Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 04:11:24 Player: ldi (hl). (hl) Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (7798) 7798 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3092) 3092 TOTAL SCORE: 16310 Bonus ------- High Alert Combat Kills 1360 Follower Combat Kills 467 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -135 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 35/100 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Armored Leg (fused) > --- UTILITY (7) ------ Large Storage Unit Targeting Computer Advanced Targeting Computer Improved Target Analyzer Shield Generator Makeshift Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Spear Makeshift Spear > --- INVENTORY (15) --- Improved Heat Sink High-capacity Storage Unit Energy Well (350) Matter Compressor (250) Kinecellerator Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Autogun Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Utility Shielding Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Spear Makeshift Spear > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Energy Well Matter Compressor Kinecellerator Shield Generator Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Autogun Remote Datajack Heavy Flail [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 2 . . . . Utility 5 | . . 1 2 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 190 | 6 2 11 21 18 32 3 25 49 14 5 1 3 Power 17 | 1 . 1 2 2 3 . . 5 2 . . 1 Engine 12 | 1 . 1 2 2 2 . . 3 1 . . . Core 5 | . . . . . 1 . . 2 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 55 | 2 1 4 4 4 8 2 6 19 2 3 . . Treads 2 | . . . . . 1 . . 1 . . . . Leg 48 | 2 1 4 4 4 5 2 6 15 2 3 . . Wheel 5 | . . . . . 2 . . 3 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 61 | 1 . 5 6 8 8 1 8 14 5 2 1 2 Device 21 | . . 3 . 2 3 . 2 7 2 . 1 1 Storage 4 | 1 . 1 1 . 1 . . . . . . . Processor 6 | . . . 1 . . . . 4 . 1 . . Hackware 8 | . . . . 1 2 1 3 . . . . 1 Protection 22 | . . 1 4 5 2 . 3 3 3 1 . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 1 1 9 4 13 . 11 11 5 . . . Energy Gun 5 | 1 . . . . 2 . 1 1 . . . . Energy Cannon 17 | . 1 . . 2 3 . 5 4 2 . . . Ballistic Gun 12 | 1 . 1 6 1 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . 3 1 5 . 3 2 . . . . Special Weapon 3 | . . . . . 1 . 2 . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 4 | . . . . . . . . 1 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 2 . . 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . 1 . . . . Parts Lost 73 | . . 1 8 7 15 1 1 27 4 6 1 2 Power 8 | . . 1 . 1 1 . . 2 1 . 1 1 Propulsion 30 | . . . 4 2 4 . . 16 2 2 . . Utility 27 | . . . 4 4 6 1 1 5 1 4 . 1 Weapon 8 | . . . . . 4 . . 4 . . . . Highest Loss Streak 8 | . . 1 2 4 7 1 1 8 3 3 1 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 85 90 88 90 82 95 96 84 82 74 76 79 Engine 5 | . 14 10 9 6 5 7 7 4 3 . . . Core 1 | . . . . . 1 . . 1 2 6 4 . Leg 20 | . 28 31 24 18 15 23 22 22 12 17 20 20 Wheel 1 | . . . . . 4 . . 1 . . . . Device 10 | . . 9 7 14 13 15 13 12 8 4 4 6 Storage 8 | . 14 11 9 7 9 15 10 6 6 6 6 6 Processor 6 | . . . 8 5 . . . 12 13 14 20 20 Hackware 4 | . . . . 6 7 22 13 . . . . 5 Protection 8 | . . 4 11 13 5 . 11 6 16 9 6 5 Energy Gun 1 | . 9 . . . 5 2 . . . . . . Energy Cannon 4 | . 4 11 2 3 5 . 12 4 3 . . . Ballistic Gun 4 | . 14 11 14 10 1 . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . 9 13 13 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 13 14 33 54 59 59 40 61 60 61 60 34 34 Greatest Support 67 | 20 20 30 30 30 35 35 35 67 31 52 52 52 Greatest Overweight (x) 13 | . . 1 4 2 3 1 3 8 13 1 . . Average Overweight (x) . | . . . 1 1 1 1 1 . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 6 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 2 9 14 13 13 13 14 13 14 14 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 6 13 15 15 15 14 15 15 14 15 15 13 Class Distribution -------------------- 71% | Scavenger-Mutant 15% | Mutant 9% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Matter Collected 3680 | 231 241 163 415 495 566 80 385 796 208 63 . 37 Remotely . | . . . . . . . . . . . . . Salvage Created 7013 | . 144 653 1265 923 1493 . 349 1526 255 325 . 80 Parts 313 | . 10 48 65 47 52 . 18 55 9 8 . 1 Haulers Intercepted 4 | . . 1 2 . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 7 5 . 1 Prevented 1 | . . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 121 | . 3 12 22 12 28 . 9 22 6 5 . 2 Melee 11 | . . . . . . . . 2 2 5 . 2 Guns 36 | . 2 4 9 5 11 . . 5 . . . . Cannons 45 | . 1 8 5 4 10 . 6 7 4 . . . AOE 23 | . . . 7 3 5 . 2 6 . . . . Classes Destroyed 16 | . 2 6 4 3 1 . . . . . . . Worker 8 | . . . 2 5 . . . 1 . . . . Builder 7 | . . . 1 5 . . . 1 . . . . Tunneler 2 | . 1 . . . . . . 1 . . . . Hauler 4 | . . 1 2 . . . . 1 . . . . Recycler 6 | . . 2 . 3 . . . 1 . . . . Mechanic 2 | . . . . 1 . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 4 | . . 1 1 . 1 . . 1 . . . . Swarmer 15 | . . 4 2 . 3 . 2 . 3 . . 1 Cutter 4 | . . . . . 2 . 2 . . . . . Grunt 65 | . 3 6 15 6 14 . 3 12 2 3 . 1 Brawler 5 | . . . . 1 . . . 3 . 1 . . Duelist 6 | . . . 1 . 1 . . 3 1 . . . Sentry 17 | . . 2 3 3 6 . 2 1 . . . . Hunter 5 | . . . 1 1 . . . 2 . 1 . . Programmer 4 | . . . . 1 2 . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . Best Kill Streak 12 | . 4 4 12 10 4 . 2 7 3 4 . 2 Combat Bots Only 8 | . 3 4 8 4 4 . 2 7 3 4 . 2 Max Kills in Single Turn 5 | . 1 1 5 4 3 . 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 2 3 . 1 3 . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 1166 | . 25 56 117 245 269 1 86 206 49 75 24 13 Missed 364 | . 4 13 25 94 93 1 32 63 10 14 11 4 Damage Taken 11286 | . 264 470 1444 983 2129 . 644 3222 852 1040 62 176 Core 1795 | . 92 37 185 92 437 . 79 435 164 136 40 98 Absorbed by Shields 790 | . . . . 536 118 . . 117 . . . 19 Redirected to Shielding 116 | . . . . . 13 . . 13 33 48 . 9 Core Remaining (%) 66 | 100 63 90 66 . . . 13 . . . . . Volleys Fired 390 | . 26 44 67 47 91 3 39 65 8 . . . Largest 2 | . 2 2 2 2 2 1 2 2 2 . . . Hottest 195 | . 80 83 83 93 165 5 180 195 125 . . . Shots Fired 725 | . 46 88 127 90 175 3 58 122 16 . . . Gun 383 | . 44 44 91 49 98 . . 57 . . . . Cannon 293 | . 2 44 24 36 71 . 40 60 16 . . . Launcher 30 | . . . 12 5 6 . 2 5 . . . . Special 19 | . . . . . . 3 16 . . . . . Kinetic 291 | . 26 44 91 49 39 . . 42 . . . . Thermal 385 | . 20 44 24 36 130 . 40 75 16 . . . Explosive 7 | . . . . 5 2 . . . . . . . Electromagnetic 23 | . . . 12 . 4 . 2 5 . . . . Robot Hit Streak 25 | . 16 11 25 9 18 1 11 17 5 . . . Robot Miss Streak 8 | . 2 3 3 2 8 1 2 4 1 . . . Penetration Max 1 | . . . . 1 1 . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 525 | . 34 57 94 54 101 1 35 102 22 20 . 5 Core Hits 291 | . 10 23 50 49 81 . 10 47 10 9 . 2 Critical Kills 4 | . . . 1 . . . . 3 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 9 | . 1 . 1 . 1 . . 4 . 1 . 1 Burn 2 | . 1 . . . 1 . . . . . . . Destroy 3 | . . . 1 . . . . 2 . . . . Smash 2 | . . . . . . . . 2 . . . . Impale 2 | . . . . . . . . . . 1 . 1 Melee Attacks 104 | . . . . . . . . 34 15 37 . 18 Impact 15 | . . . . . . . . 15 . . . . Slashing 15 | . . . . . . . . 15 . . . . Piercing 74 | . . . . . . . . 4 15 37 . 18 Sneak Attacks 4 | . . . . . . . . 3 . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks 5 | . . . . . . . . 1 1 3 . . Damage Inflicted 15570 | . 362 846 2343 2446 3218 . 747 4274 640 549 . 145 Guns 4553 | . 328 293 982 790 1400 . . 760 . . . . Cannons 5541 | . 34 547 353 784 1150 . 642 1609 422 . . . Explosions 3697 | . . . 995 862 668 . 105 1067 . . . . Melee 1730 | . . . . . . . . 818 218 549 . 145 Ramming 49 | . . 6 13 10 . . . 20 . . . . Kinetic 3203 | . 143 293 982 790 516 . . 479 . . . . Thermal 7205 | . 219 547 473 927 2034 . 693 1890 422 . . . Explosive 1863 | . . . . 594 347 . . 922 . . . . Electromagnetic 1520 | . . . 875 125 321 . 54 145 . . . . Impact 552 | . . . . . . . . 552 . . . . Slashing 266 | . . . . . . . . 266 . . . . Piercing 912 | . . . . . . . . . 218 549 . 145 Highest Corruption 9 | . 1 . 1 7 9 9 9 4 4 4 4 . Average Corruption 5 | . 1 . 1 7 8 9 9 2 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 169 | . 5 . 1 8 67 11 28 18 15 13 3 . Message Errors 49 | . 1 . . 2 27 1 6 4 2 5 1 . Matter Fused 42 | . 3 . . 2 17 4 7 2 4 2 1 . Heat Flow Errors 18 | . . . . 1 1 3 3 3 5 2 . . Energy Discharges 16 | . . . . . 8 . 4 1 . 2 1 . Parts Rejected 2 | . . . . 1 . 1 . . . . . . Parts Fused 2 | . . . . . . . 1 . . 1 . . Data Loss (minor) 21 | . 1 . 1 2 9 1 4 1 2 . . . Data Loss (major) 10 | . . . . . . 1 1 5 2 1 . . Misfires 3 | . . . . . 2 . . 1 . . . . Alerts 2 | . . . . . 1 . . 1 . . . . Weapon Failures 4 | . . . . . 2 . 2 . . . . . Overload Shots 10 | . . . . . . . . 10 . . . . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Overflow Damage 569 | . 7 . 12 1 35 . 1 445 53 . . 15 Projectiles 59 | . 7 . . . . . . 29 23 . . . Explosions 241 | . . . 12 1 35 . 1 192 . . . . Melee 269 | . . . . . . . . 224 30 . . 15 Knockbacks 3 | . . . 1 . . . . 2 . . . . Impact 3 | . . . 1 . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 748 | . . . 121 . 152 . 46 429 . . . . Shots 23 | . . . 8 . 6 . 2 7 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 10 | . . 2 3 2 . . . 3 . . . . Kicked 10 | . . 2 3 2 . . . 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 411 | . 325 149 50 255 165 155 259 411 351 213 . . Average Temperature 71 | . 144 28 28 29 30 82 79 81 113 84 . . Received Heat Transfer 3411 | . 147 174 648 362 813 . 168 670 162 246 . 21 Effects 7 | . 1 . . . . . . 3 . 3 . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . 2 . 3 . . Short Circuit 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 11 | . . . 3 . 1 . . 7 . . . . Impact Corruptions 7 | . . . . . . . . 7 . . . . Robots Melted 6 | . . . . . 3 . 1 2 . . . . Combat Hostiles 5 | . . . . . 2 . 1 2 . . . . Parts Melted 19 | . 1 . 1 1 6 . 4 5 1 . . . Heat Transferred 12593 | . 703 1147 1040 1173 4069 . 1050 2761 650 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 1 . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Peak Influence 1885 | . 135 408 382 501 1885 1068 1296 896 . . . . Initial 989 | . . 56 135 138 350 989 747 680 . . . . Average 687 | . 73 237 226 188 1204 1027 1088 751 . . . . Maximum Alert Level 5 | . . 2 1 2 5 3 4 3 . . . . Low Security (%) 25 | 100 100 37 53 75 . . . . . . . . Level 1 15 | . . 61 46 12 2 . . . . . . . Level 2 10 | . . 1 . 11 17 . . 22 . . . . Level 3 27 | . . . . . 21 100 38 77 . . . . Level 4 13 | . . . . . 28 . 61 . . . . . Level 5 8 | . . . . . 30 . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 1 5 7 . 2 . 8 . . . . Investigation 10 | . . . 3 3 . 2 . 2 . . . . Extermination 2 | . . . . 1 . . . 1 . . . . Reinforcement 8 | . 2 1 2 1 . . . 2 . . . . Assault 3 | . . . . . . . . 3 . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Distress Signals 10 | . . 3 6 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 223 | . 7 28 34 21 39 2 29 47 6 5 2 3 Peak Tracking Total 11 | . 3 6 9 6 11 2 7 6 3 3 2 3 Tactical Retreats 18 | . . 1 1 3 3 . 2 7 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Traps Triggered 18 | . 1 . 1 . 12 . 3 1 . . . . Indirectly 2 | . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Machines Disabled 24 | . . 1 1 8 8 . 2 4 . . . . Max in Single Turn 5 | . . 1 1 5 2 . 1 2 . . . . Garrison Relay 10 | . . . . . 8 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Machines Accessed 17 | . 2 3 2 3 2 2 1 2 . . . . Terminals 15 | . 2 3 2 2 2 1 1 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 49 | . 7 7 5 9 6 6 2 7 . . . . Successful 17 | . 2 3 1 3 2 2 1 3 . . . . Failed 32 | . 5 4 4 6 4 4 1 4 . . . . Catastrophic 9 | . 1 . 1 3 . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 1 2 3 . 5 . 2 . . . . Terminals 44 | . 7 7 5 7 6 3 2 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 3 . . . . . . Terminal Hacks 13 | . 2 3 1 1 2 . 1 3 . . . . Prototype ID Bank 4 | . 1 2 . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks 2 | . . . . 1 . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Reprogram 2 | . . . . 1 . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 2 3 2 2 1 2 . . . . Full Trace Events 11 | . 1 . 2 2 2 2 . 2 . . . . Feedback Events 2 | . . . . . . 1 . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . 1 . 1 . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . Robots Hacked 12 | . . . . . . 1 11 . . . . . Non-combat . | . . . . . . . . . . . . . Combat 12 | . . . . . . 1 11 . . . . . Robot Hacks Applied 16 | . . . . . . 1 15 . . . . . parse_system 4 | . . . . . . . 4 . . . . . find_shortcuts 1 | . . . . . . . 1 . . . . . scatter_targeting 1 | . . . . . . . 1 . . . . . overload_power 1 | . . . . . . 1 . . . . . . amplify_resonance 1 | . . . . . . . 1 . . . . . go_dormant 1 | . . . . . . . 1 . . . . . overwrite_iff 1 | . . . . . . . 1 . . . . . streamctrl_high 3 | . . . . . . . 3 . . . . . formatsys_high 3 | . . . . . . . 3 . . . . . Relay Couplers Released 41 | . . . . . 32 . 9 . . . . . Machine Destruction 41 | . . . . . 32 . 9 . . . . . Attached 5 | . . . . . 2 . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Total Allies 13 | . . . . 2 4 . 7 . . . . . Largest Group 4 | . . . . 2 2 2 4 . . . . . Highest-Rated Group 179 | . . . . 32 157 157 179 . . . . . Highest-Rated Ally 95 | . . . . 16 95 95 95 . . . . . Total Orders 3 | . . . . . . . . 1 . . 1 1 EXPLORE 3 | . . . . . . . . 1 . . 1 1 Ally Attacks 75 | . . . . . 43 5 27 . . . . . Total Damage 1744 | . . . . . 669 159 916 . . . . . Kills 17 | . . . . . 4 2 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 Drone Launches 4 | . . . . . . . . 2 . . 1 1 Drone Recoveries 2 | . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Turns Passed 9851 | 60 291 700 1327 1000 2217 363 717 1447 559 819 162 189 Spaces Moved 4604 | 41 175 364 513 336 1133 122 290 702 238 440 133 117 Core 10 | 4 . . . . . . . 5 1 . . . Treads . | . . . . . . . . . . . . . Legs 3980 | 37 175 364 513 336 531 122 290 685 237 440 133 117 Wheels 614 | . . . . . 602 . . 12 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 90 190 186 95 190 120 120 120 Average Speed 165 | 113 120 140 203 230 155 190 193 137 192 170 120 120 Slowest Speed 700 | 120 120 190 400 260 260 190 330 450 700 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 40 37 41 10 86 5 33 21 51 71 26 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 7 | . . . . . . . . . 4 2 . 1 Spaces Dug 22 | . . . . . . . . 12 . 4 . 6 Terrain Destroyed 142 | . . . 8 47 17 . 8 50 2 4 . 6 Melee 20 | . . . . . . . . 10 . 4 . 6 Projectile 18 | . . . . . . . . 16 2 . . . AOE 104 | . . . 8 47 17 . 8 24 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro Total 6007 | 51 216 471 668 468 1405 252 389 1017 309 483 135 143 Wait 480 | 4 5 34 37 50 37 120 8 134 32 8 2 9 Move 4594 | 40 174 363 512 336 1132 122 289 701 237 439 132 117 Hop . | . . . . . . . . . . . . . Pick Up 78 | 1 6 9 11 11 16 1 2 17 3 1 . . Fast Attach 92 | 6 . 3 10 4 16 . 9 33 4 5 1 1 Attach 39 | . 1 1 1 8 11 1 2 10 2 . . 2 Detach 11 | . 1 . 1 . 2 . 3 4 . . . . Swap 60 | . 1 7 10 6 6 2 14 6 8 . . . Drop 69 | . 2 8 16 4 11 3 8 15 2 . . . Fire 390 | . 26 44 67 47 91 3 39 65 8 . . . Melee 86 | . . . . . . . . 29 13 30 . 14 Ram . | . . . . . . . . . . . . . Kick 10 | . . 2 3 2 . . . 3 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 77 | . . . . . 62 . 15 . . . . . Rewire 21 | . . . . . 21 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Discovered new exit (range 5) 772 | -9/Materials | Discovered new exit (range 14) 992 | -9/Materials | Build established: Scavenger-Mutant 1027 | -9/Materials | Discovered new exit (range 14) 1052 | -9/Materials | Entered another Materials area 1052 | -8/Materials | Evolved 2 slots: Utility x2 1199 | -8/Materials | Discovered new exit (range 10) 2086 | -8/Materials | Destroyed 8 combat bots 2240 | -8/Materials | Discovered new exit (range 16) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Identified exit to Lower Caves 3190 | -7/Factory | Lost 4 parts (1p3u) 3269 | -7/Factory | Garrison activated, responded to threat 3354 | -7/Factory | Identified exit to Garrison 3379 | -7/Factory | Entered Garrison 3379 | -7/Garrison | Accompanied by 2 allies 3406 | -7/Garrison | Triggered checkpoint 3454 | -7/Garrison | Garrison Relay disabled 3649 | -7/Garrison | Core integrity fell below 50% 3667 | -7/Garrison | Lost 7 parts (2n3u2w) 3900 | -7/Garrison | Triggered checkpoint 3938 | -7/Garrison | Discovered new exit (range 9) 4030 | -7/Garrison | Triggered checkpoint 4109 | -7/Garrison | Garrison Relay disabled 4192 | -7/Garrison | Triggered checkpoint 4242 | -7/Garrison | Triggered checkpoint 4316 | -7/Garrison | Garrison Relay disabled 4334 | -7/Garrison | Triggered checkpoint 4371 | -7/Garrison | Lost 3 parts (1p2u) 4390 | -7/Garrison | Discovered new exit (range 12) 4542 | -7/Garrison | Triggered checkpoint 4639 | -7/Garrison | Garrison Relay disabled 4915 | -7/Garrison | Garrison Relay disabled 4918 | -7/Garrison | Garrison Relay disabled 4921 | -7/Garrison | Garrison Relay disabled 4921 | -7/Garrison | Garrison Relay disabled 5203 | -7/Garrison | Found embedded Infiltrators 5410 | -7/Garrison | Discovered new exit (range 13) 5433 | -7/Garrison | Installed Relay Interface Framework 5516 | -7/Garrison | Triggered checkpoint 5596 | -7/Garrison | Entered Factory 5596 | -7/Factory | Accompanied by 2 allies 5721 | -7/Factory | Hacking Suite fried by hacking feedback 5839 | -7/Factory | Identified exit to Garrison 5959 | -7/Factory | Entered Garrison 5959 | -7/Garrison | Accompanied by 2 allies 5988 | -7/Garrison | Triggered checkpoint 6043 | -7/Garrison | Garrison Relay disabled 6164 | -7/Garrison | Triggered checkpoint 6233 | -7/Garrison | Garrison Relay disabled 6350 | -7/Garrison | Triggered checkpoint 6372 | -7/Garrison | Triggered checkpoint 6403 | -7/Garrison | Lost 4 allies 6535 | -7/Garrison | Core integrity fell below 20% 6544 | -7/Garrison | Discovered new exit (range 10) 6579 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6676 | -7/Garrison | Entered Factory 6676 | -6/Factory | Evolved 2 slots: Propulsion x2 7022 | -6/Factory | Destroyed 7 combat bots 7026 | -6/Factory | First assault squad dispatched 7043 | -6/Factory | Lost 8 parts (4n3u1w) 7100 | -6/Factory | Lost 3 parts (1p1n1w) 7170 | -6/Factory | Lost 4 parts (3n1u) 7515 | -6/Factory | Lost 8 parts (1p4n1u2w) 7750 | -6/Factory | Identified exit to Lower Caves 7781 | -6/Factory | Cargo convoy interrupted 8107 | -6/Factory | Core integrity fell below 50% 8123 | -6/Factory | Entered Lower Caves 8176 | -6/Lower Caves | Learned Factory emergency access door positions 8507 | -6/Lower Caves | Lost 3 parts (2n1u) 8658 | -6/Lower Caves | Discovered new exit (range 9) 8682 | -6/Lower Caves | Entered another Lower Caves area 8739 | -6/Lower Caves | Learned location of Zion (-6) 8746 | -6/Lower Caves | Lost 3 parts (1n2u) 8751 | -6/Lower Caves | Build established: Gladiator 9081 | -6/Lower Caves | Encountered a Warlord checkpoint 9232 | -6/Lower Caves | Learned Factory interactive machine intel 9268 | -6/Lower Caves | Spotted B-75 Beast 9304 | -6/Lower Caves | Core integrity fell below 20% 9378 | -6/Lower Caves | Lost 3 parts (1n2u) 9485 | -6/Lower Caves | Discovered new exit (range 13) 9501 | -6/Lower Caves | Entered Zion 9510 | -6/Zion | Given A8's code to call for help 9542 | -6/Zion | Given the Hacking Drone Bay 9547 | -6/Zion | Found Prototype Device 9547 | -6/Zion | Identified Hacking Drone Bay 9576 | -6/Zion | Discovered new exit (range 13) 9619 | -6/Zion | System corruption cleaned by Quarantine Array 9624 | -6/Zion | RIF detected upon attempting to enter Zion 9624 | -6/Zion | Attacked by Zionites 9624 | -6/Zion | Spotted S0-JHM(B) 9624 | -6/Zion | Spotted RY-PFM(B) 9644 | -6/Zion | Build established: Mutant 9663 | -6/Zion | Entered Proximity Caves 9671 | -5/Proximity Caves | Learned Factory interactive machine intel 9822 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9852 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09668_ Acquired 12 matter. 09671_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 09675_ Acquired Mak. Hacking Suite. 09677_ Acquired 10 matter. 09685_ Hacking Drone released from Hacking Drone Bay. 09688_ Hacking Drone retrieved by Hacking Drone Bay. 09822_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09823_ Slug penetrates Wall. 09827_ Imp. Utility Shielding destroyed. 09829_ Destroyed VTOL Module. 09829_ S-27 Virus destroyed. 09834_ G-50 Soldier suffers critical hit (Impale). 09834_ G-50 Soldier destroyed. 09838_ Penetrated by Slug. 09843_ Slug penetrates Wall. 09844_ Acquired 15 matter. 09845_ Lgt. Nuclear Core fries itself beyond repair. 09847_ Lgt. Fission Core destroyed. 09847_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????#####???????## ##?????????????????????? | | ????????# ##?????## #?????????????????????? | | ???????## ####### #??????###????????????? | | ???##### ## ## #?????????# #???##?????? # | | ???# ## ##????????# #?## ##??## | | ???# ## # ####?????# #?# ## | | ???# ### ## ####### ### | | ???# ### ### / | | ???# ## #?# = #?? | | ???# ### ### ##?## ######### ##?? | | ???# ##?## ###?###???## #?????? # #??? | | ??## ##??# ###???????##?# ??? ? | | ?## ##?#####??????## #?# $ ? | | ?# ##?# #?###### #?# ## ? | | ?# ### ### #??# ### ? | | ?## ## ##?###?# ?? # | | ??# ## ##?#### ? # | | ??# ## ?### | | ??# ???# | | ??## ###### Y ????????# | | ???## ## #????# @ ###### ????????? | | ????####### ##????# ##????# ?????????? ? | | ??????????## #????## %#####?? ?????????????? | | ???????????####???## #????????????????? | | ????????????????### ### #????????????????? | | ???????????????## ##?## ##????????????????? | | ???????????????# ##???# ##?????????????????? | | ???????????????# #????# #??????????????????? | | ???????????????#### ##???## #?????????????????? | | ??????????????????# #????#####?????????????????? | | ??????????????????## ##??????????????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Offensive Hacking 11 Relay Coupler Types 2 Relay Coupler Value 67 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponSingularityThrower Manual? 0 Play Time 01:15:55 Cumulative 608.3 hours Start 2024.03.03 @ 12:06:19 End 2024.03.04 @ 04:11:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 79 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36407691-c06e-4db5-83be-701bfd2a70d8