Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 01:15:47 Player: beter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (1917) 1917 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 4399 Bonus ------- High Alert Combat Kills 367 Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 256/280 System Corruption 0% Temperature Cool (0) Movement Hovering (112) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Airjet Airjet Airjet > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Small Laser Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Improved Treads Heat Sink Heat Sink Recoil Stabilizer Improved Power Shielding Light Armor Plating Beam Rifle Particle Cannon Minigun Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Improved Treads Heat Sink Heat Sink Recoil Stabilizer Improved Power Shielding Light Armor Plating Beam Rifle Particle Cannon Minigun Minigun [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 55 | 7 7 38 3 Power 6 | 1 1 4 . Engine 6 | 1 1 4 . Core . | . . . . Reactor . | . . . . Propulsion 16 | 3 1 9 3 Treads 5 | . . 5 . Leg 5 | 1 . 4 . Wheel 3 | 2 1 . . Hover 3 | . . . 3 Flight . | . . . . Utility 13 | 1 2 10 . Device 7 | . 1 6 . Storage 4 | 1 . 3 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 20 | 2 3 15 . Energy Gun 3 | 2 . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 15 | . 2 13 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 3 | . . 3 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 11 | 3 7 12 13 Power 1 | . 1 1 2 Propulsion 3 | 2 2 3 2 Utility 3 | . 1 3 5 Weapon 4 | . 2 4 4 Tool/Special . | . . . . Unused Backups 20 | . 10 3 7 Power 1 | . 1 . . Propulsion 7 | . 3 2 2 Utility 6 | . 2 1 3 Weapon 6 | . 4 . 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 98 78 Engine 11 | . 14 11 9 Treads 13 | . . 15 13 Leg 3 | . . 3 . Wheel 6 | . 28 2 . Device 8 | . 8 8 9 Storage 11 | . 14 11 9 Protection 1 | . . 1 . Energy Gun 5 | . 16 3 9 Ballistic Gun 33 | . 5 38 27 Peak Build Rating 26 | 6 10 20 26 Average Rating 15 | 4 7 16 20 On Entrance 9 | . 6 10 20 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 39 | 11 16 39 39 Greatest Support 46 | 26 26 46 43 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 6 8 13 15 Most Carried 15 | 6 8 15 15 Average Carried 11 | 3 7 12 13 Final Capacity 15 | 8 8 15 15 Final Carried 13 | 6 8 13 13 Class Distribution -------------------- 37% | Scavenger-Gunner 31% | Gunner 16% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2507 | 237 249 2021 . Remotely . | . . . . Salvage Created 2825 | 30 130 2665 . Parts 207 | 2 2 203 . Haulers Intercepted 3 | . . 3 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 55 | . 3 52 . Guns 55 | . 3 52 . Classes Destroyed 12 | 1 1 10 . Worker 14 | . . 14 . Builder 10 | . . 10 . Tunneler 2 | 1 . 1 . Hauler 3 | . . 3 . Mechanic 1 | . . 1 . Operator 2 | . . 2 . Watcher 4 | . . 4 . Swarmer 14 | . . 14 . Grunt 31 | . 3 28 . Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 7 | . . 7 . Best Kill Streak 10 | 1 2 10 . Combat Bots Only 7 | . 2 7 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 231 | . 22 209 . Missed 73 | . 7 66 . Hits 158 | . 15 143 . Melee 7 | . . 7 . Projectile 151 | . 15 136 . Critical Strikes 6 | . 1 5 . Damage Taken 1845 | . 170 1675 . Core 259 | . 45 214 . Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 82 46 . Volleys Fired 178 | 2 17 159 . Largest 4 | 2 2 4 . Hottest 141 | 90 90 141 . Shots Fired 663 | 4 34 625 . Gun 648 | 4 32 612 . Cannon 15 | . 2 13 . Launcher . | . . . . Special . | . . . . Kinetic 594 | . 2 592 . Thermal 69 | 4 32 33 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 1 8 13 . Robot Miss Streak 8 | 2 3 8 . Penetration Max . | . . . . Secondary Targets 12 | . . 12 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 374 | 2 21 351 . Core Hits 156 | 1 7 148 . Critical Kills 3 | . . 3 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 5 | . . 5 . Destroy 5 | . . 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4871 | 24 237 4610 . Guns 4754 | 24 222 4508 . Cannons 117 | . 15 102 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 4402 | . 15 4387 . Thermal 469 | 24 222 223 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . . 26 . Message Errors 3 | . . 3 . Matter Fused 5 | . . 5 . Heat Flow Errors 8 | . . 8 . Energy Discharges 5 | . . 5 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 334 | 80 312 334 . Average Temperature 87 | 45 112 84 . Received Heat Transfer 648 | . 114 534 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1107 | 62 595 450 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 1 Low Security (%) 29 | 100 100 15 . Level 1 12 | . . 13 100 Level 2 23 | . . 28 . Level 3 34 | . . 42 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Peak Influence 981 | 5 50 981 387 Initial 387 | . 3 . 387 Average 491 | . 8 591 265 Influence Increases 1667 | 5 102 1560 . Destroy 0b10 Robot/C 1100 | . 60 1040 . Destroy 0b10 Robot/NC 180 | 5 . 175 . Destroy Leader 264 | . 20 244 . Successful Hack 71 | . 7 64 . Disable Machine 30 | . . 30 . Destroy Structure 7 | . . 7 . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 1440 | . 107 643 690 Entered New Map 532 | . 2 . 530 Time Decay 718 | . 105 603 10 Lost Part 40 | . . 40 . Purge Threat 150 | . . . 150 Squads Dispatched 12 | . 1 10 1 Investigation 8 | . . 7 1 Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 11 64 . Peak Tracking Total 5 | . 3 5 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 6 7 1 Terminals 13 | . 6 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 48 | . 14 31 3 Successful 18 | . 4 12 2 Failed 30 | . 10 19 1 Catastrophic 5 | . 3 2 . Database Lockouts . | . . . . Manual 20 | . 7 10 3 Terminals 45 | . 14 28 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 16 | . 4 10 2 Record 4 | . . 4 . Part Schematic 1 | . 1 . . Branch Access Points 1 | . . 1 . Scanalyzer Index 1 | . . 1 . Alert Level 2 | . . 1 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . . 1 . Registered Components 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 7 1 Full Trace Events 6 | . . 5 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 297 | . 297 . . Terrain 297 | . 297 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3503 | 68 516 2887 32 Spaces Moved 1800 | 47 399 1341 13 Core 3 | 3 . . . Treads 891 | . . 879 12 Legs 287 | 3 . 284 . Wheels 618 | 41 399 178 . Hover 1 | . . . 1 Flight . | . . . . Fastest Speed 50 | 50 90 90 160 Average Speed 131 | 90 90 144 161 Slowest Speed 240 | 120 90 240 176 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 54 67 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2614 | 65 527 1998 24 Wait 485 | 4 77 404 . Move 1797 | 46 398 1340 13 Hop . | . . . . Pick Up 37 | 5 12 18 2 Fast Attach 32 | 7 5 17 3 Attach 14 | . . 12 2 Detach 4 | 1 . 3 . Swap 15 | . 2 13 . Drop 52 | . 16 32 4 Fire 178 | 2 17 159 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Weapon x2 686 | -9/Materials | Identified exit to Mines 686 | -9/Materials | Identified exit to Storage 891 | -9/Materials | Build established: Gunner 1108 | -9/Materials | Destroyed 7 combat bots 1435 | -9/Materials | Build established: Scavenger-Gunner 1655 | -9/Materials | Discovered new exit (range 4) 1976 | -9/Materials | Build established: Scavenger-Tank 2185 | -9/Materials | First assault squad dispatched 2339 | -9/Materials | Discovered new exit (range 12) 2452 | -9/Materials | Build established: Scavenger-Gunner 2697 | -9/Materials | Core integrity fell below 50% 2703 | -9/Materials | Sterilization system engaged 2703 | -9/Materials | Non-combat units ordered to evacuate 2803 | -9/Materials | Combat units ordered to evacuate 3003 | -9/Materials | Ambient heat levels rising (+10) 3153 | -9/Materials | Ambient heat levels rising (+10) 3233 | -9/Materials | Build established: Gunner 3303 | -9/Materials | Ambient heat levels rising (+10) 3453 | -9/Materials | Ambient heat levels rising (+10) 3472 | -9/Materials | Entered another Materials area 3472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3504 | -8/Materials | Self-destructed Last Messages --------------- 03453_ ALERT: Ambient heat levels +10. 03457_ System corrupted: Heat flow error (+142). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03479_ Connecting with Terminal... 03479_ Current location identified: Materials >>Alert(Check) Current Alert Level: 1-Z >>Alert(Purge) Purged threat record, alert level lowered. 03479_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 03488_ Acquired Airjet. 03495_ Dropped Lgt. Treads. 03496_ Dropped Airjet. 03496_ Dropped Imp. Treads. 03497_ Acquired Lgt. Treads. 03498_ Dropped Lgt. Treads. 03502_ Acquired Airjet. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????###########????????????????? | | ?????????????# =/ #????????????????? | | ?????????????# / #????????????????? | | ?????????????# ==/ #????????????????? | | ?????????????# @ #????????????????? | | ?????????????# """ "" #????????????????? | | ?????????????# """ T" #????????????????? | | ?????????????# """ "" #????????????????? | | ?????????????# #????????????????? | | ?????????????########+######+###????????? | | ?????????????????# #???????? | | ?????????????????# #???????? | | ?????????????????# ????? | | ?????????????????######+##### ?????? | | ???????????????????????????????? ?????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredInsulatedHarness Manual? 0 Play Time 00:43:35 Cumulative 27.9 hours Start 2026.01.07 @ 21:09:56 End 2026.01.09 @ 01:15:47 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fb364c5e-47c2-43d4-9eef-607d0d5f799f