Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 13:49:02

Player: saltine

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1931)     1931
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3868

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (27)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
          Heavy Armor Plating
                System Shield
     Long-range Tractor Beam
                Datajack
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
                Sensor Array
                Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Particle Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
          Heavy Armor Plating
                System Shield
     Long-range Tractor Beam
                Particle Cannon
                Datajack
                Mace
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Core Shielding
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 6   4   17  11  
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   .   7   5   
    Treads                 11   | 2   .   7   2   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   4   4   
    Device                 4    | .   .   1   3   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   4   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   1   4   16  
  Power                    3    | .   1   1   1   
  Propulsion               8    | .   .   .   8   
  Utility                  5    | .   .   2   3   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      8    | .   1   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   93  99  94  
  Engine                   7    | .   13  3   7   
  Core                     3    | .   .   7   .   
  Treads                   29   | .   28  33  23  
  Device                   6    | .   .   5   17  
  Storage                  11   | .   14  11  9   
  Processor                3    | .   .   2   9   
  Hackware                 1    | .   .   .   5   
  Protection               9    | .   7   13  2   
  Energy Cannon            7    | .   .   10  8   
  Ballistic Gun            14   | .   28  11  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 13  29  94  93  
  Greatest Support         66   | 40  40  66  66  
  Greatest Overweight (x)  3    | 1   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         20   | 7   10  23  25  
  Most Carried             25   | 4   11  25  25  
  Average Carried          18   | 2   8   23  23  
  Final Capacity           25   | 8   15  25  25  
  Final Carried            25   | 4   11  25  18  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           880  | 258  226  247  149  
  Remotely                 .    | .    .    .    .    
Salvage Created            2376 | .    477  1157 742  
  Parts                    136  | .    29   69   38   
Haulers Intercepted        4    | .    2    2    .    
Recyclers Shooed           4    | .    1    2    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  50   | .   9   25  16  
  Guns                     12   | .   9   3   .   
  Cannons                  26   | .   .   20  6   
  AOE                      12   | .   .   2   10  
Classes Destroyed          9    | .   5   3   1   
  Worker                   2    | .   .   1   1   
  Tunneler                 1    | .   1   .   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 5    | .   1   1   3   
  Watcher                  1    | .   .   .   1   
  Swarmer                  9    | .   3   4   2   
  Grunt                    31   | .   6   14  11  
  Brawler                  1    | .   .   1   .   
  Sentry                   9    | .   .   6   3   
Best Kill Streak           9    | .   3   6   9   
  Combat Bots Only         6    | .   3   5   6   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        357  | .    52   126  179  
  Missed                   118  | .    18   41   59   
Damage Taken               3391 | .    413  1073 1905 
  Core                     796  | .    27   215  554  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  48   | .    .    46   2    
Core Remaining (%)         78   | 100  89   46   .    
Volleys Fired              154  | .    47   67   40   
  Largest                  2    | .    2    2    2    
  Hottest                  98   | .    40   88   98   
Shots Fired                286  | .    97   131  58   
  Gun                      170  | .    97   64   9    
  Cannon                   105  | .    .    65   40   
  Launcher                 11   | .    .    2    9    
  Special                  .    | .    .    .    .    
  Kinetic                  170  | .    97   64   9    
  Thermal                  105  | .    .    65   40   
  Explosive                11   | .    .    2    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    9    6    7    
  Robot Miss Streak        4    | .    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           171  | .    61   73   37   
  Core Hits                106  | .    25   44   37   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4316 | .    640  1579 2097 
  Guns                     944  | .    638  267  39   
  Cannons                  1681 | .    .    1025 656  
  Explosions               1576 | .    .    258  1318 
  Melee                    .    | .    .    .    .    
  Ramming                  115  | .    2    29   84   
  Kinetic                  944  | .    638  267  39   
  Thermal                  1973 | .    .    1025 948  
  Explosive                1284 | .    .    258  1026 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    3    
  Average Corruption       3    | .    3    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    16   .    .    
    Message Errors         7    | .    7    .    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       3    | .    3    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Misfires               3    | .    3    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            78   | .    .    .    78   
  Projectiles              .    | .    .    .    .    
  Explosions               78   | .    .    .    78   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    36   
  Shots                    .    | .    .    .    .    
  Rammed                   12   | .    2    3    7    
Targets Rammed             14   | .    3    3    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    1    .    1    
Highest Temperature        325  | .    264  325  20   
  Average Temperature      84   | .    83   91   9    
  Received Heat Transfer   1485 | .    180  468  837  
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         3334 | .    .    1850 1484 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             431  | .   212 281 431 
  Initial                  103  | .   .   26  103 
  Average                  148  | .   86  175 185 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         60   | 100 91  47  47  
  Level 1                  37   | .   8   52  43  
  Level 2                  1    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   2   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              87   | .   16  39  32  
  Peak Tracking Total      12   | .   4   5   12  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   .   3   4   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          19   | .   8   6   5   
  Terminals                18   | .   7   6   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                46   | .   18  15  13  
  Successful               13   | .   4   6   3   
  Failed                   33   | .   14  9   10  
    Catastrophic           6    | .   1   1   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   7   12  7   
  Terminals                45   | .   17  15  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   4   1   
  Branch Access Points     2    | .   1   1   .   
  Emergency Access Points  2    | .   .   1   1   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   1   2   2   
  Terminals                4    | .   .   2   2   
    Botnet                 3    | .   .   2   1   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   7   4   5   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3429 | 89   931  1732 677  
Spaces Moved               1423 | 51   484  639  249  
  Core                     6    | 6    .    .    .    
  Treads                   1371 | 45   484  639  203  
  Legs                     .    | .    .    .    .    
  Wheels                   46   | .    .    .    46   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            201  | 150  160  231  217  
  Slowest Speed            240  | 160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 5    88   72   32   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          86   | .    .    8    78   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      85   | .    .    8    77   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1700 | 60  556 770 314 
  Wait                     15   | .   1   13  1   
  Move                     1420 | 50  483 638 249 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 4   12  21  2   
  Fast Attach              13   | 6   2   3   2   
  Attach                   14   | .   1   4   9   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   1   10  .   
  Drop                     20   | .   6   11  3   
  Fire                     154  | .   47  67  40  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   .   6   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   3   3   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 15)
  264 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 5)
  829 | -10/Materials | Discovered new exit (range 3)
 1021 | -10/Materials | Entered another Materials area
 1021 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1310 | -9/Materials  | Discovered new exit (range 9)
 1381 | -9/Materials  | Discovered new exit (range 13)
 1570 | -9/Materials  | Build established: Scavenger-Mutant
 1711 | -9/Materials  | Identified exit to Mines
 1711 | -9/Materials  | Identified exit to Storage
 1863 | -9/Materials  | Discovered new exit (range 15)
 2497 | -9/Materials  | Discovered new exit (range 16)
 2647 | -9/Materials  | Core integrity fell below 50%
 2668 | -9/Materials  | Build established: Mutant
 2753 | -9/Materials  | Entered another Materials area
 2753 | -8/Materials  | Evolved 2 slots: Utility x2
 3387 | -8/Materials  | Lost 8 parts (1p5n2w)
 3417 | -8/Materials  | Core integrity fell below 50%
 3427 | -8/Materials  | Core integrity fell below 20%
 3430 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03379_ Connecting with Terminal...
03379_ ALERT: Suspicious activity at Terminal
  M007. Dispatching Investigation squad.
03383_ Slammed into G-47 Trooper.
03388_ Cooling System destroyed.
03390_ Particle Cannon destroyed.
03395_ U-05 Engineer lays Concrete.
03395_ U-05 Engineer builds a Wall.
03396_ U-05 Engineer lays Concrete.
03401_ Acquired 46 matter.
03410_ Hacking Suite destroyed.
03413_ Arm. Wheel destroyed.
03413_ Acquired 6 matter.
03415_ Slammed into G-50 Soldier.
03415_ Sensor Array destroyed.
03415_ System corrupted by crushing effect (+3).
03416_ Slammed into Y-45 Defender.
03417_ Slammed into G-50 Soldier. <x2>
03419_ Arm. Wheel destroyed. <x2>
03420_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricMiniAxe
  Manual?         0
Play Time         00:35:25
  Cumulative      34.7 hours
  Start           2024.06.10 @ 18:22:29
  End             2024.06.11 @ 13:49:02
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f84f49b8-c85e-4bec-bc37-4236de954d93