Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 17:55:18 Player: Dumalacath Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1885) 1885 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 297 Aligned with FarCom 300 Friendly Fire -286 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Hovering (170) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aerolev Unit Aerolev Unit Improved Terrain Scanner Improved Targeting Computer Improved Medium Armor Plating Drone Bay (2/2) Precision Beam Rifle Advanced Beam Rifle Plasma Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cooling System Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Beam Rifle Plasma Cannon Gauss Rifle Assault Cannon Missile Launcher [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Flying Fortress v7 Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 83 | 6 7 5 15 4 1 2 20 23 Power 7 | 1 . 1 2 . . 1 . 2 Engine 4 | 1 . 1 1 . . . . 1 Core 3 | . . . 1 . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 1 4 . . . 1 6 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 10 | . 2 1 4 . . . . 3 Flight 4 | . . . . . . . 1 3 Utility 26 | 1 2 . 1 1 1 1 8 11 Device 13 | . 1 . . . . . 4 8 Storage 3 | 1 . . . 1 1 . . . Processor 5 | . 1 . 1 . . 1 2 . Hackware . | . . . . . . . . . Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 34 | 2 3 3 8 3 . . 11 4 Energy Gun 14 | 1 2 1 4 2 . . 3 1 Energy Cannon 8 | . . . 2 . . . 6 . Ballistic Gun 3 | 1 1 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 7 | . . 2 2 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 2 Parts Lost 11 | . . 1 . . . . . 10 Power 2 | . . . . . . . . 2 Propulsion 3 | . . 1 . . . . . 2 Utility 3 | . . . . . . . . 3 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 10 | . . 1 . . . . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 99 99 100 100 71 68 Engine 3 | . 14 14 9 . . . . . Core 7 | . . . 1 11 11 11 9 8 Hover 18 | . 23 26 32 33 33 33 . . Flight 3 | . . . . . . . 9 7 Device 10 | . 6 14 11 11 11 9 8 8 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 8 | . 1 . 11 11 11 12 9 9 Protection 3 | . . . . . . . 8 8 Energy Gun 10 | . 18 22 8 9 11 11 2 15 Energy Cannon 8 | . . . 10 12 11 11 14 . Launcher 1 | . . 5 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 16 16 20 24 34 34 45 43 Greatest Support 50 | 20 20 14 24 24 24 24 50 50 Greatest Overweight (x) 12 | . 1 2 1 . 1 1 . 12 Average Overweight (x) . | . . 1 . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 Average Capacity 12 | 7 8 8 8 9 12 15 15 15 Most Carried 15 | 3 8 8 8 10 14 15 15 15 Average Carried 11 | 2 7 7 7 9 10 14 14 14 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 Final Carried 15 | 3 8 7 8 10 14 15 15 10 Class Distribution -------------------- 73% | Mutant 26% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1406 | 204 . 223 215 51 . 20 358 335 Remotely . | . . . . . . . . . Salvage Created 2093 | . 14 198 492 209 . 53 632 495 Parts 128 | . 2 12 39 16 . . 45 14 Haulers Intercepted 5 | . . . 2 . . . 3 . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 52 | . . 7 13 6 . . 16 10 Guns 21 | . . 4 4 1 . . 6 6 Cannons 14 | . . . 6 3 . . 3 2 AOE 16 | . . 3 3 2 . . 6 2 Classes Destroyed 11 | . 1 3 4 1 . . 1 1 Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . . 2 . . . . Hauler 5 | . . . 2 . . . 3 . Recycler 2 | . . . . . . . . 2 Mechanic 1 | . . 1 . . . . . . Operator 2 | . . . . . . . 2 . Watcher 2 | . 1 . . . . . 1 . Swarmer 17 | . . 2 4 4 . . 4 3 Grunt 29 | . . 5 7 2 . . 8 7 Sentry 6 | . . . 2 . . . 4 . Thug 1 | . . . . 1 . . . . Best Kill Streak 10 | . 1 4 8 4 . . 10 9 Combat Bots Only 8 | . . 3 4 3 . . 8 7 Max Kills in Single Turn 4 | . 1 2 2 4 . . 3 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 2 2 . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 3416 | . 146 196 264 19 . . 665 2126 Core 759 | . 55 83 64 . . . 49 508 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . . . 57 . Core Remaining (%) 76 | 100 . 44 . . . 84 . . Volleys Fired 157 | . 8 22 26 8 . 7 53 33 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 148 | . 112 112 136 136 . 124 148 122 Shots Fired 288 | . 16 31 49 16 . 14 106 56 Gun 141 | . 16 26 18 4 . 7 26 44 Cannon 129 | . . . 26 11 . 7 74 11 Launcher 18 | . . 5 5 1 . . 6 1 Special . | . . . . . . . . . Kinetic 46 | . 4 . . . . . 14 28 Thermal 224 | . 12 26 44 15 . 14 86 27 Explosive 18 | . . 5 5 1 . . 6 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 3 8 7 3 . 4 13 10 Robot Miss Streak 4 | . 4 1 4 4 . 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 1 . . . 5 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 Shots Hit Robots 162 | . 8 19 23 6 . 8 59 39 Core Hits 104 | . 2 13 23 9 . 1 32 24 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 2 1 2 . 2 3 . Burn 8 | . . 2 1 1 . 2 2 . Meltdown 2 | . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5317 | . 110 671 775 344 . 168 1974 1275 Guns 1657 | . 110 275 138 17 . 86 383 648 Cannons 1522 | . . . 328 125 . 82 755 232 Explosions 2137 | . . 396 309 202 . . 836 394 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 647 | . 11 . . . . . 135 501 Thermal 2739 | . 99 275 466 142 . 168 1210 379 Explosive 1930 | . . 396 309 202 . . 629 394 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . 5 . . . 10 32 Projectiles 24 | . . . . . . . 10 14 Explosions 23 | . . . 5 . . . . 18 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 139 | . . . 84 . . . . 55 Shots 3 | . . . 2 . . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 551 | . 12 3 81 48 . 12 492 551 Average Temperature 121 | . 7 3 31 15 . 5 123 211 Received Heat Transfer 1479 | . 36 90 84 . . . 297 972 Effects 15 | . . . . . . . 2 13 Shutdowns 3 | . . . . . . . 1 2 Interference 5 | . . . . . . . 1 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 14 | . . 4 2 2 . . 3 3 Heat Transferred 5862 | . 247 851 962 333 . 481 2211 777 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 624 | . 49 210 624 414 . 40 478 189 Initial 181 | . . 18 . 181 . . . 90 Average 122 | . 26 95 301 293 . 18 90 97 Maximum Alert Level 2 | . . 1 2 2 . . 2 . Low Security (%) 78 | 100 100 97 41 4 . 100 84 100 Level 1 12 | . . 2 8 64 . . 11 . Level 2 9 | . . . 50 30 . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 1 2 1 . . 4 5 Investigation 6 | . . . . 1 . . 4 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . 2 . . . . 2 Assault 1 | . . 1 . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 5 | . . . . . . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 10 9 16 7 . 1 21 16 Peak Tracking Total 8 | . 7 4 5 3 . . 8 6 Tactical Retreats 4 | . . 1 . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 11 | . . 2 4 . . . 3 2 Max in Single Turn 2 | . . 1 1 . . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 23 | . 2 . 4 1 2 . 10 4 Terminals 17 | . 2 . 4 . . . 8 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 61 | . 11 . 10 1 2 . 29 8 Successful 34 | . 5 . 5 1 2 . 16 5 Failed 27 | . 6 . 5 . . . 13 3 Catastrophic 5 | . . . 1 . . . 4 . Database Lockouts . | . . . . . . . . . Manual 35 | . 3 . 8 . 1 . 21 2 Terminals 52 | . 11 . 10 . . . 25 6 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 17 | . 3 . 1 1 2 . 6 4 Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . . 1 . . . 2 Branch Access Points 5 | . 1 . 1 . . . 3 . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 Unreport Threat 2 | . . . . . . . 2 . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 2 . 4 . . . 6 1 Terminals 13 | . 2 . 4 . . . 6 1 Botnet 13 | . 2 . 4 . . . 6 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . Used 1 | . . . . . . . 1 . Hacking Detections 17 | . 2 . 4 . . . 9 2 Full Trace Events 3 | . . . . . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 83 | . . . . . . . 83 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 2 2 3 3 3 3 . Highest-Rated Group 51 | . . 51 51 40 40 40 40 . Highest-Rated Ally 31 | . . 31 31 31 16 16 16 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 56 | . . 4 18 11 . 5 18 . Total Damage 790 | . . 61 319 105 . 70 235 . Kills 13 | . . 1 4 3 . 1 4 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches 14 | . . . . . . . . 14 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 5539 | 56 241 805 456 621 487 715 1461 697 Spaces Moved 4467 | 42 212 587 361 838 677 543 1004 203 Core 13 | 9 . . . . . . . 4 Treads . | . . . . . . . . . Legs 60 | 33 27 . . . . . . . Wheels . | . . . . . . . . . Hover 3208 | . 185 587 361 838 677 543 . 17 Flight 1186 | . . . . . . . 1004 182 Fastest Speed 50 | 50 56 116 52 52 52 112 50 50 Average Speed 73 | 105 88 119 54 52 67 112 50 70 Slowest Speed 650 | 120 120 180 116 52 112 112 50 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . . . . 7 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 34 98 37 99 91 94 63 26 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . 1 . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . 34 33 8 . . 73 16 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 2 2 AOE 160 | . . 34 33 8 . . 71 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 6426 | 51 249 661 576 1006 708 635 1849 691 Wait 1602 | . 2 45 145 153 21 81 751 404 Move 4443 | 41 211 586 360 837 676 542 991 199 Hop 7 | . . . . . . . 5 2 Pick Up 62 | 4 12 1 13 2 5 1 15 9 Fast Attach 19 | 5 4 . 2 . . . 3 5 Attach 13 | 1 . 2 2 1 . . 2 5 Detach 2 | . . . 1 1 . . . . Swap 51 | . 3 3 11 3 1 2 15 13 Drop 61 | . 9 2 16 1 5 1 14 13 Fire 157 | . 8 22 26 8 . 7 53 33 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 323 | -10/Mines | Met a Derelict testing a Signal Generator 626 | -10/Mines | Discovered new exit (range 13) 790 | -10/Mines | Discovered new exit (range 6) 830 | -10/Mines | Core integrity fell below 50% 1008 | -10/Mines | Learned location of Zion (-7) 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Accompanied by 2 allies 1103 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1424 | -9/Materials | Discovered new exit (range 14) 1531 | -9/Materials | Discovered new exit (range 13) 1532 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Entered Mines 1559 | -9/Mines | Accompanied by 1 ally 1647 | -9/Mines | Discovered new exit (range 6) 1779 | -9/Mines | Met a Derelict shopkeep closing up shop 1815 | -9/Mines | Learned location of 1 exit from Materials 1834 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1834 | -9/Mines | Discovered new exit (range 9) 1860 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1861 | -9/Mines | Discovered new exit (range 5) 1902 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2180 | -9/Mines | Entered Exiles 2180 | -9/Exiles | Accompanied by 3 allies 2194 | -9/Exiles | Met 8R-AWN 2202 | -9/Exiles | Met EX-HEX 2233 | -9/Exiles | Met EX-DEC 2243 | -9/Exiles | Visited The Gauntlet 2352 | -9/Exiles | Met EX-BIN 2373 | -9/Exiles | Aligned with FarCom system 2374 | -9/Exiles | Given EX-Vault access code 2387 | -9/Exiles | Opened EX-Vault 2393 | -9/Exiles | Found Flying Fortress v7 2405 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2651 | -9/Exiles | Discovered new exit (range 11) 2667 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2667 | -9/Exiles | Entered Mines 2667 | -8/Mines | Accompanied by 3 allies 3142 | -8/Mines | Discovered new exit (range 8) 3252 | -8/Mines | Discovered new exit (range 4) 3299 | -8/Mines | Identified exit to Materials 3382 | -8/Mines | Entered Materials 3382 | -8/Materials | Accompanied by 3 allies 3382 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -8/Materials | Identified exit to Storage 3523 | -8/Materials | Repaired Cooling System 3614 | -8/Materials | Repaired Adv. Beam Cannon 3844 | -8/Materials | Build established: Scout 4644 | -8/Materials | Destroyed 8 combat bots 4732 | -8/Materials | Discovered new exit (range 15) 4754 | -8/Materials | Identified exit to Factory 4792 | -8/Materials | Discovered exit to Factory (range 3) 4833 | -8/Materials | Build established: Mutant 4843 | -8/Materials | Entered Storage 5415 | -8/Storage | Garrison activated, responded to threat 5483 | -8/Storage | Destroyed 7 combat bots 5501 | -8/Storage | Core integrity fell below 50% 5526 | -8/Storage | Core integrity fell below 20% 5540 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05513_ Critical hit (Burn: +37). 05514_ U-05 Engineer builds a Wall. 05515_ R-06 Scavenger collects Aerolev Unit. 05519_ Acquired 1 matter. 05520_ G-50 Soldier destroyed. 05522_ Critical hit (Burn: +37). 05523_ Aerolev Unit destroyed. 05523_ K-01 Serf collects debris. 05525_ U-05 Engineer lays Concrete. 05526_ K-01 Serf collects debris. 05527_ Acquired 5 matter. 05527_ U-05 Engineer lays Concrete. 05528_ Acquired 10 matter. 05529_ U-05 Engineer lays Concrete. 05529_ K-01 Serf collects debris. 05530_ Acquired 14 matter. 05530_ U-05 Engineer lays Concrete. 05533_ K-01 Serf collects debris. 05533_ Acquired 13 matter. 05537_ K-01 Serf collects debris. 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"" # ##########?????????????? | | ????????????T"?# ![[ ?????? | | ?????????????" o ![ ?????? | | ???????????? # ![ ?????? | | ???????????###?##+##############+########???????? | | ???????????????? ??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????""????????????????????????????????? | | ????????????Y???????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????Y???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 60 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartNetworkMicroactuators Manual? 0 Play Time 01:14:26 Cumulative 43.7 hours Start 2023.01.31 @ 16:26:34 End 2023.01.31 @ 17:55:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9226719e-8676-4332-99f7-ccd93ef047eb