Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 12:22:16 Player: ChromeKnight Result: System corrupted Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (66) 330 Value Destroyed (2480) 2480 Prototype IDs (36) 720 Alien Tech Used (8) 1600 Bonus (6160) 6160 TOTAL SCORE: 18690 Bonus ------- Pacifist 200 Follower Combat Kills 160 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 186/300 Energy 100/100 System Corruption 101% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- Core Cannon > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weight Redist. System Advanced Weight Redist. System Spectral Analyzer Long-range Sensor Array Advanced Target Analyzer Nanoactuators Force Booster Advanced Transmission Jammer Improved Core Shielding Improved System Shield Matter Drive > --- WEAPON ----------- Lance Enhanced Force Lance > --- INVENTORY -------- High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Cannon Sigix Containment Pod [Rating: 156] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Biomechanical Wings Utility Weight Redist. System Device Weight Redist. System Storage Lightpack 2.0 Processor Enhanced Optical Array Hackware Hacking Suite Protection Utility Shielding Artifact Matter Drive Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Maul Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 . . . 2 2 2 . 2 . . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . Utility 12 | . . 2 . . . 2 1 2 . 2 . . 1 2 . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 157 | 6 3 3 1 2 . 10 22 9 7 6 . 1 21 9 26 14 17 Power 29 | 1 . 1 . . . 2 5 4 4 2 . . 5 1 2 1 1 Engine 6 | 1 . 1 . . . 1 1 . 2 . . . . . . . . Core 19 | . . . . . . 1 4 3 2 2 . . 4 1 2 . . Reactor 4 | . . . . . . . . 1 . . . . 1 . . 1 1 Propulsion 20 | 2 . . . . . 1 4 2 . 1 . . 2 2 1 1 4 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight 15 | . . . . . . . 4 2 . 1 . . 2 2 1 1 2 Utility 73 | 1 2 2 . 1 . 3 8 2 2 2 . . 11 6 14 11 8 Device 32 | . . . . 1 . . 4 . 1 1 . . 8 3 7 4 3 Storage 4 | 1 1 . . . . 1 . . . . . . . . 1 . . Processor 13 | . . . . . . . 1 2 . . . . 3 2 . 2 3 Hackware 4 | . . . . . . . 1 . 1 1 . . . . . 1 . Protection 11 | . 1 2 . . . 2 2 . . . . . . 1 2 1 . Artifact 9 | . . . . . . . . . . . . . . . 4 3 2 Weapon 35 | 2 1 . 1 1 . 4 5 1 1 1 . 1 3 . 9 1 4 Energy Gun 2 | . . . 1 1 . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . 1 . 2 . 3 Ballistic Gun 11 | 2 1 . . . . 4 3 . . . . 1 . . . . . Ballistic Cannon 4 | . . . . . . . 2 . 1 1 . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . 1 . 5 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . 1 3 . . . . 2 . 7 1 3 Parts Lost 48 | . . . 2 . . 4 1 . 1 4 . . 3 3 3 5 22 Power 8 | . . . . . . 2 1 . 1 1 . . . . 1 . 2 Propulsion 6 | . . . . . . . . . . 1 . . 1 1 . . 3 Utility 26 | . . . 1 . . . . . . 1 . . 2 2 2 4 14 Weapon 8 | . . . 1 . . 2 . . . 1 . . . . . 1 3 Highest Loss Streak 11 | . . . 2 . . 3 1 . 1 2 . . 1 3 1 3 11 Average Slot Usage (%) 77 | . 90 100 92 93 100 79 81 84 85 71 70 72 75 81 83 73 57 Engine 2 | . 14 11 11 11 11 5 . . 5 . . . . . . . . Core 5 | . . . . . . 2 12 12 6 5 5 5 7 9 8 5 . Leg 2 | . 28 22 22 22 22 1 . . . . . . . . . . . Wheel 1 | . . . . . . 8 1 . . . . . . . . . . Flight 6 | . . . . . . . 10 13 13 10 11 11 6 5 6 6 4 Device 17 | . . . . 5 11 9 23 20 20 16 17 17 20 23 20 24 20 Storage 6 | . 14 11 11 11 11 9 7 6 6 5 5 5 5 4 4 4 3 Processor 8 | . . . . . . . 1 11 13 11 11 11 13 22 21 9 7 Hackware 5 | . . . . . . . 1 6 11 14 17 17 13 4 4 1 2 Protection 7 | . 5 33 25 22 22 26 9 6 1 . . . . . 3 6 2 Energy Gun 1 | . . . 7 16 22 1 . . . . . . . . . . . Ballistic Gun 4 | . 28 22 14 5 . 16 4 . . . . 2 . . . . . Ballistic Cannon 1 | . . . . . . . 5 6 6 3 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 2 4 4 4 5 Naked Turns 35 | . . . . . . . . . . . . . . . . . 35 Heaviest Build 74 | 12 20 24 24 24 24 24 31 32 28 28 20 26 36 31 55 62 74 Greatest Support 69 | 20 20 20 20 20 20 28 34 28 28 28 28 28 38 35 42 69 63 Greatest Overweight (x) 9 | 1 . 1 1 1 1 1 6 1 1 1 . 1 9 2 1 1 4 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 10 8 8 8 8 28 24 24 24 24 24 24 24 24 24 8 8 Average Capacity 18 | 5 7 8 8 8 8 23 24 24 24 24 24 24 24 24 20 8 7 Most Carried 24 | . 5 8 8 8 8 18 24 24 24 24 22 24 24 24 24 8 8 Average Carried 16 | . 3 5 7 7 8 15 23 23 22 22 21 21 22 23 19 7 5 Final Capacity 24 | 6 8 8 8 8 8 24 24 24 24 24 24 24 24 24 8 8 4 Final Carried 24 | . 5 8 7 8 8 18 24 24 23 21 22 21 24 24 8 8 2 Class Distribution -------------------- 25% | Mutant 24% | Hauler-Mutant 22% | Scavenger-Mutant 21% | Hacker-Mutant 3% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Extension Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Matter Collected 3007 | 186 . 63 145 . 14 418 430 . 425 144 . 6 516 65 185 279 131 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3082 | . . 63 45 . . 545 284 . 175 141 . . 548 497 374 279 131 Parts 144 | . . 5 4 . . 29 13 . 7 4 . . 31 23 12 5 11 Haulers Intercepted 5 | . . . . . . 1 1 . . 1 . . 1 . . 1 . Recyclers Shooed 6 | . . . . . . 3 1 . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 35 | . . 1 5 . . 7 6 . 3 3 . . 4 3 . 1 2 Melee 8 | . . . . . . . . . . . . . 2 3 . 1 2 Guns 13 | . . 1 5 . . 7 . . . . . . . . . . . Cannons 14 | . . . . . . . 6 . 3 3 . . 2 . . . . Classes Destroyed 13 | . . 2 2 . . 6 1 . . 1 . . . . 1 . . Worker 6 | . . . . . . 1 1 . . . . . 2 . 2 . . Builder 1 | . . . . . . 1 . . . . . . . . . . . Hauler 5 | . . . . . . 1 1 . . 1 . . 1 . . 1 . Recycler 7 | . . . . . . 1 2 . . . . . 1 2 1 . . Operator 3 | . . . . . . . . . . 1 . . 1 . . 1 . Watcher 7 | . . 1 . . . . 1 . 1 . . . . 1 1 2 . Swarmer 6 | . . . 3 . . . 3 . . . . . . . . . . Grunt 7 | . . . . . . 3 2 . . 1 . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . 2 . . Sentry 8 | . . 1 . . . 3 . . 3 . . . . 1 . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Programmer 11 | . . . . . . . 1 . . 2 . . 4 2 . . 2 Best Kill Streak 4 | . . 1 3 . . 2 4 . 1 2 . . 3 4 3 2 1 Combat Bots Only 3 | . . 1 3 . . 2 3 . 1 2 . . 2 2 . 1 1 Max Kills in Single Turn 2 | . . 1 2 . . 1 1 . 1 1 . . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Damage Taken 9205 | . 24 276 370 . . 794 433 167 502 833 . 335 316 461 570 533 3591 Core 2539 | . . 24 58 . . 68 93 34 133 425 . 172 150 76 104 29 1173 Absorbed by Shields 10 | . . . . . . . . . . 10 . . . . . . . Core Remaining (%) 80 | 100 100 . . . 79 87 86 . 80 . . 40 86 . 70 . . Volleys Fired 220 | . . 8 7 . . 58 46 . 23 61 . . 17 . . . . Largest 2 | . . 2 2 . . 2 2 . 1 1 . . 1 . . . . Hottest 98 | . . 40 76 . . 79 76 . 48 48 . . 98 . . . . Shots Fired 299 | . . 16 14 . . 113 54 . 23 61 . . 17 . . . 1 Gun 155 | . . 16 14 . . 113 9 . . . . . 3 . . . . Cannon 144 | . . . . . . . 45 . 23 61 . . 14 . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 281 | . . 16 12 . . 112 54 . 23 61 . . 3 . . . . Thermal 18 | . . . 2 . . 1 . . . . . . 14 . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . . 9 2 . . 18 6 . 3 5 . . 13 . . . . Robot Miss Streak 5 | . . 3 5 . . 3 3 . 4 4 . . 2 . . . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 248 | . . 10 6 . . 92 27 . 12 26 . . 23 17 16 11 8 Core Hits 96 | . . 3 5 . . 25 13 . 6 10 . 2 9 8 7 6 2 Critical Hits 11 | . . . . . . . 1 . . 1 . . 1 4 2 . 2 Critical Kills 4 | . . . . . . . . . . . . . . 3 1 . . Critical Parts Destroyed 6 | . . . . . . . 1 . . 1 . . 1 . 1 . 2 Melee Attacks 134 | . . . . . . . . . . . . . 14 25 45 21 29 Impact . | . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . . 8 19 20 4 . Piercing 83 | . . . . . . . . . . . . . 6 6 25 17 29 Sneak Attacks 14 | . . . . . . . . . . . . . 3 2 5 1 3 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . 1 Follow-up Attacks 9 | . . . . . . . . . . . . . . 4 1 2 2 Damage Inflicted 9594 | . . 121 95 . . 1267 976 . 353 870 . 121 1460 1086 1674 863 708 Guns 1562 | . . 121 95 . . 1267 65 . . . . . 14 . . . . Cannons 2661 | . . . . . . . 911 . 353 870 . . 527 . . . . Explosions 106 | . . . . . . . . . . . . 106 . . . . . Melee 5208 | . . . . . . . . . . . . . 909 1086 1674 863 676 Ramming 57 | . . . . . . . . . . . . 15 10 . . . 32 Kinetic 3652 | . . 121 66 . . 1252 976 . 353 870 . . 14 . . . . Thermal 677 | . . . 29 . . 15 . . . . . 106 527 . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1676 | . . . . . . . . . . . . . 263 962 347 104 . Piercing 3532 | . . . . . . . . . . . . . 646 124 1327 759 676 Highest Corruption 101 | . . . . . . . 2 . . 4 10 11 4 2 3 11 101 Average Corruption 14 | . . . . . . . 1 . . 3 7 10 2 2 2 9 38 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . 1 . . 2 2 28 12 1 6 9 77 Message Errors 28 | . . . . . . . 1 . . . . 7 1 1 3 1 14 Matter Fused 18 | . . . . . . . . . . . 1 1 2 . 2 2 10 Heat Flow Errors 15 | . . . . . . . . . . 1 . 2 4 . . 2 6 Energy Discharges 13 | . . . . . . . . . . . 1 3 3 . . . 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . . . . . . 1 . 4 2 . 1 1 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 39 | . . . . . . . . . . . . 10 . . . 3 26 Targeting Errors 6 | . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 974 | . . . . . . . 27 . 28 4 . . 373 40 252 51 199 Projectiles 153 | . . . . . . . 27 . 28 4 . . 94 . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 821 | . . . . . . . . . . . . . 279 40 252 51 199 Knockbacks 24 | . . . . . . . 15 . 2 7 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 13 . 2 7 . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . . . 6 5 . . . 32 Shots . | . . . . . . . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . 4 3 . . . . Targets Rammed 7 | . . . . . . . . . . . . 4 3 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . . 2 18 . . 8 96 . 30 159 . 247 257 . . 411 235 Average Temperature 112 | . . 2 10 . . 6 42 . 7 40 . 111 77 . . 182 122 Received Heat Transfer 852 | . . 72 . . . 162 99 42 141 84 . 90 . 18 81 45 18 Effects 21 | . . . . . . . . . . . . . . . . 15 6 Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 13 | . . . . . . . . . . . . . . . . 7 6 Matter Decay 3 | . . . . . . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 2 1 . . . Heat Transferred 861 | . . . 74 . . 37 . . . . . 50 700 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Peak Influence 540 | . 11 71 127 . . 139 184 173 488 373 160 540 364 166 292 147 241 Initial 264 | . . 4 27 . . . . 86 84 121 130 112 264 60 93 72 41 Average 129 | . 6 40 111 . . 47 68 112 260 179 143 202 242 103 168 104 80 Maximum Alert Level 2 | . . . . . . . . . 2 1 . 2 1 . 1 . 1 Low Security (%) 76 | 100 100 100 100 . 100 100 100 100 36 72 100 64 25 100 64 100 78 Level 1 19 | . . . . . . . . . 42 27 . 11 74 . 35 . 21 Level 2 3 | . . . . . . . . . 20 . . 23 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . . 1 3 . 2 2 . 2 2 . 5 3 4 Investigation 3 | . . . . . . 1 . . 1 . . 1 . . . . . Extermination 9 | . . . . . . . 1 . . 1 . 1 2 . 1 1 2 Reinforcement 8 | . . . . . . . 2 . . 1 . . . . 1 2 2 Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Distress Signals 4 | . . . . . . 1 . . 2 1 . . . . . . . Communications Jammed 10 | . . . . . . . 4 . 6 . . . . . . . . Distress Signals 10 | . . . . . . . 4 . 6 . . . . . . . . Times Spotted 158 | . . 3 4 . . 14 15 4 25 24 4 6 9 4 20 12 14 Peak Tracking Total 10 | . . 1 2 . . 4 5 5 10 10 5 4 3 2 10 3 5 Tactical Retreats 16 | . . . . . . . 2 . 2 3 . 4 . . 2 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Traps Triggered 14 | . 1 . . . . 1 3 . 2 2 . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Machines Disabled 12 | . . . . . . . . . 1 . . 2 . . 7 . 2 Max in Single Turn 2 | . . . . . . . . . . . . 2 . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Machines Accessed 43 | . 3 . . 1 . 1 7 3 8 2 . 6 2 2 4 3 1 Terminals 32 | . 3 . . . . . 6 2 8 2 . 3 1 2 2 3 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 5 | . . . . . . . . 1 . . . 1 1 . 1 . 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . Total Hacks 114 | . 10 . . 1 . 4 20 5 20 5 . 19 12 4 5 7 2 Successful 65 | . 2 . . 1 . 4 13 3 10 3 . 13 7 3 1 4 1 Failed 48 | . 8 . . . . . 6 2 10 2 . 6 5 1 4 3 1 Catastrophic 5 | . . . . . . . 2 . 1 . . . . . 2 . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . Manual 42 | . 7 . . 1 . . 9 1 6 . . 6 4 2 1 5 . Terminals 85 | . 10 . . . . . 19 3 20 5 . 10 5 4 2 7 . Fabricators 5 | . . . . . . . . . . . . 5 . . . . . Repair Stations 14 | . . . . . . . . 2 . . . 2 7 . 1 . 2 Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . . Terminal Hacks 32 | . 2 . . 1 . . 6 1 8 3 . 4 1 3 1 2 . Record 3 | . . . . . . . . . 1 . . . . . 1 1 . Part Schematic 8 | . . . . . . . 4 . 1 1 . 1 1 . . . . Robot Schematic 2 | . . . . . . . . . 1 1 . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . 1 . Recall Investigation 2 | . . . . . . . . . 1 . . 1 . . . . . Zone Layout 9 | . 1 . . . . . 1 1 1 1 . 2 . 2 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 9 | . . . . . . . . 2 . . . . 6 . . . 1 Scan Component 5 | . . . . . . . . 1 . . . . 3 . . . 1 Repair 4 | . . . . . . . . 1 . . . . 3 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . . . . . . . 6 . 2 . . 3 . . . 2 . Terminals 13 | . . . . . . . 6 . 2 . . 3 . . . 2 . Track 8 | . . . . . . . 4 . 2 . . 1 . . . 1 . Assimilate 2 | . . . . . . . 1 . . . . . . . . 1 . Detonate 1 | . . . . . . . . . . . . 1 . . . . . Operators 2 | . . . . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . Hacking Detections 35 | . 3 . . . . . 4 3 6 2 . 6 2 2 3 3 1 Full Trace Events 2 | . . . . . . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 1 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 2 4 . 1 1 . 1 1 . . . . Parts Built 3 | . . . . . . . . . . . . 3 . . . . . Matter 314 | . . . . . . . . . . . . 314 . . . . . Time 157 | . . . . . . . . . . . . 157 . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . 11 . . . . . Parts Repaired 4 | . . . . . . . . 1 . . . . 3 . . . . Time 166 | . . . . . . . . 22 . . . . 144 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Total Allies 18 | . . . . . . . . . 10 . . . . . . 1 7 Largest Group 10 | . . . . . . . . . 10 . . . . . . 1 7 Highest-Rated Group 284 | . . . . . . . . . 284 . . . . . . 10 100 Highest-Rated Ally 37 | . . . . . . . . . 37 . . . . . . 10 15 Total Orders 4 | . . . . . . . . . 1 . . . . . 3 . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . Ally Attacks 43 | . . . . . . . . . 43 . . . . . . . . Total Damage 1007 | . . . . . . . . . 1007 . . . . . . . . Kills 5 | . . . . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Turns Passed 7736 | 69 248 163 92 338 63 929 796 273 496 368 32 789 826 159 605 451 1039 Spaces Moved 7924 | 54 200 69 47 222 43 487 1150 503 710 396 83 775 787 155 827 664 752 Core 139 | 15 . . . . . . . . . . . 1 4 9 . . 110 Treads . | . . . . . . . . . . . . . . . . . . Legs 659 | 39 200 69 47 222 43 39 . . . . . . . . . . . Wheels 626 | . . . . . . 448 178 . . . . . . . . . . Hover 166 | . . . . . . . . . . . . . . . . . 166 Flight 6334 | . . . . . . . 972 503 710 396 83 774 783 146 827 664 476 Fastest Speed 32 | 50 120 150 150 150 150 100 32 32 37 37 37 37 37 37 37 37 37 Average Speed 58 | 112 120 150 150 150 150 104 45 36 37 37 37 37 40 44 42 40 102 Slowest Speed 520 | 120 120 150 150 150 150 150 520 102 105 105 37 100 500 150 120 120 310 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . . 5 5 32 10 . 13 4 . 9 6 1 Cave-ins Triggered 23 | . . . . . . . . . . . . . . . . 1 22 Teleports 4 | . . . . . . . . . . . . . . . 2 . 2 Exploration Rate (%) 32 | 4 32 6 21 60 17 40 33 17 52 15 85 18 16 5 94 26 39 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . . . Spaces Dug 25 | . . . . . . . 2 . . 6 . . . 1 4 5 7 Terrain Destroyed 75 | . . . . . . . 7 . 3 18 . 29 . 1 4 5 8 Melee 17 | . . . . . . . . . . . . . . 1 4 5 7 Projectile 29 | . . . . . . . 7 . 3 18 . . . . . . 1 AOE 29 | . . . . . . . . . . . . 29 . . . . . Terrain Rammed 16 | . . . . . . . . . . . . . . . . . 16 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Was Fac Fac Res Qua Res Tes Total 10562 | 59 207 113 55 228 42 817 1371 589 884 544 83 1269 1252 226 1042 815 966 Wait 1868 | . . 28 1 . . 245 97 62 78 73 . 478 395 37 110 120 144 Move 7729 | 53 199 68 46 221 42 486 1139 492 654 378 82 749 778 154 808 652 728 Hop 71 | . . . . . . . 5 5 23 8 . 12 4 . 9 4 1 Pick Up 101 | . 4 5 . 3 . 12 28 8 2 . 1 12 9 3 13 . 1 Fast Attach 95 | 6 2 . . . . 7 11 7 4 2 . . 9 3 19 11 14 Attach 55 | . . 2 1 2 . 3 6 2 2 3 . 1 10 5 10 3 5 Detach 24 | . . . . . . . 2 1 . . . . 7 1 9 3 1 Swap 14 | . 1 1 . . . . 5 . 1 1 . . 2 1 2 . . Drop 123 | . 1 1 . 2 . 6 32 12 6 2 . 13 6 2 26 4 10 Fire 220 | . . 8 7 . . 58 46 . 23 61 . . 17 . . . . Melee 108 | . . . . . . . . . . . . . 12 20 35 17 24 Ram 23 | . . . . . . . . . . . . 4 3 . . . 16 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . . . . 36 16 . . . . 1 1 22 Rewire 55 | . . . . . . . . . 55 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: [*Acc] / *Tes x2) -2/Testing History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Discovered new exit (range 16) 481 | -9/Materials | Entered Mines 482 | -9/Mines | Assembled infested the area 521 | -9/Mines | Met 8R-AWN 567 | -9/Mines | Discovered new exit (range 5) 573 | -9/Mines | Entered Exiles 614 | -9/Exiles | Welcomed by 8R-AWN 636 | -9/Exiles | Met EX-HEX 675 | -9/Exiles | Met EX-BIN 698 | -9/Exiles | Aligned with FarCom system 699 | -9/Exiles | Given EX-Vault access code 740 | -9/Exiles | Opened EX-Vault 754 | -9/Exiles | Found Lightpack 2.0 757 | -9/Exiles | Found Chronowheel 761 | -9/Exiles | Found Supersonic Drone Bay 792 | -9/Exiles | Warned to stay clear of 0b10 Research branches 843 | -9/Exiles | Met EX-DEC 897 | -9/Exiles | Discovered new exit (range 10) 911 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Chronowheel, Supersonic Drone Bay 911 | -9/Exiles | Entered Mines 961 | -8/Mines | Discovered new exit (range 10) 974 | -8/Mines | Entered Materials 974 | -8/Materials | Evolved 2 slots: Utility x2 1283 | -8/Materials | Build established: Hauler-Mutant 1649 | -8/Materials | Lost 3 parts (1p2w) 1724 | -8/Materials | Discovered new exit (range 15) 1903 | -8/Materials | Entered Factory 1903 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1905 | -7/Factory | FarCom data flow suspended 1919 | -7/Factory | Discovered new exit (range 4) 2176 | -7/Factory | Central database locked down 2355 | -7/Factory | Discovered new exit (range 11) 2689 | -7/Factory | Discovered new exit (range 15) 2699 | -7/Factory | Entered another Factory area 2699 | -6/Factory | Evolved 2 slots: Utility x2 2756 | -6/Factory | Spotted B-75 Beast 2856 | -6/Factory | Repaired Mic. Nuclear Core 2954 | -6/Factory | Discovered new exit (range 14) 2971 | -6/Factory | Identified exit to Extension 2972 | -6/Factory | Entered Extension 3100 | -6/Extension | Rescued a captive Derelict 3101 | -6/Extension | Rescued a captive Derelict 3322 | -6/Extension | First assault squad dispatched 3343 | -6/Extension | Spotted B-75 Beast 3445 | -6/Extension | Spotted B-75 Beast 3468 | -6/Extension | Discovered new exit (range 3) 3468 | -6/Extension | Identified exit to Factory 3468 | -6/Extension | Entered Factory 3468 | -5/Factory | Evolved 2 slots: Utility x2 3836 | -5/Factory | Sucked down chute 3836 | -5/Factory | Entered Waste 3840 | -5/Waste | Spotted C-40 Crusher 3844 | -5/Waste | Spotted C-40 Crusher 3851 | -5/Waste | EMP discharged 3851 | -5/Waste | System corruption reached 10% 3852 | -5/Waste | Spotted C-40 Crusher 3861 | -5/Waste | Spotted C-40 Crusher 3861 | -5/Waste | Spotted C-40 Crusher 3861 | -5/Waste | Spotted C-40 Crusher 3863 | -5/Waste | Discovered new exit (range 11) 3867 | -5/Waste | Identified exit to Factory 3868 | -5/Waste | Entered Factory 3903 | -5/Factory | Build established: Hacker-Mutant 3952 | -5/Factory | Fabricated Hacking Suite (x1) 4038 | -5/Factory | Fabricated Force Booster? 4137 | -5/Factory | Core integrity fell below 50% 4217 | -5/Factory | Discovered new exit (range 15) 4471 | -5/Factory | Local fabrication network quarantined 4652 | -5/Factory | Identified exit to Factory 4657 | -5/Factory | Entered another Factory area 4657 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4900 | -4/Factory | Discovered new exit (range 6) 4915 | -4/Factory | Identified exit to Research 5106 | -4/Factory | Repaired Weight Redist. System 5164 | -4/Factory | Repaired Neutrino Core 5365 | -4/Factory | Repaired Nuclear Pulse Array 5483 | -4/Factory | Entered Research 5483 | -3/Research | Evolved 2 slots: Utility x2 5504 | -3/Research | Identified exit to Armory 5504 | -3/Research | Identified exit to Quarantine 5561 | -3/Research | Build established: Scavenger-Mutant 5573 | -3/Research | Lost 3 parts (1n2u) 5642 | -3/Research | Entered Quarantine 5658 | -3/Quarantine | Found Alien Artifact 5658 | -3/Quarantine | Identified Matter Drive 5693 | -3/Quarantine | Found Prototype Device 5693 | -3/Quarantine | Identified Exp. Thermal Shield 5728 | -3/Quarantine | Discovered new exit (range 80) 5749 | -3/Quarantine | Found Alien Artifact 5749 | -3/Quarantine | Identified Phase Redirector 5772 | -3/Quarantine | Garrison activated, responded to threat 5777 | -3/Quarantine | Scanned by Researcher 5790 | -3/Quarantine | Found Enh. Force Lance 5808 | -3/Quarantine | Found Alien Artifact 5808 | -3/Quarantine | Identified Terrabomb 5808 | -3/Quarantine | Used Terrabomb 5820 | -3/Quarantine | Found Terrabomb 5855 | -3/Quarantine | Found Alien Artifact 5855 | -3/Quarantine | Identified Stasis Generator 5913 | -3/Quarantine | Found Alien Energy Cannon 5913 | -3/Quarantine | Identified Core Cannon 6036 | -3/Quarantine | Used Terrabomb 6086 | -3/Quarantine | Found Alien Artifact 6086 | -3/Quarantine | Identified Core Reset Matrix 6086 | -3/Quarantine | Used Core Reset Matrix 6090 | -3/Quarantine | Detected hypermatrix surge 6090 | -3/Quarantine | Sensed 8 artifacts in vicinity 6133 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6134 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6135 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6137 | -3/Quarantine | Found Transdimensional Reconstructor 6139 | -3/Quarantine | Warped through subspace 6158 | -3/Quarantine | Met incapacitated Sigix Warrior 6158 | -3/Quarantine | Lockdown squad dispatched 6169 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6172 | -3/Quarantine | Unlocked Sigix quarantine chamber 6201 | -3/Quarantine | Warped through subspace 6235 | -3/Quarantine | Discovered new exit (range 20) 6247 | -3/Quarantine | Identified exit to Research 6247 | -3/Quarantine | Entered Research 6247 | -2/Research | Evolved 2 slots: Propulsion x2 6451 | -2/Research | Crushed by falling debris 6482 | -2/Research | Lost 3 parts (3u) 6533 | -2/Research | Build established: Mutant 6551 | -2/Research | Found Prototype Processor 6551 | -2/Research | Identified Spectral Analyzer 6555 | -2/Research | Found Spectral Analyzer 6601 | -2/Research | System corruption reached 10% 6610 | -2/Research | Identified exit to Testing 6618 | -2/Research | Spotted B-90 Cyclops 6668 | -2/Research | Discovered new exit (range 23) 6698 | -2/Research | Entered Testing 6704 | -2/Testing | Found Prototype Energy Cannon 6704 | -2/Testing | Identified Imp. Potential Cannon 7124 | -2/Testing | Build established: Scavenger-Mutant 7174 | -2/Testing | Found Prototype Energy Cannon 7174 | -2/Testing | Identified Cld. Nova Cannon 7255 | -2/Testing | Warped through subspace 7276 | -2/Testing | Spotted Superbehemoth 7278 | -2/Testing | Warped through subspace 7278 | -2/Testing | Spotted PP-X2NU2QGPHC 7313 | -2/Testing | Crushed by falling debris 7331 | -2/Testing | Crushed by falling debris 7332 | -2/Testing | System corruption reached 30% 7336 | -2/Testing | Crushed by falling debris 7356 | -2/Testing | Crushed by falling debris 7387 | -2/Testing | Lost 11 parts (2n8u1w) 7418 | -2/Testing | Crushed by falling debris 7436 | -2/Testing | Crushed by falling debris 7443 | -2/Testing | Crushed by falling debris 7466 | -2/Testing | Crushed by falling debris 7474 | -2/Testing | Lost 5 parts (4u1w) 7476 | -2/Testing | Crushed by falling debris 7505 | -2/Testing | Crushed by falling debris 7514 | -2/Testing | Crushed by falling debris 7517 | -2/Testing | Crushed by falling debris 7526 | -2/Testing | Core integrity fell below 50% 7536 | -2/Testing | Crushed by falling debris 7539 | -2/Testing | Crushed by falling debris 7553 | -2/Testing | Lost 3 parts (1n1u1w) 7556 | -2/Testing | Crushed by falling debris 7556 | -2/Testing | Crushed by falling debris 7597 | -2/Testing | Crushed by falling debris 7635 | -2/Testing | Build established: Mutant 7645 | -2/Testing | Crushed by falling debris 7647 | -2/Testing | Crushed by falling debris 7648 | -2/Testing | Emitted hypermatrix ping 7649 | -2/Testing | Crushed by falling debris 7653 | -2/Testing | Assembled emerged from beneath the floor 7661 | -2/Testing | Crushed by falling debris 7679 | -2/Testing | Crushed by falling debris 7716 | -2/Testing | Core integrity fell below 20% 7738 | -2/Testing | System corrupted Last Messages --------------- 07721_ Destabilizing: System corrupted (+1). 07723_ Slammed into Earth. 07725_ Destabilizing: Core damaged (-14). 07725_ Destabilizing: System corrupted (+1). 07727_ Slammed into Earth. 07727_ Destabilizing: Core damaged (-29). 07729_ Slammed into Earth. 07729_ Destabilizing: System corrupted (+1). 07731_ System corrupted: Matter fused (-7). 07731_ Slammed into Earth. 07731_ Destabilizing: System corrupted (+1). 07731_ Destabilizing: System corrupted (+2). 07733_ Slammed into Earth. 07733_ Destabilizing: System corrupted (+2). 07735_ Slammed into Earth. 07735_ Destabilizing: System corrupted (+1). 07735_ Destabilizing: Core damaged (-29). 07737_ Slammed into Earth. 07737_ Destabilizing: System corrupted (+2). 07738_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ???????????????????????????????######## ##?????? | | ?????????????????????########### # ##?????? | | ############???####### #aa # # # # ##?????? | | ##### #a## # # ###??????? | | # ## #@# #######????????? | | # # ###########??????????????? | | ########## #######????????????????????????? | | ?????????### ##??????????????????????????????? | | ???????????#######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 43 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 24 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 30 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 11 Target Analysis 8 Force Boost 6 Stasis Canceling 1 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Force Booster | x2 | -5/Factory Alien Tech Used ----------------- Matter Drive Phase Redirector Terrabomb Stasis Generator Core Cannon Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AnalysisRemoteEngine Manual? 0 Play Time 01:35:07 Cumulative 178.2 hours Start 2021.05.01 @ 11:22:26 End 2021.05.02 @ 12:22:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 208 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3869f55-e109-4382-aafc-c5a50b198519