Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 22:53:20

Player: the cat

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (397)     1985
Value Destroyed (17983)    17983
Prototype IDs (37)         740
Alien Tech Used (3)        600
Bonus (11133)              11133
              TOTAL SCORE: 40741

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4418
Follower Combat Kills      1746
Entered DSFs               500
Met Data Miner             300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -631

 Cogmind 
---------
Core Integrity             0/1300
Matter                     120/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
       Enhanced Optical Array
       Advanced Signal Interpreter
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Railgun
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Light Armor Plating
                Phase Armor
                Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Neutron Cannon
                Helical Railgun
                Sigix Broadsword
>               --- INVENTORY --------
          Light Antimatter Reactor
         Medium Treads
         Medium Treads
       Improved Heavy Treads
       Improved Heavy Treads
        Armored Heavy Treads
          Small Matter Pod
                Seismic Detector
                Armor Integrity Analyzer
       Advanced Thermal Shield
                Antimissile System
       Improved KE Penetrator
       Improved KE Penetrator
       Advanced KE Penetrator
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
       Improved Remote Datajack
[Rating: 167]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Gauss Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Slots Evolved              14   | .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             522  | 6   7   19  1   28  30  52  8   21  3   9   61  5   1   21  10  11  .   15  33  9   5   11  112 44  
  Power                    39   | 1   1   2   .   2   2   2   1   2   .   1   7   1   .   1   1   1   .   2   3   .   .   .   3   6   
    Engine                 20   | 1   1   2   .   2   2   2   1   2   .   1   3   1   .   .   .   1   .   1   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   1   3   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   6   
  Propulsion               119  | 2   3   7   .   10  8   7   .   2   .   1   19  3   .   11  2   .   .   5   4   4   2   .   21  8   
    Treads                 82   | 1   2   6   .   10  8   7   .   1   .   .   7   2   .   1   .   .   .   3   4   4   2   .   16  8   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 1   1   1   .   .   .   .   .   1   .   .   6   1   .   .   .   .   .   .   .   .   .   .   4   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   .   .   2   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  188  | 1   2   2   1   10  7   22  4   9   .   3   18  .   1   7   6   3   .   4   12  3   3   7   52  11  
    Device                 104  | .   1   .   1   5   5   12  3   3   .   1   12  .   .   3   2   1   .   2   5   1   1   6   36  4   
    Storage                8    | 1   1   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Processor              21   | .   .   1   .   .   .   3   .   1   .   .   3   .   .   .   1   .   .   .   1   1   1   .   6   3   
    Hackware               10   | .   .   .   .   1   .   .   .   .   .   2   .   .   1   2   1   1   .   .   .   .   .   .   2   .   
    Protection             44   | .   .   .   .   4   .   7   1   5   .   .   2   .   .   2   2   1   .   1   6   1   1   1   7   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   176  | 2   1   8   .   6   13  21  3   8   3   4   17  1   .   2   1   7   .   4   14  2   .   4   36  19  
    Energy Gun             25   | .   .   3   .   1   5   3   .   .   .   .   3   .   .   .   .   1   .   .   4   .   .   .   4   1   
    Energy Cannon          35   | .   1   3   .   .   .   3   .   3   1   2   3   1   .   2   .   2   .   1   1   1   .   1   10  .   
    Ballistic Gun          72   | 2   .   2   .   3   8   11  1   4   2   .   4   .   .   .   .   1   .   1   3   1   .   2   17  10  
    Ballistic Cannon       7    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   2   
    Launcher               20   | .   .   .   .   2   .   4   1   .   .   2   .   .   .   .   .   .   .   1   2   .   .   1   4   3   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   3   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   2   1   2   5   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   6   3   
  Corrupted Parts          8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   3   1   
    System Corruption      31   | .   .   .   .   .   .   8   .   .   .   .   9   .   .   .   .   .   .   .   1   .   3   .   8   2   
Parts Lost                 167  | .   2   1   .   6   4   14  1   5   .   8   18  1   .   10  5   3   .   1   7   .   .   9   41  31  
  Power                    16   | .   1   .   .   .   .   3   .   1   .   1   1   .   .   1   1   1   .   1   1   .   .   .   1   3   
  Propulsion               44   | .   1   1   .   1   2   3   .   3   .   2   6   .   .   4   1   .   .   .   1   .   .   2   9   8   
  Utility                  58   | .   .   .   .   3   .   7   1   1   .   2   7   1   .   4   1   .   .   .   1   .   .   3   15  12  
  Weapon                   49   | .   .   .   .   2   2   1   .   .   .   3   4   .   .   1   2   2   .   .   4   .   .   4   16  8   
  Highest Loss Streak      22   | .   1   1   .   3   1   4   1   4   .   4   6   1   .   6   2   3   .   1   3   .   .   8   5   22  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  100 99  99  96  82  93  63  55  82  98  95  85  89  93  100 90  87  93  93  93  85  81  
  Engine                   4    | .   14  11  11  9   9   6   2   6   7   4   2   6   6   .   .   3   5   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   4   .   .   2   4   5   5   5   .   .   
  Treads                   19   | .   14  21  22  35  35  28  23  23  7   4   10  21  20  6   .   .   .   8   19  25  26  25  14  18  
  Wheel                    3    | .   13  10  11  .   .   .   .   .   7   5   11  11  13  4   .   .   .   .   .   .   .   .   4   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  32  31  31  12  .   .   .   .   .   .   
  Device                   11   | .   13  11  11  9   17  9   7   8   7   5   9   13  13  13  13  19  15  12  9   10  10  9   12  9   
  Storage                  6    | .   14  11  11  9   9   7   7   7   7   5   3   4   .   .   .   .   .   2   5   5   5   5   4   3   
  Processor                9    | .   .   10  11  9   9   10  7   7   7   5   6   13  13  8   9   10  10  10  10  10  12  14  14  16  
  Hackware                 4    | .   .   .   .   1   .   .   .   .   .   .   12  6   8   7   5   5   10  10  10  10  7   5   6   6   
  Protection               4    | .   .   .   .   6   .   8   9   12  15  8   .   .   .   3   4   2   5   5   4   5   4   5   3   5   
  Energy Gun               2    | .   .   .   .   5   7   4   .   .   .   .   1   .   .   .   .   4   5   5   8   8   5   4   1   .   
  Energy Cannon            5    | .   10  10  11  3   .   3   .   1   .   5   9   19  20  18  13  5   5   5   6   7   10  9   4   2   
  Ballistic Gun            8    | .   17  10  11  9   10  13  17  14  1   3   2   .   .   .   .   .   5   4   2   4   5   5   9   8   
Naked Turns                60   | .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  33  56  58  65  62  75  76  83  79  81  45  45  35  47  44  49  45  100 100 102 102 103 130 130 
  Greatest Support         225  | 20  20  20  16  83  83  89  68  96  28  28  67  32  32  70  77  70  70  225 225 210 196 196 204 212 
  Greatest Overweight (x)  18   | 1   3   18  3   3   .   1   1   2   2   2   5   2   1   3   .   .   .   1   .   .   .   .   4   .   
  Average Overweight (x)   .    | .   2   2   3   .   .   .   .   .   2   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  25  20  20  20  20  20  10  10  5   5   5   5   5   20  20  20  20  20  20  20  
  Average Capacity         17   | 7   14  17  20  20  20  20  20  20  20  16  8   9   5   5   5   5   5   13  20  20  20  20  20  18  
  Most Carried             20   | 4   12  20  20  20  20  20  19  20  20  20  10  10  5   5   5   5   5   10  20  20  20  20  20  20  
  Average Carried          15   | 2   9   15  20  19  18  18  17  19  20  15  7   9   5   4   4   4   5   7   17  19  19  19  18  17  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  5   10  5   5   5   5   5   5   20  20  20  20  20  20  5   
  Final Carried            20   | 4   11  20  20  19  19  17  19  20  20  5   10  5   5   5   4   5   5   9   20  19  20  14  15  2   

 Class Distribution 
--------------------
 30% | Mutant
 25% | Scavenger-Mutant
  9% | Scavenger-Tank
  6% | Gunner
  6% | Scavenger-Gunner
  5% | Tank
  5% | Scavenger-Skirmisher
  4% | Commander-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
                 Tank | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/DSF
                 Tank | -5/Factory
       Scavenger-Tank | -4/Factory
     Scavenger-Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory
       Commander-Tank | -4/Extension
       Scavenger-Tank | -4/Cetus
     Scavenger-Mutant | -4/Archives
     Scavenger-Mutant | -4/Hub_04(d)
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Quarantine

 Resources                       | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  
Matter Collected           11460 | 223  357  314  30   523  734  1050 329  430  .    233  877  .    .    159  245  109  .    199  877  152  167  169  3183 1100 
  Remotely                 622   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    622  .    
Salvage Created            22009 | .    416  702  .    1377 994  3582 408  237  .    466  1390 .    .    596  716  151  .    757  929  48   657  964  4681 2938 
  Parts                    944   | .    29   41   .    74   49   134  18   7    .    17   66   .    .    18   22   6    .    30   37   1    20   46   203  126  
Haulers Intercepted        11    | .    1    2    .    3    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           18    | .    1    2    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    3    1    .    .    .    6    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36    | .    .    .    .    .    .    .    13   4    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Combat Hostiles Destroyed  303  | .   9   11  .   21  16  52  9   2   .   12  16  .   .   8   13  2   .   11  11  1   3   9   57  40  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     145  | .   6   2   .   16  16  26  2   1   .   1   6   .   .   .   .   1   .   2   4   .   2   3   31  26  
  Cannons                  83   | .   3   9   .   2   .   5   .   1   .   2   7   .   .   7   12  1   .   5   6   1   1   4   10  7   
  AOE                      59   | .   .   .   .   3   .   17  7   .   .   9   .   .   .   .   .   .   .   4   1   .   .   2   12  4   
Classes Destroyed          22   | .   6   3   .   3   .   3   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Worker                   27   | .   1   .   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   7   7   4   
  Builder                  12   | .   .   2   .   2   .   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   2   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 23   | .   .   1   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   2   1   .   .   3   7   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 13   | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   9   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  8    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   .   
  Swarmer                  50   | .   2   2   .   .   .   5   4   .   .   5   7   .   .   .   5   .   .   4   .   .   .   1   8   7   
  Grunt                    114  | .   7   4   .   13  9   28  3   .   .   3   2   .   .   5   5   .   .   1   5   .   .   2   15  12  
  Brawler                  12   | .   .   .   .   1   .   1   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Duelist                  10   | .   .   .   .   1   1   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   2   
  Protector                4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   40   | .   .   5   .   4   5   1   .   .   .   .   3   .   .   1   2   2   .   .   4   .   3   1   6   3   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   2   1   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   9   2   
  Programmer               41   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   6   2   .   .   1   15  10  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Best Kill Streak           18   | .   2   3   .   4   3   12  4   1   .   4   4   .   .   4   10  2   .   5   2   1   3   18  14  13  
  Combat Bots Only         12   | .   2   2   .   4   3   10  4   1   .   4   4   .   .   4   10  2   .   4   2   1   2   6   6   12  
Max Kills in Single Turn   6    | .   1   1   .   2   2   3   4   1   .   3   1   .   .   1   2   1   .   3   1   1   1   6   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 4    | .   .   .   .   2   .   3   4   .   .   3   .   .   .   .   .   .   .   2   1   .   .   1   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   DSF   Fac   Fac   Was   Fac   Ext   Cet   Arc   Hub   Res   Qua   
Damage Taken               38448 | .     435   403   .     1571  1185  2694  366   516   .     1174  2036  36    17    1534  935   369   .     1425  1794  163   77    3027  10011 8680  
  Core                     3443  | .     70    105   .     116   87    232   29    66    .     239   369   .     .     293   122   21    .     70    117   .     25    181   800   501   
  Absorbed by Shields      1029  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    7     .     .     969   5     
  Reduced by Siege Mode    599   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    185   327   
  Redirected to Shielding  166   | .     .     .     .     103   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    
  Regen/Repaired (Parts)   1161  | .     .     .     .     .     11    140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1010  
Core Remaining (%)         62    | 100   72    .     73    .     63    .     .     .     .     19    .     .     .     22    87    .     .     .     .     .     .     64    .     .     
Volleys Fired              1118  | .     41    43    .     84    77    141   15    15    .     20    79    2     .     27    26    6     .     32    71    5     53    50    235   96    
  Largest                  4     | .     2     2     .     2     2     3     2     3     .     3     3     3     .     3     3     3     .     4     4     4     4     4     4     4     
  Hottest                  315   | .     88    91    .     96    101   138   56    158   .     199   139   105   .     315   105   232   .     292   292   279   294   294   280   218   
Shots Fired                2256  | .     82    84    .     164   137   269   27    41    .     31    125   6     .     69    56    14    .     88    121   12    60    99    572   199   
  Gun                      1367  | .     66    49    .     137   137   170   20    24    .     7     67    .     .     .     .     4     .     38    52    6     9     41    399   141   
  Cannon                   790   | .     16    35    .     25    .     76    .     17    .     13    57    6     .     69    56    10    .     48    40    6     51    53    159   53    
  Launcher                 70    | .     .     .     .     2     .     23    7     .     .     11    .     .     .     .     .     .     .     2     2     .     .     5     13    5     
  Special                  29    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     27    .     .     .     1     .     
  Kinetic                  1134  | .     66    43    .     82    98    112   20    29    .     7     61    .     .     .     .     3     .     34    19    2     7     26    361   164   
  Thermal                  923   | .     16    37    .     80    37    128   .     12    .     11    63    6     .     69    56    11    .     49    56    5     36    56    165   30    
  Explosive                27    | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     2     2     .     .     5     13    .     
  Electromagnetic          143   | .     .     4     .     2     2     29    7     .     .     8     .     .     .     .     .     .     .     3     17    5     17    12    32    5     
  Robot Hit Streak         55    | .     8     13    .     17    10    31    18    26    .     29    11    7     .     12    22    11    .     10    42    9     6     26    25    55    
  Robot Miss Streak        10    | .     5     3     .     3     2     3     1     1     .     2     10    .     .     2     2     1     .     8     2     2     3     4     7     6     
  Penetration Max          1     | .     .     .     .     1     1     1     .     .     .     1     1     .     .     .     .     .     .     1     .     1     .     1     1     1     
  Secondary Targets        18    | .     1     .     .     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     6     
    Max Gunslinging Chain  1     | .     1     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1486  | .     49    49    .     120   86    162   20    31    .     19    112   6     .     50    42    8     .     42    88    8     41    56    338   159   
  Core Hits                784   | .     22    22    .     48    36    114   17    11    .     29    53    1     .     17    20    7     .     29    30    4     17    45    152   110   
  Critical Kills           33    | .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     1     2     .     3     .     .     2     1     6     15    
  Critical Parts Destroyed 44    | .     .     1     .     1     .     4     .     .     .     1     .     .     .     .     .     .     .     5     1     .     .     1     14    16    
  Critical Strikes         93    | .     .     1     .     7     2     5     .     .     .     1     2     .     .     1     1     3     .     8     2     1     2     2     21    34    
    Burn                   9     | .     .     .     .     5     2     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Meltdown               7     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     3     .     
    Destroy                75    | .     .     1     .     1     .     4     .     .     .     1     .     .     .     .     .     2     .     8     2     1     2     2     18    33    
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              45    | .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     17    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
  Piercing                 28    | .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52274 | .     729   873   .     2453  1603  5761  765   755   .     1394  3099  191   .     1787  1431  400   .     2034  2284  302   1618  3341  14405 7049  
  Guns                     23024 | .     494   342   .     1871  1603  2519  332   335   .     127   951   .     .     .     .     71    .     705   988   176   138   773   7758  3841  
  Cannons                  16300 | .     226   531   .     428   .     756   .     420   .     209   1200  191   .     1787  1431  137   .     737   943   126   1480  901   3662  1135  
  Explosions               11184 | .     .     .     .     154   .     2482  433   .     .     1057  19    .     .     .     .     192   .     509   349   .     .     1649  2979  1361  
  Melee                    1628  | .     .     .     .     .     .     .     .     .     .     .     917   .     .     .     .     .     .     .     .     .     .     .     .     711   
  Ramming                  138   | .     9     .     .     .     .     4     .     .     .     1     12    .     .     .     .     .     .     83    4     .     .     18    6     1     
  Kinetic                  19198 | .     494   290   .     1060  1178  1617  332   409   .     127   913   .     .     .     .     37    .     520   342   83    115   556   6981  4144  
  Thermal                  19148 | .     226   543   .     1284  405   1881  85    346   .     162   1257  191   .     1787  1431  363   .     807   1224  93    953   810   4043  1257  
  Explosive                5923  | .     .     .     .     .     .     .     .     .     .     774   .     .     .     .     .     .     .     509   349   .     .     1649  2442  200   
  Electromagnetic          6239  | .     .     40    .     109   20    2259  348   .     .     330   .     .     .     .     .     .     .     115   365   126   550   308   933   736   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 711   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     711   
  Piercing                 917   | .     .     .     .     .     .     .     .     .     .     .     917   .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         44    | .     .     .     .     .     1     13    18    18    18    18    11    29    29    29    .     .     8     16    24    24    27    32    33    44    
  Average Corruption       17    | .     .     .     .     .     1     8     16    18    18    18    9     22    29    29    .     .     8     10    22    24    24    25    21    28    
  Corruption Purged        7     | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     
  Effects                  708   | .     .     .     .     .     9     47    42    62    4     14    64    7     3     21    .     .     2     25    86    20    34    46    148   74    
    Message Errors         153   | .     .     .     .     .     3     10    9     10    2     2     13    1     .     5     .     .     .     8     25    5     13    6     24    17    
    Matter Fused           154   | .     .     .     .     .     2     11    13    21    .     2     11    2     1     5     .     .     .     2     17    5     6     10    32    14    
    Heat Flow Errors       82    | .     .     .     .     .     3     8     4     11    .     2     4     1     1     1     .     .     1     4     10    4     4     5     12    7     
    Energy Discharges      65    | .     .     .     .     .     1     5     4     4     2     2     8     .     .     .     .     .     .     5     6     3     4     3     12    6     
    Parts Rejected         10    | .     .     .     .     .     .     2     .     .     .     .     2     2     .     .     .     .     .     .     1     .     .     .     3     .     
    Data Loss (minor)      80    | .     .     .     .     .     .     4     6     12    .     2     11    1     1     2     .     .     1     1     10    .     3     5     15    6     
    Data Loss (major)      33    | .     .     .     .     .     .     2     3     2     .     2     4     .     .     1     .     .     .     2     5     .     1     1     6     4     
    Misfires               26    | .     .     .     .     .     .     3     3     2     .     .     3     .     .     .     .     .     .     2     1     .     .     4     7     1     
    Alerts                 14    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     3     6     1     
    Misdirections          14    | .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     4     2     .     1     1     3     
    Weapon Failures        77    | .     .     .     .     .     .     1     .     .     .     .     5     .     .     6     .     .     .     1     7     1     3     8     30    15    
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1334  | .     .     3     .     19    .     42    .     13    .     34    180   .     .     12    56    128   .     56    24    .     151   55    299   262   
  Projectiles              550   | .     .     3     .     19    .     13    .     13    .     .     27    .     .     12    56    20    .     35    3     .     151   8     177   13    
  Explosions               411   | .     .     .     .     .     .     29    .     .     .     34    19    .     .     .     .     108   .     .     21    .     .     47    122   31    
  Melee                    373   | .     .     .     .     .     .     .     .     .     .     .     134   .     .     .     .     .     .     21    .     .     .     .     .     218   
Knockbacks                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     4     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     4     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      1253  | .     4     .     .     90    .     14    21    .     .     50    66    .     .     .     .     107   .     41    .     .     .     115   469   276   
  Shots                    35    | .     .     .     .     3     .     1     3     .     .     2     1     .     .     .     .     1     .     .     .     .     .     2     7     15    
  Rammed                   13    | .     1     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     2     1     .     .     3     2     1     
Targets Rammed             13    | .     1     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     2     1     .     .     3     2     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        741   | .     .     .     .     159   251   181   265   358   .     258   247   213   90    741   9     180   138   353   246   191   196   521   469   208   
  Average Temperature      97    | .     .     .     .     42    73    47    81    118   .     114   52    125   46    145   6     60    82    103   85    72    68    122   132   92    
  Received Heat Transfer   6021  | .     195   123   .     648   432   585   198   72    .     366   330   .     .     393   225   36    .     180   280   12    9     201   790   946   
  Effects                  20    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     .     .     .     .     .     .     .     7     7     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     3     
  Total Turns              290   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    135   87    
  Longest Duration         65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    43    65    
Robots Corrupted           11    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     2     
  Combat Hostiles          7     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Parts Fried              36    | .     .     .     .     .     .     17    1     .     .     .     .     .     .     .     .     .     .     1     .     .     14    1     .     2     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Robots Melted              9     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     2     2     .     .     .     .     .     .     .     3     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     3     .     
  Parts Melted             55    | .     .     1     .     4     1     4     .     1     .     1     8     .     .     6     13    2     .     1     2     .     2     1     8     .     
  Heat Transferred         24158 | .     407   999   .     2986  1036  3090  100   444   .     222   1894  300   .     2670  2250  409   .     925   1591  174   1036  925   2250  450   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      16    | .     .     .     .     1     .     5     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  
Peak Influence             1644 | .    135  304  326  423  277  825  .    .    .    .    476  107  77   139  490  341  149  415  951  795  533  387  1617 1644 
  Initial                  909  | .    .    .    118  48   173  74   .    .    .    .    291  107  67   53   72   147  119  90   203  464  318  119  200  909  
  Average                  432  | .    45   194  282  228  84   420  .    .    .    .    319  105  71   98   254  233  128  187  574  694  424  102  830  1196 
Maximum Alert Level        5    | .    .    1    1    2    1    3    .    .    .    .    2    .    .    .    2    1    .    2    3    3    2    1    5    5    
  Low Security (%)         34   | 100  100  48   17   46   93   19   .    .    .    .    4    100  100  100  50   38   100  62   .    .    .    96   .    .    
  Level 1                  26   | .    .    51   82   50   6    31   .    .    .    .    86   .    .    .    20   61   .    36   18   .    45   3    13   .    
  Level 2                  20   | .    .    .    .    2    .    45   .    .    .    .    9    .    .    .    28   .    .    1    60   61   54   .    31   .    
  Level 3                  9    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    19   38   .    .    26   37   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   54   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    2    3    .    4    1    12   .    .    .    1    3    .    .    1    1    1    .    5    3    .    .    6    18   14   
  Investigation            8    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    2    .    
  Extermination            16   | .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    1    4    4    
  Reinforcement            29   | .    1    3    .    4    .    5    .    .    .    .    1    .    .    1    .    1    .    2    1    .    .    4    4    2    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    7    4    
  Garrison                 9    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    3    
Construction Impeded       8    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    1    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Distress Signals           33   | .   2   1   .   1   5   10  .   .   .   .   1   .   .   .   1   .   .   .   1   2   .   2   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              578  | .   21  19  6   41  26  83  11  3   .   24  27  7   .   8   28  6   3   23  40  10  22  22  81  67  
  Peak Tracking Total      12   | .   3   3   3   12  4   12  4   2   .   12  4   6   .   4   7   3   3   6   8   5   2   10  7   7   
  Tactical Retreats        34   | .   .   2   .   4   1   3   .   .   .   5   4   1   .   .   1   1   .   3   4   .   .   2   3   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Traps Triggered            25   | .   2   2   .   1   1   6   .   .   .   .   1   .   1   2   .   1   .   .   1   .   .   .   3   4   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Machines Disabled          51   | .   .   .   .   1   3   15  .   .   .   .   4   .   .   .   .   2   .   .   1   1   2   6   6   10  
  Max in Single Turn       4    | .   .   .   .   1   1   4   .   .   .   .   4   .   .   .   .   2   .   .   .   1   1   2   1   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Machines Accessed          79   | .   6   2   1   5   9   7   .   .   4   .   4   .   3   .   6   4   .   3   7   1   1   1   12  3   
  Terminals                56   | .   6   2   .   3   7   5   .   .   .   .   3   .   2   .   4   2   .   3   7   1   .   1   8   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Total Hacks                223  | .   14  3   1   12  22  21  .   .   32  .   13  .   7   .   15  9   .   17  19  2   3   4   22  7   
  Successful               133  | .   7   .   1   7   11  10  .   .   32  .   8   .   4   .   7   4   .   9   12  1   3   1   13  3   
  Failed                   90   | .   7   3   .   5   11  11  .   .   .   .   5   .   3   .   8   5   .   8   7   1   .   3   9   4   
    Catastrophic           14   | .   1   1   .   1   1   3   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   9   2   .   6   7   10  .   .   .   .   7   .   2   .   9   2   .   11  9   .   .   4   9   2   
  Terminals                149  | .   14  3   .   9   17  18  .   .   .   .   8   .   4   .   11  5   .   17  19  2   .   4   13  5   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   6   .   
  Repair Stations          11   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   
  Recycling Units          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Terminal Hacks             87   | .   6   .   1   3   6   4   .   .   32  .   1   .   2   .   2   1   .   7   10  1   3   1   6   1   
  Record                   14   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   
  Unreport Threat          4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             8    | .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       9    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   
  Scan Component           5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Repair                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         23   | .   1   .   .   2   3   4   .   .   .   .   4   .   1   .   2   .   .   2   2   .   .   .   2   .   
  Terminals                21   | .   1   .   .   2   2   4   .   .   .   .   3   .   1   .   2   .   .   2   2   .   .   .   2   .   
    Track                  13   | .   .   .   .   1   1   3   .   .   .   .   2   .   1   .   1   .   .   1   1   .   .   .   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   6   2   .   5   7   7   .   .   .   .   4   .   2   .   5   2   .   3   7   1   .   1   10  3   
  Full Trace Events        5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   278  | .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   50  .   .   .   .   .   .   .   152 .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   5   .   .   .   .   .   .   .   5   .   
Parts Repaired             4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Time                     322  | .   .   .   .   .   108 16  .   .   .   .   .   .   .   .   .   136 .   .   .   .   .   .   .   62  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  
Total Allies               31   | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    27   .    .    .    1    .    
  Largest Group            16   | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    16   12   7    4    1    1    
  Highest-Rated Group      694  | .    10   .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    46   .    694  623  373  153  65   65   
  Highest-Rated Ally       159  | .    10   .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    46   .    159  159  143  46   65   65   
Total Orders               19   | .    .    .    5    7    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  17   | .    .    .    4    6    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  RETURN                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               313  | .    .    .    51   46   .    .    .    .    .    12   .    .    .    .    .    .    14   .    135  47   6    2    .    .    
  Total Damage             7542 | .    .    .    249  215  .    .    .    .    .    796  .    .    .    .    .    .    396  .    3662 2035 189  .    .    .    
  Kills                    55   | .    .    .    9    3    .    .    .    .    .    4    .    .    .    .    .    .    .    .    26   12   1    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac DSF Fac Fac Was Fac Ext Cet Arc Hub Res Qua 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             48   | .   .   .   6   12  18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Drone Recoveries         26   | .   .   .   5   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  
Turns Passed               21427 | 69   1728 779  402  1044 1099 2202 971  1440 129  298  1620 162  79   301  446  267  66   701  1734 314  639  762  2761 1414 
Spaces Moved               11504 | 39   1100 394  265  440  467  956  509  716  95   256  1019 125  68   139  504  350  104  528  887  168  321  307  1179 568  
  Core                     135   | 2    .    1    .    .    .    .    .    .    .    114  2    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Treads                   6493  | 32   205  2    .    412  467  956  509  614  .    .    107  .    .    .    .    .    .    192  887  168  321  307  762  552  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3280  | 5    895  391  265  28   .    .    .    102  95   130  706  125  68   53   .    .    .    .    .    .    .    .    417  .    
  Hover                    1380  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   504  350  104  336  .    .    .    .    .    .    
  Flight                   216   | .    .    .    .    .    .    .    .    .    .    12   204  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            29    | 50   110  115  145  145  160  155  155  130  130  40   29   100  115  54   56   64   64   60   152  152  154  154  112  50   
  Average Speed            139   | 145  142  140  145  161  161  168  178  186  130  90   107  118  115  111  63   64   64   101  153  153  154  154  147  156  
  Slowest Speed            950   | 160  240  950  145  165  165  240  235  235  130  130  300  130  115  220  64   64   64   186  160  154  154  156  237  165  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    82   44   98   40   88   33   81   86   69   57   26   86   3    85   14   8    74   16   85   84   94   33   48   56   
  Regions Visited          24
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
Scrap Searched             16    | .    .    .    2    .    .    .    3    10   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 101   | .    .    .    .    .    .    8    4    .    .    .    8    .    .    .    .    2    .    6    1    .    .    15   50   7    
Terrain Destroyed          792   | .    .    .    .    5    1    19   14   1    .    40   27   .    .    1    11   35   .    39   38   1    5    109  377  69   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Projectile               291   | .    .    .    .    .    1    19   .    1    .    1    15   .    .    1    11   3    .    16   14   1    5    37   147  19   
  AOE                      494   | .    .    .    .    5    .    .    14   .    .    39   10   .    .    .    .    32   .    23   24   .    .    72   230  45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  Ext  Cet  Arc  Hub  Res  Qua  
Total                      14827 | 48   1179 534  283  611  691  1313 545  786  100  293  1362 132  68   228  576  380  103  635  1171 221  412  513  1771 872  
  Wait                     1105  | .    19   52   14   37   67   133  10   11   .    .    122  .    .    13   31   5    .    38   122  14   23   143  154  97   
  Move                     11481 | 38   1099 393  264  439  466  956  508  715  94   255  1017 124  67   138  503  350  103  527  886  167  320  306  1178 568  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  253   | 4    10   18   2    8    14   19   3    13   .    5    21   1    .    4    3    6    .    9    34   11   4    .    45   19   
  Fast Attach              183   | 6    1    2    .    2    9    8    1    6    3    1    42   3    1    11   6    5    .    4    8    2    1    .    39   22   
  Attach                   173   | .    2    7    .    10   7    16   3    6    .    7    11   1    .    6    4    4    .    4    8    4    2    6    47   18   
  Detach                   40    | .    .    .    .    2    6    2    1    2    .    .    4    .    .    2    .    .    .    .    .    1    1    .    10   9    
  Swap                     167   | .    4    10   1    16   14   28   4    9    .    1    8    1    .    4    .    2    .    7    17   3    2    5    26   5    
  Drop                     226   | .    2    9    2    13   24   10   .    9    3    3    28   .    .    10   3    2    .    12   24   14   6    .    32   20   
  Fire                     1118  | .    41   43   .    84   77   141  15   15   .    20   79   2    .    27   26   6    .    32   71   5    53   50   235  96   
  Melee                    45    | .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    17   
  Ram                      6     | .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    1    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 4 exits: *Res x4)
-4/Waste
-4/Factory (discovered 9 exits: Res x4 / Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
   146 | -10/Materials      | Discovered new exit (range 16)
   305 | -10/Materials      | Build established: Mutant
   311 | -10/Materials      | Identified exit to Mines
   419 | -10/Materials      | Discovered new exit (range 16)
  1798 | -10/Materials      | Entered another Materials area
  1798 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2229 | -9/Materials       | Discovered new exit (range 16)
  2343 | -9/Materials       | Discovered new exit (range 15)
  2577 | -9/Materials       | Entered Mines
  2592 | -9/Mines           | Found the Drone Emporium
  2598 | -9/Mines           | Found Prototype Device
  2599 | -9/Mines           | Identified Thief Drone Bay
  2645 | -9/Mines           | Discovered new exit (range 21)
  2666 | -9/Mines           | Learned Materials terminal intel
  2678 | -9/Mines           | Discovered new exit (range 40)
  2728 | -9/Mines           | Learned Materials interactive machine intel
  2892 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2895 | -9/Mines           | Found Prototype Device
  2979 | -9/Mines           | Entered Materials
  2979 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2980 | -8/Materials       | Loaded intel: 19 interactive machine locations
  2980 | -8/Materials       | Identified Exp. Sensor Array
  2981 | -8/Materials       | Loaded intel: 12 terminal locations
  3016 | -8/Materials       | Discovered new exit (range 30)
  3076 | -8/Materials       | Discovered new exit (range 10)
  3151 | -8/Materials       | Identified exit to Storage
  3380 | -8/Materials       | Lost 3 parts (1u2w)
  4023 | -8/Materials       | Entered Storage
  4042 | -8/Storage         | Identified exit to Factory
  4164 | -8/Storage         | Repaired Exp. Sensor Array?
  4803 | -8/Storage         | Build established: Scavenger-Mutant
  5122 | -8/Storage         | Entered Factory
  5122 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5696 | -7/Factory         | Build established: Scavenger-Tank
  5796 | -7/Factory         | Lost 3 parts (1p1n1u)
  5840 | -7/Factory         | Garrison activated, responded to threat
  6072 | -7/Factory         | Cargo convoy interrupted
  6112 | -7/Factory         | Destroyed 10 combat bots
  6235 | -7/Factory         | Identified exit to Lower Caves
  6356 | -7/Factory         | System corruption reached 10%
  6640 | -7/Factory         | Repaired Imp. Treads
  6728 | -7/Factory         | Build established: Mutant
  7205 | -7/Factory         | Build established: Gunner
  7215 | -7/Factory         | Lost 4 parts (1p1n1u1w)
  7324 | -7/Factory         | Entered Lower Caves
  7739 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7978 | -7/Lower Caves     | Build established: Mutant
  8271 | -7/Lower Caves     | Discovered new exit (range 10)
  8295 | -7/Lower Caves     | Entered another Lower Caves area
  8543 | -7/Lower Caves     | Build established: Tank
  8727 | -7/Lower Caves     | Discovered new exit (range 14)
  9008 | -7/Lower Caves     | Build established: Gunner
  9022 | -7/Lower Caves     | Imp. Deuterium Engine stolen by Master Thief
  9235 | -7/Lower Caves     | Learned Factory emergency access door positions
  9540 | -7/Lower Caves     | Spotted B-75 Beast
  9591 | -7/Lower Caves     | Destroyed B-75 Beast
  9620 | -7/Lower Caves     | Lost 4 parts (1p3n)
  9714 | -7/Lower Caves     | Discovered new exit (range 14)
  9735 | -7/Lower Caves     | Entered Data Miner
  9737 | -7/Data Miner      | Discovered new exit (range 8)
  9764 | -7/Data Miner      | Met Data Miner
  9788 | -7/Data Miner      | Learned location of Section 7 (-2)
  9788 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9810 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9864 | -7/Data Miner      | Entered Proximity Caves
  9894 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9910 | -6/Proximity Caves | Core integrity fell below 50%
  9959 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10035 | -6/Proximity Caves | Lost 4 parts (1p1u2w)
 10089 | -6/Proximity Caves | Released all parts (8)
 10097 | -6/Proximity Caves | Core integrity fell below 20%
 10120 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
 10142 | -6/Proximity Caves | Discovered new exit (range 11)
 10162 | -6/Proximity Caves | Entered Factory
 10162 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10345 | -6/Factory         | Discovered new exit (range 16)
 10370 | -6/Factory         | Build established: Mutant
 10453 | -6/Factory         | Lost 4 parts (2u2w)
 10532 | -6/Factory         | Lost 3 parts (2n1w)
 10644 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 10942 | -6/Factory         | Identified exit to Lower Caves
 10988 | -6/Factory         | Build established: Scavenger-Mutant
 11477 | -6/Factory         | Build established: Scavenger-Gunner
 11550 | -6/Factory         | System corruption reached 10%
 11720 | -6/Factory         | Fabricated Cld. Plasma Cannon?
 11782 | -6/Factory         | Sucked down chute
 11782 | -6/Factory         | Entered Waste
 11797 | -6/Waste           | EMP discharged
 11808 | -6/Waste           | Spotted C-40 Crusher
 11829 | -6/Waste           | Spotted C-40 Crusher
 11866 | -6/Waste           | Spotted C-40 Crusher
 11873 | -6/Waste           | Spotted C-40 Crusher
 11878 | -6/Waste           | Spotted C-40 Crusher
 11881 | -6/Waste           | Spotted C-40 Crusher
 11897 | -6/Waste           | EMP discharged
 11916 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11927 | -6/Waste           | Discovered new exit (range 10)
 11944 | -6/Waste           | Entered Factory
 11961 | -6/Factory         | Build established: Scavenger-Skirmisher
 12022 | -6/Factory         | Identified exit to DSF
 12023 | -6/Factory         | Entered DSF
 12058 | -6/DSF             | Additional patrols routed to DSF
 12071 | -6/DSF             | Core integrity fell below 50%
 12134 | -6/DSF             | Lost 6 parts (1p3n2u)
 12181 | -6/DSF             | Sterilization system engaged
 12201 | -6/DSF             | Ambient heat levels rising (+10)
 12202 | -6/DSF             | Lost 4 parts (1n2u1w)
 12216 | -6/DSF             | Ambient heat levels rising (+10)
 12231 | -6/DSF             | Ambient heat levels rising (+10)
 12246 | -6/DSF             | Ambient heat levels rising (+10)
 12261 | -6/DSF             | Ambient heat levels rising (+10)
 12275 | -6/DSF             | Discovered new exit (range 17)
 12276 | -6/DSF             | Ambient heat levels rising (+10)
 12291 | -6/DSF             | Ambient heat levels rising (+10)
 12306 | -6/DSF             | Ambient heat levels rising (+10)
 12321 | -6/DSF             | Ambient heat levels rising (+10)
 12324 | -6/DSF             | Entered Factory
 12324 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12325 | -5/Factory         | Identified exit to Upper Caves
 12431 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 12616 | -5/Factory         | Destroyed 10 combat bots
 12624 | -5/Factory         | First assault squad dispatched
 12750 | -5/Factory         | Discovered new exit (range 18)
 12770 | -5/Factory         | Entered another Factory area
 12770 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12791 | -4/Factory         | Discovered new exit (range 11)
 12908 | -4/Factory         | Lost 3 parts (1p2w)
 12916 | -4/Factory         | Identified exit to Research
 12997 | -4/Factory         | Repaired Broken Exp. Sensor Array?
 13037 | -4/Factory         | Sucked down chute
 13037 | -4/Factory         | Entered Waste
 13038 | -4/Waste           | Met a frightened Derelict
 13044 | -4/Waste           | Spotted C-40 Crusher
 13052 | -4/Waste           | EMP discharged
 13056 | -4/Waste           | Spotted C-40 Crusher
 13064 | -4/Waste           | Spotted C-40 Crusher
 13081 | -4/Waste           | Spotted C-40 Crusher
 13090 | -4/Waste           | Discovered new exit (range 22)
 13094 | -4/Waste           | Spotted C-40 Crusher
 13103 | -4/Waste           | Entered Factory
 13115 | -4/Factory         | Identified exit to Upper Caves
 13115 | -4/Factory         | Identified exit to Extension
 13115 | -4/Factory         | Identified exit to Armory
 13144 | -4/Factory         | Incoming investigation squad redirected
 13325 | -4/Factory         | Build established: Scavenger-Mutant
 13419 | -4/Factory         | System corruption reached 10%
 13804 | -4/Factory         | Entered Extension
 14002 | -4/Extension       | Lost 3 parts (1p1u1w)
 14251 | -4/Extension       | Rescued a captive Derelict
 14252 | -4/Extension       | Rescued a captive Derelict
 14650 | -4/Extension       | Spotted B-86 Titan
 14674 | -4/Extension       | Allies destroyed B-86 Titan
 14675 | -4/Extension       | Spotted B-86 Titan
 14693 | -4/Extension       | Allies destroyed B-86 Titan
 14704 | -4/Extension       | Build established: Commander-Tank
 14886 | -4/Extension       | Rescued a captive Derelict
 14959 | -4/Extension       | Rescued a captive Derelict
 15134 | -4/Extension       | Rescued a captive Derelict
 15135 | -4/Extension       | Rescued a captive Derelict
 15206 | -4/Extension       | Rescued A7
 15292 | -4/Extension       | Rescued a captive Derelict
 15293 | -4/Extension       | Rescued a captive Derelict
 15471 | -4/Extension       | Discovered exit to Research (range 10)
 15472 | -4/Extension       | Discovered new exit (range 6)
 15538 | -4/Extension       | Entered Cetus
 15538 | -4/Cetus           | Accompanied by 12 allies (A7)
 15543 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 15544 | -4/Cetus           | Spotted Cetus Guard
 15544 | -4/Cetus           | Spotted Cetus Guard
 15548 | -4/Cetus           | Spotted Cetus Guard
 15549 | -4/Cetus           | Spotted Cetus Guard
 15554 | -4/Cetus           | Allies destroyed Cetus Guard
 15559 | -4/Cetus           | Allies destroyed Cetus Guard
 15560 | -4/Cetus           | Allies destroyed Cetus Guard
 15566 | -4/Cetus           | Allies destroyed Cetus Guard
 15648 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 15679 | -4/Cetus           | Discovered new exit (range 22)
 15712 | -4/Cetus           | Spotted Cetus Guard
 15712 | -4/Cetus           | Spotted Cetus Guard
 15713 | -4/Cetus           | Spotted Cetus Guard
 15720 | -4/Cetus           | Discovered exit to Research (range 22)
 15720 | -4/Cetus           | Spotted Cetus Guard
 15722 | -4/Cetus           | Allies destroyed Cetus Guard
 15735 | -4/Cetus           | Allies destroyed Cetus Guard
 15737 | -4/Cetus           | Destroyed Cetus Guard
 15752 | -4/Cetus           | Met Revision 17
 15852 | -4/Cetus           | Entered Archives
 15852 | -4/Archives        | Accompanied by 7 allies (A7)
 15857 | -4/Archives        | Received a hacking code to weaken MAIN.C
 15921 | -4/Archives        | Unable to access archive contents
 15932 | -4/Archives        | Discovered new exit (range 22)
 15938 | -4/Archives        | Discovered new exit (range 21)
 15951 | -4/Archives        | Unable to access archive contents
 15972 | -4/Archives        | Discovered exit to Research (range 22)
 16214 | -4/Archives        | Build established: Scavenger-Mutant
 16235 | -4/Archives        | Identified exit to Hub_04(d)
 16381 | -4/Archives        | Unable to access archive contents
 16396 | -4/Archives        | Unable to access archive contents
 16491 | -4/Archives        | Entered Hub_04(d)
 16491 | -4/Hub_04(d)       | Accompanied by 4 allies
 17122 | -4/Hub_04(d)       | Discovered exit to Research (range 9)
 17199 | -4/Hub_04(d)       | System corruption reached 30%
 17200 | -4/Hub_04(d)       | Garrison activated, responded to threat
 17253 | -4/Hub_04(d)       | Entered Research
 17253 | -3/Research        | Evolved 2 slots: Utility x2
 17260 | -3/Research        | Identified exit to DSF
 17278 | -3/Research        | Lost 8 parts (2n2u4w)
 17614 | -3/Research        | Found Antimissile System
 17673 | -3/Research        | System corruption reached 10%
 17735 | -3/Research        | Lost 3 parts (1n1u1w)
 17834 | -3/Research        | Lost 5 parts (2n2u1w)
 18353 | -3/Research        | Build established: Scavenger-Tank
 18626 | -3/Research        | Identified exit to Quarantine
 18730 | -3/Research        | Incoming investigation squad redirected
 18852 | -3/Research        | Fabricated Exp. Targeting Computer (x1)
 18896 | -3/Research        | Spotted B-86 Titan
 18965 | -3/Research        | Lost 4 parts (1n1u2w)
 19003 | -3/Research        | First assault squad dispatched
 19179 | -3/Research        | Garrison activated, responded to threat
 19275 | -3/Research        | Incoming assault squad redirected
 19294 | -3/Research        | Lost 5 parts (3u2w)
 19342 | -3/Research        | System corruption reached 30%
 19384 | -3/Research        | Lost 3 parts (1p1u1w)
 19477 | -3/Research        | Incoming investigation squad redirected
 19524 | -3/Research        | Incoming assault squad redirected
 19548 | -3/Research        | Core integrity fell below 50%
 19573 | -3/Research        | Incoming assault squad redirected
 19890 | -3/Research        | Incoming assault squad redirected
 19923 | -3/Research        | Lost 4 parts (1u3w)
 20014 | -3/Research        | Entered Quarantine
 20014 | -3/Quarantine      | Accompanied by 1 ally
 20187 | -3/Quarantine      | Found Alien Artifact
 20187 | -3/Quarantine      | Identified Phase Armor
 20253 | -3/Quarantine      | Found Alien Slashing Weapon
 20253 | -3/Quarantine      | Identified Sigix Broadsword
 20359 | -3/Quarantine      | Found Gamma Bomb Array
 20366 | -3/Quarantine      | Found Powered Armor
 20546 | -3/Quarantine      | Repaired Imp. Heavy Treads
 20562 | -3/Quarantine      | Build established: Hacker-Mutant
 20644 | -3/Quarantine      | Garrison activated, responded to threat
 20764 | -3/Quarantine      | First assault squad dispatched
 20783 | -3/Quarantine      | Incoming assault squad redirected
 20847 | -3/Quarantine      | Lost 4 parts (2p1u1w)
 20950 | -3/Quarantine      | Found Alien Artifact
 20950 | -3/Quarantine      | Identified Core Reset Matrix
 20950 | -3/Quarantine      | Used Core Reset Matrix
 20954 | -3/Quarantine      | Detected hypermatrix surge
 20954 | -3/Quarantine      | Sensed 2 artifacts in vicinity
 21293 | -3/Quarantine      | Incoming assault squad redirected
 21294 | -3/Quarantine      | Garrison activated, responded to threat
 21295 | -3/Quarantine      | Build established: Scavenger-Mutant
 21328 | -3/Quarantine      | Incoming assault squad redirected
 21333 | -3/Quarantine      | High security lockdown imminent
 21357 | -3/Quarantine      | Destroyed 12 combat bots
 21362 | -3/Quarantine      | Scanned by Researcher
 21394 | -3/Quarantine      | Core integrity fell below 20%
 21413 | -3/Quarantine      | High security lockdown engaged
 21423 | -3/Quarantine      | Discovered new exit (range 11)
 21428 | -3/Quarantine      | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
21416_ Slug penetrates G-73 Enforcer.
21416_ Slug penetrates Wall.
21416_ Penetrated by Slug. <x2>
21417_ Slug penetrates Wall.
21419_ Dropped Lgt. Antimatter Reactor.
21419_ Penetrated by Slug. <x2>
21420_ Slug penetrates Wall.
21423_ EXIT=FOUND
21424_ Penetrated by Slug.
21424_ Slug penetrates Wall.
21425_ Penetrated by Slug.
21425_ Slug penetrates Door.
21426_ Penetrated by Slug.
21426_ Slug penetrates Autopsy Lab.
21426_ Autopsy Lab disabled.
21426_ Slug penetrates Suspension Chamber.
21426_ Penetrated by Slug.
21428_ Imp. Heavy Treads destroyed.
21428_ Penetrated by Slug.
21428_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|    ############= ]      #?#  = #?????????????????? |
|               #      *  #?#%!!=+?????????????????? |
|               #         +?   |%#?????????????????? |
|               # "      !#?#* =!#?????????????????? |
|               # T %=*%  #?#    #?????????????????? |
| ######+###    #    !%%  #?#    #?????????????????? |
| ?????????#    #    |%   #?#    #?????????????????? |
| ?????????#    #############*   ########??????????? |
| ?????????#      =%* %     = [         +??????????? |
| ?????????#       !        ==%         #??????????? |
| ?????????#                *%=         +??????????? |
| ?????????#                            #??????????? |
| ?????????########  =%################ #??????????? |
| ????????????????# !==#############???????????????? |
| ?????????########!!=$#$" G""     #???????????????? |
| ?????????#      =[*%!**! ="" """ #???????????????? |
| ???????###     [%[==][|[! =   "" #???????????????? |
| ???????# "  [ !|!%=%[[*!=!   """ #???????????????? |
| ???????###  %= !=*=*%%=%[=       #???????????????? |
| ????#######+#####!=%%==![!*      #???????????????? |
| ????          ??#%!%=#!%%=     = #???????????????? |
| ?????" """     ?#=!!g#############???????????????? |
| ?????" """   ![ # *h!h|    Y   #?????????????????? |
| ?# """ """   [[ ;  [!%     Y<  #?????????????????? |
| ?#              #          Y   #?????????????????? |
| ?# """T ""      ;        @ Y   #?????????????????? |
| ????##############;#+######/####?????????????????? |
| ????????????????       ??????????????????????????? |
| ???????????????        #?????????????????????????? |
| ??????????????         #?????????????????????????? |
| ????????????           #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#   "" ""    #?????????????????????????? |
| ??????????#  """ """   #?????????????????????????? |
| ??????????#  "&" "&"   #?????????????????????????? |
| ??????????#  """ """   #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#?           #?????????????????????????? |
| ????????????####?#######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          28
Energy Capacity            350
Matter Stores              300
Matter Capacity            350
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Corruption Block           20
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             25
Evasion (%)                62
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Particle Charging          20
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
 Cld. Plasma Rifle | -3/Quarantine | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -3/Quarantine | Archive

 Fabricated
------------
      Cld. Plasma Cannon | x1 | -6/Factory  | Authchip
 Exp. Targeting Computer | x1 | -5/Factory  | Authchip
 Exp. Targeting Computer | x1 | -3/Research 

 Alien Tech Used 
-----------------
Phase Armor
Sigix Broadsword
Core Reset Matrix

 Achievements 
--------------
Main Advantage

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveFactoryImmobilizer
  Manual?         0
Play Time         06:08:49
  Cumulative      190.6 hours
  Start           2022.03.25 @ 21:21:25
  End             2022.03.26 @ 22:53:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           37
  Adventurer      17
  Explorer        0
Win Type          -
  Total           10
  Types           7/0/2/1/0/0/0/0/0
Lore%             66
Gallery%          68
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dddfb71-9e99-49a7-934c-1d8a353daf53