Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 14:34:00

Player: Glogmind

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (277)     1385
Value Destroyed (8970)     8970
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (5515)               5515
              TOTAL SCORE: 18670

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4780
Follower Combat Kills      35
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     113/300
Energy                     99/100
System Corruption          43%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (141)
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Thermal Shield
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
       Advanced Cooling System
                Huge Storage Unit
       Improved Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
       Advanced Plasma Cannon
                Mass Driver
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Nuclear Core
          Light Treads
       Improved Cooling System
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Launcher Guidance Computer
                Matter Filter
       Hardened Light Armor Plating
        Layered Medium Armor Plating
       Improved Thermal Shield
       Improved Shield Generator
                Hacking Suite
     Long-range Tractor Beam
                Wave Gun
                Disruptor Cannon
                Rocket Launcher
                Smartbomb Launcher
          Heavy Hammer
[Rating: 66]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mass Driver
  Launcher                 Smartbomb Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             141  | 6   5   47  4   10  36  33  
  Power                    19   | 1   1   5   1   1   3   7   
    Engine                 18   | 1   1   5   1   1   3   6   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               43   | 2   .   14  3   2   16  6   
    Treads                 37   | 2   .   13  3   2   16  1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  6    | .   .   1   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   2   2   .   4   7   9   
    Device                 13   | .   .   .   .   3   5   5   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              4    | .   1   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   26  .   3   10  11  
    Energy Gun             3    | 1   .   .   .   .   .   2   
    Energy Cannon          8    | .   .   1   .   .   5   2   
    Ballistic Gun          21   | 1   1   15  .   2   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               14   | .   .   4   .   1   2   7   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   1   4   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   1   .   2   
  Corrupted Parts          5    | .   .   .   .   .   .   5   
    System Corruption      32   | .   .   .   .   .   .   32  
Parts Lost                 40   | .   .   2   .   2   12  24  
  Power                    7    | .   .   1   .   .   1   5   
  Propulsion               17   | .   .   1   .   .   8   8   
  Utility                  9    | .   .   .   .   1   1   7   
  Weapon                   7    | .   .   .   .   1   2   4   
  Highest Loss Streak      10   | .   .   1   .   1   4   10  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   94  98  100 99  96  82  
  Engine                   10   | .   14  10  11  9   9   12  
  Treads                   35   | .   28  42  44  36  32  7   
  Wheel                    1    | .   .   .   .   .   .   11  
  Device                   4    | .   .   .   .   9   12  14  
  Storage                  10   | .   14  11  11  9   9   6   
  Processor                11   | .   9   11  11  17  10  10  
  Protection               1    | .   .   .   .   .   4   2   
  Energy Cannon            2    | .   .   .   .   .   9   4   
  Ballistic Gun            14   | .   25  18  22  18  4   .   
  Impact Weapon            1    | .   .   2   .   .   .   .   
Peak Build Rating          66   | 6   8   24  23  33  60  66  
  Average Rating           27   | 4   6   20  22  29  37  50  
  On Entrance              20   | .   6   7   23  23  27  60  
Naked Turns                6    | .   .   .   .   .   .   6   
Heaviest Build             147  | 11  87  96  93  101 117 147 
  Greatest Support         130  | 40  40  92  92  89  130 130 
  Greatest Overweight (x)  37   | .   2   8   1   1   1   37  
  Average Overweight (x)   1    | .   1   1   1   1   .   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 6   20  25  25  25  25  24  
  Most Carried             25   | 4   10  25  25  25  25  25  
  Average Carried          22   | 2   5   23  24  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            25   | 4   9   25  25  24  25  5   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                       | -11  -10  -9   -9   -8   -8   -7   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  
Matter Collected           5386  | 217  134  2373 176  493  762  1231 
  Remotely                 .     | .    .    .    .    .    .    .    
Salvage Created            10219 | .    155  4189 271  866  1284 3454 
  Parts                    526   | .    19   216  14   45   85   147  
Haulers Intercepted        13    | .    .    6    .    4    .    3    
Recyclers Shooed           7     | .    .    5    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac 
Combat Hostiles Destroyed  200  | .   6   51  8   12  39  84  
  Melee                    8    | .   .   8   .   .   .   .   
  Guns                     60   | .   6   24  8   12  8   2   
  Cannons                  37   | .   .   .   .   .   23  14  
  AOE                      80   | .   .   12  .   .   7   61  
Classes Destroyed          17   | .   4   10  .   1   2   .   
  Worker                   35   | .   .   29  .   1   .   5   
  Builder                  12   | .   .   9   .   .   .   3   
  Tunneler                 2    | .   .   2   .   .   .   .   
  Hauler                   13   | .   .   6   .   4   .   3   
  Recycler                 18   | .   .   16  .   .   .   2   
  Mechanic                 8    | .   .   2   .   1   .   5   
  Operator                 2    | .   1   1   .   .   .   .   
  Watcher                  10   | .   1   5   .   .   1   3   
  Swarmer                  44   | .   3   11  4   .   22  4   
  Grunt                    81   | .   3   22  2   6   6   42  
  Brawler                  10   | .   .   4   .   1   .   5   
  Duelist                  9    | .   .   2   .   2   .   5   
  Protector                10   | .   .   2   .   .   .   8   
  Sentry                   19   | .   .   10  2   2   5   .   
  Hunter                   19   | .   .   .   .   1   2   16  
  Programmer               7    | .   .   .   .   .   3   4   
  Behemoth                 1    | .   .   .   .   .   1   .   
Best Kill Streak           18   | .   4   8   4   5   4   18  
  Combat Bots Only         16   | .   3   5   4   5   4   16  
Max Kills in Single Turn   8    | .   1   3   1   1   4   8   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 7    | .   .   2   .   .   4   7   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -7    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Gar   Fac   
Hostile Shots Fired        774   | .     28    168   39    43    186   310   
  Missed                   240   | .     6     54    12    13    61    94    
Damage Taken               7987  | .     258   1388  338   387   1782  3834  
  Core                     1244  | .     68    141   85    29    214   707   
  Absorbed by Shields      641   | .     .     .     .     60    152   429   
  Regen/Repaired (Parts)   121   | .     .     121   .     .     .     .     
Core Remaining (%)         67    | 100   72    .     43    .     55    .     
Volleys Fired              495   | .     31    166   17    50    123   108   
  Largest                  2     | .     2     2     2     2     2     2     
  Hottest                  179   | .     70    50    50    50    155   179   
Shots Fired                915   | .     62    316   34    99    244   160   
  Gun                      592   | .     62    304   34    98    53    41    
  Cannon                   250   | .     .     .     .     .     188   62    
  Launcher                 73    | .     .     12    .     1     3     57    
  Special                  .     | .     .     .     .     .     .     .     
  Kinetic                  589   | .     61    304   34    98    83    9     
  Thermal                  253   | .     1     .     .     .     158   94    
  Explosive                54    | .     .     12    .     1     3     38    
  Electromagnetic          19    | .     .     .     .     .     .     19    
  Robot Hit Streak         48    | .     7     24    9     16    23    48    
  Robot Miss Streak        5     | .     5     5     2     4     5     5     
  Penetration Max          1     | .     .     .     .     .     1     1     
  Secondary Targets        10    | .     3     2     .     3     2     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     1     .     
Shots Hit Robots           659   | .     31    264   24    68    151   121   
  Core Hits                428   | .     15    129   9     31    59    185   
  Critical Kills           5     | .     .     2     .     .     1     2     
  Critical Parts Destroyed 18    | .     .     17    .     1     .     .     
  Critical Strikes         29    | .     .     20    .     1     3     5     
    Burn                   1     | .     .     .     .     .     .     1     
    Meltdown               3     | .     .     .     .     .     1     2     
    Destroy                3     | .     .     2     .     1     .     .     
    Blast                  4     | .     .     .     .     .     2     2     
    Smash                  18    | .     .     18    .     .     .     .     
Melee Attacks              65    | .     .     65    .     .     .     .     
  Impact                   58    | .     .     58    .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
  Sneak Attacks            16    | .     .     16    .     .     .     .     
    Combat Hostiles        1     | .     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     
Damage Inflicted           26545 | .     287   7001  367   1202  3922  13766 
  Guns                     6676  | .     270   3550  343   1162  566   785   
  Cannons                  4486  | .     .     .     .     .     2972  1514  
  Explosions               13354 | .     .     1466  .     40    384   11464 
  Melee                    1985  | .     .     1985  .     .     .     .     
  Ramming                  44    | .     17    .     24    .     .     3     
  Kinetic                  6478  | .     270   3550  343   1162  963   190   
  Thermal                  5356  | .     .     .     .     .     2575  2781  
  Explosive                10786 | .     .     1466  .     40    384   8896  
  Electromagnetic          1896  | .     .     .     .     .     .     1896  
  Impact                   1985  | .     .     1985  .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
Highest Corruption         43    | .     .     .     .     .     3     43    
  Average Corruption       9     | .     .     .     .     .     2     29    
  Corruption Purged        .     | .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     
  Effects                  66    | .     .     .     .     .     34    32    
    Message Errors         12    | .     .     .     .     .     6     6     
    Matter Fused           12    | .     .     .     .     .     7     5     
    Heat Flow Errors       7     | .     .     .     .     .     1     6     
    Energy Discharges      13    | .     .     .     .     .     8     5     
    Parts Rejected         1     | .     .     .     .     .     .     1     
    Data Loss (minor)      10    | .     .     .     .     .     8     2     
    Data Loss (major)      2     | .     .     .     .     .     1     1     
    Misfires               3     | .     .     .     .     .     3     .     
    Alerts                 1     | .     .     .     .     .     .     1     
    Misdirections          3     | .     .     .     .     .     .     3     
    Weapon Failures        2     | .     .     .     .     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     
Overflow Damage            1544  | .     .     932   .     .     94    518   
  Projectiles              82    | .     .     .     .     .     32    50    
  Explosions               535   | .     .     5     .     .     62    468   
  Melee                    927   | .     .     927   .     .     .     .     
Knockbacks                 10    | .     1     7     .     .     .     2     
  Impact                   8     | .     1     7     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     2     
  Secondary                .     | .     .     .     .     .     .     .     
Self-Inflicted Damage      866   | .     .     50    .     .     .     816   
  Shots                    20    | .     .     2     .     .     .     18    
  Rammed                   7     | .     4     .     2     .     .     1     
Targets Rammed             7     | .     4     .     2     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     
Highest Temperature        791   | .     30    31    39    26    169   791   
  Average Temperature      58    | .     9     7     13    8     15    135   
  Received Heat Transfer   1810  | .     78    477   93    113   452   597   
  Effects                  16    | .     .     .     .     .     .     16    
    Shutdowns              5     | .     .     .     .     .     .     5     
    Energy Bleed           3     | .     .     .     .     .     .     3     
    Interference           3     | .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     2     
    Damage (major)         2     | .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     
Robots Corrupted           19    | .     .     14    .     .     .     5     
  Combat Hostiles          12    | .     .     7     .     .     .     5     
  Parts Fried              35    | .     .     20    .     .     1     14    
  Impact Corruptions       34    | .     .     34    .     .     .     .     
Robots Melted              3     | .     .     .     .     .     1     2     
  Combat Hostiles          3     | .     .     .     .     .     1     2     
  Parts Melted             19    | .     .     .     .     .     10    9     
  Heat Transferred         7640  | .     .     .     .     .     4145  3495  
Parts Sabotaged            .     | .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     1     

 Alert                          | -11  -10  -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  
Peak Influence             2997 | .    117  1383 634  328  2103 2997 
  Initial                  1103 | .    .    14   538  132  204  1103 
  Average                  809  | .    25   680  484  218  1071 1791 
Maximum Alert Level        5    | .    .    4    2    1    5    5    
  Low Security (%)         14   | 100  100  15   .    38   .    .    
  Level 1                  18   | .    .    15   38   61   19   .    
  Level 2                  20   | .    .    24   61   .    11   .    
  Level 3                  16   | .    .    29   .    .    13   .    
  Level 4                  20   | .    .    15   .    .    38   44   
  Level 5                  5    | .    .    .    .    .    15   18   
  High Security            4    | .    .    .    .    .    .    37   
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    .    
Squads Dispatched          36   | .    1    6    .    5    .    24   
  Investigation            2    | .    .    2    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    1    .    1    .    5    
  Assault                  21   | .    .    3    .    .    .    18   
  Garrison                 5    | .    .    .    .    4    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac 
Distress Signals           9    | .   1   7   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              296  | .   14  80  11  18  40  133 
  Peak Tracking Total      13   | .   5   6   4   4   4   13  
  Tactical Retreats        14   | .   .   8   1   1   2   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac 
Traps Triggered            14   | .   1   2   .   .   9   2   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Gar Fac 
Machines Disabled          24   | .   .   6   .   .   10  8   
  Max in Single Turn       4    | .   .   1   .   .   2   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
  Garrison Relay           4    | .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac 
Machines Accessed          20   | .   2   12  .   1   4   1   
  Terminals                15   | .   2   9   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                46   | .   4   27  .   4   7   4   
  Successful               28   | .   1   21  .   1   4   1   
  Failed                   17   | .   3   5   .   3   3   3   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   26   | .   4   21  .   .   1   .   
  Terminals                31   | .   4   20  .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   
  Recycling Units          7    | .   .   3   .   .   .   4   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   
Terminal Hacks             10   | .   1   6   .   .   3   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   3   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   .   10  .   .   1   .   
  Terminals                10   | .   .   9   .   .   1   .   
    Botnet                 4    | .   .   4   .   .   .   .   
    Skim                   6    | .   .   5   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   4   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   14  2   
  Machine Destruction      16   | .   .   .   .   .   14  2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Gar Fac 
Total Allies               5    | .   .   .   4   .   1   .   
  Largest Group            3    | .   .   .   3   .   1   .   
  Highest-Rated Group      40   | .   .   .   40  .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   15  .   20  .   
  Total Damage             491  | .   .   .   155 .   336 .   
  Kills                    6    | .   .   .   4   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  
Turns Passed               12641 | 87   583  6037 1291 589  2649 1405 
Spaces Moved               4434  | 51   190  1888 495  159  1035 616  
  Core                     54    | 6    .    .    .    .    .    48   
  Treads                   3911  | 45   190  1750 495  159  1035 237  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   469   | .    .    138  .    .    .    331  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  200  240  240  160  50   
  Average Speed            218   | 147  245  238  240  240  203  155  
  Slowest Speed            1900  | 160  320  320  240  240  240  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    25   98   95   18   95   20   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     3     | .    .    3    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    
Scrap Searched             1     | .    .    .    1    .    .    .    
Spaces Dug                 29    | .    .    21   .    8    .    .    
Terrain Destroyed          332   | .    .    54   .    8    79   191  
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    2    9    
  AOE                      321   | .    .    54   .    8    77   182  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  
Total                      6494 | 60   252  3072 573  290  1346 901  
  Wait                     1153 | .    14   834  39   58   91   117  
  Move                     4428 | 50   189  1887 494  159  1033 616  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  84   | 4    5    34   8    7    17   9    
  Fast Attach              35   | 6    3    11   .    .    5    10   
  Attach                   36   | .    1    2    .    4    12   17   
  Detach                   9    | .    .    3    .    .    .    6    
  Swap                     70   | .    1    34   4    6    19   6    
  Drop                     81   | .    4    36   9    6    15   11   
  Fire                     495  | .    31   166  17   50   123  108  
  Melee                    65   | .    .    65   .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    6    | .    4    .    2    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    10   .    
  Rewire                   21   | .    .    .    .    .    21   .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    46 | -11/Scrapyard | Discovered new exit (range 14)
    88 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   595 | -10/Materials | Discovered new exit (range 5)
   671 | -10/Materials | Entered another Materials area
   671 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1056 | -9/Materials  | Repaired Lgt. Treads
  1320 | -9/Materials  | Discovered new exit (range 5)
  1577 | -9/Materials  | Discovered new exit (range 9)
  1737 | -9/Materials  | Build established: Scavenger-Mutant
  1873 | -9/Materials  | Discovered new exit (range 10)
  1991 | -9/Materials  | Central database locked down
  2134 | -9/Materials  | Build established: Mutant
  2768 | -9/Materials  | Discovered new exit (range 12)
  2992 | -9/Materials  | Discovered new exit (range 13)
  3953 | -9/Materials  | Learned Storage emergency access door positions
  4009 | -9/Materials  | Learned 4 Recycling zone layouts
  4053 | -9/Materials  | Learned location of Zion (-6)
  4087 | -9/Materials  | Identified exit to Materials
  4111 | -9/Materials  | Learned location of 1 exit from Recycling
  4125 | -9/Materials  | Loaded intel: 51 non-interactive machine locations
  4149 | -9/Materials  | Loaded intel: 12 terminal locations
  4184 | -9/Materials  | Learned Storage emergency access door positions
  4271 | -9/Materials  | First assault squad dispatched
  6319 | -9/Materials  | Sterilization system engaged
  6319 | -9/Materials  | Non-combat units ordered to evacuate
  6419 | -9/Materials  | Combat units ordered to evacuate
  6619 | -9/Materials  | Ambient heat levels rising (+10)
  6708 | -9/Materials  | Entered Mines
  6709 | -9/Mines      | Met a Derelict bent on vengeance
  6910 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  6939 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6945 | -9/Mines      | Found Prototype Device
  7273 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7275 | -9/Mines      | Discovered new exit (range 5)
  7416 | -9/Mines      | Core integrity fell below 50%
  7502 | -9/Mines      | Learned Materials terminal intel
  7556 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  7954 | -9/Mines      | Discovered exit to Materials (range 5)
  7999 | -9/Mines      | Entered Materials
  7999 | -8/Materials  | Evolved 2 slots: Utility x2
  7999 | -8/Materials  | Identified Exp. Sensor Array
  8000 | -8/Materials  | Identified exit to Factory
  8001 | -8/Materials  | Loaded intel: 12 terminal locations
  8078 | -8/Materials  | Garrison activated, responded to threat
  8233 | -8/Materials  | Garrison activated, responded to threat
  8588 | -8/Materials  | Identified exit to Garrison
  8588 | -8/Materials  | Entered Garrison
  8670 | -8/Garrison   | Triggered checkpoint
  8720 | -8/Garrison   | Garrison Relay disabled
  8772 | -8/Garrison   | Triggered checkpoint
  8956 | -8/Garrison   | Triggered checkpoint
  9077 | -8/Garrison   | Triggered checkpoint
  9149 | -8/Garrison   | Triggered checkpoint
  9209 | -8/Garrison   | Triggered checkpoint
  9356 | -8/Garrison   | Triggered checkpoint
  9378 | -8/Garrison   | Discovered exit to Factory (range 13)
  9487 | -8/Garrison   | Phase Generator disabled
  9622 | -8/Garrison   | Build established: Scavenger-Mutant
  9817 | -8/Garrison   | Lost 4 parts (1p2n1w)
  9836 | -8/Garrison   | Rescued a captive Derelict
  9872 | -8/Garrison   | Garrison Relay disabled
 10171 | -8/Garrison   | Discovered exit to Factory (range 12)
 10268 | -8/Garrison   | Spotted B-75 Beast
 10297 | -8/Garrison   | Destroyed B-75 Beast
 10604 | -8/Garrison   | Triggered checkpoint
 10614 | -8/Garrison   | Build established: Mutant
 10629 | -8/Garrison   | Garrison Relay disabled
 10812 | -8/Garrison   | Triggered checkpoint
 10928 | -8/Garrison   | Garrison Relay disabled
 10985 | -8/Garrison   | Discovered exit to Factory (range 9)
 11069 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11237 | -8/Garrison   | Entered Factory
 11237 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 11550 | -7/Factory    | Garrison activated, responded to threat
 11581 | -7/Factory    | Lost 3 parts (2n1w)
 11637 | -7/Factory    | First assault squad dispatched
 11840 | -7/Factory    | Cargo convoy interrupted
 12033 | -7/Factory    | Found PL-3XN's Ring of Power
 12121 | -7/Factory    | High security lockdown imminent
 12131 | -7/Factory    | System corruption reached 10%
 12146 | -7/Factory    | Destroyed 12 combat bots
 12156 | -7/Factory    | Lost 3 parts (1p1n1u)
 12176 | -7/Factory    | System corruption reached 30%
 12201 | -7/Factory    | High security lockdown engaged
 12234 | -7/Factory    | Build established: Scavenger-Mutant
 12383 | -7/Factory    | Destroyed 16 combat bots
 12462 | -7/Factory    | Destroyed 9 combat bots
 12529 | -7/Factory    | Destroyed 9 combat bots
 12573 | -7/Factory    | Destroyed 7 combat bots
 12573 | -7/Factory    | Lost 3 parts (1p1u1w)
 12605 | -7/Factory    | Core integrity fell below 50%
 12638 | -7/Factory    | Discovered new exit (range 14)
 12639 | -7/Factory    | Core integrity fell below 20%
 12642 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  (-9).
Overheating: Rnf. Deuterium Engine damaged (-9).
Dropped Huge Storage Unit.
Dropped Com. Wheel.
Overheating: Rnf. Deuterium Engine damaged (-9).
Dropped Rnf. Deuterium Engine.
Rnf. Deuterium Engine destroyed.
Overheating: Matter decay (-39).
The unstable cave ceiling collapses.
Overheating: Imp. Targeting Computer damaged
  (-3).
System corrupted: Matter fused (-10).
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Imp. Targeting Computer destroyed.
System corrupted by crushing effect (+3).
Knocked back.
EXIT=FOUND
U-05 Engineer exits level.
T-07 Excavator exits level.

 Map 
-----
+----------------------------------------------------+
| ##?????????###     #     #???????????????????????? |
| ????????????### ####     #???????????????????????? |
| ????????????      ?#     #???????????????????????? |
| ???????????   """ ?#     #???????????????????????? |
| ???????????   """  #     #???????????????????????? |
| ??????????#!  """  #     #???????????????????????? |
| ??????????#        +     +???????????????????????? |
| ??????????#     """#     #???????????????????????? |
| ??????????#      T"#     #???????????????????????? |
| ??????????#     ""?#     #???????????????????????? |
| ??????????#       ?#     #???????????????????????? |
| ??????????#######??#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????# c   #???????????????????????? |
| ???????????????????+     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ?????????????#######     #############???????????? |
| ?????????                cYH             ????????? |
| ?????????                @Y              ????????? |
| ?????????                 Y              ????????? |
| ??????????                               ????????? |
| ??????????                   r          ?????????? |
| ??????????#############+###Y    ###+####?????????? |
| ???????????????????????  ??     #????????????????? |
| ???????????????????????????######????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                48
Targeting Accuracy         12
Recoil Reduction           4
Energy Filtering           50

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicReactiveDoublenader
  Manual?         0
Play Time         01:27:26
  Cumulative      44.6 hours
  Start           2025.04.17 @ 13:08:31
  End             2025.04.17 @ 14:34:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 66c465a8-534a-41a2-a316-92b4842c1447