Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 17:39:11 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3337) 3337 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7823 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Authchip [R/Combat] Authchip [Device] Authchip [Armor] Gatling Laser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Cooling System Advanced Cooling System Huge Storage Unit Improved Signal Interpreter Recoil Nullifier Improved Weapon Shielding > --- WEAPON ----------- Improved Heavy Laser Matter Neutralizer Mass Driver Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Advanced Heat Sink Coolant Injector Matter Compressor Target Analyzer Recoil Nullifier Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Armor] Improved Recalibrator Heavy Laser Gatling Laser Gatling Laser Plasma Rifle Improved Heavy Laser Matter Neutralizer Precision Assault Rifle Mass Driver Grenade Launcher Improved Datajack Improved Remote Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Precision Assault Rifle Ballistic Cannon Mass Driver Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 1 1 1 2 Weapon 2 | . . . . 1 1 . . Parts Attached 100 | 2 2 5 1 35 20 14 21 Power 15 | . . . . 6 3 2 4 Engine 10 | . . . . 5 2 2 1 Core 5 | . . . . 1 1 . 3 Reactor . | . . . . . . . . Propulsion 27 | 2 . 2 1 12 4 2 4 Treads 12 | . . 2 . 6 . 2 2 Leg . | . . . . . . . . Wheel 15 | 2 . . 1 6 4 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 2 1 . 5 5 3 7 Device 16 | . 1 . . 3 5 1 6 Storage 1 | . 1 . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . . 1 . 1 . 2 1 Artifact . | . . . . . . . . Weapon 35 | . . 2 . 12 8 7 6 Energy Gun 24 | . . 2 . 11 5 4 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 4 | . . . . . 3 1 . Ballistic Cannon 4 | . . . . . . 1 3 Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 54 | . . 4 1 17 4 6 22 Power 6 | . . . 1 1 . . 4 Propulsion 19 | . . 1 . 8 3 2 5 Utility 13 | . . 1 . 4 1 . 7 Weapon 16 | . . 2 . 4 . 4 6 Highest Loss Streak 20 | . . 4 1 7 3 3 20 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 96 79 88 73 94 90 81 Engine 6 | . 14 11 6 3 4 11 4 Core 2 | . . . . 4 2 . 3 Treads 9 | . . 12 22 10 10 7 7 Wheel 12 | . 28 15 16 8 14 10 8 Device 12 | . 10 3 . 10 15 13 19 Storage 8 | . 14 11 11 9 7 6 4 Processor 3 | . . . . 1 7 6 4 Protection 2 | . . 4 11 1 . 6 3 Energy Gun 18 | . 14 16 22 22 22 12 8 Ballistic Gun 4 | . 14 4 . . 7 10 3 Naked Turns 20 | . . . . . . . 20 Heaviest Build 149 | 11 87 90 90 105 106 131 149 Greatest Support 60 | 32 32 32 32 60 32 32 32 Greatest Overweight (x) 29 | . 2 5 5 29 6 8 13 Average Overweight (x) 4 | . . 3 3 7 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 8 16 25 25 25 25 25 21 Most Carried 25 | 7 10 15 15 25 25 25 25 Average Carried 19 | 5 6 10 14 18 23 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 5 10 15 15 25 25 25 5 Class Distribution -------------------- 41% | Scavenger-Gunner 22% | Mutant 18% | Scavenger-Tank 12% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1842 | 235 140 55 22 350 312 543 185 Remotely . | . . . . . . . . Salvage Created 4549 | 96 275 205 41 1682 1079 769 402 Parts 193 | 2 18 21 5 72 38 29 8 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 8 | . 4 . . 3 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 5 6 3 21 13 15 7 Guns 62 | . 5 6 3 18 13 12 5 Cannons 3 | . . . . . . 3 . Classes Destroyed 14 | 1 1 2 . 8 2 . . Worker 6 | . . . . 3 2 1 . Builder 3 | . . . . 2 1 . . Hauler 2 | . . . . 1 1 . . Recycler 12 | 1 1 . . 5 5 . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 2 . . . Watcher 3 | . . . . 3 . . . Swarmer 10 | . . 3 3 . . 4 . Grunt 40 | . 5 1 . 14 7 9 4 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . 1 . 1 Sentry 11 | . . 2 . 4 1 2 2 Hunter 4 | . . . . 2 2 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | 1 2 3 3 7 4 7 4 Combat Bots Only 6 | . 2 3 3 4 4 6 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 711 | . 36 35 17 196 78 91 258 Missed 219 | . 16 10 8 57 19 26 83 Damage Taken 8124 | . 224 336 74 2271 813 1145 3261 Core 1895 | . 79 61 10 460 109 161 1015 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 106 | . . . . . . . 106 Regen/Repaired (Parts) 79 | . . . . . 79 . . Core Remaining (%) 71 | 100 68 . 82 16 84 81 . Volleys Fired 241 | 5 41 14 7 86 36 34 18 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 293 | 60 60 105 105 240 253 287 293 Shots Fired 652 | 10 80 25 14 203 137 119 64 Gun 610 | 10 80 25 14 202 137 107 35 Cannon 41 | . . . . . . 12 29 Launcher . | . . . . . . . . Special 1 | . . . . 1 . . . Kinetic 166 | 5 41 13 . . 36 49 22 Thermal 486 | 5 39 12 14 203 101 70 42 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 6 8 5 5 13 12 15 12 Robot Miss Streak 8 | 1 8 1 4 8 4 2 3 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 1 . 1 6 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 446 | 9 46 17 8 140 85 95 46 Core Hits 235 | 2 13 9 4 87 54 40 26 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 8 | . . . . 2 . 4 2 Burn 5 | . . . . 2 . 3 . Meltdown 2 | . . . . . . . 2 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8907 | 106 566 223 94 2670 1719 2098 1431 Guns 7783 | 106 566 223 94 2655 1719 1704 716 Cannons 1109 | . . . . . . 394 715 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 15 | . . . . 15 . . . Kinetic 2097 | 62 312 104 . . 280 783 556 Thermal 6795 | 44 254 119 94 2655 1439 1315 875 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 . . Average Corruption 3 | . . . . . 3 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . 18 . . Message Errors 3 | . . . . . 3 . . Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 4 | . . . . . 4 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . . . . 11 . Projectiles 11 | . . . . . . 11 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . . . 7 . . . Shots . | . . . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 583 | . 21 63 170 583 341 317 91 Average Temperature 130 | . 15 30 93 174 111 64 26 Received Heat Transfer 2820 | . 123 138 . 963 201 399 996 Effects 25 | . . . . 23 2 . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 2 | . . . . 2 . . . Interference 2 | . . . . 1 1 . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 5 | . . . . 5 . . . Damage (major) 9 | . . . . 9 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . 3 . . 2 Combat Hostiles 5 | . . . . 3 . . 2 Parts Melted 29 | . . 1 1 17 3 5 2 Heat Transferred 15202 | 100 575 262 236 6375 3231 2929 1494 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 401 | 5 174 203 138 376 401 326 369 Initial 170 | . 3 73 78 53 170 149 135 Average 176 | 2 81 170 103 102 267 230 281 Maximum Alert Level 2 | . . 1 . 1 2 1 1 Low Security (%) 55 | 100 100 44 100 86 18 21 20 Level 1 44 | . . 55 . 13 80 78 79 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . . 5 3 1 5 Investigation 2 | . 2 . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . . . . 2 1 . 4 Assault . | . . . . . . . . Garrison 5 | . . . . 3 . 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . . . . 3 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 10 6 3 35 16 18 27 Peak Tracking Total 17 | . 3 3 3 4 5 6 17 Tactical Retreats 5 | . . . . 1 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 2 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 14 | . 2 1 2 1 6 2 . Terminals 10 | . 2 1 2 1 3 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 4 2 4 1 11 5 . Successful 14 | . 3 1 1 1 5 3 . Failed 13 | . 1 1 3 . 6 2 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 19 | . 3 2 6 1 6 1 . Terminals 21 | . 4 2 4 1 6 4 . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 2 | . 1 . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 2 1 1 1 2 1 . Terminals 8 | . 2 1 1 1 2 1 . Botnet 8 | . 2 1 1 1 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 2 1 6 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 39 | . . . . . 39 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 1 | . . . . . 1 . . Time 14 | . . . . . 14 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4329 | 39 398 185 112 1567 1136 514 378 Spaces Moved 1909 | 17 234 81 56 528 583 207 203 Core 73 | . . . . 8 . . 65 Treads 16 | . . . . 16 . . . Legs 12 | 12 . . . . . . . Wheels 1808 | 5 234 81 56 504 583 207 138 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 100 100 130 130 130 145 145 50 Average Speed 162 | 114 112 158 154 218 148 157 132 Slowest Speed 1500 | 120 130 175 175 1500 190 220 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 2 50 10 11 41 18 5 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . . . 1 8 Melee . | . . . . . . . . Projectile 9 | . . . . . . 1 8 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2582 | 26 289 112 68 747 762 310 268 Wait 221 | . 8 4 4 69 94 42 . Move 1902 | 16 233 80 55 527 582 206 203 Hop . | . . . . . . . . Pick Up 71 | 1 5 9 1 21 15 7 12 Fast Attach 24 | . . 1 . 13 2 5 3 Attach 38 | . 1 4 1 12 7 4 9 Detach 2 | . . . . . 1 . 1 Swap 38 | 2 1 . . 10 11 5 9 Drop 44 | 2 . . . 8 14 7 13 Fire 241 | 5 41 14 7 86 36 34 18 Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 40 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x2 547 | -9/Materials | Lost 4 parts (1n1u2w) 569 | -9/Materials | Discovered new exit (range 12) 623 | -9/Materials | Entered Mines 672 | -9/Mines | Discovered new exit (range 9) 699 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 735 | -9/Mines | Entered Materials 735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -8/Materials | Lost 7 parts (1p5n1w) 1493 | -8/Materials | Discovered new exit (range 5) 1930 | -8/Materials | Core integrity fell below 50% 1943 | -8/Materials | Build established: Scavenger-Gunner 2040 | -8/Materials | Discovered new exit (range 14) 2085 | -8/Materials | Garrison activated, responded to threat 2149 | -8/Materials | Lost 4 parts (2n1u1w) 2229 | -8/Materials | Core integrity fell below 20% 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | Repaired Gatling Laser 2801 | -7/Factory | Lost 3 parts (2n1u) 3005 | -7/Factory | Fabricated Matter Neutralizer (x2) 3342 | -7/Factory | Discovered new exit (range 10) 3437 | -7/Factory | Identified exit to Factory 3438 | -7/Factory | Entered another Factory area 3438 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3730 | -6/Factory | Build established: Scavenger-Tank 3738 | -6/Factory | Garrison activated, responded to threat 3833 | -6/Factory | Lost 3 parts (1n2w) 3935 | -6/Factory | Discovered new exit (range 7) 3950 | -6/Factory | Identified exit to Factory 3952 | -6/Factory | Entered another Factory area 3952 | -5/Factory | Evolved 2 slots: Utility x2 4114 | -5/Factory | Discovered new exit (range 9) 4152 | -5/Factory | Identified exit to Upper Caves 4255 | -5/Factory | Garrison activated, responded to threat 4290 | -5/Factory | Core integrity fell below 50% 4316 | -5/Factory | Core integrity fell below 20% 4330 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04277_ Knocked back. 04282_ Mass Driver destroyed. 04282_ Imp. Heavy Laser destroyed. 04287_ Matter Neutralizer destroyed. 04287_ Neutrino Core destroyed. 04287_ Critical hit (Blast). 04288_ Adv. Heat Sink destroyed. 04289_ Acquired 11 matter. 04290_ Adv. Cooling System destroyed. 04291_ Acquired 9 matter. 04292_ Acquired Lgt. Angular Momentum Engine. 04302_ R-10 Processor collects Recoil Nullifier. 04306_ Lgt. Angular Momentum Engine destroyed. 04306_ R-10 Processor collects Coolant Injector. 04308_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04310_ Imp. Signal Interpreter destroyed. 04314_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 04322_ Slug penetrates Wall. 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H % k #?????????????????????? | | #?????????????????????? | | ############# @ #?????????????????????? | | #???????????# #?????????????????????? | | #???????????## ##?????????????????????? | | #????????????# #??????????????????????? | | #????????????# %#??????????????????????? | | #????????????# #??????????????????????? | | #????????????# t #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# k#??????????????????????? | | #????????????# t #??????????????????????? | | "#????????????# #??????????????????????? | | T#????????????# #??????????????????????? | | " "#????????????# #??????????????????????? | | " #????????????# #??????????????????????? | | " #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | " #?????????#### #??????????????????????? | | " #####+#####T # ## ????????????????? | | " ???????????????? | | ??????????????? | | ! ??????????????? | | ####################+####### ???????????????? | | ??????????????????? ??????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 6 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningPhaseDatajack Manual? 0 Play Time 00:34:29 Cumulative 137.4 hours Start 2024.04.29 @ 17:09:14 End 2024.04.29 @ 17:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0253f9b3-849b-44a1-a83d-3413211db6cb