Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 14:28:25

Player: Agave

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (2694)     2694
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5789

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     268/300
Energy                     89/100
System Corruption          0%
Temperature                Critical (732)
Movement                   Walking (360) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Seismic Detector
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Gatling Laser
                Autogun
>               --- INVENTORY (20) ---
                Deuterium Engine
        Armored Treads
       Improved Heat Sink
          Large Matter Pod (150)
                Trap Scanner
                Signal Interpreter
       Improved Targeting Computer
                Weapon Cycler
       Hardened Light Armor Plating
                Insulated Plating
                Hardlight Generator
                System Restoration Module
                Field Recycling Unit (0)
          Heavy Assault Rifle
                Missile Launcher
          Heavy Missile Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Gatling Laser
                Autogun
>               --- INVENTORY --------
                Deuterium Engine
        Armored Treads
       Improved Heat Sink
          Large Matter Pod
                Trap Scanner
                Signal Interpreter
       Improved Targeting Computer
                Weapon Cycler
       Hardened Light Armor Plating
                Insulated Plating
                Hardlight Generator
                System Restoration Module
                Field Recycling Unit
          Heavy Assault Rifle
                Missile Launcher
          Heavy Missile Launcher
          Heavy Flail
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved VSS Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             87   | .   10  22  2   17  26  10  
  Power                    9    | .   .   3   .   1   3   2   
    Engine                 1    | .   .   .   .   .   1   .   
    Core                   8    | .   .   3   .   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | .   2   8   .   4   9   .   
    Treads                 19   | .   2   8   .   4   5   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  37   | .   5   7   1   8   12  4   
    Device                 18   | .   2   4   1   5   5   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             15   | .   1   3   .   3   6   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | .   3   4   1   4   2   4   
    Energy Gun             5    | .   .   1   .   .   1   3   
    Energy Cannon          2    | .   .   1   .   1   .   .   
    Ballistic Gun          6    | .   .   1   .   3   1   1   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   4   .   3   4   4   
  Power                    6    | .   .   2   .   .   2   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   8    | .   .   2   .   3   2   1   
  Highest Loss Streak      4    | .   .   1   .   2   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  100 99  93  86  
  Engine                   3    | .   14  3   .   .   .   .   
  Core                     7    | .   .   7   11  9   10  13  
  Treads                   22   | .   23  22  22  27  25  .   
  Leg                      2    | .   4   .   .   .   3   30  
  Device                   9    | .   12  6   11  16  5   7   
  Storage                  10   | .   14  11  11  9   7   7   
  Processor                7    | .   .   11  11  .   3   7   
  Protection               3    | .   .   4   .   10  12  1   
  Energy Gun               2    | .   4   2   .   .   1   8   
  Energy Cannon            4    | .   .   .   11  6   6   .   
  Ballistic Gun            8    | .   14  7   .   15  12  7   
  Ballistic Cannon         14   | .   9   22  20  4   .   .   
Peak Build Rating          48   | 6   9   17  18  25  45  48  
  Average Rating           17   | 6   8   14  16  21  31  42  
  On Entrance              17   | 6   6   9   17  18  25  39  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 14  52  62  56  66  72  69  
  Greatest Support         83   | 20  40  43  43  63  83  60  
  Greatest Overweight (x)  4    | .   2   1   1   1   4   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  20  
  Most Carried             20   | 6   18  20  20  20  20  20  
  Average Carried          17   | 6   13  18  20  17  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   18  20  20  20  20  17  

 Class Distribution 
--------------------
 23% | Mutant
 21% | Scavenger-Gunner
 21% | Gunner
 12% | Tank
 12% | Scavenger-Tank
  4% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low 
Matter Collected           2591 | 203 371 834 84  456 519 124 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2726 | 10  280 961 84  617 621 153 
  Parts                    170  | 3   18  71  9   37  30  2   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  69   | .   7   27  6   13  12  4   
  Guns                     31   | .   5   5   .   7   10  4   
  Cannons                  38   | .   2   22  6   6   2   .   
Classes Destroyed          9    | 1   1   5   .   .   2   .   
  Worker                   2    | .   .   2   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  4    | .   .   3   .   .   1   .   
  Swarmer                  16   | .   .   6   6   .   3   1   
  Grunt                    40   | .   7   14  .   9   7   3   
  Sentry                   12   | .   .   7   .   4   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   3   4   3   4   2   2   
  Combat Bots Only         4    | .   3   4   3   4   2   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        346  | .    28   104  32   65   65   52   
  Missed                   91   | .    9    30   8    20   19   5    
Damage Taken               4156 | .    200  891  192  850  1007 1016 
  Core                     1138 | .    22   178  8    172  389  369  
  Absorbed by Shields      28   | .    .    .    .    .    28   .    
  Redirected to Shielding  6    | .    .    .    .    6    .    .    
  Ignored by Resistances   12   | .    .    .    .    .    12   .    
  Regen/Repaired (Parts)   152  | .    .    .    .    .    152  .    
Core Remaining (%)         78   | 100  91   .    53   68   .    .    
Volleys Fired              198  | 1    27   63   8    37   47   15   
  Largest                  3    | 2    2    3    3    3    3    3    
  Hottest                  159  | 70   70   126  126  114  142  159  
Shots Fired                515  | 2    50   184  24   103  114  38   
  Gun                      269  | 2    36   57   .    53   83   38   
  Cannon                   245  | .    13   127  24   50   31   .    
  Launcher                 1    | .    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  394  | 1    36   166  16   85   75   15   
  Thermal                  45   | 1    13   .    .    .    8    23   
  Explosive                1    | .    1    .    .    .    .    .    
  Electromagnetic          75   | .    .    18   8    18   31   .    
  Robot Hit Streak         20   | 1    8    20   3    10   13   11   
  Robot Miss Streak        6    | .    6    5    1    5    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           305  | 1    30   99   11   60   74   30   
  Core Hits                143  | 1    14   44   6    29   31   18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    4    .    .    1    2    
    Burn                   2    | .    .    .    .    .    1    1    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  4    | .    .    4    .    .    .    .    
Melee Attacks              4    | .    .    .    4    .    .    .    
  Impact                   4    | .    .    .    4    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5244 | 12   389  1710 205  1063 1308 557  
  Guns                     2596 | 12   317  492  .    465  753  557  
  Cannons                  2637 | .    72   1218 205  598  544  .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    11   .    
  Kinetic                  3495 | .    288  1491 123  750  682  161  
  Thermal                  580  | 12   101  .    .    .    71   396  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1158 | .    .    219  82   313  544  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    14   2    .    1    .    
  Projectiles              17   | .    .    14   2    .    1    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 14   | .    2    9    1    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    2    9    1    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        732  | 9    180  309  168  613  528  732  
  Average Temperature      118  | 6    54   73   70   136  151  230  
  Received Heat Transfer   1491 | .    114  333  .    414  297  333  
  Effects                  43   | .    .    .    .    6    18   19   
    Shutdowns              8    | .    .    .    .    2    3    3    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           4    | .    .    .    .    2    .    2    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          4    | .    .    .    .    .    .    4    
    Damage (minor)         5    | .    .    .    .    1    3    1    
    Damage (major)         12   | .    .    .    .    .    8    4    
    Damage (core)          6    | .    .    .    .    1    3    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    .    .    .    3    3    
  Heat Transferred         1624 | 37   296  .    .    .    259  1032 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Peak Influence             407  | 5   156 407 158 363 291 .   
  Initial                  158  | .   3   3   158 .   58  .   
  Average                  113  | 3   49  155 51  200 153 .   
Maximum Alert Level        2    | .   .   2   .   1   1   .   
  Low Security (%)         79   | 100 100 62  100 46  80  .   
  Level 1                  19   | .   .   33  .   53  19  .   
  Level 2                  1    | .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   2   .   2   3   .   
  Investigation            9    | .   3   2   .   2   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           3    | .   1   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              104  | .   11  37  8   19  18  11  
  Peak Tracking Total      6    | .   3   4   3   3   3   6   
  Tactical Retreats        9    | .   .   3   1   1   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            2    | .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          8    | .   .   5   1   1   1   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          22   | .   9   5   .   5   3   .   
  Terminals                14   | .   7   3   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   .   
  Recycling Units          5    | .   2   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                58   | .   31  12  .   8   7   .   
  Successful               26   | .   16  3   .   5   2   .   
  Failed                   32   | .   15  9   .   3   5   .   
    Catastrophic           8    | .   1   5   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   44   | .   31  8   .   4   1   .   
  Terminals                42   | .   26  9   .   6   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   2   .   .   4   .   
  Recycling Units          8    | .   5   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             11   | .   8   1   .   2   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Robot Analysis           5    | .   4   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   8   2   .   3   .   .   
  Terminals                8    | .   6   1   .   1   .   .   
    Botnet                 7    | .   5   1   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   2   .   .   
    Tunnel                 5    | .   2   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   4   .   2   3   .   
  Full Trace Events        3    | .   .   1   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     16   | .   .   .   .   .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Robot Analysis Total       5    | .   4   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               8497 | 18   1466 2724 2169 923  822  375  
Spaces Moved               3217 | 13   612  830  776  353  329  304  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2710 | .    463  830  776  353  288  .    
  Legs                     507  | 13   149  .    .    .    41   304  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  240  240  160  90   90   
  Average Speed            209  | 120  219  240  240  202  159  90   
  Slowest Speed            450  | 120  260  240  240  240  450  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    89   61   99   33   9    41   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     5    | .    2    1    .    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    
Scrap Searched             7    | .    .    .    3    .    .    4    
Spaces Dug                 11   | .    7    .    4    .    .    .    
Terrain Destroyed          11   | .    7    .    4    .    .    .    
  Melee                    4    | .    .    .    4    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      7    | .    7    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Total                      4568 | 13   681  1426 1060 482  533  373  
  Wait                     952  | .    13   477  269  57   97   39   
  Move                     3211 | 12   611  829  775  352  328  304  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | .    16   16   1    12   15   1    
  Fast Attach              6    | .    .    1    .    .    4    1    
  Attach                   23   | .    1    5    .    6    6    5    
  Detach                   4    | .    .    .    .    .    2    2    
  Swap                     58   | .    9    16   2    11   16   4    
  Drop                     50   | .    4    19   1    7    17   2    
  Fire                     198  | 1    27   63   8    37   47   15   
  Melee                    4    | .    .    .    4    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   19 | -11/Scrapyard  | Entered Materials
  226 | -10/Materials  | Discovered new exit (range 16)
  301 | -10/Materials  | Build established: Mutant
  889 | -10/Materials  | Discovered new exit (range 16)
 1339 | -10/Materials  | Discovered new exit (range 14)
 1483 | -10/Materials  | Identified exit to Materials
 1485 | -10/Materials  | Entered another Materials area
 1485 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1794 | -9/Materials   | Build established: Gunner
 2235 | -9/Materials   | Discovered new exit (range 13)
 3877 | -9/Materials   | Build established: Tank
 4206 | -9/Materials   | Identified exit to Mines
 4209 | -9/Materials   | Entered Mines
 4329 | -9/Mines       | Discovered new exit (range 13)
 4355 | -9/Mines       | Identified exit to Materials
 4447 | -9/Mines       | Learned Materials terminal intel
 4508 | -9/Mines       | Build established: Scavenger-Gunner
 4600 | -9/Mines       | Discovered exit to Materials (range 7)
 5659 | -9/Mines       | Learned Materials stockpile data
 6343 | -9/Mines       | Build established: Scavenger-Mutant
 6378 | -9/Mines       | Entered Materials
 6378 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 6380 | -8/Materials   | Loaded intel: 12 terminal locations
 6601 | -8/Materials   | Discovered new exit (range 13)
 7009 | -8/Materials   | Build established: Scavenger-Tank
 7109 | -8/Materials   | Discovered new exit (range 13)
 7301 | -8/Materials   | Entered Factory
 7301 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 7464 | -7/Factory     | Core integrity fell below 50%
 7599 | -7/Factory     | Repaired Imp. Treads
 7949 | -7/Factory     | Discovered new exit (range 10)
 8123 | -7/Factory     | Entered Lower Caves
 8234 | -7/Lower Caves | Learned location of 1 exit from Factory
 8325 | -7/Lower Caves | Build established: Mutant
 8460 | -7/Lower Caves | Spotted B-75 Beast
 8467 | -7/Lower Caves | Attracted the attention of an 0b10 base
 8497 | -7/Lower Caves | Core integrity fell below 20%
 8499 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
08491_ Imp. VSS Leg broken.
08491_ Overheating: Short circuit.
08491_ Penetrated by Slug.
08493_ Overheating: Gatling Laser damaged (-18).
08493_ Overheating: Imp. VSS Leg damaged (-31).
08493_ Overheating: Lgt. Nuclear Core damaged (-17).
08493_ Imp. Medium Armor Plating destroyed.
08494_ Imp. VSS Leg broken.
08494_ Overheating: Short circuit.
08494_ Penetrated by Slug.
08495_ Power failure, Lgt. Nuclear Core shutdown.
08495_ Overheating: Energy bleed (-26).
08495_ Lgt. Nuclear Core destroyed.
08496_ Overheating: Imp. VSS Leg damaged (-11).
08496_ Beam Rifle destroyed.
08497_ Overheating: Core damaged (-133).
08498_ Adv. Targeting Computer broken.
08498_ Overheating: Short circuit.
08498_ Y-64 Sentinel heat spikes uncontrollably.
08499_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
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| #             #"""     "#   ##    ####[ #?#        |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Core Shielding             20
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         14
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatDispersionWarhead
  Manual?         0
Play Time         01:48:04
  Cumulative      135.0 hours
  Start           2024.08.31 @ 11:19:47
  End             2024.08.31 @ 14:28:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33a1934d-9bdf-4754-a7d4-2cfc13d9dedf