Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.06 @ 14:50:42 Player: Inf1nite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2010) 2010 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4695 Bonus ------- None Cogmind --------- Core Integrity 521/700 Matter 300/300 Energy 210/210 System Corruption 4% Temperature Cool (0) Movement Walking (193) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser Flak Gun > --- INVENTORY (15) --- Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Particle Charger Improved Power Shielding Improved Light Armor Plating Gatling Laser Heavy Ion Cannon Flak Gun Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Heat Sink Improved Power Shielding Medium Armor Plating Heavy Ion Cannon Cooled Particle Cannon Enhanced Autogun Flak Gun Rocket Launcher Rocket Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 54 | 7 7 14 5 21 Power 10 | 1 2 1 . 6 Engine 7 | 1 2 . . 4 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 11 | 2 1 5 2 1 Treads . | . . . . . Leg 11 | 2 1 5 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 4 4 2 8 Device 8 | 2 3 . . 3 Storage 4 | . . 4 . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 13 | 2 . 4 1 6 Energy Gun 5 | 1 . 2 . 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 2 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 11 | . 3 7 14 14 Power . | . . . 1 . Propulsion 2 | . . 1 2 3 Utility 3 | . 1 4 5 4 Weapon 3 | . . . 4 6 Tool/Special . | . . . . . Unused Backups 20 | . 5 3 . 12 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 8 | . 1 2 . 5 Weapon 10 | . 3 1 . 6 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 97 92 99 Engine 5 | . 14 3 . 5 Core 7 | . . 6 9 8 Leg 26 | . 28 30 27 22 Device 13 | . 24 13 8 11 Storage 6 | . . 8 9 7 Processor 13 | . 3 11 12 17 Protection 4 | . . . 8 6 Energy Gun 6 | . 14 11 4 1 Ballistic Gun 9 | . 14 11 9 7 Impact Weapon 1 | . . . 4 2 Special Melee Weapon 1 | . . . . 2 Peak Build Rating 44 | 7 7 18 26 44 Average Rating 24 | 4 7 13 22 36 On Entrance 11 | . 7 7 18 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 48 | 8 10 32 39 48 Greatest Support 45 | 20 20 39 45 45 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 11 | 5 5 8 15 15 Most Carried 15 | 1 5 13 15 15 Average Carried 11 | . 3 7 14 14 Final Capacity 15 | 5 5 15 15 15 Final Carried 15 | 1 5 13 14 15 Class Distribution -------------------- 68% | Scavenger-Mutant 25% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1660 | 273 144 493 97 653 Remotely . | . . . . . Salvage Created 2211 | 51 137 1039 185 799 Parts 129 | 5 15 54 4 51 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | 1 7 17 4 20 Melee 2 | . . . 1 1 Guns 46 | 1 7 17 2 19 Classes Destroyed 12 | 2 1 5 . 4 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 3 | . . 3 . . Watcher 4 | . . 3 . 1 Swarmer 9 | . 5 4 . . Grunt 28 | 1 2 9 3 13 Duelist 4 | . . 3 . 1 Sentry 3 | . . 1 1 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 4 | 2 3 4 4 4 Combat Bots Only 4 | 1 3 4 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 385 | 3 31 90 29 232 Missed 150 | 2 12 37 6 93 Hits 235 | 1 19 53 23 139 Melee 2 | . . 2 . . Projectile 233 | 1 19 51 23 139 Critical Strikes 5 | . . . 2 3 Part Disruptions 1 | . . . . 1 Damage Taken 2036 | 8 124 427 282 1195 Core 295 | . 21 66 29 179 Absorbed by Shields . | . . . . . Ignored by Resistances 622 | 3 46 137 78 358 Regen/Repaired (Parts) 267 | . . 80 105 82 Core Remaining (%) 92 | 100 91 83 94 . Volleys Fired 165 | 3 14 71 22 55 Largest 2 | 2 2 2 2 2 Hottest 108 | 60 60 79 79 108 Shots Fired 301 | 6 28 142 39 86 Gun 301 | 6 28 142 39 86 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 172 | 3 14 71 22 62 Thermal 129 | 3 14 71 17 24 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | 3 27 29 14 26 Robot Miss Streak 3 | 1 2 3 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 274 | 3 25 120 34 92 Core Hits 188 | 3 10 51 8 116 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 2 2 Critical Strikes 6 | . . . 4 2 Burn 2 | . . . 2 . Smash 4 | . . . 2 2 Melee Attacks 16 | . . . 2 14 Impact 8 | . . . 2 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 4717 | 33 302 1550 570 2262 Guns 4337 | 33 285 1531 473 2015 Cannons . | . . . . . Explosions . | . . . . . Melee 344 | . . . 97 247 Ramming 36 | . 17 19 . . Kinetic 2623 | 10 142 831 268 1372 Thermal 1714 | 23 143 700 205 643 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 344 | . . . 97 247 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 8 | . . . . 8 Matter Fused 2 | . . . . 2 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 198 | . . . 97 101 Projectiles . | . . . . . Explosions . | . . . . . Melee 198 | . . . 97 101 Knockbacks 3 | . . . 1 2 Impact 3 | . . . 1 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 7 | . 2 5 . . Kicked 7 | . 2 5 . . Crushed . | . . . . . Highest Temperature 342 | . 2 90 342 283 Average Temperature 81 | . 2 21 151 80 Received Heat Transfer 900 | 6 54 201 153 486 Effects 5 | . . . 2 3 Energy Bleed 1 | . . . . 1 Interference 4 | . . . 2 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions 7 | . . . 3 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 2 3 2 Heat Transferred 4075 | 50 325 1609 666 1425 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | 20 129 150 91 85 Initial 12 | . 8 12 3 . Average 19 | 3 48 24 16 12 Influence Increases 1432 | 25 244 513 107 543 Destroy 0b10 Robot/C 980 | 20 140 340 80 400 Destroy 0b10 Robot/NC 60 | 5 . 35 . 20 Destroy Leader 220 | . 10 98 20 92 Successful Hack 19 | . 4 8 6 1 Destroy Structure 3 | . . 2 1 . Lose Combat Pursuer 150 | . 90 30 . 30 Influence Decreases 1412 | 10 224 537 118 523 Entered New Map 38 | . 7 23 8 . Time Decay 1220 | 10 217 380 110 503 Lost Part 20 | . . . . 20 Purge Threat 134 | . . 134 . . Squads Dispatched 10 | . 1 3 . 6 Investigation 1 | . 1 . . . Extermination 4 | . . . . 4 Reinforcement 5 | . . 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | 1 11 30 10 29 Peak Tracking Total 6 | 1 4 4 4 6 Tactical Retreats 8 | . 4 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 2 6 5 3 Terminals 10 | . 1 3 4 2 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 62 | . 5 35 13 9 Successful 47 | . 4 27 10 6 Failed 15 | . 1 8 3 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 36 | . 4 21 8 3 Fabricators . | . . . . . Repair Stations 15 | . . 4 5 6 Recycling Units 7 | . 1 6 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 23 | . 3 14 5 1 Record 9 | . 1 6 2 . Prototype ID Bank 2 | . 1 1 . . Open DSF 1 | . . . . 1 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 1 1 . Dispatch Records 2 | . . 1 1 . Transport Status 1 | . . 1 . . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . 4 5 5 Scan Component 8 | . . 2 3 3 Repair 6 | . . 2 2 2 Recycling Unit Hacks 6 | . 1 5 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 5 5 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 6 | . . 2 2 2 Time 198 | . . 70 58 70 Parts Recycled 1 | . . 1 . . Recycled Matter 256 | . . 256 . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . . . . 4 Non-combat 2 | . . . . 2 Combat 2 | . . . . 2 Robot Hacks Applied 6 | . . . . 6 parse_system 3 | . . . . 3 no_distress 2 | . . . . 2 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4151 | 9 585 1386 539 1632 Sensors 3615 | . 137 1386 539 1553 Structural 311 | . 45 266 . . Seismic 459 | 9 450 . . . Jamming 1614 | . . . . 1614 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5070 | 138 585 1386 565 2396 Spaces Moved 2545 | 107 341 762 286 1049 Core 18 | 18 . . . . Treads . | . . . . . Legs 2527 | 89 341 762 286 1049 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 123 Average Speed 128 | 108 120 120 122 140 Slowest Speed 193 | 120 120 120 123 193 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 7 40 53 18 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4029 | 120 489 1096 457 1867 Wait 1139 | . 108 209 133 689 Move 2541 | 106 340 761 285 1049 Hop . | . . . . . Pick Up 40 | 2 10 13 4 11 Fast Attach 17 | 6 . 4 3 4 Attach 9 | 2 . 2 1 4 Detach 2 | 1 . 1 . . Swap 46 | . 7 14 3 22 Drop 47 | . 8 16 4 19 Fire 165 | 3 14 71 22 55 Melee 16 | . . . 2 14 Ram . | . . . . . Kick 7 | . 2 5 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Discovered new exit (range 3) 602 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Identified exit to Mines 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -9/Materials | Build established: Scavenger-Mutant 1344 | -9/Materials | Discovered new exit (range 11) 1354 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Repaired Imp. Aluminum Leg 2064 | -9/Materials | Repaired Lgt. Nuclear Core 2076 | -9/Materials | Discovered new exit (range 8) 2084 | -9/Materials | Identified exit to Materials 2110 | -9/Materials | Entered another Materials area 2110 | -8/Materials | Evolved 2 slots: Utility x2 2417 | -8/Materials | Repaired Sensor Array 2450 | -8/Materials | Repaired Med. Armor Plating 2536 | -8/Materials | Build established: Mutant 2637 | -8/Materials | Discovered new exit (range 8) 2666 | -8/Materials | Identified exit to Factory 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2976 | -7/Factory | Build established: Scavenger-Mutant 3111 | -7/Factory | Repaired Lgt. Nuclear Core 3162 | -7/Factory | Repaired Imp. Aluminum Leg 5071 | -7/Factory | Self-destructed Last Messages --------------- Door malfunctions. U-05 Engineer lays Concrete. U-05 Engineer repairs door. System corrupted: Heat flow error (+283). G-50 Soldier destroyed. Imp. Aluminum Leg destroyed. G-47 Trooper destroyed. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Critical hit (Burn: +37). G-47 Trooper destroyed. Acquired 40 matter. K-01 Serf collects debris. Acquired 10 matter. K-01 Serf collects debris. Dropped Lyr. Light Armor Plating. K-01 Serf collects debris. Acquired 20 matter. K-01 Serf collects debris. 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""" #????? #????????????????????????????????? | | ?? ?? ##???????????????????????????????????????? | | ?? ?? ?????????????????????????????????????????? | | ?? ?? ?????????????????????????????????????????? | | ??#??###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 48% | -9/Materials Lgt. Nuclear Core | 44% | -9/Materials Sensor Array | 5% | -8/Materials Med. Armor Plating | 28% | -8/Materials Lgt. Nuclear Core | 30% | -7/Factory Imp. Aluminum Leg | 53% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Junior Dev No Signal Organ Harvest Overwhelming Challenges ------------ None Game ------ Seed StrikeBoltBox Manual? 0 Play Time 01:13:56 Cumulative 15.2 hours Start 2026.10.01 @ 23:52:25 End 2026.10.06 @ 14:50:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c9296a5-e9d7-451d-b05d-11d1c5152a71