Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.03 @ 17:06:47 Player: Blade Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (684) 684 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 2709 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 140/140 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Target Analyzer Improved EM Shotgun Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Weight Redist. System Sensor Array Propulsion Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Hover Unit Flight Unit Improved EM Shotgun Assault Rifle Improved Light Cannon [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 34 | 9 5 8 2 10 Power 7 | 3 1 1 . 2 Engine 6 | 3 . 1 . 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 11 | 2 2 1 . 6 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 8 | . 2 1 . 5 Flight 1 | . . . . 1 Utility 8 | 2 . 4 . 2 Device 4 | . . 2 . 2 Storage 3 | 2 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 8 | 2 2 2 2 . Energy Gun 2 | 1 . 1 . . Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 10 | . . . . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 79 92 100 71 Engine 7 | . 3 8 11 6 Core 2 | . 10 2 . . Hover 29 | . 26 33 33 26 Device 7 | . . 8 11 10 Storage 11 | . 17 9 11 8 Protection 7 | . . 11 11 6 Energy Gun 2 | . 1 6 1 . Energy Cannon 9 | . . . 19 13 Ballistic Cannon 5 | . 14 11 1 . Naked Turns . | . . . . . Heaviest Build 23 | 19 23 18 19 20 Greatest Support 38 | 26 26 27 27 38 Greatest Overweight (x) 4 | . 1 . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 7 Most Carried 8 | 2 8 8 8 8 Average Carried 6 | . 6 6 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | . 8 7 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 605 | 161 50 21 277 96 Remotely . | . . . . . Salvage Created 899 | 86 77 21 536 179 Parts 58 | 2 4 4 31 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 21 | . 2 . 13 6 Melee 1 | . . . . 1 Cannons 20 | . 2 . 13 5 Classes Destroyed 8 | 1 2 . 4 1 Worker 1 | . . . 1 . Recycler 1 | 1 . . . . Operator 1 | . . . . 1 Watcher 2 | . 1 1 . . Swarmer 8 | . . . 4 4 Grunt 9 | . 2 . 5 2 Brawler 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 5 | 1 2 1 4 5 Combat Bots Only 5 | . 2 . 4 5 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 1597 | . 120 66 270 1141 Core 649 | . 35 21 43 550 Absorbed by Shields . | . . . . . Redirected to Shielding 46 | . . 6 13 27 Regen/Repaired (Parts) 12 | . . . . 12 Core Remaining (%) 90 | 100 86 . 84 . Volleys Fired 44 | 4 8 2 22 8 Largest 2 | 2 2 2 2 2 Hottest 136 | 70 78 84 136 136 Shots Fired 85 | 8 13 4 44 16 Gun 10 | 8 . 2 . . Cannon 75 | . 13 2 44 16 Launcher . | . . . . . Special . | . . . . . Kinetic 19 | 4 13 2 . . Thermal 64 | 4 . . 44 16 Explosive . | . . . . . Electromagnetic 2 | . . 2 . . Robot Hit Streak 12 | 8 7 4 8 12 Robot Miss Streak 2 | . 2 1 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 58 | 8 8 3 26 13 Core Hits 41 | 2 4 2 15 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1395 | 98 164 80 617 436 Guns 138 | 98 . 40 . . Cannons 1091 | . 164 40 596 291 Explosions . | . . . . . Melee . | . . . . . Ramming 166 | . . . 21 145 Kinetic 252 | 48 164 40 . . Thermal 937 | 50 . . 596 291 Explosive . | . . . . . Electromagnetic 40 | . . 40 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 75 | . . . 10 65 Shots . | . . . . . Rammed 31 | . . . 1 30 Targets Rammed 31 | . . . 1 30 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 473 | . 186 63 447 473 Average Temperature 149 | . 82 37 149 207 Received Heat Transfer 459 | . 72 27 81 279 Effects 7 | . . . 4 3 Energy Bleed 3 | . . . 1 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 3 3 Heat Transferred 1739 | 148 . . 1073 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 607 | 5 105 119 607 289 Initial 218 | . 2 37 42 218 Average 170 | 1 70 53 329 201 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 66 | 100 100 100 33 41 Level 1 19 | . . . 17 58 Level 2 14 | . . . 48 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 4 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 8 6 17 24 Peak Tracking Total 13 | . 3 3 6 13 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 14 | . 1 5 5 3 Terminals 11 | . . 4 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 1 16 14 8 Successful 19 | . 1 5 8 5 Failed 20 | . . 11 6 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . . 10 14 5 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 7 | . 1 6 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 3 8 2 Record 2 | . . 2 . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Recall Extermination 1 | . . . 1 . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 1 2 . . Report Inventory 2 | . 1 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 12 | . 1 5 3 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 1108 | 75 245 193 323 272 Spaces Moved 1426 | 55 327 325 481 238 Core 45 | 3 . . . 42 Treads . | . . . . . Legs . | . . . . . Wheels 58 | 52 6 . . . Hover 1318 | . 321 325 481 191 Flight 5 | . . . . 5 Fastest Speed 48 | 50 56 52 52 48 Average Speed 57 | 86 62 52 52 59 Slowest Speed 250 | 90 116 52 52 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 58 25 51 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . 1 . . . Melee . | . . . . . Projectile 1 | . 1 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1629 | 71 354 344 508 352 Wait 62 | . . . 2 60 Move 1422 | 54 326 324 480 238 Hop . | . . . . . Pick Up 22 | 2 10 7 1 2 Fast Attach 7 | 7 . . . . Attach 12 | 2 . 4 . 6 Detach 1 | . 1 . . . Swap 15 | . 5 4 2 4 Drop 13 | 2 4 3 . 4 Fire 44 | 4 8 2 22 8 Melee . | . . . . . Ram 31 | . . . 1 30 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Junkyard | Discovered new exit (range 14) 76 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 504 | -9/Materials | Discovered new exit (range 7) 514 | -9/Materials | Entered Storage 583 | -9/Storage | Garrison activated, responded to threat 782 | -9/Storage | Garrison activated, responded to threat 829 | -9/Storage | Discovered new exit (range 15) 837 | -9/Storage | Entered Materials 837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Repaired Broken Weight Redist. System 1059 | -8/Materials | Core integrity fell below 50% 1092 | -8/Materials | Core integrity fell below 20% 1096 | -8/Materials | Lost 10 parts (2p4n3u1w) 1097 | -8/Materials | Discovered new exit (range 12) 1109 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01046_ Destabilizing: System corrupted (+1). 01047_ Slammed into L-31 Rogue. 01050_ Destabilizing: System interference. 01050_ Sensor Array temporarily disabled. 01051_ Slammed into L-31 Rogue. 01052_ Destabilizing: System corrupted (+1). 01053_ Slammed into Y-45 Defender. 01055_ Slammed into S-10 Pest. 01056_ R-06 Scavenger collects Adv. Beam Cannon. 01057_ Slammed into S-10 Pest. 01058_ S-10 Pest destroyed. 01058_ Destabilizing: Core damaged (-27). 01059_ K-01 Serf collects debris. 01063_ Weight Redist. System destroyed. 01065_ K-01 Serf collects debris. 01065_ Sensor Array destroyed. 01084_ S-10 Pest destroyed. 01091_ Dropped Sml. Storage Unit. 01096_ Flight Unit destroyed. 01097_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | +##????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | +????????????????????#####???????? | | #????????????????????# #???????? | | #????????????????????# < #???????? | | ##???????????????????# @ #???????? | | ###########?????????+ +???????? | | #?????????# #???????? | | [ #?????????# l #???????? | | = #?????????# #???????? | | ####### #?????????# #???????? | | ####?????# #?????????# s#???????? | | ?????????# #?????????# #???????? | | ?????????# ###########s #???????? | | ?????????# =% ! gg #???????? | | ?????????# [ #???????? | | ?????????# #???????? | | ?????????# #####+#########???????? | | ?????????# #???? ??????????????? | | ?????????# #????? ????????????? | | ???????? / /??????! #???????????? | | ???????" # #??????? #???????????? | | ??????"" # #???????###???????????? | | ??????##?# #?????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????????? | | ????????# ?????????????????????? | | ????????# ?????????????????????? | | ????????# ?????????????????????? | | ????????###+#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticAerolevCycler Manual? 0 Play Time 00:25:11 Cumulative 11.3 hours Start 2023.07.02 @ 21:58:04 End 2023.07.03 @ 17:06:47 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ef0896-f4e7-4e0a-85e8-a5ce665211f9