40 6 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . 2 . . 8 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 3 1 Damage Inflicted 9789 | 121 1366 758 1996 2653 . 17 2091 787 Guns 3551 | 121 910 22 577 1368 . 17 536 . Cannons 2154 | . . 157 1417 580 . . . . Explosions 2218 | . 312 579 . 593 . . 250 484 Melee 1720 | . . . . 112 . . 1305 303 Ramming 2 | . . . 2 . . . . . Kinetic 3227 | 44 649 22 564 1395 . 17 536 . Thermal 2622 | 77 405 157 1430 553 . . . . Explosive 2218 | . 312 579 . 593 . . 250 484 Electromagnetic . | . . . . . . . . . Impact 226 | . . . . 112 . . . 114 Slashing 1494 | . . . . . . . 1305 189 Piercing . | . . . . . . . . . Highest Corruption 24 | . 1 1 . . . . 7 24 Average Corruption 3 | . 1 1 . . . . 6 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . 15 10 . . . . 18 19 Message Errors 15 | . 2 4 . . . . 3 6 Matter Fused 15 | . 5 1 . . . . 5 4 Heat Flow Errors 9 | . 2 3 . . . . 1 3 Energy Discharges 6 | . 1 1 . . . . 3 1 Parts Rejected 2 | . 1 . . . . . . 1 Data Loss (minor) 7 | . 3 1 . . . . 2 1 Data Loss (major) 5 | . 1 . . . . . 3 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 333 | . . 29 10 97 . . 145 52 Projectiles 24 | . . . 10 14 . . . . Explosions 94 | . . 29 . 45 . . 7 13 Melee 215 | . . . . 38 . . 138 39 Knockbacks 5 | . . . 1 4 . . . . Impact 2 | . . . 1 1 . . . . Kinetic 3 | . . . . 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 121 | . . 24 . 45 . . . 52 Shots 4 | . . 1 . 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 272 | 40 232 266 99 272 . . 134 184 Average Temperature 66 | 17 55 98 37 84 . . 58 87 Received Heat Transfer 1134 | . 258 111 261 261 . . 36 207 Effects 2 | . . . . 2 . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 2 . . . 1 Impact Corruptions 6 | . . . . 2 . . . 4 Robots Melted 3 | . . . 3 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . . 1 6 1 . . . . Heat Transferred 5253 | 175 971 333 2627 1147 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Peak Influence 656 | 30 277 188 479 656 316 236 503 . Initial 298 | . 19 . 21 167 298 221 123 . Average 181 | 13 101 41 323 285 298 221 350 . Maximum Alert Level 2 | . 1 . 2 2 1 1 2 . Low Security (%) 61 | 100 88 100 30 16 . . 15 . Level 1 25 | . 11 . 24 71 100 100 48 . Level 2 12 | . . . 45 12 . . 36 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 5 . 2 6 . . 3 . Investigation 8 | . 3 . . 2 . . 3 . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 2 4 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Distress Signals 9 | . 2 . 2 3 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 45 11 38 35 1 2 21 21 Peak Tracking Total 8 | . 6 2 8 7 1 3 4 7 Tactical Retreats 8 | . 1 . 1 2 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Traps Triggered 4 | . 2 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Disabled 8 | . 1 3 1 2 . . . 1 Max in Single Turn 2 | . 1 2 1 1 . . . 1 Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Accessed 27 | . 7 1 1 7 4 . 7 . Terminals 21 | . 6 . 1 5 3 . 6 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 71 | . 18 1 3 17 9 . 23 . Successful 42 | . 10 1 2 9 4 . 16 . Failed 29 | . 8 . 1 8 5 . 7 . Catastrophic 3 | . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 45 | . 14 . 3 11 5 . 12 . Terminals 49 | . 14 . 3 11 6 . 15 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 8 | . . . . . . . 8 . Garrison Access 5 | . . . . 2 3 . . . Terminal Hacks 7 | . 2 1 1 1 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 8 | . . . . . . . 8 . Insert Component 3 | . . . . . . . 3 . Analyze 5 | . . . . . . . 5 . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks 22 | . 7 . 1 5 2 . 7 . Terminals 22 | . 7 . 1 5 2 . 7 . Botnet 18 | . 6 . 1 4 1 . 6 . Operators 4 | . 1 . . 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 . 1 7 3 . 7 . Full Trace Events 8 | . 4 . . 1 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total Allies 2 | . . . . . . . . 2 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . 6 6 Total Damage 283 | . . . . . . . 15 268 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches 6 | . . . . . . . 6 . Drone Recoveries 6 | . . . . . . . 6 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Turns Passed 7933 | 193 2848 1194 1317 1198 66 47 615 455 Spaces Moved 3954 | 97 1115 456 416 476 105 94 805 390 Core 46 | 7 . . . . . . . 39 Treads 2553 | 90 1115 456 416 476 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 879 | . . . . . . . 568 311 Flight 476 | . . . . . 105 94 237 40 Fastest Speed 31 | 50 160 240 240 160 31 31 31 44 Average Speed 161 | 152 221 240 240 182 31 31 47 94 Slowest Speed 240 | 160 240 240 240 240 31 31 195 180 Overloaded Moves 1 | . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 5 98 97 48 53 3 75 20 50 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 4 | . . 1 . . . . . 3 Spaces Dug 18 | . . 10 . 2 . . 5 1 Terrain Destroyed 147 | . 7 82 . 25 . . 13 20 Melee 8 | . . . . 2 . . 5 1 Projectile 3 | . 1 . . 2 . . . . AOE 136 | . 6 82 . 21 . . 8 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total 4871 | 119 1304 528 597 656 140 111 958 458 Wait 102 | . 13 28 10 36 11 . . 4 Move 3946 | 96 1114 455 415 475 104 93 804 390 Hop . | . . . . . . . . . Pick Up 97 | 5 15 6 31 13 5 3 14 5 Fast Attach 44 | 7 3 . 3 6 . . 24 1 Attach 38 | . 3 2 5 4 8 1 5 10 Detach 16 | . 2 . 1 3 . . 7 3 Swap 60 | . 5 9 16 14 3 . 10 3 Drop 99 | . 2 5 38 18 9 2 22 3 Fire 380 | 11 147 23 77 82 . 1 37 2 Melee 51 | . . . . 5 . . 35 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 11 | . . . . . . 11 . . Rewire 26 | . . . . . . . . 26 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Core integrity fell below 50% 1026 | -10/Materials | Discovered new exit (range 11) 1500 | -10/Materials | Discovered new exit (range 9) 1534 | -10/Materials | Discovered new exit (range 16) 1667 | -10/Materials | Discovered new exit (range 12) 2597 | -10/Materials | Discovered new exit (range 5) 3042 | -10/Materials | Entered Mines 3147 | -10/Mines | Assembled infested the area 3295 | -10/Mines | Discovered new exit (range 14) 3517 | -10/Mines | Found the Drone Emporium 3531 | -10/Mines | Found Prototype Device 3539 | -10/Mines | Identified Splice Drone Bay 4118 | -10/Mines | Core integrity fell below 20% 4181 | -10/Mines | Discovered new exit (range 8) 4187 | -10/Mines | Learned location of Storage (-7) 4236 | -10/Mines | Entered Materials 4236 | -9/Materials | Evolved 2 slots: Utility x2 4572 | -9/Materials | Discovered new exit (range 13) 4617 | -9/Materials | Build established: Scavenger-Mutant 4765 | -9/Materials | Destroyed 8 combat bots 4973 | -9/Materials | Identified exit to Mines 5295 | -9/Materials | Build established: Mutant 5465 | -9/Materials | Discovered new exit (range 16) 5551 | -9/Materials | Identified exit to Materials 5553 | -9/Materials | Entered another Materials area 5553 | -8/Materials | Evolved 2 slots: Propulsion x2 5996 | -8/Materials | Build established: Scavenger-Mutant 6153 | -8/Materials | Repaired Med. Armor Plating 6697 | -8/Materials | Discovered new exit (range 13) 6751 | -8/Materials | Entered Factory 6751 | -7/Factory | Evolved 2 slots: Utility x2 6752 | -7/Factory | Identified exit to Storage 6816 | -7/Factory | Identified exit to DSF 6817 | -7/Factory | Entered DSF 6846 | -7/DSF | Discovered new exit (range 12) 6862 | -7/DSF | Additional patrols routed to DSF 6864 | -7/DSF | Entered Factory 6864 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6991 | -6/Factory | Lost 3 parts (2n1u) 7047 | -6/Factory | Lost 3 parts (1p1n1w) 7386 | -6/Factory | Discovered new exit (range 8) 7459 | -6/Factory | Identified exit to Factory 7478 | -6/Factory | Identified exit to Lower Caves 7479 | -6/Factory | Entered Lower Caves 7489 | -6/Lower Caves | Learned Factory terminal intel 7532 | -6/Lower Caves | Spotted B-75 Beast 7546 | -6/Lower Caves | Build established: Scavenger-Gladiator 7568 | -6/Lower Caves | Learned Factory emergency access door positions 7570 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7582 | -6/Lower Caves | Core integrity fell below 50% 7592 | -6/Lower Caves | System corruption reached 10% 7627 | -6/Lower Caves | Lost 11 parts (1p4n3u3w) 7892 | -6/Lower Caves | Core integrity fell below 20% 7934 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07901_ VTOL Module fried. 07907_ System corrupted: Matter fused (-8). 07907_ Destroyed VTOL Module. 07907_ S-27 Virus system corrupted by crushing effect. 07908_ S-27 Virus system terminally corrupted. 07912_ Corrupted Autogun self-destruct mechanism malfunctions. 07912_ Acquired Corrupted Lgt. Nuclear Core. 07913_ Destroyed VTOL Module. 07913_ S-27 Virus system corrupted by crushing effect. 07913_ S-27 Virus misfires. 07914_ S-27 Virus system terminally corrupted. 07916_ Acquired 8 matter. 07922_ System corrupted: Substantial component data lost. 07928_ Corrupted Autogun self-destruct mechanism malfunctions. 07934_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#####? | | ???????????????????????????????????????????## ## | | ????????????????????????????? ##???????????# # | | ????????????????????????????? ???????????## | | ????????????????????????????? ???????????##### | | ????????????????????????????? ?????????? ?### | | ?????????????????????????????# #?????????? ??## | | ??????????????????? #???????# #??????????# ??# | | ??????????????????? #??????# #??????????# ??# | | ?????????????????? ##?#### #?????????## #?# | | ?????????????????? ## #????????## ### | | ?????????????????? ##???????? ?# | | ??????????????????? #????????# ?## | | ??????????????????? #????##### ??# | | ?????????????????????? ?##### ## #??? | | ?????????????????????????# ###%## ## ##?# | | ???????????????????????### ## [ % #??# ### | | ??????????????????????## #?## | | ??????????????????????# ### | | ??????????????????????# ### %[ | | ???????????g #????????### #?## | | ?????????? g ###????# #??# #### | | ?????????? ### ### #??# #??? | | ???????????????# #?####??## #?? | | ???????????????# @ #????????# #? | | ???????????# #??????## #### ##? | | ??????????# #??????## #???##?? | | ??????????? ### ?????# #??????? | | ??????????? #???# ???# ??????? | | ???????????? ## ????? ### #?# ??????? | | ???????????? ##??# ????? ####????? ?????? | | ???????????? ?????# ??????#???????? ?????? | | ???????????????????# ???????????????? ?????? | | ???????????????????## ??????????????? ## ?????? | | ????????????????????## ??????????????? ????????? | | ?????????????????????#????????????????# #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 20 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Gravmag System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamRelayScanner Manual? 0 Play Time 01:47:04 Cumulative 106.4 hours Start 2024.04.24 @ 02:57:36 End 2024.04.24 @ 14:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3187249-0382-4971-a80d-578b04f61144