Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 04:11:24

Player: ldi (hl). (hl)

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (156)     780
Value Destroyed (7798)     7798
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3092)               3092
              TOTAL SCORE: 16310

 Bonus
-------
High Alert Combat Kills    1360
Follower Combat Kills      467
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     35/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Flexi-carbon Leg
        Armored Leg
        Armored Leg (fused)
>               --- UTILITY (7) ------
          Large Storage Unit
                Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
                Shield Generator
      Makeshift Hacking Suite
                Hacking Drone Bay (1/1)
>               --- WEAPON (2) -------
                Spear
      Makeshift Spear
>               --- INVENTORY (15) ---
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Well (350)
                Matter Compressor (250)
                Kinecellerator
                Plasma Rifle
          Heavy Plasma Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
         Cooled Plasma Cannon
                Autogun
                Remote Datajack
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
                Targeting Computer
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Utility Shielding
      Makeshift Hacking Suite
                Hacking Drone Bay
>               --- WEAPON -----------
                Spear
      Makeshift Spear
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Well
                Matter Compressor
                Kinecellerator
                Shield Generator
                Plasma Rifle
          Heavy Plasma Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
         Cooled Plasma Cannon
                Autogun
                Remote Datajack
          Heavy Flail
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   2   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   1   2   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             190  | 6   2   11  21  18  32  3   25  49  14  5   1   3   
  Power                    17   | 1   .   1   2   2   3   .   .   5   2   .   .   1   
    Engine                 12   | 1   .   1   2   2   2   .   .   3   1   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   2   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 2   1   4   4   4   8   2   6   19  2   3   .   .   
    Treads                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
    Leg                    48   | 2   1   4   4   4   5   2   6   15  2   3   .   .   
    Wheel                  5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  61   | 1   .   5   6   8   8   1   8   14  5   2   1   2   
    Device                 21   | .   .   3   .   2   3   .   2   7   2   .   1   1   
    Storage                4    | 1   .   1   1   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   .   .   4   .   1   .   .   
    Hackware               8    | .   .   .   .   1   2   1   3   .   .   .   .   1   
    Protection             22   | .   .   1   4   5   2   .   3   3   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   1   9   4   13  .   11  11  5   .   .   .   
    Energy Gun             5    | 1   .   .   .   .   2   .   1   1   .   .   .   .   
    Energy Cannon          17   | .   1   .   .   2   3   .   5   4   2   .   .   .   
    Ballistic Gun          12   | 1   .   1   6   1   2   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   3   1   5   .   3   2   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   3   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   2   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 73   | .   .   1   8   7   15  1   1   27  4   6   1   2   
  Power                    8    | .   .   1   .   1   1   .   .   2   1   .   1   1   
  Propulsion               30   | .   .   .   4   2   4   .   .   16  2   2   .   .   
  Utility                  27   | .   .   .   4   4   6   1   1   5   1   4   .   1   
  Weapon                   8    | .   .   .   .   .   4   .   .   4   .   .   .   .   
  Highest Loss Streak      8    | .   .   1   2   4   7   1   1   8   3   3   1   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     85   | .   85  90  88  90  82  95  96  84  82  74  76  79  
  Engine                   5    | .   14  10  9   6   5   7   7   4   3   .   .   .   
  Core                     1    | .   .   .   .   .   1   .   .   1   2   6   4   .   
  Leg                      20   | .   28  31  24  18  15  23  22  22  12  17  20  20  
  Wheel                    1    | .   .   .   .   .   4   .   .   1   .   .   .   .   
  Device                   10   | .   .   9   7   14  13  15  13  12  8   4   4   6   
  Storage                  8    | .   14  11  9   7   9   15  10  6   6   6   6   6   
  Processor                6    | .   .   .   8   5   .   .   .   12  13  14  20  20  
  Hackware                 4    | .   .   .   .   6   7   22  13  .   .   .   .   5   
  Protection               8    | .   .   4   11  13  5   .   11  6   16  9   6   5   
  Energy Gun               1    | .   9   .   .   .   5   2   .   .   .   .   .   .   
  Energy Cannon            4    | .   4   11  2   3   5   .   12  4   3   .   .   .   
  Ballistic Gun            4    | .   14  11  14  10  1   .   .   1   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   9   13  13  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  14  33  54  59  59  40  61  60  61  60  34  34  
  Greatest Support         67   | 20  20  30  30  30  35  35  35  67  31  52  52  52  
  Greatest Overweight (x)  13   | .   .   1   4   2   3   1   3   8   13  1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   8   10  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 1   6   14  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   2   9   14  13  13  13  14  13  14  14  15  14  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   6   13  15  15  15  14  15  15  14  15  15  13  

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 15% | Mutant
  9% | Gladiator
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
        Gladiator | -6/Lower Caves
        Gladiator | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Matter Collected           3680 | 231  241  163  415  495  566  80   385  796  208  63   .    37   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7013 | .    144  653  1265 923  1493 .    349  1526 255  325  .    80   
  Parts                    313  | .    10   48   65   47   52   .    18   55   9    8    .    1    
Haulers Intercepted        4    | .    .    1    2    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    7    5    .    1    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Combat Hostiles Destroyed  121  | .   3   12  22  12  28  .   9   22  6   5   .   2   
  Melee                    11   | .   .   .   .   .   .   .   .   2   2   5   .   2   
  Guns                     36   | .   2   4   9   5   11  .   .   5   .   .   .   .   
  Cannons                  45   | .   1   8   5   4   10  .   6   7   4   .   .   .   
  AOE                      23   | .   .   .   7   3   5   .   2   6   .   .   .   .   
Classes Destroyed          16   | .   2   6   4   3   1   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   2   5   .   .   .   1   .   .   .   .   
  Builder                  7    | .   .   .   1   5   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   1   2   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   2   .   3   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   1   .   1   .   .   1   .   .   .   .   
  Swarmer                  15   | .   .   4   2   .   3   .   2   .   3   .   .   1   
  Cutter                   4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Grunt                    65   | .   3   6   15  6   14  .   3   12  2   3   .   1   
  Brawler                  5    | .   .   .   .   1   .   .   .   3   .   1   .   .   
  Duelist                  6    | .   .   .   1   .   1   .   .   3   1   .   .   .   
  Sentry                   17   | .   .   2   3   3   6   .   2   1   .   .   .   .   
  Hunter                   5    | .   .   .   1   1   .   .   .   2   .   1   .   .   
  Programmer               4    | .   .   .   .   1   2   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   4   12  10  4   .   2   7   3   4   .   2   
  Combat Bots Only         8    | .   3   4   8   4   4   .   2   7   3   4   .   2   
Max Kills in Single Turn   5    | .   1   1   5   4   3   .   1   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   3   .   1   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        1166  | .    25   56   117  245  269  1    86   206  49   75   24   13   
  Missed                   364   | .    4    13   25   94   93   1    32   63   10   14   11   4    
Damage Taken               11286 | .    264  470  1444 983  2129 .    644  3222 852  1040 62   176  
  Core                     1795  | .    92   37   185  92   437  .    79   435  164  136  40   98   
  Absorbed by Shields      790   | .    .    .    .    536  118  .    .    117  .    .    .    19   
  Redirected to Shielding  116   | .    .    .    .    .    13   .    .    13   33   48   .    9    
Core Remaining (%)         66    | 100  63   90   66   .    .    .    13   .    .    .    .    .    
Volleys Fired              390   | .    26   44   67   47   91   3    39   65   8    .    .    .    
  Largest                  2     | .    2    2    2    2    2    1    2    2    2    .    .    .    
  Hottest                  195   | .    80   83   83   93   165  5    180  195  125  .    .    .    
Shots Fired                725   | .    46   88   127  90   175  3    58   122  16   .    .    .    
  Gun                      383   | .    44   44   91   49   98   .    .    57   .    .    .    .    
  Cannon                   293   | .    2    44   24   36   71   .    40   60   16   .    .    .    
  Launcher                 30    | .    .    .    12   5    6    .    2    5    .    .    .    .    
  Special                  19    | .    .    .    .    .    .    3    16   .    .    .    .    .    
  Kinetic                  291   | .    26   44   91   49   39   .    .    42   .    .    .    .    
  Thermal                  385   | .    20   44   24   36   130  .    40   75   16   .    .    .    
  Explosive                7     | .    .    .    .    5    2    .    .    .    .    .    .    .    
  Electromagnetic          23    | .    .    .    12   .    4    .    2    5    .    .    .    .    
  Robot Hit Streak         25    | .    16   11   25   9    18   1    11   17   5    .    .    .    
  Robot Miss Streak        8     | .    2    3    3    2    8    1    2    4    1    .    .    .    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           525   | .    34   57   94   54   101  1    35   102  22   20   .    5    
  Core Hits                291   | .    10   23   50   49   81   .    10   47   10   9    .    2    
  Critical Kills           4     | .    .    .    1    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         9     | .    1    .    1    .    1    .    .    4    .    1    .    1    
    Burn                   2     | .    1    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    1    .    .    .    .    2    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              104   | .    .    .    .    .    .    .    .    34   15   37   .    18   
  Impact                   15    | .    .    .    .    .    .    .    .    15   .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    15   .    .    .    .    
  Piercing                 74    | .    .    .    .    .    .    .    .    4    15   37   .    18   
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    3    .    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    1    1    3    .    .    
Damage Inflicted           15570 | .    362  846  2343 2446 3218 .    747  4274 640  549  .    145  
  Guns                     4553  | .    328  293  982  790  1400 .    .    760  .    .    .    .    
  Cannons                  5541  | .    34   547  353  784  1150 .    642  1609 422  .    .    .    
  Explosions               3697  | .    .    .    995  862  668  .    105  1067 .    .    .    .    
  Melee                    1730  | .    .    .    .    .    .    .    .    818  218  549  .    145  
  Ramming                  49    | .    .    6    13   10   .    .    .    20   .    .    .    .    
  Kinetic                  3203  | .    143  293  982  790  516  .    .    479  .    .    .    .    
  Thermal                  7205  | .    219  547  473  927  2034 .    693  1890 422  .    .    .    
  Explosive                1863  | .    .    .    .    594  347  .    .    922  .    .    .    .    
  Electromagnetic          1520  | .    .    .    875  125  321  .    54   145  .    .    .    .    
  Impact                   552   | .    .    .    .    .    .    .    .    552  .    .    .    .    
  Slashing                 266   | .    .    .    .    .    .    .    .    266  .    .    .    .    
  Piercing                 912   | .    .    .    .    .    .    .    .    .    218  549  .    145  
Highest Corruption         9     | .    1    .    1    7    9    9    9    4    4    4    4    .    
  Average Corruption       5     | .    1    .    1    7    8    9    9    2    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    5    .    1    8    67   11   28   18   15   13   3    .    
    Message Errors         49    | .    1    .    .    2    27   1    6    4    2    5    1    .    
    Matter Fused           42    | .    3    .    .    2    17   4    7    2    4    2    1    .    
    Heat Flow Errors       18    | .    .    .    .    1    1    3    3    3    5    2    .    .    
    Energy Discharges      16    | .    .    .    .    .    8    .    4    1    .    2    1    .    
    Parts Rejected         2     | .    .    .    .    1    .    1    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    1    .    .    
    Data Loss (minor)      21    | .    1    .    1    2    9    1    4    1    2    .    .    .    
    Data Loss (major)      10    | .    .    .    .    .    .    1    1    5    2    1    .    .    
    Misfires               3     | .    .    .    .    .    2    .    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    .    .    1    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    2    .    2    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    10   .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            569   | .    7    .    12   1    35   .    1    445  53   .    .    15   
  Projectiles              59    | .    7    .    .    .    .    .    .    29   23   .    .    .    
  Explosions               241   | .    .    .    12   1    35   .    1    192  .    .    .    .    
  Melee                    269   | .    .    .    .    .    .    .    .    224  30   .    .    15   
Knockbacks                 3     | .    .    .    1    .    .    .    .    2    .    .    .    .    
  Impact                   3     | .    .    .    1    .    .    .    .    2    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      748   | .    .    .    121  .    152  .    46   429  .    .    .    .    
  Shots                    23    | .    .    .    8    .    6    .    2    7    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    2    3    2    .    .    .    3    .    .    .    .    
  Kicked                   10    | .    .    2    3    2    .    .    .    3    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | .    325  149  50   255  165  155  259  411  351  213  .    .    
  Average Temperature      71    | .    144  28   28   29   30   82   79   81   113  84   .    .    
  Received Heat Transfer   3411  | .    147  174  648  362  813  .    168  670  162  246  .    21   
  Effects                  7     | .    1    .    .    .    .    .    .    3    .    3    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    2    .    3    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    3    .    1    .    .    7    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    7    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    3    .    1    2    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    2    .    1    2    .    .    .    .    
  Parts Melted             19    | .    1    .    1    1    6    .    4    5    1    .    .    .    
  Heat Transferred         12593 | .    703  1147 1040 1173 4069 .    1050 2761 650  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    2    .    1    .    1    1    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Peak Influence             1885 | .    135  408  382  501  1885 1068 1296 896  .    .    .    .    
  Initial                  989  | .    .    56   135  138  350  989  747  680  .    .    .    .    
  Average                  687  | .    73   237  226  188  1204 1027 1088 751  .    .    .    .    
Maximum Alert Level        5    | .    .    2    1    2    5    3    4    3    .    .    .    .    
  Low Security (%)         25   | 100  100  37   53   75   .    .    .    .    .    .    .    .    
  Level 1                  15   | .    .    61   46   12   2    .    .    .    .    .    .    .    
  Level 2                  10   | .    .    1    .    11   17   .    .    22   .    .    .    .    
  Level 3                  27   | .    .    .    .    .    21   100  38   77   .    .    .    .    
  Level 4                  13   | .    .    .    .    .    28   .    61   .    .    .    .    .    
  Level 5                  8    | .    .    .    .    .    30   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    1    5    7    .    2    .    8    .    .    .    .    
  Investigation            10   | .    .    .    3    3    .    2    .    2    .    .    .    .    
  Extermination            2    | .    .    .    .    1    .    .    .    1    .    .    .    .    
  Reinforcement            8    | .    2    1    2    1    .    .    .    2    .    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Distress Signals           10   | .   .   3   6   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   7   28  34  21  39  2   29  47  6   5   2   3   
  Peak Tracking Total      11   | .   3   6   9   6   11  2   7   6   3   3   2   3   
  Tactical Retreats        18   | .   .   1   1   3   3   .   2   7   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Traps Triggered            18   | .   1   .   1   .   12  .   3   1   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Machines Disabled          24   | .   .   1   1   8   8   .   2   4   .   .   .   .   
  Max in Single Turn       5    | .   .   1   1   5   2   .   1   2   .   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   8   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Machines Accessed          17   | .   2   3   2   3   2   2   1   2   .   .   .   .   
  Terminals                15   | .   2   3   2   2   2   1   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                49   | .   7   7   5   9   6   6   2   7   .   .   .   .   
  Successful               17   | .   2   3   1   3   2   2   1   3   .   .   .   .   
  Failed                   32   | .   5   4   4   6   4   4   1   4   .   .   .   .   
    Catastrophic           9    | .   1   .   1   3   .   2   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   1   2   3   .   5   .   2   .   .   .   .   
  Terminals                44   | .   7   7   5   7   6   3   2   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   3   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   3   1   1   2   .   1   3   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   3   2   3   2   2   1   2   .   .   .   .   
  Full Trace Events        11   | .   1   .   2   2   2   2   .   2   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   1   11  .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   1   11  .   .   .   .   .   
Robot Hacks Applied        16   | .   .   .   .   .   .   1   15  .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Relay Couplers Released    41   | .   .   .   .   .   32  .   9   .   .   .   .   .   
  Machine Destruction      41   | .   .   .   .   .   32  .   9   .   .   .   .   .   
  Attached                 5    | .   .   .   .   .   2   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Total Allies               13   | .   .   .   .   2   4   .   7   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   2   2   2   4   .   .   .   .   .   
  Highest-Rated Group      179  | .   .   .   .   32  157 157 179 .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   16  95  95  95  .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
Ally Attacks               75   | .   .   .   .   .   43  5   27  .   .   .   .   .   
  Total Damage             1744 | .   .   .   .   .   669 159 916 .   .   .   .   .   
  Kills                    17   | .   .   .   .   .   4   2   11  .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   2   .   1   
Drone Launches             4    | .   .   .   .   .   .   .   .   2   .   .   1   1   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Turns Passed               9851 | 60   291  700  1327 1000 2217 363  717  1447 559  819  162  189  
Spaces Moved               4604 | 41   175  364  513  336  1133 122  290  702  238  440  133  117  
  Core                     10   | 4    .    .    .    .    .    .    .    5    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3980 | 37   175  364  513  336  531  122  290  685  237  440  133  117  
  Wheels                   614  | .    .    .    .    .    602  .    .    12   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  90   190  186  95   190  120  120  120  
  Average Speed            165  | 113  120  140  203  230  155  190  193  137  192  170  120  120  
  Slowest Speed            700  | 120  120  190  400  260  260  190  330  450  700  190  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    40   37   41   10   86   5    33   21   51   71   26   18   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    .    4    2    .    1    
Spaces Dug                 22   | .    .    .    .    .    .    .    .    12   .    4    .    6    
Terrain Destroyed          142  | .    .    .    8    47   17   .    8    50   2    4    .    6    
  Melee                    20   | .    .    .    .    .    .    .    .    10   .    4    .    6    
  Projectile               18   | .    .    .    .    .    .    .    .    16   2    .    .    .    
  AOE                      104  | .    .    .    8    47   17   .    8    24   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Total                      6007 | 51   216  471  668  468  1405 252  389  1017 309  483  135  143  
  Wait                     480  | 4    5    34   37   50   37   120  8    134  32   8    2    9    
  Move                     4594 | 40   174  363  512  336  1132 122  289  701  237  439  132  117  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 1    6    9    11   11   16   1    2    17   3    1    .    .    
  Fast Attach              92   | 6    .    3    10   4    16   .    9    33   4    5    1    1    
  Attach                   39   | .    1    1    1    8    11   1    2    10   2    .    .    2    
  Detach                   11   | .    1    .    1    .    2    .    3    4    .    .    .    .    
  Swap                     60   | .    1    7    10   6    6    2    14   6    8    .    .    .    
  Drop                     69   | .    2    8    16   4    11   3    8    15   2    .    .    .    
  Fire                     390  | .    26   44   67   47   91   3    39   65   8    .    .    .    
  Melee                    86   | .    .    .    .    .    .    .    .    29   13   30   .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    2    3    2    .    .    .    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            77   | .    .    .    .    .    62   .    15   .    .    .    .    .    
  Rewire                   21   | .    .    .    .    .    21   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   36 | -11/Scrapyard      | Discovered new exit (range 14)
   61 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  328 | -10/Materials      | Discovered new exit (range 14)
  352 | -10/Materials      | Entered another Materials area
  352 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  567 | -9/Materials       | Discovered new exit (range 5)
  772 | -9/Materials       | Discovered new exit (range 14)
  992 | -9/Materials       | Build established: Scavenger-Mutant
 1027 | -9/Materials       | Discovered new exit (range 14)
 1052 | -9/Materials       | Entered another Materials area
 1052 | -8/Materials       | Evolved 2 slots: Utility x2
 1199 | -8/Materials       | Discovered new exit (range 10)
 2086 | -8/Materials       | Destroyed 8 combat bots
 2240 | -8/Materials       | Discovered new exit (range 16)
 2379 | -8/Materials       | Entered Factory
 2379 | -7/Factory         | Evolved 2 slots: Utility x2
 2442 | -7/Factory         | Identified exit to Lower Caves
 3190 | -7/Factory         | Lost 4 parts (1p3u)
 3269 | -7/Factory         | Garrison activated, responded to threat
 3354 | -7/Factory         | Identified exit to Garrison
 3379 | -7/Factory         | Entered Garrison
 3379 | -7/Garrison        | Accompanied by 2 allies
 3406 | -7/Garrison        | Triggered checkpoint
 3454 | -7/Garrison        | Garrison Relay disabled
 3649 | -7/Garrison        | Core integrity fell below 50%
 3667 | -7/Garrison        | Lost 7 parts (2n3u2w)
 3900 | -7/Garrison        | Triggered checkpoint
 3938 | -7/Garrison        | Discovered new exit (range 9)
 4030 | -7/Garrison        | Triggered checkpoint
 4109 | -7/Garrison        | Garrison Relay disabled
 4192 | -7/Garrison        | Triggered checkpoint
 4242 | -7/Garrison        | Triggered checkpoint
 4316 | -7/Garrison        | Garrison Relay disabled
 4334 | -7/Garrison        | Triggered checkpoint
 4371 | -7/Garrison        | Lost 3 parts (1p2u)
 4390 | -7/Garrison        | Discovered new exit (range 12)
 4542 | -7/Garrison        | Triggered checkpoint
 4639 | -7/Garrison        | Garrison Relay disabled
 4915 | -7/Garrison        | Garrison Relay disabled
 4918 | -7/Garrison        | Garrison Relay disabled
 4921 | -7/Garrison        | Garrison Relay disabled
 4921 | -7/Garrison        | Garrison Relay disabled
 5203 | -7/Garrison        | Found embedded Infiltrators
 5410 | -7/Garrison        | Discovered new exit (range 13)
 5433 | -7/Garrison        | Installed Relay Interface Framework
 5516 | -7/Garrison        | Triggered checkpoint
 5596 | -7/Garrison        | Entered Factory
 5596 | -7/Factory         | Accompanied by 2 allies
 5721 | -7/Factory         | Hacking Suite fried by hacking feedback
 5839 | -7/Factory         | Identified exit to Garrison
 5959 | -7/Factory         | Entered Garrison
 5959 | -7/Garrison        | Accompanied by 2 allies
 5988 | -7/Garrison        | Triggered checkpoint
 6043 | -7/Garrison        | Garrison Relay disabled
 6164 | -7/Garrison        | Triggered checkpoint
 6233 | -7/Garrison        | Garrison Relay disabled
 6350 | -7/Garrison        | Triggered checkpoint
 6372 | -7/Garrison        | Triggered checkpoint
 6403 | -7/Garrison        | Lost 4 allies
 6535 | -7/Garrison        | Core integrity fell below 20%
 6544 | -7/Garrison        | Discovered new exit (range 10)
 6579 | -7/Garrison        | Expanded RIF knowledge: Zone Cloak
 6676 | -7/Garrison        | Entered Factory
 6676 | -6/Factory         | Evolved 2 slots: Propulsion x2
 7022 | -6/Factory         | Destroyed 7 combat bots
 7026 | -6/Factory         | First assault squad dispatched
 7043 | -6/Factory         | Lost 8 parts (4n3u1w)
 7100 | -6/Factory         | Lost 3 parts (1p1n1w)
 7170 | -6/Factory         | Lost 4 parts (3n1u)
 7515 | -6/Factory         | Lost 8 parts (1p4n1u2w)
 7750 | -6/Factory         | Identified exit to Lower Caves
 7781 | -6/Factory         | Cargo convoy interrupted
 8107 | -6/Factory         | Core integrity fell below 50%
 8123 | -6/Factory         | Entered Lower Caves
 8176 | -6/Lower Caves     | Learned Factory emergency access door positions
 8507 | -6/Lower Caves     | Lost 3 parts (2n1u)
 8658 | -6/Lower Caves     | Discovered new exit (range 9)
 8682 | -6/Lower Caves     | Entered another Lower Caves area
 8739 | -6/Lower Caves     | Learned location of Zion (-6)
 8746 | -6/Lower Caves     | Lost 3 parts (1n2u)
 8751 | -6/Lower Caves     | Build established: Gladiator
 9081 | -6/Lower Caves     | Encountered a Warlord checkpoint
 9232 | -6/Lower Caves     | Learned Factory interactive machine intel
 9268 | -6/Lower Caves     | Spotted B-75 Beast
 9304 | -6/Lower Caves     | Core integrity fell below 20%
 9378 | -6/Lower Caves     | Lost 3 parts (1n2u)
 9485 | -6/Lower Caves     | Discovered new exit (range 13)
 9501 | -6/Lower Caves     | Entered Zion
 9510 | -6/Zion            | Given A8's code to call for help
 9542 | -6/Zion            | Given the Hacking Drone Bay
 9547 | -6/Zion            | Found Prototype Device
 9547 | -6/Zion            | Identified Hacking Drone Bay
 9576 | -6/Zion            | Discovered new exit (range 13)
 9619 | -6/Zion            | System corruption cleaned by Quarantine Array
 9624 | -6/Zion            | RIF detected upon attempting to enter Zion
 9624 | -6/Zion            | Attacked by Zionites
 9624 | -6/Zion            | Spotted S0-JHM(B)
 9624 | -6/Zion            | Spotted RY-PFM(B)
 9644 | -6/Zion            | Build established: Mutant
 9663 | -6/Zion            | Entered Proximity Caves
 9671 | -5/Proximity Caves | Learned Factory interactive machine intel
 9822 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 9852 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
09668_ Acquired 12 matter.
09671_ Acquired derelict log, extracted data.
Data stored: Factory interactive machine intel.
09675_ Acquired Mak. Hacking Suite.
09677_ Acquired 10 matter.
09685_ Hacking Drone released from Hacking Drone Bay.
09688_ Hacking Drone retrieved by Hacking Drone Bay.
09822_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09823_ Slug penetrates Wall.
09827_ Imp. Utility Shielding destroyed.
09829_ Destroyed VTOL Module.
09829_ S-27 Virus destroyed.
09834_ G-50 Soldier suffers critical hit (Impale).
09834_ G-50 Soldier destroyed.
09838_ Penetrated by Slug.
09843_ Slug penetrates Wall.
09844_ Acquired 15 matter.
09845_ Lgt. Nuclear Core fries itself beyond repair.
09847_ Lgt. Fission Core destroyed.
09847_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             30
Core Shielding             20
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            6
Offensive Hacking          11
Relay Coupler Types        2
Relay Coupler Value        67

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponSingularityThrower
  Manual?         0
Play Time         01:15:55
  Cumulative      608.3 hours
  Start           2024.03.03 @ 12:06:19
  End             2024.03.04 @ 04:11:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          384
  Rogue           384
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           25/1/6/6/0/0/0/0/0
Lore%             79
Gallery%          84
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/SmallcapsGlow++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36407691-c06e-4db5-83be-701bfd2a70d8