Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 14:28:25 Player: Agave Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2694) 2694 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5789 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 89/100 System Corruption 0% Temperature Critical (732) Movement Walking (360) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser Autogun > --- INVENTORY (20) --- Deuterium Engine Armored Treads Improved Heat Sink Large Matter Pod (150) Trap Scanner Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Light Armor Plating Insulated Plating Hardlight Generator System Restoration Module Field Recycling Unit (0) Heavy Assault Rifle Missile Launcher Heavy Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Gatling Laser Autogun > --- INVENTORY -------- Deuterium Engine Armored Treads Improved Heat Sink Large Matter Pod Trap Scanner Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Light Armor Plating Insulated Plating Hardlight Generator System Restoration Module Field Recycling Unit Heavy Assault Rifle Missile Launcher Heavy Missile Launcher Heavy Flail [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 87 | . 10 22 2 17 26 10 Power 9 | . . 3 . 1 3 2 Engine 1 | . . . . . 1 . Core 8 | . . 3 . 1 2 2 Reactor . | . . . . . . . Propulsion 23 | . 2 8 . 4 9 . Treads 19 | . 2 8 . 4 5 . Leg 4 | . . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | . 5 7 1 8 12 4 Device 18 | . 2 4 1 5 5 1 Storage 1 | . 1 . . . . . Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 15 | . 1 3 . 3 6 2 Artifact . | . . . . . . . Weapon 18 | . 3 4 1 4 2 4 Energy Gun 5 | . . 1 . . 1 3 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 6 | . . 1 . 3 1 1 Ballistic Cannon 3 | . 2 1 . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 4 . 3 4 4 Power 6 | . . 2 . . 2 2 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 8 | . . 2 . 3 2 1 Highest Loss Streak 4 | . . 1 . 2 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 99 93 86 Engine 3 | . 14 3 . . . . Core 7 | . . 7 11 9 10 13 Treads 22 | . 23 22 22 27 25 . Leg 2 | . 4 . . . 3 30 Device 9 | . 12 6 11 16 5 7 Storage 10 | . 14 11 11 9 7 7 Processor 7 | . . 11 11 . 3 7 Protection 3 | . . 4 . 10 12 1 Energy Gun 2 | . 4 2 . . 1 8 Energy Cannon 4 | . . . 11 6 6 . Ballistic Gun 8 | . 14 7 . 15 12 7 Ballistic Cannon 14 | . 9 22 20 4 . . Peak Build Rating 48 | 6 9 17 18 25 45 48 Average Rating 17 | 6 8 14 16 21 31 42 On Entrance 17 | 6 6 9 17 18 25 39 Naked Turns . | . . . . . . . Heaviest Build 72 | 14 52 62 56 66 72 69 Greatest Support 83 | 20 40 43 43 63 83 60 Greatest Overweight (x) 4 | . 2 1 1 1 4 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 Average Carried 17 | 6 13 18 20 17 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 17 Class Distribution -------------------- 23% | Mutant 21% | Scavenger-Gunner 21% | Gunner 12% | Tank 12% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 2591 | 203 371 834 84 456 519 124 Remotely . | . . . . . . . Salvage Created 2726 | 10 280 961 84 617 621 153 Parts 170 | 3 18 71 9 37 30 2 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 69 | . 7 27 6 13 12 4 Guns 31 | . 5 5 . 7 10 4 Cannons 38 | . 2 22 6 6 2 . Classes Destroyed 9 | 1 1 5 . . 2 . Worker 2 | . . 2 . . . . Tunneler 2 | 1 1 . . . . . Hauler 1 | . . 1 . . . . Operator 1 | . . . . . 1 . Watcher 4 | . . 3 . . 1 . Swarmer 16 | . . 6 6 . 3 1 Grunt 40 | . 7 14 . 9 7 3 Sentry 12 | . . 7 . 4 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | 1 3 4 3 4 2 2 Combat Bots Only 4 | . 3 4 3 4 2 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 346 | . 28 104 32 65 65 52 Missed 91 | . 9 30 8 20 19 5 Damage Taken 4156 | . 200 891 192 850 1007 1016 Core 1138 | . 22 178 8 172 389 369 Absorbed by Shields 28 | . . . . . 28 . Redirected to Shielding 6 | . . . . 6 . . Ignored by Resistances 12 | . . . . . 12 . Regen/Repaired (Parts) 152 | . . . . . 152 . Core Remaining (%) 78 | 100 91 . 53 68 . . Volleys Fired 198 | 1 27 63 8 37 47 15 Largest 3 | 2 2 3 3 3 3 3 Hottest 159 | 70 70 126 126 114 142 159 Shots Fired 515 | 2 50 184 24 103 114 38 Gun 269 | 2 36 57 . 53 83 38 Cannon 245 | . 13 127 24 50 31 . Launcher 1 | . 1 . . . . . Special . | . . . . . . . Kinetic 394 | 1 36 166 16 85 75 15 Thermal 45 | 1 13 . . . 8 23 Explosive 1 | . 1 . . . . . Electromagnetic 75 | . . 18 8 18 31 . Robot Hit Streak 20 | 1 8 20 3 10 13 11 Robot Miss Streak 6 | . 6 5 1 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 305 | 1 30 99 11 60 74 30 Core Hits 143 | 1 14 44 6 29 31 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . 4 . . 1 2 Burn 2 | . . . . . 1 1 Destroy 1 | . . . . . . 1 Blast 4 | . . 4 . . . . Melee Attacks 4 | . . . 4 . . . Impact 4 | . . . 4 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5244 | 12 389 1710 205 1063 1308 557 Guns 2596 | 12 317 492 . 465 753 557 Cannons 2637 | . 72 1218 205 598 544 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . . . . . 11 . Kinetic 3495 | . 288 1491 123 750 682 161 Thermal 580 | 12 101 . . . 71 396 Explosive . | . . . . . . . Electromagnetic 1158 | . . 219 82 313 544 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 2 . . Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 14 2 . 1 . Projectiles 17 | . . 14 2 . 1 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 14 | . 2 9 1 2 . . Impact . | . . . . . . . Kinetic 14 | . 2 9 1 2 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 732 | 9 180 309 168 613 528 732 Average Temperature 118 | 6 54 73 70 136 151 230 Received Heat Transfer 1491 | . 114 333 . 414 297 333 Effects 43 | . . . . 6 18 19 Shutdowns 8 | . . . . 2 3 3 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . 2 . 2 Matter Decay 1 | . . . . . 1 . Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . . 1 3 1 Damage (major) 12 | . . . . . 8 4 Damage (core) 6 | . . . . 1 3 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 . . . 3 3 Heat Transferred 1624 | 37 296 . . . 259 1032 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 407 | 5 156 407 158 363 291 . Initial 158 | . 3 3 158 . 58 . Average 113 | 3 49 155 51 200 153 . Maximum Alert Level 2 | . . 2 . 1 1 . Low Security (%) 79 | 100 100 62 100 46 80 . Level 1 19 | . . 33 . 53 19 . Level 2 1 | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 2 . 2 3 . Investigation 9 | . 3 2 . 2 2 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 11 37 8 19 18 11 Peak Tracking Total 6 | . 3 4 3 3 3 6 Tactical Retreats 9 | . . 3 1 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 8 | . . 5 1 1 1 . Max in Single Turn 1 | . . 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 22 | . 9 5 . 5 3 . Terminals 14 | . 7 3 . 3 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 5 | . 2 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 31 12 . 8 7 . Successful 26 | . 16 3 . 5 2 . Failed 32 | . 15 9 . 3 5 . Catastrophic 8 | . 1 5 . . 2 . Database Lockouts . | . . . . . . . Manual 44 | . 31 8 . 4 1 . Terminals 42 | . 26 9 . 6 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . . 4 . Recycling Units 8 | . 5 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . 8 1 . 2 . . Record 1 | . 1 . . . . . Robot Analysis 5 | . 4 1 . . . . Terminal Index 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 8 2 . 3 . . Terminals 8 | . 6 1 . 1 . . Botnet 7 | . 5 1 . 1 . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 1 . 2 . . Tunnel 5 | . 2 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 4 . 2 3 . Full Trace Events 3 | . . 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 16 | . . . . . 16 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total 5 | . 4 1 . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 8497 | 18 1466 2724 2169 923 822 375 Spaces Moved 3217 | 13 612 830 776 353 329 304 Core . | . . . . . . . Treads 2710 | . 463 830 776 353 288 . Legs 507 | 13 149 . . . 41 304 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 240 240 160 90 90 Average Speed 209 | 120 219 240 240 202 159 90 Slowest Speed 450 | 120 260 240 240 240 450 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 89 61 99 33 9 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 . 2 . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 7 | . . . 3 . . 4 Spaces Dug 11 | . 7 . 4 . . . Terrain Destroyed 11 | . 7 . 4 . . . Melee 4 | . . . 4 . . . Projectile . | . . . . . . . AOE 7 | . 7 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 4568 | 13 681 1426 1060 482 533 373 Wait 952 | . 13 477 269 57 97 39 Move 3211 | 12 611 829 775 352 328 304 Hop . | . . . . . . . Pick Up 61 | . 16 16 1 12 15 1 Fast Attach 6 | . . 1 . . 4 1 Attach 23 | . 1 5 . 6 6 5 Detach 4 | . . . . . 2 2 Swap 58 | . 9 16 2 11 16 4 Drop 50 | . 4 19 1 7 17 2 Fire 198 | 1 27 63 8 37 47 15 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 889 | -10/Materials | Discovered new exit (range 16) 1339 | -10/Materials | Discovered new exit (range 14) 1483 | -10/Materials | Identified exit to Materials 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1794 | -9/Materials | Build established: Gunner 2235 | -9/Materials | Discovered new exit (range 13) 3877 | -9/Materials | Build established: Tank 4206 | -9/Materials | Identified exit to Mines 4209 | -9/Materials | Entered Mines 4329 | -9/Mines | Discovered new exit (range 13) 4355 | -9/Mines | Identified exit to Materials 4447 | -9/Mines | Learned Materials terminal intel 4508 | -9/Mines | Build established: Scavenger-Gunner 4600 | -9/Mines | Discovered exit to Materials (range 7) 5659 | -9/Mines | Learned Materials stockpile data 6343 | -9/Mines | Build established: Scavenger-Mutant 6378 | -9/Mines | Entered Materials 6378 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6380 | -8/Materials | Loaded intel: 12 terminal locations 6601 | -8/Materials | Discovered new exit (range 13) 7009 | -8/Materials | Build established: Scavenger-Tank 7109 | -8/Materials | Discovered new exit (range 13) 7301 | -8/Materials | Entered Factory 7301 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7464 | -7/Factory | Core integrity fell below 50% 7599 | -7/Factory | Repaired Imp. Treads 7949 | -7/Factory | Discovered new exit (range 10) 8123 | -7/Factory | Entered Lower Caves 8234 | -7/Lower Caves | Learned location of 1 exit from Factory 8325 | -7/Lower Caves | Build established: Mutant 8460 | -7/Lower Caves | Spotted B-75 Beast 8467 | -7/Lower Caves | Attracted the attention of an 0b10 base 8497 | -7/Lower Caves | Core integrity fell below 20% 8499 | -7/Lower Caves | Core destroyed Last Messages --------------- 08491_ Imp. VSS Leg broken. 08491_ Overheating: Short circuit. 08491_ Penetrated by Slug. 08493_ Overheating: Gatling Laser damaged (-18). 08493_ Overheating: Imp. VSS Leg damaged (-31). 08493_ Overheating: Lgt. Nuclear Core damaged (-17). 08493_ Imp. Medium Armor Plating destroyed. 08494_ Imp. VSS Leg broken. 08494_ Overheating: Short circuit. 08494_ Penetrated by Slug. 08495_ Power failure, Lgt. Nuclear Core shutdown. 08495_ Overheating: Energy bleed (-26). 08495_ Lgt. Nuclear Core destroyed. 08496_ Overheating: Imp. VSS Leg damaged (-11). 08496_ Beam Rifle destroyed. 08497_ Overheating: Core damaged (-133). 08498_ Adv. Targeting Computer broken. 08498_ Overheating: Short circuit. 08498_ Y-64 Sentinel heat spikes uncontrollably. 08499_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ???????????????????????????#????????????????# | | ?????????????????????????? ###??????###??##### | | ?????????????????###?????? ##?????# #### ## | | ?????????????????# #????? ??????# | | ?????????????????# #???? ???###?# | | ???????????????### #### ???? #### | | ??????#???????? ## #???# #?## | | ?????? #????????? ##?? #??# ## | | ?????? ?????????? ### #???## ### | | ?????? ???????????# #?????# #?### | | ?????? ##??????????# #??????# ##??## | | ?????? #??????????# #?# #??????# ##??# | | #####? #?########## #### #???????# ##?## | | ### #?# !%! # ##??????#### #??? | | ## #?# % ##????????## ##?? | | ## # ### ####+###+## ########??# ### | | ?# ## #??" "# ## #??# ## | | ## ## #??" "# ## !%#?## | | # #""" "# ## ####[ #?# | | # ## # + #??# #?# | | # ## # #% #?## ### | | ## ## # ""# ##### ## | | ### # # T"# ## ##?## | | #?# ## #? ""# #####??# | | ?## ### #?"""" ""#s #?????# ## | | ## ##?# ######/####@ ##????# #### | | # ##??# Y ##???# #???# | | ##???# g ##?# ???# | | ##????###### g #?### ??# | | ###??????????## #### #???#??# | | #????????????## ##???# ##??????# | | #???????????## ####??###???????# | | #???????????# #????????????# | | ####?????? #???????????# # | | ????? #????????? ## | | ???? #### #?????? #? | | ???? ######????# ##?????## ## #? | | ???????????????? #????????#####??# ##? | | ??????????????? ## #????????????????###?? | | ??????????????? ??## #????????????????????? | | ??????????????? #????# #????????????????????? | | ??????????????# #?????? #????????????????????? | | ??????????????##???????# ##????????????????????? | | ????????????????????????# ##?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatDispersionWarhead Manual? 0 Play Time 01:48:04 Cumulative 135.0 hours Start 2024.08.31 @ 11:19:47 End 2024.08.31 @ 14:28:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33a1934d-9bdf-4754-a7d4-2cfc13d9dedf