Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:31:13 Player: cooly1234 Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3103) 3103 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 8658 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 92/100 System Corruption 29% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Medium Matter Pod Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Phase Cannon Phase Cannon Mass Driver Enhanced Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Heavy Treads Heat Sink Heat Sink Heat Sink Improved Heat Sink Advanced Weight Redist. System Energy Filter Improved Weapon Cycler Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Particle Gun Heavy Laser Heavy Proton Cannon Nova Cannon Heavy Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . 2 . . Power 2 | . . . . 1 . . 1 . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 3 | . . . 1 . 1 . 1 . . Parts Attached 151 | 16 18 36 22 13 9 3 16 13 5 Power 21 | 1 3 3 2 4 1 1 4 2 . Engine 16 | 1 3 3 1 3 1 1 2 1 . Core 5 | . . . 1 1 . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 45 | 11 4 14 8 2 1 . 3 2 . Treads 19 | . . 12 6 . 1 . . . . Leg 15 | 8 1 2 . . . . 2 2 . Wheel 11 | 3 3 . 2 2 . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 6 10 4 2 2 . 4 . 5 Device 19 | 2 3 5 2 1 . . 3 . 3 Storage 5 | . 1 1 2 . . . 1 . . Processor 4 | . . 2 . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 7 | . 2 2 . 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 50 | 2 5 9 8 5 5 2 5 9 . Energy Gun 16 | 1 1 4 3 2 2 . . 3 . Energy Cannon 11 | . 3 3 1 . . . 1 3 . Ballistic Gun 8 | 1 . 1 3 2 1 . . . . Ballistic Cannon 11 | . . . 1 . 2 2 4 2 . Launcher 3 | . 1 . . 1 . . . 1 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 49 | . 5 1 9 9 . . 9 12 4 Power 12 | . 2 . 1 3 . . 5 1 . Propulsion 10 | . 2 . 1 3 . . 3 1 . Utility 12 | . 1 1 2 1 . . 1 2 4 Weapon 15 | . . . 5 2 . . . 8 . Highest Loss Streak 12 | . 2 1 2 6 . . 7 12 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 94 97 95 96 98 100 97 57 17 Engine 9 | . 13 11 7 7 13 13 11 2 . Core 1 | . . . 1 6 . . 3 6 . Treads 10 | . . 16 24 5 6 6 4 . . Leg 3 | . 13 3 . . . . . 6 . Wheel 5 | . 11 1 1 13 13 13 10 2 . Device 12 | . 13 14 8 15 13 13 10 6 8 Storage 8 | . 1 11 10 13 6 6 7 6 . Processor 9 | . . 11 15 7 8 13 11 7 4 Protection 4 | . 12 5 . . 10 6 2 . 3 Energy Gun 5 | . 4 8 4 13 11 . . . . Energy Cannon 6 | . 17 7 2 . . . . 5 . Ballistic Gun 4 | . . 4 13 6 11 6 . . . Ballistic Cannon 4 | . . . 3 2 1 19 28 8 . Naked Turns 110 | . . . . . . . . 94 16 Heaviest Build 166 | 9 53 58 99 108 128 146 166 143 10 Greatest Support 69 | 20 20 40 69 31 31 31 39 19 3 Greatest Overweight (x) 13 | . 5 5 7 8 4 4 13 7 3 Average Overweight (x) 1 | . . 1 . 3 3 4 5 1 1 Largest Inventory Capacity 25 | 5 20 20 25 25 25 25 25 25 5 Average Capacity 17 | 5 6 20 20 25 25 25 25 15 5 Most Carried 25 | 5 6 20 20 16 13 22 25 23 5 Average Carried 12 | 2 4 14 18 13 10 17 22 13 2 Final Capacity 25 | 5 20 20 25 25 25 25 25 5 5 Final Carried 22 | 4 6 20 16 12 13 22 21 4 3 Class Distribution -------------------- 36% | Mutant 29% | Scavenger-Mutant 24% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Matter Collected 2973 | 366 280 667 446 247 . 139 424 404 . Remotely . | . . . . . . . . . . Salvage Created 3465 | 90 430 1042 861 569 . . 290 183 . Parts 187 | 11 40 57 42 23 . . 14 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 80 | 1 16 18 22 10 . . 12 1 . Guns 37 | 1 1 15 10 10 . . . . . Cannons 38 | . 10 3 12 . . . 12 1 . AOE 5 | . 5 . . . . . . . . Classes Destroyed 12 | 2 4 3 1 . . . 1 1 . Worker 5 | . 2 1 . 1 . . 1 . . Builder 2 | . . . 1 . . . 1 . . Tunneler 2 | 2 . . . . . . . . . Recycler 2 | . 1 1 . . . . . . . Watcher 6 | . 2 4 . . . . . . . Swarmer 21 | . 9 . 7 . . . 5 . . Grunt 44 | 1 7 11 12 9 . . 4 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 9 | . . 5 3 . . . 1 . . Programmer 2 | . . . . . . . 2 . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 8 | 3 4 4 8 3 . . 7 1 . Combat Bots Only 7 | 1 4 3 7 3 . . 7 1 . Max Kills in Single Turn 2 | 1 2 2 2 2 . . 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Hostile Shots Fired 648 | 9 108 79 176 75 . . 127 9 65 Missed 175 | 3 29 29 43 15 . . 32 . 24 Damage Taken 7247 | 65 795 714 1911 922 . . 1461 467 912 Core 1751 | 10 146 126 296 113 . . 57 267 736 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 103 | . 89 14 . . . . . . . Ignored by Resistances 10 | . . . . . . . . . 10 Regen/Repaired (Parts) 223 | . 16 127 . . 80 . . . . Core Remaining (%) 71 | 96 37 68 46 83 . 100 . . . Volleys Fired 288 | 6 44 83 62 35 . . 41 17 . Largest 5 | 2 2 2 3 3 . . 5 5 . Hottest 341 | 60 128 128 134 149 . . 313 341 . Shots Fired 666 | 12 81 154 179 88 . . 103 49 . Gun 355 | 12 14 109 141 77 . . . 2 . Cannon 296 | . 55 44 38 11 . . 103 45 . Launcher 14 | . 12 . . . . . . 2 . Special 1 | . . 1 . . . . . . . Kinetic 343 | 6 . 49 113 46 . . 102 27 . Thermal 224 | . 55 105 29 14 . . 1 20 . Explosive 12 | . 12 . . . . . . . . Electromagnetic 87 | 6 14 . 37 28 . . . 2 . Robot Hit Streak 23 | 2 4 23 16 17 . . 6 16 . Robot Miss Streak 7 | 2 7 7 3 5 . . 7 1 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . . . 3 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 414 | 5 34 89 128 59 . . 60 39 . Core Hits 176 | 4 23 35 50 24 . . 27 11 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Critical Strikes 16 | . . 3 4 1 . . 7 1 . Burn 6 | . . 3 2 1 . . . . . Destroy 2 | . . . 2 . . . . . . Blast 8 | . . . . . . . 7 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9111 | 89 1348 1400 1884 1100 . . 1994 1288 8 Guns 3453 | 89 91 1047 1222 972 . . . 32 . Cannons 4914 | . 532 353 662 128 . . 1988 1251 . Explosions 729 | . 724 . . . . . . 5 . Melee . | . . . . . . . . . . Ramming 15 | . 1 . . . . . 6 . 8 Kinetic 4678 | 38 . 413 952 499 . . 1988 788 . Thermal 2476 | . 532 987 316 146 . . . 495 . Explosive 724 | . 724 . . . . . . . . Electromagnetic 1218 | 51 91 . 616 455 . . . 5 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . 3 5 2 2 . . . 27 28 Average Corruption 7 | . 2 3 1 2 . . . 15 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . 23 5 1 . . . 14 20 Message Errors 13 | . . 5 1 1 . . . 2 4 Matter Fused 15 | . . 6 2 . . . . 3 4 Heat Flow Errors 5 | . . 2 . . . . . . 3 Energy Discharges 10 | . . 2 1 . . . . 3 4 Parts Rejected 2 | . . 2 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 5 | . . 2 . . . . . 2 1 Data Loss (major) 4 | . . 3 . . . . . . 1 Alerts 2 | . . . 1 . . . . . 1 Misdirections 6 | . . . . . . . . 4 2 Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . 28 . . . . . 57 . . Projectiles 57 | . . . . . . . 57 . . Explosions 28 | . 28 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . 1 . . . 16 . . Impact . | . . . . . . . . . . Kinetic 17 | . . . 1 . . . 16 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 161 | . 104 . . . . . 3 51 3 Shots 4 | . 2 . . . . . . 2 . Rammed 5 | . 1 . . . . . 1 . 3 Targets Rammed 5 | . 1 . . . . . 1 . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 728 | 36 199 304 271 295 . . 411 728 180 Average Temperature 118 | 24 78 68 84 129 . . 165 281 94 Received Heat Transfer 2025 | 36 66 240 864 603 . . 162 . 54 Effects 30 | . . 2 1 1 . . 12 14 . Shutdowns 12 | . . . . . . . 6 6 . Energy Bleed 3 | . . . . . . . 2 1 . Interference 7 | . . 2 1 1 . . . 3 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . 1 2 . Damage (major) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 2 2 . . . . . . Heat Transferred 5624 | . 1036 2553 962 444 . . . 629 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Peak Influence 450 | 30 428 308 450 288 140 113 414 89 45 Initial 141 | . 19 117 77 141 140 98 58 89 10 Average 183 | 7 271 159 295 214 140 112 218 48 11 Maximum Alert Level 2 | . 2 1 2 1 . . 2 . . Low Security (%) 55 | 100 16 71 21 32 100 100 32 100 100 Level 1 39 | . 74 28 57 67 . . 61 . . Level 2 5 | . 9 . 21 . . . 6 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 20 | . 4 5 3 1 1 . 5 . 1 Investigation 11 | . 2 4 3 1 1 . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 7 | . 2 1 . . . . 4 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Distress Signals 3 | . . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | 1 24 31 24 10 . 5 20 6 16 Peak Tracking Total 9 | 1 6 4 5 4 . 4 7 3 9 Tactical Retreats 6 | . . 1 2 . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Traps Triggered 11 | . 3 4 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Machines Disabled 10 | . 6 . 2 . . . 2 . . Max in Single Turn 2 | . 2 . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Machines Accessed 26 | . 6 9 3 1 3 . 1 . 3 Terminals 17 | . 4 6 2 . 2 . 1 . 2 Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . 1 1 . . 1 . . . . Recycling Units 3 | . 1 1 . . . . . . 1 Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 96 | . 19 43 16 3 8 . 1 . 6 Successful 54 | . 12 26 11 2 3 . . . . Failed 42 | . 7 17 5 1 5 . 1 . 6 Catastrophic 8 | . 1 4 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 1 . . . . . . . Terminals 54 | . 15 22 7 . 5 . 1 . 4 Fabricators 3 | . . . . 3 . . . . . Repair Stations 12 | . 2 7 . . 3 . . . . Recycling Units 8 | . 2 4 . . . . . . 2 Scanalyzers 19 | . . 10 9 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 8 8 3 . 1 . . . . Record 10 | . 4 3 3 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 10 | . 2 6 . . 2 . . . . Scan Component 5 | . 1 3 . . 1 . . . . Repair 5 | . 1 3 . . 1 . . . . Recycling Unit Hacks 6 | . 2 4 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 3 | . 1 2 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer 16 | . . 8 8 . . . . . . Insert Component 7 | . . 4 3 . . . . . . Analyze 9 | . . 4 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 8 3 1 3 . 1 . 3 Full Trace Events 15 | . 4 6 3 1 1 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 4 3 . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 31 | . . . . 31 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired 5 | . 1 3 . . 1 . . . . Time 136 | . 26 78 . . 32 . . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 504 | . 362 142 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 4 3 . . . . . . Part Schematics Acquired 7 | . . 4 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . Total Damage 166 | . . . . . . . . 166 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Turns Passed 5813 | 177 907 2056 847 371 175 122 493 268 397 Spaces Moved 2910 | 109 644 723 342 154 96 74 206 232 330 Core 580 | 62 . . . . . . . 188 330 Treads 822 | . . 529 293 . . . . . . Legs 409 | 47 273 86 . . . . 3 . . Wheels 1099 | . 371 108 49 154 96 74 203 44 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 155 145 130 130 145 145 50 50 Average Speed 148 | 80 104 230 165 136 132 145 162 75 114 Slowest Speed 330 | 120 155 320 240 210 145 145 330 185 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 9 87 60 32 6 3 74 5 97 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 131 | . 81 . 1 . . . 47 2 . Melee . | . . . . . . . . . . Projectile 50 | . . . 1 . . . 47 2 . AOE 81 | . 81 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Total 3888 | 192 809 977 508 242 143 89 284 294 350 Wait 284 | 33 52 61 44 29 31 . 8 18 8 Move 2902 | 108 643 722 341 153 95 73 206 231 330 Hop . | . . . . . . . . . . Pick Up 166 | 16 29 49 23 9 6 11 10 9 4 Fast Attach . | . . . . . . . . . . Attach 123 | 15 16 27 17 13 6 2 9 13 5 Detach 16 | 8 . 2 . . 1 . . 5 . Swap 28 | 1 2 9 5 . 3 1 7 . . Drop 76 | 5 22 24 16 3 1 2 2 1 . Fire 288 | 6 44 83 62 35 . . 41 17 . Melee . | . . . . . . . . . . Ram 5 | . 1 . . . . . 1 . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 110 | -11/Scrapyard | Discovered new exit (range 8) 178 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 15) 550 | -10/Materials | Repaired Grenade Launcher 583 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Core integrity fell below 50% 1022 | -10/Materials | Discovered new exit (range 10) 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Utility x2 1383 | -9/Materials | Identified exit to Mines 1594 | -9/Materials | Build established: Scavenger-Mutant 2717 | -9/Materials | Repaired Beam Cannon 2743 | -9/Materials | Repaired Lgt. Treads 2802 | -9/Materials | Repaired Lgt. Treads 2936 | -9/Materials | Discovered new exit (range 16) 3141 | -9/Materials | Entered another Materials area 3141 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3453 | -8/Materials | Destroyed 7 combat bots 3520 | -8/Materials | Build established: Gunner 3691 | -8/Materials | Discovered new exit (range 3) 3814 | -8/Materials | Core integrity fell below 50% 3988 | -8/Materials | Entered Factory 3988 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4067 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 4336 | -7/Factory | Discovered new exit (range 7) 4341 | -7/Factory | Lost 6 parts (1p2n1u2w) 4359 | -7/Factory | Entered another Factory area 4359 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4431 | -6/Factory | Repaired Hvy. Assault Rifle 4486 | -6/Factory | Discovered new exit (range 12) 4532 | -6/Factory | Identified exit to DSF 4534 | -6/Factory | Entered DSF 4534 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 4575 | -6/DSF | Lost 4 allies 4604 | -6/DSF | Sterilization system engaged 4624 | -6/DSF | Ambient heat levels rising (+10) 4632 | -6/DSF | Discovered new exit (range 10) 4639 | -6/DSF | Ambient heat levels rising (+10) 4654 | -6/DSF | Ambient heat levels rising (+10) 4656 | -6/DSF | Entered Factory 4656 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4781 | -5/Factory | Build established: Scavenger-Gunner 4858 | -5/Factory | Destroyed 7 combat bots 5149 | -5/Factory | Sucked down chute 5149 | -5/Factory | Entered Waste 5150 | -5/Waste | Met a frightened Derelict 5161 | -5/Waste | Lost 7 parts (3p3n1u) 5164 | -5/Waste | EMP discharged 5172 | -5/Waste | Spotted C-40 Crusher 5179 | -5/Waste | Allies destroyed C-40 Crusher 5180 | -5/Waste | Spotted C-40 Crusher 5191 | -5/Waste | Allies destroyed C-40 Crusher 5232 | -5/Waste | Spotted C-40 Crusher 5237 | -5/Waste | Spotted C-40 Crusher 5245 | -5/Waste | Destroyed C-40 Crusher 5264 | -5/Waste | EMP discharged 5264 | -5/Waste | System corruption reached 10% 5293 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5296 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5299 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5302 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5305 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5311 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5314 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5317 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5323 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5337 | -5/Waste | Spotted C-40 Crusher 5353 | -5/Waste | Spotted C-40 Crusher 5354 | -5/Waste | Lost 12 parts (1p1n2u8w) 5364 | -5/Waste | EMP discharged 5410 | -5/Waste | Discovered new exit (range 13) 5417 | -5/Waste | Entered Factory 5602 | -5/Factory | Build established: Mutant 5743 | -5/Factory | Core integrity fell below 50% 5781 | -5/Factory | Lost 4 parts (4u) 5814 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 05739_ Acquired ECM Suite. 05747_ Slammed into H-66 Slayer. 05748_ U-05 Engineer lays Concrete. 05750_ Penetrated by Slug. 05750_ Imp. Targeting Computer destroyed. 05752_ U-05 Engineer lays Concrete. 05754_ System corrupted: Heat flow error (+206). 05768_ Acquired Adv. Targeting Computer. 05778_ System corrupted: Matter fused (-7). 05789_ C-30 ARC bursts open, deploying its payload. 05789_ G-50 Soldier unfolds itself. 05799_ System corrupted: IFF burst signal emitted. 05805_ Slammed into K-01 Serf. 05814_ Power Conduit explodes. 05814_ U-05 Engineer destroyed. 05814_ Power Conduit explodes. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# + #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????# ########??????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ####??????????????????????? | | ?????????????????????# #??????????????????????? | | ??????????????########+##g#??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# #g#??????????????????????? | | ??????????????# #g#??????????????????????? | | ??????????????###########/#########??????????????? | | ??????????????????# ?#! p #??????????????? | | ??????????????????# ## p = " #??????????????? | | ??????????????????? ; * "C#??????????????? | | ???????????????????#;; " #??????????????? | | ??????????????????## ; " #??????????????? | | ??????????????????# ; " +??????????????? | | ??????????????????# ; " #??????????????? | | ??????????????????## ; " #??????????????? | | ??????????????????# ; " #??????????????? | | ???????????????????# ; @ " #??????????????? | | ???????????????????# ; #??????????????? | | ???????????????????### #??????????????? | | ?????????????????????#;;; ;###??????????????? | | ?????????????????????######### #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 50 Energy Generation 42 Energy Capacity 525 Matter Stores 367 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 25 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Lightning Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Just What I Needed Let's See Who's Tougher Librarian Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Storm Trooper System Compromised Tank Uninvited Guest Challenges ------------ None Game ------ Seed ReflectivePrecisionCleaver Manual? 0 Play Time 03:49:48 Cumulative 3.8 hours Start 2024.04.01 @ 13:33:37 End 2024.04.02 @ 21:31:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd2bb0e8-445a-4812-ba9a-3f60ef51190a