Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.10.25 @ 03:25:36

Player: leiavoia

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (1982)    9910
Value Destroyed (94049)    94049
Prototype IDs (113)        2260
Alien Tech Used (10)       2000
Bonus (106331)             106331
              TOTAL SCORE: 225650

 Bonus
-------
Triggered High Security    3500
Triggered Max Security     3000
High Alert Combat Kills    86970
Follower Combat Kills      1498
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -837

 Cogmind 
---------
Core Integrity             1011/1600
Matter                     196/300
Energy                     569/590
System Corruption          20%
Temperature                Cool (16)
Movement                   Treading (246) Ox1
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
               Particle Reactor
      Improved Quantum Reactor
>              --- PROPULSION (6) ---
       Armored Heavy Treads
               Centrium Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY (11) -----
  Experimental Cooling System
               Cargo Storage Unit
      Improved Weapon Cycler
         Heavy Regenerative Plating
               SHELL Armor
               Graphene Brace
      Improved Shield Generator
>              --- WEAPON (5) -------
      Enhanced Nova Cannon
               Tri-rail Accelerator
         Heavy Hardcell Cannon
>              --- INVENTORY (30) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
  Experimental Heat Sink
  Experimental Heat Sink
  Experimental Cooling System
               Huge Storage Unit
      Advanced Energy Well (500)
               Matter Compressor (0)
      Improved Shield Generator
  High-powered Tractor Beam
    Long-range Tractor Beam
               Mobile Refinery Mk. CCLXVII
               Drone Bay (2/2)
      Enhanced Nova Cannon
               Core Cannon
         Heavy Gauss Cannon
               Hellfire Missile Launcher
               Hellfire Missile Launcher
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Heat Sink
  Experimental Cooling System
               Cargo Storage Unit
      Advanced Phase Shifter
               SHELL Armor
               Graphene Brace
      Advanced Force Field
>              --- WEAPON -----------
      Enhanced Nova Cannon
         Heavy Gauss Cannon
               Sigix Broadsword
>              --- INVENTORY --------
               Particle Reactor
      Advanced Heavy Siege Treads
               Huge Storage Unit
      Advanced Energy Well
               Matter Compressor
      Improved Matter Compressor
     Precision Matter Filter
      Improved Weapon Cycler
         Heavy Regenerative Plating
      Improved Shield Generator
      Improved Shield Generator
    Long-range Tractor Beam
               Mobile Refinery Mk. CCLXVII
          Mini Drone Bay
               Transdimensional Reconstructor
               Core Cannon
         Heavy Hardcell Cannon
               Neutron Missile Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Hellfire Missile Launcher
               Hellfire Missile Launcher
               Hellfire Missile Launcher
               Sigix Containment Pod
[Rating: 217]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Siege Treads
  Treads                   Heavy Siege Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Cargo Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Cargo Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Tri-rail Accelerator
  Energy Gun               Spread Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Neutron Missile Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             1363 | 1   16  5   60  9   .   12  51  148 2   8   9   11  123 33  8   2   9   158 15  16  7   25  136 11  22  9   16  158 37  73  48  54  71  
  Power                    62   | .   2   .   2   1   .   2   1   5   .   .   .   1   6   1   .   .   .   7   .   2   .   .   8   .   2   .   3   13  .   2   .   1   3   
    Engine                 26   | .   2   .   2   1   .   2   1   4   .   .   .   1   1   .   .   .   .   3   .   1   .   .   3   .   1   .   .   2   .   .   .   .   2   
    Core                   11   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   3   .   1   .   2   10  .   2   .   1   1   
  Propulsion               176  | .   7   2   17  3   .   2   16  20  .   .   .   .   19  2   .   .   .   22  .   2   2   4   21  4   .   .   .   26  1   2   2   2   .   
    Treads                 86   | .   5   2   16  3   .   2   15  5   .   .   .   .   2   2   .   .   .   5   .   2   .   2   9   2   .   .   .   7   1   2   2   2   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  28   | .   1   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   2   2   3   2   .   .   .   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 61   | .   .   .   1   .   .   .   1   9   .   .   .   .   13  .   .   .   .   13  .   .   .   .   9   .   .   .   .   15  .   .   .   .   .   
  Utility                  740  | 1   3   1   17  2   .   6   12  79  1   2   5   4   65  16  2   .   5   95  8   4   2   11  79  4   11  1   6   86  30  59  32  37  54  
    Device                 587  | 1   1   1   4   .   .   2   8   58  1   2   3   3   49  9   1   .   4   73  8   3   .   10  68  4   9   1   5   67  28  44  30  36  54  
    Storage                39   | .   2   .   3   .   .   .   .   3   .   .   .   1   2   .   .   .   .   4   .   .   .   .   3   .   1   .   .   5   .   15  .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               32   | .   .   .   1   .   .   2   1   7   .   .   1   .   7   .   .   .   .   5   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   
    Protection             78   | .   .   .   9   2   .   2   3   11  .   .   1   .   7   7   1   .   1   12  .   1   2   .   4   .   1   .   1   10  2   .   .   1   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   385  | .   4   2   24  3   .   2   22  44  1   6   4   6   33  14  6   2   4   34  7   8   3   10  28  3   9   8   7   33  6   10  14  14  14  
    Energy Gun             10   | .   1   .   2   .   .   .   2   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          91   | .   .   .   3   .   .   .   5   7   .   1   2   1   10  2   .   1   .   12  .   .   .   5   12  1   3   2   1   12  .   2   3   3   3   
    Ballistic Gun          22   | .   3   1   5   .   .   2   7   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       118  | .   .   .   7   3   .   .   .   23  1   3   1   .   10  5   4   1   2   6   4   4   3   2   7   .   4   6   3   7   3   1   2   4   2   
    Launcher               122  | .   .   1   7   .   .   .   8   9   .   2   .   3   8   7   2   .   2   11  3   3   .   3   5   2   2   .   3   11  2   7   5   7   9   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   .   .   .   .   2   .   .   .   1   5   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   1   .   3   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  47   | .   .   .   3   .   .   .   1   3   .   .   1   .   5   2   .   .   .   3   .   1   .   .   4   .   .   1   .   5   3   3   3   8   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 50   | .   4   1   4   2   .   5   1   6   .   1   .   1   1   1   .   .   .   1   1   .   .   .   2   .   3   .   .   2   1   1   .   5   7   
  Power                    11   | .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   3   
  Propulsion               5    | .   1   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   .   3   .   .   2   .   3   .   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   2   .   .   2   1   1   .   2   1   
  Weapon                   12   | .   1   .   .   2   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Highest Loss Streak      5    | .   3   1   1   2   .   3   1   2   .   1   .   1   1   1   .   .   .   1   1   .   .   .   1   .   2   .   .   1   1   1   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  99  98  99  100 100 100 85  69  68  68  68  82  70  80  66  79  73  70  69  71  75  72  67  70  55  73  74  68  68  72  65  63  
  Engine                   4    | .   14  14  11  11  11  11  9   6   7   7   7   7   .   .   .   .   .   3   .   .   .   .   4   5   2   5   5   2   4   3   .   .   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   1   5   4   5   5   4   5   7   5   5   4   4   4   8   7   8   
  Treads                   14   | .   22  27  32  33  33  33  35  15  .   .   .   .   4   12  13  13  13  10  5   16  10  15  9   14  15  15  15  7   14  13  13  12  12  
  Wheel                    1    | .   1   .   .   .   .   .   .   1   15  15  15  15  2   .   .   .   .   .   11  .   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   10  .   .   .   .   18  6   6   6   6   12  .   .   .   .   10  .   .   .   .   13  .   .   .   .   .   
  Device                   14   | .   13  14  8   11  11  11  12  12  15  15  14  14  10  13  13  13  12  14  17  16  17  16  13  21  20  18  21  18  18  21  25  18  15  
  Storage                  6    | .   14  14  11  11  11  11  9   6   7   7   7   7   5   6   6   6   6   4   5   5   5   5   4   5   5   5   5   3   4   7   4   4   4   
  Hackware                 3    | .   .   .   .   .   .   .   .   8   .   .   .   .   15  .   .   .   .   6   .   .   .   1   8   .   .   .   .   4   .   .   .   .   .   
  Protection               7    | .   .   .   13  11  11  11  13  6   7   7   7   7   3   9   20  20  19  4   11  11  10  9   3   5   4   5   5   6   6   4   4   7   8   
  Energy Cannon            3    | .   .   .   5   11  11  .   5   2   .   3   6   .   5   4   6   .   6   2   .   .   .   4   .   4   4   .   5   .   .   .   5   2   2   
  Ballistic Gun            1    | .   20  27  4   .   .   10  5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   4   10  11  11  1   2   15  10  6   6   1   7   5   .   5   3   8   9   6   10  3   5   7   .   9   2   7   4   3   5   6   
  Launcher                 2    | .   .   .   4   .   .   .   4   3   .   .   .   6   1   .   .   .   .   2   2   1   .   .   2   .   .   .   .   4   3   7   4   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             342  | 12  30  30  103 103 99  102 115 196 195 195 195 195 217 208 208 208 208 218 224 224 204 210 238 227 238 238 238 342 271 267 277 289 309 
  Greatest Support         225  | 20  40  40  63  63  63  63  85  95  56  56  56  56  140 140 140 140 140 210 56  210 210 210 210 200 200 200 200 225 225 210 210 220 220 
  Greatest Overweight (x)  8    | .   1   .   1   1   1   1   1   3   3   3   3   3   3   3   1   1   1   7   3   3   3   3   8   8   1   1   1   3   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   3   3   3   3   .   1   1   1   1   .   3   1   1   .   .   1   1   1   1   .   .   1   1   1   1   
Largest Inventory Capacity 30   | 8   15  15  25  25  25  25  25  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         24   | 8   12  15  23  25  25  25  25  21  30  30  30  30  20  30  30  30  30  19  30  30  30  30  22  30  30  30  30  19  30  30  30  30  30  
  Most Carried             30   | 7   15  15  25  25  25  25  25  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Carried          24   | 6   10  14  22  24  24  24  24  20  30  29  29  29  19  29  30  30  29  18  29  29  29  29  21  29  29  28  30  18  29  29  29  28  27  
  Final Capacity           30   | 8   15  15  25  25  25  25  25  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Final Carried            30   | 7   15  15  25  25  25  24  25  30  30  30  30  30  30  30  30  30  30  30  29  30  30  30  30  30  26  30  30  30  30  30  30  30  30  

 Class Distribution 
--------------------
 48% | Hauler-Mutant
 12% | Hacker-Sprinter
  9% | Mutant
  8% | Scavenger-Mutant
  5% | Hauler-Tank
  5% | Machinist-Mutant
  3% | Hauler-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner
    Hauler-Mutant | -5/Proximity Caves
 Machinist-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
    Hauler-Bomber | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
      Hauler-Tank | -4/Upper Caves
    Hauler-Mutant | -4/Zhirov
      Hauler-Tank | -3/Proximity Caves
    Hauler-Mutant | -3/Research
    Hauler-Mutant | -3/Testing
    Hauler-Mutant | -2/Research
    Hauler-Mutant | -2/Quarantine
    Hauler-Mutant | -2/Section 7
    Hauler-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           56919 | 231  531  85   1588 180  .    328  1601 5733 231  494  77   366  4299 3676 316  .    280  5462 728  818  66   1438 4644 254  1046 175  609  3757 1548 4119 2812 3713 5714 
  Remotely                 19459 | .    .    .    146  .    .    .    170  2844 .    188  .    .    1497 39   .    .    .    2070 193  123  .    731  1787 133  189  .    111  1917 705  2082 616  1332 2586 
Salvage Created            80531 | 127  1033 67   1985 273  .    464  2729 5023 57   423  .    646  7555 610  280  .    215  8196 359  529  .    875  7653 262  584  171  522  8720 5426 6517 6225 6143 6862 
  Parts                    2978  | 12   53   11   146  17   .    19   173  213  2    7    .    29   312  13   12   .    4    345  13   24   .    24   286  14   14   1    9    296  159  179  156  180  255  
Haulers Intercepted        34    | .    2    .    5    .    .    .    6    2    .    .    .    .    3    1    .    .    .    3    .    .    .    .    5    .    .    .    .    1    .    .    .    .    6    
Recyclers Shooed           46    | .    5    .    .    .    .    .    .    5    .    .    .    .    13   .    .    .    .    10   .    .    .    .    4    .    .    .    .    3    .    1    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      169   | .    .    .    .    .    .    .    .    .    3    7    2    22   .    14   23   .    22   .    8    22   .    20   .    5    13   1    7    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  1779 | .   17  3   51  8   .   11  57  141 3   14  .   18  153 18  7   .   5   153 18  26  .   20  157 10  13  .   10  148 131 171 134 135 147 
  Melee                    5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Guns                     53   | .   16  3   17  .   .   5   9   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  364  | .   .   .   17  8   .   6   11  25  3   9   .   3   16  2   2   .   2   56  9   9   .   14  44  2   9   .   2   27  13  32  4   10  29  
  AOE                      1350 | .   .   .   16  .   .   .   36  115 .   5   .   14  136 16  5   .   3   96  9   17  .   6   111 8   3   .   8   120 118 139 130 124 115 
Classes Destroyed          28   | 2   5   .   6   1   .   .   1   2   .   .   .   1   2   1   1   .   .   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Worker                   138  | .   2   .   5   .   .   .   10  13  .   .   .   .   26  .   .   .   .   29  .   .   .   .   8   .   .   .   .   6   .   5   .   .   34  
  Builder                  149  | .   .   .   6   1   .   .   10  14  .   .   .   .   33  .   .   .   .   38  .   .   .   .   18  .   .   .   .   5   .   1   .   .   23  
  Tunneler                 18   | 2   .   1   2   1   .   .   1   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   
  Hauler                   34   | .   2   .   5   .   .   .   6   2   .   .   .   .   3   1   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   6   
  Recycler                 92   | 1   3   .   1   1   .   .   4   16  .   .   .   .   15  .   .   .   .   19  .   .   .   .   5   .   .   .   .   18  .   2   .   .   7   
  Carrier                  35   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   3   2   10  7   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 96   | .   .   .   .   .   .   .   .   9   .   1   .   .   9   .   .   .   .   7   .   .   .   .   6   .   .   .   .   12  14  12  12  7   7   
  Operator                 10   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   
  Watcher                  50   | .   2   .   5   .   .   .   5   6   .   .   .   .   3   .   .   .   .   7   .   .   .   .   8   .   .   .   .   7   .   1   1   .   5   
  Swarmer                  112  | .   3   3   14  .   .   .   8   .   .   5   .   6   3   4   3   .   .   10  7   13  .   2   9   2   .   .   1   5   1   2   4   .   7   
  Saboteur                 83   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   7   .   .   .   .   16  .   .   .   .   8   8   11  10  8   7   
  Grunt                    792  | .   14  .   19  .   .   10  33  79  3   .   .   11  83  6   3   .   3   80  10  8   .   9   68  4   7   .   4   62  64  68  52  49  43  
  Brawler                  128  | .   .   .   3   .   .   1   3   13  .   5   .   .   15  1   .   .   .   10  .   1   .   1   10  .   .   .   .   8   10  16  15  13  3   
  Duelist                  126  | .   .   .   4   .   .   .   1   15  .   2   .   1   8   1   .   .   .   14  .   2   .   .   6   .   .   .   .   13  13  17  15  5   9   
  Protector                98   | .   .   .   1   .   .   .   2   16  .   .   .   .   8   .   .   .   .   7   .   .   .   .   5   .   .   .   .   8   8   12  5   15  11  
  Sentry                   48   | .   .   .   10  2   .   .   9   1   .   1   .   .   2   1   .   .   .   .   1   2   .   1   1   1   1   .   1   3   .   4   3   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   128  | .   .   .   .   .   .   .   1   5   .   1   .   .   13  4   .   .   2   10  .   .   .   6   13  2   2   .   2   10  12  14  5   10  16  
  Programmer               190  | .   .   .   .   .   .   .   .   12  .   .   .   .   13  .   .   .   .   15  .   .   .   .   26  1   2   .   2   27  11  16  16  20  29  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Investigator             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   3   
  Striker                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   6   4   2   13  
  Executioner              25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   2   7   9   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           59   | 2   6   3   8   4   .   3   9   28  2   5   .   7   22  8   3   .   2   14  4   8   .   5   22  7   4   .   3   24  44  40  52  44  59  
  Combat Bots Only         45   | .   6   3   8   4   .   3   8   28  2   5   .   7   21  8   3   .   2   13  4   8   .   5   20  7   4   .   3   21  40  37  45  39  43  
Max Kills in Single Turn   14   | 1   2   1   5   1   .   1   4   4   1   2   .   4   5   3   4   .   2   6   2   4   .   3   7   5   2   .   2   11  11  9   14  13  9   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   .   .   4   .   .   .   3   4   .   2   .   3   4   3   2   .   2   4   2   4   .   2   6   5   2   .   2   10  11  8   12  12  7   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               36079  | .     747   62    1393  643   .     761   817   2144  136   788   .     787   1802  772   144   .     36    2569  806   856   .     939   1475  701   1493  .     644   1740  682   2607  1236  2235  7064  
  Core                     2540   | .     92    15    69    80    .     92    85    275   11    112   .     73    171   26    12    .     .     173   32    96    .     18    74    25    65    .     18    136   38    79    55    97    521   
  Absorbed by Shields      16724  | .     .     .     .     .     .     .     82    611   53    279   .     284   521   284   54    .     14    760   265   316   .     320   687   215   572   .     264   923   676   2707  1026  2073  3738  
  Reduced by Siege Mode    2854   | .     .     .     .     .     .     .     .     .     .     .     .     .     89    12    .     .     .     420   36    128   .     79    285   88    182   .     23    158   113   388   108   187   558   
  Redirected to Shielding  125    | .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     65    35    .     .     .     .     
  Regen/Repaired (Parts)   7532   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     344   .     847   .     .     .     .     181   41    1011  446   1836  2826  
Core Remaining (%)         70     | 100   .     57    .     .     .     39    84    .     .     .     .     32    .     .     .     .     75    .     .     .     .     68    .     .     .     .     84    .     86    .     .     89    63    
Volleys Fired              3234   | 7     84    9     158   30    .     32    161   386   11    47    1     37    481   59    19    .     16    398   45    50    .     63    210   28    37    3     21    205   68    196   55    96    221   
  Largest                  4      | 2     2     2     2     2     .     2     2     2     2     2     1     2     2     2     2     .     2     2     2     2     .     3     2     2     3     1     3     4     3     3     4     3     4     
  Hottest                  298    | 60    60    40    103   103   .     103   100   123   96    128   80    128   188   93    88    .     105   103   136   136   .     165   121   165   231   60    231   196   186   169   196   261   298   
Shots Fired                4281   | 14    155   15    273   55    .     64    229   416   22    71    1     49    518   81    35    .     23    437   61    71    .     134   230   31    73    3     32    249   110   269   108   145   307   
  Gun                      440    | 14    155   12    133   .     .     30    66    11    .     .     .     11    .     .     .     .     .     7     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Cannon                   2603   | .     .     .     128   55    .     34    123   270   22    62    1     24    381   49    30    .     20    324   44    60    .     120   154   25    67    3     22    142   50    126   24    66    177   
  Launcher                 1238   | .     .     3     12    .     .     .     40    135   .     9     .     14    137   32    5     .     3     106   17    11    .     14    75    6     6     .     10    107   60    143   84    79    130   
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1907   | 7     106   12    156   25    .     62    97    136   22    47    .     30    71    22    15    .     5     219   44    60    .     84    137   15    43    3     13    102   50    123   21    52    128   
  Thermal                  1060   | 7     35    .     105   30    .     2     35    141   .     15    1     5     310   27    15    .     15    112   .     .     .     36    17    10    24    .     9     40    .     3     3     14    49    
  Explosive                1238   | .     .     3     12    .     .     .     40    135   .     9     .     14    137   32    5     .     3     106   17    11    .     14    75    6     6     .     10    107   60    143   84    79    130   
  Electromagnetic          75     | .     14    .     .     .     .     .     57    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         77     | 2     23    5     11    4     .     11    23    19    6     6     .     5     42    7     10    .     3     77    8     16    .     17    46    20    18    21    8     66    47    42    28    61    38    
  Robot Miss Streak        12     | 2     5     1     12    6     .     3     4     5     2     5     .     4     3     4     2     .     2     2     3     4     .     10    4     2     2     1     3     3     1     2     1     2     4     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        2      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2736   | 7     105   8     177   24    .     53    162   270   13    39    .     21    389   34    23    .     9     336   30    46    .     77    161   19    43    3     19    147   49    188   29    79    176   
  Core Hits                4415   | 4     47    5     153   13    .     25    145   368   5     31    .     48    441   52    17    .     9     445   26    41    .     44    330   19    26    3     13    372   304   413   316   310   390   
  Critical Kills           32     | .     1     .     1     .     .     .     1     3     .     .     .     .     3     .     .     .     .     3     .     .     .     6     10    .     1     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 34     | .     .     .     .     .     .     1     .     4     .     .     .     .     3     .     .     .     .     2     .     .     .     9     15    .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         180    | .     1     .     8     .     .     1     5     17    5     3     .     .     7     .     .     .     .     19    2     7     .     19    32    .     4     .     1     9     3     9     2     12    14    
    Burn                   2      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               13     | .     .     .     1     .     .     .     .     2     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     1     2     
    Destroy                34     | .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    14    .     .     .     .     .     .     .     .     .     .     
    Blast                  105    | .     .     .     7     .     .     .     2     8     5     3     .     .     1     .     .     .     .     14    2     7     .     2     7     .     3     .     1     6     3     9     2     11    12    
    Corrupt                2      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  21     | .     .     .     .     .     .     .     .     5     .     .     .     .     3     .     .     .     .     2     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     
    Impale                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Melee Attacks              706    | .     .     .     .     .     .     .     .     183   .     .     .     .     175   .     .     .     .     83    .     1     .     .     126   .     .     .     .     124   6     .     8     .     .     
  Impact                   574    | .     .     .     .     .     .     .     .     181   .     .     .     .     175   .     .     .     .     77    .     1     .     .     126   .     .     .     .     .     6     .     8     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 130    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     124   .     .     .     .     .     
  Sneak Attacks            44     | .     .     .     .     .     .     .     .     14    .     .     .     .     4     .     .     .     .     6     .     .     .     .     10    .     .     .     .     10    .     .     .     .     .     
    Combat Hostiles        1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           436334 | 86    1395  100   4818  483   .     919   7560  28170 365   1712  .     2342  34947 3382  1456  .     795   33134 2799  4140  .     2828  37219 2368  2728  199   2154  41581 38595 48850 40780 38239 52190 
  Guns                     4835   | 86    1329  95    1347  .     .     482   1079  243   .     .     .     98    .     .     .     .     .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  76278  | .     .     .     1442  483   .     437   2441  3813  365   970   .     334   8927  557   702   .     351   12132 1525  2105  .     1642  6554  911   1593  199   530   6350  2679  7246  1068  2608  8314  
  Explosions               346938 | .     63    5     2013  .     .     .     4032  22196 .     742   .     1910  25320 2825  754   .     444   19689 1258  2028  .     1186  28514 1457  1135  .     1624  33012 35908 41604 39712 35631 43876 
  Melee                    8186   | .     .     .     .     .     .     .     .     1918  .     .     .     .     700   .     .     .     .     1198  .     .     .     .     2151  .     .     .     .     2219  .     .     .     .     .     
  Ramming                  97     | .     3     .     16    .     .     .     8     .     .     .     .     .     .     .     .     .     .     39    16    7     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Kinetic                  61850  | 54    902   95    1478  212   .     899   1461  1965  365   742   .     380   1734  113   310   .     83    11102 1525  2105  .     1168  6554  753   1081  199   328   5985  2679  7246  1026  2318  6988  
  Thermal                  27203  | 32    390   .     1311  271   .     20    736   2079  .     228   .     52    7474  444   392   .     268   1174  .     .     .     474   1749  158   512   .     202   1139  875   1261  2139  1243  2580  
  Explosive                337309 | .     .     5     2013  .     .     .     3887  22135 .     742   .     1910  25039 2825  754   .     444   19621 1258  2028  .     1186  26765 1457  1135  .     1624  32238 35033 40343 37567 34678 42622 
  Electromagnetic          1689   | .     100   .     .     .     .     .     1468  73    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     
  Impact                   5967   | .     .     .     .     .     .     .     .     1918  .     .     .     .     700   .     .     .     .     1198  .     .     .     .     2151  .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2219   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2219  .     .     .     .     .     
Highest Corruption         20     | .     .     .     .     .     .     .     .     5     2     2     2     .     4     4     4     4     4     5     .     .     .     .     2     2     3     3     3     7     1     3     19    20    20    
  Average Corruption       4      | .     .     .     .     .     .     .     .     2     2     2     2     .     1     4     4     4     4     1     .     .     .     .     1     1     2     3     3     3     1     2     14    19    17    
  Corruption Purged        44     | .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     18    .     .     .     .     5     .     .     .     .     9     2     .     .     .     .     
  Corruption Blocked       27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     
  Effects                  843    | .     .     .     .     .     .     .     .     56    14    20    1     .     76    88    51    3     50    34    .     .     .     .     7     21    30    13    35    51    4     32    120   95    42    
    Message Errors         237    | .     .     .     .     .     .     .     .     20    1     4     .     .     21    26    12    .     12    11    .     .     .     .     1     4     9     4     11    18    2     14    30    24    13    
    Matter Fused           189    | .     .     .     .     .     .     .     .     11    4     4     .     .     17    15    11    .     10    9     .     .     .     .     1     8     5     4     10    10    1     12    28    21    8     
    Heat Flow Errors       103    | .     .     .     .     .     .     .     .     7     .     3     .     .     8     9     11    .     6     3     .     .     .     .     3     1     2     3     3     5     .     2     16    16    5     
    Energy Discharges      97     | .     .     .     .     .     .     .     .     8     3     2     .     .     9     13    5     .     5     4     .     .     .     .     1     4     3     2     1     6     .     1     15    12    3     
    Parts Rejected         6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     1     .     .     .     2     .     
    Data Loss (minor)      94     | .     .     .     .     .     .     .     .     6     5     1     .     .     12    7     4     3     9     4     .     .     .     .     .     2     5     .     4     5     .     2     13    6     6     
    Data Loss (major)      53     | .     .     .     .     .     .     .     .     2     .     3     1     .     4     8     4     .     4     1     .     .     .     .     .     1     1     .     4     4     .     1     7     5     3     
    Misfires               29     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     8     3     .     2     1     .     .     .     .     1     .     2     .     1     .     1     .     5     2     1     
    Alerts                 20     | .     .     .     .     .     .     .     .     2     1     1     .     .     2     2     1     .     1     1     .     .     .     .     .     .     2     .     .     1     .     .     5     1     .     
    Weapon Failures        15     | .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     6     3     
Overload Shots             3      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            24685  | .     .     .     110   29    .     .     186   1947  13    .     .     117   1742  67    123   .     57    1894  253   263   .     60    2819  73    45    1     174   2629  1749  2354  2486  1699  3795  
  Projectiles              4098   | .     .     .     21    29    .     .     81    191   13    .     .     1     640   35    21    .     57    581   166   159   .     47    258   15    24    1     48    174   91    153   .     158   1134  
  Explosions               16752  | .     .     .     89    .     .     .     105   856   .     .     .     116   628   32    102   .     .     469   83    104   .     13    1522  58    21    .     126   1881  1658  2201  2486  1541  2661  
  Melee                    3835   | .     .     .     .     .     .     .     .     900   .     .     .     .     474   .     .     .     .     844   4     .     .     .     1039  .     .     .     .     574   .     .     .     .     .     
Knockbacks                 301    | .     .     .     9     1     .     6     3     18    3     1     .     5     19    1     1     .     .     62    9     8     .     5     29    6     6     1     1     22    19    16    4     8     38    
  Impact                   24     | .     .     .     .     .     .     .     .     13    .     .     .     .     3     .     .     .     .     5     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  258    | .     .     .     8     1     .     4     3     5     3     1     .     5     13    1     1     .     .     50    9     8     .     5     25    6     5     1     1     21    17    16    4     8     37    
  Secondary                19     | .     .     .     1     .     .     2     .     .     .     .     .     .     3     .     .     .     .     7     .     .     .     .     1     .     1     .     .     1     2     .     .     .     1     
Self-Inflicted Damage      1530   | .     30    .     .     .     .     .     .     98    .     80    .     78    .     105   .     .     .     34    69    119   .     .     .     95    .     .     193   13    .     .     85    .     531   
  Shots                    33     | .     1     .     .     .     .     .     .     3     .     2     .     3     .     3     .     .     .     1     3     4     .     .     .     1     .     .     2     1     .     .     1     .     8     
  Rammed                   11     | .     3     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             12     | .     4     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        467    | 20    73    .     380   13    .     64    376   328   9     252   .     44    315   249   275   .     260   219   102   104   .     96    242   153   328   256   240   241   364   196   260   252   467   
  Average Temperature      61     | 20    23    .     98    7     .     23    61    90    9     54    .     14    86    68    90    .     88    28    37    38    .     31    23    46    124   107   85    28    49    24    67    74    71    
  Received Heat Transfer   5336   | .     309   .     381   38    .     477   333   405   84    54    .     249   361   75    48    .     .     646   273   192   .     122   257   51    136   .     20    196   90    180   80    138   141   
  Effects                  15     | .     .     .     3     .     .     .     1     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     1     2     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     
    Energy Bleed           6      | .     .     .     1     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
    Interference           4      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Matter Decay           2      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          88     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     1     .     2     7     6     7     .     8     8     2     7     .     5     2     4     8     3     3     8     
  Total Turns              17373  | .     .     .     .     .     .     .     .     .     .     .     .     .     2248  21    9     .     32    5458  193   64    .     150   3044  35    113   .     125   2380  709   980   818   782   212   
  Longest Duration         3562   | .     .     .     .     .     .     .     .     .     .     .     .     .     1397  20    9     .     26    3562  84    26    .     65    2945  21    27    .     85    1864  679   855   666   746   53    
Robots Corrupted           3      | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              79     | .     .     .     .     .     .     .     8     21    .     .     .     .     14    .     .     .     .     11    .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       92     | .     .     .     .     .     .     .     .     31    .     .     .     .     19    .     .     .     .     19    1     .     .     .     20    .     .     .     .     1     .     .     .     .     1     
Robots Melted              14     | .     .     .     1     .     .     .     .     2     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     1     3     
  Combat Hostiles          6      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     3     
  Parts Melted             59     | .     .     .     4     .     .     .     1     5     .     1     .     .     30    1     .     .     .     12    .     .     .     1     1     .     1     .     .     .     1     .     .     .     1     
  Heat Transferred         34049  | 75    800   .     1952  481   .     37    988   3852  .     450   .     100   11411 700   562   .     360   1748  .     .     .     725   1400  148   481   .     185   970   776   850   1637  1059  2302  
Parts Sabotaged            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      60     | .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     8     3     7     10    7     13    
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
-------                    Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Peak Influence             10476 | 15    224   81    1161  517   .     120   1245  3878  .     .     .     .     4184  .     .     .     .     3926  .     .     .     .     4061  .     .     .     .     4413  5802  7650  8498  8274  10476 
  Initial                  4964  | .     9     61    31    451   .     .     .     562   .     .     .     .     67    .     .     .     .     79    .     .     .     .     263   .     .     .     .     .     2481  3263  4302  4779  4964  
  Average                  1929  | 9     97    25    589   277   .     29    646   1216  .     .     .     .     761   .     .     .     .     1002  .     .     .     .     1142  .     .     .     .     1218  5149  6527  7859  7609  8161  
Maximum Alert Level        5     | .     1     .     4     2     .     .     4     5     .     .     .     .     5     .     .     .     .     5     .     .     .     .     5     .     .     .     .     5     5     5     5     5     5     
  Low Security (%)         26    | 100   88    100   30    46    .     100   20    8     .     .     .     .     59    .     .     .     .     26    .     .     .     .     10    .     .     .     .     36    .     .     .     .     .     
  Level 1                  13    | .     11    .     8     26    .     .     20    30    .     .     .     .     4     .     .     .     .     8     .     .     .     .     33    .     .     .     .     8     .     .     .     .     .     
  Level 2                  7     | .     .     .     9     26    .     .     3     16    .     .     .     .     2     .     .     .     .     12    .     .     .     .     8     .     .     .     .     10    .     .     .     .     .     
  Level 3                  13    | .     .     .     46    .     .     .     42    6     .     .     .     .     8     .     .     .     .     14    .     .     .     .     17    .     .     .     .     9     .     .     .     .     .     
  Level 4                  7     | .     .     .     6     .     .     .     12    5     .     .     .     .     7     .     .     .     .     20    .     .     .     .     9     .     .     .     .     5     .     .     .     .     .     
  Level 5                  6     | .     .     .     .     .     .     .     .     21    .     .     .     .     1     .     .     .     .     9     .     .     .     .     .     .     .     .     .     7     .     11    .     .     12    
  High Security            14    | .     .     .     .     .     .     .     .     10    .     .     .     .     15    .     .     .     .     8     .     .     .     .     20    .     .     .     .     22    .     88    .     .     87    
  Max Security             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     99    99    .     
Sterilizations             12    | .     .     .     1     .     .     .     1     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     1     1     1     1     1     
Squads Dispatched          446   | .     4     .     7     .     .     1     10    49    .     1     .     .     49    .     .     .     .     62    .     1     .     1     49    .     .     .     .     44    30    44    30    31    33    
  Investigation            41    | .     3     .     .     .     .     1     2     4     .     .     .     .     6     .     .     .     .     13    .     .     .     1     7     .     .     .     .     3     .     1     .     .     .     
  Extermination            34    | .     .     .     .     .     .     .     .     8     .     .     .     .     5     .     .     .     .     8     .     .     .     .     7     .     .     .     .     6     .     .     .     .     .     
  Reinforcement            54    | .     1     .     3     .     .     .     6     12    .     .     .     .     13    .     .     .     .     10    .     .     .     .     5     .     .     .     .     2     .     1     .     .     1     
  Assault                  310   | .     .     .     4     .     .     .     2     25    .     1     .     .     25    .     .     .     .     31    .     1     .     .     30    .     .     .     .     33    30    35    30    31    32    
  Garrison                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     
  Intercept                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Searches Triggered         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Data Miner Redirects       28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     7     .     .     .     .     6     .     .     .     .     .     
Construction Impeded       34    | .     .     .     1     .     .     .     5     8     .     .     .     .     9     .     .     .     .     8     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     
Haulers Reinforced         4     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Active Scanning Responses  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Cargo Convoy Interrupts    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           23   | .   2   .   3   .   .   .   3   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   3   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              1651 | .   31  3   69  12  .   12  56  177 4   15  .   26  109 18  10  .   14  147 20  30  1   32  118 7   13  .   12  142 103 123 60  93  194 
  Peak Tracking Total      21   | .   6   3   8   8   .   3   6   17  2   6   .   5   15  6   4   .   4   15  4   9   1   6   17  7   4   .   3   15  21  14  19  17  15  
  Tactical Retreats        74   | .   2   .   .   1   .   1   1   9   1   1   .   .   10  1   .   .   .   5   3   4   .   15  11  .   .   .   .   6   1   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            18   | .   4   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             26   | .   3   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   14   | .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                31   | .   1   .   .   .   .   .   .   .   4   .   .   .   7   .   .   .   .   1   1   1   8   .   5   .   1   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          120  | .   .   .   2   .   .   .   5   13  .   1   .   1   10  2   .   .   2   15  3   2   .   2   13  5   1   1   .   3   8   2   13  10  6   
  Max in Single Turn       9    | .   .   .   1   .   .   .   2   4   .   1   .   1   4   1   .   .   1   3   2   1   .   1   9   3   1   1   .   2   3   1   2   2   1   
  Garrison Access          20   | .   .   .   .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   1   .   .   1   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          210  | .   8   .   9   .   2   1   13  31  2   2   .   1   32  1   1   4   .   36  1   2   7   1   31  .   .   4   .   21  .   .   .   .   .   
  Terminals                107  | .   7   .   8   .   .   1   10  15  .   .   .   1   16  .   1   .   .   20  .   .   .   1   16  .   .   .   .   11  .   .   .   .   .   
  Fabricators              24   | .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   4   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          30   | .   1   .   1   .   .   .   2   6   .   .   .   .   6   .   .   .   .   6   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
Total Hacks                733  | .   22  .   21  .   2   6   37  103 8   2   .   6   103 1   1   32  .   146 1   2   17  6   118 .   .   17  .   82  .   .   .   .   .   
  Successful               488  | .   12  .   8   .   2   3   15  49  8   2   .   6   84  1   1   32  .   99  1   2   17  6   89  .   .   17  .   34  .   .   .   .   .   
  Failed                   240  | .   9   .   12  .   .   3   22  54  .   .   .   .   18  .   .   .   .   46  .   .   .   .   28  .   .   .   .   48  .   .   .   .   .   
    Catastrophic           30   | .   .   .   1   .   .   .   2   8   .   .   .   .   2   .   .   .   .   5   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   
  Database Lockouts        5    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   338  | .   5   .   12  .   1   6   27  47  .   .   .   .   57  .   1   .   .   78  .   .   .   .   62  .   .   .   .   42  .   .   .   .   .   
  Terminals                437  | .   20  .   20  .   .   6   30  68  .   .   .   6   64  .   1   .   .   98  .   .   .   6   70  .   .   .   .   48  .   .   .   .   .   
  Fabricators              73   | .   .   .   .   .   .   .   .   14  .   .   .   .   12  .   .   .   .   17  .   .   .   .   20  .   .   .   .   10  .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          95   | .   2   .   1   .   .   .   6   17  .   .   .   .   20  .   .   .   .   16  .   .   .   .   16  .   .   .   .   17  .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   
Terminal Hacks             256  | .   11  .   6   .   2   3   9   21  8   2   .   6   29  1   1   32  .   38  1   2   17  6   36  .   .   17  .   8   .   .   .   .   .   
  Record                   49   | .   .   .   .   .   1   .   .   .   7   1   .   6   .   .   1   11  .   .   .   1   10  6   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           31   | .   .   .   .   .   .   .   1   2   .   .   .   .   5   .   .   13  .   2   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           24   | .   3   .   2   .   .   3   4   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        25   | .   1   .   2   .   .   .   1   1   .   .   .   .   3   .   .   3   .   2   .   .   5   .   1   .   .   4   .   2   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              12   | .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          21   | .   .   .   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   7   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             12   | .   3   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           50   | .   .   .   .   .   .   .   .   8   .   .   .   .   12  .   .   .   .   13  .   .   .   .   14  .   .   .   .   3   .   .   .   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           22   | .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   5   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   
  Build                    23   | .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   6   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Repair                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       24   | .   1   .   1   .   .   .   2   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      22   | .   1   .   1   .   .   .   2   3   .   .   .   .   6   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      17   | .   .   .   .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Seal Access              17   | .   .   .   .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
Unauthorized Hacks         118  | .   .   .   1   .   .   .   3   12  .   .   .   .   30  .   .   .   .   31  .   .   .   .   26  .   .   .   .   15  .   .   .   .   .   
  Terminals                75   | .   .   .   1   .   .   .   2   8   .   .   .   .   18  .   .   .   .   23  .   .   .   .   13  .   .   .   .   10  .   .   .   .   .   
    Track                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Assimilate             18   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   
    Botnet                 45   | .   .   .   1   .   .   .   2   6   .   .   .   .   11  .   .   .   .   13  .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          40   | .   .   .   .   .   .   .   1   4   .   .   .   .   12  .   .   .   .   8   .   .   .   .   10  .   .   .   .   5   .   .   .   .   .   
    Reject                 15   | .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
    Recyclers              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Mask                   20   | .   .   .   .   .   .   .   1   2   .   .   .   .   5   .   .   .   .   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         146  | .   6   .   7   .   .   1   12  25  .   .   .   1   24  .   1   .   .   30  .   .   .   1   23  .   .   .   .   15  .   .   .   .   .   
  Full Trace Events        38   | .   1   .   .   .   .   1   2   4   .   .   .   .   6   .   .   .   .   13  .   .   .   1   7   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   .   .   .   .   .   .   1   2   .   .   14  .   6   .   .   13  .   4   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   
  Parts Built              29   | .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   9   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1554 | .   .   .   .   .   .   .   .   129 .   .   .   .   421 .   .   .   .   368 .   .   .   .   605 .   .   .   .   31  .   .   .   .   .   
  Total Part Build Rating  159  | .   .   .   .   .   .   .   .   12  .   .   .   .   37  .   .   .   .   49  .   .   .   .   56  .   .   .   .   5   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Time                     331  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   199 .   .   .   .   89  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         124  | .   .   .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     72   | .   .   .   5   .   .   .   20  18  .   .   .   .   8   .   .   .   .   15  .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   
  Machine Destruction      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               28   | .    .    .    .    .    .    .    .    2    .    .    5    .    3    2    .    .    1    3    .    2    3    .    2    .    .    .    .    5    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    1    .    .    5    5    3    1    1    1    2    3    .    2    3    3    1    .    .    .    .    3    .    .    .    .    .    
  Highest-Rated Group      219  | .    .    .    .    .    .    .    .    26   .    .    169  169  62   99   99   99   195  219  .    78   163  163  26   .    .    .    .    46   .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    .    .    26   .    .    51   51   26   99   99   99   99   97   .    49   65   65   26   .    .    .    .    45   .    .    .    .    .    
Total Orders               29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    8    7    4    3    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    6    6    3    2    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    
Ally Attacks               151  | .    .    .    .    .    .    .    .    .    .    .    .    37   .    5    9    .    32   31   .    14   .    23   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             6043 | .    .    .    .    .    .    .    .    .    .    .    .    968  .    382  491  .    1688 1678 .    330  .    506  .    .    .    .    .    .    .    .    .    .    .    
  Kills                    45   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    4    5    .    13   9    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       24   | .   3   .   2   .   .   3   4   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    24   | .   .   1   .   1   .   .   .   .   3   1   2   3   .   2   2   .   1   .   2   2   .   1   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   6   6   3   2   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   5   2   1   

 Exploration                      | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
-------------              Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Turns Passed               102613 | 67    1361  1338  6024  1500  816   1438  5628  10450 1538  1764  1591  1628  6837  4138  2409  218   2328  10364 1847  3096  1216  2906  7392  2041  2043  717   1821  6182  2021  3166  3095  2012  1621  
Spaces Moved               59938  | 22    661   642   1740  580   340   541   1491  8262  1021  1119  1080  1052  6853  1328  977   90    935   6876  1064  1086  689   1353  7190  751   667   263   544   7862  460   775   824   449   351   
  Core                     .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   17908  | .     525   642   1740  580   340   541   1491  169   .     .     .     .     68    1307  977   90    935   278   .     1060  303   1154  413   724   667   263   544   238   460   775   824   449   351   
  Legs                     158    | 22    136   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   7950   | .     .     .     .     .     .     .     .     777   1021  1119  1080  1052  593   21    .     .     .     255   1064  26    386   199   304   27    .     .     .     26    .     .     .     .     .     
  Hover                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   33922  | .     .     .     .     .     .     .     .     7316  .     .     .     .     6192  .     .     .     .     6343  .     .     .     .     6473  .     .     .     .     7598  .     .     .     .     .     
  Fastest Speed            8      | 120   120   160   160   240   240   240   236   26    145   145   145   145   27    145   240   240   240   8     145   145   145   145   15    220   262   262   262   18    180   238   233   233   246   
  Average Speed            100    | 120   152   160   210   240   240   240   238   43    145   145   145   145   39    238   240   240   240   25    145   265   160   174   37    260   262   262   262   25    264   257   234   244   246   
  Slowest Speed            312    | 120   240   160   240   240   240   240   240   312   145   145   145   145   240   240   240   240   240   259   145   270   180   180   270   262   262   262   262   270   270   262   238   246   246   
  Overloaded Moves         13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            302    | .     .     .     .     .     .     .     .     37    .     .     .     .     35    .     .     .     .     57    .     .     .     .     118   .     .     .     .     55    .     .     .     .     .     
  Cave-ins Triggered       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Exploration Rate (%)       81     | 4     97    99    98    99    77    99    96    92    98    99    84    99    93    99    98    69    99    79    92    97    84    99    88    94    80    60    98    72    60    33    95    36    13    
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     14     | .     .     .     .     1     1     .     .     .     .     1     2     1     .     1     .     1     .     .     .     .     .     1     .     2     .     3     .     .     .     .     .     .     .     
  Known Exits Taken        10     | .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     1     1     .     .     1     1     .     .     .     .     1     .     .     .     1     .     
  Unknown Exits Taken      23     | 1     .     1     1     1     1     1     1     .     1     1     1     1     .     1     1     1     .     .     .     1     1     .     .     1     1     1     1     .     1     1     1     .     .     
Scrap Searched             41     | .     .     1     .     1     .     1     .     .     5     4     2     4     .     2     3     .     3     .     5     2     .     .     .     1     2     .     5     .     .     .     .     .     .     
Spaces Dug                 1272   | .     .     .     .     .     .     .     16    196   .     12    .     42    203   81    17    .     20    116   118   39    .     7     107   5     2     .     1     101   25    28    42    2     92    
Terrain Destroyed          8029   | .     3     36    107   .     .     .     296   751   8     142   .     168   699   347   83    .     37    442   198   186   .     147   374   100   130   .     258   1014  303   655   521   131   893   
  Melee                    549    | .     .     .     .     .     .     .     .     143   .     .     .     .     161   .     .     .     .     67    .     .     .     .     98    .     .     .     .     78    1     .     1     .     .     
  Projectile               615    | .     .     .     .     .     .     .     10    60    8     24    .     9     70    18    7     .     7     53    20    36    .     29    54    12    29    .     10    55    12    38    6     8     40    
  AOE                      6865   | .     3     36    107   .     .     .     286   548   .     118   .     159   468   329   76    .     30    322   178   150   .     118   222   88    101   .     248   881   290   617   514   123   853   
Terrain Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Total                      96931 | 48    858   940   3847  638   342   619   3337  14382 1056  1188  1104  1105  10203 2229  1017  93    1004  14949 1306  1235  802   1810  11472 814   913   290   917   11557 1159  1731  1887  1240  839   
  Wait                     30177 | 18    77    278   1797  8     .     23    1587  5159  23    1     5     1     2419  786   10    .     36    7248  177   49    42    351   3677  18    179   .     331   2985  568   642   925   594   163   
  Move                     59328 | 21    660   641   1739  579   339   540   1490  8187  1020  1118  1079  1051  6786  1327  976   89    934   6764  1063  1085  688   1352  6968  750   666   262   543   7757  459   774   823   448   350   
  Hop                      274   | .     .     .     .     .     .     .     .     37    .     .     .     .     31    .     .     .     .     54    .     .     .     .     103   .     .     .     .     49    .     .     .     .     .     
  Pick Up                  674   | 1     13    3     38    4     1     7     17    122   .     7     1     1     86    7     1     .     3     92    1     3     6     9     94    3     3     5     .     93    6     14    9     16    8     
  Fast Attach              308   | 1     6     .     9     1     .     .     3     29    .     1     8     4     24    9     2     2     5     52    3     5     4     .     40    1     4     8     6     46    7     8     7     12    1     
  Attach                   269   | .     5     1     8     2     .     8     3     35    .     1     1     1     28    3     .     .     .     24    2     2     3     6     41    3     5     2     .     57    2     5     4     9     8     
  Detach                   127   | .     .     .     1     .     .     .     .     23    .     .     1     .     5     1     .     .     .     20    .     .     .     .     25    .     .     2     .     41    1     1     1     5     .     
  Swap                     794   | .     5     4     43    6     .     4     45    85    2     6     .     6     71    21    6     .     4     82    10    10    .     19    55    7     13    .     10    55    28    60    37    37    63    
  Drop                     870   | .     4     4     52    8     2     5     30    136   .     6     8     4     97    13    3     2     6     129   4     6     9     10    115   4     6     8     6     121   13    19    16    17    7     
  Fire                     3234  | 7     84    9     158   30    .     32    161   386   11    47    1     37    481   59    19    .     16    398   45    50    .     63    210   28    37    3     21    205   68    196   55    96    221   
  Melee                    706   | .     .     .     .     .     .     .     .     183   .     .     .     .     175   .     .     .     .     83    .     1     .     .     126   .     .     .     .     124   6     .     8     .     .     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    12    | .     4     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Escape Stasis            80    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     24    .     12    2     6     18    
  Rewire                   74    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     1     .     19    50    .     .     .     .     .     .     .     .     .     .     .     .     
  Trap                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: [*Res] / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / [*Qua])
-2/Quarantine (discovered 2 exits: *Acc / [*Sec])
-2/Section 7
-1/Access
Tau Ceti IV Orbit

 History 
---------
   Turn | Location           | Event
     20 | -11/Scrapyard      | Discovered new exit (range 3)
     68 | -11/Scrapyard      | Entered Materials
    141 | -10/Materials      | Discovered new exit (range 14)
    312 | -10/Materials      | Build established: Mutant
    425 | -10/Materials      | Lost 3 parts (1p1n1w)
    454 | -10/Materials      | Discovered new exit (range 4)
    693 | -10/Materials      | Central database locked down
    863 | -10/Materials      | Identified exit to Mines
   1059 | -10/Materials      | Discovered new exit (range 5)
   1429 | -10/Materials      | Entered Mines
   1846 | -10/Mines          | Learned Materials stockpile data
   1934 | -10/Mines          | Discovered new exit (range 9)
   2122 | -10/Mines          | Discovered new exit (range 14)
   2455 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   2767 | -10/Mines          | Entered Materials
   2767 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   3234 | -9/Materials       | Build established: Scavenger-Mutant
   3582 | -9/Materials       | Discovered new exit (range 15)
   3761 | -9/Materials       | Discovered new exit (range 11)
   4579 | -9/Materials       | Discovered new exit (range 11)
   4632 | -9/Materials       | Central database locked down
   5280 | -9/Materials       | Discovered new exit (range 13)
   5567 | -9/Materials       | First assault squad dispatched
   5606 | -9/Materials       | Build established: Mutant
   5661 | -9/Materials       | Destroyed 8 combat bots
   5880 | -9/Materials       | Discovered new exit (range 15)
   8508 | -9/Materials       | Sterilization system engaged
   8508 | -9/Materials       | Non-combat units ordered to evacuate
   8608 | -9/Materials       | Combat units ordered to evacuate
   8791 | -9/Materials       | Entered Mines
   8839 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
   9148 | -9/Mines           | Build established: Scavenger-Mutant
   9264 | -9/Mines           | Assembled infested the area
   9269 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   9522 | -9/Mines           | Discovered new exit (range 12)
   9678 | -9/Mines           | Learned Materials emergency access door positions
   9841 | -9/Mines           | Learned location of Storage (-8)
   9843 | -9/Mines           | Discovered new exit (range 9)
   9852 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   9852 | -9/Mines           | Discovered new exit (range 5)
  10291 | -9/Mines           | Entered Exiles
  10351 | -9/Exiles          | Met 8R-AWN
  10390 | -9/Exiles          | Met EX-HEX
  10459 | -9/Exiles          | Met EX-BIN
  10486 | -9/Exiles          | Aligned with FarCom system
  10488 | -9/Exiles          | Given EX-Vault access code
  10560 | -9/Exiles          | Opened EX-Vault
  10578 | -9/Exiles          | Found Firepult
  10627 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  10692 | -9/Exiles          | Met EX-DEC
  10711 | -9/Exiles          | Learned location of Zion (-7)
  10808 | -9/Exiles          | Visited The Gauntlet
  11088 | -9/Exiles          | Discovered new exit (range 10)
  11107 | -9/Exiles          | Left Exiles lab with Firepult
  11107 | -9/Exiles          | Entered Mines
  11164 | -8/Mines           | Lost 3 parts (1n1u1w)
  11336 | -8/Mines           | Discovered new exit (range 13)
  11447 | -8/Mines           | Core integrity fell below 50%
  12260 | -8/Mines           | Discovered new exit (range 10)
  12545 | -8/Mines           | Entered Materials
  12545 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  13040 | -8/Materials       | Discovered new exit (range 13)
  13187 | -8/Materials       | Discovered new exit (range 5)
  13766 | -8/Materials       | Discovered new exit (range 8)
  14157 | -8/Materials       | Identified exit to Storage
  14907 | -8/Materials       | Discovered new exit (range 15)
  14914 | -8/Materials       | Destroyed 7 combat bots
  14945 | -8/Materials       | First assault squad dispatched
  15069 | -8/Materials       | Build established: Mutant
  17454 | -8/Materials       | Sterilization system engaged
  17454 | -8/Materials       | Non-combat units ordered to evacuate
  17484 | -8/Materials       | Destroyed 8 combat bots
  17554 | -8/Materials       | Combat units ordered to evacuate
  17754 | -8/Materials       | Ambient heat levels rising (+10)
  17904 | -8/Materials       | Ambient heat levels rising (+10)
  18054 | -8/Materials       | Ambient heat levels rising (+10)
  18086 | -8/Materials       | Build established: Scavenger-Mutant
  18115 | -8/Materials       | Discovered new exit (range 15)
  18173 | -8/Materials       | Entered Factory
  18173 | -7/Factory         | Evolved 2 slots: Utility x2
  18714 | -7/Factory         | Identified exit to Lower Caves
  19216 | -7/Factory         | Build established: Hacker-Sprinter
  19584 | -7/Factory         | Discovered new exit (range 14)
  20020 | -7/Factory         | Fabricated Lrn. Missile Launcher (x1)
  20186 | -7/Factory         | Discovered new exit (range 5)
  20337 | -7/Factory         | Discovered new exit (range 7)
  20394 | -7/Factory         | Fabricated Cargo Storage Unit?
  20920 | -7/Factory         | Fabricated Lrn. Tractor Beam?
  21289 | -7/Factory         | System Shield fried by hacking feedback
  22958 | -7/Factory         | Build established: Hauler-Mutant
  23773 | -7/Factory         | First assault squad dispatched
  24018 | -7/Factory         | Destroyed 9 combat bots
  24807 | -7/Factory         | Destroyed 8 combat bots
  25545 | -7/Factory         | Destroyed 8 combat bots
  25933 | -7/Factory         | Destroyed 10 combat bots
  27097 | -7/Factory         | Destroyed 10 combat bots
  27474 | -7/Factory         | High security lockdown imminent
  27554 | -7/Factory         | High security lockdown engaged
  27751 | -7/Factory         | Destroyed 7 combat bots
  27813 | -7/Factory         | Sterilization system engaged
  27813 | -7/Factory         | Non-combat units ordered to evacuate
  27871 | -7/Factory         | Destroyed 28 combat bots
  27913 | -7/Factory         | Combat units ordered to evacuate
  28113 | -7/Factory         | Ambient heat levels rising (+10)
  28263 | -7/Factory         | Ambient heat levels rising (+10)
  28413 | -7/Factory         | Ambient heat levels rising (+10)
  28563 | -7/Factory         | Ambient heat levels rising (+10)
  28623 | -7/Factory         | Entered Lower Caves
  29267 | -7/Lower Caves     | Learned 4 Factory zone layouts
  29392 | -7/Lower Caves     | Learned Factory stockpile data
  29734 | -7/Lower Caves     | Learned Armory emergency access door positions
  29734 | -7/Lower Caves     | Learned Armory stockpile data
  29734 | -7/Lower Caves     | Learned Armory terminal intel
  29770 | -7/Lower Caves     | Learned Factory emergency access door positions
  30148 | -7/Lower Caves     | Discovered new exit (range 8)
  30161 | -7/Lower Caves     | Entered another Lower Caves area
  30340 | -7/Lower Caves     | Discovered new exit (range 5)
  30928 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  30950 | -7/Lower Caves     | Core integrity fell below 50%
  31283 | -7/Lower Caves     | Discovered new exit (range 16)
  31290 | -7/Lower Caves     | Encountered a Warlord checkpoint
  31925 | -7/Lower Caves     | Entered Zion
  31977 | -7/Zion            | System corruption cleaned by Quarantine Array
  32108 | -7/Zion            | Discovered new exit (range 16)
  32249 | -7/Zion            | Learned location of Extension (-5)
  32358 | -7/Zion            | Learned Factory security intel
  32507 | -7/Zion            | Rebuked by Imprinter
  32558 | -7/Zion            | Found Prototype Device
  32558 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  32743 | -7/Zion            | Received a visual enhancement algorithm
  32928 | -7/Zion            | Gained Derelict followers
  33516 | -7/Zion            | Entered Proximity Caves
  33516 | -6/Proximity Caves | Accompanied by 5 allies
  34054 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  34330 | -6/Proximity Caves | Discovered new exit (range 14)
  34475 | -6/Proximity Caves | Learned 4 Factory zone layouts
  34904 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  34904 | -6/Proximity Caves | Learned Research garrison access intel
  34904 | -6/Proximity Caves | Learned Factory stockpile data
  34904 | -6/Proximity Caves | Learned Factory trap positions
  34904 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves
  34972 | -6/Proximity Caves | Destroyed 7 combat bots
  35144 | -6/Proximity Caves | Entered Factory
  35144 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  35145 | -6/Factory         | Identified exit to Lower Caves
  35147 | -6/Factory         | Loaded intel: 106 trap records
  35668 | -6/Factory         | Fabricated Lrn. Missile Launcher?
  35740 | -6/Factory         | Build established: Hacker-Sprinter
  35816 | -6/Factory         | Discovered new exit (range 14)
  36128 | -6/Factory         | Discovered new exit (range 5)
  36136 | -6/Factory         | Discovered new exit (range 12)
  37023 | -6/Factory         | Central database locked down
  37140 | -6/Factory         | Fabricated Hvy. Treads?
  37280 | -6/Factory         | Fabricated Hvy. Reactive Plating?
  37358 | -6/Factory         | Found Launcher Loader
  37711 | -6/Factory         | Fabricated Lrn. Missile Launcher (x1)
  38279 | -6/Factory         | Fabricated Lrn. Missile Launcher?
  38636 | -6/Factory         | Fabricated Lrn. Missile Launcher?
  39005 | -6/Factory         | Build established: Hauler-Mutant
  40044 | -6/Factory         | First assault squad dispatched
  40895 | -6/Factory         | High security lockdown imminent
  40975 | -6/Factory         | High security lockdown engaged
  41065 | -6/Factory         | Destroyed 9 combat bots
  41164 | -6/Factory         | Destroyed 18 combat bots
  41268 | -6/Factory         | Destroyed 8 combat bots
  41341 | -6/Factory         | Destroyed 10 combat bots
  41419 | -6/Factory         | Destroyed 16 combat bots
  41522 | -6/Factory         | Sterilization system engaged
  41522 | -6/Factory         | Non-combat units ordered to evacuate
  41534 | -6/Factory         | Destroyed 9 combat bots
  41621 | -6/Factory         | Destroyed 21 combat bots
  41622 | -6/Factory         | Combat units ordered to evacuate
  41822 | -6/Factory         | Ambient heat levels rising (+10)
  41896 | -6/Factory         | Discovered new exit (range 9)
  41972 | -6/Factory         | Ambient heat levels rising (+10)
  41981 | -6/Factory         | Entered Lower Caves
  42329 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  42362 | -6/Lower Caves     | Destroyed 8 combat bots
  42641 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  43262 | -6/Lower Caves     | Spotted B-75 Beast
  43640 | -6/Lower Caves     | Found Prototype Device
  43640 | -6/Lower Caves     | Identified Heart of Steel
  45343 | -6/Lower Caves     | Heart of Steel transformed into Warbot
  45622 | -6/Lower Caves     | Destroyed B-75 Beast
  45695 | -6/Lower Caves     | Discovered new exit (range 8)
  46119 | -6/Lower Caves     | Entered another Lower Caves area
  46119 | -6/Lower Caves     | Accompanied by 1 ally (Warbot)
  46199 | -6/Lower Caves     | Learned Factory stockpile data
  46225 | -6/Lower Caves     | Learned 8 Factory zone layouts
  46518 | -6/Lower Caves     | Discovered new exit (range 4)
  46741 | -6/Lower Caves     | Spotted B-75 Beast
  46754 | -6/Lower Caves     | Destroyed B-75 Beast
  47293 | -6/Lower Caves     | Encountered a Warlord checkpoint
  47393 | -6/Lower Caves     | Discovered new exit (range 11)
  48528 | -6/Lower Caves     | Entered Data Miner
  48528 | -6/Data Miner      | Accompanied by 1 ally (Warbot)
  48529 | -6/Data Miner      | Discovered new exit (range 6)
  48575 | -6/Data Miner      | Met Data Miner
  48623 | -6/Data Miner      | Learned location of Section 7 (-2)
  48623 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  48659 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  48746 | -6/Data Miner      | Entered Proximity Caves
  48746 | -5/Proximity Caves | Accompanied by 1 ally (Warbot)
  48747 | -5/Proximity Caves | Identified exit to Factory
  49539 | -5/Proximity Caves | Escorted by Enhanced Grunt
  49539 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  50662 | -5/Proximity Caves | Learned 8 Factory zone layouts
  50814 | -5/Proximity Caves | Spotted B-75 Beast
  50831 | -5/Proximity Caves | Allies destroyed B-75 Beast
  51074 | -5/Proximity Caves | Entered Factory
  51074 | -5/Factory         | Accompanied by 2 allies (Warbot)
  51074 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  51075 | -5/Factory         | Identified exit to Extension
  51076 | -5/Factory         | Identified exit to Factory
  51408 | -5/Factory         | Identified exit to Upper Caves
  51650 | -5/Factory         | Fabricated Hvy. Siege Treads?
  51663 | -5/Factory         | Build established: Sprinter
  51974 | -5/Factory         | First assault squad dispatched
  52034 | -5/Factory         | Incoming investigation squad redirected
  52162 | -5/Factory         | Incoming assault squad redirected
  52589 | -5/Factory         | Fabricated Lrn. Missile Launcher?
  52640 | -5/Factory         | Build established: Hacker-Sprinter
  53193 | -5/Factory         | Discovered exit to Factory (range 14)
  53319 | -5/Factory         | Incoming investigation squad redirected
  53328 | -5/Factory         | Fabricated Hvy. Reactive Plating (x1)
  53634 | -5/Factory         | Fabricated Cargo Storage Unit?
  53634 | -5/Factory         | Incoming investigation squad redirected
  53688 | -5/Factory         | Imp. Hacking Suite fried by hacking feedback
  53757 | -5/Factory         | Incoming investigation squad redirected
  53778 | -5/Factory         | Fabricated Launcher Loader?
  53893 | -5/Factory         | Incoming investigation squad redirected
  53912 | -5/Factory         | Incoming investigation squad redirected
  54607 | -5/Factory         | Repaired Broken Hvy. Siege Treads
  54702 | -5/Factory         | Incoming investigation squad redirected
  54707 | -5/Factory         | Central database locked down
  54757 | -5/Factory         | Fabricated Hvy. Siege Treads?
  55687 | -5/Factory         | Build established: Machinist-Mutant
  56491 | -5/Factory         | Incoming assault squad redirected
  57334 | -5/Factory         | Destroyed 7 combat bots
  57391 | -5/Factory         | Incoming assault squad redirected
  58293 | -5/Factory         | Incoming assault squad redirected
  59204 | -5/Factory         | Incoming assault squad redirected
  60091 | -5/Factory         | Incoming assault squad redirected
  60104 | -5/Factory         | Incoming assault squad redirected
  60397 | -5/Factory         | Incoming assault squad redirected
  60593 | -5/Factory         | High security lockdown imminent
  60673 | -5/Factory         | High security lockdown engaged
  60857 | -5/Factory         | Destroyed 10 combat bots
  60975 | -5/Factory         | Sterilization system engaged
  60975 | -5/Factory         | Non-combat units ordered to evacuate
  60998 | -5/Factory         | Destroyed 8 combat bots
  61075 | -5/Factory         | Combat units ordered to evacuate
  61112 | -5/Factory         | Destroyed 13 combat bots
  61223 | -5/Factory         | Destroyed 12 combat bots
  61275 | -5/Factory         | Ambient heat levels rising (+10)
  61425 | -5/Factory         | Ambient heat levels rising (+10)
  61431 | -5/Factory         | Build established: Hauler-Tank
  61438 | -5/Factory         | Entered Upper Caves
  61439 | -5/Upper Caves     | Identified exit to Upper Caves
  61627 | -5/Upper Caves     | Learned Factory stockpile data
  62318 | -5/Upper Caves     | Build established: Hauler-Mutant
  62766 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  63084 | -5/Upper Caves     | Spotted B-75 Beast
  63150 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  63264 | -5/Upper Caves     | Learned 4 Factory zone layouts
  63285 | -5/Upper Caves     | Entered another Upper Caves area
  64501 | -5/Upper Caves     | Build established: Hauler-Bomber
  64599 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  64648 | -5/Upper Caves     | Destroyed 8 combat bots
  65290 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  65360 | -5/Upper Caves     | Learned Factory terminal intel
  65492 | -5/Upper Caves     | Discovered new exit (range 10)
  65557 | -5/Upper Caves     | Learned 4 Factory zone layouts
  65781 | -5/Upper Caves     | Build established: Hauler-Mutant
  66347 | -5/Upper Caves     | Found Alien Artifact
  66347 | -5/Upper Caves     | Identified Dimensional Node Initializer
  66347 | -5/Upper Caves     | Initialized slip node
  66381 | -5/Upper Caves     | Entered Warlord
  67043 | -5/Warlord         | Learned Factory terminal intel
  67043 | -5/Warlord         | Learned Factory repair station intel
  67043 | -5/Warlord         | Learned Factory garrison access intel
  67043 | -5/Warlord         | Learned Research repair station intel
  67043 | -5/Warlord         | Learned Research scanalyzer intel
  67043 | -5/Warlord         | Learned 4 Armory zone layouts
  67043 | -5/Warlord         | Learned Quarantine emergency access door positions
  67043 | -5/Warlord         | Learned Testing stockpile data
  67181 | -5/Warlord         | Visited the Vortex Lab
  67193 | -5/Warlord         | Found Prototype Energy Gun
  67194 | -5/Warlord         | Warlord's base attacked by MAIN.C
  67195 | -5/Warlord         | Found Prototype Energy Gun
  67544 | -5/Warlord         | Warlord forces counterattacked
  67550 | -5/Warlord         | Opened side exit
  67578 | -5/Warlord         | Discovered new exit (range 10)
  67597 | -5/Warlord         | Entered Proximity Caves
  67597 | -4/Proximity Caves | Accompanied by 3 allies
  67841 | -4/Proximity Caves | Learned Research emergency access door positions
  68006 | -4/Proximity Caves | Build established: Hauler-Bomber
  68590 | -4/Proximity Caves | Spotted B-86 Titan
  68624 | -4/Proximity Caves | Destroyed B-86 Titan
  69523 | -4/Proximity Caves | Discovered exit to Factory (range 5)
  69706 | -4/Proximity Caves | Attracted the attention of an 0b10 base
  69795 | -4/Proximity Caves | Learned Armory garrison access intel
  69795 | -4/Proximity Caves | Learned Factory terminal intel
  69795 | -4/Proximity Caves | Learned Extension stockpile data
  69795 | -4/Proximity Caves | Learned 6 Upper Caves zone layouts
  70118 | -4/Proximity Caves | Build established: Hauler-Mutant
  70503 | -4/Proximity Caves | Entered Factory
  70503 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  70504 | -4/Factory         | Identified exit to Armory
  70507 | -4/Factory         | Loaded intel: 25 terminal locations
  70508 | -4/Factory         | Loaded intel: 6 repair station locations
  70509 | -4/Factory         | Loaded intel: 4 garrison access locations
  70596 | -4/Factory         | Discovered new exit (range 7)
  71078 | -4/Factory         | Identified Vortex Shotgun
  71133 | -4/Factory         | Repaired Tri-rail Accelerator?
  71196 | -4/Factory         | Repaired Hvy. Siege Treads?
  71221 | -4/Factory         | Identified exit to Upper Caves
  71424 | -4/Factory         | Build established: Hacker-Sprinter
  71504 | -4/Factory         | Discovered new exit (range 16)
  71725 | -4/Factory         | Discovered new exit (range 10)
  71817 | -4/Factory         | Build established: Wizard-Sprinter
  72014 | -4/Factory         | Incoming investigation squad redirected
  72058 | -4/Factory         | Incoming investigation squad redirected
  72083 | -4/Factory         | Fabricated Neutron Missile Launcher?
  72108 | -4/Factory         | Fabricated Neutron Missile Launcher?
  72131 | -4/Factory         | Fabricated Neutron Missile Launcher?
  72165 | -4/Factory         | Incoming investigation squad redirected
  72193 | -4/Factory         | Fabricated Neutron Missile Launcher (x1)
  72197 | -4/Factory         | Discovered new exit (range 8)
  72211 | -4/Factory         | Discovered new exit (range 11)
  72215 | -4/Factory         | Central database locked down
  72490 | -4/Factory         | Repaired Hvy. Siege Treads
  72553 | -4/Factory         | Repaired Hvy. Siege Treads?
  72608 | -4/Factory         | Incoming investigation squad redirected
  72635 | -4/Factory         | Fabricated Neutron Missile Launcher?
  73064 | -4/Factory         | Spotted B-86 Titan
  73132 | -4/Factory         | Fabricated Arm. Heavy Treads (x2)
  73190 | -4/Factory         | Incoming investigation squad redirected
  73245 | -4/Factory         | Fabricated F-cell Engine?
  74113 | -4/Factory         | Build established: Hauler-Tank
  74253 | -4/Factory         | First assault squad dispatched
  74564 | -4/Factory         | Build established: Hauler-Mutant
  75271 | -4/Factory         | Incoming assault squad redirected
  75917 | -4/Factory         | Destroyed 9 combat bots
  76271 | -4/Factory         | Incoming assault squad redirected
  76388 | -4/Factory         | High security lockdown imminent
  76427 | -4/Factory         | Destroyed 8 combat bots
  76468 | -4/Factory         | High security lockdown engaged
  76546 | -4/Factory         | Destroyed 10 combat bots
  76654 | -4/Factory         | Destroyed 17 combat bots
  76912 | -4/Factory         | Destroyed 20 combat bots
  77000 | -4/Factory         | Sterilization system engaged
  77000 | -4/Factory         | Non-combat units ordered to evacuate
  77059 | -4/Factory         | Destroyed 10 combat bots
  77100 | -4/Factory         | Combat units ordered to evacuate
  77122 | -4/Factory         | Destroyed 20 combat bots
  77300 | -4/Factory         | Ambient heat levels rising (+10)
  77450 | -4/Factory         | Ambient heat levels rising (+10)
  77600 | -4/Factory         | Ambient heat levels rising (+10)
  77750 | -4/Factory         | Ambient heat levels rising (+10)
  77895 | -4/Factory         | Entered Upper Caves
  78062 | -4/Upper Caves     | Learned location of Testing (-3)
  79109 | -4/Upper Caves     | Learned location of Quarantine (-2)
  79799 | -4/Upper Caves     | Attracted the attention of an 0b10 base
  79835 | -4/Upper Caves     | Destroyed 7 combat bots
  79889 | -4/Upper Caves     | Discovered new exit (range 11)
  79936 | -4/Upper Caves     | Entered another Upper Caves area
  80009 | -4/Upper Caves     | Discovered new exit (range 5)
  80019 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  81348 | -4/Upper Caves     | Spotted B-86 Titan
  81359 | -4/Upper Caves     | Destroyed B-86 Titan
  81374 | -4/Upper Caves     | Build established: Hauler-Tank
  81906 | -4/Upper Caves     | Discovered new exit (range 5)
  81979 | -4/Upper Caves     | Entered Zhirov
  81979 | -4/Zhirov          | Discovered new exit (range 3)
  82048 | -4/Zhirov          | Met Zhirov
  82106 | -4/Zhirov          | Learned location of Command (-1)
  82122 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  82162 | -4/Zhirov          | Found Alien Artifact
  82162 | -4/Zhirov          | Identified Integrated Reactor
  82162 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  82192 | -4/Zhirov          | Found Alien Artifact
  82304 | -4/Zhirov          | Build established: Hauler-Mutant
  82696 | -4/Zhirov          | Entered Proximity Caves
  82973 | -3/Proximity Caves | Build established: Hauler-Tank
  83157 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  83772 | -3/Proximity Caves | Discovered new exit (range 55)
  84517 | -3/Proximity Caves | Entered Research
  84517 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  84519 | -3/Research        | Loaded intel: 4 repair station locations
  84520 | -3/Research        | Loaded intel: 6 scanalyzer locations
  84521 | -3/Research        | Loaded intel: 4 garrison access locations
  84667 | -3/Research        | Identified exit to Testing
  84725 | -3/Research        | Found Prototype Device
  84725 | -3/Research        | Identified Exp. Focal Shield
  84726 | -3/Research        | Found Unknown Piercing Weapon
  84726 | -3/Research        | Identified Enh. Force Lance
  85030 | -3/Research        | Spotted B-86 Titan
  85042 | -3/Research        | Found Prototype Launcher
  85042 | -3/Research        | Identified Hellfire Missile Launcher
  85045 | -3/Research        | Found Hellfire Missile Launcher
  85249 | -3/Research        | Found Fusion Bomb Launcher
  85335 | -3/Research        | Build established: Hacker-Sprinter
  85668 | -3/Research        | Discovered new exit (range 10)
  85726 | -3/Research        | Repaired Tri-rail Accelerator
  85893 | -3/Research        | Spotted B-86 Titan
  86190 | -3/Research        | Found Unknown Device
  86190 | -3/Research        | Identified Antimissile System
  86229 | -3/Research        | Spotted B-86 Titan
  86411 | -3/Research        | Found Unknown Launcher
  86411 | -3/Research        | Identified Gamma Bomb Array
  86620 | -3/Research        | Fabricated Hvy. Reactive Plating?
  87156 | -3/Research        | Incoming investigation squad redirected
  87267 | -3/Research        | First assault squad dispatched
  87352 | -3/Research        | Cargo convoy interrupted
  87546 | -3/Research        | Incoming assault squad redirected
  87555 | -3/Research        | Build established: Infiltrator-Sprinter
  87970 | -3/Research        | Destroyed 8 combat bots
  88038 | -3/Research        | Incoming assault squad redirected
  88231 | -3/Research        | Build established: Hauler-Mutant
  89033 | -3/Research        | Incoming assault squad redirected
  89329 | -3/Research        | Incoming assault squad redirected
  89330 | -3/Research        | Incoming assault squad redirected
  89337 | -3/Research        | High security lockdown imminent
  89417 | -3/Research        | High security lockdown engaged
  89497 | -3/Research        | Destroyed 18 combat bots
  89669 | -3/Research        | Destroyed 8 combat bots
  89687 | -3/Research        | Destroyed Investigator
  89734 | -3/Research        | Spotted Executioner
  89735 | -3/Research        | Spotted Striker
  89735 | -3/Research        | Destroyed Executioner
  89746 | -3/Research        | Destroyed Striker
  89781 | -3/Research        | Destroyed 11 combat bots
  89843 | -3/Research        | Spotted Striker
  89857 | -3/Research        | Destroyed Striker
  89878 | -3/Research        | Destroyed 7 combat bots
  90033 | -3/Research        | Sterilization system engaged
  90033 | -3/Research        | Non-combat units ordered to evacuate
  90060 | -3/Research        | Destroyed 21 combat bots
  90107 | -3/Research        | Spotted Striker
  90114 | -3/Research        | Destroyed Striker
  90133 | -3/Research        | Combat units ordered to evacuate
  90135 | -3/Research        | Destroyed 12 combat bots
  90333 | -3/Research        | Ambient heat levels rising (+10)
  90483 | -3/Research        | Ambient heat levels rising (+10)
  90633 | -3/Research        | Ambient heat levels rising (+10)
  90699 | -3/Research        | Entered Testing
  90700 | -3/Testing         | Maximum security lockdown engaged
  90868 | -3/Testing         | Destroyed 24 combat bots
  90945 | -3/Testing         | Destroyed 14 combat bots
  90992 | -3/Testing         | Destroyed 17 combat bots
  91094 | -3/Testing         | Destroyed Striker
  91129 | -3/Testing         | Destroyed 30 combat bots
  91297 | -3/Testing         | Spotted Executioner
  91298 | -3/Testing         | Destroyed Executioner
  91324 | -3/Testing         | Destroyed 40 combat bots
  91382 | -3/Testing         | Sterilization system engaged
  91382 | -3/Testing         | Non-combat units ordered to evacuate
  91482 | -3/Testing         | Combat units ordered to evacuate
  91501 | -3/Testing         | Spotted Striker
  91502 | -3/Testing         | Spotted Striker
  91512 | -3/Testing         | Destroyed Striker
  91518 | -3/Testing         | Destroyed Striker
  91651 | -3/Testing         | Found Hellfire Missile Launcher
  91682 | -3/Testing         | Ambient heat levels rising (+10)
  91758 | -3/Testing         | Found Prototype Launcher
  91758 | -3/Testing         | Identified Adv. Micro-nuke Launcher
  91832 | -3/Testing         | Ambient heat levels rising (+10)
  91864 | -3/Testing         | Found Prototype Protection
  91864 | -3/Testing         | Identified SHELL Armor
  91869 | -3/Testing         | Found Prototype Protection
  91982 | -3/Testing         | Ambient heat levels rising (+10)
  92132 | -3/Testing         | Ambient heat levels rising (+10)
  92282 | -3/Testing         | Ambient heat levels rising (+10)
  92432 | -3/Testing         | Ambient heat levels rising (+10)
  92473 | -3/Testing         | Found Prototype Energy Cannon
  92500 | -3/Testing         | Discovered new exit (range 16)
  92582 | -3/Testing         | Ambient heat levels rising (+10)
  92720 | -3/Testing         | Entered Research
  92720 | -2/Research        | Evolved 2 slots: Utility x2
  92721 | -2/Research        | Identified exit to Access
  92873 | -2/Research        | Garrison activated, responded to threat
  92970 | -2/Research        | First assault squad dispatched
  93072 | -2/Research        | Destroyed 14 combat bots
  93095 | -2/Research        | High security lockdown imminent
  93133 | -2/Research        | Destroyed 10 combat bots
  93175 | -2/Research        | High security lockdown engaged
  93385 | -2/Research        | Destroyed 12 combat bots
  93387 | -2/Research        | Spotted Striker
  93387 | -2/Research        | Spotted Striker
  93398 | -2/Research        | Destroyed Striker
  93399 | -2/Research        | Spotted Investigator
  93401 | -2/Research        | Destroyed Investigator
  93425 | -2/Research        | Destroyed 9 combat bots
  93520 | -2/Research        | Garrison activated, responded to threat
  93535 | -2/Research        | Spotted Executioner
  93547 | -2/Research        | Destroyed Executioner
  93607 | -2/Research        | Destroyed 26 combat bots
  93691 | -2/Research        | Destroyed 8 combat bots
  93708 | -2/Research        | Spotted Striker
  93708 | -2/Research        | Destroyed Executioner
  93714 | -2/Research        | Destroyed Striker
  93760 | -2/Research        | Destroyed Striker
  93776 | -2/Research        | Destroyed Striker
  93782 | -2/Research        | Destroyed Executioner
  93805 | -2/Research        | Destroyed 24 combat bots
  93915 | -2/Research        | Garrison activated, responded to threat
  93920 | -2/Research        | Sterilization system engaged
  93920 | -2/Research        | Non-combat units ordered to evacuate
  93961 | -2/Research        | Destroyed Striker
  93971 | -2/Research        | Destroyed Executioner
  93989 | -2/Research        | Destroyed Executioner
  94020 | -2/Research        | Combat units ordered to evacuate
  94063 | -2/Research        | Destroyed 37 combat bots
  94078 | -2/Research        | Spotted Striker
  94078 | -2/Research        | Destroyed Striker
  94220 | -2/Research        | Ambient heat levels rising (+10)
  94370 | -2/Research        | Ambient heat levels rising (+10)
  94426 | -2/Research        | Discovered exit to Access (range 15)
  94481 | -2/Research        | Build established: Hauler-Skirmisher
  94520 | -2/Research        | Ambient heat levels rising (+10)
  94670 | -2/Research        | Ambient heat levels rising (+10)
  94820 | -2/Research        | Ambient heat levels rising (+10)
  94868 | -2/Research        | Spotted B-90 Cyclops
  94970 | -2/Research        | Ambient heat levels rising (+10)
  95120 | -2/Research        | Build established: Hauler-Mutant
  95120 | -2/Research        | Ambient heat levels rising (+10)
  95270 | -2/Research        | Ambient heat levels rising (+10)
  95403 | -2/Research        | Discovered new exit (range 16)
  95420 | -2/Research        | Ambient heat levels rising (+10)
  95524 | -2/Research        | Discovered exit to Access (range 12)
  95570 | -2/Research        | Ambient heat levels rising (+10)
  95576 | -2/Research        | Identified Hpw. Disruptor Cannon
  95720 | -2/Research        | Ambient heat levels rising (+10)
  95870 | -2/Research        | Ambient heat levels rising (+10)
  95886 | -2/Research        | Entered Quarantine
  95887 | -2/Quarantine      | Maximum security lockdown engaged
  96036 | -2/Quarantine      | Spotted Executioner
  96045 | -2/Quarantine      | Destroyed Executioner
  96066 | -2/Quarantine      | Destroyed 26 combat bots
  96131 | -2/Quarantine      | Destroyed Investigator
  96138 | -2/Quarantine      | Destroyed Striker
  96165 | -2/Quarantine      | Destroyed 24 combat bots
  96290 | -2/Quarantine      | Destroyed Striker
  96300 | -2/Quarantine      | Destroyed Executioner
  96321 | -2/Quarantine      | Destroyed 28 combat bots
  96475 | -2/Quarantine      | Destroyed Striker
  96491 | -2/Quarantine      | Destroyed Striker
  96512 | -2/Quarantine      | Destroyed 45 combat bots
  96541 | -2/Quarantine      | Sterilization system engaged
  96541 | -2/Quarantine      | Non-combat units ordered to evacuate
  96641 | -2/Quarantine      | Combat units ordered to evacuate
  96792 | -2/Quarantine      | Discovered exit to Access (range 76)
  96841 | -2/Quarantine      | Ambient heat levels rising (+10)
  96891 | -2/Quarantine      | Met incapacitated Sigix Warrior
  96891 | -2/Quarantine      | Lockdown squad dispatched
  96991 | -2/Quarantine      | Ambient heat levels rising (+10)
  97000 | -2/Quarantine      | Spotted Lightning
  97000 | -2/Quarantine      | Spotted Lightning
  97001 | -2/Quarantine      | System corruption reached 10%
  97007 | -2/Quarantine      | Destroyed Lightning
  97007 | -2/Quarantine      | Destroyed Lightning
  97010 | -2/Quarantine      | Destroyed Lightning
  97141 | -2/Quarantine      | Ambient heat levels rising (+10)
  97291 | -2/Quarantine      | Ambient heat levels rising (+10)
  97340 | -2/Quarantine      | Found Alien Artifact
  97340 | -2/Quarantine      | Identified Phase Redirector
  97425 | -2/Quarantine      | Found Alien Artifact
  97425 | -2/Quarantine      | Identified Phase Armor
  97441 | -2/Quarantine      | Ambient heat levels rising (+10)
  97591 | -2/Quarantine      | Ambient heat levels rising (+10)
  97725 | -2/Quarantine      | Found Alien Energy Cannon
  97741 | -2/Quarantine      | Ambient heat levels rising (+10)
  97891 | -2/Quarantine      | Ambient heat levels rising (+10)
  98041 | -2/Quarantine      | Ambient heat levels rising (+10)
  98191 | -2/Quarantine      | Ambient heat levels rising (+10)
  98208 | -2/Quarantine      | Found Alien Slashing Weapon
  98208 | -2/Quarantine      | Identified Sigix Broadsword
  98341 | -2/Quarantine      | Ambient heat levels rising (+10)
  98491 | -2/Quarantine      | Ambient heat levels rising (+10)
  98641 | -2/Quarantine      | Ambient heat levels rising (+10)
  98791 | -2/Quarantine      | Ambient heat levels rising (+10)
  98805 | -2/Quarantine      | Spotted Fortress
  98941 | -2/Quarantine      | Ambient heat levels rising (+10)
  98972 | -2/Quarantine      | Discovered new exit (range 5)
  98981 | -2/Quarantine      | Entered Section 7
  98982 | -2/Section 7       | Maximum security lockdown engaged
  99147 | -2/Section 7       | Spotted Executioner
  99158 | -2/Section 7       | Destroyed Executioner
  99203 | -2/Section 7       | Destroyed 24 combat bots
  99239 | -2/Section 7       | Scanned by Researcher
  99241 | -2/Section 7       | Destroyed Investigator
  99280 | -2/Section 7       | Destroyed 26 combat bots
  99403 | -2/Section 7       | Spotted Striker
  99404 | -2/Section 7       | Spotted Executioner
  99406 | -2/Section 7       | Spotted Executioner
  99406 | -2/Section 7       | Spotted Executioner
  99408 | -2/Section 7       | Destroyed Executioner
  99412 | -2/Section 7       | Destroyed Striker
  99412 | -2/Section 7       | Destroyed Executioner
  99415 | -2/Section 7       | Destroyed Executioner
  99415 | -2/Section 7       | Destroyed S7 Guard
  99419 | -2/Section 7       | Identified Hvy. Regenerative Plating
  99436 | -2/Section 7       | Destroyed 33 combat bots
  99440 | -2/Section 7       | Lost 4 parts (1p2u1w)
  99568 | -2/Section 7       | Destroyed Executioner
  99574 | -2/Section 7       | Destroyed Striker
  99602 | -2/Section 7       | Spotted Investigator
  99602 | -2/Section 7       | Destroyed Investigator
  99610 | -2/Section 7       | Sterilization system engaged
  99610 | -2/Section 7       | Non-combat units ordered to evacuate
  99611 | -2/Section 7       | Destroyed Executioner
  99632 | -2/Section 7       | Destroyed 39 combat bots
  99677 | -2/Section 7       | Destroyed Executioner
  99710 | -2/Section 7       | Combat units ordered to evacuate
  99855 | -2/Section 7       | Found Alien Artifact
  99855 | -2/Section 7       | Identified Core Regenerator
  99855 | -2/Section 7       | Used Core Regenerator, restored core integrity (+213)
  99910 | -2/Section 7       | Ambient heat levels rising (+10)
  99925 | -2/Section 7       | Found Prototype Launcher
  99932 | -2/Section 7       | Identified Gui. Micro-nuke Launcher
 100060 | -2/Section 7       | Ambient heat levels rising (+10)
 100125 | -2/Section 7       | Found Alien Artifact
 100125 | -2/Section 7       | Identified Integrity Redistributor
 100125 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-133)
 100210 | -2/Section 7       | Ambient heat levels rising (+10)
 100287 | -2/Section 7       | Discovered exit to Access (range 11)
 100289 | -2/Section 7       | Spotted S7 Guard
 100307 | -2/Section 7       | Destroyed S7 Guard
 100332 | -2/Section 7       | Found Alien Artifact
 100332 | -2/Section 7       | Identified Navigation Efficiency Matrix
 100332 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 100360 | -2/Section 7       | Ambient heat levels rising (+10)
 100510 | -2/Section 7       | Ambient heat levels rising (+10)
 100515 | -2/Section 7       | Found Alien Artifact
 100515 | -2/Section 7       | Identified Integrated Mediator
 100515 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 100604 | -2/Section 7       | Spotted S7 Guard
 100660 | -2/Section 7       | Ambient heat levels rising (+10)
 100810 | -2/Section 7       | Ambient heat levels rising (+10)
 100960 | -2/Section 7       | Ambient heat levels rising (+10)
 100993 | -2/Section 7       | Entered Access
 100993 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 101157 | -1/Access          | Energy Cycler disabled
 101190 | -1/Access          | High security lockdown imminent
 101270 | -1/Access          | High security lockdown engaged
 101332 | -1/Access          | Spotted Striker
 101348 | -1/Access          | Destroyed Striker
 101369 | -1/Access          | Destroyed 9 combat bots
 101450 | -1/Access          | Destroyed 19 combat bots
 101489 | -1/Access          | Spotted Investigator
 101497 | -1/Access          | Destroyed Investigator
 101631 | -1/Access          | Destroyed 20 combat bots
 101647 | -1/Access          | Spotted Executioner
 101647 | -1/Access          | Spotted Executioner
 101647 | -1/Access          | Destroyed Executioner
 101648 | -1/Access          | Spotted Executioner
 101649 | -1/Access          | Spotted Striker
 101649 | -1/Access          | Spotted Striker
 101650 | -1/Access          | Destroyed Executioner
 101650 | -1/Access          | Destroyed Executioner
 101656 | -1/Access          | Destroyed Striker
 101673 | -1/Access          | Destroyed Striker
 101676 | -1/Access          | System corruption reached 10%
 101702 | -1/Access          | Destroyed 16 combat bots
 101765 | -1/Access          | Destroyed Striker
 101765 | -1/Access          | Spotted Striker
 101765 | -1/Access          | Destroyed Striker
 101771 | -1/Access          | Spotted Striker
 101776 | -1/Access          | Destroyed Striker
 101801 | -1/Access          | Spotted Investigator
 101805 | -1/Access          | Destroyed Investigator
 101822 | -1/Access          | Spotted Striker
 101822 | -1/Access          | Spotted Striker
 101822 | -1/Access          | Destroyed Striker
 101825 | -1/Access          | Spotted Executioner
 101825 | -1/Access          | Spotted Executioner
 101825 | -1/Access          | Spotted Executioner
 101825 | -1/Access          | Destroyed Executioner
 101825 | -1/Access          | Destroyed Striker
 101827 | -1/Access          | Spotted Striker
 101827 | -1/Access          | Spotted Striker
 101827 | -1/Access          | Spotted Striker
 101828 | -1/Access          | Destroyed Executioner
 101832 | -1/Access          | Destroyed Striker
 101832 | -1/Access          | Destroyed Striker
 101844 | -1/Access          | Destroyed Executioner
 101846 | -1/Access          | Destroyed Striker
 101911 | -1/Access          | Destroyed 43 combat bots
 102013 | -1/Access          | Spotted Striker
 102013 | -1/Access          | Spotted Executioner
 102021 | -1/Access          | Spotted Striker
 102021 | -1/Access          | Spotted Executioner
 102021 | -1/Access          | Spotted Executioner
 102022 | -1/Access          | Spotted Executioner
 102022 | -1/Access          | Spotted Striker
 102026 | -1/Access          | Destroyed Executioner
 102026 | -1/Access          | Destroyed Executioner
 102030 | -1/Access          | Destroyed Executioner
 102037 | -1/Access          | Sterilization system engaged
 102038 | -1/Access          | Destroyed Striker
 102042 | -1/Access          | Destroyed Striker
 102058 | -1/Access          | Spotted Investigator
 102070 | -1/Access          | Destroyed Investigator
 102074 | -1/Access          | Identified Transdimensional Reconstructor
 102074 | -1/Access          | Warped through subspace
 102087 | -1/Access          | Lost 5 parts (2p1u2w)
 102091 | -1/Access          | Destroyed 20 combat bots
 102337 | -1/Access          | Ambient heat levels rising (+10)
 102487 | -1/Access          | Ambient heat levels rising (+10)
 102588 | -1/Access          | Discovered new exit (range 12)
 102614 | ***                | Destroyed 0B10!

 Last Messages 
---------------
02477_ Energy Cycler explodes.
02481_ The unstable cave ceiling collapses.
02488_ ALERT: Ambient heat levels +10.
02502_ System corrupted: Matter fused (-8).
02512_ Navigation matrix triggers involuntary quantum shift.
02517_ System corrupted: Substantial component data lost.
02537_ LUGFOYEO#SGW0DBZNQTPTPUX:/RRMWZLNAB8GF
02549_ W-44 Eye heat short circuits Unknown Processor.
02549_ Navigation matrix triggers involuntary quantum shift.
02562_ RWC8NEYV%JAKRNW:WB1LK42W
02571_ W-44 Eye heat short circuits Adv. Sensor Array.
02573_ W-44 Eye heat damages core (-12).
02577_ W-44 Eye heat damages Unknown Hover Unit.
02580_ W-44 Eye heat damages core (-15).
02583_ System corrupted: Component data lost.
02589_ Navigation matrix triggers involuntary quantum shift.
02589_ Main Access Shell breached.
02589_ EXIT=FOUND
02603_ The Access Shell folds into the floor.
02607_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????######### |
| ?????????????????????BB????BB????????????#    "    |
| ?????????????????????BB????BB????????????#   """   |
| ?????????????????????????????????????????#  """    |
| ?????????????????????????????????????????#   "     |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#    =    |
| ???????????????????#""""""""""#??????????#         |
| ???????????????????#          #??????????#         |
| ???????????????????#          #??????????#         |
| ???????????????????#          #?????#############+ |
| ???????????????????#    ""    #?????#              |
| ???????????????????#    "@    #?????#              |
| ???????????????????#          #?????#  ##########+ |
| ???????????????????#          #?????#  #????#      |
| ???????????????????#          #?????#  #????#      |
| ??????????????????##          ##????#  #????#    [ |
| ??????????????????#            #????#  #????#      |
| ??????????????????##""        ##????#  ######    * |
| ???????????????????#""        #?????#       +      |
| ???????????????????#""        #?????#  ######      |
| ???????????????????#T         #?????#  #????#      |
| ???????????????????#""        #?????#  #????###### |
| ???????????????????#""        #?????#% #????????#  |
| ???#  ##############""        #######  ##########  |
| ???#                                            +  |
| ???#                                     ###### #  |
| ???###########+###################  #   #  #??# #  |
| ????????#       =#??????????????#   %      ##?# +  |
| ????????#    *   #??????????????#           #?# #  |
| ????????#      ""#??????????????#          #### #  |
| ????????#      ""#??????????????#               +  |
| ????????#      T"#??????????????#           #####  |
| ????????#      ""#??????????????#        =  #???#  |
| ????????#      ""#??????????????#         ###???#  |
| ????????#        #??????????????#           #???## |
| ????????#        #??????????????####     ## ####?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          77
Energy Capacity            1250
Matter Stores              500
Matter Capacity            500
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Armor Coverage             3000
Resistance: KI             40
Resistance: TH             15
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                79
Targeting Accuracy         8
Recoil Reduction           6
Matter Filtering           50
Force Boost                20
Offensive Hacking          43
Defensive Hacking          34
Authchip Count             2

 Item Schematics 
-----------------
              Cargo Storage Unit | -8/Materials  | Hacked
               Lrn. Tractor Beam | -7/Factory    | Hacked
           Lrn. Missile Launcher | -7/Factory    | Hacked
               Adv. Sensor Array | -7/Zion       | Archive
                      Mak. Sword | -7/Zion       | Archive
                Coolant Injector | -7/Zion       | Archive
             Adv. Assault Cannon | -7/Zion       | Archive
     0b10 Decoder Chip [Generic] | -7/Zion       | Archive
                 Remote Datajack | -7/Zion       | Archive
            Imp. Target Analyzer | -7/Zion       | Archive
                Recoil Nullifier | -7/Zion       | Archive
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
                     Gauss Rifle | -7/Zion       | Archive
                    Fission Core | -7/Zion       | Archive
                   Remote Shield | -7/Zion       | Archive
              Mak. Hacking Suite | -7/Zion       | Archive
                 Hvy. Beamcaster | -7/Zion       | Archive
           Hvy. Reactive Plating | -6/Factory    | Hacked
              Imp. Weapon Cycler | -6/Factory    | Hacked
                     Hvy. Treads | -6/Factory    | Hacked
                 Launcher Loader | -6/Factory    | Hacked
              Adv. Hacking Suite | -6/Factory    | Hacked
        Imp. Heavy Armor Plating | -6/Factory    | Scanalyzed
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
              Imp. KE Penetrator | -6/Data Miner | Free
            Imp. Antigrav System | -6/Data Miner | Free
             Adv. Thermal Shield | -6/Data Miner | Free
                       Phase Gun | -6/Data Miner | Free
 Adv. Launcher Guidance Computer | -6/Data Miner | Free
              Imp. Force Booster | -6/Data Miner | Free
               Adv. Trap Scanner | -6/Data Miner | Free
         Imp. Remote Force Field | -6/Data Miner | Free
             Nuclear Pulse Array | -6/Data Miner | Free
            Tri-rail Accelerator | -5/Factory    | Scanalyzed
               Hvy. Siege Treads | -5/Factory    | Scanalyzed
                   F-cell Engine | -5/Factory    | Hacked
               Imp. Focal Shield | -5/Factory    | Hacked
         Adv. Heavy Siege Treads | -4/Factory    | Hacked
              Exp. Hacking Suite | -4/Factory    | Hacked
        Neutron Missile Launcher | -4/Factory    | Hacked
             Cmb. Linear Gravjet | -4/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   L-61 Swordsman | -7/Zion       | Archive
     G-47 Trooper | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
       L-31 Rogue | -7/Zion       | Archive
     L-41 Fighter | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
         W-44 Eye | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
    Lrn. Missile Launcher | x1 | -7/Factory  
       Cargo Storage Unit | x1 | -7/Factory  
        Lrn. Tractor Beam | x2 | -7/Factory  
    Lrn. Missile Launcher | x1 | -6/Factory  | Authchip
              Hvy. Treads | x2 | -6/Factory  
    Hvy. Reactive Plating | x1 | -6/Factory  
    Lrn. Missile Launcher | x1 | -6/Factory  
    Lrn. Missile Launcher | x1 | -6/Factory  
    Lrn. Missile Launcher | x1 | -6/Factory  
        Hvy. Siege Treads | x2 | -5/Factory  | Preloaded
    Lrn. Missile Launcher | x1 | -5/Factory  | Authchip
    Hvy. Reactive Plating | x1 | -5/Factory  
       Cargo Storage Unit | x1 | -5/Factory  
          Launcher Loader | x2 | -5/Factory  
        Hvy. Siege Treads | x2 | -5/Factory  
 Neutron Missile Launcher | x1 | -4/Factory  
 Neutron Missile Launcher | x1 | -4/Factory  
 Neutron Missile Launcher | x1 | -4/Factory  
 Neutron Missile Launcher | x1 | -4/Factory  
 Neutron Missile Launcher | x1 | -4/Factory  
        Arm. Heavy Treads | x2 | -4/Factory  | Preloaded
            F-cell Engine | x1 | -4/Factory  
    Hvy. Reactive Plating | x1 | -3/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Phase Redirector
Phase Armor
Sigix Broadsword
Core Regenerator
Integrity Redistributor
Navigation Efficiency Matrix
Integrated Mediator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageCoilExtractor
  Manual?         0
Play Time         23:36:33
  Cumulative      928.2 hours
  Start           2022.10.12 @ 20:42:45
  End             2022.10.25 @ 03:25:36
Sessions          55
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           168
  Adventurer      31
  Explorer        1
Win Type          3
  Total           42
  Types           29/0/6/6/0/0/1/0/0
Lore%             86
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8f3bc98-2245-42b1-973d-7fc37cbc504f