Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:57:46 Player: CogEmotions! Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1587) 1587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 4689 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Warm (139) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Launcher Guidance Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Improved Shield Generator Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Great Maul > --- INVENTORY -------- Medium Matter Pod Recoil Stabilizer Improved Light Armor Plating Dynamic Insulation System Advanced Beam Rifle Cooled Pulse Rifle Advanced Beam Cannon Plasma Cannon Minigun Remote Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Great Maul Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 100 | 6 11 . 9 10 41 23 Power 12 | 1 2 . 2 . 3 4 Engine 6 | 1 2 . 2 . . 1 Core 6 | . . . . . 3 3 Reactor . | . . . . . . . Propulsion 22 | 2 2 . 3 3 10 2 Treads . | . . . . . . . Leg 14 | 2 . . . 2 8 2 Wheel . | . . . . . . . Hover 4 | . . . 1 1 2 . Flight 4 | . 2 . 2 . . . Utility 25 | 1 4 . 2 3 11 4 Device 9 | . 1 . 1 2 4 1 Storage 9 | 1 3 . 1 . 4 . Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . 1 . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 41 | 2 3 . 2 4 17 13 Energy Gun 18 | . 1 . 1 3 8 5 Energy Cannon 4 | . . . . 1 . 3 Ballistic Gun 8 | 2 1 . . . 3 2 Ballistic Cannon 2 | . . . 1 . . 1 Launcher 5 | . 1 . . . 2 2 Special Weapon 2 | . . . . . 2 . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . . 4 4 Parts Lost 27 | . . . 7 . 3 17 Power 6 | . . . 1 . 1 4 Propulsion 8 | . . . 3 . . 5 Utility 6 | . . . 2 . 2 2 Weapon 7 | . . . 1 . . 6 Highest Loss Streak 6 | . . . 5 . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 87 85 63 55 87 86 Engine 5 | . 14 14 8 11 . 2 Core 4 | . . . . . 7 10 Leg 15 | . 10 . . 4 25 21 Hover 3 | . . . 1 6 4 . Flight 4 | . 17 28 25 . . . Device 8 | . 10 14 8 5 10 5 Storage 4 | . 5 . 1 6 2 6 Processor 3 | . . . . . 6 4 Hackware 4 | . . . . . 8 7 Protection 2 | . . . . 4 2 2 Energy Gun 7 | . . . 8 11 7 5 Energy Cannon 1 | . . . . 4 . 3 Ballistic Gun 4 | . 24 14 1 . 5 3 Launcher 2 | . 3 14 3 . 1 2 Impact Weapon 1 | . . . . . 1 6 Naked Turns . | . . . . . . . Heaviest Build 46 | 10 46 8 27 37 35 46 Greatest Support 62 | 20 20 8 16 20 62 56 Greatest Overweight (x) 8 | . 2 . 3 5 2 8 Average Overweight (x) . | . . . . 2 . . Largest Inventory Capacity 25 | 8 20 5 15 15 25 10 Average Capacity 8 | 6 8 5 5 11 6 9 Most Carried 10 | 4 5 5 5 5 10 10 Average Carried 5 | 1 2 4 3 3 5 8 Final Capacity 15 | 8 5 5 15 5 10 5 Final Carried 10 | 1 4 5 3 4 10 3 Class Distribution -------------------- 78% | Mutant 9% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1655 | 152 123 178 169 90 707 236 Remotely . | . . . . . . . Salvage Created 1766 | . 160 32 155 18 1045 356 Parts 122 | . 18 11 10 1 60 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 6 6 4 . 18 8 Melee 1 | . . . . . . 1 Guns 28 | . 4 . 3 . 18 3 Cannons 4 | . . . 1 . . 3 AOE 9 | . 2 6 . . . 1 Classes Destroyed 12 | . 4 . 1 . 6 1 Worker 4 | . 1 . . 1 2 . Builder 6 | . 1 . 1 . 3 1 Recycler 1 | . 1 . . . . . Operator 2 | . . . . . 2 . Watcher 1 | . . . . . 1 . Swarmer 18 | . 6 6 . . 3 3 Grunt 8 | . . . . . 8 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 9 | . . . 4 . 4 1 Hunter 4 | . . . . . 1 3 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 5 6 3 1 6 3 Combat Bots Only 6 | . 3 6 3 . 5 3 Max Kills in Single Turn 2 | . 2 2 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 509 | . 39 9 49 . 119 293 Missed 152 | . 12 4 7 . 34 95 Damage Taken 5100 | . 209 62 616 18 1492 2703 Core 1079 | . 57 25 84 . 210 703 Absorbed by Shields 123 | . . . . . . 123 Regen/Repaired (Parts) 85 | . . . . . 85 . Core Remaining (%) 76 | 100 . 67 . 79 61 . Volleys Fired 145 | . 16 4 17 . 73 35 Largest 3 | . 2 2 2 . 2 3 Hottest 120 | . 50 50 95 . 105 120 Shots Fired 227 | . 31 8 34 1 93 60 Gun 166 | . 27 4 17 1 89 28 Cannon 42 | . . . 14 . . 28 Launcher 17 | . 4 4 3 . 2 4 Special 2 | . . . . . 2 . Kinetic 92 | . 27 4 14 . 35 12 Thermal 89 | . . . 17 1 27 44 Explosive 11 | . 4 4 3 . . . Electromagnetic 33 | . . . . . 29 4 Robot Hit Streak 37 | . 3 2 8 1 37 17 Robot Miss Streak 8 | . 4 3 3 2 8 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 150 | . 11 4 21 1 72 41 Core Hits 97 | . 14 6 12 2 50 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . 2 . Burn 3 | . . . 1 . 2 . Melee Attacks 7 | . . . . . 1 6 Impact 7 | . . . . . 1 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4198 | . 244 311 405 34 1938 1266 Guns 2317 | . 123 10 148 12 1521 503 Cannons 551 | . . . 156 . . 395 Explosions 914 | . 121 301 101 . 313 78 Melee 373 | . . . . . 83 290 Ramming 43 | . . . . 22 21 . Kinetic 861 | . 123 10 156 . 445 127 Thermal 1509 | . . . 148 12 578 771 Explosive 737 | . 121 301 101 . 214 . Electromagnetic 675 | . . . . . 597 78 Impact 373 | . . . . . 83 290 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 3 3 1 6 Average Corruption 1 | . . . 2 3 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . 1 19 8 2 Message Errors 9 | . . . 1 2 6 . Matter Fused 10 | . . . . 8 1 1 Heat Flow Errors 4 | . . . . 2 1 1 Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots 8 | . . . . . . 8 Overflow Damage 169 | . . 34 . . 96 39 Projectiles . | . . . . . . . Explosions 93 | . . 34 . . 53 6 Melee 76 | . . . . . 43 33 Knockbacks 3 | . . . . . 1 2 Impact 3 | . . . . . 1 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 273 | . . . . . 199 74 Shots 3 | . . . . . 2 1 Rammed 2 | . 1 . . . 1 . Targets Rammed 11 | . 1 . . 7 3 . Kicked 9 | . . . . 7 2 . Crushed . | . . . . . . . Highest Temperature 534 | . 16 28 156 286 534 426 Average Temperature 120 | . 10 14 64 117 129 135 Received Heat Transfer 786 | . . . 276 . 450 60 Effects 14 | . . . . . 9 5 Shutdowns 2 | . . . . . 1 1 Energy Bleed 3 | . . . . . 3 . Interference 5 | . . . . . 2 3 Short Circuit 1 | . . . . . . 1 Damage (major) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions 3 | . . . . . 2 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 . 2 2 Heat Transferred 3131 | . . . 444 25 1407 1255 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 317 | . 244 317 302 39 296 262 Initial 123 | . . 94 123 39 . 98 Average 112 | . 105 203 240 15 146 111 Maximum Alert Level 1 | . 1 1 1 . 1 1 Low Security (%) 77 | 100 85 40 35 100 70 80 Level 1 22 | . 14 59 64 . 29 19 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 1 . 7 2 Investigation 2 | . . . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . 1 . 2 . Assault . | . . . . . . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 11 9 11 . 35 20 Peak Tracking Total 11 | . 3 3 7 . 5 11 Tactical Retreats 4 | . . 2 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . 1 . . . 4 4 Max in Single Turn 4 | . 1 . . . 2 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 8 | . . . . 1 5 2 Terminals 3 | . . . . . 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 2 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 15 | . . . . 1 8 6 Successful 7 | . . . . 1 4 2 Failed 8 | . . . . . 4 4 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . . . 3 2 Fabricators . | . . . . . . . Repair Stations 8 | . . . . . 4 4 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 Open Door 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 4 1 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . 2 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 82 | . . . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4581 | 80 328 137 400 1052 1556 1028 Spaces Moved 3023 | 62 379 388 453 386 792 563 Core 39 | 10 . . . . . 29 Treads . | . . . . . . . Legs 1420 | 52 51 . . 188 595 534 Wheels . | . . . . . . . Hover 411 | . . . 16 198 197 . Flight 1153 | . 328 388 437 . . . Fastest Speed 26 | 50 32 32 26 120 46 50 Average Speed 115 | 108 66 32 65 260 118 141 Slowest Speed 450 | 120 260 32 275 360 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 1 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 50 59 37 76 42 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 29 | . . . . . . 29 Terrain Destroyed 125 | . 14 31 20 . 29 31 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 123 | . 14 31 20 . 29 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3891 | 74 429 391 523 429 1316 729 Wait 481 | . . . 35 4 365 77 Move 3011 | 61 378 385 448 385 791 563 Hop 3 | . . 1 2 . . . Pick Up 76 | 7 12 1 7 12 24 13 Fast Attach 9 | . 1 . . . 8 . Attach 48 | 6 3 . 7 7 12 13 Detach 5 | . 1 . . 2 2 . Swap 43 | . 7 . 2 3 21 10 Drop 52 | . 10 . 5 9 16 12 Fire 145 | . 16 4 17 . 73 35 Melee 7 | . . . . . 1 6 Ram 2 | . 1 . . . 1 . Kick 9 | . . . . 7 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Discovered new exit (range 4) 404 | -10/Materials | Discovered new exit (range 6) 409 | -10/Materials | Entered Mines 429 | -10/Mines | Discovered new exit (range 14) 463 | -10/Mines | Identified exit to Subcaves 481 | -10/Mines | Assembled infested the area 486 | -10/Mines | Assisted by a Guerilla fighting off Assembled 532 | -10/Mines | Discovered new exit (range 14) 546 | -10/Mines | Entered Materials 546 | -9/Materials | Evolved 2 slots: Propulsion x2 607 | -9/Materials | Build established: Sprinter 627 | -9/Materials | Discovered new exit (range 6) 743 | -9/Materials | Lost 5 parts (1p2n1u1w) 747 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Entered Mines 1005 | -9/Mines | Build established: Mutant 1250 | -9/Mines | Learned Materials stockpile data 1543 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1828 | -9/Mines | Discovered new exit (range 11) 1926 | -9/Mines | Discovered new exit (range 11) 1998 | -9/Mines | Entered Materials 1998 | -8/Materials | Evolved 2 slots: Utility x2 2489 | -8/Materials | Garrison activated, responded to threat 2748 | -8/Materials | Repaired Remote Datajack 2756 | -8/Materials | Build established: Scavenger-Mutant 3228 | -8/Materials | Build established: Mutant 3385 | -8/Materials | Discovered new exit (range 3) 3387 | -8/Materials | Garrison activated, responded to threat 3469 | -8/Materials | Repaired Lgt. Nuclear Core 3554 | -8/Materials | Entered Factory 3554 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4437 | -7/Factory | Lost 3 parts (2p1n) 4497 | -7/Factory | Cargo convoy interrupted 4505 | -7/Factory | Lost 3 parts (1u2w) 4566 | -7/Factory | Core integrity fell below 50% 4570 | -7/Factory | Core integrity fell below 20% 4582 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker suffers critical hit (Destroy). M-28 Smith repairs H-55 Commando. Minigun destroyed. Lgt. Nuclear Core destroyed. Penetrated by Slug. Cld. Pulse Rifle destroyed. Penetrated by Slug. Cld. Pulse Rifle destroyed. Penetrated by Slug. Dropped Recoil Stabilizer. Dropped Adv. Beam Rifle. Dropped Plasma Cannon. Dropped Cld. Pulse Rifle. Dropped Remote Datajack. Penetrated by Slug. Slug penetrates Wall. Dropped Med. Storage Unit. System corrupted: Heat flow error (+275). R-06 Scavenger destroyed. M-28 Smith repairs P-60 Hacker. 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