Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 16:28:39 Player: lord Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (4374) 4374 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 8308 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 250/490 System Corruption 0% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Extension Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Energy Well > --- WEAPON (2) ------- Cooled Pulse Rifle Thermic Laser > --- INVENTORY (15) --- Improved Heat Sink Advanced Heat Sink Cooling System Improved Cooling System Huge Storage Unit Targeting Computer EM Disruption Field Dynamic Insulation System Heavy Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Field Laser Thermic Laser > --- INVENTORY -------- Improved Heat Sink Cooling System Improved Cooling System Huge Storage Unit Targeting Computer EM Disruption Field Dynamic Insulation System Cooled Pulse Rifle Thermic Laser Thermic Laser Heavy Rocket Launcher Flail [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 4 | . . 1 1 1 1 . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 124 | 7 3 15 29 18 19 33 Power 20 | 1 . 2 4 4 2 7 Engine 14 | 1 . 2 4 1 1 5 Core 6 | . . . . 3 1 2 Reactor . | . . . . . . . Propulsion 44 | 2 1 5 8 8 9 11 Treads 4 | . . . 1 2 1 . Leg 40 | 2 1 5 7 6 8 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 1 4 9 2 7 7 Device 14 | . 1 . 4 . 4 5 Storage 6 | 1 . 2 2 . . 1 Processor 2 | . . . . 1 . 1 Hackware 1 | . . 1 . . . . Protection 8 | . . 1 3 1 3 . Artifact . | . . . . . . . Weapon 29 | 3 1 4 8 4 1 8 Energy Gun 23 | 2 1 3 5 4 1 7 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 2 2 . . Parts Lost 61 | . . . 17 6 6 32 Power 9 | . . . 1 1 1 6 Propulsion 26 | . . . 5 3 2 16 Utility 14 | . . . 6 2 2 4 Weapon 12 | . . . 5 . 1 6 Highest Loss Streak 11 | . . . 8 3 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 95 97 90 95 98 81 Engine 7 | . 14 11 8 7 3 4 Core 4 | . . . . 6 9 5 Treads 1 | . . . 1 5 1 . Leg 31 | . 28 33 33 29 36 28 Device 12 | . 9 11 9 10 17 13 Storage 10 | . 14 11 13 7 6 11 Processor 1 | . . . . 2 . 2 Protection 5 | . . 6 4 8 8 1 Energy Gun 15 | . 28 21 11 12 13 11 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 14 20 53 56 56 59 Greatest Support 100 | 20 20 41 58 64 82 100 Greatest Overweight (x) 12 | 2 . . 1 1 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 25 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 Most Carried 15 | 1 8 8 14 15 15 15 Average Carried 11 | . 5 7 9 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 1 8 8 14 15 15 10 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Ext Matter Collected 1540 | 253 37 157 180 399 195 319 Remotely . | . . . . . . . Salvage Created 5133 | . 240 557 896 828 1287 1325 Parts 190 | . 13 33 43 24 42 35 Haulers Intercepted 5 | . . 2 2 . 1 . Recyclers Shooed 5 | . . 1 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 92 | . 6 9 22 15 21 19 Guns 72 | . 5 9 9 12 20 17 AOE 13 | . . . 13 . . . Classes Destroyed 17 | . 1 3 7 1 3 2 Worker 3 | . . . 1 1 1 . Builder 1 | . . 1 . . . . Tunneler 1 | . . . . . 1 . Hauler 5 | . . 2 2 . 1 . Recycler 3 | . . . 1 . . 2 Operator 1 | . . . . . 1 . Watcher 1 | . . . . . . 1 Swarmer 10 | . . . 3 . 4 3 Grunt 50 | . 6 5 11 9 9 10 Brawler 5 | . . . 2 2 1 . Duelist 2 | . . . . . 2 . Protector 1 | . . . 1 . . . Sentry 14 | . . 4 3 1 3 3 Hunter 4 | . . . 1 1 . 2 Programmer 4 | . . . . 2 2 . Heavy 1 | . . . 1 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 2 3 5 4 5 5 Combat Bots Only 5 | . 2 3 5 4 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 1 . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Ext Damage Taken 8591 | . 209 563 2257 878 1446 3238 Core 1385 | . 43 110 319 60 215 638 Absorbed by Shields 453 | . . . . 5 . 448 Core Remaining (%) 77 | 100 82 72 42 91 . . Volleys Fired 369 | . 30 57 83 48 56 95 Largest 2 | . 2 2 2 2 2 2 Hottest 148 | . 90 96 115 40 80 148 Shots Fired 653 | . 59 111 108 93 112 170 Gun 623 | . 59 111 84 93 112 164 Cannon . | . . . . . . . Launcher 30 | . . . 24 . . 6 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 596 | . 59 111 57 93 112 164 Explosive 30 | . . . 24 . . 6 Electromagnetic 27 | . . . 27 . . . Robot Hit Streak 30 | . 8 10 11 30 12 18 Robot Miss Streak 6 | . 5 5 2 3 3 6 Penetration Max . | . . . . . . . Secondary Targets 12 | . . . 1 2 7 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 463 | . 34 68 72 76 91 122 Core Hits 228 | . 12 26 61 31 47 51 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 28 | . 2 3 2 4 5 12 Burn 28 | . 2 3 2 4 5 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10855 | . 400 844 2423 1516 2403 3269 Guns 8983 | . 400 844 941 1513 2403 2882 Cannons . | . . . . . . . Explosions 1845 | . . . 1482 . . 363 Melee . | . . . . . . . Ramming 27 | . . . . 3 . 24 Kinetic . | . . . . . . . Thermal 8692 | . 400 844 650 1513 2403 2882 Explosive 1679 | . . . 1316 . . 363 Electromagnetic 457 | . . . 457 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 5 Average Corruption 4 | . . . . 3 4 4 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 19 | . . . . 7 5 7 Message Errors 4 | . . . . 1 . 3 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots 89 | . . . . . 36 53 Effects 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Heat Surge 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Overflow Damage 37 | . . . 32 . . 5 Projectiles . | . . . . . . . Explosions 32 | . . . 32 . . . Melee 5 | . . . . . . 5 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . 48 . . 47 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . 1 . 2 Kicked 4 | . . 1 . 1 . 2 Crushed . | . . . . . . . Highest Temperature 362 | . 362 42 328 71 203 262 Average Temperature 93 | . 173 11 115 53 92 75 Received Heat Transfer 2663 | . 114 291 747 273 543 695 Effects 4 | . 1 . . . . 3 Interference 4 | . 1 . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 7 | . 1 . . 3 1 2 Combat Hostiles 7 | . 1 . . 3 1 2 Parts Melted 49 | . 5 . 4 11 14 15 Heat Transferred 19162 | . 1226 2429 1486 3108 4229 6684 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Ext Peak Influence 531 | . 219 150 531 206 280 236 Initial 172 | . . 7 . 172 84 68 Average 113 | . 79 70 143 127 167 81 Maximum Alert Level 2 | . 1 . 2 1 1 1 Low Security (%) 87 | 100 99 100 70 99 63 95 Level 1 11 | . . . 21 . 36 4 Level 2 1 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 2 3 6 . 3 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . 2 . . Reinforcement 9 | . 2 2 2 1 . 2 Assault 1 | . . . 1 . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Ext Distress Signals 12 | . 1 . 3 3 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 11 21 30 24 30 34 Peak Tracking Total 8 | . 2 4 8 6 6 6 Tactical Retreats 6 | . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Ext Traps Triggered 3 | . . . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Ext Machines Disabled 6 | . . . 3 . . 3 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Ext Machines Accessed 30 | . 1 3 3 7 9 7 Terminals 23 | . 1 3 3 3 6 7 Fabricators 5 | . . . . 3 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 75 | . 2 8 10 14 21 20 Successful 29 | . 1 4 5 1 7 11 Failed 46 | . 1 4 5 13 14 9 Catastrophic 11 | . 1 . . 3 3 4 Database Lockouts . | . . . . . . . Manual 66 | . 2 7 9 13 20 15 Terminals 65 | . 2 8 10 8 17 20 Fabricators 8 | . . . . 5 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 12 | . . 2 3 . 1 6 Open Door 2 | . . . . . . 2 Emergency Access Points 1 | . . . 1 . . . Unreport Threat 7 | . . 1 2 . 1 3 Locate Traps 2 | . . 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 16 | . 1 2 2 1 5 5 Terminals 14 | . 1 2 2 1 3 5 Assimilate 2 | . . . . . 2 . Botnet 12 | . 1 2 2 1 1 5 Fabricators 2 | . . . . . 2 . Fabnet 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 27 | . 1 3 3 7 7 6 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . 4 . 2 . Machine Destruction 6 | . . . 4 . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Ext Total Allies 3 | . . . . . 1 2 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 26 31 Highest-Rated Ally 31 | . . . . . 26 31 Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . . 26 Total Damage 293 | . . . . . . 293 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Ext Turns Passed 5140 | 57 450 860 821 1045 914 993 Spaces Moved 2942 | 41 267 533 433 623 558 487 Core 20 | 9 . . . . . 11 Treads . | . . . . . . . Legs 2922 | 32 267 533 433 623 558 476 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 103 100 115 114 115 Average Speed 120 | 113 120 114 113 129 115 130 Slowest Speed 650 | 190 120 123 192 189 187 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 48 45 42 23 16 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 176 | . . . 139 . 5 32 Melee . | . . . . . . . Projectile 15 | . . . . . 5 10 AOE 161 | . . . 139 . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Ext Total 3868 | 48 339 678 652 769 716 666 Wait 317 | . 26 50 87 51 63 40 Move 2936 | 40 266 532 432 622 557 487 Hop . | . . . . . . . Pick Up 52 | . 10 7 14 10 9 2 Fast Attach 60 | 7 . 5 13 9 8 18 Attach 39 | . 1 2 14 4 7 11 Detach 11 | 1 . . 5 1 1 3 Swap 25 | . 2 8 2 5 4 4 Drop 50 | . 4 16 2 13 11 4 Fire 369 | . 30 57 83 48 56 95 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 . 1 . 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Build established: Scavenger-Mutant 1162 | -9/Materials | Discovered new exit (range 16) 1280 | -9/Materials | Build established: Mutant 1368 | -9/Materials | Entered another Materials area 1368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -8/Materials | Lost 5 parts (1n1u3w) 1911 | -8/Materials | Lost 3 parts (1n2u) 1987 | -8/Materials | Lost 8 parts (1p3n2u2w) 2099 | -8/Materials | Core integrity fell below 50% 2111 | -8/Materials | Discovered new exit (range 5) 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2996 | -7/Factory | Garrison activated, responded to threat 3073 | -7/Factory | Lost 3 parts (1p1n1u) 3162 | -7/Factory | Discovered new exit (range 4) 3234 | -7/Factory | Entered another Factory area 3234 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3320 | -6/Factory | Build established: Scavenger-Mutant 3437 | -6/Factory | Spotted B-75 Beast 4078 | -6/Factory | Discovered new exit (range 16) 4148 | -6/Factory | Entered Extension 4168 | -6/Extension | Disrupted transfer network 4197 | -6/Extension | Rescued a captive Derelict 4299 | -6/Extension | Lost 3 parts (3n) 4468 | -6/Extension | Lost 5 parts (1p2n1u1w) 4553 | -6/Extension | Rescued a captive Derelict 4627 | -6/Extension | Spotted B-75 Beast 4743 | -6/Extension | Lost 5 parts (2p2n1w) 4991 | -6/Extension | Lost 4 parts (1p1n1u1w) 5012 | -6/Extension | Core integrity fell below 50% 5039 | -6/Extension | Core integrity fell below 20% 5069 | -6/Extension | Lost 11 parts (1p5n2u3w) 5076 | -6/Extension | Destroyed B-75 Beast 5141 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05040_ U-05 Engineer lays Concrete. 05043_ B-75 Beast suffers critical hit (Burn). 05047_ Knocked back. 05052_ Acquired 8 matter. 05067_ Overload: Energy bleed (-23). 05067_ B-75 Beast suffers critical hit (Burn). 05076_ B-75 Beast destroyed. 05077_ U-05 Engineer builds a Wall. 05078_ Acquired 1 matter. 05085_ R-10 Processor collects Lgt. Deuterium Engine. 05090_ R-10 Processor collects Imp. Sensor Array. 05094_ R-10 Processor collects Visual Processing Unit. 05102_ Destroyed Com. Wheel. 05108_ R-10 Processor destroyed. 05124_ U-05 Engineer lays Concrete. 05125_ U-05 Engineer builds a Wall. 05130_ U-05 Engineer lays Concrete. 05132_ U-05 Engineer builds a Wall. 05137_ Acquired Lgt. Deuterium Engine. 05139_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #?#####???????????########??????????????????????? | | ### ############# #??????????????????????? | | % = + #??????????????????????? | | ### % #?# ! #??????????????????????? | | !#?# === "#?# #??????????????????????? | | #### ==! T#?# / #??????????????????????? | | ### == #?#[ !#??????????????????????? | | ### ########;#??????????????????????? | | % % % #??????????????????????? | | ###% #??????????????????????? | | %############ #??????????????????????? | | ##??????????# % %#??????????????????????? | | ????????????#### #??????????????????????? | | ???????????##### %% #??????????????????????? | | ???????????# % %%%#??????????????????????? | | ???????????###T####+####;%#??????????????????????? | | ?????????????##?# ##; #??????????????????????? | | ??????????????### """##; ##?????????????????????? | | ??????????????#"" """##; ;#?????????????????????? | | ??????????????#"T R"##;%;#?????????????????????? | | ??????????????#"" ""### ;#?????????????????????? | | ??????????????### ###@;#?????????????????????? | | ????????????????#| ! ###g##?????????????????????? | | ????????????????# #######g##?????????????????????? | | ????????????????###??####g##?????????????????????? | | ?????????????????????# #u###????????????????????? | | ?????????????????????## #Y# #????????????????????? | | ??????????????????????# # # #????????????????????? | | ??????????????????????# # ###????????????????????? | | ??????????????????????# % ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# u ??????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? ????????????????? | | ???????????????????? ????????????????? | | ???????????????????? ???????????????? | | ??????????????????? ??????????????? | | ???????????????????### ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Resistance: EM 25 Power Shielding 33 Evasion (%) 59 Targeting Accuracy 6 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed SeismicShadingComputer Manual? 0 Play Time 01:19:26 Cumulative 63.2 hours Start 2023.08.02 @ 15:09:55 End 2023.08.02 @ 16:28:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 92 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0964e4d3-a25f-402a-9c60-1694e89cf8f1