Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 22:00:13 Player: bryce Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1858) 1858 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 6403 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) Relay Coupler [Grunt] (31) Relay Coupler [Specialist] (21) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun Heavy Laser Plasma Cannon Flak Gun > --- INVENTORY -------- Transmission Jammer Hardened Medium Armor Plating System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Specialist] Gauss Rifle [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . 1 . 1 . . Weapon 2 | . . . . . 1 . . 1 . Parts Attached 77 | 6 3 12 3 13 4 10 14 9 3 Power 10 | 1 . 2 . 1 . 1 1 2 2 Engine 5 | 1 . 1 . 1 . 1 . 1 . Core 5 | . . 1 . . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 5 1 4 . 6 4 1 1 Treads 8 | . . 2 1 1 . 4 . . . Leg 16 | 2 . 3 . 3 . 2 4 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 2 2 1 . 1 2 4 3 . Device 7 | . . 2 1 . . 1 2 1 . Storage 5 | 1 2 . . . . 1 . 1 . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . Protection 3 | . . . . . 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 3 1 8 3 1 5 3 . Energy Gun 13 | 1 . 1 1 4 1 . 3 2 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 12 | 1 1 2 . 3 2 1 1 1 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . Parts Lost 38 | . 2 4 . 1 4 8 3 7 9 Power 7 | . . 1 . . . 1 . 1 4 Propulsion 14 | . . 2 . . 2 3 1 2 4 Utility 4 | . 1 . . . . 2 . 1 . Weapon 13 | . 1 1 . 1 2 2 2 3 1 Highest Loss Streak 7 | . 2 2 . 1 3 7 2 6 7 Average Slot Usage (%) 87 | . 95 92 100 99 84 80 77 87 36 Engine 5 | . 14 3 . 7 9 9 2 3 2 Core 4 | . . 9 11 3 . . 4 9 2 Treads 3 | . . 3 11 2 . 22 . . . Leg 21 | . 28 21 22 30 24 2 17 22 9 Device 13 | . . 11 22 22 18 9 15 13 6 Storage 13 | . 24 14 11 11 9 16 15 14 6 Protection 2 | . . . . . 9 7 6 3 . Energy Gun 9 | . 11 7 22 18 8 . 6 8 2 Ballistic Gun 9 | . 16 18 . 2 7 12 4 6 2 Naked Turns 57 | . . . . . . . . . 57 Heaviest Build 55 | 13 18 20 23 26 30 32 45 55 41 Greatest Support 67 | 20 20 40 27 37 37 60 67 65 50 Greatest Overweight (x) 7 | 1 . 1 . . 1 1 1 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 12 12 12 12 Average Capacity 9 | 5 7 8 8 8 8 11 12 12 8 Most Carried 12 | 4 6 8 7 8 7 9 12 12 12 Average Carried 7 | 1 5 7 6 7 6 6 9 10 7 Final Capacity 12 | 6 8 8 8 8 8 12 12 12 4 Final Carried 12 | 4 5 8 6 8 7 6 11 12 4 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Mutant 6% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Matter Collected 1516 | 195 53 283 . 340 35 209 280 91 30 Remotely . | . . . . . . . . . . Salvage Created 2021 | . 142 236 . 581 85 92 462 226 197 Parts 107 | . 11 12 . 37 4 7 17 10 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Combat Hostiles Destroyed 50 | . 4 7 . 15 2 4 9 6 3 Melee 2 | . . . . . . . . . 2 Guns 46 | . 3 7 . 15 2 4 9 6 . AOE 1 | . 1 . . . . . . . . Classes Destroyed 8 | . 3 . . 3 1 . 1 . . Worker 1 | . . . . 1 . . . . . Recycler 2 | . . . . 1 . . 1 . . Watcher 4 | . 2 . . 1 . . 1 . . Swarmer 25 | . 3 3 . 7 . 4 4 4 . Grunt 15 | . 1 4 . 5 . . 3 2 . Sentry 5 | . . . . 3 1 . . . 1 Hunter 4 | . . . . . 1 . 1 . 2 Programmer 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 4 3 . 5 1 4 4 6 3 Combat Bots Only 6 | . 4 3 . 4 1 4 4 6 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 2 2 1 Gunslinging 1 | . . . . 1 . . 1 1 . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Damage Taken 6140 | . 374 387 . 404 451 1375 695 964 1490 Core 1507 | . 75 114 . 21 68 271 108 94 756 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 . 24 . 94 . 38 84 . . Volleys Fired 228 | . 13 27 . 92 12 37 25 12 10 Largest 4 | . 2 2 . 2 2 2 3 4 2 Hottest 237 | . 60 65 . 131 81 45 177 237 88 Shots Fired 397 | . 26 39 . 145 17 57 62 35 16 Gun 377 | . 26 39 . 132 17 57 60 30 16 Cannon 20 | . . . . 13 . . 2 5 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 212 | . 14 35 . 46 12 57 25 13 10 Thermal 155 | . . 4 . 99 5 . 37 10 . Explosive . | . . . . . . . . . . Electromagnetic 30 | . 12 . . . . . . 12 6 Robot Hit Streak 27 | . 5 4 . 12 4 27 8 7 3 Robot Miss Streak 7 | . 3 6 . 3 3 4 7 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . . . 3 . . 2 3 . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 . Shots Hit Robots 215 | . 14 22 . 47 12 51 40 20 9 Core Hits 120 | . 7 9 . 25 5 21 28 12 13 Critical Hits 1 | . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3624 | . 254 292 . 869 208 550 777 447 227 Guns 3371 | . 182 292 . 869 208 546 727 399 148 Cannons 98 | . . . . . . . 50 48 . Explosions 72 | . 72 . . . . . . . . Melee . | . . . . . . . . . . Ramming 83 | . . . . . . 4 . . 79 Kinetic 1933 | . 103 270 . 159 174 546 429 156 96 Thermal 1273 | . 72 22 . 710 34 . 348 87 . Explosive . | . . . . . . . . . . Electromagnetic 335 | . 79 . . . . . . 204 52 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . 2 Average Corruption 1 | . . . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . 3 . . Message Errors 1 | . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . 12 . . . . . . 11 1 Projectiles 11 | . . . . . . . . 11 . Explosions 12 | . 12 . . . . . . . . Melee 1 | . . . . . . . . . 1 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . 15 . . . . . . . 33 Shots 1 | . 1 . . . . . . . . Rammed 29 | . . . . . . 1 . . 28 Targets Rammed 30 | . . . . . . 1 . . 29 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 492 | . 84 63 . 273 . 39 192 492 . Average Temperature 81 | . 45 31 . 61 . 15 67 229 . Received Heat Transfer 1581 | . 108 192 . 129 144 585 171 99 153 Effects 11 | . . . . 1 . . . 10 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 1 | . . . . 1 . . . . . Interference 3 | . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 1 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 4 . . 1 . . Heat Transferred 2511 | . 100 50 . 1458 74 . 655 174 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Peak Influence 341 | . 169 145 . 283 152 338 341 264 249 Initial 184 | . . 65 . . 113 98 145 107 184 Average 128 | . 41 83 . 113 134 212 188 182 190 Maximum Alert Level 1 | . . . . 1 . 1 1 1 1 Low Security (%) 80 | 100 100 100 100 86 100 44 64 56 73 Level 1 19 | . . . . 13 . 55 35 43 26 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 . 2 1 . 2 1 . Investigation 2 | . . 1 . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . . . . 2 . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Distress Signals 1 | . . . . . . . 1 . . Communications Jammed 6 | . . . . . . . 6 . . Distress Signals 4 | . . . . . . . 4 . . Times Spotted 91 | . 12 7 . 20 4 11 16 13 8 Peak Tracking Total 7 | . 5 3 . 4 3 7 5 7 5 Tactical Retreats 7 | . 2 . . . . . 1 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Machines Disabled 4 | . . . . 3 . 1 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Machines Accessed 12 | . 2 1 . 5 1 . 1 2 . Terminals 5 | . 1 . . 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 1 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 21 | . 3 1 . 9 1 . 3 4 . Successful 15 | . 1 1 . 8 1 . 1 3 . Failed 6 | . 2 . . 1 . . 2 1 . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 3 . . 4 . . . . . Terminals 9 | . 2 . . 7 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . 2 . . 3 2 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 8 | . 1 1 . 6 . . . . . Record 1 | . 1 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 3 | . . 1 . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . 1 2 . Scan Component 3 | . . . . 1 . . 1 1 . Repair 2 | . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . 1 1 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 . Time 95 | . . . . 51 . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Turns Passed 3732 | 67 324 832 60 895 82 313 615 336 208 Spaces Moved 2076 | 46 232 497 46 391 37 135 342 180 170 Core 111 | 7 . . . . . . . . 104 Treads 149 | . . 53 . . . 96 . . . Legs 1816 | 39 232 444 46 391 37 39 342 180 66 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 125 125 123 123 125 122 122 50 Average Speed 127 | 111 120 131 125 123 125 152 145 124 81 Slowest Speed 400 | 120 120 160 125 125 160 190 160 155 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 41 72 6 60 5 36 11 4 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . 6 . . . . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 6 | . 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Gar Total 2791 | 61 251 637 48 657 56 188 409 264 220 Wait 301 | . 1 80 . 150 1 . 8 54 7 Move 2068 | 45 231 496 45 390 36 134 341 180 170 Hop . | . . . . . . . . . . Pick Up 64 | 10 3 12 . 4 3 6 17 8 1 Fast Attach 10 | . . 2 . 6 . . . 1 1 Attach 52 | 6 2 7 2 2 4 7 13 7 2 Detach 7 | . . 3 . 2 . . 2 . . Swap 15 | . 1 3 1 5 . 3 1 1 . Drop 16 | . . 7 . 6 . . 2 1 . Fire 228 | . 13 27 . 92 12 37 25 12 10 Melee . | . . . . . . . . . . Ram 12 | . . . . . . . . . 12 Kick 17 | . . . . . . . . . 17 Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 214 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Discovered new exit (range 8) 278 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 398 | -10/Mines | Met a Derelict bent on vengeance 456 | -10/Mines | Learned Materials trap positions 468 | -10/Mines | Learned Materials stockpile data 489 | -10/Mines | Core integrity fell below 50% 627 | -10/Mines | Met a Derelict shopkeep closing up shop 926 | -10/Mines | Discovered new exit (range 15) 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Loaded intel: 21 trap records 1228 | -9/Materials | Discovered new exit (range 9) 1284 | -9/Materials | Entered Storage 1588 | -9/Storage | Identified exit to Recycling 1863 | -9/Storage | Identified exit to Materials 1943 | -9/Storage | Repaired Imp. Medium Laser 2179 | -9/Storage | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2232 | -8/Materials | Identified exit to Garrison 2261 | -8/Materials | Entered Garrison 2286 | -8/Garrison | Lost 3 parts (2n1w) 2292 | -8/Garrison | Triggered checkpoint 2399 | -8/Garrison | Garrison Relay disabled 2482 | -8/Garrison | Triggered checkpoint 2485 | -8/Garrison | Triggered checkpoint 2534 | -8/Garrison | Core integrity fell below 50% 2555 | -8/Garrison | Discovered new exit (range 15) 2564 | -8/Garrison | Lost 7 parts (1p3n1u2w) 2574 | -8/Garrison | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -7/Factory | Discovered new exit (range 11) 3189 | -7/Factory | Entered another Factory area 3189 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3284 | -6/Factory | Repaired Hvy. Laser 3411 | -6/Factory | Lost 6 parts (2n1u3w) 3525 | -6/Factory | Identified exit to Garrison 3525 | -6/Factory | Entered Garrison 3567 | -6/Garrison | Spotted B-75 Beast 3568 | -6/Garrison | Triggered checkpoint 3629 | -6/Garrison | Released all parts (6) 3632 | -6/Garrison | Triggered checkpoint 3651 | -6/Garrison | Core integrity fell below 50% 3655 | -6/Garrison | Lost 7 parts (3p3n1w) 3715 | -6/Garrison | Core integrity fell below 20% 3733 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03690_ H-66 Slayer knocked back. 03691_ Slammed into H-66 Slayer. 03691_ Penetrated by Slug. 03691_ Lgt. Nuclear Core destroyed. 03692_ Slammed into H-66 Slayer. 03692_ Destroyed Phase Shifter. 03692_ H-66 Slayer system corrupted by crushing effect. 03693_ H-66 Slayer system terminally corrupted. 03693_ Hvy. Assault Rifle fried. 03693_ Targeting Computer fried. 03693_ Lgt. Fission Core fried. 03695_ Acquired Flexi-carbon Leg. 03709_ Slammed into G-50 Soldier. 03711_ Acquired 2 matter. 03711_ Slammed into G-50 Soldier. 03714_ Destabilizing: Core damaged (-42). 03720_ Slammed into P-60 Hacker. 03733_ Flexi-carbon Leg permanently disabled. 03733_ Destabilizing: Short circuit. 03733_ Broken Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ## ????# #?????????????????????????????????????? | | ? ??? "?????????????????????????????????????? | | ?? ??? "?????????????????????????????????????? | | ?? ?? "?????????????????????????????????????? | | ??? ?? "?????????????????????????????????????? | | ???? ?# #?????????????????????????????????????? | | ????? ## ??????####????????????????????????????? | | ????? ?????? #############????????????????? | | ?????? ?????? # %%=@%%% Y #????????????????? | | ??????? ??????# #####p##### #????????????????? | | ???????# #??????# #???#=#???# #????????????????? | | ???????# #??????# #???#!#???# #????????????????? | | ???????# #??????# #???#%#??#####???????????????? | | ???????# #??????# #???#g#??# %#???????????????? | | ???????# #??????# #???#[####%%%####????????????? | | ???????# #??????# #???#!!!!%%%%%[ #????????????? | | ???????# #??????# #???#!######### ###??????????? | | ???????# #####"## #???#%#???????# #"#??????????? | | ???????# ^ #####!#???????# "#??????????? | | ???????# !!#???????# "#??????????? | | ???????########### #####!#???????# "#??????????? | | ?????????????????# #####+######### #"#??????????? | | ?????????????????# # +###??????????? | | ?????????????????# #################????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ##############???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????############# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 710 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterDiametricPrototype Manual? 0 Play Time 00:51:04 Cumulative 14.5 hours Start 2021.07.09 @ 21:06:57 End 2021.07.09 @ 22:00:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bf216fc1-72b4-452a-975e-3ad7b8b44bbe