Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 21:14:58 Player: Enathri Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1460) 1460 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3655 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 377/550 Matter 213/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Sensor Array Relay Coupler [NC] (23) Relay Coupler [Grunt] (26) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Spread Laser Spread Laser Autogun > --- INVENTORY -------- Titanium Leg Titanium Leg Sensor Array Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [Grunt] Particle Gun Blade Saw [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 52 | 6 2 24 3 17 Power 7 | 1 . 2 . 4 Engine 3 | 1 . 2 . . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 2 1 8 . 3 Treads . | . . . . . Leg 7 | . . 4 . 3 Wheel 7 | 2 1 4 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 . 4 3 5 Device 9 | . . 3 2 4 Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 18 | 2 1 10 . 5 Energy Gun 13 | 2 . 9 . 2 Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 1 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 3 11 . 11 Power 4 | . . 2 . 2 Propulsion 7 | . 1 4 . 2 Utility 3 | . . 1 . 2 Weapon 11 | . 2 4 . 5 Highest Loss Streak 8 | . 3 8 . 8 To Critical Strikes . | . . . . . Average Backups 6 | 3 5 7 7 5 Power . | . 1 . . . Propulsion 1 | 2 4 3 2 1 Utility 2 | . . 2 3 3 Weapon . | . . . 1 . Tool/Special . | . . . . . Unused Backups 7 | . . 3 . 4 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 4 | . . 1 . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 81 75 92 96 Engine 4 | . 14 11 12 2 Core 10 | . . . . 15 Leg 14 | . . 6 17 17 Wheel 3 | . 27 12 . . Device 15 | . . 7 21 17 Storage 5 | . 14 11 9 2 Processor 11 | . . . 5 15 Energy Gun 13 | . 21 19 18 11 Ballistic Gun 10 | . 4 3 9 12 Peak Build Rating 28 | 6 6 17 22 28 Average Rating 21 | 5 5 9 18 26 On Entrance 10 | . 6 5 17 22 Avg Prop Armor Cover (%) 8 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 26 | 14 14 23 22 26 Greatest Support 34 | 26 32 34 34 34 Greatest Overweight (x) 6 | . . 2 6 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 5 Most Carried 8 | 6 7 8 8 8 Average Carried 6 | 4 5 7 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 7 7 8 5 Class Distribution -------------------- 45% | Scavenger-Gunner 20% | Gunner 17% | Mutant 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 850 | 260 22 218 . 350 Remotely . | . . . . . Salvage Created 1461 | 81 238 649 . 493 Parts 73 | . 10 36 . 27 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 31 | . 4 10 . 17 Guns 28 | . 2 10 . 16 AOE 2 | . 2 . . . Classes Destroyed 9 | 1 2 4 . 2 Hauler 2 | . . 2 . . Recycler 3 | 1 1 1 . . Operator 1 | . 1 . . . Watcher 2 | . . 2 . . Swarmer 4 | . . . . 4 Grunt 22 | . 4 7 . 11 Brawler 1 | . . 1 . . Sentry 2 | . . 2 . . Hunter 2 | . . . . 2 Best Kill Streak 5 | 1 5 4 . 3 Combat Bots Only 4 | . 4 3 . 3 Max Kills in Single Turn 2 | 1 2 2 . 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 238 | . 44 90 . 104 Missed 53 | . 13 18 . 22 Hits 185 | . 31 72 . 82 Melee 3 | . . 3 . . Projectile 182 | . 31 69 . 82 Critical Strikes 6 | . 1 1 . 4 Damage Taken 2610 | 22 374 987 . 1227 Core 509 | 11 108 217 . 173 Absorbed by Shields 8 | . . . . 8 Core Remaining (%) 64 | 95 52 45 . . Volleys Fired 134 | 6 14 36 1 77 Largest 3 | 2 2 3 1 3 Hottest 195 | 80 80 195 23 153 Shots Fired 333 | 12 27 87 1 206 Gun 333 | 12 27 87 1 206 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 104 | . 5 1 1 97 Thermal 164 | . . 55 . 109 Explosive . | . . . . . Electromagnetic 65 | 12 22 31 . . Robot Hit Streak 13 | 5 5 13 4 12 Robot Miss Streak 13 | 1 2 6 . 13 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 . 5 Max Gunslinging Chain 2 | . . 1 . 2 Shots Hit Robots 177 | 9 19 65 1 83 Core Hits 150 | 2 12 52 . 84 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 2 | . . . . 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2620 | 134 433 870 12 1171 Guns 2419 | 107 260 870 12 1170 Cannons . | . . . . . Explosions 189 | 27 162 . . . Melee . | . . . . . Ramming 12 | . 11 . . 1 Kinetic 311 | . 37 15 12 247 Thermal 1619 | 27 142 527 . 923 Explosive . | . . . . . Electromagnetic 678 | 107 243 328 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 28 | 23 5 . . . Shots 1 | 1 . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 352 | 86 90 352 . 260 Average Temperature 80 | 37 31 128 . 39 Received Heat Transfer 1234 | . 219 417 . 598 Effects 7 | . . 4 . 3 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . . . 1 Interference 5 | . . 3 . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 2 | . 1 1 . . Combat Hostiles 2 | . 1 1 . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 1 3 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . 1 . 2 Heat Transferred 2538 | 50 100 912 . 1476 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 2 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 44 | 100 100 100 100 18 Level 1 27 | . . . . 40 Level 2 28 | . . . . 40 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 540 | 5 131 64 16 540 Initial 55 | . . 55 16 . Average 240 | . 47 27 2 340 Influence Increases 1124 | 5 196 283 . 640 Destroy 0b10 Robot/C 620 | . 80 200 . 340 Destroy 0b10 Robot/NC 40 | 5 10 25 . . Destroy Leader 98 | . 20 58 . 20 Successful Hack 5 | . 5 . . . Disable Machine 15 | . 15 . . . Anti-Garrison Action 250 | . . . . 250 Destroy Structure 6 | . 6 . . . Lose Combat Pursuer 90 | . 60 . . 30 Influence Decreases 584 | 5 65 374 40 100 Entered New Map 100 | . . 76 24 . Time Decay 267 | 5 35 211 16 . Lost Part 217 | . 30 87 . 100 Squads Dispatched 4 | . 3 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 14 17 2 19 Peak Tracking Total 5 | . 5 4 2 4 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 9 | . 1 . 3 5 Indirectly 1 | . 1 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 2 3 4 . Terminals 5 | . 1 3 1 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 8 7 7 . Successful 8 | . 2 3 3 . Failed 14 | . 6 4 4 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 4 7 2 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 2 3 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . . 2 . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 3 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 175 | . . 115 60 . Sensors 175 | . . 115 60 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2958 | 88 139 523 179 2029 Spaces Moved 1266 | 63 100 322 121 660 Core 3 | 2 . . 1 . Treads . | . . . . . Legs 851 | . . 71 120 660 Wheels 412 | 61 100 251 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 80 130 120 Average Speed 120 | 88 92 112 133 129 Slowest Speed 350 | 90 100 200 350 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 30 31 17 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2433 | 80 119 406 135 1693 Wait 920 | . . 6 . 914 Move 1258 | 62 99 321 120 656 Hop . | . . . . . Pick Up 23 | 6 2 9 1 5 Fast Attach 31 | 6 1 10 7 7 Attach 13 | . 1 6 2 4 Detach 3 | . . 1 2 . Swap 16 | . . 8 1 7 Drop 14 | . . 6 1 7 Fire 134 | 6 14 36 1 77 Melee . | . . . . . Ram 1 | . 1 . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire 4 | . 1 3 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 231 | -9/Materials | Lost 3 parts (1n2w) 300 | -9/Materials | Build established: Mutant 495 | -9/Materials | Lost 8 parts (1p3n4w) 666 | -9/Materials | Discovered new exit (range 15) 691 | -9/Materials | Core integrity fell below 50% 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 928 | -8/Materials | Identified exit to Garrison 930 | -8/Materials | Entered Garrison 958 | -8/Garrison | Triggered checkpoint 1028 | -8/Garrison | Garrison Relay disabled 1102 | -8/Garrison | Triggered checkpoint 1129 | -8/Garrison | Build established: Gunner 1140 | -8/Garrison | Discovered new exit (range 10) 1218 | -8/Garrison | Triggered checkpoint 1278 | -8/Garrison | Triggered checkpoint 1453 | -8/Garrison | Discovered new exit (range 14) 1458 | -8/Garrison | Triggered checkpoint 1505 | -8/Garrison | Lost 8 parts (2p1n1u4w) 1589 | -8/Garrison | Identified exit to Materials 1692 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2057 | -8/Garrison | Build established: Scavenger-Gunner 2959 | -8/Garrison | Self-destructed Last Messages --------------- 01495_ G-47 Trooper overheating. 01496_ G-47 Trooper heat damages Aluminum Leg. 01497_ Acquired 23 matter. 01498_ G-47 Trooper overheating. 01500_ Destroyed Aluminum Leg. 01500_ G-47 Trooper critical meltdown. 01502_ Acquired 7 matter. 01505_ Acquired Imp. Heat Sink. 01507_ Acquired Lgt. Nuclear Core. 01559_ Acquired Imp. Signal Interpreter. 01561_ Acquired 30 matter. 01589_ EXIT=IDENTIFIED: MATERIALS 01692_ Attempting to access garrison exit controls... 01692_ Remote lockdown engaged. 01760_ Acquired Lgt. Assault Rifle. 01771_ Acquired 5 matter. 01829_ Kicked G-47 Trooper out of the way. 01842_ G-47 Trooper destroyed. 01846_ Dropped Imp. Heat Sink. 02130_ ALERT: Garrison interior compromised. 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