Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 16:28:39

Player: lord

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (107)     535
Value Destroyed (4374)     4374
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 8308

 Bonus
-------
High Alert Combat Kills    42
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     250/490
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
           Energy Well
>          --- WEAPON (2) -------
    Cooled Pulse Rifle
           Thermic Laser
>          --- INVENTORY (15) ---
  Improved Heat Sink
  Advanced Heat Sink
           Cooling System
  Improved Cooling System
           Huge Storage Unit
           Targeting Computer
           EM Disruption Field
           Dynamic Insulation System
     Heavy Rocket Launcher
           Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Energy Well
  Improved Targeting Computer
  Improved Shield Generator
>          --- WEAPON -----------
           Field Laser
           Thermic Laser
>          --- INVENTORY --------
  Improved Heat Sink
           Cooling System
  Improved Cooling System
           Huge Storage Unit
           Targeting Computer
           EM Disruption Field
           Dynamic Insulation System
    Cooled Pulse Rifle
           Thermic Laser
           Thermic Laser
     Heavy Rocket Launcher
           Flail
[Rating: 60]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   1   1   .   
  Utility                  3    | .   .   1   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             124  | 7   3   15  29  18  19  33  
  Power                    20   | 1   .   2   4   4   2   7   
    Engine                 14   | 1   .   2   4   1   1   5   
    Core                   6    | .   .   .   .   3   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               44   | 2   1   5   8   8   9   11  
    Treads                 4    | .   .   .   1   2   1   .   
    Leg                    40   | 2   1   5   7   6   8   11  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  31   | 1   1   4   9   2   7   7   
    Device                 14   | .   1   .   4   .   4   5   
    Storage                6    | 1   .   2   2   .   .   1   
    Processor              2    | .   .   .   .   1   .   1   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             8    | .   .   1   3   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 3   1   4   8   4   1   8   
    Energy Gun             23   | 2   1   3   5   4   1   7   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   2   2   .   .   
Parts Lost                 61   | .   .   .   17  6   6   32  
  Power                    9    | .   .   .   1   1   1   6   
  Propulsion               26   | .   .   .   5   3   2   16  
  Utility                  14   | .   .   .   6   2   2   4   
  Weapon                   12   | .   .   .   5   .   1   6   
  Highest Loss Streak      11   | .   .   .   8   3   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  97  90  95  98  81  
  Engine                   7    | .   14  11  8   7   3   4   
  Core                     4    | .   .   .   .   6   9   5   
  Treads                   1    | .   .   .   1   5   1   .   
  Leg                      31   | .   28  33  33  29  36  28  
  Device                   12   | .   9   11  9   10  17  13  
  Storage                  10   | .   14  11  13  7   6   11  
  Processor                1    | .   .   .   .   2   .   2   
  Protection               5    | .   .   6   4   8   8   1   
  Energy Gun               15   | .   28  21  11  12  13  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 13  14  20  53  56  56  59  
  Greatest Support         100  | 20  20  41  58  64  82  100 
  Greatest Overweight (x)  12   | 2   .   .   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  15  15  15  15  
  Average Capacity         13   | 7   8   8   14  15  15  15  
  Most Carried             15   | 1   8   8   14  15  15  15  
  Average Carried          11   | .   5   7   9   14  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 1   8   8   14  15  15  10  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Ext  
Matter Collected           1540 | 253  37   157  180  399  195  319  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5133 | .    240  557  896  828  1287 1325 
  Parts                    190  | .    13   33   43   24   42   35   
Haulers Intercepted        5    | .    .    2    2    .    1    .    
Recyclers Shooed           5    | .    .    1    1    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  92   | .   6   9   22  15  21  19  
  Guns                     72   | .   5   9   9   12  20  17  
  AOE                      13   | .   .   .   13  .   .   .   
Classes Destroyed          17   | .   1   3   7   1   3   2   
  Worker                   3    | .   .   .   1   1   1   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   5    | .   .   2   2   .   1   .   
  Recycler                 3    | .   .   .   1   .   .   2   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  10   | .   .   .   3   .   4   3   
  Grunt                    50   | .   6   5   11  9   9   10  
  Brawler                  5    | .   .   .   2   2   1   .   
  Duelist                  2    | .   .   .   .   .   2   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   4   3   1   3   3   
  Hunter                   4    | .   .   .   1   1   .   2   
  Programmer               4    | .   .   .   .   2   2   .   
  Heavy                    1    | .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   3   5   4   5   5   
  Combat Bots Only         5    | .   2   3   5   4   4   5   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   
  Gunslinging              1    | .   .   .   .   1   1   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Ext  
Damage Taken               8591  | .    209  563  2257 878  1446 3238 
  Core                     1385  | .    43   110  319  60   215  638  
  Absorbed by Shields      453   | .    .    .    .    5    .    448  
Core Remaining (%)         77    | 100  82   72   42   91   .    .    
Volleys Fired              369   | .    30   57   83   48   56   95   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  148   | .    90   96   115  40   80   148  
Shots Fired                653   | .    59   111  108  93   112  170  
  Gun                      623   | .    59   111  84   93   112  164  
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 30    | .    .    .    24   .    .    6    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Thermal                  596   | .    59   111  57   93   112  164  
  Explosive                30    | .    .    .    24   .    .    6    
  Electromagnetic          27    | .    .    .    27   .    .    .    
  Robot Hit Streak         30    | .    8    10   11   30   12   18   
  Robot Miss Streak        6     | .    5    5    2    3    3    6    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    .    1    2    7    2    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    
Shots Hit Robots           463   | .    34   68   72   76   91   122  
  Core Hits                228   | .    12   26   61   31   47   51   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         28    | .    2    3    2    4    5    12   
    Burn                   28    | .    2    3    2    4    5    12   
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10855 | .    400  844  2423 1516 2403 3269 
  Guns                     8983  | .    400  844  941  1513 2403 2882 
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               1845  | .    .    .    1482 .    .    363  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  27    | .    .    .    .    3    .    24   
  Kinetic                  .     | .    .    .    .    .    .    .    
  Thermal                  8692  | .    400  844  650  1513 2403 2882 
  Explosive                1679  | .    .    .    1316 .    .    363  
  Electromagnetic          457   | .    .    .    457  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    5    5    
  Average Corruption       4     | .    .    .    .    3    4    4    
  Corruption Purged        5     | .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    7    5    7    
    Message Errors         4     | .    .    .    .    1    .    3    
    Matter Fused           2     | .    .    .    .    .    1    1    
    Heat Flow Errors       2     | .    .    .    .    1    1    .    
    Energy Discharges      3     | .    .    .    .    2    .    1    
    Parts Rejected         2     | .    .    .    .    .    2    .    
    Data Loss (minor)      3     | .    .    .    .    2    .    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    1    .    .    
Overload Shots             89    | .    .    .    .    .    36   53   
  Effects                  7     | .    .    .    .    .    .    7    
    Energy Bleed           2     | .    .    .    .    .    .    2    
    Heat Surge             3     | .    .    .    .    .    .    3    
    Short Circuit          2     | .    .    .    .    .    .    2    
Overflow Damage            37    | .    .    .    32   .    .    5    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               32    | .    .    .    32   .    .    .    
  Melee                    5     | .    .    .    .    .    .    5    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      95    | .    .    .    48   .    .    47   
  Shots                    2     | .    .    .    1    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    .    1    .    2    
  Kicked                   4     | .    .    1    .    1    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        362   | .    362  42   328  71   203  262  
  Average Temperature      93    | .    173  11   115  53   92   75   
  Received Heat Transfer   2663  | .    114  291  747  273  543  695  
  Effects                  4     | .    1    .    .    .    .    3    
    Interference           4     | .    1    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    4    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    
Robots Melted              7     | .    1    .    .    3    1    2    
  Combat Hostiles          7     | .    1    .    .    3    1    2    
  Parts Melted             49    | .    5    .    4    11   14   15   
  Heat Transferred         19162 | .    1226 2429 1486 3108 4229 6684 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Ext 
Peak Influence             531  | .   219 150 531 206 280 236 
  Initial                  172  | .   .   7   .   172 84  68  
  Average                  113  | .   79  70  143 127 167 81  
Maximum Alert Level        2    | .   1   .   2   1   1   1   
  Low Security (%)         87   | 100 99  100 70  99  63  95  
  Level 1                  11   | .   .   .   21  .   36  4   
  Level 2                  1    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   2   3   6   .   3   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   2   .   .   
  Reinforcement            9    | .   2   2   2   1   .   2   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Ext 
Distress Signals           12   | .   1   .   3   3   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              150  | .   11  21  30  24  30  34  
  Peak Tracking Total      8    | .   2   4   8   6   6   6   
  Tactical Retreats        6    | .   .   .   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Ext 
Traps Triggered            3    | .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac Ext 
Machines Disabled          6    | .   .   .   3   .   .   3   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Ext 
Machines Accessed          30   | .   1   3   3   7   9   7   
  Terminals                23   | .   1   3   3   3   6   7   
  Fabricators              5    | .   .   .   .   3   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                75   | .   2   8   10  14  21  20  
  Successful               29   | .   1   4   5   1   7   11  
  Failed                   46   | .   1   4   5   13  14  9   
    Catastrophic           11   | .   1   .   .   3   3   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   66   | .   2   7   9   13  20  15  
  Terminals                65   | .   2   8   10  8   17  20  
  Fabricators              8    | .   .   .   .   5   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Terminal Hacks             12   | .   .   2   3   .   1   6   
  Open Door                2    | .   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Unreport Threat          7    | .   .   1   2   .   1   3   
  Locate Traps             2    | .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   1   2   2   1   5   5   
  Terminals                14   | .   1   2   2   1   3   5   
    Assimilate             2    | .   .   .   .   .   2   .   
    Botnet                 12   | .   1   2   2   1   1   5   
  Fabricators              2    | .   .   .   .   .   2   .   
    Fabnet                 2    | .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   3   3   7   7   6   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   4   .   2   .   
  Machine Destruction      6    | .   .   .   4   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac Ext 
Total Allies               3    | .   .   .   .   .   1   2   
  Largest Group            1    | .   .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   26  31  
  Highest-Rated Ally       31   | .   .   .   .   .   26  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   26  
  Total Damage             293  | .   .   .   .   .   .   293 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Ext  
Turns Passed               5140 | 57   450  860  821  1045 914  993  
Spaces Moved               2942 | 41   267  533  433  623  558  487  
  Core                     20   | 9    .    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2922 | 32   267  533  433  623  558  476  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  103  100  115  114  115  
  Average Speed            120  | 113  120  114  113  129  115  130  
  Slowest Speed            650  | 190  120  123  192  189  187  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    48   45   42   23   16   37   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    .    .    
Terrain Destroyed          176  | .    .    .    139  .    5    32   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    5    10   
  AOE                      161  | .    .    .    139  .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Ext 
Total                      3868 | 48  339 678 652 769 716 666 
  Wait                     317  | .   26  50  87  51  63  40  
  Move                     2936 | 40  266 532 432 622 557 487 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  52   | .   10  7   14  10  9   2   
  Fast Attach              60   | 7   .   5   13  9   8   18  
  Attach                   39   | .   1   2   14  4   7   11  
  Detach                   11   | 1   .   .   5   1   1   3   
  Swap                     25   | .   2   8   2   5   4   4   
  Drop                     50   | .   4   16  2   13  11  4   
  Fire                     369  | .   30  57  83  48  56  95  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     4    | .   .   1   .   1   .   2   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   28 | -11/Junkyard  | Discovered new exit (range 15)
   58 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 16)
  508 | -10/Materials | Entered another Materials area
  508 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  805 | -9/Materials  | Build established: Scavenger-Mutant
 1162 | -9/Materials  | Discovered new exit (range 16)
 1280 | -9/Materials  | Build established: Mutant
 1368 | -9/Materials  | Entered another Materials area
 1368 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1869 | -8/Materials  | Lost 5 parts (1n1u3w)
 1911 | -8/Materials  | Lost 3 parts (1n2u)
 1987 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 2099 | -8/Materials  | Core integrity fell below 50%
 2111 | -8/Materials  | Discovered new exit (range 5)
 2189 | -8/Materials  | Entered Factory
 2189 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2996 | -7/Factory    | Garrison activated, responded to threat
 3073 | -7/Factory    | Lost 3 parts (1p1n1u)
 3162 | -7/Factory    | Discovered new exit (range 4)
 3234 | -7/Factory    | Entered another Factory area
 3234 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3320 | -6/Factory    | Build established: Scavenger-Mutant
 3437 | -6/Factory    | Spotted B-75 Beast
 4078 | -6/Factory    | Discovered new exit (range 16)
 4148 | -6/Factory    | Entered Extension
 4168 | -6/Extension  | Disrupted transfer network
 4197 | -6/Extension  | Rescued a captive Derelict
 4299 | -6/Extension  | Lost 3 parts (3n)
 4468 | -6/Extension  | Lost 5 parts (1p2n1u1w)
 4553 | -6/Extension  | Rescued a captive Derelict
 4627 | -6/Extension  | Spotted B-75 Beast
 4743 | -6/Extension  | Lost 5 parts (2p2n1w)
 4991 | -6/Extension  | Lost 4 parts (1p1n1u1w)
 5012 | -6/Extension  | Core integrity fell below 50%
 5039 | -6/Extension  | Core integrity fell below 20%
 5069 | -6/Extension  | Lost 11 parts (1p5n2u3w)
 5076 | -6/Extension  | Destroyed B-75 Beast
 5141 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05040_ U-05 Engineer lays Concrete.
05043_ B-75 Beast suffers critical hit (Burn).
05047_ Knocked back.
05052_ Acquired 8 matter.
05067_ Overload: Energy bleed (-23).
05067_ B-75 Beast suffers critical hit (Burn).
05076_ B-75 Beast destroyed.
05077_ U-05 Engineer builds a Wall.
05078_ Acquired 1 matter.
05085_ R-10 Processor collects Lgt. Deuterium Engine.
05090_ R-10 Processor collects Imp. Sensor Array.
05094_ R-10 Processor collects Visual Processing Unit.
05102_ Destroyed Com. Wheel.
05108_ R-10 Processor destroyed.
05124_ U-05 Engineer lays Concrete.
05125_ U-05 Engineer builds a Wall.
05130_ U-05 Engineer lays Concrete.
05132_ U-05 Engineer builds a Wall.
05137_ Acquired Lgt. Deuterium Engine.
05139_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          29
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Resistance: EM             25
Power Shielding            33
Evasion (%)                59
Targeting Accuracy         6
Armor Integrity Analysis   30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              SeismicShadingComputer
  Manual?         0
Play Time         01:19:26
  Cumulative      63.2 hours
  Start           2023.08.02 @ 15:09:55
  End             2023.08.02 @ 16:28:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           92
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          53
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0964e4d3-a25f-402a-9c60-1694e89cf8f1