Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 19:43:08 Player: corey Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (4645) 4645 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 11177 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 7 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 122/300 Energy 28/100 System Corruption 11% Temperature Cool (0) Movement Hovering (390) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Huge Storage Unit Enhanced Optical Array Encrypted Comm Array (fused) > --- WEAPON (3) ------- Compact Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Improved Target Analyzer Improved Focal Shield Force Field Point Defense System Field Recycling Unit (0) Compact Ion Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Encrypted Comm Array Advanced Targeting Computer Improved Kinecellerator Heart of Steel > --- WEAPON ----------- Compact Ion Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Fusion Compressor Light Treads Power Amplifier High-capacity Storage Unit Small Matter Pod Compact Matter Pod Enhanced Optical Array Improved Target Analyzer Hardened Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Advanced Shield Generator Force Field Point Defense System Improved Recalibrator Field Recycling Unit Heavy Particle Gun Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Flak Gun KE Penetrator Magnetic Acceleration Cannon [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 . . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 6 | . . . . . 2 . . . . . 2 2 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 180 | 6 8 6 1 5 15 18 26 5 8 . 38 44 Power 26 | 1 2 . 1 1 2 1 3 1 2 . 9 3 Engine 22 | 1 2 . 1 1 2 1 3 1 2 . 8 . Core 4 | . . . . . . . . . . . 1 3 Reactor . | . . . . . . . . . . . . . Propulsion 68 | 2 4 2 . 2 3 9 10 . . . 19 17 Treads 11 | . . . . . . 5 5 . . . . 1 Leg 28 | . 2 2 . 2 3 4 5 . . . 6 4 Wheel 18 | 2 . . . . . . . . . . 10 6 Hover 6 | . . . . . . . . . . . 2 4 Flight 5 | . 2 . . . . . . . . . 1 2 Utility 46 | 1 2 1 . 1 8 4 7 1 2 . 3 16 Device 26 | . . 1 . 1 5 2 4 1 2 . 1 9 Storage 7 | 1 1 . . . 1 . . . . . . 4 Processor 3 | . . . . . . . 1 . . . 1 1 Hackware 2 | . . . . . 1 . 1 . . . . . Protection 8 | . 1 . . . 1 2 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 . 3 . 1 2 4 6 3 4 . 7 8 Energy Gun 9 | 2 . 2 . . 1 . 1 . 1 . 1 1 Energy Cannon 8 | . . . . . . . . . 1 . 4 3 Ballistic Gun 19 | . . 1 . . . 3 5 3 2 . 2 3 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 2 . . . 3 . Parts Lost 79 | . 1 2 . 1 2 9 7 . 12 . 11 34 Power 11 | . . . . . 1 . . . 3 . 3 4 Propulsion 33 | . . . . . 1 4 5 . 4 . 6 13 Utility 18 | . 1 . . . . 3 2 . 1 . 1 10 Weapon 17 | . . 2 . 1 . 2 . . 4 . 1 7 Highest Loss Streak 10 | . 1 1 . 1 1 6 4 . 6 . 9 10 To Critical Strikes 2 | . . . . 1 . . . . . . 1 . Average Slot Usage (%) 87 | . 97 99 100 100 99 97 95 100 84 61 72 76 Engine 10 | . 14 14 14 14 9 9 9 15 13 7 9 3 Treads 7 | . . . . . . 20 9 30 16 . . 1 Leg 12 | . 3 28 28 28 35 13 22 . . . 6 2 Wheel 3 | . 24 . . . . . . . . . 7 10 Device 11 | . . 13 14 14 17 16 14 7 6 7 6 16 Storage 8 | . 14 14 14 14 9 9 9 7 7 7 6 5 Processor 3 | . . . . . . . 2 7 7 7 6 6 Hackware 2 | . . . . . 9 . 2 7 7 7 4 . Protection 2 | . 13 . . . . 8 6 . . . 1 1 Energy Gun 5 | . 26 22 14 7 7 1 . . . 7 3 . Energy Cannon 4 | . . . . . . . . . 5 7 11 8 Ballistic Gun 10 | . . 5 14 14 7 14 18 23 15 7 4 6 Peak Build Rating 98 | 6 8 8 10 16 31 31 32 31 35 31 85 98 Average Rating 36 | 4 7 7 9 12 26 29 28 30 32 31 64 69 On Entrance 22 | . 6 6 8 10 16 30 30 25 31 31 31 67 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 130 | 11 29 27 28 34 65 68 68 65 69 66 90 130 Greatest Support 80 | 20 20 20 20 20 40 80 80 80 80 3 80 55 Greatest Overweight (x) 29 | 1 6 1 1 1 2 2 2 . 22 21 26 29 Average Overweight (x) 1 | . . 1 1 1 . . . . 2 21 2 3 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 14 15 15 15 17 20 20 20 20 20 20 24 Most Carried 25 | 7 15 15 15 15 20 20 20 20 20 15 20 25 Average Carried 17 | 3 11 11 14 14 17 19 18 19 18 15 17 17 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 25 Final Carried 20 | 6 12 15 15 15 20 20 19 20 15 15 20 7 Class Distribution -------------------- 44% | Scavenger-Mutant 24% | Scavenger-Gunner 20% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Matter Collected 5531 | 227 104 69 . 57 190 632 627 . 521 . 1867 1237 Remotely . | . . . . . . . . . . . . . Salvage Created 6258 | . 261 335 . 52 373 825 795 . 546 . 1630 1441 Parts 288 | . 15 15 . 4 23 34 31 . 23 . 72 71 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 23 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 101 | . 7 4 . 3 7 25 12 . 14 . 11 18 Guns 64 | . 6 4 . 3 6 17 12 . 11 . 3 2 Cannons 29 | . . . . . . 5 . . 3 . 5 16 AOE 7 | . 1 . . . 1 3 . . . . 2 . Classes Destroyed 15 | . 3 1 . . 1 2 2 . . . 5 1 Worker 19 | . . . . . . . . . . . 13 6 Builder 5 | . . . . . . . . . . . 4 1 Tunneler 5 | . . . . . . . . . . . 4 1 Hauler 1 | . . . . . . . 1 . . . . . Recycler 12 | . . 2 . . . . 3 . . . 5 2 Mechanic 2 | . . . . . . . . . . . 1 1 Watcher 4 | . 2 . . . . . . . . . 1 1 Swarmer 25 | . 3 . . 3 . 10 . . 6 . . 3 Grunt 43 | . 4 4 . . 4 11 6 . 5 . . 9 Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 13 | . . . . . 3 2 4 . 1 . 3 . Specialist 2 | . . . . . . . . . . . 2 . Hunter 6 | . . . . . . . 2 . 1 . 2 1 Programmer 10 | . . . . . . 1 . . 1 . 4 4 Best Kill Streak 6 | . 6 2 . 2 3 4 4 . 4 . 5 4 Combat Bots Only 4 | . 3 1 . 2 3 4 4 . 4 . 3 3 Max Kills in Single Turn 4 | . 2 1 . 1 1 3 1 . 1 . 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . 1 . . . 1 3 . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Hostile Shots Fired 1235 | . 47 21 . 25 36 192 174 . 214 . 262 264 Missed 333 | . 11 4 . 9 15 45 46 . 69 . 81 53 Damage Taken 13195 | . 412 247 . 125 388 2123 1525 . 1850 . 2271 4254 Core 2253 | . 67 31 . 22 12 268 190 . 259 . 394 1010 Absorbed by Shields 459 | . . . . . . . 196 . 73 . . 190 Core Remaining (%) 56 | 100 . . . 52 . . 14 . . 63 53 . Volleys Fired 448 | . 28 22 . 12 28 70 56 . 39 . 109 84 Largest 3 | . 2 2 . 2 2 2 2 . 3 . 3 3 Hottest 270 | . 80 80 . 60 99 99 50 . 156 . 270 235 Shots Fired 948 | . 55 44 . 22 56 138 112 . 108 . 219 194 Gun 670 | . 55 44 . 22 53 105 112 . 85 . 93 101 Cannon 276 | . . . . . 3 31 . . 23 . 126 93 Launcher 2 | . . . . . . 2 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 490 | . . 10 . 12 28 114 112 . 80 . 46 88 Thermal 418 | . 27 24 . 10 28 22 . . 28 . 173 106 Explosive 2 | . . . . . . 2 . . . . . . Electromagnetic 38 | . 28 10 . . . . . . . . . . Robot Hit Streak 20 | . 8 11 . 8 20 14 17 . 9 . 12 14 Robot Miss Streak 6 | . 5 4 . 5 3 4 5 . 4 . 6 6 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 10 | . 1 . . . 1 3 4 . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 . . . Shots Hit Robots 587 | . 29 28 . 8 39 95 85 . 65 . 122 116 Core Hits 257 | . 15 12 . 4 13 41 37 . 29 . 50 56 Critical Kills 2 | . . . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . 1 . . . . . 2 Critical Strikes 8 | . . 1 . . 1 2 . . . . 1 3 Burn 1 | . . . . . 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 4 | . . . . . . 1 . . . . . 3 Blast 1 | . . . . . . 1 . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13256 | . 503 297 . 104 639 2041 1340 . 1243 . 3924 3165 Guns 7640 | . 398 297 . 104 509 1275 1340 . 943 . 1129 1645 Cannons 4384 | . . . . . 44 549 . . 300 . 1976 1515 Explosions 1207 | . 105 . . . 86 217 . . . . 799 . Melee . | . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . 20 5 Kinetic 5985 | . . 64 . 37 167 1507 1340 . 916 . 535 1419 Thermal 5919 | . 272 153 . 67 472 317 . . 327 . 2570 1741 Explosive 1016 | . . . . . . 217 . . . . 799 . Electromagnetic 311 | . 231 80 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 1 . 6 6 5 11 Average Corruption 2 | . . . . . . 1 1 . 5 6 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 75 | . . . . . . 13 6 . 3 15 12 26 Message Errors 16 | . . . . . . 1 1 . 1 4 3 6 Matter Fused 18 | . . . . . . 5 3 . . 2 2 6 Heat Flow Errors 16 | . . . . . . 1 2 . 1 4 2 6 Energy Discharges 7 | . . . . . . 1 . . 1 3 1 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 2 . . . 1 1 4 Data Loss (major) 1 | . . . . . . . . . . 1 . . Misfires 3 | . . . . . . 2 . . . . 1 . Alerts 3 | . . . . . . 1 . . . . 1 1 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 201 | . . . . . . 5 . . . . 188 8 Projectiles 103 | . . . . . . 5 . . . . 90 8 Explosions 98 | . . . . . . . . . . . 98 . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 141 | . 35 . . . 67 27 . . . . 10 2 Shots 5 | . 2 . . . 1 2 . . . . . . Rammed 2 | . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 692 | . 248 18 . . 117 291 366 . 326 219 538 692 Average Temperature 135 | . 85 6 . . 35 78 83 . 83 88 160 159 Received Heat Transfer 3427 | . 156 135 . . 171 819 588 . 366 . 72 1120 Effects 53 | . . . . . . . 1 . 1 . 24 27 Shutdowns 16 | . . . . . . . 1 . . . 11 4 Energy Bleed 4 | . . . . . . . . . . . 1 3 Interference 9 | . . . . . . . . . 1 . 7 1 Matter Decay 6 | . . . . . . . . . . . 2 4 Short Circuit 6 | . . . . . . . . . . . 1 5 Damage (minor) 4 | . . . . . . . . . . . 1 3 Damage (major) 6 | . . . . . . . . . . . 1 5 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 16 | . . 1 . . 2 1 . . 1 . 7 4 Heat Transferred 9178 | . 525 350 . 150 864 592 . . 555 . 3737 2405 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Peak Influence 823 | . 246 196 . 77 128 823 571 231 . . 261 232 Initial 401 | . . 91 . . . 83 401 231 . . . 127 Average 202 | . 106 102 . 12 62 452 471 231 . . 78 110 Maximum Alert Level 3 | . 1 . . . . 3 2 1 . . 1 1 Low Security (%) 67 | 100 78 100 . 100 100 17 . . . . 95 93 Level 1 9 | . 21 . . . . 18 5 100 . . 4 6 Level 2 18 | . . . . . . 43 94 . . . . . Level 3 4 | . . . . . . 20 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 1 . 4 . . . 6 4 Investigation 1 | . . . . . . . . . . . 1 . Extermination 6 | . . . . . . . . . . . 4 2 Reinforcement 6 | . 1 . . . 1 . 1 . . . 1 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Distress Signals 6 | . 1 . . . 3 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 12 5 . 4 8 25 16 . 18 . 19 30 Peak Tracking Total 6 | . 3 2 . 4 5 5 5 . 5 . 6 6 Tactical Retreats 9 | . . 1 . 1 . . . . 3 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Traps Triggered 6 | . . . . . . 5 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Machines Disabled 9 | . 1 . . . 3 . 1 . . . 3 1 Max in Single Turn 2 | . 1 . . . 2 . 1 . . . 2 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Machines Accessed 11 | . . . 1 . 3 1 2 . 2 . 2 . Terminals 4 | . . . . . 1 1 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 41 | . . . 23 . 7 2 3 . 2 . 4 . Successful 35 | . . . 23 . 6 . 2 . 2 . 2 . Failed 6 | . . . . . 1 2 1 . . . 2 . Catastrophic 2 | . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 9 | . . . . . 3 2 2 . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . . Terminal Hacks 30 | . . . 23 . 3 . 1 . 2 . 1 . Record 24 | . . . 23 . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . Alert Level 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 . . . . 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Total Allies 1 | . . . 1 . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . Highest-Rated Group 8 | . . . 8 8 . . . . . . . . Highest-Rated Ally 8 | . . . 8 8 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . Total Damage 22 | . . . . 22 . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Turns Passed 11296 | 49 289 497 1100 620 561 1867 690 138 1589 530 1952 1414 Spaces Moved 4400 | 41 162 221 566 305 274 730 243 80 492 49 793 444 Core 121 | 2 . . . . . . . . 39 49 25 6 Treads 1280 | . . . . . . 653 89 80 453 . . 5 Legs 1927 | . 16 221 566 305 274 77 154 . . . 286 28 Wheels 954 | 39 144 . . . . . . . . . 419 352 Hover 74 | . . . . . . . . . . . 45 29 Flight 44 | . 2 . . . . . . . . . 18 24 Fastest Speed 50 | 50 80 190 190 190 120 162 160 160 160 1100 100 100 Average Speed 213 | 79 108 190 190 190 153 221 194 160 291 1100 185 237 Slowest Speed 1980 | 100 520 190 190 190 260 330 260 160 1150 1100 1350 1980 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 29 38 72 72 28 54 13 2 68 9 16 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 95 | . 14 . . . 18 . . . . . 35 28 Melee . | . . . . . . . . . . . . . Projectile 53 | . . . . . 1 . . . . . 24 28 AOE 42 | . 14 . . . 17 . . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Fac Total 5512 | 54 222 256 595 326 368 860 367 89 578 50 1097 650 Wait 225 | 1 5 3 4 3 13 20 5 1 22 2 95 51 Move 4384 | 40 161 220 565 304 273 725 242 79 491 48 792 444 Hop . | . . . . . . . . . . . . . Pick Up 136 | 7 10 5 6 . 23 11 18 3 9 . 30 14 Fast Attach 47 | 5 4 . . . . 6 6 . . . 19 7 Attach 75 | 1 2 4 . 1 6 8 9 2 7 . 9 26 Detach 3 | . . . . . . . . . . . 1 2 Swap 58 | . 2 2 1 4 9 4 11 3 1 . 10 11 Drop 114 | . 10 . 7 2 16 8 20 1 9 . 31 10 Fire 448 | . 28 22 . 12 28 70 56 . 39 . 109 84 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire 12 | . . . 12 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 657 | -10/Mines | Build established: Scavenger-Mutant 823 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 825 | -10/Mines | Discovered new exit (range 5) 836 | -10/Mines | Entered Exiles 836 | -10/Exiles | Found Exiles lab destroyed 867 | -10/Exiles | Discovered new exit (range 15) 1423 | -10/Exiles | Learned location of Zion (-6) 1936 | -10/Exiles | Entered Mines 1936 | -9/Mines | Accompanied by 1 ally 1944 | -9/Mines | Learned 4 Materials zone layouts 1961 | -9/Mines | Met a Derelict bent on vengeance 2523 | -9/Mines | Discovered new exit (range 9) 2556 | -9/Mines | Entered Materials 2556 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3115 | -8/Materials | Identified exit to Garrison 3117 | -8/Materials | Entered Garrison 3407 | -8/Garrison | Lost 6 parts (3n2u1w) 3527 | -8/Garrison | Triggered checkpoint 3599 | -8/Garrison | Triggered checkpoint 3913 | -8/Garrison | Discovered new exit (range 9) 3977 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4173 | -8/Garrison | Triggered checkpoint 4267 | -8/Garrison | Core integrity fell below 50% 4367 | -8/Garrison | Discovered new exit (range 14) 4398 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4585 | -8/Garrison | Triggered checkpoint 4960 | -8/Garrison | Discovered new exit (range 10) 4984 | -8/Garrison | Entered Materials 5307 | -8/Materials | Garrison activated, responded to threat 5386 | -8/Materials | Lost 4 parts (3n1u) 5512 | -8/Materials | Core integrity fell below 20% 5655 | -8/Materials | Discovered new exit (range 12) 5674 | -8/Materials | Entered Factory 5674 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5765 | -7/Factory | Discovered new exit (range 15) 5812 | -7/Factory | Entered Lower Caves 5826 | -7/Lower Caves | Met a Warlord Commander 5827 | -7/Lower Caves | Learned location of Warlord (-4) 5828 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5835 | -7/Lower Caves | Found Encrypted Comm Array 5897 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5991 | -7/Lower Caves | Build established: Scavenger-Gunner 6064 | -7/Lower Caves | Lost 3 parts (1n2w) 6449 | -7/Lower Caves | Found Prototype Device 7004 | -7/Lower Caves | Lost 6 parts (2p3n1w) 7225 | -7/Lower Caves | Discovered new exit (range 13) 7298 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7401 | -7/Lower Caves | Entered another Lower Caves area 7565 | -7/Lower Caves | Build established: Gunner 7830 | -7/Lower Caves | Discovered new exit (range 3) 7931 | -7/Lower Caves | Entered Factory 7931 | -6/Factory | Evolved 2 slots: Utility x2 7932 | -6/Factory | Identified Heart of Steel 9300 | -6/Factory | Lost 9 parts (3p4n1u1w) 9757 | -6/Factory | Build established: Scavenger-Gunner 9828 | -6/Factory | Discovered new exit (range 16) 9883 | -6/Factory | Entered another Factory area 9883 | -5/Factory | Evolved 2 slots: Utility x2 10236 | -5/Factory | Lost 4 parts (1p2n1w) 10504 | -5/Factory | Lost 3 parts (1n1u1w) 10661 | -5/Factory | Lost 6 parts (1p3n1u1w) 10757 | -5/Factory | Core integrity fell below 50% 10794 | -5/Factory | Lost 8 parts (2n5u1w) 11095 | -5/Factory | System corruption reached 10% 11138 | -5/Factory | Lost 10 parts (2p4n3u1w) 11263 | -5/Factory | Core integrity fell below 20% 11297 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11287_ U-05 Engineer builds a Wall. 11288_ K-01 Serf collects debris. 11289_ U-05 Engineer builds a Wall. 11289_ R-10 Processor collects Carbon-fiber Leg. 11290_ K-01 Serf collects debris. 11291_ The unstable cave ceiling collapses. 11291_ K-01 Serf collects debris. 11293_ The unstable cave ceiling collapses. 11293_ U-05 Engineer lays Concrete. 11293_ K-01 Serf collects debris. 11294_ U-05 Engineer lays Concrete. 11294_ R-10 Processor collects Adv. Heat Sink. 11294_ K-01 Serf collects debris. 11295_ U-05 Engineer lays Concrete. 11295_ Acquired 61 matter. 11296_ K-01 Serf collects debris. 11297_ O8OLOQFX%MVXLZK3D9EXVTE9QZ%U 11297_ R-10 Processor collects Plasma Rifle. 11297_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????"???????? ?# #?#####???????????? | | ?????????????????????? # # ??????????? | | ?????????????????????? # # """ """?????????? | | ?????????????????????] # # """ """ ????????? | | ????????????????????? ?# # """ """ #???????? | | ????????????????????? ? ?# + #???????? | | ????????????????????# ? # # #???????? | | ?????????????????????###?##### # #???????? | | ?????????????????????????????# # #???????? | | ?????????????????????????????# #?#########???????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ????????????????##???????????# #?????????????????? | | ???????????????? ??????????# #?????????????????? | | ????????????????""""????????## #?????????????????? | | ????????????????"""" ####### # #?????????????????? | | ?????????????# """" # # #?????????????????? | | ?????????????#! """" k # #?????????????????? | | ?????????????# !] g # #?????????????????? | | ??????????????? """" =@ %# #?????????????????? | | ??????????????? """" k [ R%u #?????????????????? | | ????????????????"""" # *k# #?????????????????? | | ????????????????"""" u # #?????????????????? | | ???????????????? # ]# ???????????????? | | ???????????????#+### # # ### ?????????????? | | ?????????????? ??? #???? ????????????? | | ?????????????##??? #?????????????????? | | ????????????????? #?????????????????? | | ???????????????? #?????????????????? | | ???????????????#+#### #?????????????????? | | ????????????????????# " " " #?????????????????? | | ????????????????????# " " "s #?????????????????? | | ????????????????????+ " " " ?????????????????? | | ????????????????????# ? ? "?s ??????????????????? | | ????????????????????? ? ? ?? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Leap Before You Look Librarian Universal Adapter Challenges ------------ None Game ------ Seed CoordinationRelayPlatform Manual? 0 Play Time 02:21:33 Cumulative 15.0 hours Start 2024.10.28 @ 15:04:28 End 2024.10.28 @ 19:43:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 56x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92e17c29-8c82-4e00-9a5d-b08e568f43cc