Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 04:13:23 // Halloween2019/Abominations Player: Trione Result: Destroyed by Major Abomination with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (5296) 5296 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11666 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 7/100 System Corruption 33% Temperature Cool (9) Location -2/Research Parts ------- Power (1) Propulsion (4) Utility (13) High-capacity Storage Unit Weapon (5) Flak Gun Inventory (12) Biometal Heavy Treads Advanced Cooling System Large Storage Unit Wave Gun Plasma Cannon Advanced Assault Cannon Peak State ------------ Power Micro Fission Core Propulsion Improved Heavy Siege Treads Biometal Heavy Treads Utility Advanced Heat Sink Advanced Cooling System Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating High-powered Tractor Beam Weapon Zionite Phaser-M Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator Railgun Inventory Antimatter Reactor Armored Heavy Treads Improved Heavy Siege Treads Wheel Wheel Wheel Compact Wheel Compact Wheel Armored Wheel Advanced Heat Sink Wave Gun Phase Gun Phase Gun Plasma Cannon Advanced Plasma Cannon Flak Gun Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Katana Axe [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Improved Heavy Siege Treads Wheel Wheel Hover Unit Airjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Advanced Assault Cannon Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 11 | . . 1 1 1 1 2 2 2 1 Weapon 3 | . . . 1 1 1 . . . . Parts Attached 153 | 8 3 8 9 11 12 5 17 7 73 Power 9 | 1 . 2 . 1 . 1 2 . 2 Engine 6 | 1 . 2 . 1 . 1 1 . . Core 2 | . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 36 | 4 1 4 1 3 . . 2 1 20 Treads 10 | 2 . . . . . . . . 8 Leg . | . . . . . . . . . . Wheel 24 | 2 . 4 1 2 . . 2 1 12 Hover 2 | . 1 . . 1 . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 1 1 2 4 5 3 6 4 9 Device 15 | . . 1 . . 3 1 4 1 5 Storage 8 | 1 1 . 1 . . . 1 1 3 Processor 5 | . . . . . . 2 . 2 1 Hackware . | . . . . . . . . . . Protection 8 | . . . 1 4 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 72 | 2 1 1 6 3 7 1 7 2 42 Energy Gun 22 | . . . 3 1 1 . 2 . 15 Energy Cannon 11 | . . . . . 1 . 3 . 7 Ballistic Gun 18 | 2 1 . 2 . 2 1 1 1 8 Ballistic Cannon 10 | . . . . 2 1 . . 1 6 Launcher 4 | . . . . . 2 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . 1 1 . . . 1 . 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . 1 . 2 Parts Lost 61 | . . 6 5 3 5 . 3 . 39 Power 4 | . . 1 . 1 . . 1 . 1 Propulsion 17 | . . 3 1 1 . . 1 . 11 Utility 18 | . . . 2 1 4 . . . 11 Weapon 22 | . . 2 2 . 1 . 1 . 16 Highest Loss Streak 22 | . . 5 4 2 4 . 1 . 22 Average Slot Usage (%) 87 | . 86 79 90 88 96 91 93 93 78 Engine 3 | . 12 7 9 3 6 5 3 . . Core 1 | . . . . . . . 1 4 3 Treads 1 | . . . . . . . . . 5 Wheel 13 | . 26 26 24 15 20 17 14 14 4 Device 13 | . . 8 8 . 6 17 20 22 17 Storage 15 | . 16 22 18 15 13 11 10 13 18 Processor 4 | . . . . . . 2 10 9 5 Protection 7 | . . . 8 21 16 5 5 4 3 Energy Gun 3 | . . . 1 4 3 3 3 9 2 Energy Cannon 1 | . . . . . 4 . 3 1 . Ballistic Gun 7 | . 28 12 14 . 1 6 10 4 8 Ballistic Cannon 5 | . . . . 12 13 11 5 2 4 Slashing Weapon 3 | . . 1 4 7 6 5 2 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 11 27 32 35 62 73 64 89 90 132 Greatest Support 150 | 40 26 44 38 32 32 32 32 32 150 Greatest Overweight (x) 7 | . 3 1 1 4 3 3 4 2 7 Average Overweight (x) 1 | . . . . 2 1 1 1 2 . Largest Inventory Capacity 24 | 6 12 12 14 14 14 14 14 14 24 Average Capacity 15 | 5 7 12 12 14 14 14 14 14 22 Most Carried 24 | 6 8 12 12 14 14 14 14 14 24 Average Carried 13 | 2 6 9 10 10 12 13 13 13 18 Final Capacity 14 | 6 12 12 14 14 14 14 14 14 12 Final Carried 14 | 6 8 8 11 14 13 14 14 14 7 Class Distribution -------------------- 42% | Scavenger-Mutant 40% | Scavenger-Gunner 9% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 4885 | 266 135 208 62 514 495 88 940 121 2056 Remotely 580 | . . . . . . . . . 580 Salvage Created 4112 | 67 138 264 28 207 531 85 1239 131 1422 Parts 189 | 2 12 11 2 6 16 11 34 6 89 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 65 | . 2 2 . 8 9 1 17 2 24 Melee 1 | . . . . . 1 . . . . Guns 38 | . 2 2 . 1 1 1 12 . 19 Cannons 20 | . . . . 4 5 . 5 2 4 AOE 6 | . . . . 3 2 . . . 1 Classes Destroyed 10 | 1 2 1 1 3 2 . . . . Worker 4 | . . . 1 1 . 1 . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | 1 . 2 . . 1 . . . . Swarmer 4 | . . . . 4 . . . . . Grunt 10 | . . . . . 6 . 4 . . Duelist 1 | . . . . . 1 . . . . Sentry 3 | . . 1 . . 1 . 1 . . Abomination 47 | . 2 1 . 4 1 1 12 2 24 Anomaly 11 | . . . . 1 . . . . 10 Best Kill Streak 8 | 1 2 3 1 5 5 1 3 2 8 Combat Bots Only 5 | . 1 1 . 4 4 1 3 2 5 Max Kills in Single Turn 4 | 1 1 1 1 4 2 1 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . . . 3 2 . . . 1 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 19303 | . 123 711 717 977 1366 61 1130 574 13644 Core 2221 | . 17 173 247 66 122 . 92 40 1464 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 1713 | . . . . . . . . . 1713 Core Remaining (%) 85 | 100 93 56 55 90 85 100 92 96 . Volleys Fired 246 | 3 17 20 2 26 25 2 47 11 93 Largest 5 | 2 2 2 2 3 4 4 5 4 5 Hottest 339 | 40 40 40 40 161 241 204 300 300 339 Shots Fired 782 | 6 33 39 4 45 92 8 198 28 329 Gun 483 | 6 33 39 4 9 21 4 117 18 232 Cannon 278 | . . . . 36 67 4 81 10 80 Launcher 21 | . . . . . 4 . . . 17 Special . | . . . . . . . . . . Kinetic 601 | 6 33 39 4 36 59 7 159 10 248 Thermal 152 | . . . . 9 29 1 39 18 56 Explosive 21 | . . . . . 4 . . . 17 Electromagnetic . | . . . . . . . . . . Phasic 8 | . . . . . . . . . 8 Robot Hit Streak 54 | 3 9 9 2 5 6 4 17 13 54 Robot Miss Streak 8 | 1 2 2 1 4 4 2 8 7 3 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 5 | . . 1 . . . . . . 4 Max Gunslinging Chain 2 | . . 1 . . . . . . 2 Shots Hit Robots 599 | 4 24 30 4 35 60 6 128 19 289 Core Hits 301 | 1 8 11 1 21 28 5 71 7 148 Critical Hits 16 | . . . . 1 2 . 6 . 7 Critical Kills 5 | . . . . . 1 . 3 . 1 Critical Parts Destroyed 8 | . . . . 1 1 . 2 . 4 Melee Attacks 73 | . . 3 6 8 7 7 4 6 32 Impact . | . . . . . . . . . . Slashing 73 | . . 3 6 8 7 7 4 6 32 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . 1 1 2 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19131 | 40 284 498 158 1544 1590 83 3171 615 11148 Guns 9915 | 40 284 389 30 177 277 83 1992 377 6266 Cannons 4730 | . . . . 634 757 . 1179 238 1922 Explosions 3921 | . . . . 532 429 . . . 2960 Melee 548 | . . 92 128 201 127 . . . . Ramming 17 | . . 17 . . . . . . . Kinetic 11037 | 40 284 389 30 634 674 72 2463 167 6284 Thermal 3950 | . . . . 709 360 11 708 448 1714 Explosive 3389 | . . . . . 429 . . . 2960 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 548 | . . 92 128 201 127 . . . . Piercing . | . . . . . . . . . . Phasic 190 | . . . . . . . . . 190 Highest Corruption 33 | . 3 8 3 2 1 . . . 33 Average Corruption 6 | . 2 4 2 1 1 . . . 10 Corruption Purged . | . . . . . . . . . . Effects 80 | . 4 3 3 . 1 . . . 69 Message Errors 11 | . 2 2 1 . . . . . 6 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 6 | . . . . . 1 . . . 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . 1 . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 39 | . 1 . 1 . . . . . 37 Weapon Failures 3 | . 1 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 471 | . . 67 70 120 17 . 46 . 151 Projectiles 141 | . . . . 22 . . 46 . 73 Explosions 131 | . . . . 36 17 . . . 78 Melee 199 | . . 67 70 62 . . . . . Knockbacks 26 | . . . . 5 5 . 4 . 12 Impact . | . . . . . . . . . . Kinetic 26 | . . . . 5 5 . 4 . 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . . 8 . 168 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 2 | . . 2 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 708 | . 2 114 708 365 386 192 208 144 338 Average Temperature 135 | . 2 65 306 120 161 87 86 73 101 Received Heat Transfer 2394 | . 63 39 198 27 492 . 135 72 1368 Effects 30 | . . . 18 2 7 . 1 . 2 Shutdowns 3 | . . . 3 . . . . . . Energy Bleed 5 | . . . 1 1 1 . 1 . 1 Interference 7 | . . . . . 6 . . . 1 Matter Decay 2 | . . . 2 . . . . . . Short Circuit 2 | . . . 1 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 9 | . . . 9 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations 8 | . . . . . . . . . 8 Total Turns 383 | . . . . . . . . . 383 Longest Duration 171 | . . . . . . . . . 171 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 2217 | . . . . 437 496 25 576 201 482 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 261 | 5 19 62 24 236 261 156 231 93 83 Average Influence 61 | 2 17 31 12 112 122 144 85 46 19 Maximum Alert Level 1 | . . . . 1 1 . 1 . . Low Security (%) 90 | . . . . . . . . . . Level 1 9 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 149 | . 2 2 5 20 18 17 29 21 35 Investigation 22 | . 1 . 1 4 4 1 4 3 4 Extermination . | . . . . . . . . . . Reinforcement 40 | . 1 . . 5 7 7 9 5 6 Assault 41 | . . 2 1 8 2 3 6 3 16 Garrison 46 | . . . 3 3 5 6 10 10 9 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 18 | . . . . 3 2 2 4 5 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 88 | . 5 6 2 5 5 7 16 14 28 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 6 14 8 17 11 2 18 5 43 Peak Tracking Total 9 | . 3 8 4 5 3 1 3 5 9 Tactical Retreats 16 | . 1 1 3 2 . . 1 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 11 | . . . . 8 2 . 1 . . Max in Single Turn 7 | . . . . 7 1 . 1 . . Garrison Access 11 | . . . 1 2 1 2 2 . 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 19 | . 1 1 . 3 1 2 2 5 4 Terminals 15 | . 1 1 . 2 1 2 1 3 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 1 . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 2 1 . 12 2 4 3 13 12 Successful 22 | . 1 1 . 5 1 1 1 5 7 Failed 27 | . 1 . . 7 1 3 2 8 5 Catastrophic 8 | . . . . 2 1 . 1 2 2 Database Lockouts . | . . . . . . . . . . Manual 33 | . 2 1 . 9 . 3 . 8 10 Terminals 41 | . 2 1 . 9 2 4 2 9 12 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . 3 . . 1 4 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 1 . . 1 1 . 3 5 Level Access Points 5 | . 1 1 . . 1 . . 1 1 Terminal Index 2 | . . . . . . 1 . . 1 Fabricator Index 1 | . . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . 1 2 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . 1 . . Retrieve Components 2 | . . . . 1 . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 25 | . . . . 10 . 3 . 7 5 Terminals 8 | . . . . 4 . . . 2 2 Track 6 | . . . . 2 . . . 2 2 Botnet 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . 3 1 2 1 5 4 Full Trace Events 5 | . . . . 2 1 1 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 15 | . . . 2 5 2 1 2 . 3 Machine Destruction 11 | . . . 2 1 2 1 2 . 3 Programmers 4 | . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . . . . 3 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . Total Damage 49 | . . . . . 49 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 5706 | 110 241 318 295 847 390 354 951 491 1709 Spaces Moved 3893 | 79 196 242 271 666 242 321 714 409 753 Core 5 | 5 . . . . . . . . . Treads 332 | 3 . . . . . . . . 329 Legs . | . . . . . . . . . . Wheels 3554 | 71 194 242 271 666 242 321 714 409 424 Hover 2 | . 2 . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 93 90 93 93 93 93 103 97 Average Speed 105 | 90 94 94 93 100 101 96 101 103 131 Slowest Speed 245 | 160 245 110 105 120 110 110 125 103 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 21 | 5 29 37 29 24 8 10 25 16 29 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 51 | . . 2 4 4 1 6 10 6 18 Terrain Destroyed 183 | . . 2 4 24 37 7 41 8 60 Melee 45 | . . 2 4 4 1 6 4 6 18 Projectile 69 | . . . . 6 12 1 37 2 11 AOE 69 | . . . . 14 24 . . . 31 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4715 | 109 217 287 300 744 312 352 810 445 1139 Wait 240 | 10 . 5 2 20 21 . 15 11 156 Move 3884 | 78 195 241 270 665 241 320 713 408 753 Hop . | . . . . . . . . . . Pick Up 62 | 6 2 6 7 11 5 8 4 1 12 Fast Attach 49 | 8 3 2 3 5 2 5 8 . 13 Attach 55 | . . 6 4 6 6 . 1 2 30 Detach 18 | 2 . 1 . . . . . . 15 Swap 49 | . . . 2 . 4 . 8 5 30 Drop 37 | 2 . 1 4 3 1 10 10 1 5 Fire 246 | 3 17 20 2 26 25 2 47 11 93 Melee 73 | . . 3 6 8 7 7 4 6 32 Ram 2 | . . 2 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Materials 179 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 489 | -9/Materials | Identified exit to Materials 558 | -9/Materials | Discovered new exit (range 15) 575 | -9/Materials | Lost 5 parts (1p2n2w) 670 | -9/Materials | Entered another Materials area 670 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 953 | -8/Materials | Discovered new exit (range 9) 965 | -8/Materials | Entered Factory 965 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 989 | -7/Factory | Lost 4 parts (1n2u1w) 1007 | -7/Factory | Garrison activated, responded to threat 1111 | -7/Factory | Build established: Scavenger-Mutant 1436 | -7/Factory | Discovered new exit (range 7) 1570 | -7/Factory | Garrison activated, responded to threat 1776 | -7/Factory | Discovered new exit (range 16) 1796 | -7/Factory | Garrison activated, responded to threat 1812 | -7/Factory | Entered another Factory area 1812 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1854 | -6/Factory | Garrison activated, responded to threat 1854 | -6/Factory | Garrison activated, responded to threat 1978 | -6/Factory | Identified exit to Factory 1996 | -6/Factory | Crushed by falling debris 2075 | -6/Factory | Lost 4 parts (3u1w) 2155 | -6/Factory | Discovered new exit (range 15) 2196 | -6/Factory | Garrison activated, responded to threat 2202 | -6/Factory | Entered another Factory area 2202 | -5/Factory | Evolved 2 slots: Utility x2 2222 | -5/Factory | Garrison activated, responded to threat 2301 | -5/Factory | Garrison activated, responded to threat 2447 | -5/Factory | Garrison activated, responded to threat 2530 | -5/Factory | Discovered new exit (range 15) 2556 | -5/Factory | Entered another Factory area 2556 | -4/Factory | Evolved 2 slots: Utility x2 2569 | -4/Factory | Garrison activated, responded to threat 2585 | -4/Factory | Garrison activated, responded to threat 2654 | -4/Factory | Garrison activated, responded to threat 2944 | -4/Factory | Discovered new exit (range 16) 2975 | -4/Factory | Build established: Scavenger-Gunner 3467 | -4/Factory | Discovered new exit (range 11) 3507 | -4/Factory | Entered Research 3507 | -3/Research | Evolved 2 slots: Utility x2 3536 | -3/Research | Garrison activated, responded to threat 3721 | -3/Research | Garrison activated, responded to threat 3755 | -3/Research | Garrison activated, responded to threat 3821 | -3/Research | Identified exit to Research 3967 | -3/Research | Garrison activated, responded to threat 3986 | -3/Research | Spotted QY-HW7(B) 3991 | -3/Research | Discovered new exit (range 14) 3998 | -3/Research | Entered another Research area 3998 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4025 | -2/Research | Garrison activated, responded to threat 4057 | -2/Research | Identified exit to Access 4068 | -2/Research | Garrison activated, responded to threat 4268 | -2/Research | Found Prototype Processor 4268 | -2/Research | Identified Spectral Analyzer 4287 | -2/Research | Garrison activated, responded to threat 4487 | -2/Research | Discovered new exit (range 16) 5085 | -2/Research | System corruption reached 10% 5495 | -2/Research | Core integrity fell below 50% 5523 | -2/Research | Lost 22 parts (1p7n5u9w) 5568 | -2/Research | Spotted W8-D6Q(B) 5684 | -2/Research | System corruption reached 30% 5697 | -2/Research | Core integrity fell below 20% 5707 | -2/Research | Destroyed by Major Abomination with Heavy Machine Gun Last Messages --------------- 05690_ Slug penetrates Wall. 05695_ Enh. Nova Cannon destroyed. 05696_ Penetrated by Slug. 05697_ Com. Wheel destroyed. 05697_ Enh. Nova Cannon destroyed. 05697_ Enh. Quantum Rifle destroyed. 05697_ Enh. Nova Cannon destroyed. 05698_ Arm. Wheel destroyed. 05699_ Imp. Heavy Treads destroyed. 05701_ Katana destroyed. 05703_ Ultimate Abomination knocked back. 05704_ Med. Matter Pod destroyed. 05704_ Zio. Phaser-M destroyed. 05704_ Enh. Quantum Rifle destroyed. 05705_ MSAT|=G%%1&D&1%BYVLS BYXUO64W 05705_ Slug penetrates Wall. 05705_ Penetrated by Slug. 05705_ Lrg. Storage Unit destroyed. 05707_ Ultimate Abomination absorbs Enh. Nova Cannon. 05707_ System corrupted: Flak Gun targeting data glitched. Map ----- +----------------------------------------------------+ | ??????????"""" """""""""" """""""""" "##+ | | ??????????% % % | | ??????????? ! % | | ??????????? % | | ???????????? % "" % % | | ????????????"" "F """"""""""" """""" | | ???????????? 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" % % " # | | ??????????????? % % %# " # % | | ????????????????#" " # % " #? | | ????????????????## ; A# " "? | | ?????????????????###; #?#####"""" ??% | | ???????????????????#; % % #??????# "%??? | | ???????????????????## "%; % A#????????""%??? | | ????????????????????# " ; #??????????????? | | ????????????????????# ##; #???????????????"" | | ????????????##########;###;; #????????????????? | | ????????????# ; #????????????????? | | ????????????# % %; #????????????????? | | ????????????# A ; n##???????????????? | | ????????????#% % ; ;#???????????????? | | ????????????# [ % ; %;##??????????????? | | ????????????# % @ ; % ; ###????????????? | | ????????????#########;##;;;;;;;;;;;;#????????????? | | ???????????????????????# A #????????????? | | ???????????????????????# % #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# % #????????????? | | ???????????????????????#%% #????????????? | | ???????????????????????# BB % #????????????? | | ???????????????????????# %BB #????????????? | | ???????????????????????# % #????????????? | | ???????????????????????#% %#????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????############ #????????????? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 21 Energy Capacity 750 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionLightningActivator Manual? 0 Play Time 01:09:08 Cumulative 816.2 hours Start 2019.11.04 @ 02:58:57 End 2019.11.04 @ 04:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 318 Rogue 318 Adventurer 0 Explorer 0 Win Type - Total 20 Types 10/1/7/0/0/0/2 Lore% 95 Gallery% 95 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 073e4840-f441-44eb-bff5-46b38e0517bb