Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.06 @ 23:59:08 Player: PlasticHeart Result: Destroyed by Shrapnel Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (679) 679 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-128) -128 TOTAL SCORE: 1111 Bonus ------- Friendly Fire -128 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 246/250 System Corruption 0% Temperature Cool (2) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Weapon Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Subdweller Power Source Light Treads Light Treads Light Treads Subdweller Monowheel Subdweller Monowheel Large Storage Unit Large Matter Pod (150) Armor Integrity Analyzer Scrap Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Large Matter Pod Armor Integrity Analyzer Scrap Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Subdweller Machine Gun [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 6 8 2 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 12 | 1 11 18 Power 2 | . 2 3 Propulsion 3 | . 2 4 Utility 2 | . 2 3 Weapon 4 | . 3 6 Tool/Special . | . . . Unused Backups 21 | . 2 19 Power 3 | . . 3 Propulsion 5 | . . 5 Utility 6 | . 2 4 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 96 | . 95 100 Engine 14 | . 14 14 Treads 28 | . 28 28 Storage 14 | . 14 14 Protection 10 | . 9 14 Ballistic Gun 27 | . 27 28 Peak Build Rating 12 | 6 11 12 Average Rating 10 | 3 9 11 On Entrance 5 | . 6 11 Naked Turns . | . . . Heaviest Build 52 | 13 52 52 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 7 14 20 Most Carried 20 | 5 16 20 Average Carried 13 | 1 11 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 1 16 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1024 | 139 761 124 Remotely . | . . . Salvage Created 1335 | . 1075 260 Parts 57 | . 48 9 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 3 | . . 3 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 20 | . 16 4 Guns 20 | . 16 4 Classes Destroyed 8 | . 7 1 Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 4 | . 4 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 10 | . 10 . Subdweller 4 | . . 4 Thug 1 | . . 1 Best Kill Streak 5 | . 5 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 86 | . 76 10 Missed 18 | . 16 2 Damage Taken 974 | . 652 322 Core 253 | . 143 110 Absorbed by Shields . | . . . Redirected to Shielding 51 | . 17 34 Regen/Repaired (Parts) 102 | . 102 . Core Remaining (%) 100 | 100 . . Volleys Fired 84 | . 70 14 Largest 2 | . 2 2 Hottest 46 | . 46 46 Shots Fired 168 | . 140 28 Gun 168 | . 140 28 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 168 | . 140 28 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 12 16 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 106 | . 83 23 Core Hits 43 | . 35 8 Critical Kills 2 | . 2 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1671 | . 1280 391 Guns 1671 | . 1280 391 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1671 | . 1280 391 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 22 | . 22 . Average Temperature 7 | . 7 . Received Heat Transfer 294 | . 294 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 184 | . 184 . Initial . | . . . Average 71 | . 74 . Influence Increases 530 | . 530 . Destroy 0b10 Robot/C 320 | . 320 . Destroy 0b10 Robot/NC 55 | . 55 . Destroy Leader 70 | . 70 . Successful Hack 7 | . 7 . Select Force Hacks 30 | . 30 . Destroy Structure 3 | . 3 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 497 | . 462 35 Time Decay 497 | . 462 35 Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 25 9 Peak Tracking Total 8 | . 4 8 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 1 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 20 . Successful 10 | . 10 . Failed 10 | . 10 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Emergency Access Points 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2030 | 58 1403 569 Spaces Moved 786 | 44 529 213 Core 22 | 22 . . Treads 764 | 22 529 213 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 201 | 106 193 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 4 87 12 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 4 | . . 4 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1067 | 54 771 242 Wait 138 | . 135 3 Move 784 | 43 528 213 Hop . | . . . Pick Up 33 | 5 21 7 Fast Attach 4 | 2 2 . Attach 10 | 4 3 3 Detach . | . . . Swap 4 | . 4 . Drop 10 | . 8 2 Fire 84 | . 70 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Discovered new exit (range 13) 933 | -10/Materials | Discovered new exit (range 15) 1151 | -10/Materials | Repaired Hvy. Assault Rifle 1161 | -10/Materials | Core integrity fell below 50% 1443 | -10/Materials | Discovered new exit (range 5) 1462 | -10/Materials | Entered Subcaves 1499 | -10/Subcaves | Learned location of Zion (-7) 1549 | -10/Subcaves | Ambushed by swarm of Subdwellers 1552 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1729 | -10/Subcaves | Lost 3 allies 2031 | -10/Subcaves | Destroyed by Shrapnel Trap Last Messages --------------- 01758_ Found Battle Cannon. 01758_ Found 32 Matter. 01763_ Searching scrap... 01763_ Found Sub. Power Source. 01763_ Found 52 Matter. 01768_ Searching scrap... 01768_ Found Sub. Machine Gun. 01768_ Found 62 Matter. 01772_ Searching scrap... 01772_ Found Flamer. 01772_ Found Riot Gun. 01772_ Found 31 Matter. 01928_ Subatomizers dissect the Disposable Heat Sink. 02027_ Triggered Piercing Trap. 02027_ Spikes shoot up from the floor. 02027_ Critical hit (Impale). 02031_ Triggered Shrapnel Trap. 02031_ An expanding cloud of shrapnel blasts out in all directions. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????####? | | ????????????????????????####### #???????????## ## | | ????????????????????????# ## ###?????????# # | | ?????????????# ???##????# ##?????????# | | ?????????????? < # ##### #######???# | | ???????????????? ### ## ###?# | | ????????????????????# ^ ### # # ### | | ?????????????????????# @ | | ?????????????????????## ^ ## #" | | ??????????????????????#### ^### ### ### | | ?????????????????????????# #?# ### ## | | ?????????????????????????# ?# ## ## # | | ?????????????????????????## # # # # # ###### | | ?????????????????????????? ###### ######????? | | ??????????????????????????# ?????# #?????????? | | ??????????????????????????# ##????# #?????????? | | ??????????????????????????# ?????# #?????????? | | ??????????????????????????# ????? ##?????????? | | ??????????????????????????## ????# #??????????? | | ???????????????????????????? ????###??????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 11% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonFieldBasin Manual? 0 Play Time 00:19:38 Cumulative 945.1 hours Start 2025.03.06 @ 23:44:00 End 2025.03.06 @ 23:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0/0 Lore% 52 Gallery% 75 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 93468bae-b1ac-463a-8ea8-e2a55fa8874a