Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 16:27:32 Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (818) 818 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3358 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 108/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Reflective Plating Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core EM Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink ECM Suite Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Recoil Stabilizer Utility Shielding Mini Grenade Launcher Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device ECM Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 41 | 6 1 2 . 8 23 1 Power 7 | 1 . 1 . 2 3 . Engine 5 | 1 . 1 . 2 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 9 | 2 . . . 2 5 . Treads 3 | 2 . . . . 1 . Leg 6 | . . . . 2 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 . 1 7 1 Device 7 | 1 . 1 . 1 4 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware 2 | . 1 . . . . 1 Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 13 | 2 . . . 3 8 . Energy Gun 4 | 1 . . . 1 2 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 3 | 1 . . . 2 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . 1 . 1 6 . Power 1 | . . . . . 1 . Propulsion 4 | . . . . 1 3 . Utility 1 | . . 1 . . . . Weapon 2 | . . . . . 2 . Highest Loss Streak 2 | . . 1 . 1 2 . To Critical Strikes . | . . . . . . . Average Backups 4 | 3 4 4 4 4 4 3 Power . | . 1 1 1 1 . 1 Propulsion . | . . . . . . . Utility . | . 1 . . . 1 . Weapon 1 | 1 2 2 2 2 1 2 Tool/Special . | . . . . . . . Unused Backups 5 | . 1 . . 1 1 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . 1 . . . . . Weapon 2 | . . . . 1 . 1 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 88 | . 96 97 100 98 79 16 Engine 10 | . 14 14 14 14 7 . Core 2 | . . . . . 7 . Treads 8 | . 28 28 28 2 . . Leg 15 | . . . . 23 19 . Device 14 | . 14 11 14 14 17 . Hackware 10 | . 10 14 14 14 7 9 Protection 1 | . . . . . 4 7 Energy Gun 9 | . 14 14 14 14 3 . Energy Cannon 2 | . . . . . 5 . Ballistic Gun 7 | . 14 14 14 14 . . Ballistic Cannon 1 | . . . . . 3 . Peak Build Rating 29 | 6 9 9 9 10 29 6 Average Rating 11 | 5 8 8 9 9 18 5 On Entrance 6 | . 6 9 9 9 10 4 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 12 | . . . . . 12 . Heaviest Build 34 | 9 9 10 10 11 34 4 Greatest Support 40 | 40 40 40 40 20 30 3 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 4 Average Carried 4 | 3 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 4 5 4 3 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 675 | 271 26 23 . 137 218 . Remotely . | . . . . . . . Salvage Created 830 | 56 46 100 . 203 425 . Parts 49 | 8 4 4 . 18 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 22 | . 1 2 . 9 10 . Guns 12 | . 1 2 . 9 . . Cannons 9 | . . . . . 9 . Classes Destroyed 7 | 1 2 . . 1 3 . Tunneler 4 | 4 . . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . . . . 1 . Swarmer 6 | . . . . 6 . . Grunt 14 | . 1 2 . 3 8 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Best Kill Streak 4 | 3 1 2 . 4 3 . Combat Bots Only 4 | . 1 2 . 4 2 . Max Kills in Single Turn 1 | 1 1 1 . 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 254 | . 9 15 . 65 145 20 Missed 76 | . 7 5 . 15 46 3 Hits 178 | . 2 10 . 50 99 17 Melee 6 | . . . . . 6 . Projectile 172 | . 2 10 . 50 93 17 Critical Strikes 8 | . . . . . 7 1 Damage Taken 2409 | . 21 126 . 486 1566 210 Core 630 | . . 13 . 56 456 105 Absorbed by Shields 30 | . . . . . . 30 Redirected to Shielding 9 | . . . . . 9 . Ignored by Resistances 34 | . . . . . 2 32 Core Remaining (%) 86 | 100 . . . 72 . . Volleys Fired 102 | 17 7 8 . 29 41 . Largest 2 | 2 2 2 . 2 2 . Hottest 117 | 70 70 70 . 85 117 . Shots Fired 182 | 34 13 16 . 56 63 . Gun 134 | 34 13 16 . 56 15 . Cannon 46 | . . . . . 46 . Launcher . | . . . . . . . Special 2 | . . . . . 2 . Kinetic 81 | 17 6 8 . 29 21 . Thermal 101 | 17 7 8 . 27 42 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 8 4 13 . 15 5 . Robot Miss Streak 7 | 3 3 1 . 5 7 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 115 | 20 8 14 . 32 41 . Core Hits 67 | 7 4 6 . 15 35 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 . 3 . . 2 . Burn 5 | 1 . 3 . . 1 . Meltdown 1 | . . . . . 1 . Melee Attacks 12 | . . . . . 12 . Impact 12 | . . . . . 12 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1718 | 231 84 139 . 335 929 . Guns 892 | 229 84 139 . 335 105 . Cannons 808 | . . . . . 808 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | 2 . . . . 16 . Kinetic 693 | 90 33 66 . 135 369 . Thermal 1007 | 139 51 73 . 200 544 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . Average Corruption 1 | . 1 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 2 . 2 5 . . Matter Fused 4 | . 1 . 1 2 . . Energy Discharges 2 | . . . 1 1 . . Data Loss (minor) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . 4 . Projectiles 4 | . . . . . 4 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | 1 . . . . . . Targets Rammed 2 | 1 . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 332 | 80 52 192 . 332 310 . Average Temperature 85 | 29 23 106 . 118 91 . Received Heat Transfer 1170 | . 12 72 . 138 801 147 Effects 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | 2 . . . 1 2 . Heat Transferred 2798 | 481 148 444 . 555 1170 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 178 | 5 30 40 . 100 178 128 Initial 98 | . . 3 . . . 98 Average 27 | . 5 23 . 35 32 100 Influence Increases 799 | 20 39 50 . 210 450 30 Destroy 0b10 Robot/C 440 | . 20 40 . 180 200 . Destroy 0b10 Robot/NC 30 | 20 5 . . . 5 . Destroy Leader 72 | . 10 10 . 30 22 . Successful Hack 18 | . 4 . . . 14 . Destroy Structure 14 | . . . . . 14 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 210 | . . . . . 180 30 Influence Decreases 671 | 20 29 30 30 210 299 53 Entered New Map 90 | . . 7 30 . . 53 Time Decay 508 | 20 29 20 . 200 239 . Lost Part 73 | . . 3 . 10 60 . Squads Dispatched 5 | . 1 . . . 4 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 3 2 . 12 37 5 Peak Tracking Total 12 | . 1 2 . 4 12 7 Tactical Retreats 9 | . . . . 1 7 1 ECM-based Alert Blocks 6 | . . . . 1 5 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 6 | . 1 . . . 5 . Terminals 4 | . 1 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 18 | . 6 . . . 12 . Successful 11 | . 2 . . . 9 . Failed 7 | . 4 . . . 3 . Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 11 | . 6 . . . 5 . Terminals 13 | . 6 . . . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 . . . 4 . Robot Analysis 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . Report Inventory 2 | . . . . . 2 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Botnet 1 | . 1 . . . . . Detonate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 4 . Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 1362 | 169 125 35 210 347 476 . Seismic 310 | 169 125 16 . . . . ECM 1052 | . . 19 210 347 476 . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 1842 | 280 125 48 210 486 649 44 Spaces Moved 1131 | 140 64 15 132 312 420 48 Core 179 | 8 . . . . 123 48 Treads 349 | 132 64 15 132 6 . . Legs 603 | . . . . 306 297 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 50 50 Average Speed 125 | 153 160 160 160 123 106 63 Slowest Speed 190 | 160 160 160 160 190 190 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 8 15 4 51 66 59 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 10 | . . . . . 10 . Terrain Destroyed 15 | . . . . . 15 . Melee 8 | . . . . . 8 . Projectile 7 | . . . . . 7 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 1364 | 174 75 25 131 364 533 62 Wait 8 | . . . . 3 5 . Move 1126 | 139 63 14 131 311 420 48 Hop . | . . . . . . . Pick Up 28 | 11 2 . . 3 12 . Fast Attach 10 | . 1 . . 3 6 . Attach 15 | 6 . 1 . . 6 2 Detach 1 | . . . . . . 1 Swap 25 | . . 1 . 8 16 . Drop 24 | . 2 1 . 7 14 . Fire 102 | 17 7 8 . 29 41 . Melee 12 | . . . . . 12 . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 1 | 1 . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 406 | -10/Materials | Entered Mines 443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 444 | -10/Mines | Discovered new exit (range 6) 454 | -10/Mines | Entered Exiles 498 | -10/Exiles | Met 8R-AWN 523 | -10/Exiles | Met EX-HEX 571 | -10/Exiles | Met EX-BIN 590 | -10/Exiles | Met EX-DEC 648 | -10/Exiles | Discovered new exit (range 10) 664 | -10/Exiles | Entered Mines 1004 | -9/Mines | Build established: Scavenger-Mutant 1118 | -9/Mines | Discovered new exit (range 10) 1138 | -9/Mines | Learned Materials garrison access intel 1150 | -9/Mines | Entered Materials 1150 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1151 | -8/Materials | Loaded intel: 1 garrison access location 1685 | -8/Materials | Released all parts (10) 1756 | -8/Materials | Core integrity fell below 50% 1795 | -8/Materials | Core integrity fell below 20% 1799 | -8/Materials | Identified exit to Garrison 1799 | -8/Materials | Entered Garrison 1843 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE Critical hit (Burn: +37). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 84. Field strength at 78. Field strength at 72. Field strength at 66. Field strength at 60. Field strength at 51. Field strength at 41. ALERT: Dispatching investigation squad to Materials. Field strength at 32. Field strength at 22. Field strength at 12. Field strength at 2. Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????############## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ########## | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ?????????????????????????####???????# #????????? | | ????????????????????????? #???????# #????????? | | ????????????????????????? #???????# #????????? | | ?????????????????????????# ###?????# #????????? | | ?????????????????????????# #?????# #????????? | | ?????????????????????????# ??????# #????????? | | ?????????????????????????# ???????# #????????? | | ?????????????????????????# g#???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????????????# #???????# #????????? | | ?????????????????######### ######### #????????? | | ???????????????# @ g #????????? | | ???????????????# gg #???? | | ???????????????# #???? | | ???????????????# ######################## #???? | | ???????????????# ??????????????????????????? #???? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorGravitySteel Manual? 0 Play Time 00:23:55 Cumulative 56.6 hours Start 2026.10.29 @ 15:47:28 End 2026.10.29 @ 16:27:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 49 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5364fe93-ee2e-4190-b0dd-12b0a9e2b656