Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 02:49:59

Player: 7604

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (202)     1010
Value Destroyed (10218)    10218
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3817)               3817
              TOTAL SCORE: 22745

 Bonus
-------
High Alert Combat Kills    17
Entered DSFs               500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1148/1600
Matter                     290/300
Energy                     84/100
System Corruption          16%
Temperature                Cool (8)
Movement                   Treading (160)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (7) ---
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY (11) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON (4) -------
                Power Sword
>               --- INVENTORY (20) ---
                Antimatter Reactor
          Micro Antimatter Reactor
                Centrium Wheel
       Advanced Heat Sink
          Large Storage Unit
                Superbattery (1413)
       Advanced Matter Compressor (400)
       Advanced Terrain Scanner
       Advanced Target Analyzer
                HERF Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Transmission Jammer
       Advanced Phase Shifter
        Layered Heavy Armor Plating
       Advanced Powered Armor
>               --- WEAPON -----------
                Phase Gun
       Enhanced Quantum Rifle
                Nova Cannon
                Nova Cannon
>               --- INVENTORY --------
                Antimatter Reactor
          Micro Antimatter Reactor
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
          Large Storage Unit
                Superbattery
       Advanced Matter Compressor
       Advanced Terrain Scanner
       Advanced Target Analyzer
                Phase Gun
                Phase Gun
                HERF Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Micro-nuke Launcher
                Power Sword
[Rating: 192]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Leg
  Treads                   Advanced Heavy Siege Treads
  Leg                      Armored Leg
  Wheel                    Centrium Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Advanced Powered Armor
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               5    | .   .   .   .   .   3   .   .   1   .   .   .   .   1   
  Utility                  9    | .   .   .   .   .   1   1   2   1   1   1   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             275  | 6   11  2   .   5   19  9   45  15  64  14  5   34  46  
  Power                    21   | 1   .   .   .   1   1   .   5   .   3   1   1   5   3   
    Engine                 5    | 1   .   .   .   1   1   .   2   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   1   .   3   1   1   5   3   
  Propulsion               55   | 2   .   .   .   1   5   1   10  3   9   1   1   12  10  
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Leg                    42   | 2   .   .   .   1   5   1   10  3   7   1   .   10  2   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   2   .   1   2   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | 1   7   .   .   1   5   2   16  5   18  4   1   11  10  
    Device                 33   | .   3   .   .   1   .   1   2   2   10  2   .   5   7   
    Storage                12   | 1   4   .   .   .   2   .   1   1   3   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   1   .   3   2   .   3   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             25   | .   .   .   .   .   3   1   12  2   2   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   4   2   .   2   8   6   14  7   34  8   2   6   23  
    Energy Gun             27   | .   .   .   .   .   .   1   4   .   8   4   .   1   9   
    Energy Cannon          15   | .   .   .   .   .   .   1   3   1   4   .   .   .   6   
    Ballistic Gun          44   | 2   .   2   .   1   3   1   5   2   14  4   .   5   5   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Launcher               15   | .   4   .   .   .   .   2   1   2   4   .   1   .   1   
    Special Weapon         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   3   1   .   1   4   .   1   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   2   3   .   2   .   .   .   .   
Parts Lost                 62   | .   .   1   .   1   .   .   2   5   16  .   8   4   25  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Propulsion               16   | .   .   .   .   1   .   .   .   1   5   .   4   1   4   
  Utility                  27   | .   .   .   .   .   .   .   2   4   9   .   2   1   9   
  Weapon                   12   | .   .   1   .   .   .   .   .   .   2   .   2   .   7   
  Highest Loss Streak      13   | .   .   1   .   1   .   .   1   3   5   .   8   4   13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     96   | .   99  99  100 99  97  99  97  98  96  97  95  90  90  
  Engine                   3    | .   14  14  14  14  9   7   1   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   4   5   5   9   9   10  10  
  Leg                      28   | .   28  28  28  27  42  37  33  34  29  17  16  14  18  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   9   8   7   3   
  Device                   13   | .   15  14  14  14  9   14  14  15  19  11  14  8   13  
  Storage                  7    | .   11  14  14  14  14  7   6   5   5   8   4   4   4   
  Processor                6    | .   .   .   .   .   .   .   4   5   9   20  19  17  12  
  Protection               6    | .   .   .   .   .   3   7   11  10  4   .   2   11  7   
  Energy Gun               2    | .   .   .   .   .   .   .   3   4   8   1   14  1   1   
  Energy Cannon            2    | .   .   .   .   .   .   4   5   4   3   .   .   .   2   
  Ballistic Gun            12   | .   15  23  28  27  13  15  7   6   7   17  .   13  11  
Peak Build Rating          192  | 6   8   9   9   10  25  38  75  86  114 122 129 156 192 
  Average Rating           81   | 4   7   8   8   9   20  33  62  81  100 112 120 131 169 
  On Entrance              50   | .   6   8   8   9   10  25  35  72  83  90  122 83  156 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             174  | 12  19  20  19  19  25  34  79  97  98  109 134 174 170 
  Greatest Support         270  | 20  20  20  20  20  60  70  84  104 114 20  36  171 270 
  Greatest Overweight (x)  10   | .   .   .   .   .   .   .   1   .   7   5   8   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   4   5   2   .   
Largest Inventory Capacity 20   | 8   15  10  10  10  10  10  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   7   10  10  10  10  10  19  20  20  20  20  20  20  
  Most Carried             20   | 2   10  10  9   10  10  10  20  20  20  20  20  20  20  
  Average Carried          15   | 1   6   9   8   8   9   9   18  19  18  17  19  16  19  
  Final Capacity           20   | 8   10  10  10  10  10  10  20  20  20  20  20  20  20  
  Final Carried            20   | 2   10  9   9   10  10  10  20  17  19  20  20  20  14  

 Class Distribution 
--------------------
 26% | Scavenger-Gunner
 18% | Scavenger-Mutant
 16% | Scavenger-Tank
 15% | Mutant
 12% | Tank
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -6/Factory
                 Tank | -5/Factory
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -3/DSF
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Matter Collected           6955  | 204  207  77   .    375  488  146  918  372  1153 .    5    1311 1699 
  Remotely                 308   | .    .    .    .    .    .    .    .    .    .    .    .    .    308  
Salvage Created            11888 | .    279  91   .    118  340  174  1973 1135 2849 .    68   1451 3410 
  Parts                    556   | .    25   4    .    .    24   6    66   64   90   .    2    71   204  
Haulers Intercepted        10    | .    1    .    .    .    2    1    2    .    2    .    .    1    1    
Recyclers Shooed           9     | .    .    .    .    .    .    .    2    .    2    .    .    2    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  169  | .   10  5   .   9   4   2   27  19  37  .   1   12  43  
  Guns                     97   | .   2   1   .   9   4   1   14  5   20  .   .   12  29  
  Cannons                  23   | .   .   .   .   .   .   1   9   4   4   .   .   .   5   
  AOE                      38   | .   8   4   .   .   .   .   2   4   12  .   1   .   7   
Classes Destroyed          18   | .   5   .   .   1   1   .   7   2   1   .   .   .   1   
  Worker                   8    | .   2   .   .   .   .   .   3   .   1   .   .   1   1   
  Builder                  6    | .   .   .   .   .   .   .   1   3   1   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Hauler                   10   | .   1   .   .   .   2   1   2   .   2   .   .   1   1   
  Recycler                 11   | .   .   .   .   .   .   .   2   .   6   .   .   2   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Watcher                  8    | .   1   .   .   .   1   .   1   1   4   .   .   .   .   
  Swarmer                  20   | .   3   3   .   .   .   .   4   3   7   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    52   | .   7   2   .   .   1   1   16  6   8   .   1   5   5   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   3   1   2   .   1   .   .   .   2   
  Specialist               4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   .   .   1   6   4   .   .   2   10  
  Programmer               47   | .   .   .   .   .   .   .   3   1   13  .   .   5   25  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   7   3   .   2   2   3   5   12  6   .   1   4   7   
  Combat Bots Only         9    | .   4   3   .   2   2   2   4   9   6   .   1   4   7   
Max Kills in Single Turn   3    | .   2   3   .   1   1   1   3   2   3   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   2   3   .   .   .   .   2   1   3   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Hostile Shots Fired        1637  | .    29   9    .    19   16   59   178  158  285  .    199  75   610  
  Missed                   498   | .    10   1    .    7    6    19   60   39   106  .    55   21   174  
Damage Taken               16226 | .    196  118  .    138  116  261  1469 1193 3006 .    1736 986  7007 
  Core                     1352  | .    63   35   .    20   .    16   192  44   240  .    197  93   452  
  Absorbed by Shields      161   | .    .    .    .    .    .    .    .    .    52   .    109  .    .    
  Reduced by Siege Mode    93    | .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Ignored by Resistances   5037  | .    61   35   .    42   32   88   416  761  856  .    530  270  1946 
  Regen/Repaired (Parts)   66    | .    .    .    .    .    66   .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    .    .    52   100  97   77   95   79   .    84   93   71   
Volleys Fired              499   | .    29   9    .    26   25   10   94   43   110  .    2    36   115  
  Largest                  4     | .    2    2    .    2    2    3    3    3    4    .    3    4    4    
  Hottest                  379   | .    50   53   .    120  100  113  200  185  352  .    264  187  379  
Shots Fired                1302  | .    42   14   .    52   44   28   257  88   353  .    4    110  310  
  Gun                      999   | .    29   11   .    51   42   20   168  49   265  .    3    110  251  
  Cannon                   237   | .    .    .    .    .    1    8    87   14   78   .    .    .    49   
  Launcher                 64    | .    13   3    .    .    .    .    2    25   10   .    1    .    10   
  Special                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Kinetic                  671   | .    29   11   .    51   43   20   125  31   92   .    .    84   185  
  Thermal                  565   | .    .    .    .    1    1    8    130  32   251  .    3    26   113  
  Explosive                36    | .    13   3    .    .    .    .    .    .    9    .    1    .    10   
  Electromagnetic          30    | .    .    .    .    .    .    .    2    25   1    .    .    .    2    
  Robot Hit Streak         34    | .    10   1    .    6    18   9    17   14   20   .    17   34   21   
  Robot Miss Streak        6     | .    1    1    .    4    1    1    4    3    6    .    .    1    2    
  Penetration Max          2     | .    .    .    .    .    .    .    1    1    1    .    .    2    1    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    .    1    .    .    1    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    
Shots Hit Robots           878   | .    24   2    .    27   38   21   178  55   219  .    4    90   220  
  Core Hits                440   | .    23   6    .    15   14   7    84   42   107  .    5    31   106  
  Critical Kills           48    | .    .    .    .    .    1    .    1    .    6    .    .    13   27   
  Critical Parts Destroyed 65    | .    1    .    .    1    .    .    .    .    3    .    .    17   43   
  Critical Strikes         140   | .    1    .    .    1    1    .    10   .    20   .    1    32   74   
    Burn                   26    | .    .    .    .    .    .    .    9    .    11   .    1    2    3    
    Meltdown               5     | .    .    .    .    .    .    .    1    .    2    .    .    .    2    
    Destroy                109   | .    1    .    .    1    1    .    .    .    7    .    .    30   69   
Melee Attacks              17    | .    .    .    .    .    5    .    .    3    3    .    4    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    5    .    .    2    3    .    4    .    2    
  Piercing                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25657 | .    958  233  .    377  663  393  4836 2475 8682 .    488  1134 5418 
  Guns                     12568 | .    249  25   .    377  603  233  2193 607  4520 .    78   1134 2549 
  Cannons                  5181  | .    .    .    .    .    19   160  1893 195  1389 .    .    .    1525 
  Explosions               7767  | .    709  208  .    .    .    .    750  1645 2701 .    410  .    1344 
  Melee                    107   | .    .    .    .    .    41   .    .    .    66   .    .    .    .    
  Ramming                  34    | .    .    .    .    .    .    .    .    28   6    .    .    .    .    
  Kinetic                  5859  | .    249  25   .    377  622  233  1502 381  1147 .    .    468  855  
  Thermal                  13451 | .    .    .    .    .    .    160  3282 711  5343 .    78   666  3211 
  Explosive                4700  | .    709  208  .    .    .    .    .    .    2029 .    410  .    1344 
  Electromagnetic          1506  | .    .    .    .    .    .    .    52   1355 91   .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 107   | .    .    .    .    .    41   .    .    .    66   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    1    .    6    10   .    .    9    16   
  Average Corruption       7     | .    .    .    .    .    .    1    .    4    6    .    .    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    .    .    .    .    .    4    54   .    .    12   71   
    Message Errors         30    | .    .    .    .    .    .    .    .    1    14   .    .    2    13   
    Matter Fused           26    | .    .    .    .    .    .    .    .    1    12   .    .    .    13   
    Heat Flow Errors       20    | .    .    .    .    .    .    .    .    1    5    .    .    4    10   
    Energy Discharges      27    | .    .    .    .    .    .    .    .    1    8    .    .    .    18   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    .    5    .    .    1    10   
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    2    .    .    2    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    4    .    .    2    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            458   | .    4    15   .    .    .    .    156  19   212  .    .    .    52   
  Projectiles              120   | .    .    .    .    .    .    .    17   .    63   .    .    .    40   
  Explosions               338   | .    4    15   .    .    .    .    139  19   149  .    .    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      271   | .    46   22   .    .    .    .    114  53   .    .    36   .    .    
  Shots                    12    | .    3    1    .    .    .    .    3    4    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        519   | .    2    9    .    20   20   192  252  171  199  .    81   342  519  
  Average Temperature      77    | .    2    5    .    10   7    84   68   48   86   .    33   104  91   
  Received Heat Transfer   2214  | .    90   69   .    40   54   114  513  216  210  .    737  81   90   
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    2    7    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Longest Duration         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Robots Corrupted           6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    2    .    4    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    .    .    2    .    1    .    .    .    2    
  Parts Melted             59    | .    .    .    .    .    .    .    13   2    32   .    .    2    10   
  Heat Transferred         18628 | .    .    .    .    .    .    222  5497 942  7397 .    185  1036 3349 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    5    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Peak Influence             404  | .   206 239 .   21  135 125 370 404 403 165 175 184 343 
  Initial                  170  | .   .   66  .   .   .   52  5   118 170 165 109 46  94  
  Average                  133  | .   128 219 .   5   19  68  190 159 257 165 118 99  112 
Maximum Alert Level        2    | .   1   1   .   .   .   .   1   2   2   .   .   .   1   
  Low Security (%)         75   | 100 93  23  .   100 100 100 51  76  30  100 100 100 88  
  Level 1                  24   | .   6   76  .   .   .   .   48  22  68  .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   1   .   .   .   3   1   8   5   10  .   1   4   11  
  Investigation            6    | .   1   .   .   .   2   .   1   .   .   .   .   .   2   
  Extermination            19   | .   .   .   .   .   .   .   3   .   5   .   .   3   8   
  Reinforcement            15   | .   .   .   .   .   1   1   4   1   5   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Distress Signals           8    | .   1   .   .   .   .   .   .   .   4   .   .   .   3   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              221  | .   14  3   .   10  8   3   33  26  52  .   6   14  52  
  Peak Tracking Total      8    | .   3   2   .   2   3   2   6   8   6   .   5   4   5   
  Tactical Retreats        12   | .   .   .   .   1   .   .   1   .   4   .   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Traps Triggered            6    | .   .   .   .   .   1   .   2   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Disabled          25   | .   2   3   .   .   1   .   10  1   4   .   .   .   4   
  Max in Single Turn       3    | .   2   1   .   .   1   .   3   1   2   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Accessed          29   | .   4   .   2   .   8   .   4   1   2   1   .   .   7   
  Terminals                16   | .   2   .   .   .   5   .   3   1   .   1   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   .   1   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   7   .   2   .   21  .   6   1   4   3   .   .   14  
  Successful               28   | .   4   .   2   .   12  .   3   .   2   1   .   .   4   
  Failed                   30   | .   3   .   .   .   9   .   3   1   2   2   .   .   10  
    Catastrophic           5    | .   1   .   .   .   3   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   4   .   1   .   7   .   5   1   1   .   .   .   1   
  Terminals                30   | .   4   .   .   .   10  .   5   1   .   3   .   .   7   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   1   .   1   .   .   .   1   
  Scanalyzers              11   | .   .   .   .   .   8   .   .   .   3   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   2   .   1   .   2   .   .   1   .   .   3   
  Record                   4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   8   .   .   .   1   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
    Reject                 3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         21   | .   2   .   .   .   7   .   2   .   2   1   .   .   7   
  Full Trace Events        5    | .   1   .   .   .   2   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      53   | .   .   53  53  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Turns Passed               12875 | 98   746  274  328  696  1848 449  1741 712  2236 211  149  768  2619 
Spaces Moved               6987  | 76   472  165  273  447  700  326  1087 290  1111 132  71   371  1466 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   180   | .    .    .    .    .    .    .    .    .    .    .    .    .    180  
  Legs                     6365  | 68   472  165  273  447  700  326  1087 290  1085 .    .    166  1286 
  Wheels                   434   | .    .    .    .    .    .    .    .    .    26   132  71   205  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  140  131  116  116  
  Average Speed            123   | 112  120  120  120  120  120  121  121  120  124  140  166  145  121  
  Slowest Speed            290   | 120  120  120  120  120  120  122  192  121  260  155  250  290  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 6    65   43   65   63   57   11   37   6    25   5    59   5    15   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    1    1    1    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 28    | .    4    7    .    1    5    .    1    3    3    .    4    .    .    
Terrain Destroyed          348   | .    61   24   .    1    5    1    82   14   89   .    23   1    47   
  Melee                    13    | .    .    .    .    .    4    .    .    3    2    .    4    .    .    
  Projectile               40    | .    .    .    .    1    1    1    3    3    24   .    .    .    7    
  AOE                      289   | .    61   24   .    .    .    .    79   8    63   .    19   .    35   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Total                      10198 | 86   612  227  274  551  1657 360  1319 571  1704 158  94   515  2070 
  Wait                     2174  | 2    80   51   .    70   885  .    50   209  371  .    2    50   404  
  Move                     6974  | 75   471  164  272  446  699  325  1086 290  1110 131  70   370  1465 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 3    10   .    1    2    9    7    12   6    19   7    4    11   10   
  Fast Attach              77    | 5    3    1    .    .    7    3    13   1    15   2    1    11   15   
  Attach                   77    | 1    4    1    .    1    3    3    8    6    17   7    .    13   13   
  Detach                   47    | .    5    .    .    .    2    1    14   .    8    4    1    5    7    
  Swap                     121   | .    4    .    .    4    9    3    24   8    32   5    4    10   18   
  Drop                     109   | .    6    1    1    2    13   8    18   4    18   2    6    9    21   
  Fire                     499   | .    29   9    .    26   25   10   94   43   110  .    2    36   115  
  Melee                    17    | .    .    .    .    .    5    .    .    3    3    .    4    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-3/Research
-3/DSF
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
    99 | -11/Scrapyard | Entered Materials
   273 | -10/Materials | Identified exit to Mines
   310 | -10/Materials | Build established: Mutant
   354 | -10/Materials | Discovered new exit (range 15)
   651 | -10/Materials | Discovered new exit (range 4)
   742 | -10/Materials | Discovered new exit (range 13)
   845 | -10/Materials | Entered Mines
   869 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
   957 | -10/Mines     | Learned location of Zion (-7)
  1009 | -10/Mines     | Found a hidden stash of uninstalled traps
  1025 | -10/Mines     | Discovered new exit (range 12)
  1036 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1036 | -10/Mines     | Discovered new exit (range 6)
  1119 | -10/Mines     | Entered Exiles
  1119 | -10/Exiles    | Accompanied by 2 allies
  1149 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  1149 | -10/Exiles    | Met 8R-AWN
  1181 | -10/Exiles    | Met EX-HEX
  1245 | -10/Exiles    | Met EX-BIN
  1262 | -10/Exiles    | Aligned with FarCom system
  1263 | -10/Exiles    | Given EX-Vault access code
  1292 | -10/Exiles    | Opened EX-Vault
  1300 | -10/Exiles    | Found Superbattery
  1326 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1343 | -10/Exiles    | Exiles lab attacked by MAIN.C
  1407 | -10/Exiles    | Discovered new exit (range 14)
  1447 | -10/Exiles    | Left Exiles lab with Superbattery
  1447 | -10/Exiles    | Entered Mines
  1492 | -9/Mines      | Assembled infested the area
  2125 | -9/Mines      | Discovered new exit (range 6)
  2143 | -9/Mines      | Entered Materials
  2143 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
  2226 | -8/Materials  | Build established: Scavenger-Mutant
  2769 | -8/Materials  | Repaired Aluminum Leg
  3916 | -8/Materials  | Discovered new exit (range 11)
  3991 | -8/Materials  | Entered Factory
  3991 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  4380 | -7/Factory    | Discovered new exit (range 4)
  4440 | -7/Factory    | Entered another Factory area
  4440 | -6/Factory    | Evolved 2 slots: Utility x2
  4558 | -6/Factory    | Build established: Scavenger-Skirmisher
  5447 | -6/Factory    | Build established: Tank
  5801 | -6/Factory    | Identified exit to Factory
  6181 | -6/Factory    | Entered another Factory area
  6181 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6297 | -5/Factory    | Garrison activated, responded to threat
  6816 | -5/Factory    | Cargo convoy interrupted
  6819 | -5/Factory    | Garrison activated, responded to threat
  6866 | -5/Factory    | Destroyed 9 combat bots
  6866 | -5/Factory    | Lost 3 parts (1n2u)
  6888 | -5/Factory    | Discovered new exit (range 5)
  6892 | -5/Factory    | Identified exit to Factory
  6893 | -5/Factory    | Entered another Factory area
  6893 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7130 | -4/Factory    | Build established: Scavenger-Tank
  8289 | -4/Factory    | Lost 3 parts (1n1u1w)
  8470 | -4/Factory    | System corruption reached 10%
  8687 | -4/Factory    | Spotted B-86 Titan
  8709 | -4/Factory    | Build established: Scavenger-Gunner
  8966 | -4/Factory    | Lost 5 parts (4n1u)
  8981 | -4/Factory    | Discovered new exit (range 16)
  9032 | -4/Factory    | Identified exit to Research
  9116 | -4/Factory    | Spotted B-86 Titan
  9129 | -4/Factory    | Entered Research
  9129 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
  9338 | -3/Research   | Identified exit to DSF
  9340 | -3/Research   | Entered DSF
  9377 | -3/DSF        | Additional patrols routed to DSF
  9383 | -3/DSF        | Found Adv. Powered Armor
  9386 | -3/DSF        | Found Adv. Powered Armor
  9390 | -3/DSF        | Found Adv. Powered Armor
  9392 | -3/DSF        | Found Adv. Powered Armor
  9457 | -3/DSF        | Discovered new exit (range 16)
  9487 | -3/DSF        | Identified exit to Research
  9489 | -3/DSF        | Entered Research
  9489 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
  9517 | -2/Research   | Lost 8 parts (4n2u2w)
  9851 | -2/Research   | Lost 4 parts (2p1n1u)
 10239 | -2/Research   | Discovered new exit (range 16)
 10256 | -2/Research   | Identified exit to Access
 10257 | -2/Research   | Entered Access
 10257 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 10331 | -1/Access     | Identified exit to Surface
 10784 | -1/Access     | Spotted B-99 Colossus
 10863 | -1/Access     | Destroyed B-99 Colossus
 10892 | -1/Access     | Lost 5 parts (1p3u1w)
 12582 | -1/Access     | System corruption reached 10%
 12615 | -1/Access     | Lost 3 parts (1p2u)
 12819 | -1/Access     | Spotted B-99 Colossus
 12824 | -1/Access     | Destroyed 7 combat bots
 12826 | -1/Access     | Spotted B-99 Colossus
 12876 | ***           | Escaped!

 Last Messages 
---------------
12855_ Penetrated by Slug.
12855_ Nova Cannon destroyed.
12855_ Slug penetrates Main Access Shell.
12855_ Extracted 100 energy.
12857_ B-99 Colossus exits siege mode.
12857_ Acquired Superbattery.
12858_ Slug penetrates Sealed Heavy Doors.
12859_ Penetrated by Slug.
12859_ Hpw. Tractor Beam destroyed.
12859_ Slug penetrates Main Access Shell.
12859_ Penetrated by Slug. <x2>
12859_ Slug penetrates Main Access Shell. <x2>
12862_ System corrupted: Heat flow error (+296).
12862_ Slug penetrates Sealed Heavy Doors. <x2>
12862_ Penetrated by Slug.
12862_ Slug penetrates Sealed Heavy Doors.
12862_ Penetrated by Slug.
12870_ Main Access Shell breached.
12875_ Slug penetrates Sealed Heavy Doors. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ?????# " #?#???????????#???#  #""          ####??? |
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| ?#       #?????#??#??#??#??#  +            #?????? |
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| #      [   #???????##????????????????#  #????????? |
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| ????????????????????????#          ! +[*+   ""   " |
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| ????????????????????????# !          #  #          |
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| ????????????????????????#   """"     #  #          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          100
Energy Generation          65
Energy Capacity            1700
Matter Stores              450
Matter Capacity            700
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1400
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         16
Target Analysis            12
Recoil Reduction           7
Offensive Hacking          22
Defensive Hacking          12

 Item Schematics 
-----------------
       Plasma Cutter | -8/Materials | Scanalyzed
   Insulated Plating | -8/Materials | Scanalyzed
                 Axe | -8/Materials | Scanalyzed
 Hardlight Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Novice Programmer
Rockin' Loadout
Tank
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AutogunSpreadPendant
  Manual?         0
Play Time         03:44:23
  Cumulative      39.1 hours
  Start           2024.09.07 @ 22:51:49
  End             2024.09.08 @ 02:49:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           0
  Adventurer      29
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75a1c802-b9dd-429c-ab7e-f04ee6b4a7ac