Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 03:37:18 Player: DragoX Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1255) 1255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 2726 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 280/280 System Corruption 0% Temperature Cool (28) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY (10) --- Compact Battery (300) Targeting Computer ECM Suite Reactive Plating Shield Generator Hacking Suite Integration Mediator Grenade Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Targeting Computer Hardened Light Armor Plating Reactive Plating Hacking Suite Integration Mediator Improved EM Shotgun Grenade Launcher Datajack Flail [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Integration Mediator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 46 | 6 5 6 29 Power 8 | 1 1 1 5 Engine 6 | 1 1 . 4 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 10 | 2 . 1 7 Treads 5 | . . . 5 Leg 5 | 2 . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 . 6 Device 2 | . . . 2 Storage 4 | 1 1 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 19 | 2 2 4 11 Energy Gun 1 | . . . 1 Energy Cannon 5 | . 1 . 4 Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 1 | . . . 1 Launcher 3 | . 1 . 2 Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . . 3 Parts Lost 15 | . . 3 12 Power 1 | . . . 1 Propulsion 7 | . . 1 6 Utility 1 | . . . 1 Weapon 6 | . . 2 4 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 80 | . 99 93 71 Engine 7 | . 14 7 5 Core 4 | . . 6 5 Treads 8 | . . . 14 Leg 13 | . 28 24 5 Storage 12 | . 14 14 10 Processor 5 | . . . 9 Protection 6 | . 13 14 1 Energy Cannon 7 | . 12 9 5 Ballistic Gun 5 | . 3 1 7 Ballistic Cannon 1 | . . . 1 Launcher 5 | . 12 8 1 Special Weapon 1 | . . 4 . Impact Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 34 | 13 34 34 32 Greatest Support 60 | 3 20 25 60 Greatest Overweight (x) 9 | 4 1 2 9 Average Overweight (x) 1 | 3 . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 8 10 9 Most Carried 10 | 3 7 10 10 Average Carried 7 | . 5 8 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 7 8 10 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1014 | 247 . 175 592 Remotely . | . . . . Salvage Created 1546 | . 27 164 1355 Parts 86 | . 2 9 75 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 31 | . . 5 26 Melee 2 | . . . 2 Guns 7 | . . 2 5 Cannons 11 | . . 1 10 AOE 11 | . . 2 9 Classes Destroyed 8 | . 1 1 6 Worker 1 | . . . 1 Builder 3 | . . . 3 Hauler 2 | . . . 2 Recycler 5 | . . . 5 Watcher 5 | . 2 . 3 Swarmer 5 | . . . 5 Grunt 20 | . . 5 15 Sentry 6 | . . . 6 Best Kill Streak 10 | . 2 3 10 Combat Bots Only 5 | . . 3 5 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2657 | . . 515 2142 Core 488 | . . 80 408 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 . 68 . Volleys Fired 135 | . 4 16 115 Largest 2 | . 2 2 2 Hottest 128 | . 90 100 128 Shots Fired 199 | . 6 24 169 Gun 79 | . . 6 73 Cannon 85 | . 4 5 76 Launcher 27 | . 2 5 20 Special 8 | . . 8 . Kinetic 84 | . . 6 78 Thermal 88 | . 4 13 71 Explosive 27 | . 2 5 20 Electromagnetic . | . . . . Robot Hit Streak 18 | . . 12 18 Robot Miss Streak 7 | . 6 7 7 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 132 | . . 14 118 Core Hits 75 | . 2 12 61 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 13 | . . 1 12 Impact 12 | . . . 12 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3481 | . 75 480 2926 Guns 781 | . . 69 712 Cannons 993 | . . 52 941 Explosions 1292 | . 75 318 899 Melee 374 | . . . 374 Ramming 17 | . . 17 . Kinetic 855 | . . 69 786 Thermal 943 | . . 76 867 Explosive 1292 | . 75 318 899 Electromagnetic . | . . . . Impact 374 | . . . 374 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 43 | . . 1 42 Projectiles 2 | . . 1 1 Explosions . | . . . . Melee 41 | . . . 41 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 26 | . . . 26 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 376 | . 112 333 376 Average Temperature 120 | . 50 122 124 Received Heat Transfer 840 | . . 183 657 Effects 3 | . . . 3 Shutdowns 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . . 7 Heat Transferred 1863 | . . 161 1702 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 429 | . 73 154 429 Initial 28 | . . 28 19 Average 154 | . 34 59 231 Maximum Alert Level 2 | . . . 2 Low Security (%) 60 | 100 100 100 33 Level 1 38 | . . . 66 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 5 7 39 Peak Tracking Total 6 | . 2 4 6 Tactical Retreats 8 | . 1 1 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . . 3 3 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 8 . 12 Successful 10 | . 3 . 7 Failed 10 | . 5 . 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 8 . 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 . 7 Record 3 | . 1 . 2 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 4 | . . 4 . Total Damage 85 | . . 85 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2132 | 98 281 500 1253 Spaces Moved 895 | 42 175 272 406 Core 97 | 42 . . 55 Treads 254 | . . . 254 Legs 544 | . 175 272 97 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 177 | 207 146 156 201 Slowest Speed 500 | 250 150 180 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 32 | 4 38 58 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 3 | . . 3 . Terrain Destroyed 149 | . 15 31 103 Melee . | . . . . Projectile 7 | . . 7 . AOE 142 | . 15 24 103 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1206 | 54 193 302 657 Wait 43 | . . 3 40 Move 892 | 41 174 271 406 Hop . | . . . . Pick Up 57 | 7 8 3 39 Fast Attach 4 | . . 1 3 Attach 22 | 6 1 2 13 Detach . | . . . . Swap 20 | . 4 3 13 Drop 18 | . 2 . 16 Fire 135 | . 4 16 115 Melee 13 | . . 1 12 Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 380 | -10/Materials | Entered Mines 688 | -10/Mines | Received a Mining Laser from a helpful Derelict 733 | -10/Mines | Crushed by falling debris 853 | -10/Mines | Discovered new exit (range 6) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Propulsion x2 1081 | -9/Materials | Lost 3 parts (1p1n1u) 1403 | -9/Materials | Discovered new exit (range 5) 1619 | -9/Materials | Core integrity fell below 50% 1724 | -9/Materials | Core integrity fell below 20% 1740 | -9/Materials | Lost 3 parts (3n) 2133 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Dropped Hvy. Ion Engine. Acquired ECM Suite. Acquired Shield Generator. Connecting with Terminal... >>Prototypes Downloading prototype IDs... Hvy. Particle Gun Prc. Beam Rifle >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. >>Enumerate(Squads) Retrieving dispatch records... Found 12 active squads: 4x Security 2x Surveillance 1x Patrol 4x Transport 1x Investigation G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ???????????# < "" #?? | | ???????????# "" #?? | | ???????????## ### # # # """% #?? | | ???????????## # #/## ## ""% ### | | ???????????# = ! # """ %% | | ???????????## " """ !== | | ???????????# [ = # """ ### | | ???????????# *% !%* # # T | | ????????????########### % # | | ????????????#=*[= # % # | | ????#########[*]] *# # | | ????# ##*]]] %+ + | | ????# ##* ] #! # " | | ????# ##* [# "" # " | | ????# % + """ # "" # " | | ????# ## "T ==%*# """ # | | ????# ## """ ]!!# """ #?# | | ????### #### ! 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