Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 20:06:56 Player: Quad (phone) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1324) 1324 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 6624 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 200 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Small Storage Unit Improved Sensor Array Backup Plating III Improved Datajack Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Backup Plating III Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Axe Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . . 1 . Utility 5 | . . . 1 . 1 1 . . 1 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 58 | 6 7 2 9 1 8 13 5 . 3 4 . Power 8 | 1 . . 4 . 1 1 1 . . . . Engine 6 | 1 . . 4 . . 1 . . . . . Core 2 | . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 1 2 . 4 5 1 . 1 . . Treads . | . . . . . . . . . . . . Leg 9 | 2 . 1 2 . . 4 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . 4 1 1 . 1 . . Utility 16 | 1 2 . 1 1 2 3 1 . 2 3 . Device 6 | . 1 . 1 . . 1 1 . 1 1 . Storage 2 | 1 . . . . 1 . . . . . . Processor 3 | . . . . . . 2 . . 1 . . Hackware 1 | . 1 . . . . . . . . . . Protection 4 | . . . . 1 1 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 5 1 2 . 1 4 2 . . 1 . Energy Gun 4 | 2 . . . . . 1 . . . 1 . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 2 1 . . 1 2 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . Slashing Weapon 3 | . . . 1 . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 3 . . 1 1 . Parts Lost 22 | . . . 4 . 4 4 . . . 8 2 Power 4 | . . . 1 . 1 1 . . . 1 . Propulsion 6 | . . . . . 1 2 . . . 2 1 Utility 6 | . . . 1 . . . . . . 4 1 Weapon 6 | . . . 2 . 2 1 . . . 1 . Highest Loss Streak 4 | . . . 2 . 4 2 . . . 4 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 2 6 8 6 7 7 7 3 3 3 4 5 Power . | . 1 1 1 2 2 . . . . 1 1 Propulsion . | 1 2 1 . . . . . . . . . Utility 1 | . . . 1 1 2 3 2 2 2 2 3 Weapon 2 | . 3 5 4 4 3 3 . 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . 3 . 1 . 2 . . . . 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 3 | . . 2 . . . 1 . . . . . Utility . | . . . . . . . . . . . . Weapon 2 | . . 1 . . . 1 . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 71 | . 97 100 86 98 82 78 31 38 41 27 7 Engine 7 | . 14 14 11 11 6 5 . . 5 . . Core 1 | . . . . . 1 . 4 7 1 1 . Leg 16 | . 28 28 26 33 17 19 . . . . . Flight 5 | . . . . . 8 5 11 15 13 8 3 Device 10 | . 7 14 16 11 9 12 5 7 7 5 . Storage 6 | . 14 14 11 11 9 6 . . . . . Processor 3 | . . . . . . 12 . . 1 3 . Protection 1 | . . . . 10 13 . . . . 2 3 Launcher 6 | . 6 14 10 11 8 5 . . . . . Special Weapon 2 | . 2 14 1 . . . . . . . . Impact Weapon 1 | . 3 . 7 . . . . . . . . Slashing Weapon 4 | . . . . 11 9 6 8 7 10 3 . Peak Build Rating 38 | 6 9 11 22 16 24 37 18 14 35 38 11 Average Rating 15 | 3 7 8 16 15 18 29 12 14 19 16 7 On Entrance 12 | . 6 7 11 15 16 18 8 14 14 35 11 Avg Prop Armor Cover (%) 10 | . . . . . 1 10 . . . . . Naked Turns 69 | . . . . . . 47 . . . . 22 Heaviest Build 23 | 10 15 14 23 19 20 23 9 9 15 16 2 Greatest Support 48 | 20 20 22 35 35 35 48 9 9 15 15 7 Greatest Overweight (x) 5 | . . . 1 . 3 5 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 8 4 3 5 5 5 Average Carried 5 | 2 6 7 6 7 7 7 3 3 4 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 8 4 3 3 4 5 5 Class Distribution -------------------- 62% | Mutant 19% | Assassin 17% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Matter Collected 1411 | 175 155 54 148 92 223 323 146 . 30 65 . Remotely . | . . . . . . . . . . . . Salvage Created 1022 | . 17 31 375 . 261 229 23 . 30 56 . Parts 78 | . 3 3 34 . 16 16 3 . 2 1 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . Prevented 2 | . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 32 | . . 2 15 . 7 6 1 . . 1 . Melee 4 | . . . . . . 2 1 . . 1 . AOE 28 | . . 2 15 . 7 4 . . . . . Classes Destroyed 10 | . 1 1 7 . . 1 . . . . . Worker 5 | . . . 2 . 2 1 . . . . . Builder 4 | . . . 1 . 1 2 . . . . . Recycler 3 | . . . 1 . 2 . . . . . . Operator 2 | . 1 . . . . . . . 1 . . Watcher 3 | . . . 2 . 1 . . . . . . Swarmer 10 | . . . 7 . 2 . 1 . . . . Grunt 15 | . . 2 5 . 4 3 . . . 1 . Duelist 1 | . . . 1 . . . . . . . . Sentry 5 | . . . 2 . 1 2 . . . . . Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | . 1 2 11 . 8 8 1 . 1 1 . Combat Bots Only 8 | . . 2 8 . 5 5 1 . . 1 . Max Kills in Single Turn 4 | . 1 1 3 . 3 4 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 2 . 2 2 . . . . . Melee 1 | . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Hostile Shots Fired 383 | . . 14 39 2 44 121 20 . . 89 54 Missed 171 | . . 6 11 2 14 63 9 . . 48 18 Hits 212 | . . 8 28 . 30 58 11 . . 41 36 Melee 1 | . . . . . . . . . . 1 . Projectile 211 | . . 8 28 . 30 58 11 . . 40 36 Critical Strikes 6 | . . 1 1 . 1 1 . . . . 2 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 3589 | . . 127 643 . 441 723 156 . . 889 610 Core 1807 | . . 67 196 . 119 336 83 . . 474 532 Absorbed by Shields 73 | . . . . . . . . . . . 73 Redirected to Shielding 180 | . . . . . 24 . . . . 97 59 Regen/Repaired (Parts) 59 | . . . . . . . . . 59 . . Core Remaining (%) 73 | 100 . 73 . 51 78 . . 40 100 . . Volleys Fired 60 | . 3 3 29 . 15 10 . . . . . Largest 2 | . 2 1 1 . 1 1 . . . . . Hottest 100 | . 100 33 33 . 30 39 . . . . . Shots Fired 60 | . 4 3 29 . 15 9 . . . . . Gun 1 | . 1 . . . . . . . . . . Cannon 1 | . 1 . . . . . . . . . . Launcher 56 | . . 3 29 . 15 9 . . . . . Special 2 | . 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 4 | . 4 . . . . . . . . . . Explosive 56 | . . 3 29 . 15 9 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . 1 2 3 . 4 4 . . . . . Robot Miss Streak 6 | . 1 1 6 . 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 39 | . 1 2 10 . 9 10 1 . 1 5 . Core Hits 77 | . 2 3 27 . 26 14 1 . 1 3 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . Sever 1 | . . . . . . 1 . . . . . Melee Attacks 59 | . 3 . 2 . 4 21 5 . 14 10 . Impact 5 | . 3 . 2 . . . . . . . . Slashing 54 | . . . . . 4 21 5 . 14 10 . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 . . 1 . Damage Inflicted 3352 | . 28 182 1157 . 1057 670 31 . 55 172 . Guns 11 | . 11 . . . . . . . . . . Cannons 17 | . 17 . . . . . . . . . . Explosions 2707 | . . 174 1105 . 939 489 . . . . . Melee 609 | . . . 52 . 118 181 31 . 55 172 . Ramming 8 | . . 8 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 28 | . 28 . . . . . . . . . . Explosive 2707 | . . 174 1105 . 939 489 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 52 | . . . 52 . . . . . . . . Slashing 557 | . . . . . 118 181 31 . 55 172 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . 3 3 3 . 5 5 Average Corruption 2 | . 1 1 . . . 2 3 3 . 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . 4 . . . 3 3 5 . 3 1 Message Errors 4 | . . 2 . . . . 1 . . 1 . Matter Fused 5 | . . 1 . . . 1 1 2 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 5 | . . 1 . . . . 1 1 . 1 1 Alerts 2 | . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 87 | . . . 22 . 61 4 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 39 | . . . 10 . 29 . . . . . . Melee 48 | . . . 12 . 32 4 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 503 | . . . 286 . 18 199 . . . . . Shots 16 | . . . 8 . 2 6 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 114 | . 39 19 5 . 12 3 . . . 114 . Average Temperature 15 | . 13 10 2 . 9 3 . . . 57 . Received Heat Transfer 708 | . . 45 132 . 207 150 . . . 129 45 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 62 | . 62 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Maximum Alert Level 2 | . . . 2 . 1 . . . . 2 1 Low Security (%) 85 | 100 100 100 23 100 88 100 . . 100 55 . Level 1 11 | . . . 53 . 11 . . . . 33 100 Level 2 3 | . . . 23 . . . . . . 10 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 517 | . 5 65 517 193 274 195 . . 20 417 284 Initial 284 | . . . 15 193 66 124 . . 6 6 284 Average 73 | . . 6 267 172 100 59 . . 3 170 278 Influence Increases 2246 | . 8 73 687 30 338 360 110 . 69 556 15 Destroy 0b10 Robot/C 640 | . . 40 300 . 140 120 20 . . 20 . Destroy 0b10 Robot/NC 85 | . 5 . 30 . 30 15 . . 5 . . Destroy Leader 146 | . . 10 64 . 32 40 . . . . . Successful Hack 98 | . . 8 8 . . 37 . . 38 7 . Disable Machine 150 | . . . 90 . 30 15 . . 15 . . Destroy Structure 317 | . 3 15 165 . 76 43 . . 11 4 . Partial Spotted 75 | . . . . . . 15 . . . 60 . Lose Combat Pursuer 735 | . . . 30 30 30 75 90 . . 465 15 Influence Decreases 1967 | . 7 33 231 354 237 444 151 139 65 163 143 Entered New Map 823 | . . 1 26 304 107 150 71 29 4 8 123 Time Decay 939 | . 7 32 165 50 90 254 80 110 61 90 . Lost Part 205 | . . . 40 . 40 40 . . . 65 20 Squads Dispatched 18 | . 4 1 2 . 2 6 . . 2 1 . Investigation 8 | . 2 1 1 . . 1 . . 2 1 . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 5 | . 2 . 1 . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Distress Signals 8 | . 2 . 2 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . . 4 27 4 15 15 5 . 5 34 9 Peak Tracking Total 17 | . . 2 7 2 5 7 5 . 6 17 9 Tactical Retreats 16 | . . . 2 1 1 2 2 . . 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Traps Triggered 5 | . 1 . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Disabled 10 | . . . 6 . 2 1 . . 1 . . Max in Single Turn 2 | . . . 2 . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Accessed 30 | . . 2 2 . 2 7 1 . 9 6 1 Terminals 20 | . . 1 2 . 1 5 . . 5 5 1 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . Total Hacks 74 | . . 4 6 . 3 21 1 . 21 15 3 Successful 30 | . . 2 1 . 1 8 1 . 10 6 1 Failed 42 | . . 2 5 . 2 12 . . 11 8 2 Catastrophic 9 | . . 1 1 . 1 2 . . 1 2 1 Database Lockouts 2 | . . . . . . 1 . . . 1 . Manual 24 | . . 3 6 . 1 7 . . 4 2 1 Terminals 53 | . . 3 6 . 2 17 . . 9 13 3 Fabricators 5 | . . . . . . . . . 5 . . Repair Stations 7 | . . . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 4 | . . . . . 1 1 . . . 2 . Terminal Hacks 17 | . . 2 1 . 1 4 1 . 2 5 1 Record 7 | . . . . . 1 1 . . 1 4 . Open Door 2 | . . 1 . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . 1 . Branch Access Points 3 | . . 1 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . . . 7 . . Scan Component 3 | . . . . . . . . . 3 . . Repair 3 | . . . . . . . . . 3 . . Refit 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . 3 . . . . . Terminals 3 | . . . . . . 3 . . . . . Track 1 | . . . . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . . 1 2 . 2 5 . . 9 5 1 Full Trace Events 5 | . . . 1 . . 1 . . 2 1 . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . Parts Repaired 3 | . . . . . . . . . 3 . . Time 134 | . . . . . . . . . 134 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Active Infowar (turns) 2842 | . 138 555 351 108 199 727 129 222 311 102 . Sensors 896 | . . . 185 . . 708 . . . 3 . Terrain 189 | . . . . . . . . . 87 102 . Structural 2076 | . 138 555 351 108 199 725 . . . . . Seismic 760 | . . . . . . . 129 222 311 98 . Machine Analysis 716 | . . . . . . 716 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Turns Passed 3750 | 411 272 555 351 108 199 823 166 222 337 214 92 Spaces Moved 3689 | 359 197 462 209 96 157 569 405 82 493 513 147 Core 387 | 201 . . . . . 137 . . . . 49 Treads . | . . . . . . . . . . . . Legs 1463 | 158 197 462 209 96 102 239 . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1839 | . . . . . 55 193 405 82 493 513 98 Fastest Speed 29 | 50 120 105 105 110 29 29 32 32 29 29 35 Average Speed 69 | 80 120 116 125 110 90 77 34 32 31 34 40 Slowest Speed 300 | 120 120 120 185 110 245 300 100 32 104 104 50 Overloaded Moves 72 | . . . . . . . . . . 72 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . 1 . Potential Cave-ins 3 | . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 9 39 77 32 19 27 15 63 14 12 14 29 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . . Scrap Searched 5 | . . 2 . 2 . . 1 . . . . Spaces Dug 34 | . 3 . . . 2 14 . . 11 4 . Terrain Destroyed 355 | . 3 18 185 . 74 60 . . 11 4 . Melee 32 | . 1 . . . 2 14 . . 11 4 . Projectile 2 | . 2 . . . . . . . . . . AOE 321 | . . 18 185 . 72 46 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total 4692 | 477 219 475 265 100 192 901 421 277 651 534 180 Wait 737 | 109 . 1 11 . . 276 5 196 134 5 . Move 3675 | 358 196 461 208 95 156 566 404 81 492 511 147 Hop 2 | . . . . . . 1 . . . 1 . Pick Up 21 | 4 4 2 1 2 1 4 1 . 2 . . Fast Attach 44 | 6 5 1 3 1 6 11 2 . 5 4 . Attach 16 | . 1 . 4 . 2 3 3 . 3 . . Detach 8 | . 2 . 2 . . . 1 . 2 1 . Swap 6 | . 1 1 3 . 1 . . . . . . Drop 32 | . 4 4 2 2 7 9 1 . . 3 . Fire 60 | . 3 3 29 . 15 10 . . . . . Melee 56 | . 3 . 2 . 4 21 4 . 13 9 . Ram . | . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . 33 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 412 | -11/Scrapyard | Entered Materials 413 | -10/Materials | Build established: Mutant 413 | -10/Materials | Met a group of wandering Federalists 602 | -10/Materials | Discovered new exit (range 10) 684 | -10/Materials | Entered Mines 859 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 907 | -10/Mines | Discovered new exit (range 15) 982 | -10/Mines | Assembled infested the area 987 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1047 | -10/Mines | Learned location of Zion (-6) 1061 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1064 | -10/Mines | Found Prototype Device 1122 | -10/Mines | Met a Derelict shopkeep closing up shop 1199 | -10/Mines | Discovered new exit (range 3) 1239 | -10/Mines | Entered Materials 1239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1309 | -9/Materials | Identified Exp. Sensor Array 1339 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Identified exit to Storage 1343 | -9/Materials | Destroyed 8 combat bots 1539 | -9/Materials | Discovered new exit (range 9) 1590 | -9/Materials | Entered Mines 1616 | -9/Mines | Discovered new exit (range 16) 1698 | -9/Mines | Entered Materials 1698 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1872 | -8/Materials | Lost 4 parts (1p1n2w) 1877 | -8/Materials | Garrison activated, responded to threat 1891 | -8/Materials | Discovered new exit (range 9) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2087 | -7/Factory | Central database locked down 2180 | -7/Factory | Build established: Assassin 2453 | -7/Factory | Identified exit to Lower Caves 2624 | -7/Factory | Released all parts (7) 2696 | -7/Factory | Discovered new exit (range 12) 2720 | -7/Factory | Entered Lower Caves 2745 | -7/Lower Caves | Learned Factory stockpile data 2748 | -7/Lower Caves | Core integrity fell below 50% 2827 | -7/Lower Caves | Encountered a Warlord checkpoint 2883 | -7/Lower Caves | Discovered new exit (range 8) 2886 | -7/Lower Caves | Entered another Lower Caves area 3082 | -7/Lower Caves | Build established: Sprinter 3106 | -7/Lower Caves | Discovered new exit (range 8) 3108 | -7/Lower Caves | Entered Factory 3108 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3202 | -6/Factory | Repaired Cld. VTOL Module 3232 | -6/Factory | Repaired Seismic Detector 3271 | -6/Factory | Repaired Axe 3418 | -6/Factory | Discovered new exit (range 8) 3427 | -6/Factory | Discovered new exit (range 4) 3430 | -6/Factory | Discovered new exit (range 7) 3445 | -6/Factory | Entered another Factory area 3445 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -5/Factory | Lost 4 parts (1p2n1w) 3570 | -5/Factory | Central database locked down 3659 | -5/Factory | Identified exit to Garrison 3659 | -5/Factory | Entered Garrison 3701 | -5/Garrison | Triggered checkpoint 3706 | -5/Garrison | Core integrity fell below 50% 3729 | -5/Garrison | Triggered checkpoint 3729 | -5/Garrison | Triggered checkpoint 3731 | -5/Garrison | Triggered checkpoint 3739 | -5/Garrison | Core integrity fell below 20% 3751 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03729_ Beams of light sweep through the air. An alarm sounds. 03729_ Imp. Core Shielding destroyed. 03729_ Penetrated by Slug. 03731_ Beams of light sweep through the air. An alarm sounds. 03732_ Penetrated by Slug. 03734_ Triggered Stasis Trap. 03734_ A bubble of rippling energy engulfs the area. 03734_ Field strength at 94. 03734_ Field strength at 85. 03735_ Field strength at 79. 03736_ Field strength at 70. 03737_ Field strength at 55. 03738_ Field strength at 45. 03739_ Field strength at 26. 03740_ Field strength at 13. 03741_ Stasis field depleted. 03743_ Critical hit (Burn: +37). 03743_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????+##### ##"""" | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????+???????????????????? | | ????????????????????????????????????+???# ## | | ??????????????????????????????????????### ## | | ??????????????????????????????????????+ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????### ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????+ | | ????????????????????????????????????????+ | | ????????????????????????????????????????# | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ##+### | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????+ +????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ???????????????????#############++####### #????? | | ?????????????????+?+ s #????? | | ?????????????????+?+ s #????? | | ???????????????????# @ s #????? | | ???????????????????# ######################????? | | ???????????????????# ???????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????+??+????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Core Shielding 30 Utility Shielding 33 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. VTOL Module | 56% | -6/Factory Seismic Detector | 25% | -6/Factory Axe | 64% | -6/Factory Studied --------- Imp. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles root@ Challenges ------------ None Game ------ Seed ThiefHypertargetingBrace Manual? 0 Play Time 01:19:59 Cumulative 10.6 hours Start 2026.09.22 @ 22:00:32 End 2026.09.25 @ 20:06:56 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1d3ceca2-e1b3-49cb-97e6-2bd787081acc