Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 22:00:13

Player: bryce

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (57)      285
Value Destroyed (1858)     1858
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (400)                400
              TOTAL SCORE: 6403

 Bonus
-------
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Energy Well (500)
    Relay Coupler [Grunt] (31)
    Relay Coupler [Specialist] (21)
    Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
           Transmission Jammer
  Improved Medium Armor Plating
>          --- WEAPON -----------
  Improved Lightning Gun
     Heavy Laser
           Plasma Cannon
           Flak Gun
>          --- INVENTORY --------
           Transmission Jammer
  Hardened Medium Armor Plating
           System Shield
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Specialist]
           Gauss Rifle
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             77   | 6   3   12  3   13  4   10  14  9   3   
  Power                    10   | 1   .   2   .   1   .   1   1   2   2   
    Engine                 5    | 1   .   1   .   1   .   1   .   1   .   
    Core                   5    | .   .   1   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   5   1   4   .   6   4   1   1   
    Treads                 8    | .   .   2   1   1   .   4   .   .   .   
    Leg                    16   | 2   .   3   .   3   .   2   4   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   2   2   1   .   1   2   4   3   .   
    Device                 7    | .   .   2   1   .   .   1   2   1   .   
    Storage                5    | 1   2   .   .   .   .   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   3   1   8   3   1   5   3   .   
    Energy Gun             13   | 1   .   1   1   4   1   .   3   2   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          12   | 1   1   2   .   3   2   1   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   1   .   
Parts Lost                 38   | .   2   4   .   1   4   8   3   7   9   
  Power                    7    | .   .   1   .   .   .   1   .   1   4   
  Propulsion               14   | .   .   2   .   .   2   3   1   2   4   
  Utility                  4    | .   1   .   .   .   .   2   .   1   .   
  Weapon                   13   | .   1   1   .   1   2   2   2   3   1   
  Highest Loss Streak      7    | .   2   2   .   1   3   7   2   6   7   
Average Slot Usage (%)     87   | .   95  92  100 99  84  80  77  87  36  
  Engine                   5    | .   14  3   .   7   9   9   2   3   2   
  Core                     4    | .   .   9   11  3   .   .   4   9   2   
  Treads                   3    | .   .   3   11  2   .   22  .   .   .   
  Leg                      21   | .   28  21  22  30  24  2   17  22  9   
  Device                   13   | .   .   11  22  22  18  9   15  13  6   
  Storage                  13   | .   24  14  11  11  9   16  15  14  6   
  Protection               2    | .   .   .   .   .   9   7   6   3   .   
  Energy Gun               9    | .   11  7   22  18  8   .   6   8   2   
  Ballistic Gun            9    | .   16  18  .   2   7   12  4   6   2   
Naked Turns                57   | .   .   .   .   .   .   .   .   .   57  
Heaviest Build             55   | 13  18  20  23  26  30  32  45  55  41  
  Greatest Support         67   | 20  20  40  27  37  37  60  67  65  50  
  Greatest Overweight (x)  7    | 1   .   1   .   .   1   1   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   8   8   8   8   12  12  12  12  
  Average Capacity         9    | 5   7   8   8   8   8   11  12  12  8   
  Most Carried             12   | 4   6   8   7   8   7   9   12  12  12  
  Average Carried          7    | 1   5   7   6   7   6   6   9   10  7   
  Final Capacity           12   | 6   8   8   8   8   8   12  12  12  4   
  Final Carried            12   | 4   5   8   6   8   7   6   11  12  4   

 Class Distribution 
--------------------
 72% | Mutant
 13% | Scavenger-Mutant
  6% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Matter Collected           1516 | 195 53  283 .   340 35  209 280 91  30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2021 | .   142 236 .   581 85  92  462 226 197 
  Parts                    107  | .   11  12  .   37  4   7   17  10  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Combat Hostiles Destroyed  50   | .   4   7   .   15  2   4   9   6   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     46   | .   3   7   .   15  2   4   9   6   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   3   .   .   3   1   .   1   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   1   .   .   
  Watcher                  4    | .   2   .   .   1   .   .   1   .   .   
  Swarmer                  25   | .   3   3   .   7   .   4   4   4   .   
  Grunt                    15   | .   1   4   .   5   .   .   3   2   .   
  Sentry                   5    | .   .   .   .   3   1   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   .   1   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   4   3   .   5   1   4   4   6   3   
  Combat Bots Only         6    | .   4   3   .   4   1   4   4   6   3   
Max Kills in Single Turn   2    | .   1   1   .   2   1   1   2   2   1   
  Gunslinging              1    | .   .   .   .   1   .   .   1   1   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Gar  Fac  Fac  Gar  
Damage Taken               6140 | .    374  387  .    404  451  1375 695  964  1490 
  Core                     1507 | .    75   114  .    21   68   271  108  94   756  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    24   .    94   .    38   84   .    .    
Volleys Fired              228  | .    13   27   .    92   12   37   25   12   10   
  Largest                  4    | .    2    2    .    2    2    2    3    4    2    
  Hottest                  237  | .    60   65   .    131  81   45   177  237  88   
Shots Fired                397  | .    26   39   .    145  17   57   62   35   16   
  Gun                      377  | .    26   39   .    132  17   57   60   30   16   
  Cannon                   20   | .    .    .    .    13   .    .    2    5    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  212  | .    14   35   .    46   12   57   25   13   10   
  Thermal                  155  | .    .    4    .    99   5    .    37   10   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          30   | .    12   .    .    .    .    .    .    12   6    
  Robot Hit Streak         27   | .    5    4    .    12   4    27   8    7    3    
  Robot Miss Streak        7    | .    3    6    .    3    3    4    7    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    .    3    .    .    2    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    1    1    .    
Shots Hit Robots           215  | .    14   22   .    47   12   51   40   20   9    
  Core Hits                120  | .    7    9    .    25   5    21   28   12   13   
  Critical Hits            1    | .    .    .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3624 | .    254  292  .    869  208  550  777  447  227  
  Guns                     3371 | .    182  292  .    869  208  546  727  399  148  
  Cannons                  98   | .    .    .    .    .    .    .    50   48   .    
  Explosions               72   | .    72   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  83   | .    .    .    .    .    .    4    .    .    79   
  Kinetic                  1933 | .    103  270  .    159  174  546  429  156  96   
  Thermal                  1273 | .    72   22   .    710  34   .    348  87   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          335  | .    79   .    .    .    .    .    .    204  52   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    12   .    .    .    .    .    .    11   1    
  Projectiles              11   | .    .    .    .    .    .    .    .    11   .    
  Explosions               12   | .    12   .    .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    15   .    .    .    .    .    .    .    33   
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    
  Rammed                   29   | .    .    .    .    .    .    1    .    .    28   
Targets Rammed             30   | .    .    .    .    .    .    1    .    .    29   
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        492  | .    84   63   .    273  .    39   192  492  .    
  Average Temperature      81   | .    45   31   .    61   .    15   67   229  .    
  Received Heat Transfer   1581 | .    108  192  .    129  144  585  171  99   153  
  Effects                  11   | .    .    .    .    1    .    .    .    10   .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    .    .    .    .    1    3    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    4    .    .    1    .    .    
  Heat Transferred         2511 | .    100  50   .    1458 74   .    655  174  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Peak Influence             341  | .   169 145 .   283 152 338 341 264 249 
  Initial                  184  | .   .   65  .   .   113 98  145 107 184 
  Average                  128  | .   41  83  .   113 134 212 188 182 190 
Maximum Alert Level        1    | .   .   .   .   1   .   1   1   1   1   
  Low Security (%)         80   | 100 100 100 100 86  100 44  64  56  73  
  Level 1                  19   | .   .   .   .   13  .   55  35  43  26  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   2   1   .   2   1   .   
  Investigation            2    | .   .   1   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   
Communications Jammed      6    | .   .   .   .   .   .   .   6   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   4   .   .   
Times Spotted              91   | .   12  7   .   20  4   11  16  13  8   
  Peak Tracking Total      7    | .   5   3   .   4   3   7   5   7   5   
  Tactical Retreats        7    | .   2   .   .   .   .   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Machines Disabled          4    | .   .   .   .   3   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Machines Accessed          12   | .   2   1   .   5   1   .   1   2   .   
  Terminals                5    | .   1   .   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   1   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Total Hacks                21   | .   3   1   .   9   1   .   3   4   .   
  Successful               15   | .   1   1   .   8   1   .   1   3   .   
  Failed                   6    | .   2   .   .   1   .   .   2   1   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   .   .   4   .   .   .   .   .   
  Terminals                9    | .   2   .   .   7   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   2   .   .   3   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   
Terminal Hacks             8    | .   1   1   .   6   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   1   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   2   .   .   1   2   .   
  Scan Component           3    | .   .   .   .   1   .   .   1   1   .   
  Repair                   2    | .   .   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   1   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   1   .   
  Time                     95   | .   .   .   .   51  .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Turns Passed               3732 | 67  324 832 60  895 82  313 615 336 208 
Spaces Moved               2076 | 46  232 497 46  391 37  135 342 180 170 
  Core                     111  | 7   .   .   .   .   .   .   .   .   104 
  Treads                   149  | .   .   53  .   .   .   96  .   .   .   
  Legs                     1816 | 39  232 444 46  391 37  39  342 180 66  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 125 125 123 123 125 122 122 50  
  Average Speed            127  | 111 120 131 125 123 125 152 145 124 81  
  Slowest Speed            400  | 120 120 160 125 125 160 190 160 155 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   41  72  6   60  5   36  11  4   21  
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          7    | .   6   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   1   .   
  AOE                      6    | .   6   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar 
Total                      2791 | 61  251 637 48  657 56  188 409 264 220 
  Wait                     301  | .   1   80  .   150 1   .   8   54  7   
  Move                     2068 | 45  231 496 45  390 36  134 341 180 170 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 10  3   12  .   4   3   6   17  8   1   
  Fast Attach              10   | .   .   2   .   6   .   .   .   1   1   
  Attach                   52   | 6   2   7   2   2   4   7   13  7   2   
  Detach                   7    | .   .   3   .   2   .   .   2   .   .   
  Swap                     15   | .   1   3   1   5   .   3   1   1   .   
  Drop                     16   | .   .   7   .   6   .   .   2   1   .   
  Fire                     228  | .   13  27  .   92  12  37  25  12  10  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      12   | .   .   .   .   .   .   .   .   .   12  
  Kick                     17   | .   .   .   .   .   .   .   .   .   17  
  Crush                    1    | .   .   .   .   .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Garrison
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 9)
  214 | -10/Materials | Discovered new exit (range 10)
  247 | -10/Materials | Discovered new exit (range 8)
  278 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Entered Mines
  398 | -10/Mines     | Met a Derelict bent on vengeance
  456 | -10/Mines     | Learned Materials trap positions
  468 | -10/Mines     | Learned Materials stockpile data
  489 | -10/Mines     | Core integrity fell below 50%
  627 | -10/Mines     | Met a Derelict shopkeep closing up shop
  926 | -10/Mines     | Discovered new exit (range 15)
 1224 | -10/Mines     | Entered Materials
 1224 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1225 | -9/Materials  | Loaded intel: 21 trap records
 1228 | -9/Materials  | Discovered new exit (range 9)
 1284 | -9/Materials  | Entered Storage
 1588 | -9/Storage    | Identified exit to Recycling
 1863 | -9/Storage    | Identified exit to Materials
 1943 | -9/Storage    | Repaired Imp. Medium Laser
 2179 | -9/Storage    | Entered Materials
 2179 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2232 | -8/Materials  | Identified exit to Garrison
 2261 | -8/Materials  | Entered Garrison
 2286 | -8/Garrison   | Lost 3 parts (2n1w)
 2292 | -8/Garrison   | Triggered checkpoint
 2399 | -8/Garrison   | Garrison Relay disabled
 2482 | -8/Garrison   | Triggered checkpoint
 2485 | -8/Garrison   | Triggered checkpoint
 2534 | -8/Garrison   | Core integrity fell below 50%
 2555 | -8/Garrison   | Discovered new exit (range 15)
 2564 | -8/Garrison   | Lost 7 parts (1p3n1u2w)
 2574 | -8/Garrison   | Entered Factory
 2574 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2989 | -7/Factory    | Discovered new exit (range 11)
 3189 | -7/Factory    | Entered another Factory area
 3189 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3284 | -6/Factory    | Repaired Hvy. Laser
 3411 | -6/Factory    | Lost 6 parts (2n1u3w)
 3525 | -6/Factory    | Identified exit to Garrison
 3525 | -6/Factory    | Entered Garrison
 3567 | -6/Garrison   | Spotted B-75 Beast
 3568 | -6/Garrison   | Triggered checkpoint
 3629 | -6/Garrison   | Released all parts (6)
 3632 | -6/Garrison   | Triggered checkpoint
 3651 | -6/Garrison   | Core integrity fell below 50%
 3655 | -6/Garrison   | Lost 7 parts (3p3n1w)
 3715 | -6/Garrison   | Core integrity fell below 20%
 3733 | -6/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03690_ H-66 Slayer knocked back.
03691_ Slammed into H-66 Slayer.
03691_ Penetrated by Slug. <x2>
03691_ Lgt. Nuclear Core destroyed.
03692_ Slammed into H-66 Slayer.
03692_ Destroyed Phase Shifter.
03692_ H-66 Slayer system corrupted by crushing effect.
03693_ H-66 Slayer system terminally corrupted.
03693_ Hvy. Assault Rifle fried.
03693_ Targeting Computer fried.
03693_ Lgt. Fission Core fried.
03695_ Acquired Flexi-carbon Leg.
03709_ Slammed into G-50 Soldier. <x2>
03711_ Acquired 2 matter.
03711_ Slammed into G-50 Soldier. <x3>
03714_ Destabilizing: Core damaged (-42).
03720_ Slammed into P-60 Hacker. <x*>
03733_ Flexi-carbon Leg permanently disabled.
03733_ Destabilizing: Short circuit.
03733_ Broken Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            710
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterDiametricPrototype
  Manual?         0
Play Time         00:51:04
  Cumulative      14.5 hours
  Start           2021.07.09 @ 21:06:57
  End             2021.07.09 @ 22:00:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bf216fc1-72b4-452a-975e-3ad7b8b44bbe