Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:06:46 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (4486) 4486 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 9488 Bonus ------- High Alert Combat Kills 616 Follower Combat Kills 250 Entered Garrisons 200 Friendly Fire -29 Cogmind --------- Core Integrity 591/700 Matter 162/300 Energy 300/300 System Corruption 3% Temperature Cool (0) Movement Treading (245) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Cooling System Huge Storage Unit Target Analyzer Medium Reactive Plating Hardlight Generator > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Advanced Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod (37) Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Reflective Plating Reflective Plating Shield Generator Authchip [Device] Plasma Cannon Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Target Analyzer Medium Reactive Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Reflective Plating Reflective Plating Shield Generator Authchip [Device] Plasma Cannon Enhanced Autogun Flak Gun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 104 | . 3 . 27 19 7 19 29 . Power 5 | . . . 2 . 1 . 2 . Engine 2 | . . . 1 . 1 . . . Core 3 | . . . 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 32 | . 2 . 8 9 . 5 8 . Treads 32 | . 2 . 8 9 . 5 8 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 1 . 5 3 5 6 6 . Device 10 | . . . 3 . 2 1 4 . Storage 6 | . 1 . . . 3 2 . . Processor 3 | . . . . 2 . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . . 2 1 . 3 1 . Artifact . | . . . . . . . . . Weapon 41 | . . . 12 7 1 8 13 . Energy Gun 4 | . . . 2 2 . . . . Energy Cannon 5 | . . . 3 . . 1 1 . Ballistic Gun 17 | . . . 3 1 . 5 8 . Ballistic Cannon 5 | . . . 1 2 . 1 1 . Launcher 9 | . . . 3 2 . 1 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 2 1 . Parts Lost 4 | . . . . . . . 4 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 1 | . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 85 85 93 97 100 99 99 . Engine 8 | . 14 14 10 9 9 9 3 . Treads 33 | . 13 28 33 35 36 36 29 . Device 9 | . . . 12 9 9 8 15 . Storage 9 | . 14 14 11 9 9 9 7 . Processor 6 | . . . . 5 9 9 7 . Protection 7 | . . . 3 10 9 9 7 . Energy Gun 2 | . . . 6 10 . . . . Ballistic Gun 12 | . 28 28 10 . 1 13 21 . Ballistic Cannon 3 | . . . 2 6 9 2 . . Slashing Weapon 1 | . . . . . 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 137 | 10 50 45 59 61 98 137 127 . Greatest Support 83 | 20 40 40 63 83 83 83 80 . Greatest Overweight (x) 2 | . 2 1 . . 1 1 1 . Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 25 | . 20 20 20 20 25 25 25 . Average Capacity 22 | . 14 20 20 20 22 24 25 . Most Carried 25 | . 13 16 20 20 25 25 25 . Average Carried 21 | . 8 14 19 19 22 24 23 . Final Capacity 25 | 8 20 20 20 20 25 25 25 25 Final Carried 25 | 6 13 16 20 20 25 25 25 25 Class Distribution -------------------- 59% | Mutant 19% | Commander-Mutant 13% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Matter Collected 3335 | 200 . 240 515 256 . 655 1469 . Remotely . | . . . . . . . . . Salvage Created 4805 | . . 241 1131 696 . 659 2078 . Parts 292 | . . 12 81 36 . 33 130 . Haulers Intercepted 13 | . . . 5 3 . 4 1 . Recyclers Shooed 4 | . 1 . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Combat Hostiles Destroyed 84 | . . 4 24 7 . 8 41 . Guns 53 | . . 4 16 1 . 5 27 . Cannons 6 | . . . 3 2 . 1 . . AOE 24 | . . . 5 3 . 2 14 . Classes Destroyed 16 | . . 3 6 3 . . 4 . Worker 15 | . . . 2 3 . 3 7 . Builder 8 | . . . 2 1 . . 5 . Tunneler 1 | . . . . 1 . . . . Hauler 13 | . . . 5 3 . 4 1 . Recycler 12 | . . 2 1 3 . 2 4 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . 1 . . . . Watcher 6 | . . . 1 3 . 1 1 . Swarmer 14 | . . 3 7 3 . 1 . . Grunt 35 | . . 1 12 . . 5 17 . Brawler 1 | . . . 1 . . . . . Protector 4 | . . . . . . . 4 . Sentry 14 | . . . 4 2 . 2 6 . Hunter 7 | . . . . 2 . . 5 . Programmer 7 | . . . . . . . 7 . Heavy 2 | . . . . . . . 2 . Best Kill Streak 22 | . . 4 11 5 . 3 22 . Combat Bots Only 11 | . . 3 8 3 . 3 11 . Max Kills in Single Turn 8 | . . 1 4 3 . 1 8 . Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . 2 2 . 1 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Damage Taken 3735 | . . 88 917 513 . 373 1844 . Core 429 | . . . 210 41 . 69 109 . Absorbed by Shields 691 | . . . . . . . 691 . Redirected to Shielding 19 | . . . . 19 . . . . Regen/Repaired (Parts) 525 | . . . . 51 . 474 . . Core Remaining (%) 81 | 100 . 100 47 . . 80 . . Volleys Fired 281 | . . 9 82 37 3 44 106 . Largest 3 | . . 2 2 2 2 2 3 . Hottest 119 | . . 40 95 112 62 119 80 . Shots Fired 630 | . . 18 159 71 5 83 294 . Gun 555 | . . 18 139 50 2 70 276 . Cannon 52 | . . . 15 18 3 9 7 . Launcher 23 | . . . 5 3 . 4 11 . Special . | . . . . . . . . . Kinetic 498 | . . 18 101 18 5 75 281 . Thermal 109 | . . . 53 50 . 4 2 . Explosive 23 | . . . 5 3 . 4 11 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 52 | . . 8 12 8 . 11 52 . Robot Miss Streak 5 | . . 1 3 5 . 3 5 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 431 | . . 14 105 45 . 56 211 . Core Hits 237 | . . 11 55 20 . 26 125 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 4 | . . . 1 . . . 3 . Critical Strikes 10 | . . . 3 2 . 1 4 . Burn 3 | . . . 1 2 . . . . Destroy 6 | . . . 2 . . . 4 . Blast 1 | . . . . . . 1 . . Melee Attacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Slashing 4 | . . . . . 4 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11240 | . 4 121 2023 1189 . 1438 6465 . Guns 6402 | . . 112 1335 577 . 898 3480 . Cannons 593 | . . . 192 264 . 137 . . Explosions 4131 | . . . 484 326 . 364 2957 . Melee . | . . . . . . . . . Ramming 114 | . 4 9 12 22 . 39 28 . Kinetic 5744 | . . 112 903 264 . 985 3480 . Thermal 1251 | . . . 624 577 . 50 . . Explosive 4131 | . . . 484 326 . 364 2957 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . Average Corruption 2 | . . . . . . . 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . . 7 . Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 93 | . . . 3 16 . . 74 . Projectiles 14 | . . . 3 11 . . . . Explosions 79 | . . . . 5 . . 74 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 148 | . . . 58 28 . . 62 . Shots 3 | . . . 1 1 . . 1 . Rammed 9 | . . 1 2 . . 4 2 . Targets Rammed 16 | . 1 1 2 3 . 6 3 . Kicked 1 | . 1 . . . . . . . Crushed 6 | . . . . 3 . 2 1 . Highest Temperature 141 | . . 6 141 90 . 30 58 . Average Temperature 26 | . . 6 43 33 . 13 17 . Received Heat Transfer 820 | . . 12 294 . . 198 316 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 2838 | . . . 1332 1406 . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Peak Influence 1011 | . 5 116 664 528 871 575 1011 . Initial 455 | . . 1 44 258 345 424 102 455 Average 393 | . 4 70 404 367 660 358 434 . Maximum Alert Level 3 | . . . 2 2 3 2 3 . Low Security (%) 14 | . 100 100 15 . . 6 8 . Level 1 38 | . . . 31 66 2 53 49 . Level 2 38 | . . . 53 33 58 40 25 . Level 3 8 | . . . . . 39 . 16 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 3 1 . 2 16 . Investigation 2 | . . . . . . . 2 . Extermination 2 | . . . . . . . 2 . Reinforcement 13 | . . . 3 . . 2 8 . Assault 1 | . . . . . . . 1 . Garrison 4 | . . . . 1 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Distress Signals 10 | . . . 6 1 . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . . 5 39 20 . 21 52 . Peak Tracking Total 13 | . . 3 5 5 . 3 13 . Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Machines Disabled 15 | . . . 4 2 4 1 4 . Max in Single Turn 2 | . . . 1 1 1 . 2 . Garrison Relay 3 | . . . . . 3 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Machines Accessed 22 | . 2 . 3 4 2 9 2 . Terminals 15 | . 2 . 3 2 2 6 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . 1 . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 59 | . 6 . 11 6 4 26 6 . Successful 24 | . 3 . 4 3 1 11 2 . Failed 35 | . 3 . 7 3 3 15 4 . Catastrophic 7 | . . . 1 1 . 4 1 . Database Lockouts . | . . . . . . . . . Manual 36 | . 4 . 9 3 . 18 2 . Terminals 42 | . 6 . 11 3 4 18 . . Fabricators 4 | . . . . . . . 4 . Repair Stations 6 | . . . . 2 . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 11 | . 2 . 4 . 1 4 . . Part Schematic 3 | . . . . . . 3 . . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . . 2 . 4 . . Scan Component 3 | . . . . 1 . 2 . . Repair 3 | . . . . 1 . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . Recompile 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 . 3 4 1 9 2 . Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . Time 78 | . . . . 26 . 52 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . 14 . . . Machine Destruction 14 | . . . . . 14 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 6 . . Highest-Rated Group 110 | . . . . . 110 110 . . Highest-Rated Ally 21 | . . . . . 21 21 . . Total Orders . | . . . . . . . . . Ally Attacks 59 | . . . . . . 59 . . Total Damage 1071 | . . . . . . 1071 . . Kills 11 | . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Turns Passed 7213 | . 258 385 1117 770 1034 2588 1061 . Spaces Moved 2821 | 1 148 135 492 366 429 930 320 . Core . | . . . . . . . . . Treads 2722 | . 50 135 492 366 429 930 320 . Legs 99 | 1 98 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 240 160 160 160 160 240 . Average Speed 206 | 120 163 240 160 160 204 239 240 . Slowest Speed 260 | 120 260 240 160 160 240 240 245 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 1 31 36 63 40 59 66 14 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 28 | . . . . 11 1 14 2 . Terrain Destroyed 177 | . . . 22 21 1 54 79 . Melee 1 | . . . . . 1 . . . Projectile 6 | . . . . 2 . 2 2 . AOE 170 | . . . 22 19 . 52 77 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Sto Total 3827 | . 165 181 691 478 581 1240 491 . Wait 304 | . . 34 21 37 9 184 19 . Move 2813 | . 147 134 491 366 427 929 319 . Hop . | . . . . . . . . . Pick Up 95 | . 10 3 30 5 13 28 6 . Fast Attach 16 | . 1 . 5 4 . 4 2 . Attach 15 | . . . 3 2 1 1 8 . Detach . | . . . . . . . . . Swap 73 | . 2 . 19 13 6 14 19 . Drop 101 | . 4 . 38 11 9 30 9 . Fire 281 | . . 9 82 37 3 44 106 . Melee 4 | . . . . . 4 . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 15 | . . 1 2 3 . 6 3 . Escape Stasis . | . . . . . . . . . Rewire 109 | . . . . . 109 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Entered Mines 274 | -10/Mines | Learned location of Zion (-7) 308 | -10/Mines | Build established: Mutant 615 | -10/Mines | Discovered new exit (range 8) 644 | -10/Mines | Entered Materials 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Destroyed 8 combat bots 1037 | -9/Materials | Discovered new exit (range 11) 1476 | -9/Materials | Discovered new exit (range 5) 1682 | -9/Materials | Core integrity fell below 50% 1737 | -9/Materials | Discovered new exit (range 16) 1761 | -9/Materials | Entered another Materials area 1761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -8/Materials | Repaired Lgt. Treads 2496 | -8/Materials | Garrison activated, responded to threat 2531 | -8/Materials | Identified exit to Garrison 2531 | -8/Materials | Entered Garrison 2531 | -8/Garrison | Discovered recently destroyed garrison 2619 | -8/Garrison | Garrison Relay disabled 2694 | -8/Garrison | Garrison Relay disabled 3084 | -8/Garrison | Discovered new exit (range 14) 3134 | -8/Garrison | Build established: Commander-Mutant 3208 | -8/Garrison | Garrison Relay disabled 3329 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3528 | -8/Garrison | Discovered new exit (range 12) 3565 | -8/Garrison | Entered Materials 3565 | -8/Materials | Accompanied by 6 allies 3854 | -8/Materials | Repaired Huge Storage Unit 4099 | -8/Materials | Discovered new exit (range 16) 4436 | -8/Materials | Repaired Lgt. Treads 4523 | -8/Materials | Build established: Mutant 5444 | -8/Materials | Discovered new exit (range 15) 5924 | -8/Materials | Build established: Scavenger-Mutant 6153 | -8/Materials | Entered Factory 6153 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6203 | -7/Factory | Garrison activated, responded to threat 6718 | -7/Factory | Build established: Scavenger-Tank 6795 | -7/Factory | Cargo convoy interrupted 6841 | -7/Factory | Destroyed 11 combat bots 6953 | -7/Factory | First assault squad dispatched 7127 | -7/Factory | Discovered new exit (range 9) 7214 | -7/Factory | Entered Storage 7214 | -7/Storage | Self-destructed Last Messages --------------- 07179_ K-01 Serf collects debris. 07183_ U-05 Engineer builds a Wall. 07184_ H-61 Shepherd destroyed. 07185_ K-01 Serf collects debris. 07186_ Acquired 40 matter. 07188_ Acquired 67 matter. 07189_ K-01 Serf collects debris. 07197_ Dropped Lgt. Treads. 07200_ K-01 Serf collects debris. 07201_ Dropped Imp. Heat Sink. 07201_ R-06 Scavenger collects Carbon-fiber Leg. 07203_ Enh. Autogun destroyed. 07209_ Penetrated by Slug. 07211_ Acquired Arm. Treads. 07212_ Acquired 64 matter. 07212_ Slug penetrates Wall. 07213_ System corrupted: FCS attempts to trigger Enh. Autogun. 07213_ System corrupted: Enh. Autogun misfires. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????#####??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# +??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorShrapnelNullifier Manual? 0 Play Time 00:30:41 Cumulative 843.3 hours Start 2023.03.26 @ 14:31:49 End 2023.03.26 @ 15:06:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1267 Rogue 1267 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc00df4c-cc8a-4046-8837-e35d865ac749