Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 01:42:32 Player: sercli123 Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (264) 1320 Value Destroyed (9698) 9698 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 19973 Bonus ------- High Alert Combat Kills 401 Follower Combat Kills 924 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/1150 Matter 115/300 Energy 90/100 System Corruption 24% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Improved Thermal Generator Precision Matter Filter Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Coolant Injector High-capacity Storage Unit Improved Target Analyzer Core Analyzer Precision Matter Filter Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Neutron Cannon Bore Cannon Hardcell Cannon > --- INVENTORY -------- Heavy Treads Flexi-carbon Leg Improved Thermal Generator Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Precision Matter Filter Weapon Cycler Thermal Shield Improved Force Field Tesla Rifle Plasma Rifle Improved Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon [Rating: 116] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Fusion Compressor Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 . . . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . . . . . 1 . . . . . . 1 . . . Utility 6 | . . . 2 . 2 . . . . . . . . . 1 . . 1 Weapon 2 | . . 1 . . . . . 1 . . . . . . . . . . Parts Attached 169 | 5 12 20 15 1 10 9 11 12 5 7 2 . . 2 12 7 1 38 Power 16 | 1 1 2 . 1 . 1 . . 1 . . . . 1 2 . . 6 Engine 6 | 1 1 2 . 1 . . . . . . . . . 1 . . . . Core 4 | . . . . . . . . . . . . . . . 1 . . 3 Reactor 6 | . . . . . . 1 . . 1 . . . . . 1 . . 3 Propulsion 45 | 2 4 5 4 . 3 2 . 3 2 4 . . . . 3 3 1 9 Treads 16 | . . 4 3 . 2 1 . 2 2 . . . . . . . . 2 Leg 21 | 1 2 . . . . . . . . 4 . . . . 3 3 1 7 Wheel 8 | 1 2 1 1 . 1 1 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 61 | . 3 4 7 . 7 4 5 5 1 2 1 . . 1 5 2 . 14 Device 31 | . . 3 3 . 5 2 3 4 . . 1 . . . 2 . . 8 Storage 5 | . 1 . 1 . . . . . . 1 . . . . 2 . . . Processor 8 | . 2 1 1 . 1 . 1 . . . . . . . . . . 2 Hackware 3 | . . . 2 . . . 1 . . . . . . . . . . . Protection 14 | . . . . . 1 2 . 1 1 1 . . . 1 1 2 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 4 9 4 . . 2 6 4 1 1 1 . . . 2 2 . 9 Energy Gun 26 | . 2 7 4 . . 2 1 4 . 1 1 . . . 1 1 . 2 Energy Cannon 9 | . 1 1 . . . . 4 . 1 . . . . . . 1 . 1 Ballistic Gun 7 | 2 . 1 . . . . 1 . . . . . . . . . . 3 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 5 1 . . . 3 1 1 2 . . . . 2 . . 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . . . . . . . 9 Parts Lost 65 | . 2 2 3 1 3 . 1 4 1 1 . . . . 1 10 1 35 Power 9 | . . . . 1 . . . . . . . . . . . 1 . 7 Propulsion 23 | . 2 1 2 . 1 . . 2 1 . . . . . 1 3 1 9 Utility 20 | . . 1 1 . 2 . 1 1 . 1 . . . . . 2 . 11 Weapon 13 | . . . . . . . . 1 . . . . . . . 4 . 8 Highest Loss Streak 10 | . 1 1 1 1 2 . 1 1 1 1 . . . . 1 8 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 11 | 2 7 9 9 9 9 9 9 9 9 11 14 14 14 14 14 14 16 12 Power . | . . . 1 . . . 1 1 1 1 1 1 1 1 1 2 3 . Propulsion 1 | . 1 . . 1 2 1 1 . . 1 2 2 2 2 . 1 1 . Utility 7 | . 4 6 6 6 4 4 5 8 8 8 10 10 10 10 9 10 11 9 Weapon 1 | 1 2 1 1 2 2 3 1 . . . 1 1 1 1 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 1 6 5 . 2 1 2 . 2 4 1 . 1 . . . . 7 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 1 . . . . . . . . Utility 27 | . 1 6 5 . 2 1 1 . . 3 1 . 1 . . . . 6 Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 98 99 100 99 100 100 97 83 92 100 100 100 100 99 92 94 81 Engine 3 | . 14 10 9 9 7 1 . . . . . . . 3 5 1 . . Reactor 3 | . . . . . . 6 7 6 6 6 6 6 6 2 . 3 5 4 Treads 6 | . . 15 17 18 15 7 7 10 7 6 . . . . . . . 2 Leg 13 | . 22 6 . . . . . . . 13 26 26 26 26 28 28 29 19 Wheel 5 | . 5 10 9 9 6 15 15 13 9 . . . . . . . . . Device 16 | . . 10 8 9 16 23 23 20 20 20 20 20 20 20 21 21 23 18 Storage 7 | . 10 11 9 9 7 7 7 6 6 6 6 6 6 6 6 9 11 8 Processor 5 | . 12 . 9 9 11 4 3 6 6 6 6 6 6 6 5 1 . 3 Protection 4 | . . . . . 6 10 10 6 6 5 5 6 6 6 5 5 5 3 Energy Gun 17 | . 3 29 27 27 23 23 8 12 12 19 20 20 20 20 17 12 11 3 Energy Cannon 5 | . 6 . . . . . 13 12 6 6 6 6 6 6 4 5 5 2 Ballistic Gun 1 | . 16 2 . . . . . . . . . . . . . . . 2 Peak Build Rating 116 | 5 10 22 34 34 43 50 49 58 69 75 73 72 72 72 85 86 81 116 Average Rating 54 | 3 7 19 29 33 41 47 47 55 60 72 72 72 71 70 80 79 76 85 On Entrance 50 | . 5 9 22 34 33 43 49 49 50 69 73 72 72 72 69 85 81 76 Avg Prop Armor Cover (%) 13 | 12 9 17 19 23 17 7 7 10 10 9 . . . . 3 . . 9 Naked Turns 22 | . . . . . . . . . . . . . . . . . . 22 Heaviest Build 117 | 9 20 26 25 25 34 61 64 61 53 68 67 66 66 66 86 103 87 117 Greatest Support 126 | 16 20 20 20 16 16 24 24 40 70 70 68 68 68 68 98 102 102 126 Greatest Overweight (x) 4 | . 1 1 1 1 2 2 2 2 4 1 . . . . 1 1 . 1 Average Overweight (x) . | . . 1 1 1 1 1 2 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 10 10 10 10 10 10 10 10 10 15 15 15 15 15 20 20 20 20 Average Capacity 12 | 5 8 10 10 10 10 10 10 10 10 12 15 15 15 15 18 20 20 15 Most Carried 19 | 5 10 10 10 10 10 10 10 10 10 15 15 15 15 15 18 19 18 17 Average Carried 11 | 2 7 9 9 9 9 9 9 9 9 11 14 15 14 15 15 15 17 13 Final Capacity 20 | 5 10 10 10 10 10 10 10 10 10 15 15 15 15 15 20 20 20 5 Final Carried 18 | 3 10 10 10 9 8 10 10 9 10 15 15 15 15 15 18 18 17 4 Class Distribution -------------------- 44% | Gunner 23% | Scavenger-Gunner 6% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Tank 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3154 | 250 483 350 169 10 70 110 172 158 70 100 36 . . 10 152 246 . 768 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11795 | . 627 1863 2089 357 887 . 787 1298 . 484 674 262 . 188 511 615 58 1095 Parts 469 | . 36 94 99 12 31 . 30 58 . 13 18 7 . 9 15 17 2 28 Haulers Intercepted 22 | . 2 6 3 2 1 . 3 1 . 4 . . . . . . . . Recyclers Shooed 4 | . 1 1 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . . 18 7 . 14 . 13 2 . Prevented 4 | . . . . . . . . . . . 1 1 . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 197 | . 12 30 40 4 15 . 9 25 . . 13 7 . 3 8 11 1 19 Guns 137 | . 9 29 39 3 12 . 1 15 . . 12 4 . 1 5 4 . 3 Cannons 46 | . 3 . . . . . 6 9 . . 1 2 . 2 3 7 . 13 AOE 2 | . . . . . 1 . . 1 . . . . . . . . . . Classes Destroyed 14 | . 7 3 3 . 1 . . . . . . . . . . . . . Worker 12 | . . 3 2 1 2 . 3 . . 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Tunneler 4 | . 1 1 . . . . 1 1 . . . . . . . . . . Hauler 22 | . 2 6 3 2 1 . 3 1 . 4 . . . . . . . . Recycler 7 | . 1 1 3 . 1 . . . . . . . . . . . . 1 Operator 6 | . 1 3 1 1 . . . . . . . . . . . . . . Watcher 15 | . 1 5 2 . 3 . 2 1 . 1 . . . . . . . . Swarmer 40 | . 4 6 12 . 4 . . 6 . . 4 4 . . . . . . Grunt 92 | . 8 14 20 2 6 . 8 11 . . 3 3 . 1 4 6 . 6 Brawler 3 | . . 2 . . . . . . . . 1 . . . . . . . Duelist 9 | . . . 2 1 . . . . . . 4 . . . . 2 . . Sentry 26 | . . 8 5 1 3 . 1 3 . . 1 . . . 3 . . 1 Hunter 12 | . . . 1 . . . . . . . . . . 2 1 2 . 6 Programmer 15 | . . . . . 2 . . 5 . . . . . . . 1 1 6 Best Kill Streak 11 | . 4 11 7 4 5 . 8 6 . 1 4 4 . 2 3 4 1 4 Combat Bots Only 8 | . 4 8 7 2 4 . 4 6 . . 4 4 . 2 3 4 1 4 Max Kills in Single Turn 3 | . 1 2 2 2 3 . 2 2 . 1 2 1 . 1 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Hostile Shots Fired 1450 | . 52 77 118 12 128 . 47 178 1 11 47 27 . 9 34 159 2 548 Missed 477 | . 17 21 43 2 45 . 14 68 . 2 22 7 . 1 11 21 1 202 Hits 973 | . 35 56 75 10 83 . 33 110 1 9 25 20 . 8 23 138 1 346 Melee 5 | . . 1 . 1 . . . . 1 . . . . . . 2 . . Projectile 968 | . 35 55 75 9 83 . 33 110 . 9 25 20 . 8 23 136 1 346 AOE 1 | . . . . . 1 . . . . . . . . . . . . . Critical Strikes 37 | . . 3 3 . 1 . 2 1 1 . . 2 . . 2 . . 22 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . Damage Taken 16043 | . 395 713 893 173 1147 . 487 1494 60 78 433 318 . 159 606 2610 21 6456 Core 2621 | . 90 169 163 14 119 . 48 88 15 . 65 32 . 22 96 533 . 1167 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 153 | . . . . . . . . . . . . . . . . 69 . 84 Ignored by Resistances 141 | . . . . . . . . . . . 15 33 . . 31 62 . . Regen/Repaired (Parts) 923 | . . 226 . . . . . . 302 . . . 225 . . . . 170 Core Remaining (%) 67 | 100 64 57 . 67 . . 76 . . . . . . 73 . . 37 . Volleys Fired 528 | . 58 73 97 13 49 . 32 50 . 9 16 14 1 7 19 29 1 60 Largest 4 | . 2 3 3 3 3 . 3 4 . 4 4 4 4 4 4 4 3 4 Hottest 305 | . 85 187 183 183 183 . 221 201 . 250 250 239 239 239 245 305 228 280 Shots Fired 1643 | . 116 214 291 39 145 . 95 198 1 38 64 56 4 28 73 82 3 196 Gun 1268 | . 102 214 291 39 145 . 32 98 1 29 48 42 3 21 54 58 2 89 Cannon 375 | . 14 . . . . . 63 100 . 9 16 14 1 7 19 24 1 107 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 256 | . 80 26 . . . . . . . . . . . . . . . 150 Thermal 1373 | . 36 188 291 39 145 . 95 198 1 38 64 56 4 28 73 82 3 32 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 30 | . 8 30 25 15 25 . 12 15 8 27 30 25 . 12 14 13 2 9 Robot Miss Streak 8 | . 3 7 3 2 5 . 1 4 . 1 3 5 . 1 2 3 1 8 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . 4 6 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 1027 | . 75 138 194 31 89 . 67 105 1 27 34 32 . 20 49 54 2 109 Core Hits 429 | . 26 62 84 11 31 . 26 46 . 10 21 12 . 7 21 27 . 45 Critical Kills 4 | . . . . . . . . . . . . . . . . . 1 3 Critical Parts Destroyed 8 | . 1 . . . . . . . . 2 . . . . . . . 5 Critical Strikes 81 | . 3 11 19 8 9 . 2 4 . 2 2 4 . . 1 1 1 14 Burn 65 | . 2 11 19 8 9 . 2 4 . . 2 4 . . 1 1 . 2 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 10 | . 1 . . . . . . . . 2 . . . . . . . 7 Blast 3 | . . . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 25 | . 7 . . . . . . . . . . . . . 1 . . 17 Impact 18 | . . . . . . . . . . . . . . . 1 . . 17 Slashing 7 | . 7 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22999 | . 1044 2377 3335 603 2280 . 1633 2813 22 605 830 715 28 494 1240 1428 63 3489 Guns 16077 | . 851 2377 3327 603 2000 . 511 1503 22 525 724 580 . 347 915 879 23 890 Cannons 5856 | . 193 . . . . . 1122 1130 . 80 106 135 28 147 325 549 40 2001 Explosions 573 | . . . . . 280 . . 169 . . . . . . . . . 124 Melee 474 | . . . . . . . . . . . . . . . . . . 474 Ramming 19 | . . . 8 . . . . 11 . . . . . . . . . . Kinetic 2931 | . 600 228 . . . . . . . . . . . . . . . 2103 Thermal 19026 | . 444 2149 3327 603 2000 . 1633 2802 22 605 830 715 28 494 1240 1428 63 643 Explosive 280 | . . . . . 280 . . . . . . . . . . . . . Electromagnetic 269 | . . . . . . . . . . . . . . . . . . 269 Impact 474 | . . . . . . . . . . . . . . . . . . 474 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . 2 2 2 3 3 . . . 2 2 3 24 Average Corruption 2 | . . . . . . . 1 1 2 2 2 . . . 1 2 2 8 Corruption Purged 3 | . . . . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . 11 7 8 24 3 . . . . 15 3 22 Message Errors 20 | . . . . . . . 2 . 3 7 2 . . . . 4 . 2 Matter Fused 21 | . . . . . . . 2 2 . 3 . . . . . 4 3 7 Heat Flow Errors 14 | . . . . . . . 3 . 1 4 . . . . . 2 . 4 Energy Discharges 11 | . . . . . . . 1 . 1 3 . . . . . 2 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 3 2 2 . . . . . . . . Data Loss (major) 7 | . . . . . . . 2 2 . 1 . . . . . . . 2 Misfires 4 | . . . . . . . . . 1 2 . . . . . 1 . . Alerts 4 | . . . . . . . . . . 2 1 . . . . 1 . . Weapon Failures 4 | . . . . . . . 1 . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 196 | . 4 . . . . . 19 4 . . . . . . . . . 169 Projectiles 91 | . 4 . . . . . 19 4 . . . . . . . . . 64 Explosions 8 | . . . . . . . . . . . . . . . . . . 8 Melee 97 | . . . . . . . . . . . . . . . . . . 97 Knockbacks 16 | . . . . . . . . . . . . . . . . . . 16 Impact 3 | . . . . . . . . . . . . . . . . . . 3 Kinetic 12 | . . . . . . . . . . . . . . . . . . 12 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 339 | . . . 4 . . . . 92 . . . . . . . . . 243 Shots 6 | . . . . . . . . 1 . . . . . . . . . 5 Rammed 3 | . . . 1 . . . 1 1 . . . . . . . . . . Targets Rammed 3 | . . . 1 . . . 1 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 876 | . 280 381 402 213 391 . 476 145 . 100 202 302 . 66 279 876 . 510 Average Temperature 133 | . 86 105 97 66 120 . 195 45 . 38 83 112 . 40 122 431 . 189 Received Heat Transfer 3394 | . 180 258 396 72 297 . 306 339 . 18 39 99 . . 108 459 . 823 Effects 38 | . 4 . 1 1 1 . 2 . . . . . . . . 22 . 7 Shutdowns 6 | . . . . . . . . . . . . . . . . 5 . 1 Energy Bleed 10 | . 1 . 1 1 1 . 1 . . . . . . . . 5 . . Interference 12 | . 3 . . . . . . . . . . . . . . 5 . 4 Matter Decay 4 | . . . . . . . 1 . . . . . . . . 2 . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 . . Damage (core) 4 | . . . . . . . . . . . . . . . . 3 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 3 Robots Melted 11 | . . 1 1 1 2 . 2 1 . . . 1 . . . . 1 1 Combat Hostiles 10 | . . 1 1 1 2 . 2 . . . . 1 . . . . 1 1 Parts Melted 119 | . 3 14 25 7 12 . 5 14 . 4 2 6 . 2 6 11 4 4 Heat Transferred 38688 | . 1184 5513 8584 1776 4070 . 3191 4397 37 962 1480 1480 37 740 2035 2478 87 637 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Maximum Alert Level 3 | . . 2 3 2 1 . . 1 . . . . . . 2 . . 1 Low Security (%) 57 | 100 100 20 2 . 13 100 100 61 100 100 . . . . 25 . . 59 Level 1 29 | . . 36 48 8 86 . . 38 . . . . . . 67 . . 40 Level 2 10 | . . 43 19 91 . . . . . . . . . . 6 . . . Level 3 3 | . . . 29 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 994 | . 131 521 994 447 388 134 89 343 109 134 . . . . 430 . . 391 Initial 404 | . . 42 208 404 198 134 . 22 109 . . . . . . . . 5 Average 190 | . 37 328 492 413 293 46 36 158 21 50 . . . . 276 . . 143 Influence Increases 7713 | . 360 1001 1244 153 577 . 319 759 7 589 315 160 . 265 735 275 30 924 Destroy 0b10 Robot/C 4380 | . 240 600 800 80 300 . 180 500 . 200 260 140 . 120 280 220 20 440 Destroy 0b10 Robot/NC 350 | . 30 95 60 20 35 . 45 15 . 45 . . . . . . . 5 Destroy Leader 1054 | . 36 182 190 24 78 . 40 134 . 80 10 20 . 30 70 40 10 110 Allied During Kill 397 | . . . . . . . . . . 166 . . . 115 71 . . 45 Successful Hack 170 | . 20 46 10 13 16 . 19 16 . . . . . . . . . 30 Select Force Hacks 60 | . . . . . . . . . . . . . . . 30 . . 30 Disable Machine 375 | . 15 15 45 . 15 . 15 60 . 60 . . . . 15 . . 135 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . . . Destroy Structure 207 | . 4 3 4 1 13 . 5 34 7 38 . . . . 14 . . 84 Partial Spotted 15 | . . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 555 | . 15 60 135 15 120 . . . . . 45 . . . 105 15 . 45 Influence Decreases 7319 | . 258 610 779 674 631 383 272 492 321 512 301 233 18 265 378 583 70 539 Entered New Map 1831 | . . 60 285 554 239 249 . 25 205 . 30 19 18 . . 133 10 4 Time Decay 4706 | . 248 530 464 110 362 134 262 427 116 432 271 214 . 173 278 350 50 285 Lost Part 480 | . 10 20 30 10 30 . 10 40 . 10 . . . . 10 100 10 200 Lost Ally 302 | . . . . . . . . . . 70 . . . 92 90 . . 50 Squads Dispatched 48 | . 2 4 12 1 3 . 2 6 . 3 . . . . 8 . . 7 Investigation 15 | . . 1 4 . . . 1 3 . 1 . . . . 3 . . 2 Extermination 10 | . . . . . 1 . 1 3 . 2 . . . . 1 . . 2 Reinforcement 15 | . 2 3 4 1 2 . . . . . . . . . . . . 3 Assault 3 | . . . 1 . . . . . . . . . . . 2 . . . Garrison 5 | . . . 3 . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 13 | . 1 2 2 . 2 . . 1 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 317 | . 26 48 56 6 28 . 12 35 1 8 16 7 . 6 22 11 1 34 Peak Tracking Total 9 | . 4 6 6 3 5 . 4 6 1 3 9 4 . 4 5 6 1 7 Tactical Retreats 24 | . 1 3 6 1 4 . . . . . 1 . . . 4 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 8 | . 1 1 2 . 2 . . 1 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 26 | . 1 1 3 . 1 . 1 4 . 4 . . . . 2 . . 9 Max in Single Turn 3 | . 1 1 1 . 1 . 1 2 . 1 . . . . 1 . . 3 Garrison Access 3 | . . . . . 1 . 1 . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 50 | . 6 8 6 2 4 . 5 8 . 4 . . . . 4 . . 3 Terminals 29 | . 6 5 4 2 2 . 4 4 . 2 . . . . . . . . Fabricators 4 | . . . . . 1 . . 1 . 1 . . . . . . . 1 Repair Stations 5 | . . 2 . . . . . 1 . . . . . . 1 . . 1 Recycling Units 4 | . . . . . . . . 1 . . . . . . 2 . . 1 Scanalyzers 4 | . . 1 2 . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . 1 . . . . 1 . . . Total Hacks 127 | . 17 34 15 3 4 . 16 16 . 7 . . . . 7 . . 8 Successful 84 | . 14 25 12 2 3 . 10 8 . 3 . . . . 1 . . 6 Failed 43 | . 3 9 3 1 1 . 6 8 . 4 . . . . 6 . . 2 Catastrophic 9 | . . 1 1 1 1 . 2 . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 71 | . 16 13 9 . . . 8 2 . . . . . . 17 . . 6 Terminals 75 | . 17 19 9 3 2 . 15 6 . 4 . . . . . . . . Fabricators 9 | . . . . . 1 . . 3 . 2 . . . . . . . 3 Repair Stations 17 | . . 8 . . . . . 3 . . . . . . 2 . . 4 Recycling Units 5 | . . . . . . . . 1 . . . . . . 3 . . 1 Scanalyzers 16 | . . 7 6 . . . . 3 . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . 1 . . . . 2 . . . Terminal Hacks 18 | . 3 2 1 2 1 . 5 2 . 2 . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Level Access Points 4 | . . . 1 1 1 . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 5 | . 1 1 . . . . 1 1 . 1 . . . . . . . . Locate Traps 4 | . 1 1 . . . . 2 . . . . . . . . . . . Transport Status 2 | . 1 . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 1 . . 3 . 1 . . . . . . . 3 Network Status 4 | . . . . . 1 . . 1 . 1 . . . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . 1 Build 2 | . . . . . . . . 1 . . . . . . . . . 1 Repair Station Hacks 9 | . . 6 . . . . . 1 . . . . . . . . . 2 Scan Component 5 | . . 3 . . . . . 1 . . . . . . . . . 1 Repair 4 | . . 3 . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer 13 | . . 7 6 . . . . . . . . . . . . . . . Insert Component 5 | . . 3 2 . . . . . . . . . . . . . . . Analyze 6 | . . 3 3 . . . . . . . . . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 33 | . 11 10 5 . . . 4 1 . . . . . . 1 . . 1 Terminals 31 | . 11 10 5 . . . 4 1 . . . . . . . . . . Botnet 16 | . 5 5 3 . . . 2 1 . . . . . . . . . . Skim 15 | . 6 5 2 . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 . . 1 Tunnel 2 | . . . . . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 6 4 1 2 . 3 6 . 4 . . . . 3 . . 2 Full Trace Events 11 | . 1 . 2 . . . 1 3 . 1 . . . . 2 . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 3 2 . . . . 1 . . . . 13 . 9 . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 190 | . . . . . . . . 95 . . . . . . . . . 95 Total Part Build Rating 20 | . . . . . . . . 10 . . . . . . . . . 10 Part Studies Acquired 2 | . . 1 1 . . . . . . . . . . . . . . . Parts Repaired 4 | . . 3 . . . . . . . . . . . . . . . 1 Time 166 | . . 141 . . . . . . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 4 . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 34 | . . . . . . . . . 20 . . . 11 . . . . 3 Largest Group 20 | . . . . . . . . . 20 8 1 . 11 11 5 . . 2 Highest-Rated Group 800 | . . . . . . . . . 800 267 46 . 361 361 172 . . 192 Highest-Rated Ally 96 | . . . . . . . . . 50 50 46 . 51 51 39 . . 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 193 | . . . . . . . . . 27 65 1 . . 39 45 . . 16 Total Damage 5002 | . . . . . . . . . 839 1787 15 . . 821 800 . . 740 Kills 28 | . . . . . . . . . 2 14 . . . 3 6 . . 3 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Active Infowar (turns) 2630 | . 1020 82 . . . . . 2 . . . . . . 515 622 107 282 Optics 428 | . 346 82 . . . . . . . . . . . . . . . . Sensors 1436 | . . . . . . . . . . . . . . . 512 622 107 195 IFF 1474 | . . . . . . . . . . . . . . . 464 621 107 282 T.N.C. 674 | . 674 . . . . . . . . . . . . . . . . . ECM 2 | . . . . . . . . 2 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . . 1 3 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 4 . . . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 15726 | 41 1137 1493 1166 238 836 409 870 1509 595 1224 966 450 1585 619 604 789 107 1088 Spaces Moved 10340 | 33 738 883 705 171 539 342 606 1004 408 832 670 321 1243 459 363 483 86 454 Core 51 | 10 . . . . . . . . . . . . . . . . . 41 Treads 577 | . . 14 1 . . . . . 99 386 . . . . . . . 77 Legs 4879 | . 472 . . . . . . . . 446 670 321 1243 459 363 483 86 336 Wheels 4833 | 23 266 869 704 171 539 342 606 1004 309 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 105 105 105 120 105 105 120 120 120 120 120 120 120 120 50 Average Speed 118 | 84 115 109 105 105 116 111 120 119 120 138 120 120 120 120 124 120 120 127 Slowest Speed 250 | 100 120 240 250 105 120 120 120 120 160 190 120 120 120 120 190 190 120 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 96 92 69 40 15 96 17 23 97 20 74 53 92 66 12 55 19 10 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 5 | . 1 1 . . . . . . . . . . . . 1 1 . 1 Known Exits Taken 4 | . . . . 1 . . 1 . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . . . 1 1 1 1 . 1 1 . . Scrap Searched 8 | . . . . . . . . . . . 1 2 3 1 . 1 . . Spaces Dug 10 | . 2 . . . . . . . . . . . . 1 1 . . 6 Terrain Destroyed 109 | . 2 . . . 7 . 5 34 . 2 2 4 . 1 5 8 . 39 Melee 9 | . 2 . . . . . . . . . . . . . 1 . . 6 Projectile 69 | . . . . . . . 5 10 . 2 2 4 . 1 4 8 . 33 AOE 31 | . . . . . 7 . . 24 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Total 12578 | 45 893 1248 914 200 640 372 681 1202 511 886 801 358 1335 514 465 627 87 799 Wait 1219 | . 56 227 69 16 27 . 14 119 82 16 107 24 90 45 54 86 . 187 Move 10324 | 32 737 882 704 170 539 341 605 1004 407 831 669 320 1242 458 362 482 85 454 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 134 | 8 12 15 12 . 8 9 7 5 2 11 1 . 1 . 8 11 . 24 Fast Attach 65 | . 3 13 3 . . 4 6 3 7 7 3 . . 1 . . . 15 Attach 81 | 5 3 7 5 1 6 . 2 5 . 1 . . . . 6 14 1 25 Detach 8 | . . . . . . . . . 1 . . . . . 2 3 . 2 Swap 68 | . 11 6 9 . 5 5 3 7 . 1 . . . 1 11 . . 9 Drop 117 | . 6 25 14 . 6 13 11 8 6 10 5 . 1 2 2 2 . 6 Fire 528 | . 58 73 97 13 49 . 32 50 . 9 16 14 1 7 19 29 1 60 Melee 25 | . 7 . . . . . . . . . . . . . 1 . . 17 Ram 3 | . . . 1 . . . 1 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . 6 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 12) 483 | -10/Materials | Discovered new exit (range 7) 1039 | -10/Materials | Learned location of Mines (-10) 1120 | -10/Materials | Build established: Scavenger-Mutant 1167 | -10/Materials | Discovered new exit (range 4) 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1349 | -9/Materials | Discovered new exit (range 8) 1538 | -9/Materials | Build established: Scavenger-Gunner 1552 | -9/Materials | Destroyed 8 combat bots 1670 | -9/Materials | Discovered new exit (range 16) 1910 | -9/Materials | Discovered new exit (range 9) 2035 | -9/Materials | Discovered new exit (range 16) 2146 | -9/Materials | Repaired Prc. Beam Rifle 2247 | -9/Materials | Discovered new exit (range 3) 2295 | -9/Materials | Learned location of 1 exit from Storage 2332 | -9/Materials | Loaded intel: 13 trap records 2383 | -9/Materials | Learned location of Mines (-8) 2415 | -9/Materials | Learned location of 1 exit from Storage 2528 | -9/Materials | Repaired Cld. Ion Engine 2590 | -9/Materials | Repaired Prc. Beam Rifle 2672 | -9/Materials | Entered another Materials area 2672 | -8/Materials | Evolved 2 slots: Utility x2 2810 | -8/Materials | Identified exit to Factory 3222 | -8/Materials | Garrison activated, responded to threat 3382 | -8/Materials | Destroyed 7 combat bots 3472 | -8/Materials | First assault squad dispatched 3756 | -8/Materials | Discovered new exit (range 5) 3838 | -8/Materials | Entered Storage 3839 | -8/Storage | Identified exit to Recycling 3961 | -8/Storage | Build established: Gunner 4076 | -8/Storage | Entered Factory 4076 | -7/Factory | Evolved 2 slots: Utility x2 4316 | -7/Factory | Identified exit to Factory 4912 | -7/Factory | Sucked down chute 4912 | -7/Factory | Entered Waste 4912 | -7/Waste | The area was eerily silent 5062 | -7/Waste | Discovered new exit (range 15) 5321 | -7/Waste | Entered Factory 5448 | -7/Factory | Identified exit to Lower Caves 6113 | -7/Factory | Discovered exit to Factory (range 6) 6191 | -7/Factory | Entered another Factory area 6191 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6498 | -6/Factory | Build established: Scavenger-Gunner 6812 | -6/Factory | Discovered new exit (range 7) 6841 | -6/Factory | Discovered new exit (range 15) 7119 | -6/Factory | Fabricated Imp. Cryofiber Web (x2) 7253 | -6/Factory | Build established: Gunner 7700 | -6/Factory | Sucked down chute 7700 | -6/Factory | Entered Waste 7701 | -6/Waste | Joined by Warlord forces that had cleared the area 7931 | -6/Waste | Discovered new exit (range 16) 8090 | -6/Waste | A Compactor rumbled back to life 8090 | -6/Waste | Spotted C-40 Crusher 8100 | -6/Waste | A Compactor rumbled back to life 8100 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8100 | -6/Waste | Spotted C-40 Crusher 8104 | -6/Waste | Allies destroyed C-40 Crusher 8295 | -6/Waste | Entered Factory 8295 | -6/Factory | Accompanied by 8 allies 8448 | -6/Factory | Build established: Scavenger-Tank 8648 | -6/Factory | Identified exit to Factory 8662 | -6/Factory | Found Prototype Processor 8662 | -6/Factory | Identified Exp. Targeting Computer 8817 | -6/Factory | Discovered new exit (range 7) 9263 | -6/Factory | Build established: Gunner 9516 | -6/Factory | Discovered new exit (range 3) 9519 | -6/Factory | Entered Lower Caves 9519 | -6/Lower Caves | Accompanied by 1 ally 9568 | -6/Lower Caves | Encountered a Warlord checkpoint 9883 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10389 | -6/Lower Caves | Spotted B-75 Beast 10479 | -6/Lower Caves | Discovered new exit (range 6) 10485 | -6/Lower Caves | Entered another Lower Caves area 10486 | -6/Lower Caves | Encountered a Warlord checkpoint 10914 | -6/Lower Caves | Discovered new exit (range 7) 10935 | -6/Lower Caves | Entered Zion 11027 | -6/Zion | Discovered new exit (range 10) 11367 | -6/Zion | Gained Derelict followers 11415 | -6/Zion | Learned Factory emergency access door positions 11495 | -6/Zion | Met Imprinter 11518 | -6/Zion | Imprinted 11520 | -6/Zion | Declared Zion's savior 11952 | -6/Zion | Gained Derelict followers 12137 | -6/Zion | Given A8's code to call for help 12215 | -6/Zion | Loaded intel: 4 derelict terminal locations 12520 | -6/Zion | Entered Proximity Caves 12520 | -5/Proximity Caves | Accompanied by 11 allies 12626 | -5/Proximity Caves | Spotted B-75 Beast 12649 | -5/Proximity Caves | Allies destroyed B-75 Beast 12676 | -5/Proximity Caves | Learned Factory security intel 12803 | -5/Proximity Caves | Lost 3 allies 12973 | -5/Proximity Caves | Learned 8 Factory zone layouts 12986 | -5/Proximity Caves | Discovered exit to Factory (range 11) 13010 | -5/Proximity Caves | Learned Factory terminal intel 13139 | -5/Proximity Caves | Entered Factory 13139 | -5/Factory | Accompanied by 5 allies 13139 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13140 | -5/Factory | Identified exit to Factory 13143 | -5/Factory | Loaded intel: 26 terminal locations 13179 | -5/Factory | Garrison activated, responded to threat 13228 | -5/Factory | Lost 3 allies 13598 | -5/Factory | Retrieved Zion intel report: Main Access 13633 | -5/Factory | Discovered new exit (range 9) 13634 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13651 | -5/Factory | Build established: Skirmisher 13679 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13686 | -5/Factory | Retrieved Zion intel report: Emergency Access 13743 | -5/Factory | Entered Upper Caves 13745 | -5/Upper Caves | Spotted B-75 Beast 13921 | -5/Upper Caves | Core integrity fell below 50% 13966 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 14138 | -5/Upper Caves | Learned location of Armory (-4) 14179 | -5/Upper Caves | Found DCF Scrap (13 items) 14280 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14481 | -5/Upper Caves | Discovered new exit (range 13) 14532 | -5/Upper Caves | Entered another Upper Caves area 14628 | -5/Upper Caves | Discovered exit to Factory (range 10) 14639 | -5/Upper Caves | Entered Factory 14639 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14748 | -4/Factory | Fabricated Imp. Cryofiber Web (x2) 14915 | -4/Factory | Lost 9 parts (1p1n4u3w) 14992 | -4/Factory | Lost 4 parts (1p2n1u) 15082 | -4/Factory | Zion Kinetic Resupply teleported in 15087 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15089 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15120 | -4/Factory | Lost 7 parts (2p2n2u1w) 15328 | -4/Factory | System corruption reached 10% 15358 | -4/Factory | Core integrity fell below 50% 15406 | -4/Factory | Lost 3 parts (1p1n1u) 15563 | -4/Factory | Repaired Magnetic Acceleration Cannon 15588 | -4/Factory | Build established: Scavenger-Gunner 15691 | -4/Factory | Core integrity fell below 20% 15694 | -4/Factory | Released all parts (14) 15713 | -4/Factory | Lost 10 parts (2p3n2u3w) 15727 | -4/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 15694_ Released Mic. Fission Core. 15694_ Released Bore Cannon. [Achievement: Live, Flee, And Rebuild] 15695_ Acquired Magnetic Acceleration Cannon. 15695_ K-01 Serf collects debris. 15696_ Dropped Hvy. Treads. 15697_ R-10 Processor collects Flexi-carbon Leg. 15698_ K-01 Serf collects debris. 15698_ Acquired Enh. Flexi-carbon Leg. 15699_ R-10 Processor collects Bore Cannon. 15701_ Knocked back. 15702_ System corrupted: Matter fused (-9). 15702_ P-70 Sage heat damages Tesla Rifle, Mic. Fission Core, Imp. Target Analyzer. 15702_ K-01 Serf collects debris. 15702_ R-10 Processor collects Corrupted Adv. Heat Sink. 15703_ The unstable cave ceiling collapses. 15703_ KE Penetrator crushed. 15719_ System corrupted: Energy discharge (-31). 15727_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ????????????????#"" "" [=% ##??????????? | | ????????????????# %"%% #???????????? | | ????????????????# """ "" # """ #???????????? | | ????????????????# """" "" " "%"R #???????????? | | ##??????????????# """" """ # """ #???? ??????? | | #??????????????# """" """ # "" #??? ?????? | | #?####?????????# # % #?? ?????? | | "###""#################/######"#+###### #??? | | %%=% #??? | | = % | #??? | | %= % ! #??? | | %= ???? | | #??? | | #??? | | #??? | | ########################+#####"##########+###????? | | ????????????????# #????????????????? | | ????????????????# x #????????????????? | | ????????????????# = """ """ """ #????????????????? | | ????????????????# """p""" """ #????????????????? | | ????????????????# """x""" """ #????????????????? | | ????????????????#! #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# ! """ """ #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# @ #????????????????? | | ????????????????#################????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 41 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 750 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 75 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Cryofiber Web | -6/Factory | Hacked Adv. Drone Bay | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Drone Bay | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Gravity Neutralizer | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Imp. Cryofiber Web | x2 | -6/Factory Imp. Cryofiber Web | x2 | -4/Factory Repaired ---------- Prc. Beam Rifle | 10% | -9/Materials Cld. Ion Engine | 20% | -9/Materials Prc. Beam Rifle | 64% | -9/Materials Magnetic Acceleration Cannon | 5% | -4/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Brute Force Bumper Bots DIY Cooler Fancy Inventory For Emergencies Only Ghost 'Em Gun Specialist Hammer Time Help From High Places Hydra Live, Flee, And Rebuild That Tickles Treasure Hunter We Are Legion Well Done You Again Challenges ------------ None Game ------ Seed IntegrityMobileLaser Manual? 0 Play Time 04:44:08 Cumulative 84.7 hours Start 2025.11.27 @ 00:10:39 End 2025.12.15 @ 01:42:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48701fb6-1b7f-4f44-b56c-82b2e68d077d