Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 13:53:36 Player: Mbreton Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2163) 2163 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 11 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Structural Scanner ECM Suite Heavy Laser Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Core Shielding System Shield Component Analysis Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Signal Interpreter Kinecellerator ECM Suite Heavy Laser Heavy Particle Cannon Heavy Assault Rifle Datajack Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 61 | 5 7 10 27 6 6 Power 6 | 1 1 1 2 . 1 Engine 3 | 1 1 . 1 . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 13 | 2 1 1 7 1 1 Treads 13 | 2 1 1 7 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 3 1 7 3 1 Device 4 | . 1 . 1 2 . Storage 2 | . 2 . . . . Processor 1 | . . . . 1 . Hackware 2 | . . . 2 . . Protection 6 | . . 1 4 . 1 Artifact . | . . . . . . Weapon 27 | 2 2 7 11 2 3 Energy Gun 5 | 1 . . . 2 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 1 2 3 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . . 3 . 1 Special Weapon 1 | . . . 1 . . Impact Weapon 6 | . . 2 4 . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 22 | . 2 . 11 1 8 Power 2 | . 1 . 1 . . Propulsion 10 | . . . 6 1 3 Utility 7 | . . . 4 . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 4 | . 2 . 2 1 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 93 94 85 73 60 Engine 7 | . 13 8 4 . . Core 2 | . . 2 4 7 3 Treads 29 | . 27 33 33 21 9 Device 5 | . 8 7 . 6 12 Storage 10 | . 13 11 9 7 5 Hackware 4 | . . . 8 7 6 Protection 4 | . . 9 7 . 5 Energy Gun 1 | . 2 . . 5 4 Energy Cannon 2 | . . . 4 . . Ballistic Gun 12 | . 25 19 1 4 . Ballistic Cannon 1 | . . . 3 . . Impact Weapon 3 | . . 1 7 . . Peak Build Rating 39 | 5 8 16 27 28 39 Average Rating 14 | 3 7 13 20 23 25 On Entrance 12 | . 5 8 16 18 28 Naked Turns 33 | . . . . . 33 Heaviest Build 67 | 6 52 55 67 57 59 Greatest Support 90 | 40 40 60 83 60 90 Greatest Overweight (x) 2 | . 2 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 16 Most Carried 20 | 2 17 20 20 20 20 Average Carried 16 | . 11 18 19 19 15 Final Capacity 20 | 5 20 20 20 20 5 Final Carried 20 | . 16 20 20 20 5 Class Distribution -------------------- 67% | Mutant 31% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1361 | 218 311 320 512 . . Remotely . | . . . . . . Salvage Created 2654 | . 332 336 1431 40 515 Parts 120 | . 29 24 61 3 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 53 | . 10 8 32 1 2 Melee 10 | . . 2 8 . . Guns 18 | . 9 6 2 1 . Cannons 9 | . . . 9 . . AOE 7 | . 1 . 4 . 2 Classes Destroyed 9 | . 4 2 2 . 1 Worker 3 | . 1 . 2 . . Builder 2 | . . 1 1 . . Operator 1 | . . . 1 . . Watcher 8 | . 3 1 4 . . Swarmer 12 | . 6 2 4 . . Grunt 30 | . 4 3 22 1 . Brawler 1 | . . . 1 . . Sentry 8 | . . 3 5 . . Compactor 2 | . . . . . 2 Best Kill Streak 4 | . 3 3 4 1 1 Combat Bots Only 3 | . 3 3 3 1 1 Max Kills in Single Turn 4 | . 2 1 4 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . 1 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 427 | . 66 62 261 10 28 Missed 127 | . 17 17 87 6 . Damage Taken 4220 | . 408 413 2193 187 1019 Core 1081 | . 90 65 190 81 655 Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . . . . . 25 Ignored by Resistances 1190 | . 125 123 625 49 268 Regen/Repaired (Parts) 545 | . 115 . 430 . . Core Remaining (%) 78 | 100 64 83 65 . . Volleys Fired 138 | . 36 16 71 8 7 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 60 50 111 132 150 Shots Fired 221 | . 72 32 88 16 13 Gun 148 | . 72 32 21 16 7 Cannon 61 | . . . 61 . . Launcher 10 | . . . 4 . 6 Special 2 | . . . 2 . . Kinetic 140 | . 55 32 53 . . Thermal 54 | . . . 31 16 7 Explosive 10 | . . . 4 . 6 Electromagnetic 17 | . 17 . . . . Robot Hit Streak 13 | . 10 12 13 5 7 Robot Miss Streak 4 | . 2 4 4 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 236 | . 50 32 131 12 11 Core Hits 104 | . 23 15 54 3 9 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 10 | . 1 1 8 . . Critical Strikes 13 | . 2 1 9 . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Smash 10 | . . 1 9 . . Melee Attacks 71 | . . 7 64 . . Impact 65 | . . 1 64 . . Slashing 6 | . . 6 . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 2 . . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 5769 | . 664 482 3602 235 786 Guns 1585 | . 546 325 327 235 152 Cannons 1050 | . . . 1050 . . Explosions 1477 | . 118 . 725 . 634 Melee 1657 | . . 157 1500 . . Ramming . | . . . . . . Kinetic 1482 | . 355 325 802 . . Thermal 1080 | . 118 . 575 235 152 Explosive 1359 | . . . 725 . 634 Electromagnetic 191 | . 191 . . . . Impact 1515 | . . 15 1500 . . Slashing 142 | . . 142 . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 4 . 14 Average Corruption 5 | . . . 4 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . 2 . 10 Message Errors 3 | . . . 1 . 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 421 | . 20 15 357 . 29 Projectiles 10 | . . . 10 . . Explosions 94 | . 20 . 45 . 29 Melee 317 | . . 15 302 . . Knockbacks 4 | . . . 4 . . Impact 2 | . . . 2 . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . 15 . 56 . 36 Shots 4 | . 1 . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 382 | . 52 9 382 333 48 Average Temperature 73 | . 18 4 86 141 17 Received Heat Transfer 1611 | . 189 183 1179 60 . Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 10 | . . 1 9 . . Combat Hostiles 9 | . . . 9 . . Parts Fried 14 | . 2 2 10 . . Impact Corruptions 18 | . . 1 17 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1846 | . 200 . 851 481 314 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 420 | . 214 190 420 101 48 Initial 80 | . . . 36 80 26 Average 106 | . 37 85 182 84 15 Maximum Alert Level 2 | . 1 . 2 . . Low Security (%) 76 | 100 98 100 46 100 100 Level 1 22 | . 1 . 51 . . Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 4 1 . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 1 1 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 18 12 61 2 5 Peak Tracking Total 6 | . 3 4 6 1 3 Tactical Retreats 7 | . . . 7 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 23 | . 9 3 10 1 . Terminals 15 | . 7 2 6 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 5 | . 1 1 2 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 64 | . 29 5 28 2 . Successful 42 | . 20 4 18 . . Failed 22 | . 9 1 10 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 23 4 14 . . Fabricators . | . . . . . . Repair Stations 11 | . 4 . 7 . . Recycling Units 8 | . 2 1 3 2 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 24 | . 14 3 7 . . Record 3 | . 2 . 1 . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Level Access Points 2 | . . 1 1 . . Terminal Index 2 | . 1 . 1 . . Alert Level 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Security Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 3 | . 2 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 4 . 6 . . Scan Component 5 | . 2 . 3 . . Repair 5 | . 2 . 3 . . Recycling Unit Hacks 6 | . 2 1 3 . . Report Inventory 4 | . 1 1 2 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Seal Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 8 . 8 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 . 3 . . Time 148 | . 52 . 96 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 9 . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 311 | . . . . . 311 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5512 | 47 1976 619 2391 231 248 Spaces Moved 2272 | 32 772 291 1002 104 71 Core 12 | 12 . . . . . Treads 2260 | 20 772 291 1002 104 71 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 189 | 118 229 160 169 174 197 Slowest Speed 320 | 160 320 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 77 27 67 4 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 98 | . 10 . 53 . 35 Melee . | . . . . . . Projectile 8 | . . . 8 . . AOE 90 | . 10 . 45 . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3143 | 41 910 399 1488 140 165 Wait 521 | . 74 61 294 12 80 Move 2268 | 31 771 290 1001 104 71 Hop . | . . . . . . Pick Up 68 | 5 22 11 22 7 1 Fast Attach . | . . . . . . Attach 36 | 5 6 3 13 4 5 Detach . | . . . . . . Swap 25 | . 1 7 14 2 1 Drop 16 | . . 4 9 3 . Fire 138 | . 36 16 71 8 7 Melee 71 | . . 7 64 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 1102 | -10/Materials | Discovered new exit (range 15) 1525 | -10/Materials | Discovered new exit (range 6) 1875 | -10/Materials | Repaired Lgt. Assault Rifle 1980 | -10/Materials | Repaired Lgt. Treads 2024 | -10/Materials | Entered another Materials area 2024 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2035 | -9/Materials | Identified exit to Materials 2643 | -9/Materials | Entered another Materials area 2643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2853 | -8/Materials | Identified exit to Factory 3974 | -8/Materials | Repaired Imp. Treads 4024 | -8/Materials | Repaired Hrd. Medium Armor Plating 4047 | -8/Materials | Build established: Hacker-Mutant 4133 | -8/Materials | Repaired Lgt. Treads 5034 | -8/Materials | Entered Factory 5034 | -7/Factory | Evolved 2 slots: Utility x2 5265 | -7/Factory | Sucked down chute 5265 | -7/Factory | Entered Waste 5266 | -7/Waste | Met a frightened Derelict 5280 | -7/Waste | EMP discharged 5317 | -7/Waste | Spotted C-40 Crusher 5322 | -7/Waste | Destroyed C-40 Crusher 5342 | -7/Waste | Spotted C-40 Crusher 5353 | -7/Waste | Spotted C-40 Crusher 5363 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5363 | -7/Waste | Destroyed C-40 Crusher 5380 | -7/Waste | EMP discharged 5391 | -7/Waste | Spotted C-40 Crusher 5404 | -7/Waste | Spotted C-40 Crusher 5416 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5447 | -7/Waste | Lost 4 parts (2n2w) 5462 | -7/Waste | Crushed by Compactor (1 part destroyed) 5477 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5480 | -7/Waste | EMP discharged 5480 | -7/Waste | System corruption reached 10% 5480 | -7/Waste | Crushed by Compactor (1 part destroyed) 5481 | -7/Waste | Core integrity fell below 50% 5502 | -7/Waste | Core integrity fell below 20% 5511 | -7/Waste | Lost 4 parts (1n3u) 5513 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Datajack crushed. Hcp. Storage Unit crushed. Hvy. Particle Cannon crushed. ALERT: Foreign system detected. Charging EMP. Critical hit (Destroy). Hvy. Treads destroyed. System corrupted: Matter fused (-8). Imp. Sensor Array crushed. Component Analysis Suite crushed. Signal Interpreter crushed. Kinecellerator fried beyond repair. Lgt. Nuclear Core fried beyond repair. System corrupted (+6). Hvy. Ion Engine fried beyond repair. Hvy. Assault Rifle fried beyond repair. Hcp. Matter Pod fried beyond repair. Component Analysis Suite crushed. System Shield crushed. [Achievement: System Compromised] System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???????????# ##### ## #????????????????????? | | ???????????# # # # #????????? ??????????? | | ?????????### # # ######## ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# " ?????????? | | ?????????# ?????????? | | ?????????### # ######## ?????????? | | #########?# # # #????????????????????? | | #?## "# #### #????????????????????? | | #?# #####??# #????????????????????? | | #### #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# ! #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #### #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# CC #????????????????????? | | ???????????# #??????# CC #????????????????????? | | ?????????? #??????# CC #????????????????????? | | ?????????# #??????# CC #????????????????????? | | ?????????# #??????# CC #????????????????????? | | ?????????# #??????# CC #????????????????????? | | ?????????### #??????# @ #????????????????????? | | ???????????# #??????#* ! #????????????????????? | | ???????????# #??????# * #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????######??????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst System Compromised Challenges ------------ None Game ------ Seed SubdwellerRecoilPropulsion Manual? 0 Play Time 01:03:30 Cumulative 8.2 hours Start 2024.08.29 @ 22:21:50 End 2024.08.30 @ 13:53:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 79% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 97334092-e7a9-42d9-91e0-a3bcbb24aec4