Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 09:52:53 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (15) 75 Value Destroyed (457) 457 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5792 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 1000/1000 Matter 170/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Treading (192) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Makeshift Power Source > --- PROPULSION (4) --- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Lightning Gun Heavy Laser Improved EM Pulse Cannon Proton Cannon > --- INVENTORY (20) --- Advanced Treads Medium Treads Armored Wheel Armored Wheel Improved Heat Sink Coolant Injector Compact Battery (300) Advanced Targeting Computer Particle Charger Weapon Cycler Improved Propulsion Shielding Layered Light Armor Plating Improved EM Pulse Cannon Heavy Rocket Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Improved EM Pulse Cannon Proton Cannon > --- INVENTORY -------- Advanced Treads Medium Treads Armored Wheel Armored Wheel Improved Heat Sink Coolant Injector Compact Battery Advanced Targeting Computer Particle Charger Weapon Cycler Improved Propulsion Shielding Layered Light Armor Plating Improved EM Pulse Cannon Heavy Rocket Launcher Longsword +1 [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 5 | . . . . . 2 . 1 . . 2 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 43 | 6 6 1 1 . 4 15 1 3 2 4 Power 4 | 1 . 1 . . . 1 . 1 . . Engine 3 | 1 . 1 . . . . . 1 . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | 2 1 . . . 2 2 . 1 . . Treads 4 | 1 . . . . 1 1 . 1 . . Leg . | . . . . . . . . . . . Wheel 4 | 1 1 . . . 1 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 2 . 1 . 1 5 1 . 1 2 Device 2 | . 1 . . . . 1 . . . . Storage 5 | 1 1 . 1 . . 2 . . . . Processor 3 | . . . . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . 2 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 17 | 2 3 . . . 1 7 . 1 1 2 Energy Gun 5 | 1 1 . . . . 3 . . . . Energy Cannon 5 | . . . . . . 1 . 1 1 2 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 6 | . 2 . . . 1 3 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 7 | . 3 . . . 1 . . 2 1 . Power 1 | . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 1 | . . . . . . . . 1 . . Weapon 4 | . 2 . . . . . . 1 1 . Highest Loss Streak 2 | . 1 . . . 1 . . 2 1 . Average Slot Usage (%) 91 | . 83 96 100 100 89 93 86 90 91 88 Engine 6 | . 6 10 14 14 9 2 . 4 6 5 Core 3 | . . . . . . 4 6 6 6 5 Treads 12 | . 14 14 14 14 8 15 13 12 13 11 Wheel 10 | . 14 14 14 14 18 10 6 6 6 5 Device 7 | . 6 14 14 14 9 7 6 6 6 5 Storage 11 | . 14 14 14 14 9 8 13 13 13 11 Processor 5 | . . . . . 8 7 6 5 6 11 Protection 3 | . . . . . . 4 6 6 6 5 Energy Gun 8 | . 4 . . . . 14 20 13 13 11 Energy Cannon 5 | . . . . . . 5 6 12 11 11 Ballistic Cannon 11 | . 14 28 28 28 27 8 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 118 | 10 23 26 42 42 45 89 93 100 100 118 Greatest Support 42 | 20 12 12 12 12 24 28 28 42 42 42 Greatest Overweight (x) 3 | . 1 2 3 3 1 3 3 3 2 2 Average Overweight (x) 1 | . . 1 2 3 1 1 3 2 2 2 Largest Inventory Capacity 20 | 6 10 10 12 12 12 20 20 20 20 20 Average Capacity 14 | 4 6 10 10 12 12 13 20 20 20 20 Most Carried 20 | 3 6 6 10 10 12 20 19 19 17 15 Average Carried 12 | 1 5 6 9 10 11 12 19 18 16 14 Final Capacity 20 | 6 10 10 12 12 12 20 20 20 20 20 Final Carried 20 | 3 6 6 10 10 11 20 19 18 16 15 Class Distribution -------------------- 34% | Skirmisher 31% | Hauler-Gunner 26% | Mutant 7% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 807 | 214 177 21 . 44 56 189 . 106 . . Remotely . | . . . . . . . . . . . Salvage Created 340 | . 139 21 . . 56 104 . 20 . . Parts 30 | . 5 4 . . 3 15 . 3 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 11 | . 4 3 . . 2 1 . 1 . . Guns 3 | . 2 . . . . . . 1 . . Cannons 8 | . 2 3 . . 2 1 . . . . Classes Destroyed 6 | . 1 1 . . 1 2 . 1 . . Worker 1 | . . . . . . 1 . . . . Watcher 3 | . . . . . 1 2 . . . . Swarmer 3 | . . 3 . . . . . . . . Grunt 6 | . 4 . . . 2 . . . . . Programmer 1 | . . . . . . 1 . . . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 3 | . 1 3 . . 1 2 . 1 . . Combat Bots Only 3 | . 1 3 . . 1 1 . 1 . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Damage Taken 1488 | . 461 84 . . 169 94 . 593 87 . Core 136 | . 46 16 . . 46 . . 28 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 75 91 100 . . 96 . Volleys Fired 59 | . 28 6 . . 13 9 . 2 . 1 Largest 4 | . 2 2 . . 3 4 . 4 . 4 Hottest 268 | . 70 70 . . 105 213 . 268 . 262 Shots Fired 145 | . 55 12 . . 39 27 . 8 . 4 Gun 52 | . 40 . . . . 6 . 4 . 2 Cannon 93 | . 15 12 . . 39 21 . 4 . 2 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 105 | . 41 12 . . 39 13 . . . . Thermal 31 | . 14 . . . . 12 . 4 . 1 Explosive . | . . . . . . . . . . . Electromagnetic 9 | . . . . . . 2 . 4 . 3 Robot Hit Streak 14 | . 9 3 . . 14 9 . 3 . 2 Robot Miss Streak 4 | . 3 2 . . 2 4 . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 94 | . 37 6 . . 28 17 . 4 . 2 Core Hits 26 | . 10 3 . . 6 5 . 2 . . Critical Hits 1 | . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1419 | . 402 67 . . 391 416 . 107 . 36 Guns 494 | . 271 . . . . 131 . 56 . 36 Cannons 925 | . 131 67 . . 391 285 . 51 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 818 | . 274 67 . . 391 86 . . . . Thermal 486 | . 128 . . . . 294 . 64 . . Explosive . | . . . . . . . . . . . Electromagnetic 115 | . . . . . . 36 . 43 . 36 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . . . . 14 45 . . . . Projectiles 59 | . . . . . 14 45 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . 2 . . . 5 1 . . . . Impact . | . . . . . . . . . . . Kinetic 8 | . 2 . . . 5 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 245 | . 245 . . . 4 196 . 195 . 148 Average Temperature 89 | . 109 . . . 4 58 . 119 . 84 Received Heat Transfer 369 | . 258 . . . 99 . . . 12 . Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 853 | . 335 . . . . 407 . 111 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 160 | . 160 147 . . 89 93 14 . . 45 Initial 62 | . . 62 . . . 13 14 . . . Average 34 | . 89 131 . . 34 18 14 . . 10 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . 1 2 . . . . Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 39 | . 13 3 . . 6 9 . 5 1 2 Peak Tracking Total 4 | . 4 3 . . 2 3 . 3 1 2 Tactical Retreats 9 | . 5 . . . 1 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 2 | . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 2 | . . . 1 . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . . . 1 . . 2 . . . . Successful 1 | . . . 1 . . . . . . . Failed 2 | . . . . . . 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 3802 | 45 335 186 256 148 515 1013 82 617 118 487 Spaces Moved 2421 | 39 210 147 226 106 210 797 63 333 61 229 Core 7 | 7 . . . . . . . . . . Treads 577 | 5 . . . . . . . 282 61 229 Legs . | . . . . . . . . . . . Wheels 1837 | 27 210 147 226 106 210 797 63 51 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 100 110 120 100 100 130 130 192 192 Average Speed 129 | 84 92 107 111 120 100 115 130 182 192 192 Slowest Speed 192 | 160 100 110 120 120 100 130 130 192 192 192 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 39 35 61 35 25 25 2 49 13 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total 2961 | 47 301 161 231 127 485 874 63 337 62 273 Wait 393 | . 48 8 . 22 255 23 . . . 37 Move 2411 | 38 209 146 225 105 209 796 62 332 60 229 Hop . | . . . . . . . . . . . Pick Up 34 | 3 6 . 4 . 4 16 . . . 1 Fast Attach 22 | 6 2 1 . . 1 10 . 2 . . Attach 13 | . 2 . . . 3 1 1 1 2 3 Detach 1 | . . . . . . . . . . 1 Swap 8 | . 2 . 1 . . 4 . . . 1 Drop 20 | . 4 . 1 . . 15 . . . . Fire 59 | . 28 6 . . 13 9 . 2 . 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 6) 381 | -10/Materials | Entered Mines 382 | -10/Mines | Learned location of Storage (-7) 453 | -10/Mines | Assembled infested the area 459 | -10/Mines | Met a Derelict bent on vengeance 480 | -10/Mines | Met 8R-AWN 562 | -10/Mines | Discovered new exit (range 5) 567 | -10/Mines | Entered Exiles 598 | -10/Exiles | Welcomed by 8R-AWN 617 | -10/Exiles | Met EX-HEX 650 | -10/Exiles | Met EX-BIN 663 | -10/Exiles | Aligned with FarCom system 664 | -10/Exiles | Given EX-Vault access code 690 | -10/Exiles | Opened EX-Vault 696 | -10/Exiles | Found Longsword +1 718 | -10/Exiles | Warned to stay clear of 0b10 Research branches 751 | -10/Exiles | Met EX-DEC 813 | -10/Exiles | Discovered new exit (range 10) 823 | -10/Exiles | Left Exiles lab with Longsword +1 823 | -10/Exiles | Entered Mines 965 | -9/Mines | Discovered new exit (range 5) 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1273 | -8/Materials | Build established: Skirmisher 1467 | -8/Materials | Discovered new exit (range 7) 1486 | -8/Materials | Entered Factory 1486 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2483 | -7/Factory | Discovered new exit (range 13) 2499 | -7/Factory | Entered another Factory area 2499 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2549 | -6/Factory | Discovered new exit (range 5) 2581 | -6/Factory | Entered Lower Caves 2639 | -6/Lower Caves | Hvy. Laser stolen by Master Thief 2646 | -6/Lower Caves | Adv. Treads stolen by Master Thief 2886 | -6/Lower Caves | Build established: Hauler-Gunner 3015 | -6/Lower Caves | Encountered a Warlord checkpoint 3168 | -6/Lower Caves | Discovered new exit (range 14) 3198 | -6/Lower Caves | Entered another Lower Caves area 3256 | -6/Lower Caves | Discovered new exit (range 10) 3279 | -6/Lower Caves | Spotted B-75 Beast 3313 | -6/Lower Caves | Encountered a Warlord checkpoint 3316 | -6/Lower Caves | Entered Factory 3316 | -5/Factory | Evolved 2 slots: Utility x2 3803 | -5/Factory | Self-destructed Last Messages --------------- 03176_ Slug penetrates Wall. 03176_ Adv. Targeting Computer destroyed. 03177_ Slug penetrates Wall. 03194_ Penetrated by Slug. LOCATION=UNKNOWN GOAL=ESCAPE 03256_ System corrupted: Energy discharge (-61). 03256_ EXIT=FOUND 03280_ Hvy. Particle Cannon destroyed. 03313_ XS-5SZ(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 03316_ Receiving FarCom transmissions... 03370_ Acquired Com. Battery. 03609_ K-01 Serf cleans the Power Conduit. 03630_ Destroyed Imp. Hover Unit. 03630_ Fabricator disabled. 03775_ K-01 Serf cleans the Nuclear Reactor. Map ----- +----------------------------------------------------+ | "?? "?? +????????????????????????????????????? | | "?" """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | "" "" #????????????????????????????????????? | | "" "" #????????????????????????????????????? | | #????????????????????????????????????? | | """ #?????????+#?????????#???????????????? | | """ #????????? #??????g? #???????????????? | | """ #????????# #?????? #???????????????? | | "" """ #????????# #????? #???????????????? | | #????????# #???? g #???????????????? | | ! "F #??????### ##### ###?????????????? | | "" #??????# ????????????? | | ######## g ????????????? | | ???????????? | | ############### /= ?????????????? | | #+######## # == b"""" ""???????????????? | | # # g g """"??????????????????? | | + # g """"??????????????????? | | """"""" # # """"??????????????????? | | # ! # """" ?????????????????? | | """"""" # + """" """"?????????????? | | # # ???????????? | | """"""" # # ???????????? | | # = ####+###########??????????????? | | """"""" # # @ #????????????????? | | ???# # #????????????????? | | ######???# # """ """ #????????????????? | | ?????????########### """ """k #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ !#????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#! ! #????????????????? | | ???????????????????##############????????????????? | | ???????????????????????????????????Y?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveCentriumMembrane Manual? 0 Play Time 00:22:31 Cumulative 183.6 hours Start 2021.01.23 @ 17:44:55 End 2021.01.26 @ 09:52:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 189 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c66a65c3-ce08-49b6-975b-c0dddd08e8e6