Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 19:55:34 Player: SaltHuntress Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (783) 783 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3053 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 55/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Particle Charger Makeshift Hacking Suite Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Wheel Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Particle Charger Makeshift Hacking Suite Hacking Drone Bay Particle Cannon Plasma Cutter Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Shotgun Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 71 | 6 24 31 . 8 2 Power 8 | 1 4 3 . . . Engine 8 | 1 4 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 7 11 . 2 1 Treads 1 | . . 1 . . . Leg 13 | . 3 8 . 2 . Wheel 9 | 2 4 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 9 . 4 . Device 13 | . 2 7 . 4 . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 10 8 . 2 1 Energy Gun 9 | 1 2 5 . 1 . Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 7 | 1 5 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 14 | . 2 3 . . 9 Power 1 | . . . . . 1 Propulsion 6 | . . 3 . . 3 Utility 2 | . . . . . 2 Weapon 5 | . 2 . . . 3 Highest Loss Streak 9 | . 2 2 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 96 100 100 93 Engine 11 | . 14 10 11 11 9 Leg 13 | . 12 18 . 12 19 Wheel 9 | . 15 1 22 9 . Device 20 | . 13 25 22 22 20 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 6 11 11 11 Energy Gun 17 | . 8 15 22 21 19 Energy Cannon 1 | . 7 . . . . Ballistic Gun 2 | . 10 1 . . . Slashing Weapon 1 | . 1 3 . . . Naked Turns . | . . . . . . Heaviest Build 29 | 12 22 29 28 28 28 Greatest Support 40 | 20 32 20 20 40 40 Greatest Overweight (x) 9 | . 6 9 1 1 8 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 1 10 10 10 10 9 Average Carried 9 | . 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 10 9 10 9 7 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 992 | 260 303 313 25 91 . Remotely . | . . . . . . Salvage Created 905 | . 354 551 . . . Parts 70 | . 25 45 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 22 | . 12 10 . . . Melee 1 | . . 1 . . . Guns 16 | . 7 9 . . . Cannons 5 | . 5 . . . . Classes Destroyed 5 | . 3 2 . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 5 | . 5 . . . . Grunt 12 | . 7 5 . . . Sentry 5 | . . 5 . . . Best Kill Streak 4 | . 4 4 . . . Combat Bots Only 4 | . 4 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 187 | . 97 35 2 . 53 Missed 59 | . 29 12 1 . 17 Damage Taken 2383 | . 705 526 11 . 1141 Core 536 | . 117 56 . . 363 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 92 | . . 92 . . . Core Remaining (%) 76 | 100 53 . . . . Volleys Fired 78 | . 48 19 . 7 4 Largest 2 | . 2 2 . 1 2 Hottest 126 | . 120 126 . 20 126 Shots Fired 133 | . 90 31 . 7 5 Gun 87 | . 54 31 . . 2 Cannon 39 | . 36 . . . 3 Launcher . | . . . . . . Special 7 | . . . . 7 . Kinetic 39 | . 32 7 . . . Thermal 94 | . 58 24 . 7 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 10 . . 2 Robot Miss Streak 5 | . 5 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 81 | . 51 27 . . 3 Core Hits 40 | . 22 16 . . 2 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 4 . . . . Burn 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks 19 | . 13 6 . . . Impact . | . . . . . . Slashing 18 | . 13 5 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1609 | . 851 699 . . 59 Guns 988 | . 555 415 . . 18 Cannons 337 | . 296 . . . 41 Explosions 213 | . . 213 . . . Melee 71 | . . 71 . . . Ramming . | . . . . . . Kinetic 467 | . 364 103 . . . Thermal 858 | . 487 312 . . 59 Explosive 213 | . . 213 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 71 | . . 71 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . 60 . . . Projectiles . | . . . . . . Explosions 60 | . . 60 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 191 | . . 191 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 128 | . 128 33 . . 20 Average Temperature 36 | . 40 20 . . 14 Received Heat Transfer 645 | . 162 153 6 . 324 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1852 | . 1205 592 . . 55 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 224 | . 204 224 29 . . Initial 39 | . . 39 27 . . Average 79 | . 89 89 27 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 95 | 100 98 92 100 . . Level 1 4 | . 1 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 22 14 1 . 5 Peak Tracking Total 6 | . 6 3 1 . 3 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 11 | . 7 3 1 . . Terminals 7 | . 5 1 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 13 7 3 . . Successful 15 | . 8 5 2 . . Failed 8 | . 5 2 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 16 | . 11 2 3 . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 1 2 . . Record 3 | . 1 . 2 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Investigation Status 2 | . 2 . . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 4913 | 42 1086 1219 389 1988 189 Spaces Moved 3147 | 40 716 548 339 1378 126 Core 9 | 1 1 5 . . 2 Treads 23 | . . 23 . . . Legs 1399 | . 262 429 . 592 116 Wheels 1716 | 39 453 91 339 786 8 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 Average Speed 124 | 79 116 179 95 114 141 Slowest Speed 500 | 80 350 500 95 210 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 81 41 73 85 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 42 | . 3 39 . . . Melee 3 | . 3 . . . . Projectile . | . . . . . . AOE 39 | . . 39 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 3963 | 47 856 744 406 1778 132 Wait 558 | 1 13 107 65 372 . Move 3142 | 39 715 547 338 1377 126 Hop . | . . . . . . Pick Up 38 | 1 20 11 2 4 . Fast Attach 33 | 6 7 17 . 3 . Attach 13 | . 4 4 . 3 2 Detach 4 | . . 2 . 2 . Swap 25 | . 13 10 . 2 . Drop 53 | . 23 21 1 8 . Fire 78 | . 48 19 . 7 4 Melee 19 | . 13 6 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 835 | -10/Materials | Discovered new exit (range 8) 1086 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Utility x2 1718 | -9/Materials | Build established: Scavenger-Mutant 2098 | -9/Materials | Repaired Cooling System 2128 | -9/Materials | Repaired Aluminum Leg 2270 | -9/Materials | Discovered new exit (range 8) 2295 | -9/Materials | Build established: Mutant 2348 | -9/Materials | Entered Mines 2355 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2447 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2449 | -9/Mines | Found Prototype Device 2534 | -9/Mines | Learned Materials trap positions 2630 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2642 | -9/Mines | Learned location of Zion (-7) 2670 | -9/Mines | Discovered new exit (range 11) 2737 | -9/Mines | Entered Zion 2898 | -7/Zion | Given the Hacking Drone Bay 2900 | -7/Zion | Found Prototype Device 3004 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3237 | -7/Zion | Identified Hacking Drone Bay 3239 | -7/Zion | Identified Exp. Sensor Array 3990 | -7/Zion | Imprinted 3993 | -7/Zion | Declared Zion's savior 4697 | -7/Zion | Opened final containment barrier to the Deep Caves 4717 | -7/Zion | Discovered new exit (range 5) 4720 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4725 | -7/Zion | Entered Deep Caves 4725 | -7/Deep Caves | Accompanied by 4 allies 4857 | -7/Deep Caves | Attacked by Z-Imprinter 4889 | -7/Deep Caves | Z-Facility disabled 4909 | -7/Deep Caves | Core integrity fell below 50% 4912 | -7/Deep Caves | Core integrity fell below 20% 4914 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 04727_ CP-QML(M) slips into the shadows. 04728_ Q1-XZP(M) slips into the shadows. 04728_ NC-M0O(M) slips into the shadows. 04729_ 70-ZEJ(M) slips into the shadows. 04848_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04887_ Pulse Rifle destroyed. 04889_ Z-Facility disabled. 04889_ Mak. Leg destroyed. 04898_ Particle Charger destroyed. 04898_ Imp. Ion Engine destroyed. 04900_ Pulse Rifle destroyed. 04908_ Wheel destroyed. 04913_ Particle Cannon destroyed. 04913_ Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????###############????????? | | ???????????????????????#### ##???????? | | ??????????????????????## #????###? | | ??????????????????#??## ###### ## | | ????????????z #???# ## ## # # | | ??????????? z ## # | | ??????????? | | ?????????? z | | ?????????? I | | ?????????? @ z | | ?????????? """" """" | | ?????????? """"" """""""" | | ??????????? """"""""""""" | | ????????????? """""""""""""" | | ?????????????? """"""""""" | | ????????????????? ??""""""""""""" | | ?????????????????? ??????????""""""" | | ???????????????????????????????"""""" | | ?????????????????????????????????"""" | | ???????????????????????????????? " " | | ????????????????????????????????" | | ???????????????????????????????" | | ??????????????????????????????""" | | ??????????????????????????????""" | | ???????????????????????????????"""" | | ???????????????????????????????"""""" | | ????????????????????????????????? | | ??????????????????????????????????"" | | ???????????????????????????????????"" | | ????????????????????????????????????"" | | ?????????????????????????????????????" | | ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Armor Integrity Analyzer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Force Booster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed IonNovaStabilizer Manual? 0 Play Time 01:29:11 Cumulative 5.7 hours Start 2024.05.15 @ 18:08:37 End 2024.05.15 @ 19:55:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1518fb8-431f-4c7d-b3d5-5e1c2ea21d6e