Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 16:08:51 Player: Klin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (927) 927 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2052 Bonus ------- None Cogmind --------- Core Integrity 39/400 Matter 18/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Battery (300) Structural Scanner Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scan Processor Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Terrain Scanner Core Shielding > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Large Battery Structural Scanner Visual Processing Unit Signal Interpreter Terrain Scan Processor Autogun Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 31 | 7 14 10 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 12 | 2 6 4 Treads . | . . . Leg 12 | 2 6 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 3 | . 2 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 3 4 4 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 5 | 1 2 2 Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 15 | . 5 10 Power 2 | . 2 . Propulsion 4 | . . 4 Utility 3 | . . 3 Weapon 6 | . 3 3 Highest Loss Streak 5 | . 2 5 Average Slot Usage (%) 82 | . 88 69 Engine 4 | . 7 . Leg 24 | . 27 16 Device 13 | . 12 14 Storage 13 | . 14 11 Protection 3 | . . 10 Energy Gun 2 | . 3 . Ballistic Gun 11 | . 13 7 Launcher 8 | . 8 9 Naked Turns . | . . . Heaviest Build 23 | 9 21 23 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 7 | 2 1 7 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 9 | 4 9 9 Average Carried 6 | 1 5 7 Final Capacity 10 | 6 10 10 Final Carried 9 | 2 9 8 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 623 | 188 297 138 Remotely . | . . . Salvage Created 782 | . 459 323 Parts 62 | . 41 21 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 26 | . 14 12 Guns 9 | . 8 1 AOE 17 | . 6 11 Classes Destroyed 7 | . 6 1 Worker 5 | . 4 1 Builder 2 | . 1 1 Operator 1 | . 1 . Watcher 3 | . 2 1 Swarmer 6 | . 5 1 Grunt 19 | . 9 10 Brawler 1 | . . 1 Best Kill Streak 7 | . 7 4 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1851 | . 802 1049 Core 494 | . 133 361 Absorbed by Shields . | . . . Core Remaining (%) 73 | 100 46 . Volleys Fired 91 | . 64 27 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 132 | . 93 39 Gun 97 | . 74 23 Cannon . | . . . Launcher 35 | . 19 16 Special . | . . . Kinetic 81 | . 58 23 Thermal 16 | . 16 . Explosive 35 | . 19 16 Electromagnetic . | . . . Robot Hit Streak 7 | . 5 7 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 78 | . 52 26 Core Hits 57 | . 33 24 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2517 | . 1181 1336 Guns 625 | . 489 136 Cannons . | . . . Explosions 1887 | . 692 1195 Melee . | . . . Ramming 5 | . . 5 Kinetic 517 | . 381 136 Thermal 191 | . 108 83 Explosive 1804 | . 692 1112 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 25 | . 7 18 Projectiles . | . . . Explosions 25 | . 7 18 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 207 | . 206 1 Shots 7 | . 7 . Rammed 1 | . . 1 Targets Rammed 3 | . . 3 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 70 | . 70 9 Average Temperature 16 | . 17 4 Received Heat Transfer 567 | . 195 372 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 300 | . 250 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 311 | . 271 311 Average Influence 143 | . 130 190 Maximum Alert Level 1 | . 1 1 Low Security (%) 73 | 100 85 46 Level 1 26 | . 14 53 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 4 2 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 25 20 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 3 | . 3 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 10 | . 2 8 Max in Single Turn 4 | . 1 4 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 5 3 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 22 8 Successful 15 | . 11 4 Failed 15 | . 11 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 23 | . 19 4 Fabricators . | . . . Repair Stations 5 | . 3 2 Recycling Units 2 | . . 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 8 1 Record 3 | . 2 1 Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Disarm Traps 1 | . 1 . Reinforcement Status 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . 3 2 Scan Component 2 | . 1 1 Repair 2 | . 1 1 Refit 1 | . 1 . Recycling Unit Hacks 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 58 | . 26 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1602 | 68 1025 509 Spaces Moved 915 | 55 603 257 Core 37 | 22 . 15 Treads . | . . . Legs 878 | 33 603 242 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 135 | 97 131 151 Slowest Speed 400 | 150 150 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 4 76 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 223 | . 137 86 Melee . | . . . Projectile . | . . . AOE 223 | . 137 86 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1160 | 69 752 339 Wait 74 | . 42 32 Move 913 | 54 602 257 Hop . | . . . Pick Up 33 | 8 17 8 Fast Attach 2 | . 2 . Attach 17 | 6 4 7 Detach . | . . . Swap 12 | 1 8 3 Drop 15 | . 13 2 Fire 91 | . 64 27 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 464 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Repaired Aluminum Leg 675 | -10/Materials | Discovered new exit (range 15) 1042 | -10/Materials | Discovered new exit (range 16) 1073 | -10/Materials | Core integrity fell below 50% 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Utility x2 1150 | -9/Materials | Repaired Mni. Grenade Launcher 1224 | -9/Materials | Discovered new exit (range 16) 1488 | -9/Materials | Lost 4 parts (1n2u1w) 1568 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Core integrity fell below 20% 1603 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. Grenade Launcher destroyed. K-01 Serf collects debris. Core Shielding destroyed. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Autogun destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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