Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 02:49:59 Player: 7604 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (202) 1010 Value Destroyed (10218) 10218 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3817) 3817 TOTAL SCORE: 22745 Bonus ------- High Alert Combat Kills 17 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1148/1600 Matter 290/300 Energy 84/100 System Corruption 16% Temperature Cool (8) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (20) --- Antimatter Reactor Micro Antimatter Reactor Centrium Wheel Advanced Heat Sink Large Storage Unit Superbattery (1413) Advanced Matter Compressor (400) Advanced Terrain Scanner Advanced Target Analyzer HERF Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Phase Shifter Layered Heavy Armor Plating Advanced Powered Armor > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Nova Cannon Nova Cannon > --- INVENTORY -------- Antimatter Reactor Micro Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Large Storage Unit Superbattery Advanced Matter Compressor Advanced Terrain Scanner Advanced Target Analyzer Phase Gun Phase Gun HERF Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Micro-nuke Launcher Power Sword [Rating: 192] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Armored Leg Treads Advanced Heavy Siege Treads Leg Armored Leg Wheel Centrium Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Advanced Powered Armor Weapon Hypervelocity Gauss Rifle Energy Gun Phase Gun Energy Cannon Compact Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 2 Power 2 | . . . . . . . . . . 1 . 1 . Propulsion 5 | . . . . . 3 . . 1 . . . . 1 Utility 9 | . . . . . 1 1 2 1 1 1 . 1 1 Weapon 2 | . . . . . . 1 . . 1 . . . . Parts Attached 275 | 6 11 2 . 5 19 9 45 15 64 14 5 34 46 Power 21 | 1 . . . 1 1 . 5 . 3 1 1 5 3 Engine 5 | 1 . . . 1 1 . 2 . . . . . . Core 2 | . . . . . . . 2 . . . . . . Reactor 14 | . . . . . . . 1 . 3 1 1 5 3 Propulsion 55 | 2 . . . 1 5 1 10 3 9 1 1 12 10 Treads 6 | . . . . . . . . . . . . . 6 Leg 42 | 2 . . . 1 5 1 10 3 7 1 . 10 2 Wheel 7 | . . . . . . . . . 2 . 1 2 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 81 | 1 7 . . 1 5 2 16 5 18 4 1 11 10 Device 33 | . 3 . . 1 . 1 2 2 10 2 . 5 7 Storage 12 | 1 4 . . . 2 . 1 1 3 . . . . Processor 9 | . . . . . . . 1 . 3 2 . 3 . Hackware 2 | . . . . . . . . . . . . . 2 Protection 25 | . . . . . 3 1 12 2 2 . 1 3 1 Artifact . | . . . . . . . . . . . . . . Weapon 118 | 2 4 2 . 2 8 6 14 7 34 8 2 6 23 Energy Gun 27 | . . . . . . 1 4 . 8 4 . 1 9 Energy Cannon 15 | . . . . . . 1 3 1 4 . . . 6 Ballistic Gun 44 | 2 . 2 . 1 3 1 5 2 14 4 . 5 5 Ballistic Cannon 2 | . . . . . 1 . 1 . . . . . . Launcher 15 | . 4 . . . . 2 1 2 4 . 1 . 1 Special Weapon 2 | . . . . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 3 1 . 1 4 . 1 . 2 Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 2 3 . 2 . . . . Parts Lost 62 | . . 1 . 1 . . 2 5 16 . 8 4 25 Power 7 | . . . . . . . . . . . . 2 5 Propulsion 16 | . . . . 1 . . . 1 5 . 4 1 4 Utility 27 | . . . . . . . 2 4 9 . 2 1 9 Weapon 12 | . . 1 . . . . . . 2 . 2 . 7 Highest Loss Streak 13 | . . 1 . 1 . . 1 3 5 . 8 4 13 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 99 99 100 99 97 99 97 98 96 97 95 90 90 Engine 3 | . 14 14 14 14 9 7 1 . . . . . . Reactor 4 | . . . . . . . 4 5 5 9 9 10 10 Leg 28 | . 28 28 28 27 42 37 33 34 29 17 16 14 18 Wheel 1 | . . . . . . . . . . 9 8 7 3 Device 13 | . 15 14 14 14 9 14 14 15 19 11 14 8 13 Storage 7 | . 11 14 14 14 14 7 6 5 5 8 4 4 4 Processor 6 | . . . . . . . 4 5 9 20 19 17 12 Protection 6 | . . . . . 3 7 11 10 4 . 2 11 7 Energy Gun 2 | . . . . . . . 3 4 8 1 14 1 1 Energy Cannon 2 | . . . . . . 4 5 4 3 . . . 2 Ballistic Gun 12 | . 15 23 28 27 13 15 7 6 7 17 . 13 11 Peak Build Rating 192 | 6 8 9 9 10 25 38 75 86 114 122 129 156 192 Average Rating 81 | 4 7 8 8 9 20 33 62 81 100 112 120 131 169 On Entrance 50 | . 6 8 8 9 10 25 35 72 83 90 122 83 156 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 174 | 12 19 20 19 19 25 34 79 97 98 109 134 174 170 Greatest Support 270 | 20 20 20 20 20 60 70 84 104 114 20 36 171 270 Greatest Overweight (x) 10 | . . . . . . . 1 . 7 5 8 10 1 Average Overweight (x) . | . . . . . . . . . . 4 5 2 . Largest Inventory Capacity 20 | 8 15 10 10 10 10 10 20 20 20 20 20 20 20 Average Capacity 16 | 7 7 10 10 10 10 10 19 20 20 20 20 20 20 Most Carried 20 | 2 10 10 9 10 10 10 20 20 20 20 20 20 20 Average Carried 15 | 1 6 9 8 8 9 9 18 19 18 17 19 16 19 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 20 20 Final Carried 20 | 2 10 9 9 10 10 10 20 17 19 20 20 20 14 Class Distribution -------------------- 26% | Scavenger-Gunner 18% | Scavenger-Mutant 16% | Scavenger-Tank 15% | Mutant 12% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Matter Collected 6955 | 204 207 77 . 375 488 146 918 372 1153 . 5 1311 1699 Remotely 308 | . . . . . . . . . . . . . 308 Salvage Created 11888 | . 279 91 . 118 340 174 1973 1135 2849 . 68 1451 3410 Parts 556 | . 25 4 . . 24 6 66 64 90 . 2 71 204 Haulers Intercepted 10 | . 1 . . . 2 1 2 . 2 . . 1 1 Recyclers Shooed 9 | . . . . . . . 2 . 2 . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 169 | . 10 5 . 9 4 2 27 19 37 . 1 12 43 Guns 97 | . 2 1 . 9 4 1 14 5 20 . . 12 29 Cannons 23 | . . . . . . 1 9 4 4 . . . 5 AOE 38 | . 8 4 . . . . 2 4 12 . 1 . 7 Classes Destroyed 18 | . 5 . . 1 1 . 7 2 1 . . . 1 Worker 8 | . 2 . . . . . 3 . 1 . . 1 1 Builder 6 | . . . . . . . 1 3 1 . . 1 . Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 10 | . 1 . . . 2 1 2 . 2 . . 1 1 Recycler 11 | . . . . . . . 2 . 6 . . 2 1 Operator 2 | . . . . . . . 1 . . . . . 1 Watcher 8 | . 1 . . . 1 . 1 1 4 . . . . Swarmer 20 | . 3 3 . . . . 4 3 7 . . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 52 | . 7 2 . . 1 1 16 6 8 . 1 5 5 Brawler 2 | . . . . . . . 1 1 . . . . . Sentry 9 | . . . . . 3 1 2 . 1 . . . 2 Specialist 4 | . . . . . . . . 1 3 . . . . Hunter 23 | . . . . . . . 1 6 4 . . 2 10 Programmer 47 | . . . . . . . 3 1 13 . . 5 25 Heavy 1 | . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Assembled 9 | . . . . 9 . . . . . . . . . Best Kill Streak 12 | . 7 3 . 2 2 3 5 12 6 . 1 4 7 Combat Bots Only 9 | . 4 3 . 2 2 2 4 9 6 . 1 4 7 Max Kills in Single Turn 3 | . 2 3 . 1 1 1 3 2 3 . 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 3 | . 2 3 . . . . 2 1 3 . 1 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Hostile Shots Fired 1637 | . 29 9 . 19 16 59 178 158 285 . 199 75 610 Missed 498 | . 10 1 . 7 6 19 60 39 106 . 55 21 174 Damage Taken 16226 | . 196 118 . 138 116 261 1469 1193 3006 . 1736 986 7007 Core 1352 | . 63 35 . 20 . 16 192 44 240 . 197 93 452 Absorbed by Shields 161 | . . . . . . . . . 52 . 109 . . Reduced by Siege Mode 93 | . . . . . . . . . . . . . 93 Ignored by Resistances 5037 | . 61 35 . 42 32 88 416 761 856 . 530 270 1946 Regen/Repaired (Parts) 66 | . . . . . 66 . . . . . . . . Core Remaining (%) 84 | 100 . . . 52 100 97 77 95 79 . 84 93 71 Volleys Fired 499 | . 29 9 . 26 25 10 94 43 110 . 2 36 115 Largest 4 | . 2 2 . 2 2 3 3 3 4 . 3 4 4 Hottest 379 | . 50 53 . 120 100 113 200 185 352 . 264 187 379 Shots Fired 1302 | . 42 14 . 52 44 28 257 88 353 . 4 110 310 Gun 999 | . 29 11 . 51 42 20 168 49 265 . 3 110 251 Cannon 237 | . . . . . 1 8 87 14 78 . . . 49 Launcher 64 | . 13 3 . . . . 2 25 10 . 1 . 10 Special 2 | . . . . 1 1 . . . . . . . . Kinetic 671 | . 29 11 . 51 43 20 125 31 92 . . 84 185 Thermal 565 | . . . . 1 1 8 130 32 251 . 3 26 113 Explosive 36 | . 13 3 . . . . . . 9 . 1 . 10 Electromagnetic 30 | . . . . . . . 2 25 1 . . . 2 Robot Hit Streak 34 | . 10 1 . 6 18 9 17 14 20 . 17 34 21 Robot Miss Streak 6 | . 1 1 . 4 1 1 4 3 6 . . 1 2 Penetration Max 2 | . . . . . . . 1 1 1 . . 2 1 Secondary Targets 6 | . . . . . . . . . 1 . . 1 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 1 Shots Hit Robots 878 | . 24 2 . 27 38 21 178 55 219 . 4 90 220 Core Hits 440 | . 23 6 . 15 14 7 84 42 107 . 5 31 106 Critical Kills 48 | . . . . . 1 . 1 . 6 . . 13 27 Critical Parts Destroyed 65 | . 1 . . 1 . . . . 3 . . 17 43 Critical Strikes 140 | . 1 . . 1 1 . 10 . 20 . 1 32 74 Burn 26 | . . . . . . . 9 . 11 . 1 2 3 Meltdown 5 | . . . . . . . 1 . 2 . . . 2 Destroy 109 | . 1 . . 1 1 . . . 7 . . 30 69 Melee Attacks 17 | . . . . . 5 . . 3 3 . 4 . 2 Impact . | . . . . . . . . . . . . . . Slashing 16 | . . . . . 5 . . 2 3 . 4 . 2 Piercing 1 | . . . . . . . . 1 . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25657 | . 958 233 . 377 663 393 4836 2475 8682 . 488 1134 5418 Guns 12568 | . 249 25 . 377 603 233 2193 607 4520 . 78 1134 2549 Cannons 5181 | . . . . . 19 160 1893 195 1389 . . . 1525 Explosions 7767 | . 709 208 . . . . 750 1645 2701 . 410 . 1344 Melee 107 | . . . . . 41 . . . 66 . . . . Ramming 34 | . . . . . . . . 28 6 . . . . Kinetic 5859 | . 249 25 . 377 622 233 1502 381 1147 . . 468 855 Thermal 13451 | . . . . . . 160 3282 711 5343 . 78 666 3211 Explosive 4700 | . 709 208 . . . . . . 2029 . 410 . 1344 Electromagnetic 1506 | . . . . . . . 52 1355 91 . . . 8 Impact . | . . . . . . . . . . . . . . Slashing 107 | . . . . . 41 . . . 66 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 . 6 10 . . 9 16 Average Corruption 7 | . . . . . . 1 . 4 6 . . 7 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 141 | . . . . . . . . 4 54 . . 12 71 Message Errors 30 | . . . . . . . . 1 14 . . 2 13 Matter Fused 26 | . . . . . . . . 1 12 . . . 13 Heat Flow Errors 20 | . . . . . . . . 1 5 . . 4 10 Energy Discharges 27 | . . . . . . . . 1 8 . . . 18 Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 16 | . . . . . . . . . 5 . . 1 10 Data Loss (major) 7 | . . . . . . . . . 2 . . 2 3 Misfires 2 | . . . . . . . . . 1 . . . 1 Alerts 3 | . . . . . . . . . 2 . . 1 . Weapon Failures 9 | . . . . . . . . . 4 . . 2 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 458 | . 4 15 . . . . 156 19 212 . . . 52 Projectiles 120 | . . . . . . . 17 . 63 . . . 40 Explosions 338 | . 4 15 . . . . 139 19 149 . . . 12 Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . 46 22 . . . . 114 53 . . 36 . . Shots 12 | . 3 1 . . . . 3 4 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 2 1 . . . . Kicked 3 | . . . . . . . . 2 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 519 | . 2 9 . 20 20 192 252 171 199 . 81 342 519 Average Temperature 77 | . 2 5 . 10 7 84 68 48 86 . 33 104 91 Received Heat Transfer 2214 | . 90 69 . 40 54 114 513 216 210 . 737 81 90 Effects 9 | . . . . . . . . . . . . 2 7 Shutdowns 3 | . . . . . . . . . . . . 1 2 Interference 2 | . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . 1 2 Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . . . . 19 Robots Corrupted 6 | . . . . . . . . 6 . . . . . Combat Hostiles 6 | . . . . . . . . 6 . . . . . Parts Fried 12 | . . . . . . . . 12 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 2 . 4 . . . 2 Combat Hostiles 5 | . . . . . . . 2 . 1 . . . 2 Parts Melted 59 | . . . . . . . 13 2 32 . . 2 10 Heat Transferred 18628 | . . . . . . 222 5497 942 7397 . 185 1036 3349 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 5 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Peak Influence 404 | . 206 239 . 21 135 125 370 404 403 165 175 184 343 Initial 170 | . . 66 . . . 52 5 118 170 165 109 46 94 Average 133 | . 128 219 . 5 19 68 190 159 257 165 118 99 112 Maximum Alert Level 2 | . 1 1 . . . . 1 2 2 . . . 1 Low Security (%) 75 | 100 93 23 . 100 100 100 51 76 30 100 100 100 88 Level 1 24 | . 6 76 . . . . 48 22 68 . . . 11 Level 2 . | . . . . . . . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . . . 3 1 8 5 10 . 1 4 11 Investigation 6 | . 1 . . . 2 . 1 . . . . . 2 Extermination 19 | . . . . . . . 3 . 5 . . 3 8 Reinforcement 15 | . . . . . 1 1 4 1 5 . 1 1 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Distress Signals 8 | . 1 . . . . . . . 4 . . . 3 Communications Jammed 2 | . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . 2 Times Spotted 221 | . 14 3 . 10 8 3 33 26 52 . 6 14 52 Peak Tracking Total 8 | . 3 2 . 2 3 2 6 8 6 . 5 4 5 Tactical Retreats 12 | . . . . 1 . . 1 . 4 . . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Traps Triggered 6 | . . . . . 1 . 2 . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Machines Disabled 25 | . 2 3 . . 1 . 10 1 4 . . . 4 Max in Single Turn 3 | . 2 1 . . 1 . 3 1 2 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Machines Accessed 29 | . 4 . 2 . 8 . 4 1 2 1 . . 7 Terminals 16 | . 2 . . . 5 . 3 1 . 1 . . 4 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . 1 . . . 1 Scanalyzers 2 | . . . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 58 | . 7 . 2 . 21 . 6 1 4 3 . . 14 Successful 28 | . 4 . 2 . 12 . 3 . 2 1 . . 4 Failed 30 | . 3 . . . 9 . 3 1 2 2 . . 10 Catastrophic 5 | . 1 . . . 3 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 4 . 1 . 7 . 5 1 1 . . . 1 Terminals 30 | . 4 . . . 10 . 5 1 . 3 . . 7 Fabricators 6 | . . . . . . . . . . . . . 6 Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units 6 | . 3 . . . . . 1 . 1 . . . 1 Scanalyzers 11 | . . . . . 8 . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 11 | . 2 . 2 . 1 . 2 . . 1 . . 3 Record 4 | . . . 1 . . . 1 . . . . . 2 Open DSF 1 | . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . 1 . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 9 | . . . . . 8 . . . 1 . . . . Insert Component 5 | . . . . . 4 . . . 1 . . . . Analyze 4 | . . . . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 1 . 1 . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . Reject 3 | . 1 . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 21 | . 2 . . . 7 . 2 . 2 1 . . 7 Full Trace Events 5 | . 1 . . . 2 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . . . 1 . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . Highest-Rated Group 53 | . . 53 53 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Turns Passed 12875 | 98 746 274 328 696 1848 449 1741 712 2236 211 149 768 2619 Spaces Moved 6987 | 76 472 165 273 447 700 326 1087 290 1111 132 71 371 1466 Core 8 | 8 . . . . . . . . . . . . . Treads 180 | . . . . . . . . . . . . . 180 Legs 6365 | 68 472 165 273 447 700 326 1087 290 1085 . . 166 1286 Wheels 434 | . . . . . . . . . 26 132 71 205 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 140 131 116 116 Average Speed 123 | 112 120 120 120 120 120 121 121 120 124 140 166 145 121 Slowest Speed 290 | 120 120 120 120 120 120 122 192 121 260 155 250 290 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 6 65 43 65 63 57 11 37 6 25 5 59 5 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 28 | . 4 7 . 1 5 . 1 3 3 . 4 . . Terrain Destroyed 348 | . 61 24 . 1 5 1 82 14 89 . 23 1 47 Melee 13 | . . . . . 4 . . 3 2 . 4 . . Projectile 40 | . . . . 1 1 1 3 3 24 . . . 7 AOE 289 | . 61 24 . . . . 79 8 63 . 19 . 35 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res DSF Res Acc Total 10198 | 86 612 227 274 551 1657 360 1319 571 1704 158 94 515 2070 Wait 2174 | 2 80 51 . 70 885 . 50 209 371 . 2 50 404 Move 6974 | 75 471 164 272 446 699 325 1086 290 1110 131 70 370 1465 Hop . | . . . . . . . . . . . . . . Pick Up 101 | 3 10 . 1 2 9 7 12 6 19 7 4 11 10 Fast Attach 77 | 5 3 1 . . 7 3 13 1 15 2 1 11 15 Attach 77 | 1 4 1 . 1 3 3 8 6 17 7 . 13 13 Detach 47 | . 5 . . . 2 1 14 . 8 4 1 5 7 Swap 121 | . 4 . . 4 9 3 24 8 32 5 4 10 18 Drop 109 | . 6 1 1 2 13 8 18 4 18 2 6 9 21 Fire 499 | . 29 9 . 26 25 10 94 43 110 . 2 36 115 Melee 17 | . . . . . 5 . . 3 3 . 4 . 2 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Discovered new exit (range 4) 742 | -10/Materials | Discovered new exit (range 13) 845 | -10/Materials | Entered Mines 869 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 957 | -10/Mines | Learned location of Zion (-7) 1009 | -10/Mines | Found a hidden stash of uninstalled traps 1025 | -10/Mines | Discovered new exit (range 12) 1036 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1036 | -10/Mines | Discovered new exit (range 6) 1119 | -10/Mines | Entered Exiles 1119 | -10/Exiles | Accompanied by 2 allies 1149 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1149 | -10/Exiles | Met 8R-AWN 1181 | -10/Exiles | Met EX-HEX 1245 | -10/Exiles | Met EX-BIN 1262 | -10/Exiles | Aligned with FarCom system 1263 | -10/Exiles | Given EX-Vault access code 1292 | -10/Exiles | Opened EX-Vault 1300 | -10/Exiles | Found Superbattery 1326 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1343 | -10/Exiles | Exiles lab attacked by MAIN.C 1407 | -10/Exiles | Discovered new exit (range 14) 1447 | -10/Exiles | Left Exiles lab with Superbattery 1447 | -10/Exiles | Entered Mines 1492 | -9/Mines | Assembled infested the area 2125 | -9/Mines | Discovered new exit (range 6) 2143 | -9/Mines | Entered Materials 2143 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2226 | -8/Materials | Build established: Scavenger-Mutant 2769 | -8/Materials | Repaired Aluminum Leg 3916 | -8/Materials | Discovered new exit (range 11) 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4380 | -7/Factory | Discovered new exit (range 4) 4440 | -7/Factory | Entered another Factory area 4440 | -6/Factory | Evolved 2 slots: Utility x2 4558 | -6/Factory | Build established: Scavenger-Skirmisher 5447 | -6/Factory | Build established: Tank 5801 | -6/Factory | Identified exit to Factory 6181 | -6/Factory | Entered another Factory area 6181 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6297 | -5/Factory | Garrison activated, responded to threat 6816 | -5/Factory | Cargo convoy interrupted 6819 | -5/Factory | Garrison activated, responded to threat 6866 | -5/Factory | Destroyed 9 combat bots 6866 | -5/Factory | Lost 3 parts (1n2u) 6888 | -5/Factory | Discovered new exit (range 5) 6892 | -5/Factory | Identified exit to Factory 6893 | -5/Factory | Entered another Factory area 6893 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7130 | -4/Factory | Build established: Scavenger-Tank 8289 | -4/Factory | Lost 3 parts (1n1u1w) 8470 | -4/Factory | System corruption reached 10% 8687 | -4/Factory | Spotted B-86 Titan 8709 | -4/Factory | Build established: Scavenger-Gunner 8966 | -4/Factory | Lost 5 parts (4n1u) 8981 | -4/Factory | Discovered new exit (range 16) 9032 | -4/Factory | Identified exit to Research 9116 | -4/Factory | Spotted B-86 Titan 9129 | -4/Factory | Entered Research 9129 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9338 | -3/Research | Identified exit to DSF 9340 | -3/Research | Entered DSF 9377 | -3/DSF | Additional patrols routed to DSF 9383 | -3/DSF | Found Adv. Powered Armor 9386 | -3/DSF | Found Adv. Powered Armor 9390 | -3/DSF | Found Adv. Powered Armor 9392 | -3/DSF | Found Adv. Powered Armor 9457 | -3/DSF | Discovered new exit (range 16) 9487 | -3/DSF | Identified exit to Research 9489 | -3/DSF | Entered Research 9489 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9517 | -2/Research | Lost 8 parts (4n2u2w) 9851 | -2/Research | Lost 4 parts (2p1n1u) 10239 | -2/Research | Discovered new exit (range 16) 10256 | -2/Research | Identified exit to Access 10257 | -2/Research | Entered Access 10257 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10331 | -1/Access | Identified exit to Surface 10784 | -1/Access | Spotted B-99 Colossus 10863 | -1/Access | Destroyed B-99 Colossus 10892 | -1/Access | Lost 5 parts (1p3u1w) 12582 | -1/Access | System corruption reached 10% 12615 | -1/Access | Lost 3 parts (1p2u) 12819 | -1/Access | Spotted B-99 Colossus 12824 | -1/Access | Destroyed 7 combat bots 12826 | -1/Access | Spotted B-99 Colossus 12876 | *** | Escaped! Last Messages --------------- 12855_ Penetrated by Slug. 12855_ Nova Cannon destroyed. 12855_ Slug penetrates Main Access Shell. 12855_ Extracted 100 energy. 12857_ B-99 Colossus exits siege mode. 12857_ Acquired Superbattery. 12858_ Slug penetrates Sealed Heavy Doors. 12859_ Penetrated by Slug. 12859_ Hpw. Tractor Beam destroyed. 12859_ Slug penetrates Main Access Shell. 12859_ Penetrated by Slug. 12859_ Slug penetrates Main Access Shell. 12862_ System corrupted: Heat flow error (+296). 12862_ Slug penetrates Sealed Heavy Doors. 12862_ Penetrated by Slug. 12862_ Slug penetrates Sealed Heavy Doors. 12862_ Penetrated by Slug. 12870_ Main Access Shell breached. 12875_ Slug penetrates Sealed Heavy Doors. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????# " #?#???????????#???# #"" ####??? | | ?????# " #?#??????##???????# #"" "" " #?????? | | ?????# " #?????#???????????# #"" """"" #?????? | | #????# % ##??????#????#????# #" """" #?????? | | ????##!% #???#????##???????# #"" """"" #?????? | | ?#####"###????????????#??#?# #"" """"" #?????? | | ?# #?#???#???????????# #"" """"" #?????? | | ?# #?????#??#??#??#??# + #?????? | | ?# ##?#??????????????# # #?????? | | ?# #???#??????????#??# # #?????? | | ?# #?#?????#????????## ##############?????? | | ## #??#?????????????# ##########????????? | | ?# #???#????????????# T" ###??????? | | ?# #??????#?????????# "" # #??????? | | ?# % #???#???#????????# ####### ###??????? | | ## ##???????????#???######?????# #????????? | | ?# #???????????#???????????????# #????????? | | ## % ###?????????????????????????# #????????? | | # [ #???????##????????????????# #????????? | | #?????????????????????????# #????????? | | ########??##########"####### #????????? | | "??" 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""" #????????? | | #########??###???????"####### #????????? | | " ????????????????????????????# #????????? | | """ ????????????????????????????# #????????? | | ???""" ????????????????????????????# #????????? | | ????" ?????????????????????????????# ######???? | | ????? ? ??????????????????????###????# # "" ??? | | ????????????????????????#######%###### # "" ??? | | ????????????????????????# ! # # """"??? | | ????????????????????????# !* # # """"??? | | ????????????????????????# !! # # """" ? | | ????????????????????????# *! # #[ """" ? | | ????????????????????????# !#! # """" " | | ????????????????????????# ! +[*+ "" " | | ????????????????????????# |#!=# " | | ????????????????????????# ! # # | | ????????????????????????# !!""" # # | | ????????????????????????# ""!F"" # # | | ????????????????????????# """""" # # | | ????????????????????????# """" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 65 Energy Capacity 1700 Matter Stores 450 Matter Capacity 700 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1400 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 7 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Novice Programmer Rockin' Loadout Tank Use The Force Challenges ------------ None Game ------ Seed AutogunSpreadPendant Manual? 0 Play Time 03:44:23 Cumulative 39.1 hours Start 2024.09.07 @ 22:51:49 End 2024.09.08 @ 02:49:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a1c802-b9dd-429c-ab7e-f04ee6b4a7ac