Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 16:46:06

Player: Sam

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (197)      197
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2082

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             473/550
Matter                     300/300
Energy                     179/185
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Flight Unit
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
         Light Assault Rifle
               Mining Laser
>              --- INVENTORY --------
               Flight Unit
               Sensor Array
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 5   13  3   6   3   
  Power                    6    | 1   4   .   .   1   
    Engine                 5    | 1   3   .   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   1   3   2   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   2   1   3   2   
  Utility                  6    | .   3   2   1   .   
    Device                 4    | .   2   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   1   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   4   .   2   .   
    Energy Gun             3    | .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 11   | .   1   1   2   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   .   1   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   1   .   2   2   
  Highest Loss Streak      6    | .   1   1   1   6   
Average Slot Usage (%)     86   | .   81  100 87  85  
  Engine                   5    | .   11  .   .   9   
  Core                     7    | .   2   14  11  9   
  Treads                   4    | .   10  .   .   .   
  Flight                   26   | .   17  28  33  34  
  Device                   9    | .   7   14  11  8   
  Processor                4    | .   .   .   8   9   
  Hackware                 3    | .   3   14  2   .   
  Energy Gun               11   | .   8   28  13  .   
  Ballistic Gun            8    | .   18  .   .   8   
  Special Weapon           3    | .   .   .   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             11   | 6   8   8   8   11  
  Greatest Support         40   | 40  40  8   12  16  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   3   
  Average Carried          3    | 2   3   3   3   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   4   3   4   1   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 35% | Mutant
  8% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           537  | 217 235 .   85  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            237  | .   186 .   51  .   
  Parts                    18   | .   13  .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  12   | .   8   .   4   .   
  Guns                     12   | .   8   .   4   .   
Classes Destroyed          3    | .   3   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  10   | .   6   .   4   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           4    | .   4   .   4   .   
  Combat Bots Only         4    | .   4   .   4   .   
Max Kills in Single Turn   1    | .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               867  | .   415 48  87  317 
  Core                     217  | .   116 .   24  77  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         82   | 100 .   53  94  .   
Volleys Fired              38   | .   31  .   7   .   
  Largest                  2    | .   2   .   2   .   
  Hottest                  140  | .   60  .   140 .   
Shots Fired                71   | .   57  .   14  .   
  Gun                      66   | .   57  .   9   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  5    | .   .   .   5   .   
  Kinetic                  35   | .   35  .   .   .   
  Thermal                  36   | .   22  .   14  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   7   .   7   .   
  Robot Miss Streak        2    | .   2   .   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   .   2   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   
Shots Hit Robots           46   | .   37  .   9   .   
  Core Hits                17   | .   12  .   5   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           477  | .   336 .   141 .   
  Guns                     429  | .   336 .   93  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  163  | .   163 .   .   .   
  Thermal                  314  | .   173 .   141 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        115  | .   1   .   115 13  
  Average Temperature      38   | .   1   .   58  5   
  Received Heat Transfer   216  | .   90  .   9   117 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         700  | .   400 .   300 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             258  | .   258 62  166 119 
  Initial                  69   | .   .   42  24  69  
  Average                  94   | .   117 43  115 86  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         86   | 100 64  100 100 100 
  Level 1                  13   | .   35  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   13  3   7   25  
  Peak Tracking Total      24   | .   6   6   4   24  
  Tactical Retreats        4    | .   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          7    | .   5   .   2   .   
  Terminals                7    | .   5   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   11  .   9   .   
  Successful               14   | .   8   .   6   .   
  Failed                   6    | .   3   .   3   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   8   .   5   .   
  Terminals                20   | .   11  .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   .   3   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   .   
  Terminals                6    | .   3   .   3   .   
    Track                  1    | .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   5   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               894  | 86  328 104 288 88  
Spaces Moved               993  | 69  323 266 205 130 
  Core                     32   | 32  .   .   .   .   
  Treads                   93   | 37  56  .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   868  | .   267 266 205 130 
  Fastest Speed            31   | 50  37  37  34  31  
  Average Speed            47   | 108 58  37  34  32  
  Slowest Speed            160  | 160 160 37  34  34  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            9    | .   1   1   4   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 3   57  66  16  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1325 | 79  411 269 393 173 
  Wait                     233  | 1   16  .   173 43  
  Move                     971  | 68  320 263 196 124 
  Hop                      9    | .   1   1   4   3   
  Pick Up                  26   | 5   14  1   6   .   
  Fast Attach              5    | 2   3   .   .   .   
  Attach                   14   | 3   4   1   3   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   6   2   3   .   
  Drop                     18   | .   16  1   1   .   
  Fire                     38   | .   31  .   7   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 16)
  259 | -10/Materials | Discovered new exit (range 5)
  314 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Identified exit to Mines
  415 | -10/Materials | Entered Mines
  418 | -10/Mines     | Assembled infested the area
  423 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  447 | -10/Mines     | Learned Materials stockpile data
  448 | -10/Mines     | Identified exit to Materials
  451 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  452 | -10/Mines     | Found Prototype Device
  453 | -10/Mines     | Identified Exp. Sensor Array
  517 | -10/Mines     | Discovered exit to Materials (range 5)
  519 | -10/Mines     | Entered Materials
  519 | -9/Materials  | Evolved 2 slots: Propulsion x2
  527 | -9/Materials  | Identified exit to Mines
  618 | -9/Materials  | Discovered new exit (range 10)
  621 | -9/Materials  | Identified exit to Materials
  632 | -9/Materials  | Build established: Scavenger-Mutant
  807 | -9/Materials  | Entered another Materials area
  807 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  895 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Sml. Laser destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired 50 matter.
Acquired Lgt. Ion Engine.
T-07 Excavator is excavating.
PARAMETERS=POWER_1,UTILITY_1
LOCATION=MATERIALS
GOAL=ESCAPE
T-07 Excavator is excavating. <x3>
U-05 Engineer lays Concrete. <x3>
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
Flight Unit destroyed. <x2>
Lgt. Assault Rifle destroyed.
Exp. Sensor Array destroyed.
Mining Laser destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008.
Integration Channel disabled.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Flight Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????      !!  lg    !!#??#       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          19
Energy Capacity            185
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileMissileGenerator
  Manual?         0
Play Time         00:29:52
  Cumulative      23.0 hours
  Start           2021.08.15 @ 16:17:33
  End             2021.08.15 @ 16:46:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 274dbd4c-8fb4-4a47-b717-9cc91860fb08