Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:06:46

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (141)     705
Value Destroyed (4486)     4486
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1037)               1037
              TOTAL SCORE: 9488

 Bonus
-------
High Alert Combat Kills    616
Follower Combat Kills      250
Entered Garrisons          200
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             591/700
Matter                     162/300
Energy                     300/300
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
                Cooling System
                Huge Storage Unit
                Target Analyzer
         Medium Reactive Plating
                Hardlight Generator
>               --- WEAPON (3) -------
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
>               --- INVENTORY (25) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod (37)
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Reflective Plating
                Reflective Plating
                Shield Generator
                Authchip [Device]
                Plasma Cannon
       Enhanced Autogun
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Target Analyzer
         Medium Reactive Plating
                Hardlight Generator
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Reflective Plating
                Reflective Plating
                Shield Generator
                Authchip [Device]
                Plasma Cannon
       Enhanced Autogun
                Flak Gun
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             104  | .   3   .   27  19  7   19  29  .   
  Power                    5    | .   .   .   2   .   1   .   2   .   
    Engine                 2    | .   .   .   1   .   1   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | .   2   .   8   9   .   5   8   .   
    Treads                 32   | .   2   .   8   9   .   5   8   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | .   1   .   5   3   5   6   6   .   
    Device                 10   | .   .   .   3   .   2   1   4   .   
    Storage                6    | .   1   .   .   .   3   2   .   .   
    Processor              3    | .   .   .   .   2   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   1   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | .   .   .   12  7   1   8   13  .   
    Energy Gun             4    | .   .   .   2   2   .   .   .   .   
    Energy Cannon          5    | .   .   .   3   .   .   1   1   .   
    Ballistic Gun          17   | .   .   .   3   1   .   5   8   .   
    Ballistic Cannon       5    | .   .   .   1   2   .   1   1   .   
    Launcher               9    | .   .   .   3   2   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   2   1   .   
Parts Lost                 4    | .   .   .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   85  85  93  97  100 99  99  .   
  Engine                   8    | .   14  14  10  9   9   9   3   .   
  Treads                   33   | .   13  28  33  35  36  36  29  .   
  Device                   9    | .   .   .   12  9   9   8   15  .   
  Storage                  9    | .   14  14  11  9   9   9   7   .   
  Processor                6    | .   .   .   .   5   9   9   7   .   
  Protection               7    | .   .   .   3   10  9   9   7   .   
  Energy Gun               2    | .   .   .   6   10  .   .   .   .   
  Ballistic Gun            12   | .   28  28  10  .   1   13  21  .   
  Ballistic Cannon         3    | .   .   .   2   6   9   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 10  50  45  59  61  98  137 127 .   
  Greatest Support         83   | 20  40  40  63  83  83  83  80  .   
  Greatest Overweight (x)  2    | .   2   1   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   .   
Largest Inventory Capacity 25   | .   20  20  20  20  25  25  25  .   
  Average Capacity         22   | .   14  20  20  20  22  24  25  .   
  Most Carried             25   | .   13  16  20  20  25  25  25  .   
  Average Carried          21   | .   8   14  19  19  22  24  23  .   
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  
  Final Carried            25   | 6   13  16  20  20  25  25  25  25  

 Class Distribution 
--------------------
 59% | Mutant
 19% | Commander-Mutant
 13% | Scavenger-Tank
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Matter Collected           3335 | 200  .    240  515  256  .    655  1469 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4805 | .    .    241  1131 696  .    659  2078 .    
  Parts                    292  | .    .    12   81   36   .    33   130  .    
Haulers Intercepted        13   | .    .    .    5    3    .    4    1    .    
Recyclers Shooed           4    | .    1    .    1    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Combat Hostiles Destroyed  84   | .   .   4   24  7   .   8   41  .   
  Guns                     53   | .   .   4   16  1   .   5   27  .   
  Cannons                  6    | .   .   .   3   2   .   1   .   .   
  AOE                      24   | .   .   .   5   3   .   2   14  .   
Classes Destroyed          16   | .   .   3   6   3   .   .   4   .   
  Worker                   15   | .   .   .   2   3   .   3   7   .   
  Builder                  8    | .   .   .   2   1   .   .   5   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   13   | .   .   .   5   3   .   4   1   .   
  Recycler                 12   | .   .   2   1   3   .   2   4   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   .   .   1   3   .   1   1   .   
  Swarmer                  14   | .   .   3   7   3   .   1   .   .   
  Grunt                    35   | .   .   1   12  .   .   5   17  .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   4   .   
  Sentry                   14   | .   .   .   4   2   .   2   6   .   
  Hunter                   7    | .   .   .   .   2   .   .   5   .   
  Programmer               7    | .   .   .   .   .   .   .   7   .   
  Heavy                    2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           22   | .   .   4   11  5   .   3   22  .   
  Combat Bots Only         11   | .   .   3   8   3   .   3   11  .   
Max Kills in Single Turn   8    | .   .   1   4   3   .   1   8   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   2   2   .   1   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Damage Taken               3735  | .    .    88   917  513  .    373  1844 .    
  Core                     429   | .    .    .    210  41   .    69   109  .    
  Absorbed by Shields      691   | .    .    .    .    .    .    .    691  .    
  Redirected to Shielding  19    | .    .    .    .    19   .    .    .    .    
  Regen/Repaired (Parts)   525   | .    .    .    .    51   .    474  .    .    
Core Remaining (%)         81    | 100  .    100  47   .    .    80   .    .    
Volleys Fired              281   | .    .    9    82   37   3    44   106  .    
  Largest                  3     | .    .    2    2    2    2    2    3    .    
  Hottest                  119   | .    .    40   95   112  62   119  80   .    
Shots Fired                630   | .    .    18   159  71   5    83   294  .    
  Gun                      555   | .    .    18   139  50   2    70   276  .    
  Cannon                   52    | .    .    .    15   18   3    9    7    .    
  Launcher                 23    | .    .    .    5    3    .    4    11   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  498   | .    .    18   101  18   5    75   281  .    
  Thermal                  109   | .    .    .    53   50   .    4    2    .    
  Explosive                23    | .    .    .    5    3    .    4    11   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         52    | .    .    8    12   8    .    11   52   .    
  Robot Miss Streak        5     | .    .    1    3    5    .    3    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    
Shots Hit Robots           431   | .    .    14   105  45   .    56   211  .    
  Core Hits                237   | .    .    11   55   20   .    26   125  .    
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    3    .    
  Critical Strikes         10    | .    .    .    3    2    .    1    4    .    
    Burn                   3     | .    .    .    1    2    .    .    .    .    
    Destroy                6     | .    .    .    2    .    .    .    4    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    
Melee Attacks              4     | .    .    .    .    .    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11240 | .    4    121  2023 1189 .    1438 6465 .    
  Guns                     6402  | .    .    112  1335 577  .    898  3480 .    
  Cannons                  593   | .    .    .    192  264  .    137  .    .    
  Explosions               4131  | .    .    .    484  326  .    364  2957 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  114   | .    4    9    12   22   .    39   28   .    
  Kinetic                  5744  | .    .    112  903  264  .    985  3480 .    
  Thermal                  1251  | .    .    .    624  577  .    50   .    .    
  Explosive                4131  | .    .    .    484  326  .    364  2957 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    .    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    .    7    .    
    Message Errors         1     | .    .    .    .    .    .    .    1    .    
    Matter Fused           1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            93    | .    .    .    3    16   .    .    74   .    
  Projectiles              14    | .    .    .    3    11   .    .    .    .    
  Explosions               79    | .    .    .    .    5    .    .    74   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      148   | .    .    .    58   28   .    .    62   .    
  Shots                    3     | .    .    .    1    1    .    .    1    .    
  Rammed                   9     | .    .    1    2    .    .    4    2    .    
Targets Rammed             16    | .    1    1    2    3    .    6    3    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    .    3    .    2    1    .    
Highest Temperature        141   | .    .    6    141  90   .    30   58   .    
  Average Temperature      26    | .    .    6    43   33   .    13   17   .    
  Received Heat Transfer   820   | .    .    12   294  .    .    198  316  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Melted             2     | .    .    .    1    1    .    .    .    .    
  Heat Transferred         2838  | .    .    .    1332 1406 .    100  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Peak Influence             1011 | .    5    116  664  528  871  575  1011 .    
  Initial                  455  | .    .    1    44   258  345  424  102  455  
  Average                  393  | .    4    70   404  367  660  358  434  .    
Maximum Alert Level        3    | .    .    .    2    2    3    2    3    .    
  Low Security (%)         14   | .    100  100  15   .    .    6    8    .    
  Level 1                  38   | .    .    .    31   66   2    53   49   .    
  Level 2                  38   | .    .    .    53   33   58   40   25   .    
  Level 3                  8    | .    .    .    .    .    39   .    16   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    .    .    3    1    .    2    16   .    
  Investigation            2    | .    .    .    .    .    .    .    2    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    
  Reinforcement            13   | .    .    .    3    .    .    2    8    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    
  Garrison                 4    | .    .    .    .    1    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Distress Signals           10   | .   .   .   6   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   .   5   39  20  .   21  52  .   
  Peak Tracking Total      13   | .   .   3   5   5   .   3   13  .   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Machines Disabled          15   | .   .   .   4   2   4   1   4   .   
  Max in Single Turn       2    | .   .   .   1   1   1   .   2   .   
  Garrison Relay           3    | .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Machines Accessed          22   | .   2   .   3   4   2   9   2   .   
  Terminals                15   | .   2   .   3   2   2   6   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   1   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
Total Hacks                59   | .   6   .   11  6   4   26  6   .   
  Successful               24   | .   3   .   4   3   1   11  2   .   
  Failed                   35   | .   3   .   7   3   3   15  4   .   
    Catastrophic           7    | .   .   .   1   1   .   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   .   9   3   .   18  2   .   
  Terminals                42   | .   6   .   11  3   4   18  .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   
  Repair Stations          6    | .   .   .   .   2   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   
Terminal Hacks             11   | .   2   .   4   .   1   4   .   .   
  Part Schematic           3    | .   .   .   .   .   .   3   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   2   .   4   .   .   
  Scan Component           3    | .   .   .   .   1   .   2   .   .   
  Repair                   3    | .   .   .   .   1   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   3   4   1   9   2   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   .   2   .   .   
  Time                     78   | .   .   .   .   26  .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   14  .   .   .   
  Machine Destruction      14   | .   .   .   .   .   14  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Total Allies               6    | .    .    .    .    .    6    .    .    .    
  Largest Group            6    | .    .    .    .    .    6    6    .    .    
  Highest-Rated Group      110  | .    .    .    .    .    110  110  .    .    
  Highest-Rated Ally       21   | .    .    .    .    .    21   21   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               59   | .    .    .    .    .    .    59   .    .    
  Total Damage             1071 | .    .    .    .    .    .    1071 .    .    
  Kills                    11   | .    .    .    .    .    .    11   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Fac Sto 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Turns Passed               7213 | .    258  385  1117 770  1034 2588 1061 .    
Spaces Moved               2821 | 1    148  135  492  366  429  930  320  .    
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   2722 | .    50   135  492  366  429  930  320  .    
  Legs                     99   | 1    98   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  240  160  160  160  160  240  .    
  Average Speed            206  | 120  163  240  160  160  204  239  240  .    
  Slowest Speed            260  | 120  260  240  160  160  240  240  245  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 1    31   36   63   40   59   66   14   2    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 28   | .    .    .    .    11   1    14   2    .    
Terrain Destroyed          177  | .    .    .    22   21   1    54   79   .    
  Melee                    1    | .    .    .    .    .    1    .    .    .    
  Projectile               6    | .    .    .    .    2    .    2    2    .    
  AOE                      170  | .    .    .    22   19   .    52   77   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Fac  Sto  
Total                      3827 | .    165  181  691  478  581  1240 491  .    
  Wait                     304  | .    .    34   21   37   9    184  19   .    
  Move                     2813 | .    147  134  491  366  427  929  319  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | .    10   3    30   5    13   28   6    .    
  Fast Attach              16   | .    1    .    5    4    .    4    2    .    
  Attach                   15   | .    .    .    3    2    1    1    8    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     73   | .    2    .    19   13   6    14   19   .    
  Drop                     101  | .    4    .    38   11   9    30   9    .    
  Fire                     281  | .    .    9    82   37   3    44   106  .    
  Melee                    4    | .    .    .    .    .    4    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    15   | .    .    1    2    3    .    6    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   109  | .    .    .    .    .    109  .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   98 | -10/Materials | Discovered new exit (range 13)
  259 | -10/Materials | Entered Mines
  274 | -10/Mines     | Learned location of Zion (-7)
  308 | -10/Mines     | Build established: Mutant
  615 | -10/Mines     | Discovered new exit (range 8)
  644 | -10/Mines     | Entered Materials
  644 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  846 | -9/Materials  | Destroyed 8 combat bots
 1037 | -9/Materials  | Discovered new exit (range 11)
 1476 | -9/Materials  | Discovered new exit (range 5)
 1682 | -9/Materials  | Core integrity fell below 50%
 1737 | -9/Materials  | Discovered new exit (range 16)
 1761 | -9/Materials  | Entered another Materials area
 1761 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2173 | -8/Materials  | Repaired Lgt. Treads
 2496 | -8/Materials  | Garrison activated, responded to threat
 2531 | -8/Materials  | Identified exit to Garrison
 2531 | -8/Materials  | Entered Garrison
 2531 | -8/Garrison   | Discovered recently destroyed garrison
 2619 | -8/Garrison   | Garrison Relay disabled
 2694 | -8/Garrison   | Garrison Relay disabled
 3084 | -8/Garrison   | Discovered new exit (range 14)
 3134 | -8/Garrison   | Build established: Commander-Mutant
 3208 | -8/Garrison   | Garrison Relay disabled
 3329 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3528 | -8/Garrison   | Discovered new exit (range 12)
 3565 | -8/Garrison   | Entered Materials
 3565 | -8/Materials  | Accompanied by 6 allies
 3854 | -8/Materials  | Repaired Huge Storage Unit
 4099 | -8/Materials  | Discovered new exit (range 16)
 4436 | -8/Materials  | Repaired Lgt. Treads
 4523 | -8/Materials  | Build established: Mutant
 5444 | -8/Materials  | Discovered new exit (range 15)
 5924 | -8/Materials  | Build established: Scavenger-Mutant
 6153 | -8/Materials  | Entered Factory
 6153 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6203 | -7/Factory    | Garrison activated, responded to threat
 6718 | -7/Factory    | Build established: Scavenger-Tank
 6795 | -7/Factory    | Cargo convoy interrupted
 6841 | -7/Factory    | Destroyed 11 combat bots
 6953 | -7/Factory    | First assault squad dispatched
 7127 | -7/Factory    | Discovered new exit (range 9)
 7214 | -7/Factory    | Entered Storage
 7214 | -7/Storage    | Self-destructed

 Last Messages 
---------------
07179_ K-01 Serf collects debris. <x2>
07183_ U-05 Engineer builds a Wall.
07184_ H-61 Shepherd destroyed.
07185_ K-01 Serf collects debris. <x2>
07186_ Acquired 40 matter.
07188_ Acquired 67 matter.
07189_ K-01 Serf collects debris. <x5>
07197_ Dropped Lgt. Treads.
07200_ K-01 Serf collects debris.
07201_ Dropped Imp. Heat Sink.
07201_ R-06 Scavenger collects Carbon-fiber Leg.
07203_ Enh. Autogun destroyed.
07209_ Penetrated by Slug.
07211_ Acquired Arm. Treads.
07212_ Acquired 64 matter.
07212_ Slug penetrates Wall.
07213_ System corrupted: FCS attempts to trigger Enh. Autogun.
07213_ System corrupted: Enh. Autogun misfires.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????#####???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????# @ #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   +???????????            |
| ????????????????????????   ????????????            |
| ????????????????????????   ????????????            |
| ????????????????????????   ????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Resistance: TH             10
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
   Lrn. Tractor Beam | -8/Materials | Hacked
   Huge Storage Unit | -8/Materials | Hacked
         Arm. Treads | -8/Materials | Hacked
 Hardlight Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorShrapnelNullifier
  Manual?         0
Play Time         00:30:41
  Cumulative      843.3 hours
  Start           2023.03.26 @ 14:31:49
  End             2023.03.26 @ 15:06:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1267
  Rogue           1267
  Adventurer      0
  Explorer        0
Win Type          -
  Total           80
  Types           47/1/13/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc00df4c-cc8a-4046-8837-e35d865ac749