Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 14:51:26 Player: CreepyD Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2292) 2292 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 8175 Bonus ------- Follower Combat Kills 388 Cogmind --------- Core Integrity 0/1150 Matter 254/300 Energy 169/170 System Corruption 10% Temperature Cool (9) Movement Rolling (100) Location -4/Armory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (7) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Advanced Target Analyzer Nanoactuators Advanced Actuator Array Improved Medium Armor Plating Layered Heavy Armor Plating EM Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre Spear Spear > --- INVENTORY -------- Centrium Wheel Antigrav System Improved System Restoration Module Bore Cannon [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gravmag System Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Improved Medium Armor Plating Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Spear Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 . Power 2 | . . . . 1 . . 1 . . . Propulsion 3 | . . . . 1 . 1 . . 1 . Utility 5 | . . 1 . . 2 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 105 | 6 5 20 7 6 4 10 3 12 14 18 Power 27 | 1 1 6 3 . 1 1 1 6 5 2 Engine 12 | 1 . 6 1 . . . 1 1 2 . Core 12 | . 1 . 2 . 1 1 . 5 1 1 Reactor 3 | . . . . . . . . . 2 1 Propulsion 22 | 2 . 4 . 2 1 5 . . 4 4 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 3 | 2 . . . . . . . . . 1 Hover 10 | . . . . . . 4 . . 4 2 Flight 9 | . . 4 . 2 1 1 . . . 1 Utility 28 | 1 2 4 2 2 1 2 1 2 5 6 Device 16 | . 1 2 1 2 1 1 . . 4 4 Storage 1 | 1 . . . . . . . . . . Processor 4 | . . 2 1 . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 7 | . 1 . . . . 1 1 2 . 2 Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 6 2 2 1 2 1 4 . 6 Energy Gun 5 | 2 . 1 . 1 . . . . . 1 Energy Cannon 3 | . . 3 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 5 | . 2 2 . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 7 | . . . 1 . . . . 3 . 3 Piercing Weapon 6 | . . . . . 1 2 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 2 . . . . 1 . Parts Lost 31 | . . 7 3 . . . . . . 21 Power 4 | . . . 1 . . . . . . 3 Propulsion 8 | . . 2 . . . . . . . 6 Utility 6 | . . 1 . . . . . . . 5 Weapon 13 | . . 4 2 . . . . . . 7 Highest Loss Streak 21 | . . 3 3 . . . . . . 21 Average Slot Usage (%) 86 | . 97 92 74 83 76 82 92 93 89 58 Engine 4 | . 7 6 6 . . . 3 4 4 . Core 7 | . 6 4 4 9 7 10 11 11 9 4 Wheel 4 | . 28 10 . . . . . . . . Hover 10 | . . . . . . 6 23 23 22 15 Flight 6 | . . 6 22 24 23 17 . . . . Device 10 | . 12 14 11 9 7 12 11 6 10 10 Processor 8 | . . 14 11 18 15 13 9 5 5 5 Protection 7 | . 9 3 . . . 1 7 15 13 5 Energy Cannon 2 | . . 6 12 . . . . . . . Ballistic Cannon 7 | . 25 24 . . . . . . . . Impact Weapon 1 | . . . . 14 12 1 . . . . Slashing Weapon 3 | . . . 4 9 7 1 . 2 10 7 Piercing Weapon 7 | . . . . . 2 16 23 19 10 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 13 18 21 12 16 17 27 52 60 70 70 Greatest Support 74 | 32 32 32 12 18 18 56 56 56 74 74 Greatest Overweight (x) 4 | . . 4 . . 1 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 2 3 3 3 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 4 4 4 4 4 4 4 1 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Mutant 20% | Sprinter 16% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Matter Collected 1663 | 187 94 791 65 60 30 60 80 116 130 50 Remotely . | . . . . . . . . . . . Salvage Created 2666 | . 188 818 150 136 128 148 159 515 226 198 Parts 169 | . 17 53 7 7 4 5 10 34 18 14 Haulers Intercepted 7 | . 1 4 . 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Combat Hostiles Destroyed 53 | . 4 22 6 1 3 . . 10 3 4 Melee 24 | . . . 3 1 3 . . 10 3 4 Guns 1 | . . 1 . . . . . . . . Cannons 28 | . 4 21 3 . . . . . . . Classes Destroyed 13 | . 4 3 . 1 . . 1 1 1 2 Worker 5 | . . 2 . . . . 2 . 1 . Hauler 7 | . 1 4 . 1 . 1 . . . . Recycler 1 | . . . . . . . 1 . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 7 | . 2 1 . 1 1 . . . 1 1 Swarmer 16 | . . 6 4 . 2 . . 4 . . Saboteur 2 | . . . . . . . . . . 2 Grunt 21 | . 4 12 2 . 1 . . 2 . . Sentry 6 | . . 4 . . . . . 2 . . Specialist 1 | . . . . . . . . . . 1 Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . . . . . 3 1 Behemoth 2 | . . . . . . . . 2 . . Best Kill Streak 5 | . 4 5 4 1 3 1 2 4 3 2 Combat Bots Only 4 | . 3 4 4 1 3 . . 4 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Damage Taken 4889 | . 68 975 234 47 221 75 . 451 156 2662 Core 1573 | . 16 210 79 17 48 51 . . . 1152 Absorbed by Shields 54 | . . . . . . . . 54 . . Core Remaining (%) 86 | 100 93 . 27 96 93 94 . 100 . . Volleys Fired 81 | . 15 57 7 . . . . . . 2 Largest 3 | . 2 3 2 . . . . . . 1 Hottest 204 | . 78 204 136 . . . . . . 88 Shots Fired 207 | . 30 162 13 . . . . . . 2 Gun 7 | . . 6 . . . . . . . 1 Cannon 200 | . 30 156 13 . . . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 149 | . 30 118 . . . . . . . 1 Thermal 58 | . . 44 13 . . . . . . 1 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | . 10 8 5 . . . . . . 1 Robot Miss Streak 4 | . 2 4 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 188 | . 16 83 13 7 11 3 5 22 11 17 Core Hits 93 | . 10 33 7 3 4 2 3 17 7 7 Critical Hits 12 | . 1 5 . 2 1 . . . 1 2 Critical Kills 5 | . . 2 . 1 . . . . 1 1 Critical Parts Destroyed 7 | . 1 3 . 1 1 . . . . 1 Melee Attacks 136 | . . . 6 10 18 6 6 40 16 34 Thermal 10 | . . . . . . . . . . 10 Impact 5 | . . . . 1 4 . . . . . Slashing 52 | . . . 6 9 8 . . 4 13 12 Piercing 69 | . . . . . 6 6 6 36 3 12 Sneak Attacks 13 | . . . . 2 1 1 5 . 2 2 Combat Hostiles 5 | . . . . 1 . . 2 . . 2 Follow-up Attacks 24 | . . . . 1 4 . 1 6 6 6 Damage Inflicted 5941 | . 407 1759 375 402 485 194 436 720 590 573 Guns 87 | . . 56 . . . . . . . 31 Cannons 2306 | . 407 1702 183 . . . . . . 14 Explosions . | . . . . . . . . . . . Melee 3507 | . . . 192 402 485 194 436 696 590 512 Ramming 41 | . . 1 . . . . . 24 . 16 Kinetic 1673 | . 407 1252 . . . . . . . 14 Thermal 720 | . . 506 183 . . . . . . 31 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 96 | . . . . . 96 . . . . . Slashing 1801 | . . . 192 402 285 . . 157 535 230 Piercing 1610 | . . . . . 104 194 436 539 55 282 Highest Corruption 10 | . . 1 1 . 1 1 . 3 . 10 Average Corruption 1 | . . 1 1 . 1 1 . 1 . 5 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . 2 . . . . . . . 3 Message Errors 1 | . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 161 | . 1 7 . . 81 . 13 . 59 . Projectiles 8 | . 1 7 . . . . . . . . Explosions . | . . . . . . . . . . . Melee 153 | . . . . . 81 . 13 . 59 . Knockbacks 10 | . 3 7 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 9 | . 3 6 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . 12 . 6 Shots . | . . . . . . . . . . . Rammed 13 | . . 1 . . . . . 2 . 10 Targets Rammed 13 | . . 1 . . . . . 2 . 10 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 562 | . 118 562 120 . . . . 19 58 91 Average Temperature 79 | . 52 137 59 . . . . 5 16 17 Received Heat Transfer 567 | . 42 339 9 27 30 . . 48 18 54 Effects 12 | . . 12 . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . Damage (minor) 3 | . . 3 . . . . . . . . Damage (major) 5 | . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1309 | . . 939 333 . . . . . . 37 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Peak Influence 333 | . 159 333 239 151 244 202 130 330 288 228 Average Influence 165 | . 83 183 200 107 138 167 105 198 173 171 Maximum Alert Level 1 | . . 1 1 . 1 1 . 1 1 1 Low Security (%) 69 | 100 100 61 62 100 82 66 100 38 82 83 Level 1 30 | . . 38 37 . 17 33 . 61 17 16 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 1 1 . 4 1 1 Investigation 4 | . . . 1 . . . . 3 . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . . . . . 1 1 . 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Distress Signals 5 | . . 1 . . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 7 32 6 6 14 2 4 18 9 25 Peak Tracking Total 14 | . 6 4 4 5 11 1 5 5 6 14 Tactical Retreats 10 | . . 2 . 1 2 . 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Traps Triggered 4 | . . . . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Machines Disabled 4 | . . . . . . . 1 1 . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Machines Accessed 24 | . 1 2 1 . 2 6 1 9 1 1 Terminals 20 | . 1 2 . . 2 4 1 9 . 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 51 | . 2 8 1 . 4 11 3 16 3 3 Successful 28 | . 2 7 1 . 2 3 1 9 1 2 Failed 23 | . . 1 . . 2 8 2 7 2 1 Catastrophic 5 | . . . . . 1 1 . 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . . 5 . . 1 4 . 1 . . Terminals 43 | . 2 8 . . 4 7 3 16 . 3 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 26 | . 2 7 1 . 2 2 1 9 . 2 Record 6 | . 1 . . . 1 1 . 1 . 2 Open Door 7 | . . . 1 . . . 1 5 . . Level Access Points 2 | . . 1 . . . . . 1 . . Emergency Access Points 2 | . . 1 . . 1 . . . . . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Maintenance Status 2 | . 1 . . . . . . 1 . . Transport Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 21 | . 1 2 . . 2 6 1 7 1 1 Full Trace Events 3 | . . 1 . . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 190 | . . . . . . 190 . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 2 8 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Total Allies 15 | . . . . . . . 2 13 . . Largest Group 9 | . . . . . . . 2 9 2 . Highest-Rated Group 376 | . . . . . . . 55 376 168 . Highest-Rated Ally 156 | . . . . . . . 43 156 137 . Total Orders . | . . . . . . . . . . . Ally Attacks 59 | . . . . . . . 4 55 . . Total Damage 1729 | . . . . . . . 89 1640 . . Kills 13 | . . . . . . . 1 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Turns Passed 3099 | 46 243 757 185 106 139 231 116 589 377 310 Spaces Moved 3301 | 38 160 406 405 191 312 389 181 528 384 307 Core 71 | 8 . 9 . . . . . . . 54 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 508 | 30 160 305 . . . . . . . 13 Hover 1440 | . . . . . . 117 181 528 384 230 Flight 1282 | . . 92 405 191 312 272 . . . 10 Fastest Speed 27 | 50 100 32 32 29 29 27 48 48 44 40 Average Speed 58 | 89 100 109 32 30 29 34 48 58 84 50 Slowest Speed 250 | 100 100 250 32 32 102 110 48 98 98 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 43 47 73 34 18 17 7 47 12 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 5 | . 1 4 . . . . . . . . Melee . | . . . . . . . . . . . Projectile 5 | . 1 4 . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Arm Total 4142 | 49 214 592 437 225 340 475 203 760 427 420 Wait 317 | . 22 84 3 14 2 62 . 82 3 45 Move 3287 | 37 159 405 404 190 311 384 180 527 383 307 Hop 2 | . . . . . . 2 . . . . Pick Up 62 | 6 9 14 7 3 3 4 2 2 4 8 Fast Attach 43 | . . 1 1 1 4 7 2 10 12 5 Attach 43 | 6 4 12 4 2 . 2 1 . . 12 Detach 1 | . . . . . . . . . . 1 Swap 19 | . 1 7 2 3 . 1 . 2 2 1 Drop 68 | . 4 11 3 3 7 7 2 14 14 3 Fire 81 | . 15 57 7 . . . . . . 2 Melee 101 | . . . 6 9 13 5 4 30 9 25 Ram 13 | . . 1 . . . . . 2 . 10 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 104 | . . . . . . . 12 91 . 1 Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac x2) -4/Factory -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 398 | -9/Materials | Identified exit to Materials 612 | -9/Materials | Build established: Gunner 817 | -9/Materials | Lost 3 parts (1n2w) 901 | -9/Materials | Core integrity fell below 50% 1044 | -9/Materials | Discovered new exit (range 8) 1047 | -9/Materials | Entered Mines 1109 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1196 | -9/Mines | Lost 3 parts (1p2w) 1218 | -9/Mines | Discovered exit to Materials (range 5) 1221 | -9/Mines | Met a Derelict shopkeep closing up shop 1232 | -9/Mines | Entered Materials 1232 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1316 | -8/Materials | Build established: Sprinter 1335 | -8/Materials | Discovered new exit (range 10) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Utility x2 1472 | -7/Factory | Discovered new exit (range 19) 1477 | -7/Factory | Entered another Factory area 1477 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1623 | -6/Factory | Fabricated Force Rifle (x2) 1704 | -6/Factory | Discovered new exit (range 9) 1708 | -6/Factory | Entered another Factory area 1708 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 1822 | -5/Factory | Discovered new exit (range 6) 1824 | -5/Factory | Entered Extension 1878 | -5/Extension | Spotted B-75 Beast 1887 | -5/Extension | Spotted B-75 Beast 1945 | -5/Extension | Build established: Mutant 1985 | -5/Extension | Rescued A7 2062 | -5/Extension | Rescued a captive Derelict 2067 | -5/Extension | Rescued a captive Derelict 2068 | -5/Extension | Rescued a captive Derelict 2249 | -5/Extension | Rescued a captive Derelict 2254 | -5/Extension | Identified exit to Factory 2299 | -5/Extension | Build established: Scavenger-Mutant 2364 | -5/Extension | Destroyed B-75 Beast 2366 | -5/Extension | Destroyed B-75 Beast 2413 | -5/Extension | Entered Factory 2413 | -4/Factory | Accompanied by 2 allies 2413 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2787 | -4/Factory | Discovered new exit (range 8) 2790 | -4/Factory | Entered Armory 3017 | -4/Armory | Core integrity fell below 50% 3062 | -4/Armory | Core integrity fell below 20% 3088 | -4/Armory | System corruption reached 10% 3100 | -4/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03065_ System corrupted: Heat flow error (+134). 03068_ Acquired Dispersion Rifle. 03070_ Acquired Com. Wheel. 03077_ Arsenal Racks disabled. 03078_ Slammed into X-72 Disruptor. 03080_ Slammed into P-70 Sage. 03080_ Destabilizing: System interference. 03080_ Dispersion Rifle temporarily disabled. 03081_ Slammed into P-70 Sage. 03081_ Dispersion Rifle destroyed. 03082_ Slammed into L-61 Swordsman. 03083_ Destabilizing: System corrupted (+1). 03084_ Slammed into L-61 Swordsman. 03085_ Adv. Target Analyzer permanently disabled. 03085_ Destabilizing: Short circuit. 03086_ Slammed into L-61 Swordsman. 03086_ Destabilizing: Core damaged (-23). 03087_ Slammed into Y-64 Sentinel. 03087_ Destabilizing: System corrupted (+2). 03088_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# """""????????????????? | | ?????????????????????# "]]]"????? #????????? | | ?????????????????????# "]]]"? ? #???????? | | ?????????????????????# " "" # #???????? | | ?????????????????????# # ????????? | | ??????????????????#######+###/##/#### ????????# | | ??????????????????# # #???# #????????# | | ???????????????#### " " # #???# #????????# | | ???????????????# + " " # #???# #????????# | | ???????????????# ## " "@ # #???# #????????# | | ???????????????# ## " " # ##### ########## | | ???????????????# ## + # # | | ???????????????# ## # # # | | ???????????????# ## # # # | | ???????????????# / Y # # / | | ???????????????# #######+## # ! !! # | | ???????????????# ####### # !! # | | ???????????????# ######## # ! # | | ????????????####/###########+##??#???# / # | | ????????????# #?????? #???# # # | | ????????????# """"""" ### ! """ ????# #####+#### | | ????????????# """"""" / + """ ???# ! !????????? | | ????????????# """""" ### """ ???# #???????? | | ????????????# #???? #??##++##???????? | | ????????????# #?????????? #??????????????? | | ????????????# = #??????????????????????????? | | ????????????# * #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 50 Energy Generation 47 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1050 Resistance: EM 25 Propulsion Shielding 33 Melee Speed Boost 30 Evasion (%) 64 Targeting Accuracy 11 Target Analysis 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Force Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Prison Break root@ Challenges ------------ None Game ------ Seed ShockTrackerMace Manual? 0 Play Time 01:37:50 Cumulative 46.5 hours Start 2020.05.22 @ 11:34:48 End 2020.05.22 @ 14:51:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 45 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 70fec246-57de-47e0-9e43-2f356128812a